annotate org/test-creature.org @ 78:77b506ac64f3

trying to make offset cone joints
author Robert McIntyre <rlm@mit.edu>
date Wed, 04 Jan 2012 20:34:00 -0700
parents 1f84f425e05d
children 01dbdb0d5500
rev   line source
rlm@73 1 #+title: First attempt at a creature!
rlm@73 2 #+author: Robert McIntyre
rlm@73 3 #+email: rlm@mit.edu
rlm@73 4 #+description:
rlm@73 5 #+keywords: simulation, jMonkeyEngine3, clojure
rlm@73 6 #+SETUPFILE: ../../aurellem/org/setup.org
rlm@73 7 #+INCLUDE: ../../aurellem/org/level-0.org
rlm@73 8
rlm@73 9 * Intro
rlm@73 10 So far, I've made the following senses --
rlm@73 11 - Vision
rlm@73 12 - Hearing
rlm@73 13 - Touch
rlm@73 14 - Proprioception
rlm@73 15
rlm@73 16 And one effector:
rlm@73 17 - Movement
rlm@73 18
rlm@73 19 However, the code so far has only enabled these senses, but has not
rlm@73 20 actually implemented them. For example, there is still a lot of work
rlm@73 21 to be done for vision. I need to be able to create an /eyeball/ in
rlm@73 22 simulation that can be moved around and see the world from different
rlm@73 23 angles. I also need to determine weather to use log-polar or cartesian
rlm@73 24 for the visual input, and I need to determine how/wether to
rlm@73 25 disceritise the visual input.
rlm@73 26
rlm@73 27 I also want to be able to visualize both the sensors and the
rlm@73 28 effectors in pretty pictures. This semi-retarted creature will by my
rlm@73 29 first attempt at bringing everything together.
rlm@73 30
rlm@73 31 * The creature's body
rlm@73 32
rlm@73 33 Still going to do an eve-like body in blender, but due to problems
rlm@73 34 importing the joints, etc into jMonkeyEngine3, I',m going to do all
rlm@73 35 the connecting here in clojure code, using the names of the individual
rlm@73 36 components and trial and error. Later, I'll maybe make some sort of
rlm@73 37 creature-building modifications to blender that support whatever
rlm@73 38 discreitized senses I'm going to make.
rlm@73 39
rlm@73 40 #+name: body-1
rlm@73 41 #+begin_src clojure
rlm@73 42 (ns cortex.silly
rlm@73 43 "let's play!"
rlm@73 44 {:author "Robert McIntyre"})
rlm@73 45
rlm@73 46 ;; TODO remove this!
rlm@73 47 (require 'cortex.import)
rlm@73 48 (cortex.import/mega-import-jme3)
rlm@73 49 (use '(cortex world util body hearing touch vision))
rlm@73 50
rlm@73 51 (rlm.rlm-commands/help)
rlm@73 52
rlm@73 53 (defn load-blender-model
rlm@73 54 "Load a .blend file using an asset folder relative path."
rlm@73 55 [^String model]
rlm@73 56 (.loadModel
rlm@73 57 (doto (asset-manager)
rlm@73 58 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
rlm@73 59 model))
rlm@73 60
rlm@74 61 (defn meta-data [blender-node key]
rlm@74 62 (if-let [data (.getUserData blender-node "properties")]
rlm@74 63 (.findValue data key)
rlm@74 64 nil))
rlm@73 65
rlm@78 66 (defn blender-to-jme
rlm@78 67 "Convert from Blender coordinates to JME coordinates"
rlm@78 68 [#^Vector3f in]
rlm@78 69 (Vector3f. (.getX in)
rlm@78 70 (.getZ in)
rlm@78 71 (- (.getY in))))
rlm@74 72
rlm@78 73 (defn joint-targets
rlm@78 74 "Return the two closest two objects to the joint object, ordered
rlm@78 75 from bottom to top according to the joint's rotation."
rlm@78 76 [#^Node parts #^Node joint]
rlm@78 77 ;;(println (meta-data joint "joint"))
rlm@78 78 (.getWorldRotation joint)
rlm@78 79 (loop [radius (float 0.01)]
rlm@78 80 (let [results (CollisionResults.)]
rlm@78 81 (.collideWith
rlm@78 82 parts
rlm@78 83 (BoundingBox. (.getWorldTranslation joint)
rlm@78 84 radius radius radius)
rlm@78 85 results)
rlm@78 86 (let [targets
rlm@78 87 (distinct
rlm@78 88 (map #(.getGeometry %) results))]
rlm@78 89 (if (>= (count targets) 2)
rlm@78 90 (sort-by
rlm@78 91 #(.getY
rlm@78 92 (.mult
rlm@78 93 (.inverse (.getWorldRotation joint))
rlm@78 94 (.subtract (.getWorldTranslation %)
rlm@78 95 (.getWorldTranslation joint))))
rlm@78 96 (take 2 targets))
rlm@78 97 (recur (float (* radius 2))))))))
rlm@74 98
rlm@78 99 (defn connect
rlm@78 100 "here are some examples:
rlm@78 101 {:type :point}
rlm@78 102 {:type :hinge :limit [0 (/ Math/PI 2)] :axis (Vector3f. 0 1 0)}
rlm@78 103 (:axis defaults to (Vector3f. 1 0 0) if not provided for hinge joints)
rlm@74 104
rlm@78 105 {:type :cone :limit-xz 0]
rlm@78 106 :limit-yz 0]
rlm@78 107 :twist 0]}"
rlm@78 108 ([#^Node obj-a #^Node obj-b #^Node joint]
rlm@78 109 (let [center-a (.getWorldTranslation obj-a)
rlm@78 110 center-b (.getWorldTranslation obj-b)
rlm@78 111 joint-center (.getWorldTranslation joint)
rlm@78 112 pivot-a (.subtract joint-center center-a)
rlm@78 113 pivot-b (.subtract joint-center center-b)
rlm@78 114 control-a (.getControl obj-a RigidBodyControl)
rlm@78 115 control-b (.getControl obj-b RigidBodyControl)]
rlm@78 116 ;; A side-effect of creating a joint registers
rlm@78 117 ;; it with both physics objects which in turn
rlm@78 118 ;; will register the joint with the physics system
rlm@78 119 ;; when the simulation is started.
rlm@78 120 (if-let [constraints
rlm@78 121 (map-vals
rlm@78 122 eval
rlm@78 123 (read-string
rlm@78 124 (meta-data joint "joint")))]
rlm@74 125
rlm@78 126 (let [joint-type (:type constraints)]
rlm@78 127 (println-repl "creating joint between"
rlm@78 128 (.getName obj-a) "and" (.getName obj-b))
rlm@78 129 (cond (= :point joint-type)
rlm@78 130 (do
rlm@78 131 (println-repl "creating POINT joint")
rlm@78 132 (Point2PointJoint.
rlm@78 133 control-a
rlm@78 134 control-b
rlm@78 135 pivot-a
rlm@78 136 pivot-b))
rlm@78 137 (= :hinge joint-type)
rlm@78 138 (do
rlm@78 139 (println-repl "creating HINGE joint")
rlm@78 140 (let [axis (if-let
rlm@78 141 [axis (:axis constraints)]
rlm@78 142 axis
rlm@78 143 Vector3f/UNIT_X)
rlm@78 144 [limit-1 limit-2] (:limit constraints)
rlm@78 145 hinge-axis
rlm@78 146 (.mult
rlm@78 147 (.getWorldRotation joint)
rlm@78 148 (blender-to-jme axis))]
rlm@78 149 (doto
rlm@78 150 (HingeJoint.
rlm@78 151 control-a
rlm@78 152 control-b
rlm@78 153 pivot-a
rlm@78 154 pivot-b
rlm@78 155 hinge-axis
rlm@78 156 hinge-axis)
rlm@78 157 (.setLimit limit-1 limit-2))))
rlm@78 158 (= :cone joint-type)
rlm@78 159 (do
rlm@78 160 (let [limit-xy (:limit-xz constraints)
rlm@78 161 limit-yz (:limit-yz constraints)
rlm@78 162 twist (:twist constraints)]
rlm@78 163
rlm@78 164 (println-repl "creating CONE joint")
rlm@78 165 (doto
rlm@78 166 (ConeJoint.
rlm@78 167 control-a
rlm@78 168 control-b
rlm@78 169 pivot-a
rlm@78 170 pivot-b
rlm@78 171 (doto (Matrix3f.)
rlm@78 172 (.fromStartEndVectors
rlm@78 173 Vector3f/UNIT_X
rlm@78 174 (.normalize
rlm@78 175 (.subtract (.getWorldTranslation joint)
rlm@78 176 (.getWorldTranslation obj-a)))))
rlm@78 177 (doto (Matrix3f.)
rlm@78 178 (.fromStartEndVectors
rlm@78 179 Vector3f/UNIT_X
rlm@78 180 (.normalize
rlm@78 181 (.subtract
rlm@78 182 (.getWorldTranslation obj-b)
rlm@78 183 (.getWorldTranslation joint))))))
rlm@78 184 (.setLimit (float limit-xy)
rlm@78 185 (float limit-yz)
rlm@78 186 (float twist)))))
rlm@78 187 true
rlm@78 188 (println-repl
rlm@78 189 "joint-type" joint-type "not recognized")))
rlm@78 190
rlm@78 191 (println-repl "could not find joint meta-data!")))))
rlm@74 192
rlm@78 193 (defn assemble-creature [#^Node pieces joints]
rlm@78 194 (dorun
rlm@78 195 (map
rlm@78 196 (fn [geom]
rlm@78 197 (let [physics-control
rlm@78 198 (RigidBodyControl.
rlm@78 199 (HullCollisionShape.
rlm@78 200 (.getMesh geom))
rlm@78 201 (if-let [mass (meta-data geom "mass")]
rlm@78 202 (do
rlm@78 203 (println-repl
rlm@78 204 "setting" (.getName geom) "mass to" (float mass))
rlm@78 205 (float mass))
rlm@78 206 (float 1)))]
rlm@78 207
rlm@78 208 (.addControl geom physics-control)))
rlm@78 209 (filter #(isa? (class %) Geometry )
rlm@78 210 (node-seq pieces))))
rlm@77 211
rlm@78 212 (dorun
rlm@78 213 (map
rlm@78 214 (fn [joint]
rlm@78 215 (let [[obj-a obj-b]
rlm@78 216 (joint-targets pieces joint)]
rlm@78 217 (connect obj-a obj-b joint)))
rlm@78 218 joints))
rlm@78 219 pieces)
rlm@74 220
rlm@78 221 (defn blender-creature [blender-path]
rlm@78 222 (let [model (load-blender-model blender-path)
rlm@78 223 joints
rlm@78 224 (if-let [joint-node (.getChild model "joints")]
rlm@78 225 (seq (.getChildren joint-node))
rlm@78 226 (do (println-repl "could not find joints node")
rlm@78 227 []))]
rlm@78 228 (assemble-creature model joints)))
rlm@74 229
rlm@78 230 (def hand "Models/creature1/one.blend")
rlm@74 231
rlm@78 232 (def worm "Models/creature1/try-again.blend")
rlm@78 233
rlm@78 234 (defn test-creature [thing]
rlm@78 235 (world
rlm@78 236 (nodify [(blender-creature thing)
rlm@78 237 (box 10 2 10 :position (Vector3f. 0 -5.5 0)
rlm@78 238 :color ColorRGBA/Gray :mass 0)])
rlm@78 239 standard-debug-controls
rlm@78 240 (comp light-up-everything enable-debug
rlm@78 241 (fn [world]
rlm@78 242 (.setTimer world (NanoTimer.))
rlm@78 243 ;;(set-gravity world (Vector3f. 0 0 0))
rlm@78 244 (speed-up world)
rlm@78 245 world
rlm@78 246 ))
rlm@78 247 no-op))
rlm@78 248
rlm@78 249 (defn world-setup [joint]
rlm@78 250 (let [top (doto
rlm@78 251 (sphere 0.1 :physical? false :color ColorRGBA/Yellow
rlm@78 252 :position (Vector3f. 0 7 0))
rlm@78 253 (.addControl
rlm@78 254 (RigidBodyControl.
rlm@78 255 (CapsuleCollisionShape. 0.5 1.5 1) (float 15))))
rlm@78 256 bottom (doto
rlm@78 257 (sphere 0.1 :physical? false :color ColorRGBA/DarkGray
rlm@78 258 :position (Vector3f. 0 -1 0))
rlm@78 259 (.addControl
rlm@78 260 (RigidBodyControl.
rlm@78 261 (CapsuleCollisionShape. 0.5 1.5 1) (float 0))))
rlm@78 262 table (box 10 2 10 :position (Vector3f. 0 -6 0)
rlm@78 263 :color ColorRGBA/Gray :mass 0)
rlm@78 264 a (.getControl top RigidBodyControl)
rlm@78 265 b (.getControl bottom RigidBodyControl)]
rlm@78 266 (cond
rlm@78 267 (= joint :point)
rlm@78 268 (doto
rlm@78 269 (Point2PointJoint. a b
rlm@78 270 (Vector3f. 0 -2 0)
rlm@78 271 (Vector3f. 0 2 0))
rlm@78 272 (.setCollisionBetweenLinkedBodys false))
rlm@78 273 (= joint :hinge)
rlm@78 274 (doto
rlm@78 275 (HingeJoint.
rlm@78 276 a b
rlm@78 277 (Vector3f. 0 -2 0)
rlm@78 278 (Vector3f. 0 2 0)
rlm@78 279 (Vector3f. 0 0 1)
rlm@78 280 (Vector3f. 0 0 1)
rlm@78 281
rlm@78 282 )
rlm@78 283 (.setCollisionBetweenLinkedBodys false)
rlm@78 284 ;;(.setLimit (- Math/PI) Math/PI)
rlm@78 285 )
rlm@78 286 (= joint :cone)
rlm@78 287 ;; note to self -- jbullet does NOT implement cone joints
rlm@78 288 ;; correctly. You must use plain ol' bullet for this to work.
rlm@78 289 ;; It's faster anyway, so whatever.
rlm@78 290
rlm@78 291 (doto (ConeJoint.
rlm@78 292 a b
rlm@78 293 (Vector3f. 0 -5 0)
rlm@78 294 (Vector3f. 0 2 0)
rlm@78 295
rlm@78 296 (doto (Matrix3f.)
rlm@78 297 (.fromStartEndVectors Vector3f/UNIT_X
rlm@78 298 Vector3f/UNIT_Y))
rlm@78 299 (doto (Matrix3f.)
rlm@78 300 (.fromStartEndVectors Vector3f/UNIT_X
rlm@78 301 (.normalize
rlm@78 302 (Vector3f. 5 5 0))))
rlm@78 303 )
rlm@78 304 ;;(.setAngularOnly true)
rlm@78 305
rlm@78 306 (.setCollisionBetweenLinkedBodys false)
rlm@78 307 (.setLimit (* 1 (/ Math/PI 4))
rlm@78 308 (* 1 (/ Math/PI 2))
rlm@78 309 (* 0 (/ Math/PI 4)))
rlm@78 310
rlm@78 311 )
rlm@78 312 (= joint :six)
rlm@78 313 (doto
rlm@78 314 (SixDofJoint.
rlm@78 315 a b
rlm@78 316 (Vector3f. 0 -2 0)
rlm@78 317 (Vector3f. 0 2 0)
rlm@78 318 ;;(doto (Matrix3f.)
rlm@78 319 ;; (.fromStartEndVectors Vector3f/UNIT_X
rlm@78 320 ;; Vector3f/UNIT_Y))
rlm@78 321 ;;(doto (Matrix3f.)
rlm@78 322 ;; (.fromStartEndVectors Vector3f/UNIT_X
rlm@78 323 ;; Vector3f/UNIT_Y))
rlm@78 324 true)
rlm@78 325 (.setCollisionBetweenLinkedBodys false)
rlm@78 326 (.setAngularLowerLimit (Vector3f. 0
rlm@78 327 (- (/ Math/PI 2))
rlm@78 328 0))
rlm@78 329
rlm@78 330 (.setAngularUpperLimit (Vector3f. 0
rlm@78 331 (/ Math/PI 2)
rlm@78 332 0))
rlm@78 333 (.setLinearLowerLimit (Vector3f. 0 0 0))
rlm@78 334 (.setLinearUpperLimit (Vector3f. 0 0 0))
rlm@78 335
rlm@78 336 )
rlm@78 337
rlm@78 338
rlm@78 339
rlm@78 340
rlm@78 341
rlm@78 342 )
rlm@78 343
rlm@78 344 [top bottom table]))
rlm@78 345
rlm@78 346
rlm@78 347 (defn test-joint [joint]
rlm@78 348 (let [[top bottom floor] (world-setup joint)
rlm@78 349 control (.getControl top RigidBodyControl)
rlm@78 350 move-up? (atom false)
rlm@78 351 move-down? (atom false)
rlm@78 352 move-left? (atom false)
rlm@78 353 move-right? (atom false)
rlm@78 354 roll-left? (atom false)
rlm@78 355 roll-right? (atom false)
rlm@78 356 timer (atom 0)]
rlm@78 357
rlm@78 358 (world
rlm@78 359 (nodify [top bottom floor])
rlm@78 360 (merge standard-debug-controls
rlm@78 361 {"key-r" (fn [_ pressed?] (reset! move-up? pressed?))
rlm@78 362 "key-t" (fn [_ pressed?] (reset! move-down? pressed?))
rlm@78 363 "key-f" (fn [_ pressed?] (reset! move-left? pressed?))
rlm@78 364 "key-g" (fn [_ pressed?] (reset! move-right? pressed?))
rlm@78 365 "key-v" (fn [_ pressed?] (reset! roll-left? pressed?))
rlm@78 366 "key-b" (fn [_ pressed?] (reset! roll-right? pressed?))})
rlm@78 367
rlm@78 368 (fn [world]
rlm@78 369 (light-up-everything world)
rlm@78 370 (enable-debug world)
rlm@78 371 (set-gravity world (Vector3f. 0 0 0))
rlm@78 372 )
rlm@78 373
rlm@78 374 (fn [world _]
rlm@78 375 (if (zero? (rem (swap! timer inc) 100))
rlm@78 376 (do
rlm@78 377 ;; (println-repl @timer)
rlm@78 378 (.attachChild (.getRootNode world)
rlm@78 379 (sphere 0.05 :color ColorRGBA/Yellow
rlm@78 380 :position (.getWorldTranslation top)
rlm@78 381 :physical? false))))
rlm@78 382 (if @move-up?
rlm@78 383 (.applyTorque control
rlm@78 384 (.mult (.getPhysicsRotation control)
rlm@78 385 (Vector3f. 0 0 10))))
rlm@78 386 (if @move-down?
rlm@78 387 (.applyTorque control
rlm@78 388 (.mult (.getPhysicsRotation control)
rlm@78 389 (Vector3f. 0 0 -10))))
rlm@78 390 (if @move-left?
rlm@78 391 (.applyTorque control
rlm@78 392 (.mult (.getPhysicsRotation control)
rlm@78 393 (Vector3f. 0 10 0))))
rlm@78 394 (if @move-right?
rlm@78 395 (.applyTorque control
rlm@78 396 (.mult (.getPhysicsRotation control)
rlm@78 397 (Vector3f. 0 -10 0))))
rlm@78 398 (if @roll-left?
rlm@78 399 (.applyTorque control
rlm@78 400 (.mult (.getPhysicsRotation control)
rlm@78 401 (Vector3f. -1 0 0))))
rlm@78 402 (if @roll-right?
rlm@78 403 (.applyTorque control
rlm@78 404 (.mult (.getPhysicsRotation control)
rlm@78 405 (Vector3f. 1 0 0))))))))
rlm@78 406 #+end_src
rlm@78 407
rlm@78 408
rlm@78 409 * COMMENT purgatory
rlm@78 410 #+begin_src clojure
rlm@77 411 (defn bullet-trans []
rlm@77 412 (let [obj-a (sphere 0.5 :color ColorRGBA/Red
rlm@77 413 :position (Vector3f. -10 5 0))
rlm@77 414 obj-b (sphere 0.5 :color ColorRGBA/Blue
rlm@77 415 :position (Vector3f. -10 -5 0)
rlm@77 416 :mass 0)
rlm@77 417 control-a (.getControl obj-a RigidBodyControl)
rlm@77 418 control-b (.getControl obj-b RigidBodyControl)
rlm@77 419 swivel
rlm@77 420 (.toRotationMatrix
rlm@77 421 (doto (Quaternion.)
rlm@77 422 (.fromAngleAxis (/ Math/PI 2)
rlm@77 423 Vector3f/UNIT_X)))]
rlm@77 424 (doto
rlm@77 425 (ConeJoint.
rlm@77 426 control-a control-b
rlm@77 427 (Vector3f. 0 5 0)
rlm@77 428 (Vector3f. 0 -5 0)
rlm@77 429 swivel swivel)
rlm@77 430 (.setLimit (* 0.6 (/ Math/PI 4))
rlm@77 431 (/ Math/PI 4)
rlm@77 432 (* Math/PI 0.8)))
rlm@77 433 (world (nodify
rlm@77 434 [obj-a obj-b])
rlm@77 435 standard-debug-controls
rlm@77 436 enable-debug
rlm@77 437 no-op)))
rlm@74 438
rlm@74 439
rlm@77 440 (defn bullet-trans* []
rlm@77 441 (let [obj-a (box 1.5 0.5 0.5 :color ColorRGBA/Red
rlm@77 442 :position (Vector3f. 5 0 0)
rlm@77 443 :mass 90)
rlm@77 444 obj-b (sphere 0.5 :color ColorRGBA/Blue
rlm@77 445 :position (Vector3f. -5 0 0)
rlm@77 446 :mass 0)
rlm@77 447 control-a (.getControl obj-a RigidBodyControl)
rlm@77 448 control-b (.getControl obj-b RigidBodyControl)
rlm@77 449 move-up? (atom nil)
rlm@77 450 move-down? (atom nil)
rlm@77 451 move-left? (atom nil)
rlm@77 452 move-right? (atom nil)
rlm@77 453 roll-left? (atom nil)
rlm@77 454 roll-right? (atom nil)
rlm@77 455 force 100
rlm@77 456 swivel
rlm@77 457 (.toRotationMatrix
rlm@77 458 (doto (Quaternion.)
rlm@77 459 (.fromAngleAxis (/ Math/PI 2)
rlm@77 460 Vector3f/UNIT_X)))
rlm@77 461 x-move
rlm@77 462 (doto (Matrix3f.)
rlm@77 463 (.fromStartEndVectors Vector3f/UNIT_X
rlm@77 464 (.normalize (Vector3f. 1 1 0))))
rlm@77 465
rlm@77 466 timer (atom 0)]
rlm@77 467 (doto
rlm@77 468 (ConeJoint.
rlm@77 469 control-a control-b
rlm@77 470 (Vector3f. -8 0 0)
rlm@77 471 (Vector3f. 2 0 0)
rlm@77 472 ;;swivel swivel
rlm@77 473 ;;Matrix3f/IDENTITY Matrix3f/IDENTITY
rlm@77 474 x-move Matrix3f/IDENTITY
rlm@77 475 )
rlm@77 476 (.setCollisionBetweenLinkedBodys false)
rlm@77 477 (.setLimit (* 1 (/ Math/PI 4)) ;; twist
rlm@77 478 (* 1 (/ Math/PI 4)) ;; swing span in X-Y plane
rlm@77 479 (* 0 (/ Math/PI 4)))) ;; swing span in Y-Z plane
rlm@77 480 (world (nodify
rlm@77 481 [obj-a obj-b])
rlm@77 482 (merge standard-debug-controls
rlm@77 483 {"key-r" (fn [_ pressed?] (reset! move-up? pressed?))
rlm@77 484 "key-t" (fn [_ pressed?] (reset! move-down? pressed?))
rlm@77 485 "key-f" (fn [_ pressed?] (reset! move-left? pressed?))
rlm@77 486 "key-g" (fn [_ pressed?] (reset! move-right? pressed?))
rlm@77 487 "key-v" (fn [_ pressed?] (reset! roll-left? pressed?))
rlm@77 488 "key-b" (fn [_ pressed?] (reset! roll-right? pressed?))})
rlm@77 489
rlm@77 490 (fn [world]
rlm@77 491 (enable-debug world)
rlm@77 492 (set-gravity world Vector3f/ZERO)
rlm@77 493 )
rlm@77 494
rlm@77 495 (fn [world _]
rlm@77 496
rlm@77 497 (if @move-up?
rlm@77 498 (.applyForce control-a
rlm@77 499 (Vector3f. force 0 0)
rlm@77 500 (Vector3f. 0 0 0)))
rlm@77 501 (if @move-down?
rlm@77 502 (.applyForce control-a
rlm@77 503 (Vector3f. (- force) 0 0)
rlm@77 504 (Vector3f. 0 0 0)))
rlm@77 505 (if @move-left?
rlm@77 506 (.applyForce control-a
rlm@77 507 (Vector3f. 0 force 0)
rlm@77 508 (Vector3f. 0 0 0)))
rlm@77 509 (if @move-right?
rlm@77 510 (.applyForce control-a
rlm@77 511 (Vector3f. 0 (- force) 0)
rlm@77 512 (Vector3f. 0 0 0)))
rlm@77 513
rlm@77 514 (if @roll-left?
rlm@77 515 (.applyForce control-a
rlm@77 516 (Vector3f. 0 0 force)
rlm@77 517 (Vector3f. 0 0 0)))
rlm@77 518 (if @roll-right?
rlm@77 519 (.applyForce control-a
rlm@77 520 (Vector3f. 0 0 (- force))
rlm@77 521 (Vector3f. 0 0 0)))
rlm@77 522
rlm@77 523 (if (zero? (rem (swap! timer inc) 100))
rlm@77 524 (.attachChild
rlm@77 525 (.getRootNode world)
rlm@77 526 (sphere 0.05 :color ColorRGBA/Yellow
rlm@77 527 :physical? false :position
rlm@77 528 (.getWorldTranslation obj-a)))))
rlm@77 529 )
rlm@77 530 ))
rlm@77 531
rlm@77 532
rlm@77 533
rlm@73 534 #+end_src
rlm@73 535
rlm@73 536
rlm@73 537 * COMMENT generate source
rlm@73 538 #+begin_src clojure :tangle ../src/cortex/silly.clj
rlm@73 539 <<body-1>>
rlm@73 540 #+end_src
rlm@73 541