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1 #+title: First attempt at a creature!
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description:
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5 #+keywords: simulation, jMonkeyEngine3, clojure
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6 #+SETUPFILE: ../../aurellem/org/setup.org
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7 #+INCLUDE: ../../aurellem/org/level-0.org
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8
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9 * Intro
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10 So far, I've made the following senses --
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11 - Vision
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12 - Hearing
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13 - Touch
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14 - Proprioception
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15
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16 And one effector:
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17 - Movement
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18
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19 However, the code so far has only enabled these senses, but has not
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20 actually implemented them. For example, there is still a lot of work
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21 to be done for vision. I need to be able to create an /eyeball/ in
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22 simulation that can be moved around and see the world from different
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23 angles. I also need to determine weather to use log-polar or cartesian
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24 for the visual input, and I need to determine how/wether to
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25 disceritise the visual input.
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26
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27 I also want to be able to visualize both the sensors and the
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28 effectors in pretty pictures. This semi-retarted creature will by my
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29 first attempt at bringing everything together.
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30
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31 * The creature's body
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32
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33 Still going to do an eve-like body in blender, but due to problems
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34 importing the joints, etc into jMonkeyEngine3, I',m going to do all
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35 the connecting here in clojure code, using the names of the individual
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36 components and trial and error. Later, I'll maybe make some sort of
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37 creature-building modifications to blender that support whatever
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38 discreitized senses I'm going to make.
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39
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40 #+name: body-1
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41 #+begin_src clojure
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42 (ns cortex.silly
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43 "let's play!"
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44 {:author "Robert McIntyre"})
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45
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46 ;; TODO remove this!
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47 (require 'cortex.import)
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48 (cortex.import/mega-import-jme3)
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49 (use '(cortex world util body hearing touch vision))
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50
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51 (rlm.rlm-commands/help)
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52
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53 (declare joint-create)
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54
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55 (defn load-bullet []
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56 (let [sim (world (Node.) {} no-op no-op)]
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57 (.enqueue
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58 sim
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59 (fn []
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60 (.stop sim)))
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61 (.start sim)))
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62
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63 (defn load-blender-model
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64 "Load a .blend file using an asset folder relative path."
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65 [^String model]
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66 (.loadModel
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67 (doto (asset-manager)
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68 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
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69 model))
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70
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71 (defn meta-data [blender-node key]
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72 (if-let [data (.getUserData blender-node "properties")]
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73 (.findValue data key)
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74 nil))
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75
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76 (defn blender-to-jme
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77 "Convert from Blender coordinates to JME coordinates"
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78 [#^Vector3f in]
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79 (Vector3f. (.getX in)
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80 (.getZ in)
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81 (- (.getY in))))
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82
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83 (defn jme-to-blender
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84 "Convert from JME coordinates to Blender coordinates"
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85 [#^Vector3f in]
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86 (Vector3f. (.getX in)
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87 (- (.getZ in))
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88 (.getY in)))
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89
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90 (defn joint-targets
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91 "Return the two closest two objects to the joint object, ordered
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92 from bottom to top according to the joint's rotation."
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93 [#^Node parts #^Node joint]
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94 ;;(println (meta-data joint "joint"))
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95 (.getWorldRotation joint)
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96 (loop [radius (float 0.01)]
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97 (let [results (CollisionResults.)]
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98 (.collideWith
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99 parts
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100 (BoundingBox. (.getWorldTranslation joint)
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101 radius radius radius)
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102 results)
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103 (let [targets
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104 (distinct
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105 (map #(.getGeometry %) results))]
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106 (if (>= (count targets) 2)
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107 (sort-by
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108 #(let [v
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109 (jme-to-blender
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110 (.mult
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111 (.inverse (.getWorldRotation joint))
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112 (.subtract (.getWorldTranslation %)
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113 (.getWorldTranslation joint))))]
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114 (println-repl (.getName %) ":" v)
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115 (.dot (Vector3f. 1 1 1)
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116 v))
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117 (take 2 targets))
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118 (recur (float (* radius 2))))))))
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119
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120 (defn world-to-local
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121 "Convert the world coordinates into coordinates relative to the
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122 object (i.e. local coordinates), taking into account the rotation
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123 of object."
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124 [#^Spatial object world-coordinate]
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125 (let [out (Vector3f.)]
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126 (.worldToLocal object world-coordinate out) out))
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127
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128 (defmulti joint-dispatch
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129 "Translate blender pseudo-joints into real JME joints."
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130 (fn [constraints & _]
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131 (:type constraints)))
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132
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133 (defmethod joint-dispatch :point
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134 [constraints control-a control-b pivot-a pivot-b rotation]
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135 (println-repl "creating POINT2POINT joint")
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136 (Point2PointJoint.
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137 control-a
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138 control-b
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139 pivot-a
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140 pivot-b))
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141
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142 (defmethod joint-dispatch :hinge
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143 [constraints control-a control-b pivot-a pivot-b rotation]
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144 (println-repl "creating HINGE joint")
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145 (let [axis
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146 (if-let
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147 [axis (:axis constraints)]
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148 axis
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149 Vector3f/UNIT_X)
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150 [limit-1 limit-2] (:limit constraints)
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151 hinge-axis
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152 (.mult
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153 rotation
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154 (blender-to-jme axis))]
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155 (doto
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156 (HingeJoint.
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157 control-a
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158 control-b
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159 pivot-a
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160 pivot-b
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161 hinge-axis
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162 hinge-axis)
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163 (.setLimit limit-1 limit-2))))
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164
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165 (defmethod joint-dispatch :cone
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166 [constraints control-a control-b pivot-a pivot-b rotation]
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167 (let [limit-xz (:limit-xz constraints)
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168 limit-xy (:limit-xy constraints)
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169 twist (:twist constraints)]
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170
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171 (println-repl "creating CONE joint")
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172 (println-repl rotation)
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173 (println-repl
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174 "UNIT_X --> " (.mult rotation (Vector3f. 1 0 0)))
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175 (println-repl
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176 "UNIT_Y --> " (.mult rotation (Vector3f. 0 1 0)))
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177 (println-repl
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178 "UNIT_Z --> " (.mult rotation (Vector3f. 0 0 1)))
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179 (doto
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180 (ConeJoint.
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181 control-a
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182 control-b
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183 pivot-a
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184 pivot-b
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185 rotation
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186 rotation)
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187 (.setLimit (float limit-xz)
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188 (float limit-xy)
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189 (float twist)))))
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190
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191 (defn connect
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192 "here are some examples:
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193 {:type :point}
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194 {:type :hinge :limit [0 (/ Math/PI 2)] :axis (Vector3f. 0 1 0)}
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195 (:axis defaults to (Vector3f. 1 0 0) if not provided for hinge joints)
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196
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197 {:type :cone :limit-xz 0]
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198 :limit-xy 0]
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199 :twist 0]} (use XZY rotation mode in blender!)"
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200 [#^Node obj-a #^Node obj-b #^Node joint]
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201 (let [control-a (.getControl obj-a RigidBodyControl)
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202 control-b (.getControl obj-b RigidBodyControl)
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203 joint-center (.getWorldTranslation joint)
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204 joint-rotation (.toRotationMatrix (.getWorldRotation joint))
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205 pivot-a (world-to-local obj-a joint-center)
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206 pivot-b (world-to-local obj-b joint-center)]
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207
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208 (if-let [constraints
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209 (map-vals
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210 eval
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211 (read-string
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212 (meta-data joint "joint")))]
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213 ;; A side-effect of creating a joint registers
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214 ;; it with both physics objects which in turn
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215 ;; will register the joint with the physics system
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216 ;; when the simulation is started.
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217 (do
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218 (println-repl "creating joint between"
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219 (.getName obj-a) "and" (.getName obj-b))
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220 (joint-dispatch constraints
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221 control-a control-b
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222 pivot-a pivot-b
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223 joint-rotation))
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224 (println-repl "could not find joint meta-data!"))))
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225
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226 (defn assemble-creature [#^Node pieces joints]
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227 (dorun
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228 (map
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229 (fn [geom]
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230 (let [physics-control
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231 (RigidBodyControl.
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232 (HullCollisionShape.
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233 (.getMesh geom))
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234 (if-let [mass (meta-data geom "mass")]
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235 (do
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236 (println-repl
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237 "setting" (.getName geom) "mass to" (float mass))
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238 (float mass))
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239 (float 1)))]
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240
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241 (.addControl geom physics-control)))
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242 (filter #(isa? (class %) Geometry )
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243 (node-seq pieces))))
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244
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245 (dorun
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246 (map
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247 (fn [joint]
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248 (let [[obj-a obj-b]
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249 (joint-targets pieces joint)]
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250 (connect obj-a obj-b joint)))
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251 joints))
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252 pieces)
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253
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254 (defn blender-creature [blender-path]
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255 (let [model (load-blender-model blender-path)
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256 joints
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257 (if-let [joint-node (.getChild model "joints")]
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258 (seq (.getChildren joint-node))
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259 (do (println-repl "could not find joints node")
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260 []))]
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261 (assemble-creature model joints)))
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262
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263 (def hand "Models/creature1/one.blend")
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264
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265 (def worm "Models/creature1/try-again.blend")
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266
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267 (def touch "Models/creature1/touch.blend")
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268
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269 (defn worm-model [] (load-blender-model worm))
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270
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271 (defn x-ray [#^ColorRGBA color]
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272 (doto (Material. (asset-manager)
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273 "Common/MatDefs/Misc/Unshaded.j3md")
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274 (.setColor "Color" color)
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275 (-> (.getAdditionalRenderState)
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276 (.setDepthTest false))))
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277
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278 (defn test-creature [thing]
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279 (let [x-axis
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280 (box 1 0.01 0.01 :physical? false :color ColorRGBA/Red)
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281 y-axis
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282 (box 0.01 1 0.01 :physical? false :color ColorRGBA/Green)
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283 z-axis
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284 (box 0.01 0.01 1 :physical? false :color ColorRGBA/Blue)]
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285 (world
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286 (nodify [(blender-creature thing)
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287 (box 10 2 10 :position (Vector3f. 0 -9 0)
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288 :color ColorRGBA/Gray :mass 0)
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289 x-axis y-axis z-axis
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290 ])
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291 standard-debug-controls
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292 (fn [world]
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293 (light-up-everything world)
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294 (enable-debug world)
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295 ;;(com.aurellem.capture.Capture/captureVideo
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296 ;; world (file-str "/home/r/proj/ai-videos/hand"))
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297 (.setTimer world (NanoTimer.))
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298 ;;(set-gravity world (Vector3f. 0 0 0))
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299 (speed-up world)
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300 )
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301 no-op
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302 ;;(let [timer (atom 0)]
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303 ;; (fn [_ _]
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304 ;; (swap! timer inc)
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305 ;; (if (= (rem @timer 60) 0)
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306 ;; (println-repl (float (/ @timer 60))))))
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307 )))
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308
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309
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310 (def colorful (.getChild (worm-model) "worm-21"))
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311
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312 (def im-data
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313 (let [sink (byte-array 3145727)
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314 data (.getData (.getImage texture) 0)]
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315 (.rewind data)
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316 (.get data sink)
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317 (vec (seq sink))))
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318
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319
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320 (import jme3tools.converters.ImageToAwt)
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321
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322 (import ij.ImagePlus)
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323
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324
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325
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326 (defn triangle-indices
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327 "Get the triangle vertex indices of a given triangle from a given
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328 mesh."
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329 [#^Mesh mesh triangle-index]
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330 (let [indices (int-array 3)]
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331 (.getTriangle mesh triangle-index indices)
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332 (vec indices)))
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333
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334 (defn uv-coord
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335 "Get the uv-coordinates of the vertex named by vertex-index"
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336 [#^Mesh mesh vertex-index]
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337 (let [UV-buffer
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338 (.getData
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339 (.getBuffer
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340 mesh
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341 VertexBuffer$Type/TexCoord))]
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342 [(.get UV-buffer (* vertex-index 2))
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343 (.get UV-buffer (+ 1 (* vertex-index 2)))]))
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344
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345 (defn touch-receptor-image [#^Geometry obj]
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346
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347
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348
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349 ;; yay there's a converter!
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350
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351 (defn uv-image []
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352 (let
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353 [colorful (.getChild (worm-model) "worm-21")
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354 mat (.getMaterial colorful)
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355 texture
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356 (.getTextureValue
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357 (.getTextureParam
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358 mat
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359 MaterialHelper/TEXTURE_TYPE_DIFFUSE))
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360 im (.getImage texture)]
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361 (ImagePlus.
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362 "UV-map"
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363 (ImageToAwt/convert im false false 0))))
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364
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rlm@90
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365 ;; for each triangle in the mesh,
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366 ;; get the normal to the triangle,
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367 ;; look at the UV touch map, restricted to that triangle,
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368 ;; get the positions of those touch sensors in geometry-relative
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369 ;; coordinates.
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370
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371
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rlm@90
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372
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373
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374
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375
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376
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377
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378
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rlm@90
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379 (defrecord LulzLoader [])
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380 (defprotocol Lulzable (load-lulz [this]))
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rlm@90
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381 (extend-type LulzLoader
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rlm@90
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382 Lulzable
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383 (load-lulz [this] (println "the lulz have arrived!")))
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384
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rlm@90
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385 (defn
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386
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rlm@90
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387
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rlm@78
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388
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rlm@78
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389 (defn world-setup [joint]
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rlm@90
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390 (let [joint-position (Vector3f. 0 0 0)
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rlm@83
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391 joint-rotation
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rlm@83
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392 (.toRotationMatrix
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rlm@83
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393 (.mult
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rlm@83
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394 (doto (Quaternion.)
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rlm@83
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395 (.fromAngleAxis
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rlm@83
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396 (* 1 (/ Math/PI 4))
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rlm@85
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397 (Vector3f. -1 0 0)))
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rlm@85
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398 (doto (Quaternion.)
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rlm@85
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399 (.fromAngleAxis
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rlm@85
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400 (* 1 (/ Math/PI 2))
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rlm@85
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401 (Vector3f. 0 0 1)))))
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rlm@84
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402 top-position (.mult joint-rotation (Vector3f. 8 0 0))
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rlm@83
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403
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404 origin (doto
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405 (sphere 0.1 :physical? false :color ColorRGBA/Cyan
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406 :position top-position))
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407 top (doto
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rlm@78
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408 (sphere 0.1 :physical? false :color ColorRGBA/Yellow
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rlm@84
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409 :position top-position)
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rlm@83
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410
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rlm@78
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411 (.addControl
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rlm@78
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412 (RigidBodyControl.
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413 (CapsuleCollisionShape. 0.5 1.5 1) (float 20))))
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414 bottom (doto
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415 (sphere 0.1 :physical? false :color ColorRGBA/DarkGray
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416 :position (Vector3f. 0 0 0))
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rlm@83
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417 (.addControl
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rlm@78
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418 (RigidBodyControl.
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419 (CapsuleCollisionShape. 0.5 1.5 1) (float 0))))
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rlm@83
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420 table (box 10 2 10 :position (Vector3f. 0 -20 0)
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421 :color ColorRGBA/Gray :mass 0)
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rlm@78
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422 a (.getControl top RigidBodyControl)
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rlm@78
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423 b (.getControl bottom RigidBodyControl)]
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rlm@83
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424
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rlm@78
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425 (cond
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rlm@83
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426 (= joint :cone)
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rlm@83
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427
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rlm@83
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428 (doto (ConeJoint.
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429 a b
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430 (world-to-local top joint-position)
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431 (world-to-local bottom joint-position)
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432 joint-rotation
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433 joint-rotation
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rlm@83
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434 )
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rlm@78
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435
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rlm@83
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436
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437 (.setLimit (* (/ 10) Math/PI)
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rlm@83
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438 (* (/ 4) Math/PI)
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rlm@83
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439 0)))
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440 [origin top bottom table]))
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441
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rlm@78
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442 (defn test-joint [joint]
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443 (let [[origin top bottom floor] (world-setup joint)
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444 control (.getControl top RigidBodyControl)
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445 move-up? (atom false)
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446 move-down? (atom false)
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447 move-left? (atom false)
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448 move-right? (atom false)
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449 roll-left? (atom false)
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450 roll-right? (atom false)
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451 timer (atom 0)]
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452
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rlm@78
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453 (world
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454 (nodify [top bottom floor origin])
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rlm@78
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455 (merge standard-debug-controls
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rlm@78
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456 {"key-r" (fn [_ pressed?] (reset! move-up? pressed?))
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457 "key-t" (fn [_ pressed?] (reset! move-down? pressed?))
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rlm@78
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458 "key-f" (fn [_ pressed?] (reset! move-left? pressed?))
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rlm@78
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459 "key-g" (fn [_ pressed?] (reset! move-right? pressed?))
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rlm@78
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460 "key-v" (fn [_ pressed?] (reset! roll-left? pressed?))
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rlm@78
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461 "key-b" (fn [_ pressed?] (reset! roll-right? pressed?))})
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462
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rlm@78
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463 (fn [world]
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rlm@78
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464 (light-up-everything world)
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rlm@78
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465 (enable-debug world)
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rlm@78
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466 (set-gravity world (Vector3f. 0 0 0))
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rlm@78
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467 )
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rlm@78
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468
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rlm@78
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469 (fn [world _]
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rlm@78
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470 (if (zero? (rem (swap! timer inc) 100))
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rlm@78
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471 (do
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rlm@78
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472 ;; (println-repl @timer)
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rlm@78
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473 (.attachChild (.getRootNode world)
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474 (sphere 0.05 :color ColorRGBA/Yellow
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475 :position (.getWorldTranslation top)
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476 :physical? false))
|
rlm@83
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477 (.attachChild (.getRootNode world)
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rlm@83
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478 (sphere 0.05 :color ColorRGBA/LightGray
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479 :position (.getWorldTranslation bottom)
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rlm@83
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480 :physical? false))))
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rlm@83
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481
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rlm@78
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482 (if @move-up?
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rlm@78
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483 (.applyTorque control
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rlm@78
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484 (.mult (.getPhysicsRotation control)
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rlm@78
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485 (Vector3f. 0 0 10))))
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rlm@78
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486 (if @move-down?
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rlm@78
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487 (.applyTorque control
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rlm@78
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488 (.mult (.getPhysicsRotation control)
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rlm@78
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489 (Vector3f. 0 0 -10))))
|
rlm@78
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490 (if @move-left?
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rlm@78
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491 (.applyTorque control
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rlm@78
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492 (.mult (.getPhysicsRotation control)
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rlm@78
|
493 (Vector3f. 0 10 0))))
|
rlm@78
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494 (if @move-right?
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rlm@78
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495 (.applyTorque control
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rlm@78
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496 (.mult (.getPhysicsRotation control)
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rlm@78
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497 (Vector3f. 0 -10 0))))
|
rlm@78
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498 (if @roll-left?
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rlm@78
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499 (.applyTorque control
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rlm@78
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500 (.mult (.getPhysicsRotation control)
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rlm@78
|
501 (Vector3f. -1 0 0))))
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rlm@78
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502 (if @roll-right?
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rlm@78
|
503 (.applyTorque control
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rlm@78
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504 (.mult (.getPhysicsRotation control)
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rlm@78
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505 (Vector3f. 1 0 0))))))))
|
rlm@83
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506
|
rlm@83
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507
|
rlm@83
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508
|
rlm@87
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509 #+end_src
|
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510
|
rlm@87
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511 #+results: body-1
|
rlm@87
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512 : #'cortex.silly/test-joint
|
rlm@78
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513
|
rlm@78
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514
|
rlm@78
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515 * COMMENT purgatory
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rlm@78
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516 #+begin_src clojure
|
rlm@77
|
517 (defn bullet-trans []
|
rlm@77
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518 (let [obj-a (sphere 0.5 :color ColorRGBA/Red
|
rlm@77
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519 :position (Vector3f. -10 5 0))
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rlm@77
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520 obj-b (sphere 0.5 :color ColorRGBA/Blue
|
rlm@77
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521 :position (Vector3f. -10 -5 0)
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rlm@77
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522 :mass 0)
|
rlm@77
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523 control-a (.getControl obj-a RigidBodyControl)
|
rlm@77
|
524 control-b (.getControl obj-b RigidBodyControl)
|
rlm@77
|
525 swivel
|
rlm@77
|
526 (.toRotationMatrix
|
rlm@77
|
527 (doto (Quaternion.)
|
rlm@77
|
528 (.fromAngleAxis (/ Math/PI 2)
|
rlm@77
|
529 Vector3f/UNIT_X)))]
|
rlm@77
|
530 (doto
|
rlm@77
|
531 (ConeJoint.
|
rlm@77
|
532 control-a control-b
|
rlm@77
|
533 (Vector3f. 0 5 0)
|
rlm@77
|
534 (Vector3f. 0 -5 0)
|
rlm@77
|
535 swivel swivel)
|
rlm@77
|
536 (.setLimit (* 0.6 (/ Math/PI 4))
|
rlm@77
|
537 (/ Math/PI 4)
|
rlm@77
|
538 (* Math/PI 0.8)))
|
rlm@77
|
539 (world (nodify
|
rlm@77
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540 [obj-a obj-b])
|
rlm@77
|
541 standard-debug-controls
|
rlm@77
|
542 enable-debug
|
rlm@77
|
543 no-op)))
|
rlm@74
|
544
|
rlm@74
|
545
|
rlm@77
|
546 (defn bullet-trans* []
|
rlm@77
|
547 (let [obj-a (box 1.5 0.5 0.5 :color ColorRGBA/Red
|
rlm@77
|
548 :position (Vector3f. 5 0 0)
|
rlm@77
|
549 :mass 90)
|
rlm@77
|
550 obj-b (sphere 0.5 :color ColorRGBA/Blue
|
rlm@77
|
551 :position (Vector3f. -5 0 0)
|
rlm@77
|
552 :mass 0)
|
rlm@77
|
553 control-a (.getControl obj-a RigidBodyControl)
|
rlm@77
|
554 control-b (.getControl obj-b RigidBodyControl)
|
rlm@77
|
555 move-up? (atom nil)
|
rlm@77
|
556 move-down? (atom nil)
|
rlm@77
|
557 move-left? (atom nil)
|
rlm@77
|
558 move-right? (atom nil)
|
rlm@77
|
559 roll-left? (atom nil)
|
rlm@77
|
560 roll-right? (atom nil)
|
rlm@77
|
561 force 100
|
rlm@77
|
562 swivel
|
rlm@77
|
563 (.toRotationMatrix
|
rlm@77
|
564 (doto (Quaternion.)
|
rlm@77
|
565 (.fromAngleAxis (/ Math/PI 2)
|
rlm@77
|
566 Vector3f/UNIT_X)))
|
rlm@77
|
567 x-move
|
rlm@77
|
568 (doto (Matrix3f.)
|
rlm@77
|
569 (.fromStartEndVectors Vector3f/UNIT_X
|
rlm@77
|
570 (.normalize (Vector3f. 1 1 0))))
|
rlm@77
|
571
|
rlm@77
|
572 timer (atom 0)]
|
rlm@77
|
573 (doto
|
rlm@77
|
574 (ConeJoint.
|
rlm@77
|
575 control-a control-b
|
rlm@77
|
576 (Vector3f. -8 0 0)
|
rlm@77
|
577 (Vector3f. 2 0 0)
|
rlm@77
|
578 ;;swivel swivel
|
rlm@77
|
579 ;;Matrix3f/IDENTITY Matrix3f/IDENTITY
|
rlm@77
|
580 x-move Matrix3f/IDENTITY
|
rlm@77
|
581 )
|
rlm@77
|
582 (.setCollisionBetweenLinkedBodys false)
|
rlm@77
|
583 (.setLimit (* 1 (/ Math/PI 4)) ;; twist
|
rlm@77
|
584 (* 1 (/ Math/PI 4)) ;; swing span in X-Y plane
|
rlm@77
|
585 (* 0 (/ Math/PI 4)))) ;; swing span in Y-Z plane
|
rlm@77
|
586 (world (nodify
|
rlm@77
|
587 [obj-a obj-b])
|
rlm@77
|
588 (merge standard-debug-controls
|
rlm@77
|
589 {"key-r" (fn [_ pressed?] (reset! move-up? pressed?))
|
rlm@77
|
590 "key-t" (fn [_ pressed?] (reset! move-down? pressed?))
|
rlm@77
|
591 "key-f" (fn [_ pressed?] (reset! move-left? pressed?))
|
rlm@77
|
592 "key-g" (fn [_ pressed?] (reset! move-right? pressed?))
|
rlm@77
|
593 "key-v" (fn [_ pressed?] (reset! roll-left? pressed?))
|
rlm@77
|
594 "key-b" (fn [_ pressed?] (reset! roll-right? pressed?))})
|
rlm@77
|
595
|
rlm@77
|
596 (fn [world]
|
rlm@77
|
597 (enable-debug world)
|
rlm@77
|
598 (set-gravity world Vector3f/ZERO)
|
rlm@77
|
599 )
|
rlm@77
|
600
|
rlm@77
|
601 (fn [world _]
|
rlm@77
|
602
|
rlm@77
|
603 (if @move-up?
|
rlm@77
|
604 (.applyForce control-a
|
rlm@77
|
605 (Vector3f. force 0 0)
|
rlm@77
|
606 (Vector3f. 0 0 0)))
|
rlm@77
|
607 (if @move-down?
|
rlm@77
|
608 (.applyForce control-a
|
rlm@77
|
609 (Vector3f. (- force) 0 0)
|
rlm@77
|
610 (Vector3f. 0 0 0)))
|
rlm@77
|
611 (if @move-left?
|
rlm@77
|
612 (.applyForce control-a
|
rlm@77
|
613 (Vector3f. 0 force 0)
|
rlm@77
|
614 (Vector3f. 0 0 0)))
|
rlm@77
|
615 (if @move-right?
|
rlm@77
|
616 (.applyForce control-a
|
rlm@77
|
617 (Vector3f. 0 (- force) 0)
|
rlm@77
|
618 (Vector3f. 0 0 0)))
|
rlm@77
|
619
|
rlm@77
|
620 (if @roll-left?
|
rlm@77
|
621 (.applyForce control-a
|
rlm@77
|
622 (Vector3f. 0 0 force)
|
rlm@77
|
623 (Vector3f. 0 0 0)))
|
rlm@77
|
624 (if @roll-right?
|
rlm@77
|
625 (.applyForce control-a
|
rlm@77
|
626 (Vector3f. 0 0 (- force))
|
rlm@77
|
627 (Vector3f. 0 0 0)))
|
rlm@77
|
628
|
rlm@77
|
629 (if (zero? (rem (swap! timer inc) 100))
|
rlm@77
|
630 (.attachChild
|
rlm@77
|
631 (.getRootNode world)
|
rlm@77
|
632 (sphere 0.05 :color ColorRGBA/Yellow
|
rlm@77
|
633 :physical? false :position
|
rlm@77
|
634 (.getWorldTranslation obj-a)))))
|
rlm@77
|
635 )
|
rlm@77
|
636 ))
|
rlm@77
|
637
|
rlm@77
|
638
|
rlm@77
|
639
|
rlm@73
|
640 #+end_src
|
rlm@73
|
641
|
rlm@73
|
642
|
rlm@73
|
643 * COMMENT generate source
|
rlm@73
|
644 #+begin_src clojure :tangle ../src/cortex/silly.clj
|
rlm@73
|
645 <<body-1>>
|
rlm@73
|
646 #+end_src
|
rlm@73
|
647
|