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1 #+title: The BODY!!!
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description: Simulating a body (movement, touch, propioception) in jMonkeyEngine3.
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5 #+SETUPFILE: ../../aurellem/org/setup.org
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6 #+INCLUDE: ../../aurellem/org/level-0.org
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7
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8 * Body
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9
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10 #+srcname: body-main
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11 #+begin_src clojure
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12 (ns cortex.body
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13 (use (cortex world util import)))
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14
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15 (use 'clojure.contrib.def)
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16 (cortex.import/mega-import-jme3)
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17 (rlm.rlm-commands/help)
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18
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19 ;;(.loadModel
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20 ;; (doto (asset-manager)
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21 ;; (.registerLoader BlenderModelLoader (into-array String ["blend"])))
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22 ;; "Models/person/person.blend")
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23
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24 (defn view-model [^String model]
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25 (view
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26 (.loadModel
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27 (doto (asset-manager)
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28 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
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29 model)))
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30
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31 (defn load-blender-scene [^String model]
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32 (.loadModel
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33 (doto (asset-manager)
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34 (.registerLoader BlenderLoader (into-array String ["blend"])))
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35 model))
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36
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37 (defn load-blender-model
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38 [^String model]
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39 (.loadModel
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40 (doto (asset-manager)
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41 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
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42 model))
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43
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44 (defn worm
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45 []
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46 (.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml"))
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47
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48 (defn oto
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49 []
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50 (.loadModel (asset-manager) "Models/Oto/Oto.mesh.xml"))
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51
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52 (defn sinbad
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53 []
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54 (.loadModel (asset-manager) "Models/Sinbad/Sinbad.mesh.xml"))
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55
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56 (defn worm-blender
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57 []
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58 (first (seq (.getChildren (load-blender-model
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59 "Models/anim2/simple-worm.blend")))))
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60
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61 (defn skel [node]
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62 (doto
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63 (.getSkeleton
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64 (.getControl node SkeletonControl))
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65 ;; this is necessary to force the skeleton to have accurate world
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66 ;; transforms before it is rendered to the screen.
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67 (.resetAndUpdate)))
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68
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69 (defprotocol Textual
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70 (text [something]
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71 "Display a detailed textual analysis of the given object."))
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72
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73 (extend-type com.jme3.scene.Node
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74 Textual
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75 (text [node]
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76 (println "Total Vertexes: " (.getVertexCount node))
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77 (println "Total Triangles: " (.getTriangleCount node))
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78 (println "Controls :")
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79 (dorun (map #(text (.getControl node %)) (range (.getNumControls node))))
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80 (println "Has " (.getQuantity node) " Children:")
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81 (doall (map text (.getChildren node)))))
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82
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83 (extend-type com.jme3.animation.AnimControl
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84 Textual
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85 (text [control]
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86 (let [animations (.getAnimationNames control)]
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87 (println "Animation Control with " (count animations) " animation(s):")
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88 (dorun (map println animations)))))
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89
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90 (extend-type com.jme3.animation.SkeletonControl
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91 Textual
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92 (text [control]
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93 (println "Skeleton Control with the following skeleton:")
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94 (println (.getSkeleton control))))
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95
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96 (extend-type com.jme3.bullet.control.KinematicRagdollControl
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97 Textual
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98 (text [control]
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99 (println "Ragdoll Control")))
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100
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101
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102 (extend-type com.jme3.scene.Geometry
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103 Textual
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104 (text [control]
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105 (println "...geo...")))
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106
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107
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108
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109
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110 (defn body
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111 "given a node with a SkeletonControl, will produce a body sutiable
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112 for AI control with movement and proprioception."
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113 [node]
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114 (let [skeleton-control (.getControl node SkeletonControl)
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115 krc (KinematicRagdollControl.)]
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116 (comment
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117 (dorun
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118 (map #(.addBoneName krc %)
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119 ["mid2" "tail" "head" "mid1" "mid3" "mid4" "Dummy-Root" ""]
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120 ;;"mid2" "mid3" "tail" "head"]
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121 )))
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122 (.addControl node krc)
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123 (.setRagdollMode krc)
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124 )
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125 node
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126 )
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127
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128 (defn green-x-ray []
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129 (doto (Material. (asset-manager)
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130 "Common/MatDefs/Misc/Unshaded.j3md")
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131 (.setColor "Color" ColorRGBA/Green)
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132 (-> (.getAdditionalRenderState)
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133 (.setDepthTest false))))
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134
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135 (defn show-skeleton [node]
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136 (let [sd
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137
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138 (doto
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139 (SkeletonDebugger. "aurellem-skel-debug"
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140 (skel node))
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141 (.setMaterial (green-x-ray)))]
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142 (.attachChild node sd)
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143 node))
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144
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145
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146 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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147
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148 ;; this could be a good way to give objects special properties like
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149 ;; being eyes and the like
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150
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151 (.getUserData
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152 (.getChild
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153 (load-blender-model "Models/property/test.blend") 0)
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154 "properties")
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155
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156 ;; the properties are saved along with the blender file.
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157 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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158
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159
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160
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161 (defn init-debug-skel-node
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162 [f debug-node skeleton]
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163 (let [bones
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164 (map #(.getBone skeleton %)
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165 (range (.getBoneCount skeleton)))]
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166 (dorun (map #(.setUserControl % true) bones))
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167 (dorun (map (fn [b]
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168 (println (.getName b)
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169 " -- " (f b)))
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170 bones))
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171 (dorun
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172 (map #(.attachChild
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173 debug-node
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174 (doto
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175 (sphere 0.1
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176 :position (f %)
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177 :physical? false)
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178 (.setMaterial (green-x-ray))))
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179 bones)))
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180 debug-node)
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181
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182 (import jme3test.bullet.PhysicsTestHelper)
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183
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184
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185 (defn test-zzz [the-worm world value]
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186 (if (not value)
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187 (let [skeleton (skel the-worm)]
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188 (println-repl "enabling bones")
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189 (dorun
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190 (map
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191 #(.setUserControl (.getBone skeleton %) true)
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192 (range (.getBoneCount skeleton))))
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193
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194
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195 (let [b (.getBone skeleton 2)]
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196 (println-repl "moving " (.getName b))
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197 (println-repl (.getLocalPosition b))
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198 (.setUserTransforms b
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199 Vector3f/UNIT_X
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200 Quaternion/IDENTITY
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201 ;;(doto (Quaternion.)
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202 ;; (.fromAngles (/ Math/PI 2)
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203 ;; 0
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204 ;; 0
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205
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206 (Vector3f. 1 1 1))
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207 )
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208
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209 (println-repl "hi! <3"))))
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210
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211
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212 (defn test-ragdoll []
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213
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214 (let [the-worm
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215
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216 ;;(.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml")
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217 (doto (show-skeleton (worm-blender))
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218 (.setLocalTranslation (Vector3f. 0 10 0))
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219 ;;(worm)
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220 ;;(oto)
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221 ;;(sinbad)
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222 )
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223 ]
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224
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225
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226 (.start
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227 (world
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228 (doto (Node.)
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229 (.attachChild the-worm))
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230 {"key-return" (fire-cannon-ball)
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231 "key-space" (partial test-zzz the-worm)
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232 }
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233 (fn [world]
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234 (light-up-everything world)
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235 (PhysicsTestHelper/createPhysicsTestWorld
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236 (.getRootNode world)
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237 (asset-manager)
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238 (.getPhysicsSpace
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239 (.getState (.getStateManager world) BulletAppState)))
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240 (set-gravity world Vector3f/ZERO)
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241 ;;(.setTimer world (NanoTimer.))
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242 ;;(org.lwjgl.input.Mouse/setGrabbed false)
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243 )
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244 no-op
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245 )
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246
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247
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248 )))
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249
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250
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251
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252
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253
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254 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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255 ;;; here is the ragdoll stuff
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256
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257 (def worm-mesh (.getMesh (.getChild (worm-blender) 0)))
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258 (def mesh worm-mesh)
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259
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260 (.getFloatBuffer mesh VertexBuffer$Type/Position)
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261 (.getFloatBuffer mesh VertexBuffer$Type/BoneWeight)
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262 (.getData (.getBuffer mesh VertexBuffer$Type/BoneIndex))
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263
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264
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265 (defn position [index]
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266 (.get
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267 (.getFloatBuffer worm-mesh VertexBuffer$Type/Position)
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268 index))
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269
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270 (defn bones [index]
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271 (.get
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272 (.getData (.getBuffer mesh VertexBuffer$Type/BoneIndex))
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273 index))
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274
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275 (defn bone-weights [index]
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276 (.get
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277 (.getFloatBuffer mesh VertexBuffer$Type/BoneWeight)
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278 index))
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279
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280
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281
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282 (defn vertex-bones [vertex]
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283 (vec (map (comp int bones) (range (* vertex 4) (+ (* vertex 4) 4)))))
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284
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285 (defn vertex-weights [vertex]
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286 (vec (map (comp float bone-weights) (range (* vertex 4) (+ (* vertex 4) 4)))))
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287
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288 (defn vertex-position [index]
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289 (let [offset (* index 3)]
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290 (Vector3f. (position offset)
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291 (position (inc offset))
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292 (position (inc(inc offset))))))
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293
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294 (def vertex-info (juxt vertex-position vertex-bones vertex-weights))
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295
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296 (defn bone-control-color [index]
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297 (get {[1 0 0 0] ColorRGBA/Red
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298 [1 2 0 0] ColorRGBA/Magenta
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299 [2 0 0 0] ColorRGBA/Blue}
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300 (vertex-bones index)
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301 ColorRGBA/White))
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302
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303 (defn influence-color [index bone-num]
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304 (get
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305 {(float 0) ColorRGBA/Blue
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306 (float 0.5) ColorRGBA/Green
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307 (float 1) ColorRGBA/Red}
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308 ;; find the weight of the desired bone
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309 ((zipmap (vertex-bones index)(vertex-weights index))
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310 bone-num)
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311 ColorRGBA/Blue))
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312
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313 (def worm-vertices (set (map vertex-info (range 60))))
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314
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315
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316 (defn test-info []
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317 (let [points (Node.)]
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318 (dorun
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319 (map #(.attachChild points %)
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320 (map #(sphere 0.01
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321 :position (vertex-position %)
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322 :color (influence-color % 1)
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323 :physical? false)
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324 (range 60))))
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325 (view points)))
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326
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327 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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328
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329 ;;;;;;;;;;;; eve-style bodies ;;;;;;;;
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330
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331
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332 (defrecord JointControl [joint physics-space]
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333 PhysicsControl
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334 (setPhysicsSpace [this space]
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335 (dosync
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336 (ref-set (:physics-space this) space))
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337 (.addJoint space (:joint this)))
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338 (update [this tpf])
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339 (setSpatial [this spatial])
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340 (render [this rm vp])
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341 (getPhysicsSpace [this] (deref (:physics-space this)))
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342 (isEnabled [this] true)
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343 (setEnabled [this state]))
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344
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345 (defn add-joint
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346 "Add a joint to a particular object. When the object is added to the
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347 PhysicsSpace of a simulation, the joint will also be added"
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348 [object joint]
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349 (let [control (JointControl. joint (ref nil))]
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350 (.addControl object control))
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351 object)
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352
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353 (defn hinge-world
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354 []
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355 (let [sphere1 (sphere)
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356 sphere2 (sphere 1 :position (Vector3f. 3 3 3))
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357 joint (Point2PointJoint.
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358 (.getControl sphere1 RigidBodyControl)
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359 (.getControl sphere2 RigidBodyControl)
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360 Vector3f/ZERO (Vector3f. 3 3 3))]
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361 (add-joint sphere1 joint)
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362 (doto (Node. "hinge-world")
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363 (.attachChild sphere1)
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364 (.attachChild sphere2))))
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365
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366 (defn test-joint []
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367 (view (hinge-world)))
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368
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369
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370 (defn worm [segment-length num-segments interstitial-space radius]
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371 (letfn [(nth-segment
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372 [n]
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373 (box segment-length radius radius :mass 0.1
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374 :position
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375 (Vector3f.
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376 (* 2 n (+ interstitial-space segment-length)) 0 0)
|
rlm@58
|
377 :name (str "worm-segment" n)
|
rlm@58
|
378 :color (ColorRGBA/randomColor)))]
|
rlm@58
|
379 (map nth-segment (range num-segments))))
|
rlm@58
|
380
|
rlm@58
|
381 (defn nodify
|
rlm@58
|
382 "take a sequence of things that can be attached to a node and return
|
rlm@60
|
383 a node with all of them attached"
|
rlm@58
|
384 ([name children]
|
rlm@58
|
385 (let [node (Node. name)]
|
rlm@58
|
386 (dorun (map #(.attachChild node %) children))
|
rlm@58
|
387 node))
|
rlm@58
|
388 ([children] (nodify "" children)))
|
rlm@58
|
389
|
rlm@58
|
390
|
rlm@58
|
391 (defn connect-at-midpoint
|
rlm@58
|
392 [segmentA segmentB]
|
rlm@58
|
393 (let [centerA (.getWorldTranslation segmentA)
|
rlm@58
|
394 centerB (.getWorldTranslation segmentB)
|
rlm@58
|
395 midpoint (.mult (.add centerA centerB) (float 0.5))
|
rlm@58
|
396 pivotA (.subtract midpoint centerA)
|
rlm@58
|
397 pivotB (.subtract midpoint centerB)
|
rlm@58
|
398
|
rlm@58
|
399 joint (Point2PointJoint.
|
rlm@58
|
400 (.getControl segmentA RigidBodyControl)
|
rlm@58
|
401 (.getControl segmentB RigidBodyControl)
|
rlm@58
|
402 pivotA
|
rlm@58
|
403 pivotB)]
|
rlm@58
|
404 (add-joint segmentA joint)
|
rlm@58
|
405 segmentB))
|
rlm@58
|
406
|
rlm@58
|
407
|
rlm@58
|
408 (defn point-worm []
|
rlm@58
|
409 (let [segments (worm 0.2 5 0.1 0.1)]
|
rlm@58
|
410 (dorun (map (partial apply connect-at-midpoint)
|
rlm@58
|
411 (partition 2 1 segments)))
|
rlm@58
|
412 (nodify "worm" segments)))
|
rlm@58
|
413
|
rlm@58
|
414
|
rlm@58
|
415 (defn test-worm []
|
rlm@58
|
416 (.start
|
rlm@58
|
417 (world
|
rlm@58
|
418 (doto (Node.)
|
rlm@58
|
419 ;;(.attachChild (point-worm))
|
rlm@58
|
420 (.attachChild (load-blender-model
|
rlm@58
|
421 "Models/anim2/joint-worm.blend"))
|
rlm@58
|
422
|
rlm@58
|
423 (.attachChild (box 10 1 10
|
rlm@58
|
424 :position (Vector3f. 0 -2 0) :mass 0
|
rlm@58
|
425 :color (ColorRGBA/Gray))))
|
rlm@58
|
426 {
|
rlm@58
|
427 "key-space" (fire-cannon-ball)
|
rlm@58
|
428 }
|
rlm@58
|
429 (fn [world]
|
rlm@58
|
430 (enable-debug world)
|
rlm@58
|
431 (light-up-everything world)
|
rlm@58
|
432 ;;(.setTimer world (NanoTimer.))
|
rlm@58
|
433 )
|
rlm@58
|
434 no-op)))
|
rlm@49
|
435
|
rlm@56
|
436 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@56
|
437
|
rlm@56
|
438
|
rlm@60
|
439 ;;;;;;;;; Mortor Control ;;;;;;;;;;;;;
|
rlm@56
|
440
|
rlm@56
|
441
|
rlm@60
|
442 ;; surprisingly ehough, terristerial creatures only move by using
|
rlm@60
|
443 ;; torque applied to their joints. There's not a single straight line
|
rlm@60
|
444 ;; of force in the human body at all! (a straight line of force would
|
rlm@60
|
445 ;; correspond to some sort of jet or rocket propulseion)
|
rlm@56
|
446
|
rlm@60
|
447 (defn node-seq
|
rlm@60
|
448 "take a node and return a seq of all its children
|
rlm@60
|
449 recursively. There will be no nodes left in the resulting
|
rlm@60
|
450 structure"
|
rlm@60
|
451 [#^Node node]
|
rlm@60
|
452 (tree-seq #(isa? (class %) Node) #(.getChildren %) node))
|
rlm@60
|
453
|
rlm@60
|
454
|
rlm@60
|
455 (defn torque-controls [control]
|
rlm@60
|
456 (let [torques
|
rlm@60
|
457 (concat
|
rlm@60
|
458 (map #(Vector3f. 0 (Math/sin %) (Math/cos %))
|
rlm@60
|
459 (range 0 (* Math/PI 2) (/ (* Math/PI 2) 20)))
|
rlm@60
|
460 [Vector3f/UNIT_X])]
|
rlm@60
|
461 (map (fn [torque-axis]
|
rlm@60
|
462 (fn [torque]
|
rlm@60
|
463 (.applyTorque
|
rlm@60
|
464 control
|
rlm@60
|
465 (.mult (.mult (.getPhysicsRotation control)
|
rlm@60
|
466 torque-axis)
|
rlm@60
|
467 (float
|
rlm@60
|
468 (* (.getMass control) torque))))))
|
rlm@60
|
469 torques)))
|
rlm@56
|
470
|
rlm@60
|
471 (defn motor-map
|
rlm@60
|
472 "Take a creature and generate a function that will enable fine
|
rlm@60
|
473 grained control over all the creature's limbs."
|
rlm@60
|
474 [#^Node creature]
|
rlm@60
|
475 (let [controls (keep #(.getControl % RigidBodyControl)
|
rlm@60
|
476 (node-seq creature))
|
rlm@60
|
477 limb-controls (reduce concat (map torque-controls controls))
|
rlm@60
|
478 body-control (partial map #(%1 %2) limb-controls)]
|
rlm@60
|
479 body-control))
|
rlm@56
|
480
|
rlm@56
|
481
|
rlm@56
|
482
|
rlm@60
|
483 (defn test-motor-map
|
rlm@60
|
484 "see how torque works."
|
rlm@60
|
485 []
|
rlm@60
|
486 (let [finger (box 3 0.5 0.5 :position (Vector3f. 0 2 0)
|
rlm@60
|
487 :mass 1 :color ColorRGBA/Green)
|
rlm@60
|
488 motor-map (motor-map finger)]
|
rlm@60
|
489 (world
|
rlm@60
|
490 (nodify [finger
|
rlm@60
|
491 (box 10 0.5 10 :position (Vector3f. 0 -5 0) :mass 0
|
rlm@60
|
492 :color ColorRGBA/Gray)])
|
rlm@60
|
493 standard-debug-controls
|
rlm@60
|
494 (fn [world]
|
rlm@60
|
495 (set-gravity world Vector3f/ZERO)
|
rlm@60
|
496 (light-up-everything world)
|
rlm@60
|
497 (.setTimer world (NanoTimer.)))
|
rlm@60
|
498 (fn [_ _]
|
rlm@60
|
499 (dorun (motor-map [0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0]))))))
|
rlm@60
|
500
|
rlm@60
|
501
|
rlm@60
|
502
|
rlm@60
|
503 (defn test-torque
|
rlm@60
|
504 "see how torque works."
|
rlm@60
|
505 []
|
rlm@60
|
506 (let [finger (box 3 0.5 0.5 :position (Vector3f. 0 2 0)
|
rlm@60
|
507 :mass 1 :color ColorRGBA/Green)
|
rlm@60
|
508 move-left? (atom false)
|
rlm@60
|
509 move-right? (atom false)
|
rlm@60
|
510 control (.getControl finger RigidBodyControl)]
|
rlm@60
|
511 (world
|
rlm@60
|
512 (nodify [finger
|
rlm@60
|
513 (box 10 0.5 10 :position (Vector3f. 0 -5 0) :mass 0
|
rlm@60
|
514 :color ColorRGBA/Gray)])
|
rlm@60
|
515 (merge standard-debug-controls
|
rlm@60
|
516 {"key-k" (fn [_ pressed?] (reset! move-left? pressed?))
|
rlm@60
|
517 "key-l" (fn [_ pressed?] (reset! move-right? pressed?))})
|
rlm@60
|
518 (fn [world]
|
rlm@60
|
519 (set-gravity world Vector3f/ZERO)
|
rlm@60
|
520 (light-up-everything world)
|
rlm@60
|
521 (.setTimer world (NanoTimer.)))
|
rlm@60
|
522 (fn [_ _]
|
rlm@60
|
523 (if @move-left?
|
rlm@60
|
524 (.applyTorque control
|
rlm@60
|
525 (.mult (.getPhysicsRotation control)
|
rlm@60
|
526 (Vector3f. -3 20 0))))
|
rlm@60
|
527 (if @move-right?
|
rlm@60
|
528 (.applyTorque control (Vector3f. 0 0 1)))))))
|
rlm@60
|
529
|
rlm@60
|
530
|
rlm@60
|
531 (defn worm-pattern [time]
|
rlm@60
|
532 [ 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
|
rlm@60
|
533
|
rlm@60
|
534 0 0 0 0 0 0 0 0 0 0 0
|
rlm@60
|
535
|
rlm@60
|
536 (* 20 (Math/sin (* Math/PI 2 (/ (rem time 300 ) 300))))
|
rlm@60
|
537
|
rlm@60
|
538 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
|
rlm@60
|
539 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
|
rlm@60
|
540 0 0 0 0 0 0 0 0 0 0 0 0 0 0
|
rlm@60
|
541
|
rlm@60
|
542 ])
|
rlm@60
|
543
|
rlm@60
|
544
|
rlm@60
|
545 ;; (defn copier-gen []
|
rlm@60
|
546 ;; (let [count (atom 0)]
|
rlm@60
|
547 ;; (fn [in]
|
rlm@60
|
548 ;; (swap! count inc)
|
rlm@60
|
549 ;; (clojure.contrib.duck-streams/copy
|
rlm@60
|
550 ;; in (File. (str "/home/r/tmp/mao-test/clojure-images/"
|
rlm@60
|
551 ;; ;;/home/r/tmp/mao-test/clojure-images
|
rlm@60
|
552 ;; (format "%08d.png" @count)))))))
|
rlm@60
|
553 ;; (defn decrease-framerate []
|
rlm@60
|
554 ;; (map
|
rlm@60
|
555 ;; (copier-gen)
|
rlm@60
|
556 ;; (sort
|
rlm@60
|
557 ;; (map first
|
rlm@60
|
558 ;; (partition
|
rlm@60
|
559 ;; 4
|
rlm@60
|
560 ;; (filter #(re-matches #".*.png$" (.getCanonicalPath %))
|
rlm@60
|
561 ;; (file-seq
|
rlm@60
|
562 ;; (file-str
|
rlm@60
|
563 ;; "/home/r/media/anime/mao-temp/images"))))))))
|
rlm@60
|
564
|
rlm@60
|
565
|
rlm@60
|
566
|
rlm@60
|
567 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@60
|
568
|
rlm@60
|
569
|
rlm@60
|
570
|
rlm@60
|
571
|
rlm@60
|
572 ;;;;;;;;;;;;;;;;;; Proprioception ;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@60
|
573
|
rlm@60
|
574
|
rlm@60
|
575 ;; this is not used as just getting the rotation would be simpler.
|
rlm@60
|
576 (defn proprioception-senses
|
rlm@60
|
577 "given a control , create a sequence of thunks that will report the
|
rlm@60
|
578 rotation of the control's object along the same axes as the motor-control map."
|
rlm@60
|
579 [control]
|
rlm@60
|
580 (let [torques
|
rlm@60
|
581 (concat
|
rlm@60
|
582 (map #(Vector3f. 0 (Math/sin %) (Math/cos %))
|
rlm@60
|
583 (range 0 (* Math/PI 2) (/ (* Math/PI 2) 20)))
|
rlm@60
|
584 [Vector3f/UNIT_X])]
|
rlm@60
|
585 (map (fn [torque-axis]
|
rlm@60
|
586 (fn []
|
rlm@60
|
587 (.getPhysicsRotation control)))
|
rlm@60
|
588 torques)))
|
rlm@60
|
589
|
rlm@60
|
590 (defn orthogonal-vect
|
rlm@60
|
591 "Return a vector orthogonal to the current one"
|
rlm@60
|
592 [vector]
|
rlm@60
|
593 (let [x (.getX vector)
|
rlm@60
|
594 y (.getY vector)
|
rlm@60
|
595 z (.getZ vector)]
|
rlm@60
|
596 (cond
|
rlm@60
|
597 (not= x (float 0)) (Vector3f. (- z) 0 x)
|
rlm@60
|
598 (not= y (float 0)) (Vector3f. 0 (- z) y)
|
rlm@60
|
599 (not= z (float 0)) (Vector3f. 0 (- z) y)
|
rlm@60
|
600 true Vector3f/ZERO)))
|
rlm@60
|
601
|
rlm@60
|
602 ;; from
|
rlm@60
|
603 ;; http://stackoverflow.com/questions/3684269/ \\
|
rlm@60
|
604 ;; component-of-a-quaternion-rotation-around-an-axis
|
rlm@60
|
605 (defn rot-about-axis [#^Quaternion q #^Vector3f axis]
|
rlm@60
|
606 (let [basis-1 (orthogonal-vect axis)
|
rlm@60
|
607 basis-2 (.cross axis basis-1)
|
rlm@60
|
608 rotated (.mult q basis-1)
|
rlm@60
|
609 alpha (.dot basis-1 (.project rotated basis-1))
|
rlm@60
|
610 beta (.dot basis-2 (.project rotated basis-2))]
|
rlm@60
|
611 (println-repl alpha)
|
rlm@60
|
612 (println-repl beta)
|
rlm@60
|
613 (Math/atan2 beta alpha)))
|
rlm@60
|
614
|
rlm@60
|
615
|
rlm@60
|
616 (defn check-rot [a]
|
rlm@60
|
617 (rot-about-axis
|
rlm@60
|
618 (doto (Quaternion.)
|
rlm@60
|
619 (.fromAngleAxis
|
rlm@60
|
620 (float a)
|
rlm@60
|
621 (Vector3f. 1 0 0))) (Vector3f. 1 0 0)))
|
rlm@60
|
622
|
rlm@60
|
623 (defn relative-positions [joint]
|
rlm@60
|
624 (let [object-a (.getUserObject (.getBodyA joint))
|
rlm@60
|
625 object-b (.getUserObject (.getBodyB joint))
|
rlm@60
|
626 arm-a
|
rlm@60
|
627 (.normalize
|
rlm@60
|
628 (.subtract
|
rlm@60
|
629 (.localToWorld object-a (.getPivotA joint) nil)
|
rlm@60
|
630 (.getWorldTranslation object-a)))
|
rlm@60
|
631 rotate-a
|
rlm@60
|
632 (doto (Matrix3f.)
|
rlm@60
|
633 (.fromStartEndVectors arm-a Vector3f/UNIT_X))
|
rlm@60
|
634 arm-b
|
rlm@60
|
635 (.mult
|
rlm@60
|
636 rotate-a
|
rlm@60
|
637 (.normalize
|
rlm@60
|
638 (.subtract
|
rlm@60
|
639 (.localToWorld object-b (.getPivotB joint) nil)
|
rlm@60
|
640 (.getWorldTranslation object-b))))
|
rlm@60
|
641 rotate-b
|
rlm@60
|
642 (doto (Matrix3f.)
|
rlm@60
|
643 (.fromStartEndVectors arm-b Vector3f/UNIT_X))
|
rlm@60
|
644
|
rlm@60
|
645 pitch
|
rlm@60
|
646 (.angleBetween
|
rlm@60
|
647 (.normalize (Vector2f. (.getX arm-b) (.getY arm-b)))
|
rlm@60
|
648 (Vector2f. 1 0))
|
rlm@60
|
649 yaw
|
rlm@60
|
650 (.angleBetween
|
rlm@60
|
651 (.normalize (Vector2f. (.getX arm-b) (.getZ arm-b)))
|
rlm@60
|
652 (Vector2f. 1 0))
|
rlm@60
|
653
|
rlm@60
|
654 roll
|
rlm@60
|
655 (.mult
|
rlm@60
|
656 (.getLocalRotation object-b)
|
rlm@60
|
657 (doto (Quaternion.)
|
rlm@60
|
658 (.fromRotationMatrix rotate-a)))
|
rlm@60
|
659 ]
|
rlm@60
|
660
|
rlm@60
|
661
|
rlm@60
|
662
|
rlm@60
|
663 ;;(println-repl
|
rlm@60
|
664 ;; "arm-b is " arm-b)
|
rlm@60
|
665 ;;(println-repl
|
rlm@60
|
666 ;; "pivot-b is " (.getPivotB joint))
|
rlm@60
|
667 ;;(println-repl
|
rlm@60
|
668 ;; (format "pitch: %1.2f\nyaw: %1.2f\nroll: %1.2f\n"
|
rlm@60
|
669 ;; pitch yaw roll))
|
rlm@60
|
670 [pitch yaw roll]))
|
rlm@60
|
671
|
rlm@60
|
672
|
rlm@60
|
673
|
rlm@60
|
674
|
rlm@60
|
675
|
rlm@60
|
676 (defn proprioception
|
rlm@60
|
677 "Create a proprioception map that reports the rotations of the
|
rlm@60
|
678 various limbs of the creature's body"
|
rlm@60
|
679 [creature]
|
rlm@60
|
680 [#^Node creature]
|
rlm@60
|
681 (let [
|
rlm@60
|
682 nodes (node-seq creature)
|
rlm@60
|
683 joints
|
rlm@60
|
684 (map
|
rlm@60
|
685 :joint
|
rlm@60
|
686 (filter
|
rlm@60
|
687 #(isa? (class %) JointControl)
|
rlm@60
|
688 (reduce
|
rlm@60
|
689 concat
|
rlm@60
|
690 (map (fn [node]
|
rlm@60
|
691 (map (fn [num] (.getControl node num))
|
rlm@60
|
692 (range (.getNumControls node))))
|
rlm@60
|
693 nodes))))]
|
rlm@60
|
694 (fn []
|
rlm@60
|
695 (reduce concat (map relative-positions (list (first joints)))))))
|
rlm@60
|
696
|
rlm@60
|
697
|
rlm@60
|
698 (defn test-worm-control
|
rlm@60
|
699 []
|
rlm@60
|
700 (let [worm (point-worm)
|
rlm@60
|
701 time (atom 0)
|
rlm@60
|
702 worm-motor-map (motor-map worm)
|
rlm@60
|
703 body-map (proprioception worm)
|
rlm@60
|
704 debug-segments
|
rlm@60
|
705 (map
|
rlm@60
|
706 #(doto
|
rlm@60
|
707 (make-shape
|
rlm@60
|
708 (assoc base-shape
|
rlm@60
|
709 :name "debug-line"
|
rlm@60
|
710 :physical? false
|
rlm@60
|
711 :shape
|
rlm@60
|
712 (com.jme3.scene.shape.Line.
|
rlm@60
|
713 (.add (.getWorldTranslation %)
|
rlm@60
|
714 (Vector3f. -0.2 0 0 ))
|
rlm@60
|
715 (.add (.getWorldTranslation %)
|
rlm@60
|
716 (Vector3f. 0.2 0 0)))))
|
rlm@60
|
717 (.setMaterial (green-x-ray)))
|
rlm@60
|
718 (drop 1 (node-seq worm)))]
|
rlm@60
|
719 (world
|
rlm@60
|
720 (nodify [worm
|
rlm@60
|
721 (box 10 0.5 10 :position (Vector3f. 0 -5 0) :mass 0
|
rlm@60
|
722 :color ColorRGBA/Gray)])
|
rlm@60
|
723 standard-debug-controls
|
rlm@60
|
724 (fn [world]
|
rlm@60
|
725 (.attachChild (.getRootNode world) (nodify debug-segments))
|
rlm@60
|
726 (enable-debug world)
|
rlm@60
|
727 (light-up-everything world)
|
rlm@60
|
728 (com.aurellem.capture.Capture/captureVideo
|
rlm@60
|
729 world
|
rlm@60
|
730 (file-str "/home/r/proj/cortex/tmp/moving-worm")))
|
rlm@60
|
731
|
rlm@60
|
732 (fn [_ _]
|
rlm@60
|
733 (dorun
|
rlm@60
|
734 (map
|
rlm@60
|
735 (fn [worm-segment
|
rlm@60
|
736 debug-segment]
|
rlm@60
|
737 (.rotate
|
rlm@60
|
738 debug-segment
|
rlm@60
|
739 (Quaternion. (float 0) (float 0.05) (float 0) (float 1))))
|
rlm@60
|
740 (drop 1 (node-seq worm))
|
rlm@60
|
741 debug-segments))
|
rlm@60
|
742 (swap! time inc)
|
rlm@60
|
743 (println-repl (with-out-str (clojure.pprint/pprint (doall (body-map)))))
|
rlm@60
|
744 (Thread/sleep 200)
|
rlm@60
|
745 (dorun (worm-motor-map
|
rlm@60
|
746 (worm-pattern @time)))))))
|
rlm@60
|
747
|
rlm@60
|
748
|
rlm@60
|
749
|
rlm@60
|
750
|
rlm@60
|
751
|
rlm@60
|
752 (defn test-prop
|
rlm@60
|
753 "see how torque works."
|
rlm@60
|
754 []
|
rlm@60
|
755 (let [hand (box 1 0.2 0.2 :position (Vector3f. 0 2 0)
|
rlm@60
|
756 :mass 0 :color ColorRGBA/Green)
|
rlm@60
|
757 finger (box 1 0.2 0.2 :position (Vector3f. 2.4 2 0)
|
rlm@60
|
758 :mass 1 :color (ColorRGBA. 0.20 0.40 0.99 1.0))
|
rlm@60
|
759 floor (box 10 0.5 10 :position (Vector3f. 0 -5 0)
|
rlm@60
|
760 :mass 0 :color ColorRGBA/Gray)
|
rlm@60
|
761
|
rlm@60
|
762 move-up? (atom false)
|
rlm@60
|
763 move-down? (atom false)
|
rlm@60
|
764 move-left? (atom false)
|
rlm@60
|
765 move-right? (atom false)
|
rlm@60
|
766 roll-left? (atom false)
|
rlm@60
|
767 roll-right? (atom false)
|
rlm@60
|
768 control (.getControl finger RigidBodyControl)
|
rlm@60
|
769 joint
|
rlm@60
|
770 (doto
|
rlm@60
|
771 (Point2PointJoint.
|
rlm@60
|
772 (.getControl hand RigidBodyControl)
|
rlm@60
|
773 control
|
rlm@60
|
774 (Vector3f. 1.2 0 0)
|
rlm@60
|
775 (Vector3f. -1.2 0 0 ))
|
rlm@60
|
776 (.setCollisionBetweenLinkedBodys false))
|
rlm@60
|
777 time (atom 0)
|
rlm@60
|
778 ]
|
rlm@60
|
779 (world
|
rlm@60
|
780 (nodify [hand finger floor])
|
rlm@60
|
781 (merge standard-debug-controls
|
rlm@60
|
782 {"key-r" (fn [_ pressed?] (reset! move-up? pressed?))
|
rlm@60
|
783 "key-t" (fn [_ pressed?] (reset! move-down? pressed?))
|
rlm@60
|
784 "key-f" (fn [_ pressed?] (reset! move-left? pressed?))
|
rlm@60
|
785 "key-g" (fn [_ pressed?] (reset! move-right? pressed?))
|
rlm@60
|
786 "key-v" (fn [_ pressed?] (reset! roll-left? pressed?))
|
rlm@60
|
787 "key-b" (fn [_ pressed?] (reset! roll-right? pressed?))})
|
rlm@60
|
788 (fn [world]
|
rlm@60
|
789 (set-gravity world Vector3f/ZERO)
|
rlm@60
|
790 (.setMoveSpeed (.getFlyByCamera world) 50)
|
rlm@60
|
791 (.setRotationSpeed (.getFlyByCamera world) 50)
|
rlm@60
|
792 (light-up-everything world)
|
rlm@60
|
793 (.setTimer world (NanoTimer.))
|
rlm@60
|
794 )
|
rlm@60
|
795 (fn [_ _]
|
rlm@60
|
796 (if @move-up?
|
rlm@60
|
797 (.applyTorque control
|
rlm@60
|
798 (.mult (.getPhysicsRotation control)
|
rlm@60
|
799 (Vector3f. 0 0 1))))
|
rlm@60
|
800 (if @move-down?
|
rlm@60
|
801 (.applyTorque control
|
rlm@60
|
802 (.mult (.getPhysicsRotation control)
|
rlm@60
|
803 (Vector3f. 0 0 -1))))
|
rlm@60
|
804 (if @move-left?
|
rlm@60
|
805 (.applyTorque control
|
rlm@60
|
806 (.mult (.getPhysicsRotation control)
|
rlm@60
|
807 (Vector3f. 0 1 0))))
|
rlm@60
|
808 (if @move-right?
|
rlm@60
|
809 (.applyTorque control
|
rlm@60
|
810 (.mult (.getPhysicsRotation control)
|
rlm@60
|
811 (Vector3f. 0 -1 0))))
|
rlm@60
|
812 (if @roll-left?
|
rlm@60
|
813 (.applyTorque control
|
rlm@60
|
814 (.mult (.getPhysicsRotation control)
|
rlm@60
|
815 (Vector3f. -0.1 0 0))))
|
rlm@60
|
816 (if @roll-right?
|
rlm@60
|
817 (.applyTorque control
|
rlm@60
|
818 (.mult (.getPhysicsRotation control)
|
rlm@60
|
819 (Vector3f. 0.1 0 0))))
|
rlm@60
|
820
|
rlm@60
|
821 (if (= 0 (rem (swap! time inc) 2000))
|
rlm@60
|
822 (do
|
rlm@60
|
823 ;;(println-repl (.getLocalRotation finger))
|
rlm@60
|
824 (println-repl (nth (relative-positions joint) 2))))
|
rlm@60
|
825
|
rlm@60
|
826 ))))
|
rlm@60
|
827
|
rlm@60
|
828
|
rlm@60
|
829
|
rlm@60
|
830
|
rlm@60
|
831 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@56
|
832
|
rlm@56
|
833
|
rlm@56
|
834
|
rlm@56
|
835
|
rlm@0
|
836 #+end_src
|
rlm@0
|
837
|
rlm@60
|
838 #+results: body-main
|
rlm@60
|
839 : #'cortex.body/test-prop
|
rlm@60
|
840
|
rlm@0
|
841
|
rlm@0
|
842
|
rlm@0
|
843
|
rlm@0
|
844
|
rlm@0
|
845
|
rlm@0
|
846
|
rlm@0
|
847
|
rlm@0
|
848 * COMMENT generate Source.
|
rlm@44
|
849 #+begin_src clojure :tangle ../src/cortex/body.clj
|
rlm@0
|
850 <<body-main>>
|
rlm@0
|
851 #+end_src
|
rlm@0
|
852
|
rlm@60
|
853
|