annotate assets/Models/anim/basic.scene @ 54:7bc3b22c507b

translation behaves as expected, but the debug mesh does seems to be reversed from the actual bone layout
author Robert McIntyre <rlm@mit.edu>
date Tue, 15 Nov 2011 00:53:06 -0700
parents 96a41b384100
children
rev   line source
rlm@49 1 <scene exported_by="r" formatVersion="1.0.1" previous_export_time="0" export_time="1321010818.032423" >
rlm@49 2 <nodes >
rlm@49 3 <node name="Cube" >
rlm@49 4 <position y="0.092191" x="0.122819" z="0.658119" />
rlm@49 5 <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" />
rlm@49 6 <scale y="1.000000" x="1.000000" z="1.000000" />
rlm@49 7 <game >
rlm@49 8 <sensors />
rlm@49 9 <actuators />
rlm@49 10 </game>
rlm@49 11 <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.1589999943971634" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="Cube.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="Cube" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" />
rlm@49 12 </node>
rlm@49 13 <node name="Lamp" >
rlm@49 14 <position y="5.903862" x="4.076245" z="-1.005454" />
rlm@49 15 <rotation qy="0.755880" qx="0.169076" qz="-0.272171" qw="0.570947" />
rlm@49 16 <scale y="1.000000" x="1.000000" z="1.000000" />
rlm@49 17 <game >
rlm@49 18 <sensors />
rlm@49 19 <actuators />
rlm@49 20 </game>
rlm@49 21 <light shadow="true" type="point" name="Lamp" powerScale="1.0" >
rlm@49 22 <position y="5.903862" x="4.076245" z="-1.005454" />
rlm@49 23 <lightAttenuation range="5000" quadratic="0.0" constant="1.0" linear="0.03333335240683057" />
rlm@49 24 <colourDiffuse r="1.0" b="1.0" g="1.0" />
rlm@49 25 <colourSpecular r="1.0" b="1.0" g="1.0" />
rlm@49 26 <colourShadow r="1.0" b="1.0" g="1.0" />
rlm@49 27 </light>
rlm@49 28 </node>
rlm@49 29 <node name="Camera" >
rlm@49 30 <position y="5.343665" x="7.481132" z="6.507640" />
rlm@49 31 <rotation qy="0.334251" qx="0.481707" qz="-0.212922" qw="0.781600" />
rlm@49 32 <scale y="1.000000" x="1.000000" z="1.000000" />
rlm@49 33 <game >
rlm@49 34 <sensors />
rlm@49 35 <actuators />
rlm@49 36 </game>
rlm@49 37 <camera projectionType="perspective" fov="28.841546255021967" name="Camera" >
rlm@49 38 <clipping nearPlaneDist="0.10000000149011612" farPlaneDist="100.0" />
rlm@49 39 </camera>
rlm@49 40 </node>
rlm@49 41 </nodes>
rlm@49 42 <externals >
rlm@49 43 <item type="material" >
rlm@49 44 <file name="/home/r/proj/cortex/assets/Models/anim/Material.material" />
rlm@49 45 </item>
rlm@49 46 </externals>
rlm@49 47 <environment >
rlm@49 48 <colourBackground r="0.05087608844041824" b="0.05087608844041824" g="0.05087608844041824" />
rlm@49 49 <colourAmbient r="0.0" b="0.0" g="0.0" />
rlm@49 50 <colourDiffuse r="0.05087608844041824" b="0.05087608844041824" g="0.05087608844041824" />
rlm@49 51 </environment>
rlm@49 52 </scene>