annotate assets/Models/anim/worm.material @ 54:7bc3b22c507b

translation behaves as expected, but the debug mesh does seems to be reversed from the actual bone layout
author Robert McIntyre <rlm@mit.edu>
date Tue, 15 Nov 2011 00:53:06 -0700
parents 96a41b384100
children
rev   line source
rlm@49 1
rlm@49 2 // blender material: Material
rlm@49 3 material Material
rlm@49 4 {
rlm@49 5 receive_shadows on
rlm@49 6 technique b2ogre_1321141680.344178
rlm@49 7 {
rlm@49 8 pass b2ogre_1321141680.344201
rlm@49 9 {
rlm@49 10 ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
rlm@49 11 diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
rlm@49 12 specular 0.5 0.5 0.5 1.0 12.5
rlm@49 13 emissive 0.0 0.0 0.0 1.0
rlm@49 14 alpha_to_coverage off
rlm@49 15 colour_write on
rlm@49 16 cull_hardware clockwise
rlm@49 17 depth_check on
rlm@49 18 depth_func less_equal
rlm@49 19 depth_write on
rlm@49 20 illumination_stage
rlm@49 21 light_clip_planes off
rlm@49 22 light_scissor off
rlm@49 23 lighting on
rlm@49 24 normalise_normals off
rlm@49 25 polygon_mode solid
rlm@49 26 scene_blend one zero
rlm@49 27 scene_blend_op add
rlm@49 28 shading gouraud
rlm@49 29 transparent_sorting on
rlm@49 30 }
rlm@49 31 }
rlm@49 32 }