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1 #+title: The BODY!!!
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description: Simulating a body (movement, touch, propioception) in jMonkeyEngine3.
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5 #+SETUPFILE: ../../aurellem/org/setup.org
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6 #+INCLUDE: ../../aurellem/org/level-0.org
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7
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8 * Proprioception
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9 #+name: proprioception
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10 #+begin_src clojure
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11 (ns cortex.body
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12 (:use (cortex world util))
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13 (:import
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14 com.jme3.math.Vector3f
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15 com.jme3.math.Quaternion
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16 com.jme3.math.Vector2f
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17 com.jme3.math.Matrix3f
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18 com.jme3.bullet.control.RigidBodyControl))
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19
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20 (import com.jme3.scene.Node)
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21
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22 (defn joint-proprioception [#^Node parts #^Node joint]
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23 (let [[obj-a obj-b] (cortex.silly/joint-targets parts joint)
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24 joint-rot (.getWorldRotation joint)
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25 x (.mult joint-rot Vector3f/UNIT_X)
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26 y (.mult joint-rot Vector3f/UNIT_Y)
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27 z (.mult joint-rot Vector3f/UNIT_Z)]
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28 ;; this function will report proprioceptive information for the
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29 ;; joint
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30 (fn []
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31 ;; x is the "twist" axis, y and z are the "bend" axes
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32 (let [rot-a (.getWorldRotation obj-a)
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33 rot-b (.getWorldRotation obj-b)
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34 relative (.mult (.inverse rot-a) rot-b)
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35 basis (doto (Matrix3f.)
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36 (.setColumn 0 x)
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37 (.setColumn 1 y)
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38 (.setColumn 2 z))
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39 rotation-about-joint
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40 (doto (Quaternion.)
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41 (.fromRotationMatrix
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42 (.mult (.invert basis)
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43 (.toRotationMatrix relative))))
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44 [yaw roll pitch]
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45 (seq (.toAngles rotation-about-joint nil))]
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46 ;;return euler angles of the quaternion around the new basis
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47 ;;[yaw pitch roll]
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48 [yaw roll pitch]
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49 ))))
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50
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51
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52 (defn proprioception
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53 "Create a function that provides proprioceptive information about an
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54 entire body."
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55 [#^Node creature]
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56 ;; extract the body's joints
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57 (let [joints (cortex.silly/creature-joints creature)
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58 senses (map (partial joint-proprioception creature) joints)]
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59 (fn []
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60 (map #(%) senses))))
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61
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62 #+end_src
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63
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64 #+results: proprioception
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65 : #'cortex.body/proprioception
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66
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67 * Motor Control
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68 #+name: motor-control
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69 #+begin_src clojure
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70 (in-ns 'cortex.body)
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71
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72 ;; surprisingly enough, terristerial creatures only move by using
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73 ;; torque applied about their joints. There's not a single straight
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74 ;; line of force in the human body at all! (A straight line of force
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75 ;; would correspond to some sort of jet or rocket propulseion.)
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76
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77 (defn vector-motor-control
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78 "Create a function that accepts a sequence of Vector3f objects that
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79 describe the torque to be applied to each part of the body."
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80 [body]
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81 (let [nodes (node-seq body)
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82 controls (keep #(.getControl % RigidBodyControl) nodes)]
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83 (fn [torques]
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84 (map #(.applyTorque %1 %2)
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85 controls torques))))
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86 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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87 #+end_src
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88
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89 ## note -- might want to add a lower dimensional, discrete version of
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90 ## this if it proves useful from a x-modal clustering perspective.
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91
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92 * Examples
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93
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94 #+name: test-body
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95 #+begin_src clojure
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96 (ns cortex.test.body
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97 (:use (cortex world util body))
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98 (:import
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99 com.jme3.math.Vector3f
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100 com.jme3.math.ColorRGBA
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101 com.jme3.bullet.joints.Point2PointJoint
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102 com.jme3.bullet.control.RigidBodyControl
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103 com.jme3.system.NanoTimer))
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104
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105 (defn worm-segments
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106 "Create multiple evenly spaced box segments. They're fabulous!"
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107 [segment-length num-segments interstitial-space radius]
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108 (letfn [(nth-segment
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109 [n]
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110 (box segment-length radius radius :mass 0.1
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111 :position
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112 (Vector3f.
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113 (* 2 n (+ interstitial-space segment-length)) 0 0)
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114 :name (str "worm-segment" n)
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115 :color (ColorRGBA/randomColor)))]
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116 (map nth-segment (range num-segments))))
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117
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118 (defn connect-at-midpoint
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119 "Connect two physics objects with a Point2Point joint constraint at
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120 the point equidistant from both objects' centers."
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121 [segmentA segmentB]
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122 (let [centerA (.getWorldTranslation segmentA)
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123 centerB (.getWorldTranslation segmentB)
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124 midpoint (.mult (.add centerA centerB) (float 0.5))
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125 pivotA (.subtract midpoint centerA)
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126 pivotB (.subtract midpoint centerB)
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127
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128 ;; A side-effect of creating a joint registers
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129 ;; it with both physics objects which in turn
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130 ;; will register the joint with the physics system
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131 ;; when the simulation is started.
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132 joint (Point2PointJoint.
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133 (.getControl segmentA RigidBodyControl)
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134 (.getControl segmentB RigidBodyControl)
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135 pivotA
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136 pivotB)]
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137 segmentB))
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138
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139 (defn eve-worm
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140 "Create a worm-like body bound by invisible joint constraints."
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141 []
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142 (let [segments (worm-segments 0.2 5 0.1 0.1)]
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143 (dorun (map (partial apply connect-at-midpoint)
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144 (partition 2 1 segments)))
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145 (nodify "worm" segments)))
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146
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147 (defn worm-pattern
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148 "This is a simple, mindless motor control pattern that drives the
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149 second segment of the worm's body at an offset angle with
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150 sinusoidally varying strength."
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151 [time]
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152 (let [angle (* Math/PI (/ 9 20))
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153 direction (Vector3f. 0 (Math/sin angle) (Math/cos angle))]
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154 [Vector3f/ZERO
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155 (.mult
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156 direction
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157 (float (* 2 (Math/sin (* Math/PI 2 (/ (rem time 300 ) 300))))))
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158 Vector3f/ZERO
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159 Vector3f/ZERO
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160 Vector3f/ZERO]))
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161
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162 (defn test-motor-control
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163 "Testing motor-control:
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164 You should see a multi-segmented worm-like object fall onto the
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165 table and begin writhing and moving."
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166 []
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167 (let [worm (eve-worm)
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168 time (atom 0)
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169 worm-motor-map (vector-motor-control worm)]
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170 (world
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171 (nodify [worm
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172 (box 10 0.5 10 :position (Vector3f. 0 -5 0) :mass 0
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173 :color ColorRGBA/Gray)])
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174 standard-debug-controls
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175 (fn [world]
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176 (enable-debug world)
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177 (light-up-everything world)
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178 (comment
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179 (com.aurellem.capture.Capture/captureVideo
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180 world
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181 (file-str "/home/r/proj/cortex/tmp/moving-worm")))
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182 )
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183
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184 (fn [_ _]
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185 (swap! time inc)
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186 (Thread/sleep 20)
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187 (dorun (worm-motor-map
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188 (worm-pattern @time)))))))
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189
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190
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191 (require 'cortex.silly)
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192 (defn join-at-point [obj-a obj-b world-pivot]
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193 (cortex.silly/joint-dispatch
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194 {:type :point}
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195 (.getControl obj-a RigidBodyControl)
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196 (.getControl obj-b RigidBodyControl)
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197 (cortex.silly/world-to-local obj-a world-pivot)
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198 (cortex.silly/world-to-local obj-b world-pivot)
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199 nil
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200 ))
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201
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202 (import com.jme3.bullet.collision.PhysicsCollisionObject)
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203
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204 (defn blab-* []
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205 (let [hand (box 0.5 0.2 0.2 :position (Vector3f. 0 0 0)
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206 :mass 0 :color ColorRGBA/Green)
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207 finger (box 0.5 0.2 0.2 :position (Vector3f. 2.4 0 0)
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208 :mass 1 :color ColorRGBA/Red)
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209 connection-point (Vector3f. 1.2 0 0)
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210 root (nodify [hand finger])]
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211
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212 (join-at-point hand finger (Vector3f. 1.2 0 0))
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213
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214 (.setCollisionGroup
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215 (.getControl hand RigidBodyControl)
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216 PhysicsCollisionObject/COLLISION_GROUP_NONE)
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217 (world
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218 root
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219 standard-debug-controls
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220 (fn [world]
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221 (enable-debug world)
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222 (.setTimer world (com.aurellem.capture.RatchetTimer. 60))
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223 (set-gravity world Vector3f/ZERO)
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224 )
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225 no-op)))
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226 (import java.awt.image.BufferedImage)
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227
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228 (defn draw-sprite [image sprite x y color ]
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229 (dorun
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230 (for [[u v] sprite]
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231 (.setRGB image (+ u x) (+ v y) color))))
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232
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233 (defn view-angle
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234 "create a debug view of an angle"
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235 [color]
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236 (let [image (BufferedImage. 50 50 BufferedImage/TYPE_INT_RGB)
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237 previous (atom [25 25])
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238 sprite [[0 0] [0 1]
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239 [0 -1] [-1 0] [1 0]]]
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240 (fn [angle]
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241 (let [angle (float angle)]
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242 (let [position
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243 [(+ 25 (int (* 20 (Math/cos angle))))
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244 (+ 25 (int (* 20(Math/sin angle))))]]
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245 (draw-sprite image sprite (@previous 0) (@previous 1) 0x000000)
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246 (draw-sprite image sprite (position 0) (position 1) color)
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247 (reset! previous position))
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248 image))))
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249
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250 (defn proprioception-debug-window
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251 []
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252 (let [yaw (view-angle 0xFF0000)
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253 roll (view-angle 0x00FF00)
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254 pitch (view-angle 0xFFFFFF)
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255 v-yaw (view-image)
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256 v-roll (view-image)
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257 v-pitch (view-image)
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258 ]
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259 (fn [prop-data]
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260 (dorun
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261 (map
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262 (fn [[y r p]]
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263 (v-yaw (yaw y))
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264 (v-roll (roll r))
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265 (v-pitch (pitch p)))
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266 prop-data)))))
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267 (comment
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268
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269 (defn proprioception-debug-window
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270 []
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271 (let [time (atom 0)]
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272 (fn [prop-data]
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273 (if (= 0 (rem (swap! time inc) 40))
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274 (println-repl prop-data)))))
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275 )
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276
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277 (comment
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278 (dorun
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279 (map
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280 (comp
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281 println-repl
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282 (fn [[p y r]]
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283 (format
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284 "pitch: %1.2f\nyaw: %1.2f\nroll: %1.2f\n"
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285 p y r)))
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286 prop-data)))
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287
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288
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289
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290
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291
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292 (defn test-proprioception
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293 "Testing proprioception:
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294 You should see two foating bars, and a printout of pitch, yaw, and
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295 roll. Pressing key-r/key-t should move the blue bar up and down and
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296 change only the value of pitch. key-f/key-g moves it side to side
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297 and changes yaw. key-v/key-b will spin the blue segment clockwise
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298 and counterclockwise, and only affect roll."
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299 []
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300 (let [hand (box 1 0.2 0.2 :position (Vector3f. 0 2 0)
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301 :mass 0 :color ColorRGBA/Green :name "hand")
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302 finger (box 1 0.2 0.2 :position (Vector3f. 2.4 2 0)
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303 :mass 1 :color ColorRGBA/Red :name "finger")
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304 floor (box 10 10 10 :position (Vector3f. 0 -15 0)
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305 :mass 0 :color ColorRGBA/Gray)
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306 joint-node (box 0.1 0.05 0.05 :color ColorRGBA/Yellow
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307 :position (Vector3f. 1.2 2 0)
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308 :physical? false)
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309
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310 move-up? (atom false)
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311 move-down? (atom false)
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312 move-left? (atom false)
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313 move-right? (atom false)
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314 roll-left? (atom false)
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315 roll-right? (atom false)
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316 control (.getControl finger RigidBodyControl)
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317 time (atom 0)
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318 joint (join-at-point hand finger (Vector3f. 1.2 2 0 ))
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319 creature (nodify [hand finger joint-node])
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320 prop (joint-proprioception creature joint-node)
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321
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322 prop-view (proprioception-debug-window)
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323
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324
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325 ]
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326
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327
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328
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329
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330 (.setCollisionGroup
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331 (.getControl hand RigidBodyControl)
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332 PhysicsCollisionObject/COLLISION_GROUP_NONE)
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333
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334
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335 (world
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336 (nodify [hand finger floor joint-node])
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337 (merge standard-debug-controls
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338 {"key-r" (fn [_ pressed?] (reset! move-up? pressed?))
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339 "key-t" (fn [_ pressed?] (reset! move-down? pressed?))
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340 "key-f" (fn [_ pressed?] (reset! move-left? pressed?))
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341 "key-g" (fn [_ pressed?] (reset! move-right? pressed?))
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342 "key-v" (fn [_ pressed?] (reset! roll-left? pressed?))
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343 "key-b" (fn [_ pressed?] (reset! roll-right? pressed?))})
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344 (fn [world]
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345 (.setTimer world (com.aurellem.capture.RatchetTimer. 60))
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346 (set-gravity world (Vector3f. 0 0 0))
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347 (light-up-everything world))
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348 (fn [_ _]
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349 (if @move-up?
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350 (.applyTorque control
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rlm@60
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351 (.mult (.getPhysicsRotation control)
|
rlm@61
|
352 (Vector3f. 0 0 10))))
|
rlm@60
|
353 (if @move-down?
|
rlm@60
|
354 (.applyTorque control
|
rlm@60
|
355 (.mult (.getPhysicsRotation control)
|
rlm@61
|
356 (Vector3f. 0 0 -10))))
|
rlm@60
|
357 (if @move-left?
|
rlm@60
|
358 (.applyTorque control
|
rlm@60
|
359 (.mult (.getPhysicsRotation control)
|
rlm@61
|
360 (Vector3f. 0 10 0))))
|
rlm@60
|
361 (if @move-right?
|
rlm@60
|
362 (.applyTorque control
|
rlm@60
|
363 (.mult (.getPhysicsRotation control)
|
rlm@61
|
364 (Vector3f. 0 -10 0))))
|
rlm@60
|
365 (if @roll-left?
|
rlm@60
|
366 (.applyTorque control
|
rlm@60
|
367 (.mult (.getPhysicsRotation control)
|
rlm@61
|
368 (Vector3f. -1 0 0))))
|
rlm@60
|
369 (if @roll-right?
|
rlm@60
|
370 (.applyTorque control
|
rlm@60
|
371 (.mult (.getPhysicsRotation control)
|
rlm@61
|
372 (Vector3f. 1 0 0))))
|
rlm@60
|
373
|
rlm@131
|
374 ;;(if (= 0 (rem (swap! time inc) 20))
|
rlm@133
|
375 (prop-view (list (prop)))))))
|
rlm@131
|
376
|
rlm@64
|
377 #+end_src
|
rlm@56
|
378
|
rlm@130
|
379 #+results: test-body
|
rlm@130
|
380 : #'cortex.test.body/test-proprioception
|
rlm@130
|
381
|
rlm@60
|
382
|
rlm@63
|
383 * COMMENT code-limbo
|
rlm@61
|
384 #+begin_src clojure
|
rlm@61
|
385 ;;(.loadModel
|
rlm@61
|
386 ;; (doto (asset-manager)
|
rlm@61
|
387 ;; (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@61
|
388 ;; "Models/person/person.blend")
|
rlm@61
|
389
|
rlm@64
|
390
|
rlm@64
|
391 (defn load-blender-model
|
rlm@64
|
392 "Load a .blend file using an asset folder relative path."
|
rlm@64
|
393 [^String model]
|
rlm@64
|
394 (.loadModel
|
rlm@64
|
395 (doto (asset-manager)
|
rlm@64
|
396 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@64
|
397 model))
|
rlm@64
|
398
|
rlm@64
|
399
|
rlm@61
|
400 (defn view-model [^String model]
|
rlm@61
|
401 (view
|
rlm@61
|
402 (.loadModel
|
rlm@61
|
403 (doto (asset-manager)
|
rlm@61
|
404 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@61
|
405 model)))
|
rlm@61
|
406
|
rlm@61
|
407 (defn load-blender-scene [^String model]
|
rlm@61
|
408 (.loadModel
|
rlm@61
|
409 (doto (asset-manager)
|
rlm@61
|
410 (.registerLoader BlenderLoader (into-array String ["blend"])))
|
rlm@61
|
411 model))
|
rlm@61
|
412
|
rlm@61
|
413 (defn worm
|
rlm@61
|
414 []
|
rlm@61
|
415 (.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml"))
|
rlm@61
|
416
|
rlm@61
|
417 (defn oto
|
rlm@61
|
418 []
|
rlm@61
|
419 (.loadModel (asset-manager) "Models/Oto/Oto.mesh.xml"))
|
rlm@61
|
420
|
rlm@61
|
421 (defn sinbad
|
rlm@61
|
422 []
|
rlm@61
|
423 (.loadModel (asset-manager) "Models/Sinbad/Sinbad.mesh.xml"))
|
rlm@61
|
424
|
rlm@61
|
425 (defn worm-blender
|
rlm@61
|
426 []
|
rlm@61
|
427 (first (seq (.getChildren (load-blender-model
|
rlm@61
|
428 "Models/anim2/simple-worm.blend")))))
|
rlm@61
|
429
|
rlm@61
|
430 (defn body
|
rlm@61
|
431 "given a node with a SkeletonControl, will produce a body sutiable
|
rlm@61
|
432 for AI control with movement and proprioception."
|
rlm@61
|
433 [node]
|
rlm@61
|
434 (let [skeleton-control (.getControl node SkeletonControl)
|
rlm@61
|
435 krc (KinematicRagdollControl.)]
|
rlm@61
|
436 (comment
|
rlm@61
|
437 (dorun
|
rlm@61
|
438 (map #(.addBoneName krc %)
|
rlm@61
|
439 ["mid2" "tail" "head" "mid1" "mid3" "mid4" "Dummy-Root" ""]
|
rlm@61
|
440 ;;"mid2" "mid3" "tail" "head"]
|
rlm@61
|
441 )))
|
rlm@61
|
442 (.addControl node krc)
|
rlm@61
|
443 (.setRagdollMode krc)
|
rlm@61
|
444 )
|
rlm@61
|
445 node
|
rlm@61
|
446 )
|
rlm@61
|
447 (defn show-skeleton [node]
|
rlm@61
|
448 (let [sd
|
rlm@61
|
449
|
rlm@61
|
450 (doto
|
rlm@61
|
451 (SkeletonDebugger. "aurellem-skel-debug"
|
rlm@61
|
452 (skel node))
|
rlm@61
|
453 (.setMaterial (green-x-ray)))]
|
rlm@61
|
454 (.attachChild node sd)
|
rlm@61
|
455 node))
|
rlm@61
|
456
|
rlm@61
|
457
|
rlm@61
|
458
|
rlm@61
|
459 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
460
|
rlm@61
|
461 ;; this could be a good way to give objects special properties like
|
rlm@61
|
462 ;; being eyes and the like
|
rlm@61
|
463
|
rlm@61
|
464 (.getUserData
|
rlm@61
|
465 (.getChild
|
rlm@61
|
466 (load-blender-model "Models/property/test.blend") 0)
|
rlm@61
|
467 "properties")
|
rlm@61
|
468
|
rlm@61
|
469 ;; the properties are saved along with the blender file.
|
rlm@61
|
470 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
471
|
rlm@61
|
472
|
rlm@61
|
473
|
rlm@61
|
474
|
rlm@61
|
475 (defn init-debug-skel-node
|
rlm@61
|
476 [f debug-node skeleton]
|
rlm@61
|
477 (let [bones
|
rlm@61
|
478 (map #(.getBone skeleton %)
|
rlm@61
|
479 (range (.getBoneCount skeleton)))]
|
rlm@61
|
480 (dorun (map #(.setUserControl % true) bones))
|
rlm@61
|
481 (dorun (map (fn [b]
|
rlm@61
|
482 (println (.getName b)
|
rlm@61
|
483 " -- " (f b)))
|
rlm@61
|
484 bones))
|
rlm@61
|
485 (dorun
|
rlm@61
|
486 (map #(.attachChild
|
rlm@61
|
487 debug-node
|
rlm@61
|
488 (doto
|
rlm@61
|
489 (sphere 0.1
|
rlm@61
|
490 :position (f %)
|
rlm@61
|
491 :physical? false)
|
rlm@61
|
492 (.setMaterial (green-x-ray))))
|
rlm@61
|
493 bones)))
|
rlm@61
|
494 debug-node)
|
rlm@61
|
495
|
rlm@61
|
496 (import jme3test.bullet.PhysicsTestHelper)
|
rlm@61
|
497
|
rlm@61
|
498
|
rlm@61
|
499 (defn test-zzz [the-worm world value]
|
rlm@61
|
500 (if (not value)
|
rlm@61
|
501 (let [skeleton (skel the-worm)]
|
rlm@61
|
502 (println-repl "enabling bones")
|
rlm@61
|
503 (dorun
|
rlm@61
|
504 (map
|
rlm@61
|
505 #(.setUserControl (.getBone skeleton %) true)
|
rlm@61
|
506 (range (.getBoneCount skeleton))))
|
rlm@61
|
507
|
rlm@61
|
508
|
rlm@61
|
509 (let [b (.getBone skeleton 2)]
|
rlm@61
|
510 (println-repl "moving " (.getName b))
|
rlm@61
|
511 (println-repl (.getLocalPosition b))
|
rlm@61
|
512 (.setUserTransforms b
|
rlm@61
|
513 Vector3f/UNIT_X
|
rlm@61
|
514 Quaternion/IDENTITY
|
rlm@61
|
515 ;;(doto (Quaternion.)
|
rlm@61
|
516 ;; (.fromAngles (/ Math/PI 2)
|
rlm@61
|
517 ;; 0
|
rlm@61
|
518 ;; 0
|
rlm@61
|
519
|
rlm@61
|
520 (Vector3f. 1 1 1))
|
rlm@61
|
521 )
|
rlm@61
|
522
|
rlm@61
|
523 (println-repl "hi! <3"))))
|
rlm@61
|
524
|
rlm@61
|
525
|
rlm@61
|
526 (defn test-ragdoll []
|
rlm@61
|
527
|
rlm@61
|
528 (let [the-worm
|
rlm@61
|
529
|
rlm@61
|
530 ;;(.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml")
|
rlm@61
|
531 (doto (show-skeleton (worm-blender))
|
rlm@61
|
532 (.setLocalTranslation (Vector3f. 0 10 0))
|
rlm@61
|
533 ;;(worm)
|
rlm@61
|
534 ;;(oto)
|
rlm@61
|
535 ;;(sinbad)
|
rlm@61
|
536 )
|
rlm@61
|
537 ]
|
rlm@61
|
538
|
rlm@61
|
539
|
rlm@61
|
540 (.start
|
rlm@61
|
541 (world
|
rlm@61
|
542 (doto (Node.)
|
rlm@61
|
543 (.attachChild the-worm))
|
rlm@61
|
544 {"key-return" (fire-cannon-ball)
|
rlm@61
|
545 "key-space" (partial test-zzz the-worm)
|
rlm@61
|
546 }
|
rlm@61
|
547 (fn [world]
|
rlm@61
|
548 (light-up-everything world)
|
rlm@61
|
549 (PhysicsTestHelper/createPhysicsTestWorld
|
rlm@61
|
550 (.getRootNode world)
|
rlm@61
|
551 (asset-manager)
|
rlm@61
|
552 (.getPhysicsSpace
|
rlm@61
|
553 (.getState (.getStateManager world) BulletAppState)))
|
rlm@61
|
554 (set-gravity world Vector3f/ZERO)
|
rlm@61
|
555 ;;(.setTimer world (NanoTimer.))
|
rlm@61
|
556 ;;(org.lwjgl.input.Mouse/setGrabbed false)
|
rlm@61
|
557 )
|
rlm@61
|
558 no-op
|
rlm@61
|
559 )
|
rlm@61
|
560
|
rlm@61
|
561
|
rlm@61
|
562 )))
|
rlm@61
|
563
|
rlm@61
|
564
|
rlm@61
|
565 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
566 ;;; here is the ragdoll stuff
|
rlm@61
|
567
|
rlm@61
|
568 (def worm-mesh (.getMesh (.getChild (worm-blender) 0)))
|
rlm@61
|
569 (def mesh worm-mesh)
|
rlm@61
|
570
|
rlm@61
|
571 (.getFloatBuffer mesh VertexBuffer$Type/Position)
|
rlm@61
|
572 (.getFloatBuffer mesh VertexBuffer$Type/BoneWeight)
|
rlm@61
|
573 (.getData (.getBuffer mesh VertexBuffer$Type/BoneIndex))
|
rlm@61
|
574
|
rlm@61
|
575
|
rlm@61
|
576 (defn position [index]
|
rlm@61
|
577 (.get
|
rlm@61
|
578 (.getFloatBuffer worm-mesh VertexBuffer$Type/Position)
|
rlm@61
|
579 index))
|
rlm@61
|
580
|
rlm@61
|
581 (defn bones [index]
|
rlm@61
|
582 (.get
|
rlm@61
|
583 (.getData (.getBuffer mesh VertexBuffer$Type/BoneIndex))
|
rlm@61
|
584 index))
|
rlm@61
|
585
|
rlm@61
|
586 (defn bone-weights [index]
|
rlm@61
|
587 (.get
|
rlm@61
|
588 (.getFloatBuffer mesh VertexBuffer$Type/BoneWeight)
|
rlm@61
|
589 index))
|
rlm@61
|
590
|
rlm@61
|
591
|
rlm@61
|
592
|
rlm@61
|
593 (defn vertex-bones [vertex]
|
rlm@61
|
594 (vec (map (comp int bones) (range (* vertex 4) (+ (* vertex 4) 4)))))
|
rlm@61
|
595
|
rlm@61
|
596 (defn vertex-weights [vertex]
|
rlm@61
|
597 (vec (map (comp float bone-weights) (range (* vertex 4) (+ (* vertex 4) 4)))))
|
rlm@61
|
598
|
rlm@61
|
599 (defn vertex-position [index]
|
rlm@61
|
600 (let [offset (* index 3)]
|
rlm@61
|
601 (Vector3f. (position offset)
|
rlm@61
|
602 (position (inc offset))
|
rlm@61
|
603 (position (inc(inc offset))))))
|
rlm@61
|
604
|
rlm@61
|
605 (def vertex-info (juxt vertex-position vertex-bones vertex-weights))
|
rlm@61
|
606
|
rlm@61
|
607 (defn bone-control-color [index]
|
rlm@61
|
608 (get {[1 0 0 0] ColorRGBA/Red
|
rlm@61
|
609 [1 2 0 0] ColorRGBA/Magenta
|
rlm@61
|
610 [2 0 0 0] ColorRGBA/Blue}
|
rlm@61
|
611 (vertex-bones index)
|
rlm@61
|
612 ColorRGBA/White))
|
rlm@61
|
613
|
rlm@61
|
614 (defn influence-color [index bone-num]
|
rlm@61
|
615 (get
|
rlm@61
|
616 {(float 0) ColorRGBA/Blue
|
rlm@61
|
617 (float 0.5) ColorRGBA/Green
|
rlm@61
|
618 (float 1) ColorRGBA/Red}
|
rlm@61
|
619 ;; find the weight of the desired bone
|
rlm@61
|
620 ((zipmap (vertex-bones index)(vertex-weights index))
|
rlm@61
|
621 bone-num)
|
rlm@61
|
622 ColorRGBA/Blue))
|
rlm@61
|
623
|
rlm@61
|
624 (def worm-vertices (set (map vertex-info (range 60))))
|
rlm@61
|
625
|
rlm@61
|
626
|
rlm@61
|
627 (defn test-info []
|
rlm@61
|
628 (let [points (Node.)]
|
rlm@61
|
629 (dorun
|
rlm@61
|
630 (map #(.attachChild points %)
|
rlm@61
|
631 (map #(sphere 0.01
|
rlm@61
|
632 :position (vertex-position %)
|
rlm@61
|
633 :color (influence-color % 1)
|
rlm@61
|
634 :physical? false)
|
rlm@61
|
635 (range 60))))
|
rlm@61
|
636 (view points)))
|
rlm@61
|
637
|
rlm@61
|
638
|
rlm@61
|
639 (defrecord JointControl [joint physics-space]
|
rlm@61
|
640 PhysicsControl
|
rlm@61
|
641 (setPhysicsSpace [this space]
|
rlm@61
|
642 (dosync
|
rlm@61
|
643 (ref-set (:physics-space this) space))
|
rlm@61
|
644 (.addJoint space (:joint this)))
|
rlm@61
|
645 (update [this tpf])
|
rlm@61
|
646 (setSpatial [this spatial])
|
rlm@61
|
647 (render [this rm vp])
|
rlm@61
|
648 (getPhysicsSpace [this] (deref (:physics-space this)))
|
rlm@61
|
649 (isEnabled [this] true)
|
rlm@61
|
650 (setEnabled [this state]))
|
rlm@61
|
651
|
rlm@61
|
652 (defn add-joint
|
rlm@61
|
653 "Add a joint to a particular object. When the object is added to the
|
rlm@61
|
654 PhysicsSpace of a simulation, the joint will also be added"
|
rlm@61
|
655 [object joint]
|
rlm@61
|
656 (let [control (JointControl. joint (ref nil))]
|
rlm@61
|
657 (.addControl object control))
|
rlm@61
|
658 object)
|
rlm@61
|
659
|
rlm@61
|
660
|
rlm@61
|
661 (defn hinge-world
|
rlm@61
|
662 []
|
rlm@61
|
663 (let [sphere1 (sphere)
|
rlm@61
|
664 sphere2 (sphere 1 :position (Vector3f. 3 3 3))
|
rlm@61
|
665 joint (Point2PointJoint.
|
rlm@61
|
666 (.getControl sphere1 RigidBodyControl)
|
rlm@61
|
667 (.getControl sphere2 RigidBodyControl)
|
rlm@61
|
668 Vector3f/ZERO (Vector3f. 3 3 3))]
|
rlm@61
|
669 (add-joint sphere1 joint)
|
rlm@61
|
670 (doto (Node. "hinge-world")
|
rlm@61
|
671 (.attachChild sphere1)
|
rlm@61
|
672 (.attachChild sphere2))))
|
rlm@61
|
673
|
rlm@61
|
674
|
rlm@61
|
675 (defn test-joint []
|
rlm@61
|
676 (view (hinge-world)))
|
rlm@61
|
677
|
rlm@61
|
678 ;; (defn copier-gen []
|
rlm@61
|
679 ;; (let [count (atom 0)]
|
rlm@61
|
680 ;; (fn [in]
|
rlm@61
|
681 ;; (swap! count inc)
|
rlm@61
|
682 ;; (clojure.contrib.duck-streams/copy
|
rlm@61
|
683 ;; in (File. (str "/home/r/tmp/mao-test/clojure-images/"
|
rlm@61
|
684 ;; ;;/home/r/tmp/mao-test/clojure-images
|
rlm@61
|
685 ;; (format "%08d.png" @count)))))))
|
rlm@61
|
686 ;; (defn decrease-framerate []
|
rlm@61
|
687 ;; (map
|
rlm@61
|
688 ;; (copier-gen)
|
rlm@61
|
689 ;; (sort
|
rlm@61
|
690 ;; (map first
|
rlm@61
|
691 ;; (partition
|
rlm@61
|
692 ;; 4
|
rlm@61
|
693 ;; (filter #(re-matches #".*.png$" (.getCanonicalPath %))
|
rlm@61
|
694 ;; (file-seq
|
rlm@61
|
695 ;; (file-str
|
rlm@61
|
696 ;; "/home/r/media/anime/mao-temp/images"))))))))
|
rlm@61
|
697
|
rlm@61
|
698
|
rlm@61
|
699
|
rlm@61
|
700 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
701
|
rlm@61
|
702 (defn proprioception
|
rlm@61
|
703 "Create a proprioception map that reports the rotations of the
|
rlm@61
|
704 various limbs of the creature's body"
|
rlm@61
|
705 [creature]
|
rlm@61
|
706 [#^Node creature]
|
rlm@61
|
707 (let [
|
rlm@61
|
708 nodes (node-seq creature)
|
rlm@61
|
709 joints
|
rlm@61
|
710 (map
|
rlm@61
|
711 :joint
|
rlm@61
|
712 (filter
|
rlm@61
|
713 #(isa? (class %) JointControl)
|
rlm@61
|
714 (reduce
|
rlm@61
|
715 concat
|
rlm@61
|
716 (map (fn [node]
|
rlm@61
|
717 (map (fn [num] (.getControl node num))
|
rlm@61
|
718 (range (.getNumControls node))))
|
rlm@61
|
719 nodes))))]
|
rlm@61
|
720 (fn []
|
rlm@61
|
721 (reduce concat (map relative-positions (list (first joints)))))))
|
rlm@61
|
722
|
rlm@61
|
723
|
rlm@63
|
724 (defn skel [node]
|
rlm@63
|
725 (doto
|
rlm@63
|
726 (.getSkeleton
|
rlm@63
|
727 (.getControl node SkeletonControl))
|
rlm@63
|
728 ;; this is necessary to force the skeleton to have accurate world
|
rlm@63
|
729 ;; transforms before it is rendered to the screen.
|
rlm@63
|
730 (.resetAndUpdate)))
|
rlm@63
|
731
|
rlm@63
|
732 (defn green-x-ray []
|
rlm@63
|
733 (doto (Material. (asset-manager)
|
rlm@63
|
734 "Common/MatDefs/Misc/Unshaded.j3md")
|
rlm@63
|
735 (.setColor "Color" ColorRGBA/Green)
|
rlm@63
|
736 (-> (.getAdditionalRenderState)
|
rlm@63
|
737 (.setDepthTest false))))
|
rlm@63
|
738
|
rlm@63
|
739 (defn test-worm []
|
rlm@63
|
740 (.start
|
rlm@63
|
741 (world
|
rlm@63
|
742 (doto (Node.)
|
rlm@63
|
743 ;;(.attachChild (point-worm))
|
rlm@63
|
744 (.attachChild (load-blender-model
|
rlm@63
|
745 "Models/anim2/joint-worm.blend"))
|
rlm@63
|
746
|
rlm@63
|
747 (.attachChild (box 10 1 10
|
rlm@63
|
748 :position (Vector3f. 0 -2 0) :mass 0
|
rlm@63
|
749 :color (ColorRGBA/Gray))))
|
rlm@63
|
750 {
|
rlm@63
|
751 "key-space" (fire-cannon-ball)
|
rlm@63
|
752 }
|
rlm@63
|
753 (fn [world]
|
rlm@63
|
754 (enable-debug world)
|
rlm@63
|
755 (light-up-everything world)
|
rlm@63
|
756 ;;(.setTimer world (NanoTimer.))
|
rlm@63
|
757 )
|
rlm@63
|
758 no-op)))
|
rlm@63
|
759
|
rlm@63
|
760
|
rlm@63
|
761
|
rlm@63
|
762 ;; defunct movement stuff
|
rlm@63
|
763 (defn torque-controls [control]
|
rlm@63
|
764 (let [torques
|
rlm@63
|
765 (concat
|
rlm@63
|
766 (map #(Vector3f. 0 (Math/sin %) (Math/cos %))
|
rlm@63
|
767 (range 0 (* Math/PI 2) (/ (* Math/PI 2) 20)))
|
rlm@63
|
768 [Vector3f/UNIT_X])]
|
rlm@63
|
769 (map (fn [torque-axis]
|
rlm@63
|
770 (fn [torque]
|
rlm@63
|
771 (.applyTorque
|
rlm@63
|
772 control
|
rlm@63
|
773 (.mult (.mult (.getPhysicsRotation control)
|
rlm@63
|
774 torque-axis)
|
rlm@63
|
775 (float
|
rlm@63
|
776 (* (.getMass control) torque))))))
|
rlm@63
|
777 torques)))
|
rlm@63
|
778
|
rlm@63
|
779 (defn motor-map
|
rlm@63
|
780 "Take a creature and generate a function that will enable fine
|
rlm@63
|
781 grained control over all the creature's limbs."
|
rlm@63
|
782 [#^Node creature]
|
rlm@63
|
783 (let [controls (keep #(.getControl % RigidBodyControl)
|
rlm@63
|
784 (node-seq creature))
|
rlm@63
|
785 limb-controls (reduce concat (map torque-controls controls))
|
rlm@63
|
786 body-control (partial map #(%1 %2) limb-controls)]
|
rlm@63
|
787 body-control))
|
rlm@63
|
788
|
rlm@63
|
789 (defn test-motor-map
|
rlm@63
|
790 "see how torque works."
|
rlm@63
|
791 []
|
rlm@63
|
792 (let [finger (box 3 0.5 0.5 :position (Vector3f. 0 2 0)
|
rlm@63
|
793 :mass 1 :color ColorRGBA/Green)
|
rlm@63
|
794 motor-map (motor-map finger)]
|
rlm@63
|
795 (world
|
rlm@63
|
796 (nodify [finger
|
rlm@63
|
797 (box 10 0.5 10 :position (Vector3f. 0 -5 0) :mass 0
|
rlm@63
|
798 :color ColorRGBA/Gray)])
|
rlm@63
|
799 standard-debug-controls
|
rlm@63
|
800 (fn [world]
|
rlm@63
|
801 (set-gravity world Vector3f/ZERO)
|
rlm@63
|
802 (light-up-everything world)
|
rlm@63
|
803 (.setTimer world (NanoTimer.)))
|
rlm@63
|
804 (fn [_ _]
|
rlm@63
|
805 (dorun (motor-map [0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0]))))))
|
rlm@61
|
806 #+end_src
|
rlm@0
|
807
|
rlm@0
|
808
|
rlm@0
|
809
|
rlm@0
|
810
|
rlm@0
|
811
|
rlm@0
|
812
|
rlm@0
|
813
|
rlm@73
|
814 * COMMENT generate Source
|
rlm@44
|
815 #+begin_src clojure :tangle ../src/cortex/body.clj
|
rlm@64
|
816 <<proprioception>>
|
rlm@64
|
817 <<motor-control>>
|
rlm@0
|
818 #+end_src
|
rlm@64
|
819
|
rlm@69
|
820 #+begin_src clojure :tangle ../src/cortex/test/body.clj
|
rlm@64
|
821 <<test-body>>
|
rlm@64
|
822 #+end_src
|
rlm@64
|
823
|
rlm@64
|
824
|
rlm@0
|
825
|