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1 #+title: Simulated Senses
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description: Simulating senses for AI research using JMonkeyEngine3
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5 #+SETUPFILE: ../../aurellem/org/setup.org
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6 #+INCLUDE: ../../aurellem/org/level-0.org
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7 #+babel: :mkdirp yes :noweb yes :exports both
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8
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9
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10 * Simulation Base
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11
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12
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13 ** Hello
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14 Here are the jmonkeyengine "Hello" programs translated to clojure.
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15 *** Hello Simple App
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16 Here is the hello world example for jme3 in clojure. It's a more or
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17 less direct translation from the java source [[http://jmonkeyengine.org/wiki/doku.php/jme3:beginner:hello_simpleapplication][here]].
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18
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19 Of note is the fact that since we don't have access to the
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20 =AssetManager= via extendig =SimpleApplication=, we have to build one
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21 ourselves.
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22
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23 #+srcname: hello-simple-app
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24 #+begin_src clojure :results silent
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25 (ns hello.hello-simple-app)
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26 (require 'cortex.import)
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27 (use 'clojure.contrib.def)
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28 (rlm.rlm-commands/help)
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29 (cortex.import/mega-import-jme3)
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30 (use 'cortex.world)
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31
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32
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33 (def cube (Box. Vector3f/ZERO 1 1 1))
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34
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35 (def geom (Geometry. "Box" cube))
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36
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37 (def mat (Material. (asset-manager) "Common/MatDefs/Misc/Unshaded.j3md"))
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38
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39 (.setColor mat "Color" ColorRGBA/Blue)
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40
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41 (.setMaterial geom mat)
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42
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43 (defn simple-app []
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44 (doto
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45 (proxy [SimpleApplication] []
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46 (simpleInitApp
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47 []
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48 ;; Don't take control of the mouse
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49 (org.lwjgl.input.Mouse/setGrabbed false)
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50 (.attachChild (.getRootNode this) geom)))
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51 ;; don't show a menu to change options.
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52 (.setShowSettings false)
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53 (.setPauseOnLostFocus false)
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54 (.setSettings *app-settings*)))
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55 #+end_src
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56
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57 Running this program will begin a new jMonkeyEngine game which
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58 displays a single blue cube.
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59
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60 #+begin_src clojure :exports code :results silent
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61 (.start (hello.hello-simple-app/simple-app))
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62 #+end_src
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63
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64 #+caption: the simplest JME game.
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65 [[./images/simple-app.jpg]]
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66
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67
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68
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69 *** Hello Physics
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70 From http://jmonkeyengine.org/wiki/doku.php/jme3:beginner:hello_physics
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71
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72 #+srcname: brick-wall-header
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73 #+begin_src clojure :results silent
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74 (ns hello.brick-wall)
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75 (require 'cortex.import)
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76 (use 'clojure.contrib.def)
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77 (rlm.rlm-commands/help)
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78 (cortex.import/mega-import-jme3)
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79 (use '[pokemon [lpsolve :only [constant-map]]])
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80 (use 'cortex.world)
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81 #+end_src
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82
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83 #+srcname: brick-wall-body
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84 #+begin_src clojure :results silent
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85 (in-ns 'hello.brick-wall)
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86
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87 (defn floor
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88 "make a sturdy, unmovable physical floor"
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89 []
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90 (box 20 1 20 :mass 0 :color false :position (Vector3f. 0 -2 0)))
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91
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92 (def brick-length 0.48)
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93 (def brick-width 0.24)
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94 (def brick-height 0.12)
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95
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96
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97 (defn brick* [position]
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98 (doto (box brick-length brick-height brick-width
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99 :position position :name "brick"
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100 :material "Common/MatDefs/Misc/Unshaded.j3md"
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101 :texture "Textures/Terrain/BrickWall/BrickWall.jpg"
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102 :mass 36)
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103 (->
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104 (.getMesh)
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105 (.scaleTextureCoordinates (Vector2f. 1 0.5)))
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106 ;;(.setShadowMode RenderQueue$ShadowMode/CastAndReceive)
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107 )
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108 )
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109
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110 (defn inception-brick-wall
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111 "construct a physical brick wall"
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112 []
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113 (let [node (Node. "brick-wall")]
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114 (dorun
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115 (map (comp #(.attachChild node %) brick*)
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116 (for
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117 [x (range 15)
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118 y (range 10)
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119 z (range 1)]
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120 (Vector3f.
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121 (* brick-length x 1.03)
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122 (* brick-width y y 10)
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123 (* brick-height z)))))
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124 node))
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125
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126 (defn gravity-toggle
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127 [new-value]
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128 (fn [game value]
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129 (println-repl "set gravity to " new-value)
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130 (if value
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131 (set-gravity* game new-value)
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132 (set-gravity* game gravity))))
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133
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134 (defn fire-cannon-ball
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135 ([node]
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136 (fn [game value]
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137 (if (not value)
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138 (let [camera (.getCamera game)
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139 cannon-ball
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140 (sphere 0.7
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141 :material "Common/MatDefs/Misc/Unshaded.j3md"
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142 :texture "Textures/PokeCopper.jpg"
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143 :position
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144 (.add (.getLocation camera)
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145 (.mult (.getDirection camera) (float 1)))
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146 :mass 3)] ;200 0.05
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147 (.setShadowMode cannon-ball RenderQueue$ShadowMode/CastAndReceive)
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148 (.setLinearVelocity
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149 (.getControl cannon-ball RigidBodyControl)
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150 (.mult (.getDirection camera) (float 50))) ;50
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151 (add-element game cannon-ball (if node node (.getRootNode game)))))))
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152 ([]
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153 (fire-cannon-ball false)))
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154
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155
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156 (defn floor* []
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157 (doto (box 10 0.1 5 :name "floor" ;10 0.1 5 ; 240 0.1 240
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158 :material "Common/MatDefs/Misc/Unshaded.j3md"
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159 :texture "Textures/Terrain/Pond/Pond.png"
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160 :position (Vector3f. 0 -0.1 0 )
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161 :mass 0)
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162 (->
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163 (.getMesh)
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164 (.scaleTextureCoordinates (Vector2f. 3 6)));64 64
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165 (->
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166 (.getMaterial)
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167 (.getTextureParam "ColorMap")
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168 (.getTextureValue)
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169 (.setWrap Texture$WrapMode/Repeat))
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170 (.setShadowMode RenderQueue$ShadowMode/Receive)
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171 ))
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172
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173 (defn brick-wall* []
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174 (let [node (Node. "brick-wall")]
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175 (dorun
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176 (map
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177 (comp #(.attachChild node %) brick*)
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178 (for [y (range 15)
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179 x (range 4)
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180 z (range 1)]
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181 (Vector3f.
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182 (+ (* 2 x brick-length)
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183 (if (even? (+ y z))
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184 (/ brick-length 4) (/ brick-length -4)))
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185 (+ (* brick-height (inc (* 2 y))))
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186 (* 2 z brick-width) ))))
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187 (.setShadowMode node RenderQueue$ShadowMode/CastAndReceive)
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188 node))
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189
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190 (defn brick-wall-game-run []
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191 (doto
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192 (world
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193 (doto (Node.) (.attachChild (floor*))
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194 (.attachChild (brick-wall*))
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195 )
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196 {"key-i" (gravity-toggle (Vector3f. 0 0 -9.81))
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197 "key-m" (gravity-toggle (Vector3f. 0 0 9.81))
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198 "key-l" (gravity-toggle (Vector3f. 9.81 0 0))
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199 "key-j" (gravity-toggle (Vector3f. -9.81 0 0))
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200 "key-k" (gravity-toggle Vector3f/ZERO)
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201 "key-u" (gravity-toggle (Vector3f. 0 9.81 0))
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202 "key-o" (gravity-toggle (Vector3f. 0 -9.81 0))
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203 "key-f" (fn[game value]
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204 (if (not value) (add-element game (brick-wall*))))
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205 "key-return" (fire-cannon-ball)}
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206 position-camera
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207 (fn [& _]))
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208 (.start)))
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209 #+end_src
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210
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211 #+begin_src clojure :results silent
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212 (hello.brick-wall/brick-wall-game-run)
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213 #+end_src
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214
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215 #+caption: the brick wall standing
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216 [[./images/brick-wall-standing.jpg]]
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217
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218 #+caption: the brick wall after it has been knocked over by a "pok\eacute{}ball"
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219 [[./images/brick-wall-knocked-down.jpg]]
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220
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221 *** Other Brick Games
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222 #+srcname: other-games
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223 #+begin_src clojure :results silent
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224 (ns cortex.other-games
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225 {:author "Dylan Holmes"})
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226 (use 'cortex.world)
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227 (use 'hello.brick-wall)
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228 (use 'cortex.import)
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229 (cortex.import/mega-import-jme3)
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230
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231 (defn scad [position]
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232 (doto (box 0.1 0.1 0.1
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233 :position position :name "brick"
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234 :material "Common/MatDefs/Misc/Unshaded.j3md"
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235 :texture "Textures/Terrain/BrickWall/BrickWall.jpg"
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236 :mass 20)
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237 (->
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238 (.getMesh)
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239 (.scaleTextureCoordinates (Vector2f. 1 0.5))
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240 )
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241 (-> (.getControl RigidBodyControl)
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242 (.setLinearVelocity (Vector3f. 0 100 0))
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243 )
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244
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245 ;;(.setShadowMode RenderQueue$ShadowMode/Cast)
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246 ))
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247
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248
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249 (defn shrapnel []
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250 (let [node (Node. "explosion-day")]
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251 (dorun
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252 (map
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253 (comp #(.attachChild node %) scad)
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254 (for [y (range 15)
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255 x (range 4)
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256 z (range 1)]
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257 (Vector3f.
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258 (+ (* 2 x brick-height)
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259 (if (even? (+ y z)) (/ brick-height 4) (/ brick-height -4)))
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260 (+ (* brick-height (inc (* 2 y))))
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261 (* 2 z brick-height) ))))
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262 node))
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263
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264
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265 (def domino-height 0.48)
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266 (def domino-thickness 0.12)
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267 (def domino-width 0.24)
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268
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269 (def domino-thickness 0.05)
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270 (def domino-width 0.5)
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271 (def domino-height 1)
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272
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273 (defn domino
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274 ([position]
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275 (domino position (Quaternion/IDENTITY)))
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276 ([position rotation]
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277 (doto (box domino-width domino-height domino-thickness
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278 :position position :name "domino"
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279 :material "Common/MatDefs/Misc/Unshaded.j3md"
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280 :texture "Textures/Terrain/BrickWall/BrickWall.jpg"
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281 :mass 1
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282 :rotation rotation)
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283 (.setShadowMode RenderQueue$ShadowMode/CastAndReceive)
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284 )))
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285
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286
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287 (defn domino-row []
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288 (let [node (Node. "domino-row")]
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289 (dorun
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290 (map
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291 (comp #(.attachChild node %) domino)
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292 (for [
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293 z (range 10)
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294 x (range 5)
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295 ]
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296 (Vector3f.
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297 (+ (* z domino-width) (* x 5 domino-width))
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298 (/ domino-height 1)
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299 (* -5.5 domino-thickness z) ))))
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300
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301 node))
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302
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303 (defn domino-cycle []
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304 (let [node (Node. "domino-cycle")]
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305 (dorun
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306 (map
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307 (comp #(.attachChild node %) (partial apply domino) )
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308 (for [n (range 720)]
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309 (let [space (* domino-height 5.5)
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310 r (fn[n] (* (+ n 3) domino-width 0.5))
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311 t (fn[n] (reduce
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312 +
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313 (map
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314 (fn dt[n] (/ space (* 2 (Math/PI) (r n))))
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315 (range n))))
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316 t (t n)
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317 r (r n)
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318 ct (Math/cos t)
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319 st (Math/sin t)
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320 ]
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321 (list
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322 (Vector3f.
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323 (* -1 r st)
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324 (/ domino-height 1)
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325 (* r ct))
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326 (.fromAngleAxis (Quaternion.)
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327 (- (/ 3.1415926 2) t) (Vector3f. 0 1 0))
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328 )))
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329 ))
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330 node))
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331
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332
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333 (defn domino-game-run []
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334 (doto
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335 (world
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336 (doto (Node.) (.attachChild (floor*))
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337 )
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338 {"key-i" (gravity-toggle (Vector3f. 0 0 -9.81))
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339 "key-m" (gravity-toggle (Vector3f. 0 0 9.81))
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340 "key-l" (gravity-toggle (Vector3f. 9.81 0 0))
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341 "key-j" (gravity-toggle (Vector3f. -9.81 0 0))
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342 "key-k" (gravity-toggle (Vector3f. 0 9.81 0) )
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343 "key-u" (fn[g v] ((gravity-toggle (Vector3f. 0 -0 0)) g true))
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344 "key-o" (gravity-toggle (Vector3f. 0 -9.81 0))
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345
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346 "key-space"
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347 (fn[game value]
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348
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349 (if (not value)
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350 (let [d (domino (Vector3f. 0 (/ domino-height 0.25) 0)
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351 (.fromAngleAxis (Quaternion.)
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352 (/ Math/PI 2) (Vector3f. 0 1 0)))]
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353 (add-element game d))))
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354 "key-f"
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rlm@0
|
355 (fn[game value](if (not value) (add-element game (domino-cycle))))
|
rlm@0
|
356 "key-return" (fire-cannon-ball)}
|
rlm@0
|
357 position-camera
|
rlm@0
|
358 (fn [& _]))
|
rlm@0
|
359 (.start)))
|
rlm@0
|
360 #+end_src
|
rlm@0
|
361
|
rlm@0
|
362 #+begin_src clojure :results silent
|
rlm@0
|
363 (cortex.other-games/domino-game-run)
|
rlm@0
|
364 #+end_src
|
rlm@0
|
365
|
rlm@0
|
366 #+caption: floating dominos
|
rlm@0
|
367 [[./images/dominos.jpg]]
|
rlm@0
|
368
|
rlm@0
|
369 *** Hello Loop
|
rlm@0
|
370 #+srcname: hello-loop
|
rlm@0
|
371 #+begin_src clojure :results silent
|
rlm@0
|
372 (ns hello.loop)
|
rlm@0
|
373 (use 'cortex.world)
|
rlm@0
|
374 (use 'cortex.import)
|
rlm@0
|
375 (cortex.import/mega-import-jme3)
|
rlm@0
|
376 (rlm.rlm-commands/help)
|
rlm@0
|
377
|
rlm@0
|
378 (defn blue-cube []
|
rlm@0
|
379 (box 1 1 1
|
rlm@0
|
380 :color ColorRGBA/Blue
|
rlm@0
|
381 :texture false
|
rlm@0
|
382 :material "Common/MatDefs/Misc/Unshaded.j3md"
|
rlm@0
|
383 :name "blue-cube"
|
rlm@0
|
384 :physical? false))
|
rlm@0
|
385
|
rlm@0
|
386 (defn blue-cube-game []
|
rlm@0
|
387 (let [cube (blue-cube)
|
rlm@0
|
388 root (doto (Node.) (.attachChild cube))]
|
rlm@0
|
389 (world root
|
rlm@0
|
390 {}
|
rlm@0
|
391 no-op
|
rlm@0
|
392 (fn [game tpf]
|
rlm@0
|
393 (.rotate cube 0.0 (* 2 tpf) 0.0)))))
|
rlm@0
|
394 #+end_src
|
rlm@0
|
395
|
rlm@0
|
396 *** Hello Collision
|
rlm@0
|
397
|
rlm@0
|
398 #+srcname: hello-collision
|
rlm@0
|
399 #+begin_src clojure :results silent
|
rlm@0
|
400 (ns hello.collision)
|
rlm@0
|
401 (use 'cortex.world)
|
rlm@0
|
402 (use 'cortex.import)
|
rlm@0
|
403 (use 'clojure.contrib.def)
|
rlm@0
|
404
|
rlm@0
|
405
|
rlm@0
|
406 (cortex.import/mega-import-jme3)
|
rlm@0
|
407 (rlm.rlm-commands/help)
|
rlm@0
|
408 (use '[hello [brick-wall :only [fire-cannon-ball brick-wall*]]])
|
rlm@0
|
409
|
rlm@0
|
410
|
rlm@0
|
411 (defn environment []
|
rlm@0
|
412 (let
|
rlm@0
|
413 [scene-model
|
rlm@0
|
414 (doto
|
rlm@0
|
415 (.loadModel
|
rlm@0
|
416 (doto (asset-manager)
|
rlm@0
|
417 (.registerLocator
|
rlm@0
|
418 "/home/r/cortex/assets/zips/town.zip" ZipLocator))
|
rlm@0
|
419 "main.scene")
|
rlm@0
|
420 (.setLocalScale (float 2.0)))
|
rlm@0
|
421 collision-shape
|
rlm@0
|
422 (CollisionShapeFactory/createMeshShape #^Node scene-model)
|
rlm@0
|
423 landscape (RigidBodyControl. collision-shape 0)]
|
rlm@0
|
424 (.setShadowMode scene-model RenderQueue$ShadowMode/CastAndReceive)
|
rlm@0
|
425 (.addControl scene-model landscape)
|
rlm@0
|
426 scene-model))
|
rlm@0
|
427
|
rlm@0
|
428 (defn player-fn []
|
rlm@0
|
429 (doto
|
rlm@0
|
430 (CharacterControl.
|
rlm@0
|
431 (CapsuleCollisionShape. (float 1.5) (float 6)(float 1))
|
rlm@0
|
432 (float 0.05))
|
rlm@0
|
433 (.setJumpSpeed 20)
|
rlm@0
|
434 (.setFallSpeed 30)
|
rlm@0
|
435 (.setGravity 30) ;30
|
rlm@0
|
436 (.setPhysicsLocation (Vector3f. 0 10 0))))
|
rlm@0
|
437
|
rlm@0
|
438 (defn lights []
|
rlm@0
|
439 [(doto (AmbientLight.) (.setColor (.mult (ColorRGBA. 1 1 1 1) (float 1))))
|
rlm@0
|
440 (doto (AmbientLight.) (.setColor (.mult (ColorRGBA. 1 0.7 0 1) (float 1))))
|
rlm@0
|
441 (doto (DirectionalLight.)
|
rlm@0
|
442 (.setColor (.mult ColorRGBA/White (float 0.9) ))
|
rlm@0
|
443 (.setDirection (.normalizeLocal (Vector3f. 2.8 -28 2.8))))])
|
rlm@0
|
444
|
rlm@0
|
445 (defn night-lights []
|
rlm@0
|
446 [(doto (AmbientLight.) (.setColor (.mult (ColorRGBA. 0.275 0.467 0.784 1) (float 0.3))))
|
rlm@0
|
447 (doto (DirectionalLight.)
|
rlm@0
|
448 (.setColor (.mult ColorRGBA/White (float 0.2) ))
|
rlm@0
|
449 (.setDirection (.normalizeLocal (Vector3f. 2.8 -28 2.8))))])
|
rlm@0
|
450
|
rlm@0
|
451 (def player (atom (player-fn)))
|
rlm@0
|
452
|
rlm@0
|
453 (defn setup-fn [game]
|
rlm@0
|
454 (dorun (map #(.addLight (.getRootNode game) %) (lights)))
|
rlm@0
|
455 ;; set the color of the sky
|
rlm@0
|
456 (.setBackgroundColor (.getViewPort game) (ColorRGBA. 0.3 0.4 0.9 1))
|
rlm@0
|
457 ;(.setBackgroundColor (.getViewPort game) (ColorRGBA. 0 0 0 1)
|
rlm@0
|
458 (doto (.getFlyByCamera game)
|
rlm@0
|
459 (.setMoveSpeed (float 100))
|
rlm@0
|
460 (.setRotationSpeed 3))
|
rlm@0
|
461 (.add
|
rlm@0
|
462 (.getPhysicsSpace
|
rlm@0
|
463 (.getState (.getStateManager game) BulletAppState))
|
rlm@0
|
464 @player)
|
rlm@0
|
465
|
rlm@0
|
466 (doto (Node.) (.attachChild (.getRootNode game))
|
rlm@0
|
467 (.attachChild (brick-wall*))
|
rlm@0
|
468 )
|
rlm@0
|
469
|
rlm@0
|
470 )
|
rlm@0
|
471
|
rlm@0
|
472
|
rlm@0
|
473 (def walking-up? (atom false))
|
rlm@0
|
474 (def walking-down? (atom false))
|
rlm@0
|
475 (def walking-left? (atom false))
|
rlm@0
|
476 (def walking-right? (atom false))
|
rlm@0
|
477
|
rlm@0
|
478 (defn set-walk [walk-atom game value]
|
rlm@0
|
479 ;;(println-repl "setting stuff to " value)
|
rlm@0
|
480 (reset! walk-atom value))
|
rlm@0
|
481
|
rlm@0
|
482 (defn responses []
|
rlm@0
|
483 {"key-w" (partial set-walk walking-up?)
|
rlm@0
|
484 "key-d" (partial set-walk walking-right?)
|
rlm@0
|
485 "key-s" (partial set-walk walking-down?)
|
rlm@0
|
486 "key-a" (partial set-walk walking-left?)
|
rlm@0
|
487 "key-return" (fire-cannon-ball)
|
rlm@0
|
488 "key-space" (fn [game value] (.jump @player))
|
rlm@0
|
489 })
|
rlm@0
|
490
|
rlm@0
|
491 (defn update-fn
|
rlm@0
|
492 [game tpf]
|
rlm@0
|
493 (let [camera (.getCamera game)
|
rlm@0
|
494 cam-dir (.multLocal
|
rlm@0
|
495 (.clone
|
rlm@0
|
496 (.getDirection camera)) (float 0.6))
|
rlm@0
|
497 cam-left (.multLocal
|
rlm@0
|
498 (.clone
|
rlm@0
|
499 (.getLeft camera)) (float 0.4))
|
rlm@0
|
500 walk-direction (Vector3f. 0 0 0)]
|
rlm@0
|
501
|
rlm@0
|
502 (cond
|
rlm@0
|
503 @walking-up? (.addLocal walk-direction cam-dir)
|
rlm@0
|
504 @walking-right? (.addLocal walk-direction (.negate cam-left))
|
rlm@0
|
505 @walking-down? (.addLocal walk-direction (.negate cam-dir))
|
rlm@0
|
506 @walking-left? (.addLocal walk-direction cam-left))
|
rlm@0
|
507 (.setWalkDirection @player walk-direction)
|
rlm@0
|
508 (.setLocation camera (.getPhysicsLocation @player))))
|
rlm@0
|
509
|
rlm@0
|
510 (defn run-game []
|
rlm@0
|
511 (.start
|
rlm@0
|
512 (world (environment)
|
rlm@0
|
513 (responses)
|
rlm@0
|
514 setup-fn
|
rlm@0
|
515 update-fn)))
|
rlm@0
|
516 #+end_src
|
rlm@0
|
517
|
rlm@0
|
518 *** Hello Terrain
|
rlm@0
|
519 #+srcname: hello-terrain
|
rlm@0
|
520 #+begin_src clojure :results silent
|
rlm@0
|
521 (ns hello.terrain)
|
rlm@0
|
522 (use 'cortex.world)
|
rlm@0
|
523 (use 'cortex.import)
|
rlm@0
|
524 (use 'clojure.contrib.def)
|
rlm@0
|
525 (import jme3tools.converters.ImageToAwt)
|
rlm@0
|
526
|
rlm@0
|
527
|
rlm@0
|
528 (cortex.import/mega-import-jme3)
|
rlm@0
|
529 (rlm.rlm-commands/help)
|
rlm@0
|
530 (use '[hello [brick-wall :only [fire-cannon-ball brick-wall*]]])
|
rlm@0
|
531
|
rlm@0
|
532
|
rlm@0
|
533 (defn setup-fn [type game]
|
rlm@0
|
534 (.setMoveSpeed (.getFlyByCamera game) 50)
|
rlm@0
|
535 (.setFrustumFar (.getCamera game) 10000)
|
rlm@0
|
536 (let [env (environment type)
|
rlm@0
|
537 cameras [(.getCamera game)]
|
rlm@0
|
538 control (TerrainLodControl. env cameras)]
|
rlm@0
|
539 ;;(.addControl env control)
|
rlm@0
|
540 (.attachChild (.getRootNode game) env)))
|
rlm@0
|
541
|
rlm@0
|
542 (defn environment [type]
|
rlm@0
|
543 (let
|
rlm@0
|
544 [mat_terrain
|
rlm@0
|
545 (Material. (asset-manager) "Common/MatDefs/Terrain/Terrain.j3md")
|
rlm@0
|
546 grass (.loadTexture (asset-manager) "Textures/Terrain/splat/grass.jpg")
|
rlm@0
|
547 dirt (.loadTexture (asset-manager) "Textures/Terrain/splat/dirt.jpg")
|
rlm@0
|
548 rock (.loadTexture (asset-manager) "Textures/Terrain/splat/road.jpg")
|
rlm@0
|
549 heightmap-image (.loadTexture (asset-manager)
|
rlm@0
|
550 ({:mountain "Textures/Terrain/splat/mountains512.png"
|
rlm@0
|
551 :fortress "Textures/Terrain/splat/fortress512.png"
|
rlm@0
|
552 }type))
|
rlm@0
|
553 heightmap (ImageBasedHeightMap.
|
rlm@0
|
554 (ImageToAwt/convert (.getImage heightmap-image) false true 0))
|
rlm@0
|
555 terrain (do (.load heightmap)
|
rlm@0
|
556 (TerrainQuad. "my terrain" 65 513 (.getHeightMap heightmap)))
|
rlm@0
|
557 ]
|
rlm@0
|
558
|
rlm@0
|
559 (dorun (map #(.setWrap % Texture$WrapMode/Repeat)
|
rlm@0
|
560 [grass dirt rock]))
|
rlm@0
|
561
|
rlm@0
|
562 (doto mat_terrain
|
rlm@0
|
563 (.setTexture "Tex1" grass)
|
rlm@0
|
564 (.setFloat "Tex1Scale" (float 64))
|
rlm@0
|
565
|
rlm@0
|
566 (.setTexture "Tex2" dirt)
|
rlm@0
|
567 (.setFloat "Tex2Scale" (float 32))
|
rlm@0
|
568
|
rlm@0
|
569 (.setTexture "Tex3" rock)
|
rlm@0
|
570 (.setFloat "Tex3Scale" (float 128))
|
rlm@0
|
571
|
rlm@0
|
572 (.setTexture "Alpha"
|
rlm@0
|
573 (.loadTexture
|
rlm@0
|
574 (asset-manager)
|
rlm@0
|
575 ({:mountain "Textures/Terrain/splat/alphamap.png"
|
rlm@0
|
576 :fortress "Textures/Terrain/splat/alphamap2.png"} type))))
|
rlm@0
|
577
|
rlm@0
|
578 (doto terrain
|
rlm@0
|
579 (.setMaterial mat_terrain)
|
rlm@0
|
580 (.setLocalTranslation 0 -100 0)
|
rlm@0
|
581 (.setLocalScale 2 1 2))))
|
rlm@0
|
582
|
rlm@0
|
583
|
rlm@0
|
584
|
rlm@0
|
585 (defn run-terrain-game [type]
|
rlm@0
|
586 (.start
|
rlm@0
|
587 (world
|
rlm@0
|
588 (Node.)
|
rlm@0
|
589 {}
|
rlm@0
|
590 (partial setup-fn type)
|
rlm@0
|
591 no-op)))
|
rlm@0
|
592 #+end_src
|
rlm@0
|
593
|
rlm@0
|
594
|
rlm@0
|
595
|
rlm@0
|
596 #+srcname: hello-animation
|
rlm@0
|
597 #+begin_src clojure :results silent
|
rlm@0
|
598 (ns hello.animation)
|
rlm@0
|
599 (use 'cortex.world)
|
rlm@0
|
600 (use 'cortex.import)
|
rlm@0
|
601 (use 'clojure.contrib.def)
|
rlm@0
|
602 (cortex.import/mega-import-jme3)
|
rlm@0
|
603 (rlm.rlm-commands/help)
|
rlm@0
|
604 (use '[hello [collision :only [lights]]])
|
rlm@0
|
605
|
rlm@0
|
606 (defn stand
|
rlm@0
|
607 [channel]
|
rlm@0
|
608 (doto channel
|
rlm@0
|
609 (.setAnim "stand" (float 0.5))
|
rlm@0
|
610 (.setLoopMode LoopMode/DontLoop)
|
rlm@0
|
611 (.setSpeed (float 1))))
|
rlm@0
|
612
|
rlm@0
|
613 (defn anim-listener []
|
rlm@0
|
614 (proxy [AnimEventListener] []
|
rlm@0
|
615 (onAnimChange
|
rlm@0
|
616 [control channel animation-name]
|
rlm@0
|
617 (println-repl "RLM --- onAnimChange"))
|
rlm@0
|
618 (onAnimCycleDone
|
rlm@0
|
619 [control channel animation-name]
|
rlm@0
|
620 (if (= animation-name "Walk")
|
rlm@0
|
621 (stand channel)
|
rlm@0
|
622 ))))
|
rlm@0
|
623
|
rlm@0
|
624 (defn setup-fn [channel game]
|
rlm@0
|
625 (dorun (map #(.addLight (.getRootNode game) %) (lights)))
|
rlm@0
|
626 ;; set the color of the sky
|
rlm@0
|
627 (.setBackgroundColor (.getViewPort game) (ColorRGBA. 0.3 0.4 0.9 1))
|
rlm@0
|
628 ;(.setBackgroundColor (.getViewPort game) (ColorRGBA. 0 0 0 1)
|
rlm@0
|
629 (.setAnim channel "stand")
|
rlm@0
|
630 (doto (.getFlyByCamera game)
|
rlm@0
|
631 (.setMoveSpeed (float 10))
|
rlm@0
|
632 (.setRotationSpeed 1)))
|
rlm@0
|
633
|
rlm@0
|
634 (defn walk [channel]
|
rlm@0
|
635 (println-repl "zzz")
|
rlm@0
|
636 (doto channel
|
rlm@0
|
637 (.setAnim "Walk" (float 0.5))
|
rlm@0
|
638 (.setLoopMode LoopMode/Loop)))
|
rlm@0
|
639
|
rlm@0
|
640
|
rlm@0
|
641 (defn key-map [channel]
|
rlm@0
|
642 {"key-space" (fn [game value]
|
rlm@0
|
643 (if (not value)
|
rlm@0
|
644 (walk channel)))})
|
rlm@0
|
645
|
rlm@0
|
646 (defn player []
|
rlm@0
|
647 (let [model (.loadModel (asset-manager) "Models/Oto/Oto.mesh.xml")
|
rlm@0
|
648 control (.getControl model AnimControl)]
|
rlm@0
|
649 (.setLocalScale model (float 0.5))
|
rlm@0
|
650 (.clearListeners control)
|
rlm@0
|
651 (.addListener control (anim-control))
|
rlm@0
|
652 model))
|
rlm@0
|
653
|
rlm@0
|
654
|
rlm@0
|
655
|
rlm@0
|
656 (defn run-anim-game []
|
rlm@0
|
657 (let [ninja (player)
|
rlm@0
|
658 control (.getControl ninja AnimControl)
|
rlm@0
|
659 channel (.createChannel control)]
|
rlm@0
|
660 (.start
|
rlm@0
|
661 (world
|
rlm@0
|
662 ninja
|
rlm@0
|
663 (key-map channel)
|
rlm@0
|
664 (partial setup-fn channel)
|
rlm@0
|
665 no-op))))
|
rlm@0
|
666 #+end_src
|
rlm@0
|
667
|
rlm@0
|
668 *** Hello Materials
|
rlm@0
|
669 #+srcname: material
|
rlm@0
|
670 #+begin_src clojure :results silent
|
rlm@0
|
671 (ns hello.material)
|
rlm@0
|
672 (use 'cortex.world)
|
rlm@0
|
673 (use 'cortex.import)
|
rlm@0
|
674 (use 'clojure.contrib.def)
|
rlm@0
|
675 (cortex.import/mega-import-jme3)
|
rlm@0
|
676 (rlm.rlm-commands/help)
|
rlm@0
|
677
|
rlm@0
|
678 (defn simple-cube []
|
rlm@0
|
679 (box 1 1 1
|
rlm@0
|
680 :position (Vector3f. -3 1.1 0)
|
rlm@0
|
681 :material "Common/MatDefs/Misc/Unshaded.j3md"
|
rlm@0
|
682 :texture "Interface/Logo/Monkey.jpg"
|
rlm@0
|
683 :physical? false))
|
rlm@0
|
684
|
rlm@0
|
685 (defn leaky-box []
|
rlm@0
|
686 (box 1 1 1
|
rlm@0
|
687 :position (Vector3f. 3 -1 0)
|
rlm@0
|
688 :material "Common/MatDefs/Misc/ColoredTextured.j3md"
|
rlm@0
|
689 :texture "Textures/ColoredTex/Monkey.png"
|
rlm@0
|
690 :color (ColorRGBA. 1 0 1 1)
|
rlm@0
|
691 :physical? false))
|
rlm@0
|
692
|
rlm@0
|
693 (defn transparent-box []
|
rlm@0
|
694 (doto
|
rlm@0
|
695 (box 1 1 0.1
|
rlm@0
|
696 :position Vector3f/ZERO
|
rlm@0
|
697 :name "window frame"
|
rlm@0
|
698 :material "Common/MatDefs/Misc/Unshaded.j3md"
|
rlm@0
|
699 :texture "Textures/ColoredTex/Monkey.png"
|
rlm@0
|
700 :physical? false)
|
rlm@0
|
701 (-> (.getMaterial)
|
rlm@0
|
702 (.getAdditionalRenderState)
|
rlm@0
|
703 (.setBlendMode RenderState$BlendMode/Alpha))
|
rlm@0
|
704 (.setQueueBucket RenderQueue$Bucket/Transparent)))
|
rlm@0
|
705
|
rlm@0
|
706 (defn bumpy-sphere []
|
rlm@0
|
707 (doto
|
rlm@0
|
708 (sphere 2
|
rlm@0
|
709 :position (Vector3f. 0 2 -2)
|
rlm@0
|
710 :name "Shiny rock"
|
rlm@0
|
711 :material "Common/MatDefs/Light/Lighting.j3md"
|
rlm@0
|
712 :texture false
|
rlm@0
|
713 :physical? false)
|
rlm@0
|
714 (-> (.getMesh)
|
rlm@0
|
715 (doto
|
rlm@0
|
716 (.setTextureMode Sphere$TextureMode/Projected)
|
rlm@0
|
717 (TangentBinormalGenerator/generate)))
|
rlm@0
|
718 (-> (.getMaterial)
|
rlm@0
|
719 (doto
|
rlm@0
|
720 (.setTexture "DiffuseMap" (.loadTexture (asset-manager)
|
rlm@0
|
721 "Textures/Terrain/Pond/Pond.png"))
|
rlm@0
|
722 (.setTexture "NormalMap" (.loadTexture (asset-manager)
|
rlm@0
|
723 "Textures/Terrain/Pond/Pond_normal.png"))
|
rlm@0
|
724 (.setFloat "Shininess" (float 5))))
|
rlm@0
|
725 (.rotate (float 1.6) 0 0)))
|
rlm@0
|
726
|
rlm@0
|
727
|
rlm@0
|
728 (defn start-game []
|
rlm@0
|
729 (.start
|
rlm@0
|
730 (world
|
rlm@0
|
731 (let [root (Node.)]
|
rlm@0
|
732 (dorun (map #(.attachChild root %)
|
rlm@0
|
733 [(simple-cube) (leaky-box) (transparent-box) (bumpy-sphere)]))
|
rlm@0
|
734 root)
|
rlm@0
|
735 {}
|
rlm@0
|
736 (fn [world]
|
rlm@0
|
737 (let [sun (doto (DirectionalLight.)
|
rlm@0
|
738 (.setDirection (.normalizeLocal (Vector3f. 1 0 -2)))
|
rlm@0
|
739 (.setColor ColorRGBA/White))]
|
rlm@0
|
740 (.addLight (.getRootNode world) sun)))
|
rlm@0
|
741 no-op
|
rlm@0
|
742 )))
|
rlm@0
|
743 #+end_src
|
rlm@0
|
744
|
rlm@0
|
745
|
rlm@0
|
746
|
rlm@0
|
747 * The Body
|
rlm@0
|
748 ** Eyes
|
rlm@0
|
749
|
rlm@0
|
750 Ultimately I want to make creatures with eyes. Each eye can be
|
rlm@0
|
751 independely moved and should see its own version of the world
|
rlm@0
|
752 depending on where it is.
|
rlm@0
|
753 #+srcname: eyes
|
rlm@0
|
754 #+begin_src clojure
|
rlm@0
|
755 (ns body.eye)
|
rlm@0
|
756 (use 'cortex.world)
|
rlm@0
|
757 (use 'cortex.import)
|
rlm@0
|
758 (use 'clojure.contrib.def)
|
rlm@0
|
759 (cortex.import/mega-import-jme3)
|
rlm@0
|
760 (rlm.rlm-commands/help)
|
rlm@0
|
761 (import java.nio.ByteBuffer)
|
rlm@0
|
762 (import java.awt.image.BufferedImage)
|
rlm@0
|
763 (import java.awt.Color)
|
rlm@0
|
764 (import java.awt.Dimension)
|
rlm@0
|
765 (import java.awt.Graphics)
|
rlm@0
|
766 (import java.awt.Graphics2D)
|
rlm@0
|
767 (import java.awt.event.WindowAdapter)
|
rlm@0
|
768 (import java.awt.event.WindowEvent)
|
rlm@0
|
769 (import java.awt.image.BufferedImage)
|
rlm@0
|
770 (import java.nio.ByteBuffer)
|
rlm@0
|
771 (import javax.swing.JFrame)
|
rlm@0
|
772 (import javax.swing.JPanel)
|
rlm@0
|
773 (import javax.swing.SwingUtilities)
|
rlm@0
|
774 (import javax.swing.ImageIcon)
|
rlm@0
|
775 (import javax.swing.JOptionPane)
|
rlm@0
|
776 (import java.awt.image.ImageObserver)
|
rlm@0
|
777
|
rlm@0
|
778
|
rlm@0
|
779
|
rlm@0
|
780 (defn scene-processor
|
rlm@0
|
781 "deals with converting FrameBuffers to BufferedImages so
|
rlm@0
|
782 that the continuation function can be defined only in terms
|
rlm@0
|
783 of what it does with BufferedImages"
|
rlm@0
|
784 [continuation]
|
rlm@0
|
785 (let [byte-buffer (atom nil)
|
rlm@0
|
786 renderer (atom nil)
|
rlm@0
|
787 image (atom nil)]
|
rlm@0
|
788 (proxy [SceneProcessor] []
|
rlm@0
|
789 (initialize
|
rlm@0
|
790 [renderManager viewPort]
|
rlm@0
|
791 (let [cam (.getCamera viewPort)
|
rlm@0
|
792 width (.getWidth cam)
|
rlm@0
|
793 height (.getHeight cam)]
|
rlm@0
|
794 (reset! renderer (.getRenderer renderManager))
|
rlm@0
|
795 (reset! byte-buffer
|
rlm@0
|
796 (BufferUtils/createByteBuffer
|
rlm@0
|
797 (* width height 4)))
|
rlm@0
|
798 (reset! image (BufferedImage. width height
|
rlm@0
|
799 BufferedImage/TYPE_4BYTE_ABGR))))
|
rlm@0
|
800 (isInitialized [] (not (nil? @byte-buffer)))
|
rlm@0
|
801 (reshape [_ _ _])
|
rlm@0
|
802 (preFrame [_])
|
rlm@0
|
803 (postQueue [_])
|
rlm@0
|
804 (postFrame
|
rlm@0
|
805 [#^FrameBuffer fb]
|
rlm@0
|
806 (.clear @byte-buffer)
|
rlm@0
|
807 (.readFrameBuffer @renderer fb @byte-buffer)
|
rlm@0
|
808 (Screenshots/convertScreenShot @byte-buffer @image)
|
rlm@0
|
809 (continuation @image))
|
rlm@0
|
810 (cleanup []))))
|
rlm@0
|
811
|
rlm@0
|
812 (defn add-eye
|
rlm@0
|
813 "Add an eye to the world, and call continuation on
|
rlm@0
|
814 every frame produced"
|
rlm@0
|
815 [world camera continuation]
|
rlm@0
|
816 (let [width (.getWidth camera)
|
rlm@0
|
817 height (.getHeight camera)
|
rlm@0
|
818 render-manager (.getRenderManager world)
|
rlm@0
|
819 viewport (.createMainView render-manager "eye-view" camera)]
|
rlm@0
|
820 (doto viewport
|
rlm@0
|
821 (.setBackgroundColor ColorRGBA/Black)
|
rlm@0
|
822 (.setClearFlags true true true)
|
rlm@0
|
823 (.addProcessor (scene-processor continuation))
|
rlm@0
|
824 (.attachScene (.getRootNode world)))))
|
rlm@0
|
825
|
rlm@0
|
826 (defn make-display-frame [display width height]
|
rlm@0
|
827 (SwingUtilities/invokeLater
|
rlm@0
|
828 (fn []
|
rlm@0
|
829 (.setPreferredSize display (Dimension. width height))
|
rlm@0
|
830 (doto (JFrame. "Eye Camera!")
|
rlm@0
|
831 (-> (.getContentPane) (.add display))
|
rlm@0
|
832 (.setDefaultCloseOperation JFrame/DISPOSE_ON_CLOSE)
|
rlm@0
|
833 (.pack)
|
rlm@0
|
834 (.setLocationRelativeTo nil)
|
rlm@0
|
835 (.setResizable false)
|
rlm@0
|
836 (.setVisible true)))))
|
rlm@0
|
837
|
rlm@0
|
838 (defn image-monitor [#^BufferedImage image]
|
rlm@0
|
839 (proxy [JPanel] []
|
rlm@0
|
840 (paintComponent
|
rlm@0
|
841 [g]
|
rlm@0
|
842 (proxy-super paintComponent g)
|
rlm@0
|
843 (locking image
|
rlm@0
|
844 (.drawImage g image 0 0
|
rlm@0
|
845 (proxy [ImageObserver]
|
rlm@0
|
846 []
|
rlm@0
|
847 (imageUpdate
|
rlm@0
|
848 []
|
rlm@0
|
849 (proxy-super imageUpdate))))))))
|
rlm@0
|
850
|
rlm@0
|
851 (defn movie-image []
|
rlm@0
|
852 (let [setup
|
rlm@0
|
853 (runonce
|
rlm@0
|
854 (fn [#^BufferedImage image]
|
rlm@0
|
855 (let [width (.getWidth image)
|
rlm@0
|
856 height (.getHeight image)
|
rlm@0
|
857 display (image-monitor image)
|
rlm@0
|
858 frame (make-display-frame display width height)]
|
rlm@0
|
859 display)))]
|
rlm@0
|
860 (fn [#^BufferedImage image]
|
rlm@0
|
861 (.repaint (setup image)))))
|
rlm@0
|
862
|
rlm@0
|
863
|
rlm@0
|
864 (defn observer
|
rlm@0
|
865 "place thy eye!"
|
rlm@0
|
866 [world camera]
|
rlm@0
|
867 (let [eye camera
|
rlm@0
|
868 width (.getWidth eye)
|
rlm@0
|
869 height (.getHeight eye)]
|
rlm@0
|
870 (no-exceptions
|
rlm@0
|
871 (add-eye
|
rlm@0
|
872 world
|
rlm@0
|
873 eye
|
rlm@0
|
874 (movie-image)))))
|
rlm@0
|
875 #+end_src
|
rlm@0
|
876
|
rlm@0
|
877 #+srcname: test-vision
|
rlm@0
|
878 #+begin_src clojure
|
rlm@0
|
879
|
rlm@0
|
880 (ns test.vision)
|
rlm@0
|
881 (use 'cortex.world)
|
rlm@0
|
882 (use 'cortex.import)
|
rlm@0
|
883 (use 'clojure.contrib.def)
|
rlm@0
|
884 (use 'body.eye)
|
rlm@0
|
885 (cortex.import/mega-import-jme3)
|
rlm@0
|
886 (rlm.rlm-commands/help)
|
rlm@0
|
887 (import java.nio.ByteBuffer)
|
rlm@0
|
888 (import java.awt.image.BufferedImage)
|
rlm@0
|
889 (import java.awt.Color)
|
rlm@0
|
890 (import java.awt.Dimension)
|
rlm@0
|
891 (import java.awt.Graphics)
|
rlm@0
|
892 (import java.awt.Graphics2D)
|
rlm@0
|
893 (import java.awt.event.WindowAdapter)
|
rlm@0
|
894 (import java.awt.event.WindowEvent)
|
rlm@0
|
895 (import java.awt.image.BufferedImage)
|
rlm@0
|
896 (import java.nio.ByteBuffer)
|
rlm@0
|
897 (import javax.swing.JFrame)
|
rlm@0
|
898 (import javax.swing.JPanel)
|
rlm@0
|
899 (import javax.swing.SwingUtilities)
|
rlm@0
|
900 (import javax.swing.ImageIcon)
|
rlm@0
|
901 (import javax.swing.JOptionPane)
|
rlm@0
|
902 (import java.awt.image.ImageObserver)
|
rlm@0
|
903
|
rlm@0
|
904
|
rlm@0
|
905 (def width 200)
|
rlm@0
|
906 (def height 200)
|
rlm@0
|
907
|
rlm@0
|
908 (defn camera []
|
rlm@0
|
909 (doto (Camera. width height)
|
rlm@0
|
910 (.setFrustumPerspective 45 1 1 1000)
|
rlm@0
|
911 (.setLocation (Vector3f. -3 0 -5))
|
rlm@0
|
912 (.lookAt Vector3f/ZERO Vector3f/UNIT_Y)))
|
rlm@0
|
913
|
rlm@0
|
914 (defn camera2 []
|
rlm@0
|
915 (doto (Camera. width height)
|
rlm@0
|
916 (.setFrustumPerspective 45 1 1 1000)
|
rlm@0
|
917 (.setLocation (Vector3f. 3 0 -5))
|
rlm@0
|
918 (.lookAt Vector3f/ZERO Vector3f/UNIT_Y)))
|
rlm@0
|
919
|
rlm@0
|
920 (defn setup-fn [world]
|
rlm@0
|
921 (let [eye (camera)
|
rlm@0
|
922 width (.getWidth eye)
|
rlm@0
|
923 height (.getHeight eye)]
|
rlm@0
|
924 (no-exceptions
|
rlm@0
|
925 (add-eye
|
rlm@0
|
926 world
|
rlm@0
|
927 eye
|
rlm@0
|
928 (runonce visual))
|
rlm@0
|
929 (add-eye
|
rlm@0
|
930 world
|
rlm@0
|
931 (camera2)
|
rlm@0
|
932 (runonce visual)))))
|
rlm@0
|
933
|
rlm@0
|
934 (defn spider-eye [position]
|
rlm@0
|
935 (doto (Camera. 200 200 )
|
rlm@0
|
936 (.setFrustumPerspective 45 1 1 1000)
|
rlm@0
|
937 (.setLocation position)
|
rlm@0
|
938 (.lookAt Vector3f/ZERO Vector3f/UNIT_Y)))
|
rlm@0
|
939
|
rlm@0
|
940 (defn setup-fn* [world]
|
rlm@0
|
941 (let [eye (camera)
|
rlm@0
|
942 width (.getWidth eye)
|
rlm@0
|
943 height (.getHeight eye)]
|
rlm@0
|
944 ;;(.setClearFlags (.getViewPort world) true true true)
|
rlm@0
|
945 (observer world (.getCamera world))
|
rlm@0
|
946 (observer world (spider-eye (Vector3f. 3 0 -5)))
|
rlm@0
|
947 ;;(observer world (spider-eye (Vector3f. 0 0 -5)))
|
rlm@0
|
948 ;; (observer world (spider-eye (Vector3f. -3 0 -5)))
|
rlm@0
|
949 ;; (observer world (spider-eye (Vector3f. 0 3 -5)))
|
rlm@0
|
950 ;; (observer world (spider-eye (Vector3f. 0 -3 -5)))
|
rlm@0
|
951 ;; (observer world (spider-eye (Vector3f. 3 3 -5)))
|
rlm@0
|
952 ;; (observer world (spider-eye (Vector3f. -3 3 -5)))
|
rlm@0
|
953 ;; (observer world (spider-eye (Vector3f. 3 -3 -5)))
|
rlm@0
|
954 ;; (observer world (spider-eye (Vector3f. -3 -3 -5)))
|
rlm@0
|
955
|
rlm@0
|
956 )
|
rlm@0
|
957 world)
|
rlm@0
|
958
|
rlm@0
|
959 (defn test-world []
|
rlm@0
|
960 (let [thing (box 1 1 1 :physical? false)]
|
rlm@0
|
961 (world
|
rlm@0
|
962 (doto (Node.)
|
rlm@0
|
963 (.attachChild thing))
|
rlm@0
|
964 {}
|
rlm@0
|
965 setup-fn
|
rlm@0
|
966 (fn [world tpf]
|
rlm@0
|
967 (.rotate thing (* tpf 0.2) 0 0)
|
rlm@0
|
968 ))))
|
rlm@0
|
969
|
rlm@0
|
970
|
rlm@0
|
971 #+end_src
|
rlm@0
|
972
|
rlm@0
|
973
|
rlm@0
|
974 #+results: eyes
|
rlm@0
|
975 : #'body.eye/test-world
|
rlm@0
|
976
|
rlm@0
|
977 Note the use of continuation passing style for connecting the eye to a
|
rlm@0
|
978 function to process the output. The example code will create two
|
rlm@0
|
979 videos of the same rotating cube from different angles, sutiable for
|
rlm@0
|
980 stereoscopic vision.
|
rlm@0
|
981
|
rlm@0
|
982
|
rlm@0
|
983
|
rlm@0
|
984
|
rlm@0
|
985
|
rlm@0
|
986
|
rlm@0
|
987 * COMMENT code generation
|
rlm@0
|
988 #+begin_src clojure :tangle ../src/cortex/import.clj
|
rlm@0
|
989 <<import>>
|
rlm@0
|
990 #+end_src
|
rlm@0
|
991
|
rlm@0
|
992 #+begin_src clojure :tangle ../src/hello/brick_wall.clj
|
rlm@0
|
993 <<brick-wall-header>>
|
rlm@0
|
994 <<brick-wall-body>>
|
rlm@0
|
995 #+end_src
|
rlm@0
|
996
|
rlm@0
|
997 #+begin_src clojure :tangle ../src/hello/hello_simple_app.clj
|
rlm@0
|
998 <<hello-simple-app>>
|
rlm@0
|
999 #+end_src
|
rlm@0
|
1000
|
rlm@0
|
1001 #+begin_src clojure :tangle ../src/cortex/world.clj
|
rlm@0
|
1002 <<world-inputs>>
|
rlm@0
|
1003 <<world>>
|
rlm@0
|
1004 <<world-shapes>>
|
rlm@0
|
1005 <<world-view>>
|
rlm@0
|
1006 #+end_src
|
rlm@0
|
1007
|
rlm@0
|
1008 #+begin_src clojure :tangle ../src/cortex/other_games.clj
|
rlm@0
|
1009 <<other-games>>
|
rlm@0
|
1010 #+end_src
|
rlm@0
|
1011
|
rlm@0
|
1012 #+begin_src clojure :tangle ../src/hello/loop.clj
|
rlm@0
|
1013 <<hello-loop>>
|
rlm@0
|
1014 #+end_src
|
rlm@0
|
1015
|
rlm@0
|
1016 #+begin_src clojure :tangle ../src/hello/collision.clj
|
rlm@0
|
1017 <<hello-collision>>
|
rlm@0
|
1018 #+end_src
|
rlm@0
|
1019
|
rlm@0
|
1020 #+begin_src clojure :tangle ../src/hello/terrain.clj
|
rlm@0
|
1021 <<hello-terrain>>
|
rlm@0
|
1022 #+end_src
|
rlm@0
|
1023
|
rlm@0
|
1024 #+begin_src clojure :tangle ../src/hello/animation.clj
|
rlm@0
|
1025 <<hello-animation>>
|
rlm@0
|
1026 #+end_src
|
rlm@0
|
1027
|
rlm@0
|
1028 #+begin_src clojure :tangle ../src/hello/material.clj
|
rlm@0
|
1029 <<material>>
|
rlm@0
|
1030 #+end_src
|
rlm@0
|
1031
|
rlm@0
|
1032 #+begin_src clojure :tangle ../src/body/eye.clj
|
rlm@0
|
1033 <<eyes>>
|
rlm@0
|
1034 #+end_src
|
rlm@0
|
1035
|
rlm@0
|
1036 #+begin_src clojure :tangle ../src/test/vision.clj
|
rlm@0
|
1037 <<test-vision>>
|
rlm@0
|
1038 #+end_src
|
rlm@0
|
1039
|
rlm@0
|
1040
|
rlm@0
|
1041
|