annotate thesis/cortex.bib @ 493:544da5a7b693

spellcheck.
author Robert McIntyre <rlm@mit.edu>
date Sat, 29 Mar 2014 22:03:51 -0400
parents c553334b4a4f
children 092b60381af0
rev   line source
rlm@491 1 @misc{jmonkeyengine,
rlm@491 2 howpublished = "\url{http://hub.jmonkeyengine.org/}",
rlm@491 3 title = "jMonkeyEngine3",
rlm@491 4 year = 2013,
rlm@493 5 addendum = {\why{This is the video game engine on which {\tt CORTEX}
rlm@491 6 is based.}}
rlm@426 7 }
rlm@485 8
rlm@491 9 @misc{blender,
rlm@491 10 howpublished = "\url{http://www.blender.org/}",
rlm@491 11 title = "Blender",
rlm@491 12 year = 2013,
rlm@491 13 addendum = {\why{All complicated creatures in {\tt CORTEX} are
rlm@491 14 described using Blender's extensive 3D modeling
rlm@491 15 capabilities.}}
rlm@488 16 }
rlm@491 17
rlm@491 18 @inproceedings{winston-directed-perception,
rlm@491 19 author = "Patrick Henry Winston",
rlm@491 20 title = "The Strong Story Hypothesis and the Directed Perception Hypothesis",
rlm@491 21 booktitle = "Technical Report FS-11-01, Papers from the AAAI Fall Symposium",
rlm@491 22 publisher = "AAAI Press",
rlm@491 23 address = "Menlo Park, CA",
rlm@491 24 year = "2011",
rlm@491 25 editor = "Pat Langley",
rlm@491 26 pages ="345--352",
rlm@491 27 note = "Available as: \url{http://hdl.handle.net/1721.1/67693}",
rlm@491 28 addendum = {\why{Discusses an idea called the {\em directed
rlm@491 29 perception hypothesis}, which argues that much of
rlm@491 30 our intelligence resides in our senses themselves,
rlm@491 31 and our ability to direct their resources on
rlm@491 32 imagined problems. This has had the greatest
rlm@491 33 influence on {\tt CORTEX}.}}
rlm@491 34 }
rlm@491 35
rlm@491 36 @article{winston-personal-view,
rlm@491 37 author = {Patrick Henry Winston},
rlm@491 38 title = {The Next 50 Years: a Personal View},
rlm@491 39 journal = {Biologically Inspired Cognitive Architectures},
rlm@491 40 year = {2012},
rlm@491 41 volume = "1",
rlm@491 42 pages ="92--99",
rlm@491 43 note = {Available as :
rlm@491 44 \url{http://groups.csail.mit.edu/genesis/papers/2012bica-phw}},
rlm@491 45 addendum = {\why{Great summary of historical attempts at AI, and more
rlm@493 46 thoughts on how directed perception and mimicry
rlm@491 47 as in {\tt EMPATH} might play an important role in
rlm@491 48 intelligence.}}
rlm@491 49 }
rlm@491 50
rlm@491 51 @article{sims-evolving-creatures,
rlm@491 52 author = "Karl Sims",
rlm@491 53 title = "Evolving Virtual Creatures",
rlm@491 54 journal = "Computer Graphics (Siggraph '94 Proceedings)",
rlm@491 55 year = "1994",
rlm@491 56 month = "July",
rlm@491 57 pages = "15--22",
rlm@491 58 note = "Available as: \url{http://www.karlsims.com/papers/siggraph94.pdf}",
rlm@493 59 addendum = {\why{Karl Sims uses a simulated virtual environment
rlm@493 60 similar to {\tt CORTEX} to study the evolution of a
rlm@493 61 set of creatures as they develop to perform various
rlm@491 62 tasks such as swimming or competing for a ball. His
rlm@491 63 code only ran on the Connection Machine (CM-5),
rlm@491 64 which sadly doesn't exist anymore. {\tt CORTEX}
rlm@491 65 presents an opportunity to continue this line of
rlm@491 66 research.}},
rlm@491 67 }
rlm@491 68
rlm@485 69
rlm@485 70 @Comment SOM larson paper
rlm@485 71
rlm@485 72 @Comment cross modal clustering
rlm@485 73
rlm@485 74 @COMMENT sussman's HACKER
rlm@485 75
rlm@486 76 @comment motion as a 4D manifold
rlm@486 77
rlm@491 78 @comment brooks intelligence without representation
rlm@490 79
rlm@492 80 @comment turing turing test paper
rlm@492 81