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1 #+title: First attempt at a creature!
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description:
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5 #+keywords: simulation, jMonkeyEngine3, clojure
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6 #+SETUPFILE: ../../aurellem/org/setup.org
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7 #+INCLUDE: ../../aurellem/org/level-0.org
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8
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9 * Intro
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10 So far, I've made the following senses --
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11 - Vision
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12 - Hearing
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13 - Touch
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14 - Proprioception
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15
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16 And one effector:
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17 - Movement
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18
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19 However, the code so far has only enabled these senses, but has not
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20 actually implemented them. For example, there is still a lot of work
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21 to be done for vision. I need to be able to create an /eyeball/ in
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22 simulation that can be moved around and see the world from different
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23 angles. I also need to determine weather to use log-polar or cartesian
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24 for the visual input, and I need to determine how/wether to
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25 disceritise the visual input.
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26
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27 I also want to be able to visualize both the sensors and the
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28 effectors in pretty pictures. This semi-retarted creature will by my
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29 first attempt at bringing everything together.
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30
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31 * The creature's body
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32
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33 Still going to do an eve-like body in blender, but due to problems
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34 importing the joints, etc into jMonkeyEngine3, I',m going to do all
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35 the connecting here in clojure code, using the names of the individual
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36 components and trial and error. Later, I'll maybe make some sort of
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37 creature-building modifications to blender that support whatever
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38 discreitized senses I'm going to make.
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39
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40 #+name: body-1
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41 #+begin_src clojure
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42 (ns cortex.silly
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43 "let's play!"
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44 {:author "Robert McIntyre"})
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45
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46 ;; TODO remove this!
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47 (require 'cortex.import)
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48 (cortex.import/mega-import-jme3)
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49 (use '(cortex world util body hearing touch vision))
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50
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51 (rlm.rlm-commands/help)
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52
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53 (declare joint-create)
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54
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55 (defn load-bullet []
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56 (let [sim (world (Node.) {} no-op no-op)]
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57 (.enqueue
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58 sim
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59 (fn []
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60 (.stop sim)))
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61 (.start sim)))
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62
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63 (defn load-blender-model
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64 "Load a .blend file using an asset folder relative path."
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65 [^String model]
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66 (.loadModel
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67 (doto (asset-manager)
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68 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
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69 model))
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70
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71 (defn meta-data [blender-node key]
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72 (if-let [data (.getUserData blender-node "properties")]
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73 (.findValue data key)
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74 nil))
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75
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76 (defn blender-to-jme
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77 "Convert from Blender coordinates to JME coordinates"
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78 [#^Vector3f in]
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79 (Vector3f. (.getX in)
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80 (.getZ in)
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81 (- (.getY in))))
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82
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83 (defn jme-to-blender
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84 "Convert from JME coordinates to Blender coordinates"
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85 [#^Vector3f in]
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86 (Vector3f. (.getX in)
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87 (- (.getZ in))
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88 (.getY in)))
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89
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90 (defn joint-targets
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91 "Return the two closest two objects to the joint object, ordered
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92 from bottom to top according to the joint's rotation."
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93 [#^Node parts #^Node joint]
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94 ;;(println (meta-data joint "joint"))
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95 (.getWorldRotation joint)
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96 (loop [radius (float 0.01)]
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97 (let [results (CollisionResults.)]
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98 (.collideWith
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99 parts
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100 (BoundingBox. (.getWorldTranslation joint)
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101 radius radius radius)
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102 results)
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103 (let [targets
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104 (distinct
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105 (map #(.getGeometry %) results))]
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106 (if (>= (count targets) 2)
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107 (sort-by
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108 #(let [v
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109 (jme-to-blender
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110 (.mult
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111 (.inverse (.getWorldRotation joint))
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112 (.subtract (.getWorldTranslation %)
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113 (.getWorldTranslation joint))))]
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114 (println-repl (.getName %) ":" v)
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115 (.dot (Vector3f. 1 1 1)
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116 v))
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117 (take 2 targets))
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118 (recur (float (* radius 2))))))))
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119
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120 (defn world-to-local
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121 "Convert the world coordinates into coordinates relative to the
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122 object (i.e. local coordinates), taking into account the rotation
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123 of object."
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124 [#^Spatial object world-coordinate]
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125 (let [out (Vector3f.)]
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126 (.worldToLocal object world-coordinate out) out))
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127
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128 (defmulti zz
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129 (fn [a b _ _ _ _ _]
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130
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131 (:type a)))
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132 (defmethod zz :p [a b] (println "hi"))
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133
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134
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135 (defmulti joint-dispatch
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136 "Translate blender pseudo-joints into real JME joints."
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137 (fn [constraints _ _ _ _ _]
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138 (:type constraints)))
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139
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140 (defmethod joint-dispatch :point
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141 [constraints control-a control-b pivot-a pivot-b rotation]
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142 (println-repl "creating POINT2POINT joint")
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143 (Point2PointJoint.
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144 control-a
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145 control-b
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146 pivot-a
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147 pivot-b))
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148
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149 (defmethod joint-dispatch :hinge
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150 [constraints control-a control-b pivot-a pivot-b rotation]
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151 (println-repl "creating HINGE joint")
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152 (let [axis
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153 (if-let
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154 [axis (:axis constraints)]
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155 axis
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156 Vector3f/UNIT_X)
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157 [limit-1 limit-2] (:limit constraints)
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158 hinge-axis
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159 (.mult
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160 rotation
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161 (blender-to-jme axis))]
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162 (doto
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163 (HingeJoint.
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164 control-a
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165 control-b
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166 pivot-a
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167 pivot-b
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168 hinge-axis
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169 hinge-axis)
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170 (.setLimit limit-1 limit-2))))
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171
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172
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173 (defmethod joint-dispatch :cone
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174 [constraints control-a control-b pivot-a pivot-b rotation]
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175 (let [limit-xz (:limit-xz constraints)
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176 limit-xy (:limit-xy constraints)
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177 twist (:twist constraints)]
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178
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179
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180 (println-repl "creating CONE joint")
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181 (println-repl rotation)
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182 (println-repl
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183 "UNIT_X --> " (.mult rotation (Vector3f. 1 0 0)))
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184 (println-repl
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185 "UNIT_Y --> " (.mult rotation (Vector3f. 0 1 0)))
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186 (println-repl
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187 "UNIT_Z --> " (.mult rotation (Vector3f. 0 0 1)))
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188 (doto
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189 (ConeJoint.
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190 control-a
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191 control-b
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192 pivot-a
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193 pivot-b
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194 rotation
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195 rotation)
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196 (.setLimit (float limit-xz)
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197 (float limit-xy)
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198 (float twist)))))
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199
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200
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201
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202 (defn connect*
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203 "here are some examples:
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204 {:type :point}
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205 {:type :hinge :limit [0 (/ Math/PI 2)] :axis (Vector3f. 0 1 0)}
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206 (:axis defaults to (Vector3f. 1 0 0) if not provided for hinge joints)
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207
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208 {:type :cone :limit-xz 0]
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209 :limit-xy 0]
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210 :twist 0]} (use XZY rotation mode in blender!)"
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211 [#^Node obj-a #^Node obj-b #^Node joint]
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212 (let [control-a (.getControl obj-a RigidBodyControl)
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213 control-b (.getControl obj-b RigidBodyControl)
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214 joint-center (.getWorldTranslation joint)
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215 joint-rotation (.toRotationMatrix (.getWorldRotation joint))
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216 pivot-a (world-to-local obj-a joint-center)
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217 pivot-b (world-to-local obj-b joint-center)]
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218 ;; A side-effect of creating a joint registers
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219 ;; it with both physics objects which in turn
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220 ;; will register the joint with the physics system
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221 ;; when the simulation is started.
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222 (if-let [constraints
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223 (map-vals
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224 eval
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225 (read-string
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226 (meta-data joint "joint")))]
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227 (do
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228 (println-repl "creating joint between"
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229 (.getName obj-a) "and" (.getName obj-b))
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230 (joint-dispatch constraints
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231 control-a control-b
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232 pivot-a pivot-b
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233 joint-rotation))
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234
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235 (println-repl "could not find joint meta-data!"))))
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236
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237
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238
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239
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240 (defn connect
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241 "here are some examples:
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242 {:type :point}
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243 {:type :hinge :limit [0 (/ Math/PI 2)] :axis (Vector3f. 0 1 0)}
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244 (:axis defaults to (Vector3f. 1 0 0) if not provided for hinge joints)
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245
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246 {:type :cone :limit-xz 0]
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247 :limit-xy 0]
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248 :twist 0]} (use XZY rotation mode in blender!)"
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249 [#^Node obj-a #^Node obj-b #^Node joint]
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250 (let [control-a (.getControl obj-a RigidBodyControl)
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251 control-b (.getControl obj-b RigidBodyControl)
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252 joint-center (.getWorldTranslation joint)
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253 joint-rotation (.toRotationMatrix (.getWorldRotation joint))
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254 pivot-a (world-to-local obj-a joint-center)
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255 pivot-b (world-to-local obj-b joint-center)]
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256 ;; A side-effect of creating a joint registers
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257 ;; it with both physics objects which in turn
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258 ;; will register the joint with the physics system
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259 ;; when the simulation is started.
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260 (if-let [constraints
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261 (map-vals
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262 eval
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263 (read-string
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264 (meta-data joint "joint")))]
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265
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266 (let [joint-type (:type constraints)]
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267 (println-repl "creating joint between"
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268 (.getName obj-a) "and" (.getName obj-b))
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269 (cond (= :point joint-type)
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270 (do
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271 (println-repl "creating POINT joint")
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272 (Point2PointJoint.
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273 control-a
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274 control-b
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275 pivot-a
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276 pivot-b))
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277 (= :hinge joint-type)
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278 (do
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279 (println-repl "creating HINGE joint")
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280 (let [axis (if-let
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281 [axis (:axis constraints)]
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282 axis
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283 Vector3f/UNIT_X)
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284 [limit-1 limit-2] (:limit constraints)
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285 hinge-axis
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286 (.mult
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287 (.getWorldRotation joint)
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288 (blender-to-jme axis))]
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289 (doto
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290 (HingeJoint.
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291 control-a
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292 control-b
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293 pivot-a
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294 pivot-b
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295 hinge-axis
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296 hinge-axis)
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297 (.setLimit limit-1 limit-2))))
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298 (= :cone joint-type)
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299 (do
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300 (let [limit-xz (:limit-xz constraints)
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301 limit-xy (:limit-xy constraints)
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302 twist (:twist constraints)]
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303
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304
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305 (println-repl "creating CONE joint")
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306 (println-repl joint-rotation)
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307 (println-repl
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308 "UNIT_X --> " (.mult joint-rotation (Vector3f. 1 0 0)))
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309 (println-repl
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310 "UNIT_Y --> " (.mult joint-rotation (Vector3f. 0 1 0)))
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311 (println-repl
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312 "UNIT_Z --> " (.mult joint-rotation (Vector3f. 0 0 1)))
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313 (doto
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314 (ConeJoint.
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315 control-a
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316 control-b
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317 pivot-a
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318 pivot-b
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319 joint-rotation
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320 joint-rotation
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321 )
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322 (.setLimit (float limit-xz)
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323 (float limit-xy)
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324 (float twist)))))
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325 true
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326 (println-repl
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327 "joint-type" joint-type "not recognized")))
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328
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329 (println-repl "could not find joint meta-data!"))))
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330
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331
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332 (defn assemble-creature [#^Node pieces joints]
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333 (dorun
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334 (map
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335 (fn [geom]
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336 (let [physics-control
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337 (RigidBodyControl.
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338 (HullCollisionShape.
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339 (.getMesh geom))
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340 (if-let [mass (meta-data geom "mass")]
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341 (do
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342 (println-repl
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343 "setting" (.getName geom) "mass to" (float mass))
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344 (float mass))
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345 (float 1)))]
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346
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347 (.addControl geom physics-control)))
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348 (filter #(isa? (class %) Geometry )
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349 (node-seq pieces))))
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350
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351 (dorun
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352 (map
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353 (fn [joint]
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354 (let [[obj-a obj-b]
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355 (joint-targets pieces joint)]
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356 (connect* obj-a obj-b joint)))
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357 joints))
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358 pieces)
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359
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360 (defn blender-creature [blender-path]
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361 (let [model (load-blender-model blender-path)
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362 joints
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363 (if-let [joint-node (.getChild model "joints")]
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364 (seq (.getChildren joint-node))
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365 (do (println-repl "could not find joints node")
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366 []))]
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367 (assemble-creature model joints)))
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368
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369 (def hand "Models/creature1/one.blend")
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370
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371 (def worm "Models/creature1/try-again.blend")
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372
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373 (defn x-ray [#^ColorRGBA color]
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374 (doto (Material. (asset-manager)
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375 "Common/MatDefs/Misc/Unshaded.j3md")
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376 (.setColor "Color" color)
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377 (-> (.getAdditionalRenderState)
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378 (.setDepthTest false))))
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379
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380 (defn test-creature [thing]
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381 (let [x-axis
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382 (box 1 0.01 0.01 :physical? false :color ColorRGBA/Red)
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383 y-axis
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384 (box 0.01 1 0.01 :physical? false :color ColorRGBA/Green)
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385 z-axis
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386 (box 0.01 0.01 1 :physical? false :color ColorRGBA/Blue)]
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387 (world
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388 (nodify [(blender-creature thing)
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389 (box 10 2 10 :position (Vector3f. 0 -9 0)
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390 :color ColorRGBA/Gray :mass 0)
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391 x-axis y-axis z-axis
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392 ])
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393 standard-debug-controls
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394 (comp light-up-everything enable-debug
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395 (fn [world]
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396 (.setTimer world (NanoTimer.))
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397 ;;(set-gravity world (Vector3f. 0 0 0))
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398 (speed-up world)
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399 world
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400 ))
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401 no-op)))
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402
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403 (defn world-setup [joint]
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404 (let [
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405
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406 joint-position (Vector3f. 0 0 0)
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407 joint-rotation
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408 (.toRotationMatrix
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409 (.mult
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410 (doto (Quaternion.)
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411 (.fromAngleAxis
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412 (* 1 (/ Math/PI 4))
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413 (Vector3f. -1 0 0)))
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414 (doto (Quaternion.)
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415 (.fromAngleAxis
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416 (* 1 (/ Math/PI 2))
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417 (Vector3f. 0 0 1)))))
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418 top-position (.mult joint-rotation (Vector3f. 8 0 0))
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419
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420 origin (doto
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421 (sphere 0.1 :physical? false :color ColorRGBA/Cyan
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422 :position top-position))
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423 top (doto
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424 (sphere 0.1 :physical? false :color ColorRGBA/Yellow
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425 :position top-position)
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426
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427 (.addControl
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428 (RigidBodyControl.
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429 (CapsuleCollisionShape. 0.5 1.5 1) (float 20))))
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430 bottom (doto
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431 (sphere 0.1 :physical? false :color ColorRGBA/DarkGray
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432 :position (Vector3f. 0 0 0))
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433 (.addControl
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434 (RigidBodyControl.
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435 (CapsuleCollisionShape. 0.5 1.5 1) (float 0))))
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436 table (box 10 2 10 :position (Vector3f. 0 -20 0)
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437 :color ColorRGBA/Gray :mass 0)
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438 a (.getControl top RigidBodyControl)
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439 b (.getControl bottom RigidBodyControl)]
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440
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441 (cond
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442 (= joint :cone)
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443
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444 (doto (ConeJoint.
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445 a b
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446 (world-to-local top joint-position)
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447 (world-to-local bottom joint-position)
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448 joint-rotation
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449 joint-rotation
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450 )
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451
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452
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453 (.setLimit (* (/ 10) Math/PI)
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454 (* (/ 4) Math/PI)
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455 0)))
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456 [origin top bottom table]))
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457
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458
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459
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460 (defn test-joint [joint]
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461 (let [[origin top bottom floor] (world-setup joint)
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462 control (.getControl top RigidBodyControl)
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463 move-up? (atom false)
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464 move-down? (atom false)
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465 move-left? (atom false)
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466 move-right? (atom false)
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467 roll-left? (atom false)
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468 roll-right? (atom false)
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469 timer (atom 0)]
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470
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471 (world
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472 (nodify [top bottom floor origin])
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473 (merge standard-debug-controls
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474 {"key-r" (fn [_ pressed?] (reset! move-up? pressed?))
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475 "key-t" (fn [_ pressed?] (reset! move-down? pressed?))
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476 "key-f" (fn [_ pressed?] (reset! move-left? pressed?))
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477 "key-g" (fn [_ pressed?] (reset! move-right? pressed?))
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478 "key-v" (fn [_ pressed?] (reset! roll-left? pressed?))
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479 "key-b" (fn [_ pressed?] (reset! roll-right? pressed?))})
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480
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481 (fn [world]
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482 (light-up-everything world)
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483 (enable-debug world)
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484 (set-gravity world (Vector3f. 0 0 0))
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485 )
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486
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487 (fn [world _]
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488 (if (zero? (rem (swap! timer inc) 100))
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489 (do
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490 ;; (println-repl @timer)
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491 (.attachChild (.getRootNode world)
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492 (sphere 0.05 :color ColorRGBA/Yellow
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493 :position (.getWorldTranslation top)
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494 :physical? false))
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495 (.attachChild (.getRootNode world)
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496 (sphere 0.05 :color ColorRGBA/LightGray
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497 :position (.getWorldTranslation bottom)
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498 :physical? false))))
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499
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500 (if @move-up?
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501 (.applyTorque control
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502 (.mult (.getPhysicsRotation control)
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503 (Vector3f. 0 0 10))))
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504 (if @move-down?
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505 (.applyTorque control
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506 (.mult (.getPhysicsRotation control)
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507 (Vector3f. 0 0 -10))))
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508 (if @move-left?
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509 (.applyTorque control
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510 (.mult (.getPhysicsRotation control)
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511 (Vector3f. 0 10 0))))
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512 (if @move-right?
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513 (.applyTorque control
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514 (.mult (.getPhysicsRotation control)
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515 (Vector3f. 0 -10 0))))
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516 (if @roll-left?
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517 (.applyTorque control
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518 (.mult (.getPhysicsRotation control)
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519 (Vector3f. -1 0 0))))
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520 (if @roll-right?
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521 (.applyTorque control
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522 (.mult (.getPhysicsRotation control)
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523 (Vector3f. 1 0 0))))))))
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524
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525
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526
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527 #+end_src
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528
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529 #+results: body-1
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530 : #'cortex.silly/test-joint
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531
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532
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533 * COMMENT purgatory
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534 #+begin_src clojure
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535 (defn bullet-trans []
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536 (let [obj-a (sphere 0.5 :color ColorRGBA/Red
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537 :position (Vector3f. -10 5 0))
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538 obj-b (sphere 0.5 :color ColorRGBA/Blue
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539 :position (Vector3f. -10 -5 0)
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540 :mass 0)
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541 control-a (.getControl obj-a RigidBodyControl)
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542 control-b (.getControl obj-b RigidBodyControl)
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543 swivel
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544 (.toRotationMatrix
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545 (doto (Quaternion.)
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546 (.fromAngleAxis (/ Math/PI 2)
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547 Vector3f/UNIT_X)))]
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548 (doto
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549 (ConeJoint.
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550 control-a control-b
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551 (Vector3f. 0 5 0)
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552 (Vector3f. 0 -5 0)
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553 swivel swivel)
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554 (.setLimit (* 0.6 (/ Math/PI 4))
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555 (/ Math/PI 4)
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556 (* Math/PI 0.8)))
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557 (world (nodify
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558 [obj-a obj-b])
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559 standard-debug-controls
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560 enable-debug
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561 no-op)))
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562
|
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563
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564 (defn bullet-trans* []
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565 (let [obj-a (box 1.5 0.5 0.5 :color ColorRGBA/Red
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566 :position (Vector3f. 5 0 0)
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567 :mass 90)
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568 obj-b (sphere 0.5 :color ColorRGBA/Blue
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569 :position (Vector3f. -5 0 0)
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570 :mass 0)
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571 control-a (.getControl obj-a RigidBodyControl)
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572 control-b (.getControl obj-b RigidBodyControl)
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573 move-up? (atom nil)
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574 move-down? (atom nil)
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575 move-left? (atom nil)
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576 move-right? (atom nil)
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577 roll-left? (atom nil)
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578 roll-right? (atom nil)
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579 force 100
|
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580 swivel
|
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581 (.toRotationMatrix
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582 (doto (Quaternion.)
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583 (.fromAngleAxis (/ Math/PI 2)
|
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584 Vector3f/UNIT_X)))
|
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585 x-move
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586 (doto (Matrix3f.)
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587 (.fromStartEndVectors Vector3f/UNIT_X
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588 (.normalize (Vector3f. 1 1 0))))
|
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589
|
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590 timer (atom 0)]
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591 (doto
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592 (ConeJoint.
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593 control-a control-b
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594 (Vector3f. -8 0 0)
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595 (Vector3f. 2 0 0)
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rlm@77
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596 ;;swivel swivel
|
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597 ;;Matrix3f/IDENTITY Matrix3f/IDENTITY
|
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598 x-move Matrix3f/IDENTITY
|
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599 )
|
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600 (.setCollisionBetweenLinkedBodys false)
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601 (.setLimit (* 1 (/ Math/PI 4)) ;; twist
|
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602 (* 1 (/ Math/PI 4)) ;; swing span in X-Y plane
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603 (* 0 (/ Math/PI 4)))) ;; swing span in Y-Z plane
|
rlm@77
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604 (world (nodify
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605 [obj-a obj-b])
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rlm@77
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606 (merge standard-debug-controls
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rlm@77
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607 {"key-r" (fn [_ pressed?] (reset! move-up? pressed?))
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rlm@77
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608 "key-t" (fn [_ pressed?] (reset! move-down? pressed?))
|
rlm@77
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609 "key-f" (fn [_ pressed?] (reset! move-left? pressed?))
|
rlm@77
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610 "key-g" (fn [_ pressed?] (reset! move-right? pressed?))
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rlm@77
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611 "key-v" (fn [_ pressed?] (reset! roll-left? pressed?))
|
rlm@77
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612 "key-b" (fn [_ pressed?] (reset! roll-right? pressed?))})
|
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613
|
rlm@77
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614 (fn [world]
|
rlm@77
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615 (enable-debug world)
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616 (set-gravity world Vector3f/ZERO)
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617 )
|
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618
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619 (fn [world _]
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620
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621 (if @move-up?
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622 (.applyForce control-a
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|
623 (Vector3f. force 0 0)
|
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624 (Vector3f. 0 0 0)))
|
rlm@77
|
625 (if @move-down?
|
rlm@77
|
626 (.applyForce control-a
|
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627 (Vector3f. (- force) 0 0)
|
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|
628 (Vector3f. 0 0 0)))
|
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629 (if @move-left?
|
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|
630 (.applyForce control-a
|
rlm@77
|
631 (Vector3f. 0 force 0)
|
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|
632 (Vector3f. 0 0 0)))
|
rlm@77
|
633 (if @move-right?
|
rlm@77
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634 (.applyForce control-a
|
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|
635 (Vector3f. 0 (- force) 0)
|
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|
636 (Vector3f. 0 0 0)))
|
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|
637
|
rlm@77
|
638 (if @roll-left?
|
rlm@77
|
639 (.applyForce control-a
|
rlm@77
|
640 (Vector3f. 0 0 force)
|
rlm@77
|
641 (Vector3f. 0 0 0)))
|
rlm@77
|
642 (if @roll-right?
|
rlm@77
|
643 (.applyForce control-a
|
rlm@77
|
644 (Vector3f. 0 0 (- force))
|
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645 (Vector3f. 0 0 0)))
|
rlm@77
|
646
|
rlm@77
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647 (if (zero? (rem (swap! timer inc) 100))
|
rlm@77
|
648 (.attachChild
|
rlm@77
|
649 (.getRootNode world)
|
rlm@77
|
650 (sphere 0.05 :color ColorRGBA/Yellow
|
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|
651 :physical? false :position
|
rlm@77
|
652 (.getWorldTranslation obj-a)))))
|
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653 )
|
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|
654 ))
|
rlm@77
|
655
|
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|
656
|
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|
657
|
rlm@73
|
658 #+end_src
|
rlm@73
|
659
|
rlm@73
|
660
|
rlm@73
|
661 * COMMENT generate source
|
rlm@73
|
662 #+begin_src clojure :tangle ../src/cortex/silly.clj
|
rlm@73
|
663 <<body-1>>
|
rlm@73
|
664 #+end_src
|
rlm@73
|
665
|