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1 #+title: jMonkeyEngine3 from Clojure
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description: Using jMonkeyEngine3 from clojure
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5 #+keywords: clojure, jMonkeyEngine3, tutorial, examples
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6 #+SETUPFILE: ../../aurellem/org/setup.org
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7 #+INCLUDE: ../../aurellem/org/level-0.org
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8 #+babel: :mkdirp yes :noweb yes :exports both
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9
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10 [TABLE-OF-CONTENTS]
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11
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12
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13 Here are the jMonkeyEngine "Hello" programs translated to clojure.
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14
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15 * Hello Simple App
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16 Here is the hello world example for jme3 in clojure. It's a more or
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17 less direct translation from the java source [[http://jmonkeyengine.org/wiki/doku.php/jme3:beginner:hello_simpleapplication][here]].
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18
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19 Of note is the fact that since we don't have access to the
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20 =AssetManager= via extending =SimpleApplication=, we have to build one
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21 ourselves.
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22
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23 #+name: hello-simple-app
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24 #+begin_src clojure :results silent
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25 (ns hello.hello-simple-app
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26 (:use cortex.world)
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27 (:import com.jme3.math.Vector3f)
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28 (:import com.jme3.material.Material)
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29 (:import com.jme3.scene.Geometry)
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30 (:import com.jme3.math.ColorRGBA)
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31 (:import com.jme3.app.SimpleApplication)
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32 (:import com.jme3.scene.shape.Box))
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33
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34 (def cube (Box. Vector3f/ZERO 1 1 1))
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35
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36 (def geom (Geometry. "Box" cube))
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37
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38 (def mat (Material. (asset-manager) "Common/MatDefs/Misc/Unshaded.j3md"))
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39
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40 (.setColor mat "Color" ColorRGBA/Blue)
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41
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42 (.setMaterial geom mat)
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43
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44 (defn simple-app []
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45 (doto
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46 (proxy [SimpleApplication] []
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47 (simpleInitApp
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48 []
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49 ;; Don't take control of the mouse
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50 (org.lwjgl.input.Mouse/setGrabbed false)
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51 (.attachChild (.getRootNode this) geom)))
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52 ;; don't show a menu to change options.
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53 (.setShowSettings false)
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54 (.setPauseOnLostFocus false)
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55 (.setSettings *app-settings*)))
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56 #+end_src
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57
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58 Running this program will begin a new jMonkeyEngine game which
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59 displays a single blue cube.
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60
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61 #+begin_src clojure :exports code :results silent
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62 (.start (hello.hello-simple-app/simple-app))
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63 #+end_src
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64
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65 #+caption: the simplest JME game.
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66 [[../images/simple-app.jpg]]
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67
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68 * Simpler HelloSimpleApp
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69
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70 #+name: hello-simpler-app
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71 #+begin_src clojure
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72 (ns hello.hello-simpler-app
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73 (:use cortex.world)
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74 (:use cortex.util)
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75 (:import com.jme3.math.ColorRGBA)
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76 (:import com.jme3.scene.Node))
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77
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78 (defn simpler-world
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79 "The jMonkeyEngine3 Hello World program. Displays a blue 3D cube in
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80 a basic 3D world."
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81 []
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82 (world (doto (Node.)
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83 (.attachChild
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84 (box 1 1 1
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85 :color ColorRGBA/Blue :physical? false)))
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86 {} no-op no-op))
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87 #+end_src
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88
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89 More information about the jMonkeyEngine3 hello world program can be
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90 found [[http://jmonkeyengine.org/wiki/doku.php/starter:hello_world][here]].
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91
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92 * COMMENT Hello Physics
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93 From http://jmonkeyengine.org/wiki/doku.php/jme3:beginner:hello_physics
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94
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95 #+name: brick-wall-header
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96 #+begin_src clojure :results silent
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97 (ns hello.brick-wall)
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98 (require 'cortex.import)
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99 (use 'clojure.contrib.def)
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100 (rlm.rlm-commands/help)
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101 (cortex.import/mega-import-jme3)
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102 (use '[pokemon [lpsolve :only [constant-map]]])
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103 (use 'cortex.world)
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104 (use 'cortex.util)
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105 #+end_src
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106
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107 #+name: brick-wall-body
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108 #+begin_src clojure :results silent
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109 (in-ns 'hello.brick-wall)
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110
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111 (defn floor
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112 "make a sturdy, unmovable physical floor"
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113 []
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114 (box 20 1 20 :mass 0 :color false :position (Vector3f. 0 -2 0)))
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115
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116 (def brick-length 0.48)
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117 (def brick-width 0.24)
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118 (def brick-height 0.12)
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119 (def gravity (Vector3f. 0 -9.81 0))
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120
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121 (defn brick* [position]
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122 (doto (box brick-length brick-height brick-width
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123 :position position :name "brick"
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124 :material "Common/MatDefs/Misc/Unshaded.j3md"
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125 :texture "Textures/Terrain/BrickWall/BrickWall.jpg"
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126 :mass 36)
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127 (->
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128 (.getMesh)
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129 (.scaleTextureCoordinates (Vector2f. 1 0.5)))
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130 ;;(.setShadowMode RenderQueue$ShadowMode/CastAndReceive)
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131 )
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132 )
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133
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134 (defn inception-brick-wall
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135 "construct a physical brick wall"
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136 []
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137 (let [node (Node. "brick-wall")]
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138 (dorun
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139 (map (comp #(.attachChild node %) brick*)
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140 (for
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141 [x (range 15)
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142 y (range 10)
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143 z (range 1)]
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144 (Vector3f.
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145 (* brick-length x 1.03)
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146 (* brick-width y y 10)
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147 (* brick-height z)))))
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148 node))
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149
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150 (defn gravity-toggle
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151 [new-value]
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152 (fn [game value]
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153 (println-repl "set gravity to " new-value)
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154 (if value
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155 (set-gravity game new-value)
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156 (set-gravity game gravity))))
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157
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158 (defn floor* []
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159 (doto (box 10 0.1 5 :name "floor" ;10 0.1 5 ; 240 0.1 240
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160 :material "Common/MatDefs/Misc/Unshaded.j3md"
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161 :texture "Textures/Terrain/Pond/Pond.png"
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162 :position (Vector3f. 0 -0.1 0 )
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163 :mass 0)
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164 (->
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165 (.getMesh)
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166 (.scaleTextureCoordinates (Vector2f. 3 6)));64 64
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167 (->
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168 (.getMaterial)
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169 (.getTextureParam "ColorMap")
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170 (.getTextureValue)
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171 (.setWrap Texture$WrapMode/Repeat))
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172 (.setShadowMode RenderQueue$ShadowMode/Receive)
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173 ))
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174
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175 (defn brick-wall* []
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176 (let [node (Node. "brick-wall")]
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177 (dorun
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178 (map
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179 (comp #(.attachChild node %) brick*)
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180 (for [y (range 15)
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181 x (range 4)
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182 z (range 1)]
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183 (Vector3f.
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184 (+ (* 2 x brick-length)
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185 (if (even? (+ y z))
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186 (/ brick-length 4) (/ brick-length -4)))
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187 (+ (* brick-height (inc (* 2 y))))
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188 (* 2 z brick-width) ))))
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189 (.setShadowMode node RenderQueue$ShadowMode/CastAndReceive)
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190 node))
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191
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192 (defn brick-wall-game-run []
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193 (doto
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194 (world
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195 (doto (Node.) (.attachChild (floor*))
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196 (.attachChild (brick-wall*))
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197 )
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198 {"key-i" (gravity-toggle (Vector3f. 0 0 -9.81))
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199 "key-m" (gravity-toggle (Vector3f. 0 0 9.81))
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200 "key-l" (gravity-toggle (Vector3f. 9.81 0 0))
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201 "key-j" (gravity-toggle (Vector3f. -9.81 0 0))
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202 "key-k" (gravity-toggle Vector3f/ZERO)
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203 "key-u" (gravity-toggle (Vector3f. 0 9.81 0))
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204 "key-o" (gravity-toggle (Vector3f. 0 -9.81 0))
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205 "key-f" (fn[game value]
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206 (if (not value) (add-element game (brick-wall*))))
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207 "key-return" (fire-cannon-ball)}
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208 position-camera
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209 (fn [& _]))
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210 (.start)))
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211 #+end_src
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212
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213 #+begin_src clojure :results silent
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214 (hello.brick-wall/brick-wall-game-run)
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215 #+end_src
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216
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217 #+caption: the brick wall standing
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218 [[../images/brick-wall-standing.jpg]]
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219
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220 #+caption: the brick wall after it has been knocked over by a "pok\eacute{}ball"
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221 [[../images/brick-wall-knocked-down.jpg]]
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222
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223 * COMMENT Other Brick Games
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224 #+name: other-games
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225 #+begin_src clojure :results silent
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226 (ns hello.other-games
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227 {:author "Dylan Holmes"})
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228 (use 'cortex.world)
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229 (use 'hello.brick-wall)
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230 (use 'cortex.import)
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231 (cortex.import/mega-import-jme3)
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232
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233 (defn scad [position]
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234 (doto (box 0.1 0.1 0.1
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235 :position position :name "brick"
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236 :material "Common/MatDefs/Misc/Unshaded.j3md"
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237 :texture "Textures/Terrain/BrickWall/BrickWall.jpg"
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238 :mass 20)
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239 (->
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240 (.getMesh)
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241 (.scaleTextureCoordinates (Vector2f. 1 0.5))
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242 )
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243 (-> (.getControl RigidBodyControl)
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244 (.setLinearVelocity (Vector3f. 0 100 0))
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245 )
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246
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247 ;;(.setShadowMode RenderQueue$ShadowMode/Cast)
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248 ))
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249
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250
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251 (defn shrapnel []
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252 (let [node (Node. "explosion-day")]
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253 (dorun
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254 (map
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255 (comp #(.attachChild node %) scad)
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256 (for [y (range 15)
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257 x (range 4)
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258 z (range 1)]
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259 (Vector3f.
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260 (+ (* 2 x brick-height)
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261 (if (even? (+ y z)) (/ brick-height 4) (/ brick-height -4)))
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262 (+ (* brick-height (inc (* 2 y))))
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263 (* 2 z brick-height) ))))
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264 node))
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265
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266
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267 (def domino-height 0.48)
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268 (def domino-thickness 0.12)
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269 (def domino-width 0.24)
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270
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271 (def domino-thickness 0.05)
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272 (def domino-width 0.5)
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273 (def domino-height 1)
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274
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275 (defn domino
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276 ([position]
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277 (domino position (Quaternion/IDENTITY)))
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278 ([position rotation]
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279 (doto (box domino-width domino-height domino-thickness
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280 :position position :name "domino"
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281 :material "Common/MatDefs/Misc/Unshaded.j3md"
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282 :texture "Textures/Terrain/BrickWall/BrickWall.jpg"
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283 :mass 1
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284 :rotation rotation)
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285 (.setShadowMode RenderQueue$ShadowMode/CastAndReceive)
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286 )))
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287
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288
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289 (defn domino-row []
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290 (let [node (Node. "domino-row")]
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291 (dorun
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292 (map
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293 (comp #(.attachChild node %) domino)
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294 (for [
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295 z (range 10)
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296 x (range 5)
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297 ]
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298 (Vector3f.
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299 (+ (* z domino-width) (* x 5 domino-width))
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300 (/ domino-height 1)
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301 (* -5.5 domino-thickness z) ))))
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302
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303 node))
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304
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305 (defn domino-cycle []
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306 (let [node (Node. "domino-cycle")]
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307 (dorun
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308 (map
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309 (comp #(.attachChild node %) (partial apply domino) )
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310 (for [n (range 720)]
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311 (let [space (* domino-height 5.5)
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312 r (fn[n] (* (+ n 3) domino-width 0.5))
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313 t (fn[n] (reduce
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314 +
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315 (map
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316 (fn dt[n] (/ space (* 2 (Math/PI) (r n))))
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317 (range n))))
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318 t (t n)
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319 r (r n)
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320 ct (Math/cos t)
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321 st (Math/sin t)
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322 ]
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323 (list
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324 (Vector3f.
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325 (* -1 r st)
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326 (/ domino-height 1)
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327 (* r ct))
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328 (.fromAngleAxis (Quaternion.)
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329 (- (/ 3.1415926 2) t) (Vector3f. 0 1 0))
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330 )))
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331 ))
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332 node))
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333
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334
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335 (defn domino-game-run []
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336 (doto
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337 (world
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338 (doto (Node.) (.attachChild (floor*))
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339 )
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340 {"key-i" (gravity-toggle (Vector3f. 0 0 -9.81))
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341 "key-m" (gravity-toggle (Vector3f. 0 0 9.81))
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342 "key-l" (gravity-toggle (Vector3f. 9.81 0 0))
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343 "key-j" (gravity-toggle (Vector3f. -9.81 0 0))
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344 "key-k" (gravity-toggle (Vector3f. 0 9.81 0) )
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345 "key-u" (fn[g v] ((gravity-toggle (Vector3f. 0 -0 0)) g true))
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346 "key-o" (gravity-toggle (Vector3f. 0 -9.81 0))
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347
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348 "key-space"
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349 (fn[game value]
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350
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351 (if (not value)
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352 (let [d (domino (Vector3f. 0 (/ domino-height 0.25) 0)
|
rlm@0
|
353 (.fromAngleAxis (Quaternion.)
|
rlm@0
|
354 (/ Math/PI 2) (Vector3f. 0 1 0)))]
|
rlm@0
|
355 (add-element game d))))
|
rlm@0
|
356 "key-f"
|
rlm@0
|
357 (fn[game value](if (not value) (add-element game (domino-cycle))))
|
rlm@0
|
358 "key-return" (fire-cannon-ball)}
|
rlm@0
|
359 position-camera
|
rlm@0
|
360 (fn [& _]))
|
rlm@0
|
361 (.start)))
|
rlm@0
|
362 #+end_src
|
rlm@0
|
363
|
rlm@0
|
364 #+begin_src clojure :results silent
|
rlm@0
|
365 (cortex.other-games/domino-game-run)
|
rlm@0
|
366 #+end_src
|
rlm@0
|
367
|
rlm@0
|
368 #+caption: floating dominos
|
rlm@31
|
369 [[../images/dominos.jpg]]
|
rlm@0
|
370
|
rlm@34
|
371 * Hello Loop
|
rlm@66
|
372 #+name: hello-loop
|
rlm@0
|
373 #+begin_src clojure :results silent
|
rlm@34
|
374 (ns hello.loop
|
rlm@34
|
375 (:use cortex.world)
|
rlm@34
|
376 (:use cortex.util)
|
rlm@34
|
377 (:import com.jme3.math.ColorRGBA)
|
rlm@34
|
378 (:import com.jme3.scene.Node))
|
rlm@34
|
379
|
rlm@0
|
380 (defn blue-cube []
|
rlm@0
|
381 (box 1 1 1
|
rlm@0
|
382 :color ColorRGBA/Blue
|
rlm@0
|
383 :texture false
|
rlm@0
|
384 :material "Common/MatDefs/Misc/Unshaded.j3md"
|
rlm@0
|
385 :name "blue-cube"
|
rlm@0
|
386 :physical? false))
|
rlm@0
|
387
|
rlm@0
|
388 (defn blue-cube-game []
|
rlm@0
|
389 (let [cube (blue-cube)
|
rlm@0
|
390 root (doto (Node.) (.attachChild cube))]
|
rlm@0
|
391 (world root
|
rlm@0
|
392 {}
|
rlm@0
|
393 no-op
|
rlm@0
|
394 (fn [game tpf]
|
rlm@0
|
395 (.rotate cube 0.0 (* 2 tpf) 0.0)))))
|
rlm@0
|
396 #+end_src
|
rlm@31
|
397
|
rlm@34
|
398 * COMMENT Hello Collision
|
rlm@0
|
399
|
rlm@66
|
400 #+name: hello-collision
|
rlm@0
|
401 #+begin_src clojure :results silent
|
rlm@0
|
402 (ns hello.collision)
|
rlm@0
|
403 (use 'cortex.world)
|
rlm@0
|
404 (use 'cortex.import)
|
rlm@0
|
405 (use 'clojure.contrib.def)
|
rlm@0
|
406
|
rlm@0
|
407
|
rlm@0
|
408 (cortex.import/mega-import-jme3)
|
rlm@0
|
409 (rlm.rlm-commands/help)
|
rlm@0
|
410 (use '[hello [brick-wall :only [fire-cannon-ball brick-wall*]]])
|
rlm@0
|
411
|
rlm@0
|
412
|
rlm@0
|
413 (defn environment []
|
rlm@0
|
414 (let
|
rlm@0
|
415 [scene-model
|
rlm@0
|
416 (doto
|
rlm@0
|
417 (.loadModel
|
rlm@0
|
418 (doto (asset-manager)
|
rlm@0
|
419 (.registerLocator
|
rlm@0
|
420 "/home/r/cortex/assets/zips/town.zip" ZipLocator))
|
rlm@0
|
421 "main.scene")
|
rlm@0
|
422 (.setLocalScale (float 2.0)))
|
rlm@0
|
423 collision-shape
|
rlm@0
|
424 (CollisionShapeFactory/createMeshShape #^Node scene-model)
|
rlm@0
|
425 landscape (RigidBodyControl. collision-shape 0)]
|
rlm@0
|
426 (.setShadowMode scene-model RenderQueue$ShadowMode/CastAndReceive)
|
rlm@0
|
427 (.addControl scene-model landscape)
|
rlm@0
|
428 scene-model))
|
rlm@0
|
429
|
rlm@0
|
430 (defn player-fn []
|
rlm@0
|
431 (doto
|
rlm@0
|
432 (CharacterControl.
|
rlm@0
|
433 (CapsuleCollisionShape. (float 1.5) (float 6)(float 1))
|
rlm@0
|
434 (float 0.05))
|
rlm@0
|
435 (.setJumpSpeed 20)
|
rlm@0
|
436 (.setFallSpeed 30)
|
rlm@0
|
437 (.setGravity 30) ;30
|
rlm@0
|
438 (.setPhysicsLocation (Vector3f. 0 10 0))))
|
rlm@0
|
439
|
rlm@0
|
440 (defn lights []
|
rlm@0
|
441 [(doto (AmbientLight.) (.setColor (.mult (ColorRGBA. 1 1 1 1) (float 1))))
|
rlm@0
|
442 (doto (AmbientLight.) (.setColor (.mult (ColorRGBA. 1 0.7 0 1) (float 1))))
|
rlm@0
|
443 (doto (DirectionalLight.)
|
rlm@0
|
444 (.setColor (.mult ColorRGBA/White (float 0.9) ))
|
rlm@0
|
445 (.setDirection (.normalizeLocal (Vector3f. 2.8 -28 2.8))))])
|
rlm@0
|
446
|
rlm@0
|
447 (defn night-lights []
|
rlm@0
|
448 [(doto (AmbientLight.) (.setColor (.mult (ColorRGBA. 0.275 0.467 0.784 1) (float 0.3))))
|
rlm@0
|
449 (doto (DirectionalLight.)
|
rlm@0
|
450 (.setColor (.mult ColorRGBA/White (float 0.2) ))
|
rlm@0
|
451 (.setDirection (.normalizeLocal (Vector3f. 2.8 -28 2.8))))])
|
rlm@0
|
452
|
rlm@0
|
453 (def player (atom (player-fn)))
|
rlm@0
|
454
|
rlm@0
|
455 (defn setup-fn [game]
|
rlm@0
|
456 (dorun (map #(.addLight (.getRootNode game) %) (lights)))
|
rlm@0
|
457 ;; set the color of the sky
|
rlm@0
|
458 (.setBackgroundColor (.getViewPort game) (ColorRGBA. 0.3 0.4 0.9 1))
|
rlm@0
|
459 ;(.setBackgroundColor (.getViewPort game) (ColorRGBA. 0 0 0 1)
|
rlm@0
|
460 (doto (.getFlyByCamera game)
|
rlm@0
|
461 (.setMoveSpeed (float 100))
|
rlm@0
|
462 (.setRotationSpeed 3))
|
rlm@0
|
463 (.add
|
rlm@0
|
464 (.getPhysicsSpace
|
rlm@0
|
465 (.getState (.getStateManager game) BulletAppState))
|
rlm@0
|
466 @player)
|
rlm@0
|
467
|
rlm@0
|
468 (doto (Node.) (.attachChild (.getRootNode game))
|
rlm@0
|
469 (.attachChild (brick-wall*))
|
rlm@0
|
470 )
|
rlm@0
|
471
|
rlm@0
|
472 )
|
rlm@0
|
473
|
rlm@0
|
474
|
rlm@0
|
475 (def walking-up? (atom false))
|
rlm@0
|
476 (def walking-down? (atom false))
|
rlm@0
|
477 (def walking-left? (atom false))
|
rlm@0
|
478 (def walking-right? (atom false))
|
rlm@0
|
479
|
rlm@0
|
480 (defn set-walk [walk-atom game value]
|
rlm@0
|
481 ;;(println-repl "setting stuff to " value)
|
rlm@0
|
482 (reset! walk-atom value))
|
rlm@0
|
483
|
rlm@0
|
484 (defn responses []
|
rlm@0
|
485 {"key-w" (partial set-walk walking-up?)
|
rlm@0
|
486 "key-d" (partial set-walk walking-right?)
|
rlm@0
|
487 "key-s" (partial set-walk walking-down?)
|
rlm@0
|
488 "key-a" (partial set-walk walking-left?)
|
rlm@0
|
489 "key-return" (fire-cannon-ball)
|
rlm@0
|
490 "key-space" (fn [game value] (.jump @player))
|
rlm@0
|
491 })
|
rlm@0
|
492
|
rlm@0
|
493 (defn update-fn
|
rlm@0
|
494 [game tpf]
|
rlm@0
|
495 (let [camera (.getCamera game)
|
rlm@0
|
496 cam-dir (.multLocal
|
rlm@0
|
497 (.clone
|
rlm@0
|
498 (.getDirection camera)) (float 0.6))
|
rlm@0
|
499 cam-left (.multLocal
|
rlm@0
|
500 (.clone
|
rlm@0
|
501 (.getLeft camera)) (float 0.4))
|
rlm@0
|
502 walk-direction (Vector3f. 0 0 0)]
|
rlm@0
|
503
|
rlm@0
|
504 (cond
|
rlm@0
|
505 @walking-up? (.addLocal walk-direction cam-dir)
|
rlm@0
|
506 @walking-right? (.addLocal walk-direction (.negate cam-left))
|
rlm@0
|
507 @walking-down? (.addLocal walk-direction (.negate cam-dir))
|
rlm@0
|
508 @walking-left? (.addLocal walk-direction cam-left))
|
rlm@0
|
509 (.setWalkDirection @player walk-direction)
|
rlm@0
|
510 (.setLocation camera (.getPhysicsLocation @player))))
|
rlm@0
|
511
|
rlm@0
|
512 (defn run-game []
|
rlm@0
|
513 (.start
|
rlm@0
|
514 (world (environment)
|
rlm@0
|
515 (responses)
|
rlm@0
|
516 setup-fn
|
rlm@0
|
517 update-fn)))
|
rlm@0
|
518 #+end_src
|
rlm@0
|
519
|
rlm@34
|
520 * COMMENT Hello Terrain
|
rlm@66
|
521 #+name: hello-terrain
|
rlm@0
|
522 #+begin_src clojure :results silent
|
rlm@0
|
523 (ns hello.terrain)
|
rlm@0
|
524 (use 'cortex.world)
|
rlm@0
|
525 (use 'cortex.import)
|
rlm@0
|
526 (use 'clojure.contrib.def)
|
rlm@0
|
527 (import jme3tools.converters.ImageToAwt)
|
rlm@0
|
528
|
rlm@0
|
529
|
rlm@0
|
530 (cortex.import/mega-import-jme3)
|
rlm@0
|
531 (rlm.rlm-commands/help)
|
rlm@0
|
532 (use '[hello [brick-wall :only [fire-cannon-ball brick-wall*]]])
|
rlm@0
|
533
|
rlm@0
|
534
|
rlm@0
|
535 (defn setup-fn [type game]
|
rlm@0
|
536 (.setMoveSpeed (.getFlyByCamera game) 50)
|
rlm@0
|
537 (.setFrustumFar (.getCamera game) 10000)
|
rlm@0
|
538 (let [env (environment type)
|
rlm@0
|
539 cameras [(.getCamera game)]
|
rlm@0
|
540 control (TerrainLodControl. env cameras)]
|
rlm@0
|
541 ;;(.addControl env control)
|
rlm@0
|
542 (.attachChild (.getRootNode game) env)))
|
rlm@0
|
543
|
rlm@0
|
544 (defn environment [type]
|
rlm@0
|
545 (let
|
rlm@0
|
546 [mat_terrain
|
rlm@0
|
547 (Material. (asset-manager) "Common/MatDefs/Terrain/Terrain.j3md")
|
rlm@0
|
548 grass (.loadTexture (asset-manager) "Textures/Terrain/splat/grass.jpg")
|
rlm@0
|
549 dirt (.loadTexture (asset-manager) "Textures/Terrain/splat/dirt.jpg")
|
rlm@0
|
550 rock (.loadTexture (asset-manager) "Textures/Terrain/splat/road.jpg")
|
rlm@0
|
551 heightmap-image (.loadTexture (asset-manager)
|
rlm@0
|
552 ({:mountain "Textures/Terrain/splat/mountains512.png"
|
rlm@0
|
553 :fortress "Textures/Terrain/splat/fortress512.png"
|
rlm@0
|
554 }type))
|
rlm@0
|
555 heightmap (ImageBasedHeightMap.
|
rlm@0
|
556 (ImageToAwt/convert (.getImage heightmap-image) false true 0))
|
rlm@0
|
557 terrain (do (.load heightmap)
|
rlm@0
|
558 (TerrainQuad. "my terrain" 65 513 (.getHeightMap heightmap)))
|
rlm@0
|
559 ]
|
rlm@0
|
560
|
rlm@0
|
561 (dorun (map #(.setWrap % Texture$WrapMode/Repeat)
|
rlm@0
|
562 [grass dirt rock]))
|
rlm@0
|
563
|
rlm@0
|
564 (doto mat_terrain
|
rlm@0
|
565 (.setTexture "Tex1" grass)
|
rlm@0
|
566 (.setFloat "Tex1Scale" (float 64))
|
rlm@0
|
567
|
rlm@0
|
568 (.setTexture "Tex2" dirt)
|
rlm@0
|
569 (.setFloat "Tex2Scale" (float 32))
|
rlm@0
|
570
|
rlm@0
|
571 (.setTexture "Tex3" rock)
|
rlm@0
|
572 (.setFloat "Tex3Scale" (float 128))
|
rlm@0
|
573
|
rlm@0
|
574 (.setTexture "Alpha"
|
rlm@0
|
575 (.loadTexture
|
rlm@0
|
576 (asset-manager)
|
rlm@0
|
577 ({:mountain "Textures/Terrain/splat/alphamap.png"
|
rlm@0
|
578 :fortress "Textures/Terrain/splat/alphamap2.png"} type))))
|
rlm@0
|
579
|
rlm@0
|
580 (doto terrain
|
rlm@0
|
581 (.setMaterial mat_terrain)
|
rlm@0
|
582 (.setLocalTranslation 0 -100 0)
|
rlm@0
|
583 (.setLocalScale 2 1 2))))
|
rlm@0
|
584
|
rlm@0
|
585
|
rlm@0
|
586
|
rlm@0
|
587 (defn run-terrain-game [type]
|
rlm@0
|
588 (.start
|
rlm@0
|
589 (world
|
rlm@0
|
590 (Node.)
|
rlm@0
|
591 {}
|
rlm@0
|
592 (partial setup-fn type)
|
rlm@0
|
593 no-op)))
|
rlm@0
|
594 #+end_src
|
rlm@0
|
595
|
rlm@0
|
596
|
rlm@0
|
597
|
rlm@66
|
598 #+name: hello-animation
|
rlm@0
|
599 #+begin_src clojure :results silent
|
rlm@0
|
600 (ns hello.animation)
|
rlm@0
|
601 (use 'cortex.world)
|
rlm@0
|
602 (use 'cortex.import)
|
rlm@0
|
603 (use 'clojure.contrib.def)
|
rlm@0
|
604 (cortex.import/mega-import-jme3)
|
rlm@0
|
605 (rlm.rlm-commands/help)
|
rlm@0
|
606 (use '[hello [collision :only [lights]]])
|
rlm@0
|
607
|
rlm@0
|
608 (defn stand
|
rlm@0
|
609 [channel]
|
rlm@0
|
610 (doto channel
|
rlm@0
|
611 (.setAnim "stand" (float 0.5))
|
rlm@0
|
612 (.setLoopMode LoopMode/DontLoop)
|
rlm@0
|
613 (.setSpeed (float 1))))
|
rlm@0
|
614
|
rlm@0
|
615 (defn anim-listener []
|
rlm@0
|
616 (proxy [AnimEventListener] []
|
rlm@0
|
617 (onAnimChange
|
rlm@0
|
618 [control channel animation-name]
|
rlm@0
|
619 (println-repl "RLM --- onAnimChange"))
|
rlm@0
|
620 (onAnimCycleDone
|
rlm@0
|
621 [control channel animation-name]
|
rlm@0
|
622 (if (= animation-name "Walk")
|
rlm@0
|
623 (stand channel)
|
rlm@0
|
624 ))))
|
rlm@0
|
625
|
rlm@0
|
626 (defn setup-fn [channel game]
|
rlm@0
|
627 (dorun (map #(.addLight (.getRootNode game) %) (lights)))
|
rlm@0
|
628 ;; set the color of the sky
|
rlm@0
|
629 (.setBackgroundColor (.getViewPort game) (ColorRGBA. 0.3 0.4 0.9 1))
|
rlm@0
|
630 ;(.setBackgroundColor (.getViewPort game) (ColorRGBA. 0 0 0 1)
|
rlm@0
|
631 (.setAnim channel "stand")
|
rlm@0
|
632 (doto (.getFlyByCamera game)
|
rlm@0
|
633 (.setMoveSpeed (float 10))
|
rlm@0
|
634 (.setRotationSpeed 1)))
|
rlm@0
|
635
|
rlm@0
|
636 (defn walk [channel]
|
rlm@0
|
637 (println-repl "zzz")
|
rlm@0
|
638 (doto channel
|
rlm@0
|
639 (.setAnim "Walk" (float 0.5))
|
rlm@0
|
640 (.setLoopMode LoopMode/Loop)))
|
rlm@0
|
641
|
rlm@0
|
642
|
rlm@0
|
643 (defn key-map [channel]
|
rlm@0
|
644 {"key-space" (fn [game value]
|
rlm@0
|
645 (if (not value)
|
rlm@0
|
646 (walk channel)))})
|
rlm@0
|
647
|
rlm@0
|
648 (defn player []
|
rlm@0
|
649 (let [model (.loadModel (asset-manager) "Models/Oto/Oto.mesh.xml")
|
rlm@0
|
650 control (.getControl model AnimControl)]
|
rlm@0
|
651 (.setLocalScale model (float 0.5))
|
rlm@0
|
652 (.clearListeners control)
|
rlm@0
|
653 (.addListener control (anim-control))
|
rlm@0
|
654 model))
|
rlm@0
|
655
|
rlm@0
|
656
|
rlm@0
|
657
|
rlm@0
|
658 (defn run-anim-game []
|
rlm@0
|
659 (let [ninja (player)
|
rlm@0
|
660 control (.getControl ninja AnimControl)
|
rlm@0
|
661 channel (.createChannel control)]
|
rlm@0
|
662 (.start
|
rlm@0
|
663 (world
|
rlm@0
|
664 ninja
|
rlm@0
|
665 (key-map channel)
|
rlm@0
|
666 (partial setup-fn channel)
|
rlm@0
|
667 no-op))))
|
rlm@0
|
668 #+end_src
|
rlm@0
|
669
|
rlm@34
|
670 * COMMENT Hello Materials
|
rlm@66
|
671 #+name: material
|
rlm@0
|
672 #+begin_src clojure :results silent
|
rlm@0
|
673 (ns hello.material)
|
rlm@0
|
674 (use 'cortex.world)
|
rlm@0
|
675 (use 'cortex.import)
|
rlm@34
|
676 (use 'cortex.util)
|
rlm@0
|
677 (use 'clojure.contrib.def)
|
rlm@0
|
678 (cortex.import/mega-import-jme3)
|
rlm@0
|
679 (rlm.rlm-commands/help)
|
rlm@0
|
680
|
rlm@0
|
681 (defn simple-cube []
|
rlm@0
|
682 (box 1 1 1
|
rlm@0
|
683 :position (Vector3f. -3 1.1 0)
|
rlm@0
|
684 :material "Common/MatDefs/Misc/Unshaded.j3md"
|
rlm@0
|
685 :texture "Interface/Logo/Monkey.jpg"
|
rlm@0
|
686 :physical? false))
|
rlm@0
|
687
|
rlm@0
|
688 (defn leaky-box []
|
rlm@0
|
689 (box 1 1 1
|
rlm@0
|
690 :position (Vector3f. 3 -1 0)
|
rlm@0
|
691 :material "Common/MatDefs/Misc/ColoredTextured.j3md"
|
rlm@0
|
692 :texture "Textures/ColoredTex/Monkey.png"
|
rlm@0
|
693 :color (ColorRGBA. 1 0 1 1)
|
rlm@0
|
694 :physical? false))
|
rlm@0
|
695
|
rlm@0
|
696 (defn transparent-box []
|
rlm@0
|
697 (doto
|
rlm@0
|
698 (box 1 1 0.1
|
rlm@0
|
699 :position Vector3f/ZERO
|
rlm@0
|
700 :name "window frame"
|
rlm@0
|
701 :material "Common/MatDefs/Misc/Unshaded.j3md"
|
rlm@0
|
702 :texture "Textures/ColoredTex/Monkey.png"
|
rlm@0
|
703 :physical? false)
|
rlm@0
|
704 (-> (.getMaterial)
|
rlm@0
|
705 (.getAdditionalRenderState)
|
rlm@0
|
706 (.setBlendMode RenderState$BlendMode/Alpha))
|
rlm@0
|
707 (.setQueueBucket RenderQueue$Bucket/Transparent)))
|
rlm@0
|
708
|
rlm@0
|
709 (defn bumpy-sphere []
|
rlm@0
|
710 (doto
|
rlm@0
|
711 (sphere 2
|
rlm@0
|
712 :position (Vector3f. 0 2 -2)
|
rlm@0
|
713 :name "Shiny rock"
|
rlm@0
|
714 :material "Common/MatDefs/Light/Lighting.j3md"
|
rlm@0
|
715 :texture false
|
rlm@0
|
716 :physical? false)
|
rlm@0
|
717 (-> (.getMesh)
|
rlm@0
|
718 (doto
|
rlm@0
|
719 (.setTextureMode Sphere$TextureMode/Projected)
|
rlm@0
|
720 (TangentBinormalGenerator/generate)))
|
rlm@0
|
721 (-> (.getMaterial)
|
rlm@0
|
722 (doto
|
rlm@31
|
723 (.setTexture "DiffuseMap"
|
rlm@31
|
724 (.loadTexture (asset-manager)
|
rlm@34
|
725 "Textures/Terrain/Pond/Pond.jpg"))
|
rlm@31
|
726 (.setTexture "NormalMap"
|
rlm@31
|
727 (.loadTexture (asset-manager)
|
rlm@31
|
728 "Textures/Terrain/Pond/Pond_normal.png"))
|
rlm@0
|
729 (.setFloat "Shininess" (float 5))))
|
rlm@0
|
730 (.rotate (float 1.6) 0 0)))
|
rlm@0
|
731
|
rlm@0
|
732
|
rlm@0
|
733 (defn start-game []
|
rlm@0
|
734 (.start
|
rlm@0
|
735 (world
|
rlm@0
|
736 (let [root (Node.)]
|
rlm@0
|
737 (dorun (map #(.attachChild root %)
|
rlm@0
|
738 [(simple-cube) (leaky-box) (transparent-box) (bumpy-sphere)]))
|
rlm@0
|
739 root)
|
rlm@0
|
740 {}
|
rlm@0
|
741 (fn [world]
|
rlm@0
|
742 (let [sun (doto (DirectionalLight.)
|
rlm@0
|
743 (.setDirection (.normalizeLocal (Vector3f. 1 0 -2)))
|
rlm@0
|
744 (.setColor ColorRGBA/White))]
|
rlm@0
|
745 (.addLight (.getRootNode world) sun)))
|
rlm@0
|
746 no-op
|
rlm@0
|
747 )))
|
rlm@0
|
748 #+end_src
|
rlm@0
|
749
|
rlm@0
|
750
|
rlm@0
|
751
|
rlm@0
|
752 * COMMENT code generation
|
rlm@0
|
753
|
rlm@0
|
754 #+begin_src clojure :tangle ../src/hello/brick_wall.clj
|
rlm@0
|
755 <<brick-wall-header>>
|
rlm@0
|
756 <<brick-wall-body>>
|
rlm@0
|
757 #+end_src
|
rlm@0
|
758
|
rlm@0
|
759 #+begin_src clojure :tangle ../src/hello/hello_simple_app.clj
|
rlm@0
|
760 <<hello-simple-app>>
|
rlm@0
|
761 #+end_src
|
rlm@0
|
762
|
rlm@34
|
763 #+begin_src clojure :tangle ../src/hello/hello_simpler_app.clj
|
rlm@34
|
764 <<hello-simpler-app>>
|
rlm@34
|
765 #+end_src
|
rlm@34
|
766
|
rlm@34
|
767
|
rlm@34
|
768 #+begin_src clojure :tangle ../src/hello/other_games.clj
|
rlm@0
|
769 <<other-games>>
|
rlm@0
|
770 #+end_src
|
rlm@0
|
771
|
rlm@0
|
772 #+begin_src clojure :tangle ../src/hello/loop.clj
|
rlm@0
|
773 <<hello-loop>>
|
rlm@0
|
774 #+end_src
|
rlm@0
|
775
|
rlm@0
|
776 #+begin_src clojure :tangle ../src/hello/collision.clj
|
rlm@0
|
777 <<hello-collision>>
|
rlm@0
|
778 #+end_src
|
rlm@0
|
779
|
rlm@0
|
780 #+begin_src clojure :tangle ../src/hello/terrain.clj
|
rlm@0
|
781 <<hello-terrain>>
|
rlm@0
|
782 #+end_src
|
rlm@0
|
783
|
rlm@0
|
784 #+begin_src clojure :tangle ../src/hello/animation.clj
|
rlm@0
|
785 <<hello-animation>>
|
rlm@0
|
786 #+end_src
|
rlm@0
|
787
|
rlm@0
|
788 #+begin_src clojure :tangle ../src/hello/material.clj
|
rlm@0
|
789 <<material>>
|
rlm@0
|
790 #+end_src
|
rlm@0
|
791
|
rlm@0
|
792
|
rlm@0
|
793
|
rlm@0
|
794
|
rlm@29
|
795
|
rlm@29
|
796
|
rlm@29
|
797
|
rlm@29
|
798
|
rlm@31
|
799
|