rlm@328
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1
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rlm@328
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2
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rlm@155
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3 * Brainstorming different sensors and effectors.
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4
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5 Every sense that we have should have an effector that changes what
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6 that sense (or others who have that sense) experiences.
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7
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8 ** Classic Senses
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9 | Sense | Effector |
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10 |------------------------------+---------------------------------|
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11 | Vision | Variable Coloration |
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12 | Hearing | Speech |
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13 | Proprioception | Movement |
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rlm@306
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14 | Smell/Taste (Chemoreception) | Pheromones |
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rlm@155
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15 | Touch | Movement / Controllable Texture |
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16 | Acceleration | Movement |
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17 | Balance (sense gravity) | Movement |
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18
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19 - New Senses/Effectors
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20 - Levitation
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rlm@306
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21 - Telekinesis
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22 - control of gravity within a certain radius
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23 - speed up/slow time
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24 - object creation/destruction
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rlm@391
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25 - prescience -- step the simulation forward a few ticks, gather
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rlm@322
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26 sensory data, then supply this data for the creature as one of its
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27 actual senses.
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28
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29 - Symbol Sense
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30 Objects in the world can be queried for description /
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31 symbols.
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32
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33 - Symbol Marking
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34 The ability to mark objects in the world with your own descriptions
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35 and symbols.
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36
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37 - Vision
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38 Distinguish the polarization of light
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39 Color
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40 Movement
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41
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42 * project ideas
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43 - HACKER for writing muscle-control programs : Presented with
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44 low-level muscle control/ sense API, generate higher level programs
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45 for accomplishing various stated goals. Example goals might be
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46 "extend all your fingers" or "move your hand into the area with
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47 blue light" or "decrease the angle of this joint". It would be
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48 like Sussman's HACKER, except it would operate with much more data
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49 in a more realistic world. Start off with "calisthenics" to
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50 develop subroutines over the motor control API. This would be the
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51 "spinal chord" of a more intelligent creature. The low level
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52 programming code might be a turning machine that could develop
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53 programs to iterate over a "tape" where each entry in the tape
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54 could control recruitment of the fibers in a muscle.
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55 - Make a virtual computer in the virtual world which with which the
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56 creature interacts using its fingers to press keys on a virtual
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57 keyboard. The creature can access the internet, watch videos, take
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58 over the world, anything it wants.
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59 - Make virtual instruments like pianos, drums, etc that it learns to
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60 play.
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61 - make a joint that figures out what type of joint it is (range of
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62 motion)
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63
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64 * goals
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65
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66 ** have to get done before Winston
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67 - [X] write an explanation for why greyscale bitmaps for senses is
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68 appropriate -- 1/2 day
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69 - [X] muscle control -- day
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70 - [X] proprioception sensor map in the style of the other senses -- day
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rlm@193
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71 - [X] refactor integration code to distribute to each of the senses
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72 -- day
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rlm@302
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73 - [X] create video showing all the senses for Winston -- 2 days
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rlm@322
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74 - [X] spell checking !!!!!
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75 - [X] send package to friends for critiques -- 2 days
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rlm@306
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76 - [X] fix videos that were encoded wrong, test on Internet Explorer.
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rlm@302
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77 - [X] redo videos vision with new collapse code
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rlm@273
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78 - [X] find a topology that looks good. (maybe nil topology?)
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rlm@273
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79 - [X] fix red part of touch cube in video and image
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rlm@322
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80 - [X] write summary of project for Winston \
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rlm@322
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81 - [X] project proposals for Winston \
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82 - [X] additional senses to be implemented for Winston | -- 2 days
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83 - [X] send Winston package /
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84
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85 ** would be cool to get done before Winston
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rlm@155
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86 - [X] enable greyscale bitmaps for touch -- 2 hours
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rlm@155
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87 - [X] use sawfish to auto-tile sense windows -- 6 hours
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rlm@155
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88 - [X] sawfish keybinding to automatically delete all sense windows
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89 - [ ] proof of concept C sense manipulation -- 2 days
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90 - [ ] proof of concept GPU sense manipulation -- week
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91 - [ ] Fourier view of sound -- 2 or 3 days
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92 - [ ] dancing music listener -- 1 day, depends on Fourier
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rlm@269
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93 - [ ] uberjar cortex demo
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94
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95 ** don't have to get done before winston
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rlm@322
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96 - [X] write tests for integration -- 3 days
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rlm@205
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97 - [X] usertime/gametime clock HUD display -- day
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rlm@273
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98 - [X] show sensor maps in HUD display? -- 4 days
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rlm@273
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99 - [X] show sensor maps in AWT display? -- 2 days
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rlm@322
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100 - [X] upgrade to clojure 1.3, replace all defvars with new def
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rlm@261
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101 - [ ] common video creation code.
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rlm@155
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102
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rlm@234
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103 * jMonkeyEngine ideas
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rlm@234
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104 - [ ] video showing bullet joints problem
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rlm@234
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105 - [ ] add mult for Matrix to Ray
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rlm@306
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106 - [ ] add iterator constructs to Vector3f, Vector2f, Triangle,
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107 Matrix3f, Matrix4f, etc
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108
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rlm@164
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109 ;;In the elder days of Art,
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110 ;;Builders wrought with greatest care
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111 ;;Each minute and unseen part;
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112 ;;For the Gods see everywhere.
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rlm@376
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113
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114 * misc
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115 - use object tracking on moving objects to derive good static
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116 detectors and achieve background separation
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117 - temporal scale pyramids. this can help in verb recognition by
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118 making verb identification time-scale independent (up to a certian
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119 factor)
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