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1 #+title: First attempt at a creature!
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description:
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5 #+keywords: simulation, jMonkeyEngine3, clojure
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6 #+SETUPFILE: ../../aurellem/org/setup.org
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7 #+INCLUDE: ../../aurellem/org/level-0.org
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8
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9 * Intro
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10 So far, I've made the following senses --
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11 - Vision
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12 - Hearing
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13 - Touch
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14 - Proprioception
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15
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16 And one effector:
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17 - Movement
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18
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19 However, the code so far has only enabled these senses, but has not
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20 actually implemented them. For example, there is still a lot of work
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21 to be done for vision. I need to be able to create an /eyeball/ in
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22 simulation that can be moved around and see the world from different
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23 angles. I also need to determine weather to use log-polar or cartesian
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24 for the visual input, and I need to determine how/wether to
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25 disceritise the visual input.
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26
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27 I also want to be able to visualize both the sensors and the
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28 effectors in pretty pictures. This semi-retarted creature will by my
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29 first attempt at bringing everything together.
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30
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31 * The creature's body
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32
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33 Still going to do an eve-like body in blender, but due to problems
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34 importing the joints, etc into jMonkeyEngine3, I',m going to do all
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35 the connecting here in clojure code, using the names of the individual
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36 components and trial and error. Later, I'll maybe make some sort of
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37 creature-building modifications to blender that support whatever
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38 discreitized senses I'm going to make.
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39
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40 #+name: body-1
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41 #+begin_src clojure
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42 (ns cortex.silly
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43 "let's play!"
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44 {:author "Robert McIntyre"})
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45
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46 ;; TODO remove this!
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47 (require 'cortex.import)
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48 (cortex.import/mega-import-jme3)
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49 (use '(cortex world util body hearing touch vision))
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50
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51 (rlm.rlm-commands/help)
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52
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53 (declare joint-create)
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54
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55 (defn load-bullet []
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56 (let [sim (world (Node.) {} no-op no-op)]
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57 (.enqueue
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58 sim
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59 (fn []
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60 (.stop sim)))
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61 (.start sim)))
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62
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63 (defn load-blender-model
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64 "Load a .blend file using an asset folder relative path."
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65 [^String model]
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66 (.loadModel
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67 (doto (asset-manager)
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68 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
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69 model))
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70
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71 (defn meta-data [blender-node key]
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72 (if-let [data (.getUserData blender-node "properties")]
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73 (.findValue data key)
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74 nil))
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75
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76 (defn blender-to-jme
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77 "Convert from Blender coordinates to JME coordinates"
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78 [#^Vector3f in]
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79 (Vector3f. (.getX in)
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80 (.getZ in)
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81 (- (.getY in))))
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82
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83 (defn jme-to-blender
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84 "Convert from JME coordinates to Blender coordinates"
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85 [#^Vector3f in]
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86 (Vector3f. (.getX in)
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87 (- (.getZ in))
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88 (.getY in)))
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89
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90 (defn joint-targets
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91 "Return the two closest two objects to the joint object, ordered
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92 from bottom to top according to the joint's rotation."
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93 [#^Node parts #^Node joint]
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94 ;;(println (meta-data joint "joint"))
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95 (.getWorldRotation joint)
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96 (loop [radius (float 0.01)]
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97 (let [results (CollisionResults.)]
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98 (.collideWith
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99 parts
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100 (BoundingBox. (.getWorldTranslation joint)
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101 radius radius radius)
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102 results)
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103 (let [targets
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104 (distinct
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105 (map #(.getGeometry %) results))]
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106 (if (>= (count targets) 2)
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107 (sort-by
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108 #(let [v
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109 (jme-to-blender
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110 (.mult
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111 (.inverse (.getWorldRotation joint))
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112 (.subtract (.getWorldTranslation %)
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113 (.getWorldTranslation joint))))]
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114 (println-repl (.getName %) ":" v)
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115 (.dot (Vector3f. 1 1 1)
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116 v))
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117 (take 2 targets))
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118 (recur (float (* radius 2))))))))
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119
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120 (defn world-to-local
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121 "Convert the world coordinates into coordinates relative to the
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122 object (i.e. local coordinates), taking into account the rotation
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123 of object."
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124 [#^Spatial object world-coordinate]
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125 (let [out (Vector3f.)]
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126 (.worldToLocal object world-coordinate out) out))
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127
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128 (defmulti joint-dispatch
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129 "Translate blender pseudo-joints into real JME joints."
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130 (fn [constraints & _]
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131 (:type constraints)))
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132
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133 (defmethod joint-dispatch :point
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134 [constraints control-a control-b pivot-a pivot-b rotation]
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135 (println-repl "creating POINT2POINT joint")
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136 (Point2PointJoint.
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137 control-a
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138 control-b
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139 pivot-a
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140 pivot-b))
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141
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142 (defmethod joint-dispatch :hinge
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143 [constraints control-a control-b pivot-a pivot-b rotation]
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144 (println-repl "creating HINGE joint")
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145 (let [axis
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146 (if-let
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147 [axis (:axis constraints)]
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148 axis
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149 Vector3f/UNIT_X)
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150 [limit-1 limit-2] (:limit constraints)
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151 hinge-axis
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152 (.mult
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153 rotation
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154 (blender-to-jme axis))]
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155 (doto
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156 (HingeJoint.
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157 control-a
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158 control-b
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159 pivot-a
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160 pivot-b
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161 hinge-axis
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162 hinge-axis)
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163 (.setLimit limit-1 limit-2))))
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164
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165 (defmethod joint-dispatch :cone
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166 [constraints control-a control-b pivot-a pivot-b rotation]
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167 (let [limit-xz (:limit-xz constraints)
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168 limit-xy (:limit-xy constraints)
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169 twist (:twist constraints)]
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170
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171 (println-repl "creating CONE joint")
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172 (println-repl rotation)
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173 (println-repl
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174 "UNIT_X --> " (.mult rotation (Vector3f. 1 0 0)))
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175 (println-repl
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176 "UNIT_Y --> " (.mult rotation (Vector3f. 0 1 0)))
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177 (println-repl
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178 "UNIT_Z --> " (.mult rotation (Vector3f. 0 0 1)))
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179 (doto
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180 (ConeJoint.
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181 control-a
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182 control-b
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183 pivot-a
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184 pivot-b
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185 rotation
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186 rotation)
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187 (.setLimit (float limit-xz)
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188 (float limit-xy)
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189 (float twist)))))
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190
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191 (defn connect
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192 "here are some examples:
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193 {:type :point}
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194 {:type :hinge :limit [0 (/ Math/PI 2)] :axis (Vector3f. 0 1 0)}
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195 (:axis defaults to (Vector3f. 1 0 0) if not provided for hinge joints)
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196
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197 {:type :cone :limit-xz 0]
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198 :limit-xy 0]
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199 :twist 0]} (use XZY rotation mode in blender!)"
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200 [#^Node obj-a #^Node obj-b #^Node joint]
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201 (let [control-a (.getControl obj-a RigidBodyControl)
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202 control-b (.getControl obj-b RigidBodyControl)
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203 joint-center (.getWorldTranslation joint)
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204 joint-rotation (.toRotationMatrix (.getWorldRotation joint))
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205 pivot-a (world-to-local obj-a joint-center)
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206 pivot-b (world-to-local obj-b joint-center)]
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207
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208 (if-let [constraints
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209 (map-vals
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210 eval
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211 (read-string
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212 (meta-data joint "joint")))]
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213 ;; A side-effect of creating a joint registers
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214 ;; it with both physics objects which in turn
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215 ;; will register the joint with the physics system
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216 ;; when the simulation is started.
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217 (do
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218 (println-repl "creating joint between"
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219 (.getName obj-a) "and" (.getName obj-b))
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220 (joint-dispatch constraints
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221 control-a control-b
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222 pivot-a pivot-b
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223 joint-rotation))
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224 (println-repl "could not find joint meta-data!"))))
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225
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226 (defn assemble-creature [#^Node pieces joints]
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227 (dorun
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228 (map
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229 (fn [geom]
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230 (let [physics-control
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231 (RigidBodyControl.
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232 (HullCollisionShape.
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233 (.getMesh geom))
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234 (if-let [mass (meta-data geom "mass")]
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235 (do
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236 (println-repl
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237 "setting" (.getName geom) "mass to" (float mass))
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238 (float mass))
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239 (float 1)))]
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240
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241 (.addControl geom physics-control)))
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242 (filter #(isa? (class %) Geometry )
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243 (node-seq pieces))))
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244
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245 (dorun
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246 (map
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247 (fn [joint]
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248 (let [[obj-a obj-b]
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249 (joint-targets pieces joint)]
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250 (connect obj-a obj-b joint)))
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251 joints))
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252 pieces)
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253
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254 (defn blender-creature [blender-path]
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255 (let [model (load-blender-model blender-path)
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256 joints
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257 (if-let [joint-node (.getChild model "joints")]
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258 (seq (.getChildren joint-node))
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259 (do (println-repl "could not find joints node")
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260 []))]
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261 (assemble-creature model joints)))
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262
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263 (def hand "Models/creature1/one.blend")
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264
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265 (def worm "Models/creature1/try-again.blend")
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266
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267 (def touch "Models/creature1/touch.blend")
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268
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269 (defn worm-model [] (load-blender-model worm))
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270
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271 (defn x-ray [#^ColorRGBA color]
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272 (doto (Material. (asset-manager)
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273 "Common/MatDefs/Misc/Unshaded.j3md")
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274 (.setColor "Color" color)
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275 (-> (.getAdditionalRenderState)
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276 (.setDepthTest false))))
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277
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278 (defn test-creature [thing]
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279 (let [x-axis
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280 (box 1 0.01 0.01 :physical? false :color ColorRGBA/Red)
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281 y-axis
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rlm@80
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282 (box 0.01 1 0.01 :physical? false :color ColorRGBA/Green)
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283 z-axis
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284 (box 0.01 0.01 1 :physical? false :color ColorRGBA/Blue)]
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285 (world
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286 (nodify [(blender-creature thing)
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287 (box 10 2 10 :position (Vector3f. 0 -9 0)
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288 :color ColorRGBA/Gray :mass 0)
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289 x-axis y-axis z-axis
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290 ])
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291 standard-debug-controls
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292 (fn [world]
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293 (light-up-everything world)
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294 (enable-debug world)
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295 ;;(com.aurellem.capture.Capture/captureVideo
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296 ;; world (file-str "/home/r/proj/ai-videos/hand"))
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297 (.setTimer world (NanoTimer.))
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298 (set-gravity world (Vector3f. 0 0 0))
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299 (speed-up world)
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300 )
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301 no-op
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302 ;;(let [timer (atom 0)]
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303 ;; (fn [_ _]
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304 ;; (swap! timer inc)
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305 ;; (if (= (rem @timer 60) 0)
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306 ;; (println-repl (float (/ @timer 60))))))
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307 )))
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308
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309
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310 (defn colorful []
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311 (.getChild (worm-model) "worm-21"))
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312
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313 (import jme3tools.converters.ImageToAwt)
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314
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315 (import ij.ImagePlus)
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316
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317 (defn triangle-indices
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318 "Get the triangle vertex indices of a given triangle from a given
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319 mesh."
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320 [#^Mesh mesh triangle-index]
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321 (let [indices (int-array 3)]
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322 (.getTriangle mesh triangle-index indices)
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323 (vec indices)))
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324
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325 (defn uv-coord
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326 "Get the uv-coordinates of the vertex named by vertex-index"
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327 [#^Mesh mesh vertex-index]
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328 (let [UV-buffer
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329 (.getData
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330 (.getBuffer
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331 mesh
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332 VertexBuffer$Type/TexCoord))]
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333 (Vector2f.
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334 (.get UV-buffer (* vertex-index 2))
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335 (.get UV-buffer (+ 1 (* vertex-index 2))))))
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336
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337 (defn tri-uv-coord
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338 "Get the uv-cooridnates of the triangle's verticies."
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339 [#^Mesh mesh #^Triangle triangle]
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340 (map (partial uv-coord mesh)
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341 (triangle-indices mesh (.getIndex triangle))))
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342
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343 (defn touch-receptor-image
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rlm@91
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344 "Return the touch-sensor distribution image in ImagePlus format."
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345 [#^Geometry obj]
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rlm@90
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346 (let
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347 [mat (.getMaterial obj)
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348 texture
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349 (.getTextureValue
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350 (.getTextureParam
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351 mat
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352 MaterialHelper/TEXTURE_TYPE_DIFFUSE))
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353 im (.getImage texture)]
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354 (ImagePlus.
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355 "UV-map"
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356 (ImageToAwt/convert im false false 0))))
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357
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358
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rlm@91
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359 (import ij.process.ImageProcessor)
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rlm@91
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360 (import java.awt.image.BufferedImage)
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361
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362 (defprotocol Frame
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363 (frame [this]))
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364
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rlm@91
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365 (extend-type BufferedImage
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366 Frame
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rlm@91
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367 (frame [image]
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rlm@91
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368 (merge
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rlm@91
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369 (apply
|
rlm@91
|
370 hash-map
|
rlm@91
|
371 (interleave
|
rlm@91
|
372 (doall (for [x (range (.getWidth image)) y (range (.getHeight image))]
|
rlm@91
|
373 (vector x y)))
|
rlm@91
|
374 (doall (for [x (range (.getWidth image)) y (range (.getHeight image))]
|
rlm@91
|
375 (let [data (.getRGB image x y)]
|
rlm@91
|
376 (hash-map :r (bit-shift-right (bit-and 0xff0000 data) 16)
|
rlm@91
|
377 :g (bit-shift-right (bit-and 0x00ff00 data) 8)
|
rlm@91
|
378 :b (bit-and 0x0000ff data)))))))
|
rlm@91
|
379 {:width (.getWidth image) :height (.getHeight image)})))
|
rlm@91
|
380
|
rlm@91
|
381
|
rlm@91
|
382 (extend-type ImagePlus
|
rlm@91
|
383 Frame
|
rlm@91
|
384 (frame [image+]
|
rlm@91
|
385 (frame (.getBufferedImage image+))))
|
rlm@91
|
386
|
rlm@94
|
387
|
rlm@92
|
388 (def white -1)
|
rlm@94
|
389
|
rlm@91
|
390 (defn filter-pixels
|
rlm@91
|
391 "List the coordinates of all pixels matching pred."
|
rlm@92
|
392 {:author "Dylan Holmes"}
|
rlm@91
|
393 [pred #^ImageProcessor ip]
|
rlm@91
|
394 (let
|
rlm@91
|
395 [width (.getWidth ip)
|
rlm@91
|
396 height (.getHeight ip)]
|
rlm@91
|
397 ((fn accumulate [x y matches]
|
rlm@91
|
398 (cond
|
rlm@91
|
399 (>= y height) matches
|
rlm@91
|
400 (>= x width) (recur 0 (inc y) matches)
|
rlm@91
|
401 (pred (.getPixel ip x y))
|
rlm@91
|
402 (recur (inc x) y (conj matches (Vector2f. x y)))
|
rlm@91
|
403 :else (recur (inc x) y matches)))
|
rlm@91
|
404 0 0 [])))
|
rlm@91
|
405
|
rlm@91
|
406 (defn white-coordinates
|
rlm@91
|
407 "List the coordinates of all the white pixels in an image."
|
rlm@91
|
408 [#^ImageProcessor ip]
|
rlm@92
|
409 (filter-pixels #(= % white) ip))
|
rlm@91
|
410
|
rlm@91
|
411 (defn same-side? [p1 p2 ref p]
|
rlm@91
|
412 (<=
|
rlm@91
|
413 0
|
rlm@91
|
414 (.dot
|
rlm@91
|
415 (.cross (.subtract p2 p1) (.subtract p p1))
|
rlm@91
|
416 (.cross (.subtract p2 p1) (.subtract ref p1)))))
|
rlm@91
|
417
|
rlm@94
|
418
|
rlm@94
|
419 (defn triangle->matrix4f
|
rlm@94
|
420 "Converts the triangle into a 4x4 matrix of vertices: The first
|
rlm@94
|
421 three columns contain the vertices of the triangle; the last
|
rlm@94
|
422 contains the unit normal of the triangle. The bottom row is filled
|
rlm@94
|
423 with 1s."
|
rlm@94
|
424 [#^Triangle t]
|
rlm@94
|
425 (let [mat (Matrix4f.)
|
rlm@94
|
426 [vert-1 vert-2 vert-3]
|
rlm@94
|
427 ((comp vec map) #(.get t %) (range 3))
|
rlm@94
|
428 unit-normal (do (.calculateNormal t)(.getNormal t))
|
rlm@94
|
429 vertices [vert-1 vert-2 vert-3 unit-normal]]
|
rlm@94
|
430
|
rlm@94
|
431 (dorun
|
rlm@94
|
432 (for [row (range 4) col (range 3)]
|
rlm@94
|
433 (do
|
rlm@94
|
434 (.set mat col row (.get (vertices row)col))
|
rlm@94
|
435 (.set mat 3 row 1))))
|
rlm@94
|
436 mat))
|
rlm@94
|
437
|
rlm@94
|
438 (defn triangle-transformation
|
rlm@94
|
439 "Returns the affine transformation that converts each vertex in the
|
rlm@94
|
440 first triangle into the corresponding vertex in the second
|
rlm@94
|
441 triangle."
|
rlm@94
|
442 [#^Triangle tri-1 #^Triangle tri-2]
|
rlm@94
|
443 (.mult
|
rlm@94
|
444 (triangle->matrix4f tri-2)
|
rlm@94
|
445 (.invert (triangle->matrix4f tri-1))))
|
rlm@94
|
446
|
rlm@94
|
447 (def death (Triangle.
|
rlm@94
|
448 (Vector3f. 1 1 1)
|
rlm@94
|
449 (Vector3f. 1 2 3)
|
rlm@94
|
450 (Vector3f. 5 6 7)))
|
rlm@94
|
451
|
rlm@94
|
452 (def death-2 (Triangle.
|
rlm@94
|
453 (Vector3f. 2 2 2)
|
rlm@94
|
454 (Vector3f. 1 1 1)
|
rlm@94
|
455 (Vector3f. 0 1 0)))
|
rlm@94
|
456
|
rlm@94
|
457 (defn vector2f->vector3f [v]
|
rlm@94
|
458 (Vector3f. (.getX v) (.getY v) 0))
|
rlm@94
|
459
|
rlm@94
|
460
|
rlm@94
|
461 (extend-type Triangle
|
rlm@94
|
462 Textual
|
rlm@94
|
463 (text [t]
|
rlm@94
|
464 (println "Triangle: " \newline (.get1 t) \newline
|
rlm@94
|
465 (.get2 t) \newline (.get3 t))))
|
rlm@94
|
466
|
rlm@94
|
467
|
rlm@94
|
468 (defn map-triangle [f #^Triangle tri]
|
rlm@94
|
469 (Triangle.
|
rlm@94
|
470 (f 0 (.get1 tri))
|
rlm@94
|
471 (f 1 (.get2 tri))
|
rlm@94
|
472 (f 2 (.get3 tri))))
|
rlm@94
|
473
|
rlm@94
|
474 (defn triangle-seq [#^Triangle tri]
|
rlm@94
|
475 [(.get1 tri) (.get2 tri) (.get3 tri)])
|
rlm@94
|
476
|
rlm@94
|
477 (defn vector3f-seq [#^Vector3f v]
|
rlm@94
|
478 [(.getX v) (.getY v) (.getZ v)])
|
rlm@94
|
479
|
rlm@91
|
480 (defn inside-triangle?
|
rlm@94
|
481 "Is the point inside the triangle? Now what do we do?
|
rlm@94
|
482 You might want to hold on there"
|
rlm@94
|
483 {:author "God"}
|
rlm@94
|
484 [tri p]
|
rlm@94
|
485 (let [[vert-1 vert-2 vert-3] (triangle-seq tri)]
|
rlm@94
|
486 (and
|
rlm@94
|
487 (same-side? vert-1 vert-2 vert-3 p)
|
rlm@94
|
488 (same-side? vert-2 vert-3 vert-1 p)
|
rlm@94
|
489 (same-side? vert-3 vert-1 vert-2 p))))
|
rlm@91
|
490
|
rlm@94
|
491 (defn uv-triangle
|
rlm@94
|
492 "Convert the mesh triangle into the cooresponding triangle in
|
rlm@94
|
493 UV-space. Z-component of these triangles is always zero."
|
rlm@94
|
494 [#^Mesh mesh #^Triangle tri]
|
rlm@94
|
495 (apply #(Triangle. %1 %2 %3)
|
rlm@94
|
496 (map vector2f->vector3f
|
rlm@94
|
497 (tri-uv-coord mesh tri))))
|
rlm@91
|
498
|
rlm@94
|
499 (defn pixel-triangle
|
rlm@94
|
500 "Convert the mesh triange into the corresponding triangle in
|
rlm@94
|
501 UV-pixel-space. Z compenent will be zero."
|
rlm@94
|
502 [#^Mesh mesh #^Triangle tri width height]
|
rlm@94
|
503 (map-triangle (fn [_ v]
|
rlm@94
|
504 (Vector3f. (* width (.getX v))
|
rlm@94
|
505 (* height (.getY v))
|
rlm@94
|
506 0))
|
rlm@94
|
507 (uv-triangle mesh tri)))
|
rlm@93
|
508
|
rlm@94
|
509 (defn triangle-bounds
|
rlm@94
|
510 "Dimensions of the bounding square of the triangle in the form
|
rlm@94
|
511 [x y width height].
|
rlm@94
|
512 Assumes that the triangle lies in the XY plane."
|
rlm@94
|
513 [#^Triangle tri]
|
rlm@94
|
514 (let [verts (map vector3f-seq (triangle-seq tri))
|
rlm@94
|
515 x (apply min (map first verts))
|
rlm@94
|
516 y (apply min (map second verts))]
|
rlm@93
|
517
|
rlm@94
|
518 [x y
|
rlm@94
|
519 (- (apply max (map first verts)) x)
|
rlm@94
|
520 (- (apply max (map second verts)) y)
|
rlm@94
|
521 ]))
|
rlm@93
|
522
|
rlm@93
|
523
|
rlm@94
|
524 (defn locate-tactile-sensors
|
rlm@94
|
525 "Search the geometry's tactile UV image for touch sensors, returning
|
rlm@94
|
526 their positions in geometry-relative coordinates."
|
rlm@94
|
527 [#^Geometry geo]
|
rlm@93
|
528
|
rlm@94
|
529 ;; inside-triangle? white-coordinates triangle-transformation
|
rlm@94
|
530 ;; tri-uv-coord touch-receptor-image
|
rlm@94
|
531 (let [mesh (.getMesh geo)
|
rlm@94
|
532 image (touch-receptor-image geo)
|
rlm@94
|
533 width (.getWidth image)
|
rlm@94
|
534 height (.getHeight image)
|
rlm@94
|
535 tris (triangles geo)
|
rlm@94
|
536
|
rlm@94
|
537 ;; for each triangle
|
rlm@94
|
538 sensor-coords
|
rlm@94
|
539 (fn [tri]
|
rlm@94
|
540 ;; translate triangle to uv-pixel-space
|
rlm@94
|
541 (let [uv-tri
|
rlm@94
|
542 (pixel-triangle mesh tri width height)
|
rlm@94
|
543 bounds (vec (triangle-bounds uv-tri))]
|
rlm@94
|
544
|
rlm@94
|
545 ;; get that part of the picture
|
rlm@94
|
546
|
rlm@94
|
547 (apply #(.setRoi image %1 %2 %3 %4) bounds)
|
rlm@94
|
548 (let [cutout (.crop (.getProcessor image))
|
rlm@94
|
549 ;; extract white pixels inside triangle
|
rlm@94
|
550 cutout-tri
|
rlm@94
|
551 (map-triangle
|
rlm@94
|
552 (fn [_ v]
|
rlm@94
|
553 (.subtract
|
rlm@94
|
554 v
|
rlm@94
|
555 (Vector3f. (bounds 0) (bounds 1) (float 0))))
|
rlm@94
|
556 uv-tri)
|
rlm@94
|
557 whites (filter (partial inside-triangle? cutout-tri)
|
rlm@94
|
558 (map vector2f->vector3f
|
rlm@94
|
559 (white-coordinates cutout)))
|
rlm@94
|
560 ;; translate pixel coordinates to world-space
|
rlm@94
|
561 transform (triangle-transformation cutout-tri tri)]
|
rlm@94
|
562 (map #(.mult transform %) whites))))]
|
rlm@94
|
563 (map sensor-coords tris)))
|
rlm@94
|
564
|
rlm@94
|
565
|
rlm@94
|
566
|
rlm@94
|
567
|
rlm@94
|
568
|
rlm@94
|
569
|
rlm@94
|
570
|
rlm@94
|
571
|
rlm@94
|
572
|
rlm@94
|
573
|
rlm@93
|
574
|
rlm@93
|
575
|
rlm@91
|
576
|
rlm@90
|
577 ;; for each triangle in the mesh,
|
rlm@90
|
578 ;; get the normal to the triangle,
|
rlm@90
|
579 ;; look at the UV touch map, restricted to that triangle,
|
rlm@90
|
580 ;; get the positions of those touch sensors in geometry-relative
|
rlm@90
|
581 ;; coordinates.
|
rlm@91
|
582 (defn tactile-coords [#^Geometry obj]
|
rlm@91
|
583 (let [mesh (.getMesh obj)
|
rlm@91
|
584 num-triangles (.getTriangleCount mesh)
|
rlm@91
|
585 num-verticies (.getVertexCount mesh)
|
rlm@91
|
586 uv-coord (partial uv-coord mesh)
|
rlm@91
|
587 triangle-indices (partial triangle-indices mesh)
|
rlm@91
|
588 receptors (touch-receptor-image obj)
|
rlm@93
|
589 tris (triangles obj)
|
rlm@91
|
590 ]
|
rlm@91
|
591 (map
|
rlm@91
|
592 (fn [[tri-1 tri-2 tri-3]]
|
rlm@91
|
593 (let [width (.getWidth receptors)
|
rlm@91
|
594 height (.getHeight receptors)
|
rlm@91
|
595 uv-1 (uv-coord tri-1)
|
rlm@91
|
596 uv-2 (uv-coord tri-2)
|
rlm@91
|
597 uv-3 (uv-coord tri-3)
|
rlm@91
|
598 x-coords (map #(.getX %) [uv-1 uv-2 uv-3])
|
rlm@91
|
599 y-coords (map #(.getY %) [uv-1 uv-2 uv-3])
|
rlm@91
|
600 max-x (Math/ceil (* width (apply max x-coords)))
|
rlm@91
|
601 min-x (Math/floor (* width (apply min x-coords)))
|
rlm@91
|
602 max-y (Math/ceil (* height (apply max y-coords)))
|
rlm@91
|
603 min-y (Math/floor (* height (apply min y-coords)))
|
rlm@91
|
604
|
rlm@91
|
605 image-1 (Vector2f. (* width (.getX uv-1))
|
rlm@91
|
606 (* height (.getY uv-1)))
|
rlm@91
|
607 image-2 (Vector2f. (* width (.getX uv-2))
|
rlm@91
|
608 (* height (.getY uv-2)))
|
rlm@91
|
609 image-3 (Vector2f. (* width (.getX uv-3))
|
rlm@91
|
610 (* height (.getY uv-3)))
|
rlm@91
|
611 left-corner
|
rlm@91
|
612 (Vector2f. min-x min-y)
|
rlm@91
|
613 ]
|
rlm@91
|
614
|
rlm@91
|
615 (.setRoi receptors min-x min-y (- max-x min-x) (- max-y min-y))
|
rlm@93
|
616 (let [processor (.crop (.getProcessor receptors))]
|
rlm@93
|
617 (map
|
rlm@93
|
618 #(.add left-corner %)
|
rlm@93
|
619
|
rlm@93
|
620 (filter
|
rlm@93
|
621 (partial
|
rlm@93
|
622 inside-triangle?
|
rlm@93
|
623 (.subtract image-1 left-corner)
|
rlm@93
|
624 (.subtract image-2 left-corner)
|
rlm@93
|
625 (.subtract image-3 left-corner))
|
rlm@93
|
626 (white-coordinates processor))))
|
rlm@91
|
627 )) (map triangle-indices (range num-triangles)))))
|
rlm@93
|
628
|
rlm@91
|
629
|
rlm@91
|
630
|
rlm@91
|
631
|
rlm@91
|
632
|
rlm@91
|
633
|
rlm@91
|
634
|
rlm@91
|
635 (defn all-names []
|
rlm@91
|
636 (concat
|
rlm@91
|
637 (re-split #"\n" (slurp (file-str
|
rlm@91
|
638 "/home/r/proj/names/dist.female.first")))
|
rlm@91
|
639 (re-split #"\n" (slurp (file-str
|
rlm@91
|
640 "/home/r/proj/names/dist.male.first")))
|
rlm@91
|
641 (re-split #"\n" (slurp (file-str
|
rlm@91
|
642 "/home/r/proj/names/dist.all.last")))))
|
rlm@90
|
643
|
rlm@90
|
644
|
rlm@90
|
645
|
rlm@90
|
646
|
rlm@90
|
647
|
rlm@90
|
648
|
rlm@90
|
649
|
rlm@90
|
650
|
rlm@90
|
651
|
rlm@90
|
652 (defrecord LulzLoader [])
|
rlm@90
|
653 (defprotocol Lulzable (load-lulz [this]))
|
rlm@90
|
654 (extend-type LulzLoader
|
rlm@90
|
655 Lulzable
|
rlm@90
|
656 (load-lulz [this] (println "the lulz have arrived!")))
|
rlm@90
|
657
|
rlm@78
|
658
|
rlm@78
|
659 (defn world-setup [joint]
|
rlm@90
|
660 (let [joint-position (Vector3f. 0 0 0)
|
rlm@83
|
661 joint-rotation
|
rlm@83
|
662 (.toRotationMatrix
|
rlm@83
|
663 (.mult
|
rlm@83
|
664 (doto (Quaternion.)
|
rlm@83
|
665 (.fromAngleAxis
|
rlm@83
|
666 (* 1 (/ Math/PI 4))
|
rlm@85
|
667 (Vector3f. -1 0 0)))
|
rlm@85
|
668 (doto (Quaternion.)
|
rlm@85
|
669 (.fromAngleAxis
|
rlm@85
|
670 (* 1 (/ Math/PI 2))
|
rlm@85
|
671 (Vector3f. 0 0 1)))))
|
rlm@84
|
672 top-position (.mult joint-rotation (Vector3f. 8 0 0))
|
rlm@83
|
673
|
rlm@83
|
674 origin (doto
|
rlm@83
|
675 (sphere 0.1 :physical? false :color ColorRGBA/Cyan
|
rlm@84
|
676 :position top-position))
|
rlm@83
|
677 top (doto
|
rlm@78
|
678 (sphere 0.1 :physical? false :color ColorRGBA/Yellow
|
rlm@84
|
679 :position top-position)
|
rlm@83
|
680
|
rlm@78
|
681 (.addControl
|
rlm@78
|
682 (RigidBodyControl.
|
rlm@83
|
683 (CapsuleCollisionShape. 0.5 1.5 1) (float 20))))
|
rlm@78
|
684 bottom (doto
|
rlm@78
|
685 (sphere 0.1 :physical? false :color ColorRGBA/DarkGray
|
rlm@83
|
686 :position (Vector3f. 0 0 0))
|
rlm@83
|
687 (.addControl
|
rlm@78
|
688 (RigidBodyControl.
|
rlm@78
|
689 (CapsuleCollisionShape. 0.5 1.5 1) (float 0))))
|
rlm@83
|
690 table (box 10 2 10 :position (Vector3f. 0 -20 0)
|
rlm@78
|
691 :color ColorRGBA/Gray :mass 0)
|
rlm@78
|
692 a (.getControl top RigidBodyControl)
|
rlm@78
|
693 b (.getControl bottom RigidBodyControl)]
|
rlm@83
|
694
|
rlm@78
|
695 (cond
|
rlm@83
|
696 (= joint :cone)
|
rlm@83
|
697
|
rlm@83
|
698 (doto (ConeJoint.
|
rlm@83
|
699 a b
|
rlm@87
|
700 (world-to-local top joint-position)
|
rlm@87
|
701 (world-to-local bottom joint-position)
|
rlm@83
|
702 joint-rotation
|
rlm@83
|
703 joint-rotation
|
rlm@83
|
704 )
|
rlm@78
|
705
|
rlm@83
|
706
|
rlm@83
|
707 (.setLimit (* (/ 10) Math/PI)
|
rlm@83
|
708 (* (/ 4) Math/PI)
|
rlm@83
|
709 0)))
|
rlm@83
|
710 [origin top bottom table]))
|
rlm@78
|
711
|
rlm@78
|
712 (defn test-joint [joint]
|
rlm@83
|
713 (let [[origin top bottom floor] (world-setup joint)
|
rlm@78
|
714 control (.getControl top RigidBodyControl)
|
rlm@78
|
715 move-up? (atom false)
|
rlm@78
|
716 move-down? (atom false)
|
rlm@78
|
717 move-left? (atom false)
|
rlm@78
|
718 move-right? (atom false)
|
rlm@78
|
719 roll-left? (atom false)
|
rlm@78
|
720 roll-right? (atom false)
|
rlm@78
|
721 timer (atom 0)]
|
rlm@78
|
722
|
rlm@78
|
723 (world
|
rlm@83
|
724 (nodify [top bottom floor origin])
|
rlm@78
|
725 (merge standard-debug-controls
|
rlm@78
|
726 {"key-r" (fn [_ pressed?] (reset! move-up? pressed?))
|
rlm@78
|
727 "key-t" (fn [_ pressed?] (reset! move-down? pressed?))
|
rlm@78
|
728 "key-f" (fn [_ pressed?] (reset! move-left? pressed?))
|
rlm@78
|
729 "key-g" (fn [_ pressed?] (reset! move-right? pressed?))
|
rlm@78
|
730 "key-v" (fn [_ pressed?] (reset! roll-left? pressed?))
|
rlm@78
|
731 "key-b" (fn [_ pressed?] (reset! roll-right? pressed?))})
|
rlm@78
|
732
|
rlm@78
|
733 (fn [world]
|
rlm@78
|
734 (light-up-everything world)
|
rlm@78
|
735 (enable-debug world)
|
rlm@78
|
736 (set-gravity world (Vector3f. 0 0 0))
|
rlm@78
|
737 )
|
rlm@78
|
738
|
rlm@78
|
739 (fn [world _]
|
rlm@78
|
740 (if (zero? (rem (swap! timer inc) 100))
|
rlm@78
|
741 (do
|
rlm@78
|
742 ;; (println-repl @timer)
|
rlm@78
|
743 (.attachChild (.getRootNode world)
|
rlm@78
|
744 (sphere 0.05 :color ColorRGBA/Yellow
|
rlm@78
|
745 :position (.getWorldTranslation top)
|
rlm@83
|
746 :physical? false))
|
rlm@83
|
747 (.attachChild (.getRootNode world)
|
rlm@83
|
748 (sphere 0.05 :color ColorRGBA/LightGray
|
rlm@83
|
749 :position (.getWorldTranslation bottom)
|
rlm@83
|
750 :physical? false))))
|
rlm@83
|
751
|
rlm@78
|
752 (if @move-up?
|
rlm@78
|
753 (.applyTorque control
|
rlm@78
|
754 (.mult (.getPhysicsRotation control)
|
rlm@78
|
755 (Vector3f. 0 0 10))))
|
rlm@78
|
756 (if @move-down?
|
rlm@78
|
757 (.applyTorque control
|
rlm@78
|
758 (.mult (.getPhysicsRotation control)
|
rlm@78
|
759 (Vector3f. 0 0 -10))))
|
rlm@78
|
760 (if @move-left?
|
rlm@78
|
761 (.applyTorque control
|
rlm@78
|
762 (.mult (.getPhysicsRotation control)
|
rlm@78
|
763 (Vector3f. 0 10 0))))
|
rlm@78
|
764 (if @move-right?
|
rlm@78
|
765 (.applyTorque control
|
rlm@78
|
766 (.mult (.getPhysicsRotation control)
|
rlm@78
|
767 (Vector3f. 0 -10 0))))
|
rlm@78
|
768 (if @roll-left?
|
rlm@78
|
769 (.applyTorque control
|
rlm@78
|
770 (.mult (.getPhysicsRotation control)
|
rlm@78
|
771 (Vector3f. -1 0 0))))
|
rlm@78
|
772 (if @roll-right?
|
rlm@78
|
773 (.applyTorque control
|
rlm@78
|
774 (.mult (.getPhysicsRotation control)
|
rlm@78
|
775 (Vector3f. 1 0 0))))))))
|
rlm@83
|
776
|
rlm@83
|
777
|
rlm@83
|
778
|
rlm@87
|
779 #+end_src
|
rlm@83
|
780
|
rlm@87
|
781 #+results: body-1
|
rlm@87
|
782 : #'cortex.silly/test-joint
|
rlm@78
|
783
|
rlm@78
|
784
|
rlm@78
|
785 * COMMENT purgatory
|
rlm@78
|
786 #+begin_src clojure
|
rlm@77
|
787 (defn bullet-trans []
|
rlm@77
|
788 (let [obj-a (sphere 0.5 :color ColorRGBA/Red
|
rlm@77
|
789 :position (Vector3f. -10 5 0))
|
rlm@77
|
790 obj-b (sphere 0.5 :color ColorRGBA/Blue
|
rlm@77
|
791 :position (Vector3f. -10 -5 0)
|
rlm@77
|
792 :mass 0)
|
rlm@77
|
793 control-a (.getControl obj-a RigidBodyControl)
|
rlm@77
|
794 control-b (.getControl obj-b RigidBodyControl)
|
rlm@77
|
795 swivel
|
rlm@77
|
796 (.toRotationMatrix
|
rlm@77
|
797 (doto (Quaternion.)
|
rlm@77
|
798 (.fromAngleAxis (/ Math/PI 2)
|
rlm@77
|
799 Vector3f/UNIT_X)))]
|
rlm@77
|
800 (doto
|
rlm@77
|
801 (ConeJoint.
|
rlm@77
|
802 control-a control-b
|
rlm@77
|
803 (Vector3f. 0 5 0)
|
rlm@77
|
804 (Vector3f. 0 -5 0)
|
rlm@77
|
805 swivel swivel)
|
rlm@77
|
806 (.setLimit (* 0.6 (/ Math/PI 4))
|
rlm@77
|
807 (/ Math/PI 4)
|
rlm@77
|
808 (* Math/PI 0.8)))
|
rlm@77
|
809 (world (nodify
|
rlm@77
|
810 [obj-a obj-b])
|
rlm@77
|
811 standard-debug-controls
|
rlm@77
|
812 enable-debug
|
rlm@77
|
813 no-op)))
|
rlm@74
|
814
|
rlm@74
|
815
|
rlm@77
|
816 (defn bullet-trans* []
|
rlm@77
|
817 (let [obj-a (box 1.5 0.5 0.5 :color ColorRGBA/Red
|
rlm@77
|
818 :position (Vector3f. 5 0 0)
|
rlm@77
|
819 :mass 90)
|
rlm@77
|
820 obj-b (sphere 0.5 :color ColorRGBA/Blue
|
rlm@77
|
821 :position (Vector3f. -5 0 0)
|
rlm@77
|
822 :mass 0)
|
rlm@77
|
823 control-a (.getControl obj-a RigidBodyControl)
|
rlm@77
|
824 control-b (.getControl obj-b RigidBodyControl)
|
rlm@77
|
825 move-up? (atom nil)
|
rlm@77
|
826 move-down? (atom nil)
|
rlm@77
|
827 move-left? (atom nil)
|
rlm@77
|
828 move-right? (atom nil)
|
rlm@77
|
829 roll-left? (atom nil)
|
rlm@77
|
830 roll-right? (atom nil)
|
rlm@77
|
831 force 100
|
rlm@77
|
832 swivel
|
rlm@77
|
833 (.toRotationMatrix
|
rlm@77
|
834 (doto (Quaternion.)
|
rlm@77
|
835 (.fromAngleAxis (/ Math/PI 2)
|
rlm@77
|
836 Vector3f/UNIT_X)))
|
rlm@77
|
837 x-move
|
rlm@77
|
838 (doto (Matrix3f.)
|
rlm@77
|
839 (.fromStartEndVectors Vector3f/UNIT_X
|
rlm@77
|
840 (.normalize (Vector3f. 1 1 0))))
|
rlm@77
|
841
|
rlm@77
|
842 timer (atom 0)]
|
rlm@77
|
843 (doto
|
rlm@77
|
844 (ConeJoint.
|
rlm@77
|
845 control-a control-b
|
rlm@77
|
846 (Vector3f. -8 0 0)
|
rlm@77
|
847 (Vector3f. 2 0 0)
|
rlm@77
|
848 ;;swivel swivel
|
rlm@77
|
849 ;;Matrix3f/IDENTITY Matrix3f/IDENTITY
|
rlm@77
|
850 x-move Matrix3f/IDENTITY
|
rlm@77
|
851 )
|
rlm@77
|
852 (.setCollisionBetweenLinkedBodys false)
|
rlm@77
|
853 (.setLimit (* 1 (/ Math/PI 4)) ;; twist
|
rlm@77
|
854 (* 1 (/ Math/PI 4)) ;; swing span in X-Y plane
|
rlm@77
|
855 (* 0 (/ Math/PI 4)))) ;; swing span in Y-Z plane
|
rlm@77
|
856 (world (nodify
|
rlm@77
|
857 [obj-a obj-b])
|
rlm@77
|
858 (merge standard-debug-controls
|
rlm@77
|
859 {"key-r" (fn [_ pressed?] (reset! move-up? pressed?))
|
rlm@77
|
860 "key-t" (fn [_ pressed?] (reset! move-down? pressed?))
|
rlm@77
|
861 "key-f" (fn [_ pressed?] (reset! move-left? pressed?))
|
rlm@77
|
862 "key-g" (fn [_ pressed?] (reset! move-right? pressed?))
|
rlm@77
|
863 "key-v" (fn [_ pressed?] (reset! roll-left? pressed?))
|
rlm@77
|
864 "key-b" (fn [_ pressed?] (reset! roll-right? pressed?))})
|
rlm@77
|
865
|
rlm@77
|
866 (fn [world]
|
rlm@77
|
867 (enable-debug world)
|
rlm@77
|
868 (set-gravity world Vector3f/ZERO)
|
rlm@77
|
869 )
|
rlm@77
|
870
|
rlm@77
|
871 (fn [world _]
|
rlm@77
|
872
|
rlm@77
|
873 (if @move-up?
|
rlm@77
|
874 (.applyForce control-a
|
rlm@77
|
875 (Vector3f. force 0 0)
|
rlm@77
|
876 (Vector3f. 0 0 0)))
|
rlm@77
|
877 (if @move-down?
|
rlm@77
|
878 (.applyForce control-a
|
rlm@77
|
879 (Vector3f. (- force) 0 0)
|
rlm@77
|
880 (Vector3f. 0 0 0)))
|
rlm@77
|
881 (if @move-left?
|
rlm@77
|
882 (.applyForce control-a
|
rlm@77
|
883 (Vector3f. 0 force 0)
|
rlm@77
|
884 (Vector3f. 0 0 0)))
|
rlm@77
|
885 (if @move-right?
|
rlm@77
|
886 (.applyForce control-a
|
rlm@77
|
887 (Vector3f. 0 (- force) 0)
|
rlm@77
|
888 (Vector3f. 0 0 0)))
|
rlm@77
|
889
|
rlm@77
|
890 (if @roll-left?
|
rlm@77
|
891 (.applyForce control-a
|
rlm@77
|
892 (Vector3f. 0 0 force)
|
rlm@77
|
893 (Vector3f. 0 0 0)))
|
rlm@77
|
894 (if @roll-right?
|
rlm@77
|
895 (.applyForce control-a
|
rlm@77
|
896 (Vector3f. 0 0 (- force))
|
rlm@77
|
897 (Vector3f. 0 0 0)))
|
rlm@77
|
898
|
rlm@77
|
899 (if (zero? (rem (swap! timer inc) 100))
|
rlm@77
|
900 (.attachChild
|
rlm@77
|
901 (.getRootNode world)
|
rlm@77
|
902 (sphere 0.05 :color ColorRGBA/Yellow
|
rlm@77
|
903 :physical? false :position
|
rlm@77
|
904 (.getWorldTranslation obj-a)))))
|
rlm@77
|
905 )
|
rlm@77
|
906 ))
|
rlm@77
|
907
|
rlm@77
|
908
|
rlm@77
|
909
|
rlm@73
|
910 #+end_src
|
rlm@73
|
911
|
rlm@73
|
912
|
rlm@73
|
913 * COMMENT generate source
|
rlm@73
|
914 #+begin_src clojure :tangle ../src/cortex/silly.clj
|
rlm@73
|
915 <<body-1>>
|
rlm@73
|
916 #+end_src
|
rlm@73
|
917
|
rlm@94
|
918
|
rlm@94
|
919
|
rlm@94
|
920
|
rlm@94
|
921
|
rlm@94
|
922 (defn transform-trianglesdsd
|
rlm@94
|
923 "Transform that converts each vertex in the first triangle
|
rlm@94
|
924 into the corresponding vertex in the second triangle."
|
rlm@94
|
925 [#^Triangle tri-1 #^Triangle tri-2]
|
rlm@94
|
926 (let [in [(.get1 tri-1)
|
rlm@94
|
927 (.get2 tri-1)
|
rlm@94
|
928 (.get3 tri-1)]
|
rlm@94
|
929 out [(.get1 tri-2)
|
rlm@94
|
930 (.get2 tri-2)
|
rlm@94
|
931 (.get3 tri-2)]]
|
rlm@94
|
932 (let [translate (doto (Matrix4f.) (.setTranslation (.negate (in 0))))
|
rlm@94
|
933 in* [(.mult translate (in 0))
|
rlm@94
|
934 (.mult translate (in 1))
|
rlm@94
|
935 (.mult translate (in 2))]
|
rlm@94
|
936 final-translation
|
rlm@94
|
937 (doto (Matrix4f.)
|
rlm@94
|
938 (.setTranslation (out 1)))
|
rlm@94
|
939
|
rlm@94
|
940 rotate-1
|
rlm@94
|
941 (doto (Matrix3f.)
|
rlm@94
|
942 (.fromStartEndVectors
|
rlm@94
|
943 (.normalize
|
rlm@94
|
944 (.subtract
|
rlm@94
|
945 (in* 1) (in* 0)))
|
rlm@94
|
946 (.normalize
|
rlm@94
|
947 (.subtract
|
rlm@94
|
948 (out 1) (out 0)))))
|
rlm@94
|
949 in** [(.mult rotate-1 (in* 0))
|
rlm@94
|
950 (.mult rotate-1 (in* 1))
|
rlm@94
|
951 (.mult rotate-1 (in* 2))]
|
rlm@94
|
952 scale-factor-1
|
rlm@94
|
953 (.mult
|
rlm@94
|
954 (.normalize
|
rlm@94
|
955 (.subtract
|
rlm@94
|
956 (out 1)
|
rlm@94
|
957 (out 0)))
|
rlm@94
|
958 (/ (.length
|
rlm@94
|
959 (.subtract (out 1)
|
rlm@94
|
960 (out 0)))
|
rlm@94
|
961 (.length
|
rlm@94
|
962 (.subtract (in** 1)
|
rlm@94
|
963 (in** 0)))))
|
rlm@94
|
964 scale-1 (doto (Matrix4f.) (.setScale scale-factor-1))
|
rlm@94
|
965 in*** [(.mult scale-1 (in** 0))
|
rlm@94
|
966 (.mult scale-1 (in** 1))
|
rlm@94
|
967 (.mult scale-1 (in** 2))]
|
rlm@94
|
968
|
rlm@94
|
969
|
rlm@94
|
970
|
rlm@94
|
971
|
rlm@94
|
972
|
rlm@94
|
973 ]
|
rlm@94
|
974
|
rlm@94
|
975 (dorun (map println in))
|
rlm@94
|
976 (println)
|
rlm@94
|
977 (dorun (map println in*))
|
rlm@94
|
978 (println)
|
rlm@94
|
979 (dorun (map println in**))
|
rlm@94
|
980 (println)
|
rlm@94
|
981 (dorun (map println in***))
|
rlm@94
|
982 (println)
|
rlm@94
|
983
|
rlm@94
|
984 )))
|
rlm@94
|
985
|
rlm@94
|
986
|
rlm@94
|
987
|
rlm@94
|
988
|
rlm@94
|
989
|
rlm@94
|
990
|
rlm@94
|
991
|
rlm@94
|
992
|
rlm@94
|
993
|
rlm@94
|
994
|
rlm@94
|
995
|
rlm@94
|
996
|
rlm@94
|
997
|
rlm@94
|
998
|
rlm@94
|
999
|
rlm@94
|
1000
|
rlm@94
|
1001
|
rlm@94
|
1002
|
rlm@94
|
1003 )
|
rlm@94
|
1004
|
rlm@94
|
1005
|