Mercurial > cortex
annotate thesis/dylan-reject.diff @ 538:cfbcd2b11087
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author | Robert McIntyre <rlm@mit.edu> |
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date | Sun, 27 Apr 2014 21:50:25 -0400 |
parents | ced955c3c84f |
children |
rev | line source |
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rlm@513 | 1 @@ -3234,8 +3354,8 @@ |
rlm@513 | 2 |
rlm@513 | 3 - =CORTEX=, a system for creating simulated creatures with rich |
rlm@513 | 4 senses. |
rlm@513 | 5 - - =EMPATH=, a program for recognizing actions by imagining sensory |
rlm@513 | 6 - experience. |
rlm@513 | 7 + - =EMPATH=, a program for recognizing actions by aligning them with |
rlm@513 | 8 + personal sensory experiences. |
rlm@513 | 9 |
rlm@513 | 10 # An anatomical joke: |
rlm@513 | 11 # - Training |
rlm@515 | 12 |
rlm@515 | 13 @@ -2732,7 +2851,7 @@ |
rlm@515 | 14 provided by an experience vector and reliably infering the rest of |
rlm@515 | 15 the senses. |
rlm@515 | 16 |
rlm@515 | 17 -** Empathy is the process of tracing though \Phi-space |
rlm@515 | 18 +** ``Empathy'' requires retracing steps though \Phi-space |
rlm@515 | 19 |
rlm@515 | 20 Here is the core of a basic empathy algorithm, starting with an |
rlm@515 | 21 experience vector: |
rlm@515 | 22 @@ -2440,7 +2558,8 @@ |
rlm@515 | 23 hard control problems without worrying about physics or |
rlm@515 | 24 senses. |
rlm@515 | 25 |
rlm@515 | 26 -* Empathy in a simulated worm |
rlm@515 | 27 +* =EMPATH=: the simulated worm experiment |
rlm@515 | 28 +# Empathy in a simulated worm |
rlm@515 | 29 |
rlm@515 | 30 Here I develop a computational model of empathy, using =CORTEX= as a |
rlm@515 | 31 base. Empathy in this context is the ability to observe another |
rlm@516 | 32 |
rlm@516 | 33 @@ -436,7 +554,7 @@ |
rlm@516 | 34 doing everything in software is far cheaper than building custom |
rlm@516 | 35 real-time hardware. All you need is a laptop and some patience. |
rlm@516 | 36 |
rlm@516 | 37 -** Because of Time, simulation is perferable to reality |
rlm@516 | 38 +** Simulated time enables rapid prototyping and complex scenes |
rlm@516 | 39 |
rlm@516 | 40 I envision =CORTEX= being used to support rapid prototyping and |
rlm@516 | 41 iteration of ideas. Even if I could put together a well constructed |