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1 #+title: The BODY!!!
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description: Simulating a body (movement, touch, propioception) in jMonkeyEngine3.
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5 #+SETUPFILE: ../../aurellem/org/setup.org
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6 #+INCLUDE: ../../aurellem/org/level-0.org
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7
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8 * COMMENT Body
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9
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10 #+srcname: body-main
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11 #+begin_src clojure
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12 (ns cortex.body
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13 (use (cortex world util import)))
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14
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15 (use 'clojure.contrib.def)
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16 (cortex.import/mega-import-jme3)
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17 (rlm.rlm-commands/help)
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18
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19 (defn load-blender-model
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20 "Load a .blend file using an asset folder relative path."
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21 [^String model]
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22 (.loadModel
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23 (doto (asset-manager)
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24 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
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25 model))
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26
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27 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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28
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29 ;;;;;;;;;;;; eve-style bodies ;;;;;;;;
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30
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31 (defn worm-segments
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32 "Create multiple evenly spaced box segments. They're fabulous!"
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33 [segment-length num-segments interstitial-space radius]
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34 (letfn [(nth-segment
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35 [n]
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36 (box segment-length radius radius :mass 0.1
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37 :position
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38 (Vector3f.
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39 (* 2 n (+ interstitial-space segment-length)) 0 0)
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40 :name (str "worm-segment" n)
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41 :color (ColorRGBA/randomColor)))]
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42 (map nth-segment (range num-segments))))
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43
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44 (defn connect-at-midpoint
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45 "Connect two physics objects with a Point2Point joint constraint at
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46 the point equidistant from both objects' centers."
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47 [segmentA segmentB]
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48 (let [centerA (.getWorldTranslation segmentA)
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49 centerB (.getWorldTranslation segmentB)
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50 midpoint (.mult (.add centerA centerB) (float 0.5))
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51 pivotA (.subtract midpoint centerA)
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52 pivotB (.subtract midpoint centerB)
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53
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54 ;; A side-effect of creating a joint registers
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55 ;; it with both physics objects which in turn
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56 ;; will register the joint with the physics system
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57 ;; when the simulation is started.
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58 joint (Point2PointJoint.
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59 (.getControl segmentA RigidBodyControl)
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60 (.getControl segmentB RigidBodyControl)
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61 pivotA
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62 pivotB)]
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63 segmentB))
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64
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65 (defn point-worm []
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66 (let [segments (worm-segments 0.2 5 0.1 0.1)]
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67 (dorun (map (partial apply connect-at-midpoint)
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68 (partition 2 1 segments)))
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69 (nodify "worm" segments)))
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70
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71 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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72 ;;;;;;;;; Proprioception ;;;;;;;;;;;;;
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73 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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74
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75 (declare
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76 ;; generate an arbitray (but stable) orthogonal vector
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77 ;; to a given vector.
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78 some-orthogonal
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79
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80 ;; determine the amount of rotation a quaternion will
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81 ;; cause about a given axis
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82 project-quaternion
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83
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84 ;; proprioception for a single joint
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85 joint-proprioception
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86
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87 ;; create a function that provides proprioceptive information
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88 ;; about an entire body.
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89 proprioception)
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90
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91 (defn some-orthogonal
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92 "Generate an arbitray (but stable) orthogonal vector to a given
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93 vector."
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94 [vector]
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95 (let [x (.getX vector)
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96 y (.getY vector)
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97 z (.getZ vector)]
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98 (cond
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99 (not= x (float 0)) (Vector3f. (- z) 0 x)
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100 (not= y (float 0)) (Vector3f. 0 (- z) y)
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101 (not= z (float 0)) (Vector3f. 0 (- z) y)
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102 true Vector3f/ZERO)))
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103
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104 (defn project-quaternion
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105 "From http://stackoverflow.com/questions/3684269/
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106 component-of-a-quaternion-rotation-around-an-axis.
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107
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108 Determine the amount of rotation a quaternion will
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109 cause about a given axis."
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110 [#^Quaternion q #^Vector3f axis]
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111 (let [basis-1 (orthogonal-vect axis)
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112 basis-2 (.cross axis basis-1)
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113 rotated (.mult q basis-1)
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114 alpha (.dot basis-1 (.project rotated basis-1))
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115 beta (.dot basis-2 (.project rotated basis-2))]
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116 (Math/atan2 beta alpha)))
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117
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118 (defn joint-proprioception
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119 "Relative position information for a two-part system connected by a
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120 joint. Gives the pitch, yaw, and roll of the 'B' object relative to
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121 the 'A' object, as determined by the joint."
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122 [joint]
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123 (let [object-a (.getUserObject (.getBodyA joint))
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124 object-b (.getUserObject (.getBodyB joint))
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125 arm-a
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126 (.normalize
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127 (.subtract
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128 (.localToWorld object-a (.getPivotA joint) nil)
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129 (.getWorldTranslation object-a)))
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130 rotate-a
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131 (doto (Matrix3f.)
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132 (.fromStartEndVectors arm-a Vector3f/UNIT_X))
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133 arm-b
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134 (.mult
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135 rotate-a
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136 (.normalize
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137 (.subtract
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138 (.localToWorld object-b (.getPivotB joint) nil)
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139 (.getWorldTranslation object-b))))
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140 pitch
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141 (.angleBetween
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142 (.normalize (Vector2f. (.getX arm-b) (.getY arm-b)))
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143 (Vector2f. 1 0))
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144 yaw
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145 (.angleBetween
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146 (.normalize (Vector2f. (.getX arm-b) (.getZ arm-b)))
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147 (Vector2f. 1 0))
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148
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149 roll
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150 (rot-about-axis
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151 (.mult
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152 (.getLocalRotation object-b)
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153 (doto (Quaternion.)
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154 (.fromRotationMatrix rotate-a)))
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155 arm-b)]
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156 [pitch yaw roll]))
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157
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158 (defn proprioception
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159 "Create a function that provides proprioceptive information about an
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160 entire body."
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161 [body]
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162 ;; extract the body's joints
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163 (let [joints
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164 (distinct
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165 (reduce
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166 concat
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167 (map #(.getJoints %)
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168 (keep
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169 #(.getControl % RigidBodyControl)
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170 (node-seq body)))))]
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171 (fn []
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172 (map joint-proprioception joints))))
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173
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174
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175 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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176 ;;;;;;;;; Mortor Control ;;;;;;;;;;;;;
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177 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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178
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179
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180 ;; surprisingly enough, terristerial creatures only move by using
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181 ;; torque applied about their joints. There's not a single straight
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182 ;; line of force in the human body at all! (A straight line of force
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183 ;; would correspond to some sort of jet or rocket propulseion.)
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184
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185 (defn vector-motor-control
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186 "Create a function that accepts a sequence of Vector3f objects that
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187 describe the torque to be applied to each part of the body."
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188 [body]
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189 (let [nodes (node-seq body)
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190 controls (keep #(.getControl % RigidBodyControl) nodes)]
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191 (fn [torques]
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192 (map #(.applyTorque %1 %2)
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193 controls torques))))
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194
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195 ;; note -- might want to add a lower dimensional, discrete version of
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196 ;; this if it proves usefull from a x-modal clustering perspective.
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197
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198 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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199
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200
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201
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202 (defn worm-pattern [time]
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203 [ 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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204
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205 0 0 0 0 0 0 0 0 0 0 0
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206
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207 (* 20 (Math/sin (* Math/PI 2 (/ (rem time 300 ) 300))))
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208
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209 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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210 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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211 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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212
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213 ])
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214
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215 (defn worm-pattern [time]
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216 (let [angle (* Math/PI (/ 4 20))
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217 direction (Vector3f. 0 (Math/sin angle) (Math/cos angle))]
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218 [Vector3f/ZERO
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219 (.mult
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220 direction
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221 (float (* 2 (Math/sin (* Math/PI 2 (/ (rem time 300 ) 300))))))
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222 Vector3f/ZERO
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223 Vector3f/ZERO
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224 Vector3f/ZERO]))
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225
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226 (defn test-worm-control
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227 []
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228 (let [worm (point-worm)
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229 time (atom 0)
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230 worm-motor-map (vector-motor-control worm)]
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231 (world
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232 (nodify [worm
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233 (box 10 0.5 10 :position (Vector3f. 0 -5 0) :mass 0
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234 :color ColorRGBA/Gray)])
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235 standard-debug-controls
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236 (fn [world]
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237 (enable-debug world)
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238 (light-up-everything world)
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239 (comment
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240 (com.aurellem.capture.Capture/captureVideo
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241 world
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242 (file-str "/home/r/proj/cortex/tmp/moving-worm")))
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243 )
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244
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245 (fn [_ _]
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246 (swap! time inc)
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247 ;;(Thread/sleep 200)
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248 (dorun (worm-motor-map
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249 (worm-pattern @time)))))))
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250
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251
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252
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253
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254 (defn test-prop
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255 "see how torque works."
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256 []
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257 (let [hand (box 1 0.2 0.2 :position (Vector3f. 0 2 0)
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258 :mass 0 :color ColorRGBA/Green)
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259 finger (box 1 0.2 0.2 :position (Vector3f. 2.4 2 0)
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260 :mass 1 :color (ColorRGBA. 0.20 0.40 0.99 1.0))
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261 floor (box 10 0.5 10 :position (Vector3f. 0 -5 0)
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262 :mass 0 :color ColorRGBA/Gray)
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263
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264 move-up? (atom false)
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265 move-down? (atom false)
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266 move-left? (atom false)
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267 move-right? (atom false)
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268 roll-left? (atom false)
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269 roll-right? (atom false)
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270 control (.getControl finger RigidBodyControl)
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271 joint
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272 (doto
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273 (Point2PointJoint.
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274 (.getControl hand RigidBodyControl)
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275 control
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276 (Vector3f. 1.2 0 0)
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277 (Vector3f. -1.2 0 0 ))
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278 (.setCollisionBetweenLinkedBodys false))
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279 time (atom 0)
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280 ]
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281 (world
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282 (nodify [hand finger floor])
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283 (merge standard-debug-controls
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284 {"key-r" (fn [_ pressed?] (reset! move-up? pressed?))
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285 "key-t" (fn [_ pressed?] (reset! move-down? pressed?))
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286 "key-f" (fn [_ pressed?] (reset! move-left? pressed?))
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287 "key-g" (fn [_ pressed?] (reset! move-right? pressed?))
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288 "key-v" (fn [_ pressed?] (reset! roll-left? pressed?))
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289 "key-b" (fn [_ pressed?] (reset! roll-right? pressed?))})
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290 (fn [world]
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291 (set-gravity world (Vector3f. 0 0 0))
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292 (.setMoveSpeed (.getFlyByCamera world) 50)
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293 (.setRotationSpeed (.getFlyByCamera world) 50)
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294 (light-up-everything world)
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295 (.setTimer world (NanoTimer.))
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296 )
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297 (fn [_ _]
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298 (if @move-up?
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299 (.applyTorque control
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300 (.mult (.getPhysicsRotation control)
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301 (Vector3f. 0 0 10))))
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302 (if @move-down?
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303 (.applyTorque control
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304 (.mult (.getPhysicsRotation control)
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305 (Vector3f. 0 0 -10))))
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306 (if @move-left?
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307 (.applyTorque control
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308 (.mult (.getPhysicsRotation control)
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309 (Vector3f. 0 10 0))))
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310 (if @move-right?
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311 (.applyTorque control
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312 (.mult (.getPhysicsRotation control)
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313 (Vector3f. 0 -10 0))))
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314 (if @roll-left?
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315 (.applyTorque control
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316 (.mult (.getPhysicsRotation control)
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317 (Vector3f. -1 0 0))))
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318 (if @roll-right?
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319 (.applyTorque control
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320 (.mult (.getPhysicsRotation control)
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321 (Vector3f. 1 0 0))))
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322
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323 (if (= 0 (rem (swap! time inc) 2000))
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324 (do
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325
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326 (apply
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327 (comp
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328 println-repl
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329 #(format "pitch: %1.2f\nyaw: %1.2f\nroll: %1.2f\n" %1 %2 %3))
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330 (relative-positions joint))))))))
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331
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332 #+end_src
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333
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334
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335 * COMMENT code-limbo
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336 #+begin_src clojure
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rlm@61
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337 ;;(.loadModel
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338 ;; (doto (asset-manager)
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339 ;; (.registerLoader BlenderModelLoader (into-array String ["blend"])))
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340 ;; "Models/person/person.blend")
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341
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342 (defn view-model [^String model]
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343 (view
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344 (.loadModel
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345 (doto (asset-manager)
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346 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
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347 model)))
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348
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349 (defn load-blender-scene [^String model]
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350 (.loadModel
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351 (doto (asset-manager)
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352 (.registerLoader BlenderLoader (into-array String ["blend"])))
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353 model))
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354
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355 (defn worm
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356 []
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357 (.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml"))
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|
358
|
rlm@61
|
359 (defn oto
|
rlm@61
|
360 []
|
rlm@61
|
361 (.loadModel (asset-manager) "Models/Oto/Oto.mesh.xml"))
|
rlm@61
|
362
|
rlm@61
|
363 (defn sinbad
|
rlm@61
|
364 []
|
rlm@61
|
365 (.loadModel (asset-manager) "Models/Sinbad/Sinbad.mesh.xml"))
|
rlm@61
|
366
|
rlm@61
|
367 (defn worm-blender
|
rlm@61
|
368 []
|
rlm@61
|
369 (first (seq (.getChildren (load-blender-model
|
rlm@61
|
370 "Models/anim2/simple-worm.blend")))))
|
rlm@61
|
371
|
rlm@61
|
372 (defn body
|
rlm@61
|
373 "given a node with a SkeletonControl, will produce a body sutiable
|
rlm@61
|
374 for AI control with movement and proprioception."
|
rlm@61
|
375 [node]
|
rlm@61
|
376 (let [skeleton-control (.getControl node SkeletonControl)
|
rlm@61
|
377 krc (KinematicRagdollControl.)]
|
rlm@61
|
378 (comment
|
rlm@61
|
379 (dorun
|
rlm@61
|
380 (map #(.addBoneName krc %)
|
rlm@61
|
381 ["mid2" "tail" "head" "mid1" "mid3" "mid4" "Dummy-Root" ""]
|
rlm@61
|
382 ;;"mid2" "mid3" "tail" "head"]
|
rlm@61
|
383 )))
|
rlm@61
|
384 (.addControl node krc)
|
rlm@61
|
385 (.setRagdollMode krc)
|
rlm@61
|
386 )
|
rlm@61
|
387 node
|
rlm@61
|
388 )
|
rlm@61
|
389 (defn show-skeleton [node]
|
rlm@61
|
390 (let [sd
|
rlm@61
|
391
|
rlm@61
|
392 (doto
|
rlm@61
|
393 (SkeletonDebugger. "aurellem-skel-debug"
|
rlm@61
|
394 (skel node))
|
rlm@61
|
395 (.setMaterial (green-x-ray)))]
|
rlm@61
|
396 (.attachChild node sd)
|
rlm@61
|
397 node))
|
rlm@61
|
398
|
rlm@61
|
399
|
rlm@61
|
400
|
rlm@61
|
401 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
402
|
rlm@61
|
403 ;; this could be a good way to give objects special properties like
|
rlm@61
|
404 ;; being eyes and the like
|
rlm@61
|
405
|
rlm@61
|
406 (.getUserData
|
rlm@61
|
407 (.getChild
|
rlm@61
|
408 (load-blender-model "Models/property/test.blend") 0)
|
rlm@61
|
409 "properties")
|
rlm@61
|
410
|
rlm@61
|
411 ;; the properties are saved along with the blender file.
|
rlm@61
|
412 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
413
|
rlm@61
|
414
|
rlm@61
|
415
|
rlm@61
|
416
|
rlm@61
|
417 (defn init-debug-skel-node
|
rlm@61
|
418 [f debug-node skeleton]
|
rlm@61
|
419 (let [bones
|
rlm@61
|
420 (map #(.getBone skeleton %)
|
rlm@61
|
421 (range (.getBoneCount skeleton)))]
|
rlm@61
|
422 (dorun (map #(.setUserControl % true) bones))
|
rlm@61
|
423 (dorun (map (fn [b]
|
rlm@61
|
424 (println (.getName b)
|
rlm@61
|
425 " -- " (f b)))
|
rlm@61
|
426 bones))
|
rlm@61
|
427 (dorun
|
rlm@61
|
428 (map #(.attachChild
|
rlm@61
|
429 debug-node
|
rlm@61
|
430 (doto
|
rlm@61
|
431 (sphere 0.1
|
rlm@61
|
432 :position (f %)
|
rlm@61
|
433 :physical? false)
|
rlm@61
|
434 (.setMaterial (green-x-ray))))
|
rlm@61
|
435 bones)))
|
rlm@61
|
436 debug-node)
|
rlm@61
|
437
|
rlm@61
|
438 (import jme3test.bullet.PhysicsTestHelper)
|
rlm@61
|
439
|
rlm@61
|
440
|
rlm@61
|
441 (defn test-zzz [the-worm world value]
|
rlm@61
|
442 (if (not value)
|
rlm@61
|
443 (let [skeleton (skel the-worm)]
|
rlm@61
|
444 (println-repl "enabling bones")
|
rlm@61
|
445 (dorun
|
rlm@61
|
446 (map
|
rlm@61
|
447 #(.setUserControl (.getBone skeleton %) true)
|
rlm@61
|
448 (range (.getBoneCount skeleton))))
|
rlm@61
|
449
|
rlm@61
|
450
|
rlm@61
|
451 (let [b (.getBone skeleton 2)]
|
rlm@61
|
452 (println-repl "moving " (.getName b))
|
rlm@61
|
453 (println-repl (.getLocalPosition b))
|
rlm@61
|
454 (.setUserTransforms b
|
rlm@61
|
455 Vector3f/UNIT_X
|
rlm@61
|
456 Quaternion/IDENTITY
|
rlm@61
|
457 ;;(doto (Quaternion.)
|
rlm@61
|
458 ;; (.fromAngles (/ Math/PI 2)
|
rlm@61
|
459 ;; 0
|
rlm@61
|
460 ;; 0
|
rlm@61
|
461
|
rlm@61
|
462 (Vector3f. 1 1 1))
|
rlm@61
|
463 )
|
rlm@61
|
464
|
rlm@61
|
465 (println-repl "hi! <3"))))
|
rlm@61
|
466
|
rlm@61
|
467
|
rlm@61
|
468 (defn test-ragdoll []
|
rlm@61
|
469
|
rlm@61
|
470 (let [the-worm
|
rlm@61
|
471
|
rlm@61
|
472 ;;(.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml")
|
rlm@61
|
473 (doto (show-skeleton (worm-blender))
|
rlm@61
|
474 (.setLocalTranslation (Vector3f. 0 10 0))
|
rlm@61
|
475 ;;(worm)
|
rlm@61
|
476 ;;(oto)
|
rlm@61
|
477 ;;(sinbad)
|
rlm@61
|
478 )
|
rlm@61
|
479 ]
|
rlm@61
|
480
|
rlm@61
|
481
|
rlm@61
|
482 (.start
|
rlm@61
|
483 (world
|
rlm@61
|
484 (doto (Node.)
|
rlm@61
|
485 (.attachChild the-worm))
|
rlm@61
|
486 {"key-return" (fire-cannon-ball)
|
rlm@61
|
487 "key-space" (partial test-zzz the-worm)
|
rlm@61
|
488 }
|
rlm@61
|
489 (fn [world]
|
rlm@61
|
490 (light-up-everything world)
|
rlm@61
|
491 (PhysicsTestHelper/createPhysicsTestWorld
|
rlm@61
|
492 (.getRootNode world)
|
rlm@61
|
493 (asset-manager)
|
rlm@61
|
494 (.getPhysicsSpace
|
rlm@61
|
495 (.getState (.getStateManager world) BulletAppState)))
|
rlm@61
|
496 (set-gravity world Vector3f/ZERO)
|
rlm@61
|
497 ;;(.setTimer world (NanoTimer.))
|
rlm@61
|
498 ;;(org.lwjgl.input.Mouse/setGrabbed false)
|
rlm@61
|
499 )
|
rlm@61
|
500 no-op
|
rlm@61
|
501 )
|
rlm@61
|
502
|
rlm@61
|
503
|
rlm@61
|
504 )))
|
rlm@61
|
505
|
rlm@61
|
506
|
rlm@61
|
507 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
508 ;;; here is the ragdoll stuff
|
rlm@61
|
509
|
rlm@61
|
510 (def worm-mesh (.getMesh (.getChild (worm-blender) 0)))
|
rlm@61
|
511 (def mesh worm-mesh)
|
rlm@61
|
512
|
rlm@61
|
513 (.getFloatBuffer mesh VertexBuffer$Type/Position)
|
rlm@61
|
514 (.getFloatBuffer mesh VertexBuffer$Type/BoneWeight)
|
rlm@61
|
515 (.getData (.getBuffer mesh VertexBuffer$Type/BoneIndex))
|
rlm@61
|
516
|
rlm@61
|
517
|
rlm@61
|
518 (defn position [index]
|
rlm@61
|
519 (.get
|
rlm@61
|
520 (.getFloatBuffer worm-mesh VertexBuffer$Type/Position)
|
rlm@61
|
521 index))
|
rlm@61
|
522
|
rlm@61
|
523 (defn bones [index]
|
rlm@61
|
524 (.get
|
rlm@61
|
525 (.getData (.getBuffer mesh VertexBuffer$Type/BoneIndex))
|
rlm@61
|
526 index))
|
rlm@61
|
527
|
rlm@61
|
528 (defn bone-weights [index]
|
rlm@61
|
529 (.get
|
rlm@61
|
530 (.getFloatBuffer mesh VertexBuffer$Type/BoneWeight)
|
rlm@61
|
531 index))
|
rlm@61
|
532
|
rlm@61
|
533
|
rlm@61
|
534
|
rlm@61
|
535 (defn vertex-bones [vertex]
|
rlm@61
|
536 (vec (map (comp int bones) (range (* vertex 4) (+ (* vertex 4) 4)))))
|
rlm@61
|
537
|
rlm@61
|
538 (defn vertex-weights [vertex]
|
rlm@61
|
539 (vec (map (comp float bone-weights) (range (* vertex 4) (+ (* vertex 4) 4)))))
|
rlm@61
|
540
|
rlm@61
|
541 (defn vertex-position [index]
|
rlm@61
|
542 (let [offset (* index 3)]
|
rlm@61
|
543 (Vector3f. (position offset)
|
rlm@61
|
544 (position (inc offset))
|
rlm@61
|
545 (position (inc(inc offset))))))
|
rlm@61
|
546
|
rlm@61
|
547 (def vertex-info (juxt vertex-position vertex-bones vertex-weights))
|
rlm@61
|
548
|
rlm@61
|
549 (defn bone-control-color [index]
|
rlm@61
|
550 (get {[1 0 0 0] ColorRGBA/Red
|
rlm@61
|
551 [1 2 0 0] ColorRGBA/Magenta
|
rlm@61
|
552 [2 0 0 0] ColorRGBA/Blue}
|
rlm@61
|
553 (vertex-bones index)
|
rlm@61
|
554 ColorRGBA/White))
|
rlm@61
|
555
|
rlm@61
|
556 (defn influence-color [index bone-num]
|
rlm@61
|
557 (get
|
rlm@61
|
558 {(float 0) ColorRGBA/Blue
|
rlm@61
|
559 (float 0.5) ColorRGBA/Green
|
rlm@61
|
560 (float 1) ColorRGBA/Red}
|
rlm@61
|
561 ;; find the weight of the desired bone
|
rlm@61
|
562 ((zipmap (vertex-bones index)(vertex-weights index))
|
rlm@61
|
563 bone-num)
|
rlm@61
|
564 ColorRGBA/Blue))
|
rlm@61
|
565
|
rlm@61
|
566 (def worm-vertices (set (map vertex-info (range 60))))
|
rlm@61
|
567
|
rlm@61
|
568
|
rlm@61
|
569 (defn test-info []
|
rlm@61
|
570 (let [points (Node.)]
|
rlm@61
|
571 (dorun
|
rlm@61
|
572 (map #(.attachChild points %)
|
rlm@61
|
573 (map #(sphere 0.01
|
rlm@61
|
574 :position (vertex-position %)
|
rlm@61
|
575 :color (influence-color % 1)
|
rlm@61
|
576 :physical? false)
|
rlm@61
|
577 (range 60))))
|
rlm@61
|
578 (view points)))
|
rlm@61
|
579
|
rlm@61
|
580
|
rlm@61
|
581 (defrecord JointControl [joint physics-space]
|
rlm@61
|
582 PhysicsControl
|
rlm@61
|
583 (setPhysicsSpace [this space]
|
rlm@61
|
584 (dosync
|
rlm@61
|
585 (ref-set (:physics-space this) space))
|
rlm@61
|
586 (.addJoint space (:joint this)))
|
rlm@61
|
587 (update [this tpf])
|
rlm@61
|
588 (setSpatial [this spatial])
|
rlm@61
|
589 (render [this rm vp])
|
rlm@61
|
590 (getPhysicsSpace [this] (deref (:physics-space this)))
|
rlm@61
|
591 (isEnabled [this] true)
|
rlm@61
|
592 (setEnabled [this state]))
|
rlm@61
|
593
|
rlm@61
|
594 (defn add-joint
|
rlm@61
|
595 "Add a joint to a particular object. When the object is added to the
|
rlm@61
|
596 PhysicsSpace of a simulation, the joint will also be added"
|
rlm@61
|
597 [object joint]
|
rlm@61
|
598 (let [control (JointControl. joint (ref nil))]
|
rlm@61
|
599 (.addControl object control))
|
rlm@61
|
600 object)
|
rlm@61
|
601
|
rlm@61
|
602
|
rlm@61
|
603 (defn hinge-world
|
rlm@61
|
604 []
|
rlm@61
|
605 (let [sphere1 (sphere)
|
rlm@61
|
606 sphere2 (sphere 1 :position (Vector3f. 3 3 3))
|
rlm@61
|
607 joint (Point2PointJoint.
|
rlm@61
|
608 (.getControl sphere1 RigidBodyControl)
|
rlm@61
|
609 (.getControl sphere2 RigidBodyControl)
|
rlm@61
|
610 Vector3f/ZERO (Vector3f. 3 3 3))]
|
rlm@61
|
611 (add-joint sphere1 joint)
|
rlm@61
|
612 (doto (Node. "hinge-world")
|
rlm@61
|
613 (.attachChild sphere1)
|
rlm@61
|
614 (.attachChild sphere2))))
|
rlm@61
|
615
|
rlm@61
|
616
|
rlm@61
|
617 (defn test-joint []
|
rlm@61
|
618 (view (hinge-world)))
|
rlm@61
|
619
|
rlm@61
|
620 ;; (defn copier-gen []
|
rlm@61
|
621 ;; (let [count (atom 0)]
|
rlm@61
|
622 ;; (fn [in]
|
rlm@61
|
623 ;; (swap! count inc)
|
rlm@61
|
624 ;; (clojure.contrib.duck-streams/copy
|
rlm@61
|
625 ;; in (File. (str "/home/r/tmp/mao-test/clojure-images/"
|
rlm@61
|
626 ;; ;;/home/r/tmp/mao-test/clojure-images
|
rlm@61
|
627 ;; (format "%08d.png" @count)))))))
|
rlm@61
|
628 ;; (defn decrease-framerate []
|
rlm@61
|
629 ;; (map
|
rlm@61
|
630 ;; (copier-gen)
|
rlm@61
|
631 ;; (sort
|
rlm@61
|
632 ;; (map first
|
rlm@61
|
633 ;; (partition
|
rlm@61
|
634 ;; 4
|
rlm@61
|
635 ;; (filter #(re-matches #".*.png$" (.getCanonicalPath %))
|
rlm@61
|
636 ;; (file-seq
|
rlm@61
|
637 ;; (file-str
|
rlm@61
|
638 ;; "/home/r/media/anime/mao-temp/images"))))))))
|
rlm@61
|
639
|
rlm@61
|
640
|
rlm@61
|
641
|
rlm@61
|
642 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
643
|
rlm@61
|
644 (defn proprioception
|
rlm@61
|
645 "Create a proprioception map that reports the rotations of the
|
rlm@61
|
646 various limbs of the creature's body"
|
rlm@61
|
647 [creature]
|
rlm@61
|
648 [#^Node creature]
|
rlm@61
|
649 (let [
|
rlm@61
|
650 nodes (node-seq creature)
|
rlm@61
|
651 joints
|
rlm@61
|
652 (map
|
rlm@61
|
653 :joint
|
rlm@61
|
654 (filter
|
rlm@61
|
655 #(isa? (class %) JointControl)
|
rlm@61
|
656 (reduce
|
rlm@61
|
657 concat
|
rlm@61
|
658 (map (fn [node]
|
rlm@61
|
659 (map (fn [num] (.getControl node num))
|
rlm@61
|
660 (range (.getNumControls node))))
|
rlm@61
|
661 nodes))))]
|
rlm@61
|
662 (fn []
|
rlm@61
|
663 (reduce concat (map relative-positions (list (first joints)))))))
|
rlm@61
|
664
|
rlm@61
|
665
|
rlm@63
|
666 (defn skel [node]
|
rlm@63
|
667 (doto
|
rlm@63
|
668 (.getSkeleton
|
rlm@63
|
669 (.getControl node SkeletonControl))
|
rlm@63
|
670 ;; this is necessary to force the skeleton to have accurate world
|
rlm@63
|
671 ;; transforms before it is rendered to the screen.
|
rlm@63
|
672 (.resetAndUpdate)))
|
rlm@63
|
673
|
rlm@63
|
674 (defn green-x-ray []
|
rlm@63
|
675 (doto (Material. (asset-manager)
|
rlm@63
|
676 "Common/MatDefs/Misc/Unshaded.j3md")
|
rlm@63
|
677 (.setColor "Color" ColorRGBA/Green)
|
rlm@63
|
678 (-> (.getAdditionalRenderState)
|
rlm@63
|
679 (.setDepthTest false))))
|
rlm@63
|
680
|
rlm@63
|
681 (defn test-worm []
|
rlm@63
|
682 (.start
|
rlm@63
|
683 (world
|
rlm@63
|
684 (doto (Node.)
|
rlm@63
|
685 ;;(.attachChild (point-worm))
|
rlm@63
|
686 (.attachChild (load-blender-model
|
rlm@63
|
687 "Models/anim2/joint-worm.blend"))
|
rlm@63
|
688
|
rlm@63
|
689 (.attachChild (box 10 1 10
|
rlm@63
|
690 :position (Vector3f. 0 -2 0) :mass 0
|
rlm@63
|
691 :color (ColorRGBA/Gray))))
|
rlm@63
|
692 {
|
rlm@63
|
693 "key-space" (fire-cannon-ball)
|
rlm@63
|
694 }
|
rlm@63
|
695 (fn [world]
|
rlm@63
|
696 (enable-debug world)
|
rlm@63
|
697 (light-up-everything world)
|
rlm@63
|
698 ;;(.setTimer world (NanoTimer.))
|
rlm@63
|
699 )
|
rlm@63
|
700 no-op)))
|
rlm@63
|
701
|
rlm@63
|
702
|
rlm@63
|
703
|
rlm@63
|
704 ;; defunct movement stuff
|
rlm@63
|
705 (defn torque-controls [control]
|
rlm@63
|
706 (let [torques
|
rlm@63
|
707 (concat
|
rlm@63
|
708 (map #(Vector3f. 0 (Math/sin %) (Math/cos %))
|
rlm@63
|
709 (range 0 (* Math/PI 2) (/ (* Math/PI 2) 20)))
|
rlm@63
|
710 [Vector3f/UNIT_X])]
|
rlm@63
|
711 (map (fn [torque-axis]
|
rlm@63
|
712 (fn [torque]
|
rlm@63
|
713 (.applyTorque
|
rlm@63
|
714 control
|
rlm@63
|
715 (.mult (.mult (.getPhysicsRotation control)
|
rlm@63
|
716 torque-axis)
|
rlm@63
|
717 (float
|
rlm@63
|
718 (* (.getMass control) torque))))))
|
rlm@63
|
719 torques)))
|
rlm@63
|
720
|
rlm@63
|
721 (defn motor-map
|
rlm@63
|
722 "Take a creature and generate a function that will enable fine
|
rlm@63
|
723 grained control over all the creature's limbs."
|
rlm@63
|
724 [#^Node creature]
|
rlm@63
|
725 (let [controls (keep #(.getControl % RigidBodyControl)
|
rlm@63
|
726 (node-seq creature))
|
rlm@63
|
727 limb-controls (reduce concat (map torque-controls controls))
|
rlm@63
|
728 body-control (partial map #(%1 %2) limb-controls)]
|
rlm@63
|
729 body-control))
|
rlm@63
|
730
|
rlm@63
|
731 (defn test-motor-map
|
rlm@63
|
732 "see how torque works."
|
rlm@63
|
733 []
|
rlm@63
|
734 (let [finger (box 3 0.5 0.5 :position (Vector3f. 0 2 0)
|
rlm@63
|
735 :mass 1 :color ColorRGBA/Green)
|
rlm@63
|
736 motor-map (motor-map finger)]
|
rlm@63
|
737 (world
|
rlm@63
|
738 (nodify [finger
|
rlm@63
|
739 (box 10 0.5 10 :position (Vector3f. 0 -5 0) :mass 0
|
rlm@63
|
740 :color ColorRGBA/Gray)])
|
rlm@63
|
741 standard-debug-controls
|
rlm@63
|
742 (fn [world]
|
rlm@63
|
743 (set-gravity world Vector3f/ZERO)
|
rlm@63
|
744 (light-up-everything world)
|
rlm@63
|
745 (.setTimer world (NanoTimer.)))
|
rlm@63
|
746 (fn [_ _]
|
rlm@63
|
747 (dorun (motor-map [0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0]))))))
|
rlm@63
|
748
|
rlm@63
|
749
|
rlm@61
|
750 #+end_src
|
rlm@0
|
751
|
rlm@0
|
752
|
rlm@0
|
753
|
rlm@0
|
754
|
rlm@0
|
755
|
rlm@0
|
756
|
rlm@0
|
757
|
rlm@0
|
758 * COMMENT generate Source.
|
rlm@44
|
759 #+begin_src clojure :tangle ../src/cortex/body.clj
|
rlm@0
|
760 <<body-main>>
|
rlm@0
|
761 #+end_src
|
rlm@0
|
762
|
rlm@60
|
763
|