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1 #+title: The BODY!!!
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description: Simulating a body (movement, touch, propioception) in jMonkeyEngine3.
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5 #+SETUPFILE: ../../aurellem/org/setup.org
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6 #+INCLUDE: ../../aurellem/org/level-0.org
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7
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8 * Body
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9
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10 #+srcname: body-main
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11 #+begin_src clojure
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12 (ns cortex.body
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13 (use (cortex world util import)))
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14
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15 (use 'clojure.contrib.def)
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16 (cortex.import/mega-import-jme3)
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17 (rlm.rlm-commands/help)
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18
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19 (defn load-blender-model
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20 [^String model]
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21 (.loadModel
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22 (doto (asset-manager)
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23 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
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24 model))
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25
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26 (defn skel [node]
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27 (doto
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28 (.getSkeleton
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29 (.getControl node SkeletonControl))
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30 ;; this is necessary to force the skeleton to have accurate world
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31 ;; transforms before it is rendered to the screen.
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32 (.resetAndUpdate)))
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33
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34 (defprotocol Textual
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35 (text [something]
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36 "Display a detailed textual analysis of the given object."))
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37
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38 (extend-type com.jme3.scene.Node
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39 Textual
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40 (text [node]
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41 (println "Total Vertexes: " (.getVertexCount node))
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42 (println "Total Triangles: " (.getTriangleCount node))
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43 (println "Controls :")
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44 (dorun (map #(text (.getControl node %)) (range (.getNumControls node))))
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45 (println "Has " (.getQuantity node) " Children:")
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46 (doall (map text (.getChildren node)))))
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47
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48 (extend-type com.jme3.animation.AnimControl
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49 Textual
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50 (text [control]
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51 (let [animations (.getAnimationNames control)]
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52 (println "Animation Control with " (count animations) " animation(s):")
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53 (dorun (map println animations)))))
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54
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55 (extend-type com.jme3.animation.SkeletonControl
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56 Textual
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57 (text [control]
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58 (println "Skeleton Control with the following skeleton:")
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59 (println (.getSkeleton control))))
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60
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61 (extend-type com.jme3.bullet.control.KinematicRagdollControl
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62 Textual
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63 (text [control]
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64 (println "Ragdoll Control")))
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65
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66
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67 (extend-type com.jme3.scene.Geometry
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68 Textual
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69 (text [control]
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70 (println "...geo...")))
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71
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72
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73 (defn green-x-ray []
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74 (doto (Material. (asset-manager)
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75 "Common/MatDefs/Misc/Unshaded.j3md")
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76 (.setColor "Color" ColorRGBA/Green)
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77 (-> (.getAdditionalRenderState)
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78 (.setDepthTest false))))
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79
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80
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81 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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82
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83 ;;;;;;;;;;;; eve-style bodies ;;;;;;;;
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84
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85 (defn worm [segment-length num-segments interstitial-space radius]
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86 (letfn [(nth-segment
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87 [n]
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88 (box segment-length radius radius :mass 0.1
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89 :position
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90 (Vector3f.
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91 (* 2 n (+ interstitial-space segment-length)) 0 0)
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92 :name (str "worm-segment" n)
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93 :color (ColorRGBA/randomColor)))]
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94 (map nth-segment (range num-segments))))
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95
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96 (defn nodify
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97 "take a sequence of things that can be attached to a node and return
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98 a node with all of them attached"
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99 ([name children]
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100 (let [node (Node. name)]
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101 (dorun (map #(.attachChild node %) children))
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102 node))
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103 ([children] (nodify "" children)))
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104
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105 (defn connect-at-midpoint
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106 [segmentA segmentB]
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107 (let [centerA (.getWorldTranslation segmentA)
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108 centerB (.getWorldTranslation segmentB)
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109 midpoint (.mult (.add centerA centerB) (float 0.5))
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110 pivotA (.subtract midpoint centerA)
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111 pivotB (.subtract midpoint centerB)
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112 joint (Point2PointJoint.
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113 (.getControl segmentA RigidBodyControl)
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114 (.getControl segmentB RigidBodyControl)
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115 pivotA
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116 pivotB)]
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117 segmentB))
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118
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119 (defn point-worm []
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120 (let [segments (worm 0.2 5 0.1 0.1)]
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121 (dorun (map (partial apply connect-at-midpoint)
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122 (partition 2 1 segments)))
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123 (nodify "worm" segments)))
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124
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125 (defn test-worm []
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126 (.start
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127 (world
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128 (doto (Node.)
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129 ;;(.attachChild (point-worm))
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130 (.attachChild (load-blender-model
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131 "Models/anim2/joint-worm.blend"))
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132
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133 (.attachChild (box 10 1 10
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134 :position (Vector3f. 0 -2 0) :mass 0
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135 :color (ColorRGBA/Gray))))
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136 {
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137 "key-space" (fire-cannon-ball)
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138 }
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139 (fn [world]
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140 (enable-debug world)
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141 (light-up-everything world)
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142 ;;(.setTimer world (NanoTimer.))
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143 )
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144 no-op)))
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145
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146 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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147
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148
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149 ;;;;;;;;; Mortor Control ;;;;;;;;;;;;;
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150
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151
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152 ;; surprisingly ehough, terristerial creatures only move by using
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153 ;; torque applied to their joints. There's not a single straight line
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154 ;; of force in the human body at all! (a straight line of force would
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155 ;; correspond to some sort of jet or rocket propulseion)
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156
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157 (defn node-seq
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158 "Take a node and return a seq of all its children
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159 recursively. There will be no nodes left in the resulting
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160 structure"
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161 [#^Node node]
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162 (tree-seq #(isa? (class %) Node) #(.getChildren %) node))
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163
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164
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165 (defn torque-controls [control]
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166 (let [torques
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167 (concat
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168 (map #(Vector3f. 0 (Math/sin %) (Math/cos %))
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169 (range 0 (* Math/PI 2) (/ (* Math/PI 2) 20)))
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170 [Vector3f/UNIT_X])]
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171 (map (fn [torque-axis]
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172 (fn [torque]
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173 (.applyTorque
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174 control
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175 (.mult (.mult (.getPhysicsRotation control)
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176 torque-axis)
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177 (float
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178 (* (.getMass control) torque))))))
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179 torques)))
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180
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181 (defn motor-map
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182 "Take a creature and generate a function that will enable fine
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183 grained control over all the creature's limbs."
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184 [#^Node creature]
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185 (let [controls (keep #(.getControl % RigidBodyControl)
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186 (node-seq creature))
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187 limb-controls (reduce concat (map torque-controls controls))
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188 body-control (partial map #(%1 %2) limb-controls)]
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189 body-control))
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190
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191 (defn test-motor-map
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192 "see how torque works."
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193 []
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194 (let [finger (box 3 0.5 0.5 :position (Vector3f. 0 2 0)
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195 :mass 1 :color ColorRGBA/Green)
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196 motor-map (motor-map finger)]
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197 (world
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198 (nodify [finger
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199 (box 10 0.5 10 :position (Vector3f. 0 -5 0) :mass 0
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200 :color ColorRGBA/Gray)])
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201 standard-debug-controls
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202 (fn [world]
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203 (set-gravity world Vector3f/ZERO)
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204 (light-up-everything world)
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205 (.setTimer world (NanoTimer.)))
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206 (fn [_ _]
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207 (dorun (motor-map [0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0]))))))
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208
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209 (defn test-torque
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210 "see how torque works."
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211 []
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212 (let [finger (box 3 0.5 0.5 :position (Vector3f. 0 2 0)
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213 :mass 1 :color ColorRGBA/Green)
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214 move-left? (atom false)
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215 move-right? (atom false)
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216 control (.getControl finger RigidBodyControl)]
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217 (world
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218 (nodify [finger
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219 (box 10 0.5 10 :position (Vector3f. 0 -5 0) :mass 0
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220 :color ColorRGBA/Gray)])
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221 (merge standard-debug-controls
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222 {"key-k" (fn [_ pressed?] (reset! move-left? pressed?))
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223 "key-l" (fn [_ pressed?] (reset! move-right? pressed?))})
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224 (fn [world]
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225 (set-gravity world Vector3f/ZERO)
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226 (light-up-everything world)
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227 (.setTimer world (NanoTimer.)))
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228 (fn [_ _]
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229 (if @move-left?
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230 (.applyTorque control
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231 (.mult (.getPhysicsRotation control)
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232 (Vector3f. -3 20 0))))
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233 (if @move-right?
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234 (.applyTorque control (Vector3f. 0 0 1)))))))
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235
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236 (defn worm-pattern [time]
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237 [ 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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238
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239 0 0 0 0 0 0 0 0 0 0 0
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240
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241 (* 20 (Math/sin (* Math/PI 2 (/ (rem time 300 ) 300))))
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242
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243 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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244 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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245 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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246
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247 ])
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248
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249 ;;;;;;;;;;;;;;;;;; Proprioception ;;;;;;;;;;;;;;;;;;;;;;;;
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250
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251 ;; this is not used as just getting the rotation would be simpler.
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252 (defn proprioception-senses
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253 "given a control , create a sequence of thunks that will report the
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254 rotation of the control's object along the same axes as the motor-control map."
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255 [control]
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256 (let [torques
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257 (concat
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258 (map #(Vector3f. 0 (Math/sin %) (Math/cos %))
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259 (range 0 (* Math/PI 2) (/ (* Math/PI 2) 20)))
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260 [Vector3f/UNIT_X])]
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261 (map (fn [torque-axis]
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262 (fn []
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263 (.getPhysicsRotation control)))
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264 torques)))
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265
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266 (defn orthogonal-vect
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267 "Return a vector orthogonal to the current one"
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268 [vector]
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269 (let [x (.getX vector)
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270 y (.getY vector)
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271 z (.getZ vector)]
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272 (cond
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273 (not= x (float 0)) (Vector3f. (- z) 0 x)
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274 (not= y (float 0)) (Vector3f. 0 (- z) y)
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275 (not= z (float 0)) (Vector3f. 0 (- z) y)
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276 true Vector3f/ZERO)))
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277
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278 ;; from
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279 ;; http://stackoverflow.com/questions/3684269/ \\
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280 ;; component-of-a-quaternion-rotation-around-an-axis
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281 (defn rot-about-axis [#^Quaternion q #^Vector3f axis]
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282 (let [basis-1 (orthogonal-vect axis)
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283 basis-2 (.cross axis basis-1)
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284 rotated (.mult q basis-1)
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285 alpha (.dot basis-1 (.project rotated basis-1))
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286 beta (.dot basis-2 (.project rotated basis-2))]
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287 (Math/atan2 beta alpha)))
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288
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289
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290 (defn check-rot [a]
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291 (rot-about-axis
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292 (doto (Quaternion.)
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293 (.fromAngleAxis
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294 (float a)
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295 (Vector3f. 1 0 0))) (Vector3f. 1 0 0)))
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296
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297 (defn relative-positions [joint]
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298 (let [object-a (.getUserObject (.getBodyA joint))
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299 object-b (.getUserObject (.getBodyB joint))
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300 arm-a
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301 (.normalize
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302 (.subtract
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303 (.localToWorld object-a (.getPivotA joint) nil)
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304 (.getWorldTranslation object-a)))
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305 rotate-a
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306 (doto (Matrix3f.)
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307 (.fromStartEndVectors arm-a Vector3f/UNIT_X))
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308 arm-b
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309 (.mult
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310 rotate-a
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311 (.normalize
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312 (.subtract
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313 (.localToWorld object-b (.getPivotB joint) nil)
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314 (.getWorldTranslation object-b))))
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315 pitch
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316 (.angleBetween
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317 (.normalize (Vector2f. (.getX arm-b) (.getY arm-b)))
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318 (Vector2f. 1 0))
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319 yaw
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320 (.angleBetween
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321 (.normalize (Vector2f. (.getX arm-b) (.getZ arm-b)))
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322 (Vector2f. 1 0))
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323
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324 roll
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325 (rot-about-axis
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326 (.mult
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327 (.getLocalRotation object-b)
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328 (doto (Quaternion.)
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329 (.fromRotationMatrix rotate-a)))
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330 arm-b)
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331 ]
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332
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333
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334
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335 ;;(println-repl
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336 ;; "arm-b is " arm-b)
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337 ;;(println-repl
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338 ;; "pivot-b is " (.getPivotB joint))
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339 ;;(println-repl
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340 ;; (format "pitch: %1.2f\nyaw: %1.2f\nroll: %1.2f\n"
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341 ;; pitch yaw roll))
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342 [pitch yaw roll]))
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343
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344
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345
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346
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347
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348
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349
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350 (defn test-worm-control
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351 []
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352 (let [worm (point-worm)
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353 time (atom 0)
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354 worm-motor-map (motor-map worm)
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rlm@61
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355 ;;body-map (proprioception worm)
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356 debug-segments
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rlm@60
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357 (map
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358 #(doto
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359 (make-shape
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rlm@60
|
360 (assoc base-shape
|
rlm@60
|
361 :name "debug-line"
|
rlm@60
|
362 :physical? false
|
rlm@60
|
363 :shape
|
rlm@60
|
364 (com.jme3.scene.shape.Line.
|
rlm@60
|
365 (.add (.getWorldTranslation %)
|
rlm@60
|
366 (Vector3f. -0.2 0 0 ))
|
rlm@60
|
367 (.add (.getWorldTranslation %)
|
rlm@60
|
368 (Vector3f. 0.2 0 0)))))
|
rlm@60
|
369 (.setMaterial (green-x-ray)))
|
rlm@60
|
370 (drop 1 (node-seq worm)))]
|
rlm@60
|
371 (world
|
rlm@60
|
372 (nodify [worm
|
rlm@60
|
373 (box 10 0.5 10 :position (Vector3f. 0 -5 0) :mass 0
|
rlm@60
|
374 :color ColorRGBA/Gray)])
|
rlm@60
|
375 standard-debug-controls
|
rlm@60
|
376 (fn [world]
|
rlm@60
|
377 (.attachChild (.getRootNode world) (nodify debug-segments))
|
rlm@60
|
378 (enable-debug world)
|
rlm@60
|
379 (light-up-everything world)
|
rlm@60
|
380 (com.aurellem.capture.Capture/captureVideo
|
rlm@60
|
381 world
|
rlm@60
|
382 (file-str "/home/r/proj/cortex/tmp/moving-worm")))
|
rlm@60
|
383
|
rlm@60
|
384 (fn [_ _]
|
rlm@60
|
385 (dorun
|
rlm@60
|
386 (map
|
rlm@60
|
387 (fn [worm-segment
|
rlm@60
|
388 debug-segment]
|
rlm@60
|
389 (.rotate
|
rlm@60
|
390 debug-segment
|
rlm@60
|
391 (Quaternion. (float 0) (float 0.05) (float 0) (float 1))))
|
rlm@60
|
392 (drop 1 (node-seq worm))
|
rlm@60
|
393 debug-segments))
|
rlm@60
|
394 (swap! time inc)
|
rlm@61
|
395 ;;(println-repl (with-out-str (clojure.pprint/pprint (doall (body-map)))))
|
rlm@60
|
396 (Thread/sleep 200)
|
rlm@60
|
397 (dorun (worm-motor-map
|
rlm@60
|
398 (worm-pattern @time)))))))
|
rlm@60
|
399
|
rlm@60
|
400
|
rlm@60
|
401
|
rlm@60
|
402
|
rlm@60
|
403
|
rlm@60
|
404 (defn test-prop
|
rlm@60
|
405 "see how torque works."
|
rlm@60
|
406 []
|
rlm@60
|
407 (let [hand (box 1 0.2 0.2 :position (Vector3f. 0 2 0)
|
rlm@60
|
408 :mass 0 :color ColorRGBA/Green)
|
rlm@60
|
409 finger (box 1 0.2 0.2 :position (Vector3f. 2.4 2 0)
|
rlm@61
|
410 :mass 1 :color (ColorRGBA. 0.20 0.40 0.99 1.0))
|
rlm@60
|
411 floor (box 10 0.5 10 :position (Vector3f. 0 -5 0)
|
rlm@60
|
412 :mass 0 :color ColorRGBA/Gray)
|
rlm@60
|
413
|
rlm@60
|
414 move-up? (atom false)
|
rlm@60
|
415 move-down? (atom false)
|
rlm@60
|
416 move-left? (atom false)
|
rlm@60
|
417 move-right? (atom false)
|
rlm@60
|
418 roll-left? (atom false)
|
rlm@60
|
419 roll-right? (atom false)
|
rlm@60
|
420 control (.getControl finger RigidBodyControl)
|
rlm@60
|
421 joint
|
rlm@60
|
422 (doto
|
rlm@60
|
423 (Point2PointJoint.
|
rlm@60
|
424 (.getControl hand RigidBodyControl)
|
rlm@60
|
425 control
|
rlm@60
|
426 (Vector3f. 1.2 0 0)
|
rlm@60
|
427 (Vector3f. -1.2 0 0 ))
|
rlm@60
|
428 (.setCollisionBetweenLinkedBodys false))
|
rlm@60
|
429 time (atom 0)
|
rlm@60
|
430 ]
|
rlm@60
|
431 (world
|
rlm@60
|
432 (nodify [hand finger floor])
|
rlm@60
|
433 (merge standard-debug-controls
|
rlm@60
|
434 {"key-r" (fn [_ pressed?] (reset! move-up? pressed?))
|
rlm@60
|
435 "key-t" (fn [_ pressed?] (reset! move-down? pressed?))
|
rlm@60
|
436 "key-f" (fn [_ pressed?] (reset! move-left? pressed?))
|
rlm@60
|
437 "key-g" (fn [_ pressed?] (reset! move-right? pressed?))
|
rlm@60
|
438 "key-v" (fn [_ pressed?] (reset! roll-left? pressed?))
|
rlm@60
|
439 "key-b" (fn [_ pressed?] (reset! roll-right? pressed?))})
|
rlm@60
|
440 (fn [world]
|
rlm@61
|
441 (set-gravity world (Vector3f. 0 0 0))
|
rlm@60
|
442 (.setMoveSpeed (.getFlyByCamera world) 50)
|
rlm@60
|
443 (.setRotationSpeed (.getFlyByCamera world) 50)
|
rlm@60
|
444 (light-up-everything world)
|
rlm@60
|
445 (.setTimer world (NanoTimer.))
|
rlm@60
|
446 )
|
rlm@60
|
447 (fn [_ _]
|
rlm@60
|
448 (if @move-up?
|
rlm@60
|
449 (.applyTorque control
|
rlm@60
|
450 (.mult (.getPhysicsRotation control)
|
rlm@61
|
451 (Vector3f. 0 0 10))))
|
rlm@60
|
452 (if @move-down?
|
rlm@60
|
453 (.applyTorque control
|
rlm@60
|
454 (.mult (.getPhysicsRotation control)
|
rlm@61
|
455 (Vector3f. 0 0 -10))))
|
rlm@60
|
456 (if @move-left?
|
rlm@60
|
457 (.applyTorque control
|
rlm@60
|
458 (.mult (.getPhysicsRotation control)
|
rlm@61
|
459 (Vector3f. 0 10 0))))
|
rlm@60
|
460 (if @move-right?
|
rlm@60
|
461 (.applyTorque control
|
rlm@60
|
462 (.mult (.getPhysicsRotation control)
|
rlm@61
|
463 (Vector3f. 0 -10 0))))
|
rlm@60
|
464 (if @roll-left?
|
rlm@60
|
465 (.applyTorque control
|
rlm@60
|
466 (.mult (.getPhysicsRotation control)
|
rlm@61
|
467 (Vector3f. -1 0 0))))
|
rlm@60
|
468 (if @roll-right?
|
rlm@60
|
469 (.applyTorque control
|
rlm@60
|
470 (.mult (.getPhysicsRotation control)
|
rlm@61
|
471 (Vector3f. 1 0 0))))
|
rlm@60
|
472
|
rlm@60
|
473 (if (= 0 (rem (swap! time inc) 2000))
|
rlm@61
|
474 (do
|
rlm@61
|
475
|
rlm@61
|
476 (apply
|
rlm@61
|
477 (comp
|
rlm@61
|
478 println-repl
|
rlm@61
|
479 #(format "pitch: %1.2f\nyaw: %1.2f\nroll: %1.2f\n" %1 %2 %3))
|
rlm@61
|
480 (relative-positions joint))))))))
|
rlm@56
|
481
|
rlm@0
|
482 #+end_src
|
rlm@0
|
483
|
rlm@60
|
484
|
rlm@61
|
485 * COMMENT failed-clojure-code
|
rlm@61
|
486 #+begin_src clojure
|
rlm@61
|
487 ;;(.loadModel
|
rlm@61
|
488 ;; (doto (asset-manager)
|
rlm@61
|
489 ;; (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@61
|
490 ;; "Models/person/person.blend")
|
rlm@61
|
491
|
rlm@61
|
492 (defn view-model [^String model]
|
rlm@61
|
493 (view
|
rlm@61
|
494 (.loadModel
|
rlm@61
|
495 (doto (asset-manager)
|
rlm@61
|
496 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@61
|
497 model)))
|
rlm@61
|
498
|
rlm@61
|
499 (defn load-blender-scene [^String model]
|
rlm@61
|
500 (.loadModel
|
rlm@61
|
501 (doto (asset-manager)
|
rlm@61
|
502 (.registerLoader BlenderLoader (into-array String ["blend"])))
|
rlm@61
|
503 model))
|
rlm@61
|
504
|
rlm@61
|
505 (defn worm
|
rlm@61
|
506 []
|
rlm@61
|
507 (.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml"))
|
rlm@61
|
508
|
rlm@61
|
509 (defn oto
|
rlm@61
|
510 []
|
rlm@61
|
511 (.loadModel (asset-manager) "Models/Oto/Oto.mesh.xml"))
|
rlm@61
|
512
|
rlm@61
|
513 (defn sinbad
|
rlm@61
|
514 []
|
rlm@61
|
515 (.loadModel (asset-manager) "Models/Sinbad/Sinbad.mesh.xml"))
|
rlm@61
|
516
|
rlm@61
|
517 (defn worm-blender
|
rlm@61
|
518 []
|
rlm@61
|
519 (first (seq (.getChildren (load-blender-model
|
rlm@61
|
520 "Models/anim2/simple-worm.blend")))))
|
rlm@61
|
521
|
rlm@61
|
522 (defn body
|
rlm@61
|
523 "given a node with a SkeletonControl, will produce a body sutiable
|
rlm@61
|
524 for AI control with movement and proprioception."
|
rlm@61
|
525 [node]
|
rlm@61
|
526 (let [skeleton-control (.getControl node SkeletonControl)
|
rlm@61
|
527 krc (KinematicRagdollControl.)]
|
rlm@61
|
528 (comment
|
rlm@61
|
529 (dorun
|
rlm@61
|
530 (map #(.addBoneName krc %)
|
rlm@61
|
531 ["mid2" "tail" "head" "mid1" "mid3" "mid4" "Dummy-Root" ""]
|
rlm@61
|
532 ;;"mid2" "mid3" "tail" "head"]
|
rlm@61
|
533 )))
|
rlm@61
|
534 (.addControl node krc)
|
rlm@61
|
535 (.setRagdollMode krc)
|
rlm@61
|
536 )
|
rlm@61
|
537 node
|
rlm@61
|
538 )
|
rlm@61
|
539 (defn show-skeleton [node]
|
rlm@61
|
540 (let [sd
|
rlm@61
|
541
|
rlm@61
|
542 (doto
|
rlm@61
|
543 (SkeletonDebugger. "aurellem-skel-debug"
|
rlm@61
|
544 (skel node))
|
rlm@61
|
545 (.setMaterial (green-x-ray)))]
|
rlm@61
|
546 (.attachChild node sd)
|
rlm@61
|
547 node))
|
rlm@61
|
548
|
rlm@61
|
549
|
rlm@61
|
550
|
rlm@61
|
551 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
552
|
rlm@61
|
553 ;; this could be a good way to give objects special properties like
|
rlm@61
|
554 ;; being eyes and the like
|
rlm@61
|
555
|
rlm@61
|
556 (.getUserData
|
rlm@61
|
557 (.getChild
|
rlm@61
|
558 (load-blender-model "Models/property/test.blend") 0)
|
rlm@61
|
559 "properties")
|
rlm@61
|
560
|
rlm@61
|
561 ;; the properties are saved along with the blender file.
|
rlm@61
|
562 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
563
|
rlm@61
|
564
|
rlm@61
|
565
|
rlm@61
|
566
|
rlm@61
|
567 (defn init-debug-skel-node
|
rlm@61
|
568 [f debug-node skeleton]
|
rlm@61
|
569 (let [bones
|
rlm@61
|
570 (map #(.getBone skeleton %)
|
rlm@61
|
571 (range (.getBoneCount skeleton)))]
|
rlm@61
|
572 (dorun (map #(.setUserControl % true) bones))
|
rlm@61
|
573 (dorun (map (fn [b]
|
rlm@61
|
574 (println (.getName b)
|
rlm@61
|
575 " -- " (f b)))
|
rlm@61
|
576 bones))
|
rlm@61
|
577 (dorun
|
rlm@61
|
578 (map #(.attachChild
|
rlm@61
|
579 debug-node
|
rlm@61
|
580 (doto
|
rlm@61
|
581 (sphere 0.1
|
rlm@61
|
582 :position (f %)
|
rlm@61
|
583 :physical? false)
|
rlm@61
|
584 (.setMaterial (green-x-ray))))
|
rlm@61
|
585 bones)))
|
rlm@61
|
586 debug-node)
|
rlm@61
|
587
|
rlm@61
|
588 (import jme3test.bullet.PhysicsTestHelper)
|
rlm@61
|
589
|
rlm@61
|
590
|
rlm@61
|
591 (defn test-zzz [the-worm world value]
|
rlm@61
|
592 (if (not value)
|
rlm@61
|
593 (let [skeleton (skel the-worm)]
|
rlm@61
|
594 (println-repl "enabling bones")
|
rlm@61
|
595 (dorun
|
rlm@61
|
596 (map
|
rlm@61
|
597 #(.setUserControl (.getBone skeleton %) true)
|
rlm@61
|
598 (range (.getBoneCount skeleton))))
|
rlm@61
|
599
|
rlm@61
|
600
|
rlm@61
|
601 (let [b (.getBone skeleton 2)]
|
rlm@61
|
602 (println-repl "moving " (.getName b))
|
rlm@61
|
603 (println-repl (.getLocalPosition b))
|
rlm@61
|
604 (.setUserTransforms b
|
rlm@61
|
605 Vector3f/UNIT_X
|
rlm@61
|
606 Quaternion/IDENTITY
|
rlm@61
|
607 ;;(doto (Quaternion.)
|
rlm@61
|
608 ;; (.fromAngles (/ Math/PI 2)
|
rlm@61
|
609 ;; 0
|
rlm@61
|
610 ;; 0
|
rlm@61
|
611
|
rlm@61
|
612 (Vector3f. 1 1 1))
|
rlm@61
|
613 )
|
rlm@61
|
614
|
rlm@61
|
615 (println-repl "hi! <3"))))
|
rlm@61
|
616
|
rlm@61
|
617
|
rlm@61
|
618 (defn test-ragdoll []
|
rlm@61
|
619
|
rlm@61
|
620 (let [the-worm
|
rlm@61
|
621
|
rlm@61
|
622 ;;(.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml")
|
rlm@61
|
623 (doto (show-skeleton (worm-blender))
|
rlm@61
|
624 (.setLocalTranslation (Vector3f. 0 10 0))
|
rlm@61
|
625 ;;(worm)
|
rlm@61
|
626 ;;(oto)
|
rlm@61
|
627 ;;(sinbad)
|
rlm@61
|
628 )
|
rlm@61
|
629 ]
|
rlm@61
|
630
|
rlm@61
|
631
|
rlm@61
|
632 (.start
|
rlm@61
|
633 (world
|
rlm@61
|
634 (doto (Node.)
|
rlm@61
|
635 (.attachChild the-worm))
|
rlm@61
|
636 {"key-return" (fire-cannon-ball)
|
rlm@61
|
637 "key-space" (partial test-zzz the-worm)
|
rlm@61
|
638 }
|
rlm@61
|
639 (fn [world]
|
rlm@61
|
640 (light-up-everything world)
|
rlm@61
|
641 (PhysicsTestHelper/createPhysicsTestWorld
|
rlm@61
|
642 (.getRootNode world)
|
rlm@61
|
643 (asset-manager)
|
rlm@61
|
644 (.getPhysicsSpace
|
rlm@61
|
645 (.getState (.getStateManager world) BulletAppState)))
|
rlm@61
|
646 (set-gravity world Vector3f/ZERO)
|
rlm@61
|
647 ;;(.setTimer world (NanoTimer.))
|
rlm@61
|
648 ;;(org.lwjgl.input.Mouse/setGrabbed false)
|
rlm@61
|
649 )
|
rlm@61
|
650 no-op
|
rlm@61
|
651 )
|
rlm@61
|
652
|
rlm@61
|
653
|
rlm@61
|
654 )))
|
rlm@61
|
655
|
rlm@61
|
656
|
rlm@61
|
657 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
658 ;;; here is the ragdoll stuff
|
rlm@61
|
659
|
rlm@61
|
660 (def worm-mesh (.getMesh (.getChild (worm-blender) 0)))
|
rlm@61
|
661 (def mesh worm-mesh)
|
rlm@61
|
662
|
rlm@61
|
663 (.getFloatBuffer mesh VertexBuffer$Type/Position)
|
rlm@61
|
664 (.getFloatBuffer mesh VertexBuffer$Type/BoneWeight)
|
rlm@61
|
665 (.getData (.getBuffer mesh VertexBuffer$Type/BoneIndex))
|
rlm@61
|
666
|
rlm@61
|
667
|
rlm@61
|
668 (defn position [index]
|
rlm@61
|
669 (.get
|
rlm@61
|
670 (.getFloatBuffer worm-mesh VertexBuffer$Type/Position)
|
rlm@61
|
671 index))
|
rlm@61
|
672
|
rlm@61
|
673 (defn bones [index]
|
rlm@61
|
674 (.get
|
rlm@61
|
675 (.getData (.getBuffer mesh VertexBuffer$Type/BoneIndex))
|
rlm@61
|
676 index))
|
rlm@61
|
677
|
rlm@61
|
678 (defn bone-weights [index]
|
rlm@61
|
679 (.get
|
rlm@61
|
680 (.getFloatBuffer mesh VertexBuffer$Type/BoneWeight)
|
rlm@61
|
681 index))
|
rlm@61
|
682
|
rlm@61
|
683
|
rlm@61
|
684
|
rlm@61
|
685 (defn vertex-bones [vertex]
|
rlm@61
|
686 (vec (map (comp int bones) (range (* vertex 4) (+ (* vertex 4) 4)))))
|
rlm@61
|
687
|
rlm@61
|
688 (defn vertex-weights [vertex]
|
rlm@61
|
689 (vec (map (comp float bone-weights) (range (* vertex 4) (+ (* vertex 4) 4)))))
|
rlm@61
|
690
|
rlm@61
|
691 (defn vertex-position [index]
|
rlm@61
|
692 (let [offset (* index 3)]
|
rlm@61
|
693 (Vector3f. (position offset)
|
rlm@61
|
694 (position (inc offset))
|
rlm@61
|
695 (position (inc(inc offset))))))
|
rlm@61
|
696
|
rlm@61
|
697 (def vertex-info (juxt vertex-position vertex-bones vertex-weights))
|
rlm@61
|
698
|
rlm@61
|
699 (defn bone-control-color [index]
|
rlm@61
|
700 (get {[1 0 0 0] ColorRGBA/Red
|
rlm@61
|
701 [1 2 0 0] ColorRGBA/Magenta
|
rlm@61
|
702 [2 0 0 0] ColorRGBA/Blue}
|
rlm@61
|
703 (vertex-bones index)
|
rlm@61
|
704 ColorRGBA/White))
|
rlm@61
|
705
|
rlm@61
|
706 (defn influence-color [index bone-num]
|
rlm@61
|
707 (get
|
rlm@61
|
708 {(float 0) ColorRGBA/Blue
|
rlm@61
|
709 (float 0.5) ColorRGBA/Green
|
rlm@61
|
710 (float 1) ColorRGBA/Red}
|
rlm@61
|
711 ;; find the weight of the desired bone
|
rlm@61
|
712 ((zipmap (vertex-bones index)(vertex-weights index))
|
rlm@61
|
713 bone-num)
|
rlm@61
|
714 ColorRGBA/Blue))
|
rlm@61
|
715
|
rlm@61
|
716 (def worm-vertices (set (map vertex-info (range 60))))
|
rlm@61
|
717
|
rlm@61
|
718
|
rlm@61
|
719 (defn test-info []
|
rlm@61
|
720 (let [points (Node.)]
|
rlm@61
|
721 (dorun
|
rlm@61
|
722 (map #(.attachChild points %)
|
rlm@61
|
723 (map #(sphere 0.01
|
rlm@61
|
724 :position (vertex-position %)
|
rlm@61
|
725 :color (influence-color % 1)
|
rlm@61
|
726 :physical? false)
|
rlm@61
|
727 (range 60))))
|
rlm@61
|
728 (view points)))
|
rlm@61
|
729
|
rlm@61
|
730
|
rlm@61
|
731 (defrecord JointControl [joint physics-space]
|
rlm@61
|
732 PhysicsControl
|
rlm@61
|
733 (setPhysicsSpace [this space]
|
rlm@61
|
734 (dosync
|
rlm@61
|
735 (ref-set (:physics-space this) space))
|
rlm@61
|
736 (.addJoint space (:joint this)))
|
rlm@61
|
737 (update [this tpf])
|
rlm@61
|
738 (setSpatial [this spatial])
|
rlm@61
|
739 (render [this rm vp])
|
rlm@61
|
740 (getPhysicsSpace [this] (deref (:physics-space this)))
|
rlm@61
|
741 (isEnabled [this] true)
|
rlm@61
|
742 (setEnabled [this state]))
|
rlm@61
|
743
|
rlm@61
|
744 (defn add-joint
|
rlm@61
|
745 "Add a joint to a particular object. When the object is added to the
|
rlm@61
|
746 PhysicsSpace of a simulation, the joint will also be added"
|
rlm@61
|
747 [object joint]
|
rlm@61
|
748 (let [control (JointControl. joint (ref nil))]
|
rlm@61
|
749 (.addControl object control))
|
rlm@61
|
750 object)
|
rlm@61
|
751
|
rlm@61
|
752
|
rlm@61
|
753 (defn hinge-world
|
rlm@61
|
754 []
|
rlm@61
|
755 (let [sphere1 (sphere)
|
rlm@61
|
756 sphere2 (sphere 1 :position (Vector3f. 3 3 3))
|
rlm@61
|
757 joint (Point2PointJoint.
|
rlm@61
|
758 (.getControl sphere1 RigidBodyControl)
|
rlm@61
|
759 (.getControl sphere2 RigidBodyControl)
|
rlm@61
|
760 Vector3f/ZERO (Vector3f. 3 3 3))]
|
rlm@61
|
761 (add-joint sphere1 joint)
|
rlm@61
|
762 (doto (Node. "hinge-world")
|
rlm@61
|
763 (.attachChild sphere1)
|
rlm@61
|
764 (.attachChild sphere2))))
|
rlm@61
|
765
|
rlm@61
|
766
|
rlm@61
|
767 (defn test-joint []
|
rlm@61
|
768 (view (hinge-world)))
|
rlm@61
|
769
|
rlm@61
|
770 ;; (defn copier-gen []
|
rlm@61
|
771 ;; (let [count (atom 0)]
|
rlm@61
|
772 ;; (fn [in]
|
rlm@61
|
773 ;; (swap! count inc)
|
rlm@61
|
774 ;; (clojure.contrib.duck-streams/copy
|
rlm@61
|
775 ;; in (File. (str "/home/r/tmp/mao-test/clojure-images/"
|
rlm@61
|
776 ;; ;;/home/r/tmp/mao-test/clojure-images
|
rlm@61
|
777 ;; (format "%08d.png" @count)))))))
|
rlm@61
|
778 ;; (defn decrease-framerate []
|
rlm@61
|
779 ;; (map
|
rlm@61
|
780 ;; (copier-gen)
|
rlm@61
|
781 ;; (sort
|
rlm@61
|
782 ;; (map first
|
rlm@61
|
783 ;; (partition
|
rlm@61
|
784 ;; 4
|
rlm@61
|
785 ;; (filter #(re-matches #".*.png$" (.getCanonicalPath %))
|
rlm@61
|
786 ;; (file-seq
|
rlm@61
|
787 ;; (file-str
|
rlm@61
|
788 ;; "/home/r/media/anime/mao-temp/images"))))))))
|
rlm@61
|
789
|
rlm@61
|
790
|
rlm@61
|
791
|
rlm@61
|
792 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
793
|
rlm@61
|
794 (defn proprioception
|
rlm@61
|
795 "Create a proprioception map that reports the rotations of the
|
rlm@61
|
796 various limbs of the creature's body"
|
rlm@61
|
797 [creature]
|
rlm@61
|
798 [#^Node creature]
|
rlm@61
|
799 (let [
|
rlm@61
|
800 nodes (node-seq creature)
|
rlm@61
|
801 joints
|
rlm@61
|
802 (map
|
rlm@61
|
803 :joint
|
rlm@61
|
804 (filter
|
rlm@61
|
805 #(isa? (class %) JointControl)
|
rlm@61
|
806 (reduce
|
rlm@61
|
807 concat
|
rlm@61
|
808 (map (fn [node]
|
rlm@61
|
809 (map (fn [num] (.getControl node num))
|
rlm@61
|
810 (range (.getNumControls node))))
|
rlm@61
|
811 nodes))))]
|
rlm@61
|
812 (fn []
|
rlm@61
|
813 (reduce concat (map relative-positions (list (first joints)))))))
|
rlm@61
|
814
|
rlm@61
|
815
|
rlm@61
|
816 #+end_src
|
rlm@0
|
817
|
rlm@0
|
818
|
rlm@0
|
819
|
rlm@0
|
820
|
rlm@0
|
821
|
rlm@0
|
822
|
rlm@0
|
823
|
rlm@0
|
824 * COMMENT generate Source.
|
rlm@44
|
825 #+begin_src clojure :tangle ../src/cortex/body.clj
|
rlm@0
|
826 <<body-main>>
|
rlm@0
|
827 #+end_src
|
rlm@0
|
828
|
rlm@60
|
829
|