annotate assets/Models/anim/basic.scene @ 54:7bc3b22c507b
translation behaves as expected, but the debug mesh does seems to be reversed from the actual bone layout
author |
Robert McIntyre <rlm@mit.edu> |
date |
Tue, 15 Nov 2011 00:53:06 -0700 |
parents |
96a41b384100 |
children |
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rev |
line source |
rlm@49
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1 <scene exported_by="r" formatVersion="1.0.1" previous_export_time="0" export_time="1321010818.032423" >
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2 <nodes >
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3 <node name="Cube" >
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4 <position y="0.092191" x="0.122819" z="0.658119" />
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5 <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" />
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6 <scale y="1.000000" x="1.000000" z="1.000000" />
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7 <game >
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8 <sensors />
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9 <actuators />
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10 </game>
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11 <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.1589999943971634" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="Cube.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="Cube" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" />
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12 </node>
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13 <node name="Lamp" >
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14 <position y="5.903862" x="4.076245" z="-1.005454" />
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15 <rotation qy="0.755880" qx="0.169076" qz="-0.272171" qw="0.570947" />
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16 <scale y="1.000000" x="1.000000" z="1.000000" />
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17 <game >
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18 <sensors />
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19 <actuators />
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20 </game>
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21 <light shadow="true" type="point" name="Lamp" powerScale="1.0" >
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22 <position y="5.903862" x="4.076245" z="-1.005454" />
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23 <lightAttenuation range="5000" quadratic="0.0" constant="1.0" linear="0.03333335240683057" />
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24 <colourDiffuse r="1.0" b="1.0" g="1.0" />
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25 <colourSpecular r="1.0" b="1.0" g="1.0" />
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26 <colourShadow r="1.0" b="1.0" g="1.0" />
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27 </light>
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28 </node>
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29 <node name="Camera" >
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30 <position y="5.343665" x="7.481132" z="6.507640" />
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31 <rotation qy="0.334251" qx="0.481707" qz="-0.212922" qw="0.781600" />
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32 <scale y="1.000000" x="1.000000" z="1.000000" />
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33 <game >
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34 <sensors />
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35 <actuators />
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36 </game>
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37 <camera projectionType="perspective" fov="28.841546255021967" name="Camera" >
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38 <clipping nearPlaneDist="0.10000000149011612" farPlaneDist="100.0" />
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39 </camera>
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40 </node>
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41 </nodes>
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42 <externals >
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43 <item type="material" >
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44 <file name="/home/r/proj/cortex/assets/Models/anim/Material.material" />
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45 </item>
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46 </externals>
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47 <environment >
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48 <colourBackground r="0.05087608844041824" b="0.05087608844041824" g="0.05087608844041824" />
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49 <colourAmbient r="0.0" b="0.0" g="0.0" />
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50 <colourDiffuse r="0.05087608844041824" b="0.05087608844041824" g="0.05087608844041824" />
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51 </environment>
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52 </scene> |