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1 (ns org.aurellem.worm-learn
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2 "General worm creation framework."
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3 {:author "Robert McIntyre"}
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4 (:use (cortex world util import body sense
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5 hearing touch vision proprioception movement))
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6 (:import (com.jme3.math ColorRGBA Vector3f))
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7 (:import java.io.File)
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8 (:import com.jme3.audio.AudioNode)
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9 (:import com.aurellem.capture.RatchetTimer)
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10 (:import (com.aurellem.capture Capture IsoTimer))
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11 (:import (com.jme3.math Vector3f ColorRGBA)))
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12
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13
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14 (dorun (cortex.import/mega-import-jme3))
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15 (rlm.rlm-commands/help)
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16
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17 (load-bullet)
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18
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19 (def hand "Models/test-creature/hand.blend")
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20
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21 (defn worm-model []
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22 (load-blender-model "Models/worm/worm.blend"))
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23
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24 (def output-base (File. "/home/r/proj/cortex/render/worm-learn/curl"))
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25
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26
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27 (defn motor-control-program
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28 "Create a function which will execute the motor script"
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29 [muscle-positions
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30 script]
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31 (let [current-frame (atom -1)
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32 keyed-script (group-by first script)
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33 current-forces (atom {}) ]
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34 (fn [effectors]
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35 (let [indexed-effectors (vec effectors)]
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36 (dorun
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37 (for [[_ part force] (keyed-script (swap! current-frame inc))]
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38 (swap! current-forces (fn [m] (assoc m part force)))))
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39 (doall (map (fn [effector power]
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40 (effector (int power)))
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41 effectors
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42 (map #(@current-forces % 0) muscle-positions)))))))
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43
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44
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45
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46
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47 ;; These are scripts that direct the worm to move in two radically
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48 ;; different patterns -- a sinusoidal wiggling motion, and a curling
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49 ;; motions that causes the worm to form a circle.
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50
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51 (def curl-script
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52 [[370 :d-up 40]
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53 [600 :d-up 0]])
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54
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55 (def period 18)
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56
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57 (def muscle-labels
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58 [:base-up :base-down
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59 :a-up :a-down
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60 :b-up :b-down
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61 :c-up :c-down
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62 :d-up :d-down])
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63
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64 (defn gen-wiggle [[flexor extensor :as muscle-pair] time-base]
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65 (let [period period
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66 power 45]
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67 [[time-base flexor power]
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68 [(+ time-base period) flexor 0]
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69 [(+ time-base period 1) extensor power]
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70 [(+ time-base (+ (* 2 period) 2)) extensor 0]]))
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71
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72 (def wiggle-script
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73 (mapcat gen-wiggle (repeat 40 [:a-down :a-up])
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74 (range 100 10000 (+ 3 (* period 2)))))
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75
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76
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77 ;; Normally, we'd use unsupervised/supervised machine learning to pick
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78 ;; out the defining features of the different actions available to the
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79 ;; worm. For this project, I am going to explicitely define functions
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80 ;; that recognize curling and wiggling respectively. These functions
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81 ;; are defined using all the information available from an embodied
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82 ;; simulation of the action. Note how much easier they are to define
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83 ;; than if I only had vision to work with. Things like scale/position
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84 ;; invariance are complete non-issues here. This is the advantage of
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85 ;; body-centered action recognition and what I hope to show with this
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86 ;; thesis.
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87
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88 (defn last-nth
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89 "Create function that will, when called each frame with the senses
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90 of a creature, will record those results and return the last n
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91 results."
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92 [n]
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93 (let [last-n '()]
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94 (fn [frame-num {:keys [touch proprioception muscles hearing]}]
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95 (take n (cons [frame-num :stuff] last-n)))))
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96
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97
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98 (defn wiggling?
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99 "Generate a function which, when called each frame with the sensory
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100 inputs of a worm, will determine whether the worm is wiggling."
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101 [{:keys [touch proprioception muscles hearing]}]
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102 (map (fn [f] (f)) proprioception
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103
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104
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105 ))
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106
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107 (defn curling?
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108 "Is the worm curled up?"
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109 []
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110 )
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111
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112 (defn resting?
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113 "Is the worm on the ground in a neutral position?"
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114 [])
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115
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116 (def standard-world-view
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117 [(Vector3f. 4.207176, -3.7366982, 3.0816958)
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118 (Quaternion. 0.11118768, 0.87678415, 0.24434438, -0.3989771)])
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119
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120 (def worm-side-view
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121 [(Vector3f. 4.207176, -3.7366982, 3.0816958)
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122 (Quaternion. -0.11555642, 0.88188726, -0.2854942, -0.3569518)])
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123
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124 (def degenerate-worm-view
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125 [(Vector3f. -0.0708936, -8.570261, 2.6487997)
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126 (Quaternion. -2.318909E-4, 0.9985348, 0.053941682, 0.004291452)])
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127
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128 (defn worm-world
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129 ""
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130 ([] (worm-world curl-script))
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131 ([motion-script]
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132 (let [record? false ;;true
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133 worm (doto (worm-model) (body!))
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134 touch (touch! worm)
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135 prop (proprioception! worm)
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136 muscles (movement! worm)
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137
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138 touch-display (view-touch)
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139 prop-display (view-proprioception)
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140 muscle-display (view-movement)
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141
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142 floor (box 10 1 10 :position (Vector3f. 0 -10 0)
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143 :color ColorRGBA/Gray :mass 0)
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144
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145 control-script (motor-control-program
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146 muscle-labels motion-script)]
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147 (world
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148 (nodify [worm floor])
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149 standard-debug-controls
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150
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151 (fn [world]
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152 ;; (set-gravity world Vector3f/ZERO)
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153 (position-camera world degenerate-worm-view)
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154 (let [timer (IsoTimer. 60)]
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155 (.setTimer world timer)
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156 (display-dilated-time world timer))
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157 (if record?
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158 (Capture/captureVideo
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159 world
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160 (File. output-base "main-view")))
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161 (speed-up world)
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162 (light-up-everything world))
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163 (fn [world tpf]
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164 (muscle-display
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165 (control-script muscles)
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166 (if record? (File. output-base "muscle")))
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167 (prop-display
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168 (prop)
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169 (if record? (File. output-base "proprio")))
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170 (touch-display
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171 (map #(% (.getRootNode world)) touch)
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172 (if record?
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173 (File. output-base "touch"))))))))
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