annotate thesis/dylan-reject.diff @ 537:bc5eb476693a
improve confusing caption.
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Robert McIntyre <rlm@mit.edu> |
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Sun, 27 Apr 2014 21:50:04 -0400 |
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1 @@ -3234,8 +3354,8 @@
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2
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3 - =CORTEX=, a system for creating simulated creatures with rich
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4 senses.
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5 - - =EMPATH=, a program for recognizing actions by imagining sensory
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6 - experience.
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7 + - =EMPATH=, a program for recognizing actions by aligning them with
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8 + personal sensory experiences.
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9
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10 # An anatomical joke:
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11 # - Training
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12
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13 @@ -2732,7 +2851,7 @@
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14 provided by an experience vector and reliably infering the rest of
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15 the senses.
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16
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17 -** Empathy is the process of tracing though \Phi-space
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18 +** ``Empathy'' requires retracing steps though \Phi-space
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19
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20 Here is the core of a basic empathy algorithm, starting with an
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21 experience vector:
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22 @@ -2440,7 +2558,8 @@
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23 hard control problems without worrying about physics or
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24 senses.
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25
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26 -* Empathy in a simulated worm
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27 +* =EMPATH=: the simulated worm experiment
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28 +# Empathy in a simulated worm
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29
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30 Here I develop a computational model of empathy, using =CORTEX= as a
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31 base. Empathy in this context is the ability to observe another
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32
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33 @@ -436,7 +554,7 @@
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34 doing everything in software is far cheaper than building custom
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35 real-time hardware. All you need is a laptop and some patience.
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36
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37 -** Because of Time, simulation is perferable to reality
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38 +** Simulated time enables rapid prototyping and complex scenes
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39
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40 I envision =CORTEX= being used to support rapid prototyping and
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41 iteration of ideas. Even if I could put together a well constructed
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