rlm@0
|
1 #+title: The BODY!!!
|
rlm@0
|
2 #+author: Robert McIntyre
|
rlm@0
|
3 #+email: rlm@mit.edu
|
rlm@4
|
4 #+description: Simulating a body (movement, touch, propioception) in jMonkeyEngine3.
|
rlm@4
|
5 #+SETUPFILE: ../../aurellem/org/setup.org
|
rlm@4
|
6 #+INCLUDE: ../../aurellem/org/level-0.org
|
rlm@4
|
7
|
rlm@64
|
8 * Proprioception
|
rlm@66
|
9 #+name: proprioception
|
rlm@0
|
10 #+begin_src clojure
|
rlm@44
|
11 (ns cortex.body
|
rlm@64
|
12 (:use (cortex world util))
|
rlm@64
|
13 (:import
|
rlm@64
|
14 com.jme3.math.Vector3f
|
rlm@64
|
15 com.jme3.math.Quaternion
|
rlm@64
|
16 com.jme3.math.Vector2f
|
rlm@64
|
17 com.jme3.math.Matrix3f
|
rlm@135
|
18 com.jme3.bullet.control.RigidBodyControl
|
rlm@135
|
19 com.jme3.collision.CollisionResults
|
rlm@135
|
20 com.jme3.bounding.BoundingBox))
|
rlm@44
|
21
|
rlm@133
|
22 (import com.jme3.scene.Node)
|
rlm@133
|
23
|
rlm@135
|
24 (defn jme-to-blender
|
rlm@135
|
25 "Convert from JME coordinates to Blender coordinates"
|
rlm@135
|
26 [#^Vector3f in]
|
rlm@135
|
27 (Vector3f. (.getX in)
|
rlm@135
|
28 (- (.getZ in))
|
rlm@135
|
29 (.getY in)))
|
rlm@135
|
30
|
rlm@135
|
31 (defn joint-targets
|
rlm@135
|
32 "Return the two closest two objects to the joint object, ordered
|
rlm@135
|
33 from bottom to top according to the joint's rotation."
|
rlm@135
|
34 [#^Node parts #^Node joint]
|
rlm@135
|
35 (loop [radius (float 0.01)]
|
rlm@135
|
36 (let [results (CollisionResults.)]
|
rlm@135
|
37 (.collideWith
|
rlm@135
|
38 parts
|
rlm@135
|
39 (BoundingBox. (.getWorldTranslation joint)
|
rlm@135
|
40 radius radius radius)
|
rlm@135
|
41 results)
|
rlm@135
|
42 (let [targets
|
rlm@135
|
43 (distinct
|
rlm@135
|
44 (map #(.getGeometry %) results))]
|
rlm@135
|
45 (if (>= (count targets) 2)
|
rlm@135
|
46 (sort-by
|
rlm@135
|
47 #(let [v
|
rlm@135
|
48 (jme-to-blender
|
rlm@135
|
49 (.mult
|
rlm@135
|
50 (.inverse (.getWorldRotation joint))
|
rlm@135
|
51 (.subtract (.getWorldTranslation %)
|
rlm@135
|
52 (.getWorldTranslation joint))))]
|
rlm@135
|
53 (println-repl (.getName %) ":" v)
|
rlm@135
|
54 (.dot (Vector3f. 1 1 1)
|
rlm@135
|
55 v))
|
rlm@135
|
56 (take 2 targets))
|
rlm@135
|
57 (recur (float (* radius 2))))))))
|
rlm@135
|
58
|
rlm@135
|
59 (defn creature-joints
|
rlm@135
|
60 "Return the children of the creature's \"joints\" node."
|
rlm@135
|
61 [#^Node creature]
|
rlm@135
|
62 (if-let [joint-node (.getChild creature "joints")]
|
rlm@135
|
63 (seq (.getChildren joint-node))
|
rlm@135
|
64 (do (println-repl "could not find JOINTS node") [])))
|
rlm@135
|
65
|
rlm@133
|
66 (defn joint-proprioception [#^Node parts #^Node joint]
|
rlm@135
|
67 (let [[obj-a obj-b] (joint-targets parts joint)
|
rlm@133
|
68 joint-rot (.getWorldRotation joint)
|
rlm@137
|
69 pre-inv-a (.inverse (.getWorldRotation obj-a))
|
rlm@137
|
70 x (.mult pre-inv-a (.mult joint-rot Vector3f/UNIT_X))
|
rlm@137
|
71 y (.mult pre-inv-a (.mult joint-rot Vector3f/UNIT_Y))
|
rlm@144
|
72 z (.mult pre-inv-a (.mult joint-rot Vector3f/UNIT_Z))
|
rlm@144
|
73 tmp-rot-a (.getWorldRotation obj-a)]
|
rlm@144
|
74 (println-repl "x:" (.mult tmp-rot-a x))
|
rlm@144
|
75 (println-repl "y:" (.mult tmp-rot-a y))
|
rlm@144
|
76 (println-repl "z:" (.mult tmp-rot-a z))
|
rlm@144
|
77 (println-repl "rot-a" (.getWorldRotation obj-a))
|
rlm@144
|
78 (println-repl "rot-b" (.getWorldRotation obj-b))
|
rlm@133
|
79 ;; this function will report proprioceptive information for the
|
rlm@135
|
80 ;; joint.
|
rlm@133
|
81 (fn []
|
rlm@133
|
82 ;; x is the "twist" axis, y and z are the "bend" axes
|
rlm@133
|
83 (let [rot-a (.getWorldRotation obj-a)
|
rlm@136
|
84 ;;inv-a (.inverse rot-a)
|
rlm@133
|
85 rot-b (.getWorldRotation obj-b)
|
rlm@136
|
86 ;;relative (.mult rot-b inv-a)
|
rlm@133
|
87 basis (doto (Matrix3f.)
|
rlm@136
|
88 (.setColumn 0 (.mult rot-a x))
|
rlm@136
|
89 (.setColumn 1 (.mult rot-a y))
|
rlm@136
|
90 (.setColumn 2 (.mult rot-a z)))
|
rlm@133
|
91 rotation-about-joint
|
rlm@133
|
92 (doto (Quaternion.)
|
rlm@133
|
93 (.fromRotationMatrix
|
rlm@133
|
94 (.mult (.invert basis)
|
rlm@136
|
95 (.toRotationMatrix rot-b))))
|
rlm@133
|
96 [yaw roll pitch]
|
rlm@133
|
97 (seq (.toAngles rotation-about-joint nil))]
|
rlm@133
|
98 ;;return euler angles of the quaternion around the new basis
|
rlm@133
|
99 [yaw roll pitch]
|
rlm@133
|
100 ))))
|
rlm@133
|
101
|
rlm@133
|
102
|
rlm@63
|
103 (defn proprioception
|
rlm@63
|
104 "Create a function that provides proprioceptive information about an
|
rlm@63
|
105 entire body."
|
rlm@134
|
106 [#^Node creature]
|
rlm@63
|
107 ;; extract the body's joints
|
rlm@135
|
108 (let [joints (creature-joints creature)
|
rlm@134
|
109 senses (map (partial joint-proprioception creature) joints)]
|
rlm@63
|
110 (fn []
|
rlm@134
|
111 (map #(%) senses))))
|
rlm@141
|
112
|
rlm@141
|
113 (defn tap [obj direction force]
|
rlm@141
|
114 (let [control (.getControl obj RigidBodyControl)]
|
rlm@141
|
115 (.applyTorque
|
rlm@141
|
116 control
|
rlm@141
|
117 (.mult (.getPhysicsRotation control)
|
rlm@141
|
118 (.mult (.normalize direction) (float force))))))
|
rlm@141
|
119
|
rlm@141
|
120
|
rlm@141
|
121 (defn with-movement
|
rlm@141
|
122 [object
|
rlm@141
|
123 [up down left right roll-up roll-down :as keyboard]
|
rlm@141
|
124 forces
|
rlm@141
|
125 [root-node
|
rlm@141
|
126 keymap
|
rlm@141
|
127 intilization
|
rlm@141
|
128 world-loop]]
|
rlm@141
|
129 (let [add-keypress
|
rlm@141
|
130 (fn [state keymap key]
|
rlm@141
|
131 (merge keymap
|
rlm@141
|
132 {key
|
rlm@141
|
133 (fn [_ pressed?]
|
rlm@141
|
134 (reset! state pressed?))}))
|
rlm@141
|
135 move-up? (atom false)
|
rlm@141
|
136 move-down? (atom false)
|
rlm@141
|
137 move-left? (atom false)
|
rlm@141
|
138 move-right? (atom false)
|
rlm@141
|
139 roll-left? (atom false)
|
rlm@141
|
140 roll-right? (atom false)
|
rlm@141
|
141
|
rlm@141
|
142 directions [(Vector3f. 0 1 0)(Vector3f. 0 -1 0)
|
rlm@141
|
143 (Vector3f. 0 0 1)(Vector3f. 0 0 -1)
|
rlm@141
|
144 (Vector3f. -1 0 0)(Vector3f. 1 0 0)]
|
rlm@141
|
145 atoms [move-left? move-right? move-up? move-down?
|
rlm@141
|
146 roll-left? roll-right?]
|
rlm@141
|
147
|
rlm@141
|
148 keymap* (reduce merge
|
rlm@141
|
149 (map #(add-keypress %1 keymap %2)
|
rlm@141
|
150 atoms
|
rlm@141
|
151 keyboard))
|
rlm@141
|
152
|
rlm@141
|
153 splice-loop (fn []
|
rlm@141
|
154 (dorun
|
rlm@141
|
155 (map
|
rlm@141
|
156 (fn [sym direction force]
|
rlm@141
|
157 (if @sym
|
rlm@141
|
158 (tap object direction force)))
|
rlm@141
|
159 atoms directions forces)))
|
rlm@141
|
160
|
rlm@141
|
161 world-loop* (fn [world tpf]
|
rlm@141
|
162 (world-loop world tpf)
|
rlm@141
|
163 (splice-loop))]
|
rlm@141
|
164
|
rlm@141
|
165 [root-node
|
rlm@141
|
166 keymap*
|
rlm@141
|
167 intilization
|
rlm@141
|
168 world-loop*]))
|
rlm@141
|
169
|
rlm@60
|
170
|
rlm@64
|
171 #+end_src
|
rlm@63
|
172
|
rlm@133
|
173 #+results: proprioception
|
rlm@133
|
174 : #'cortex.body/proprioception
|
rlm@133
|
175
|
rlm@65
|
176 * Motor Control
|
rlm@66
|
177 #+name: motor-control
|
rlm@64
|
178 #+begin_src clojure
|
rlm@64
|
179 (in-ns 'cortex.body)
|
rlm@63
|
180
|
rlm@63
|
181 ;; surprisingly enough, terristerial creatures only move by using
|
rlm@63
|
182 ;; torque applied about their joints. There's not a single straight
|
rlm@63
|
183 ;; line of force in the human body at all! (A straight line of force
|
rlm@63
|
184 ;; would correspond to some sort of jet or rocket propulseion.)
|
rlm@63
|
185
|
rlm@63
|
186 (defn vector-motor-control
|
rlm@63
|
187 "Create a function that accepts a sequence of Vector3f objects that
|
rlm@63
|
188 describe the torque to be applied to each part of the body."
|
rlm@63
|
189 [body]
|
rlm@63
|
190 (let [nodes (node-seq body)
|
rlm@63
|
191 controls (keep #(.getControl % RigidBodyControl) nodes)]
|
rlm@63
|
192 (fn [torques]
|
rlm@63
|
193 (map #(.applyTorque %1 %2)
|
rlm@63
|
194 controls torques))))
|
rlm@64
|
195 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@64
|
196 #+end_src
|
rlm@64
|
197
|
rlm@64
|
198 ## note -- might want to add a lower dimensional, discrete version of
|
rlm@64
|
199 ## this if it proves useful from a x-modal clustering perspective.
|
rlm@63
|
200
|
rlm@64
|
201 * Examples
|
rlm@63
|
202
|
rlm@69
|
203 #+name: test-body
|
rlm@64
|
204 #+begin_src clojure
|
rlm@69
|
205 (ns cortex.test.body
|
rlm@64
|
206 (:use (cortex world util body))
|
rlm@135
|
207 (:require cortex.silly)
|
rlm@64
|
208 (:import
|
rlm@64
|
209 com.jme3.math.Vector3f
|
rlm@64
|
210 com.jme3.math.ColorRGBA
|
rlm@64
|
211 com.jme3.bullet.joints.Point2PointJoint
|
rlm@64
|
212 com.jme3.bullet.control.RigidBodyControl
|
rlm@64
|
213 com.jme3.system.NanoTimer))
|
rlm@63
|
214
|
rlm@64
|
215 (defn worm-segments
|
rlm@64
|
216 "Create multiple evenly spaced box segments. They're fabulous!"
|
rlm@64
|
217 [segment-length num-segments interstitial-space radius]
|
rlm@64
|
218 (letfn [(nth-segment
|
rlm@64
|
219 [n]
|
rlm@64
|
220 (box segment-length radius radius :mass 0.1
|
rlm@64
|
221 :position
|
rlm@64
|
222 (Vector3f.
|
rlm@64
|
223 (* 2 n (+ interstitial-space segment-length)) 0 0)
|
rlm@64
|
224 :name (str "worm-segment" n)
|
rlm@64
|
225 :color (ColorRGBA/randomColor)))]
|
rlm@64
|
226 (map nth-segment (range num-segments))))
|
rlm@63
|
227
|
rlm@64
|
228 (defn connect-at-midpoint
|
rlm@64
|
229 "Connect two physics objects with a Point2Point joint constraint at
|
rlm@64
|
230 the point equidistant from both objects' centers."
|
rlm@64
|
231 [segmentA segmentB]
|
rlm@64
|
232 (let [centerA (.getWorldTranslation segmentA)
|
rlm@64
|
233 centerB (.getWorldTranslation segmentB)
|
rlm@64
|
234 midpoint (.mult (.add centerA centerB) (float 0.5))
|
rlm@64
|
235 pivotA (.subtract midpoint centerA)
|
rlm@64
|
236 pivotB (.subtract midpoint centerB)
|
rlm@64
|
237
|
rlm@64
|
238 ;; A side-effect of creating a joint registers
|
rlm@64
|
239 ;; it with both physics objects which in turn
|
rlm@64
|
240 ;; will register the joint with the physics system
|
rlm@64
|
241 ;; when the simulation is started.
|
rlm@64
|
242 joint (Point2PointJoint.
|
rlm@64
|
243 (.getControl segmentA RigidBodyControl)
|
rlm@64
|
244 (.getControl segmentB RigidBodyControl)
|
rlm@64
|
245 pivotA
|
rlm@64
|
246 pivotB)]
|
rlm@64
|
247 segmentB))
|
rlm@63
|
248
|
rlm@64
|
249 (defn eve-worm
|
rlm@72
|
250 "Create a worm-like body bound by invisible joint constraints."
|
rlm@64
|
251 []
|
rlm@64
|
252 (let [segments (worm-segments 0.2 5 0.1 0.1)]
|
rlm@64
|
253 (dorun (map (partial apply connect-at-midpoint)
|
rlm@64
|
254 (partition 2 1 segments)))
|
rlm@64
|
255 (nodify "worm" segments)))
|
rlm@63
|
256
|
rlm@64
|
257 (defn worm-pattern
|
rlm@64
|
258 "This is a simple, mindless motor control pattern that drives the
|
rlm@64
|
259 second segment of the worm's body at an offset angle with
|
rlm@64
|
260 sinusoidally varying strength."
|
rlm@64
|
261 [time]
|
rlm@64
|
262 (let [angle (* Math/PI (/ 9 20))
|
rlm@63
|
263 direction (Vector3f. 0 (Math/sin angle) (Math/cos angle))]
|
rlm@63
|
264 [Vector3f/ZERO
|
rlm@63
|
265 (.mult
|
rlm@63
|
266 direction
|
rlm@63
|
267 (float (* 2 (Math/sin (* Math/PI 2 (/ (rem time 300 ) 300))))))
|
rlm@63
|
268 Vector3f/ZERO
|
rlm@63
|
269 Vector3f/ZERO
|
rlm@63
|
270 Vector3f/ZERO]))
|
rlm@60
|
271
|
rlm@64
|
272 (defn test-motor-control
|
rlm@69
|
273 "Testing motor-control:
|
rlm@69
|
274 You should see a multi-segmented worm-like object fall onto the
|
rlm@64
|
275 table and begin writhing and moving."
|
rlm@60
|
276 []
|
rlm@64
|
277 (let [worm (eve-worm)
|
rlm@60
|
278 time (atom 0)
|
rlm@63
|
279 worm-motor-map (vector-motor-control worm)]
|
rlm@60
|
280 (world
|
rlm@60
|
281 (nodify [worm
|
rlm@60
|
282 (box 10 0.5 10 :position (Vector3f. 0 -5 0) :mass 0
|
rlm@60
|
283 :color ColorRGBA/Gray)])
|
rlm@60
|
284 standard-debug-controls
|
rlm@60
|
285 (fn [world]
|
rlm@60
|
286 (enable-debug world)
|
rlm@60
|
287 (light-up-everything world)
|
rlm@63
|
288 (comment
|
rlm@63
|
289 (com.aurellem.capture.Capture/captureVideo
|
rlm@63
|
290 world
|
rlm@63
|
291 (file-str "/home/r/proj/cortex/tmp/moving-worm")))
|
rlm@63
|
292 )
|
rlm@60
|
293
|
rlm@60
|
294 (fn [_ _]
|
rlm@60
|
295 (swap! time inc)
|
rlm@64
|
296 (Thread/sleep 20)
|
rlm@60
|
297 (dorun (worm-motor-map
|
rlm@60
|
298 (worm-pattern @time)))))))
|
rlm@60
|
299
|
rlm@130
|
300
|
rlm@135
|
301
|
rlm@130
|
302 (defn join-at-point [obj-a obj-b world-pivot]
|
rlm@130
|
303 (cortex.silly/joint-dispatch
|
rlm@130
|
304 {:type :point}
|
rlm@130
|
305 (.getControl obj-a RigidBodyControl)
|
rlm@130
|
306 (.getControl obj-b RigidBodyControl)
|
rlm@130
|
307 (cortex.silly/world-to-local obj-a world-pivot)
|
rlm@130
|
308 (cortex.silly/world-to-local obj-b world-pivot)
|
rlm@130
|
309 nil
|
rlm@130
|
310 ))
|
rlm@130
|
311
|
rlm@133
|
312 (import com.jme3.bullet.collision.PhysicsCollisionObject)
|
rlm@130
|
313
|
rlm@130
|
314 (defn blab-* []
|
rlm@130
|
315 (let [hand (box 0.5 0.2 0.2 :position (Vector3f. 0 0 0)
|
rlm@130
|
316 :mass 0 :color ColorRGBA/Green)
|
rlm@130
|
317 finger (box 0.5 0.2 0.2 :position (Vector3f. 2.4 0 0)
|
rlm@130
|
318 :mass 1 :color ColorRGBA/Red)
|
rlm@130
|
319 connection-point (Vector3f. 1.2 0 0)
|
rlm@130
|
320 root (nodify [hand finger])]
|
rlm@130
|
321
|
rlm@130
|
322 (join-at-point hand finger (Vector3f. 1.2 0 0))
|
rlm@130
|
323
|
rlm@130
|
324 (.setCollisionGroup
|
rlm@130
|
325 (.getControl hand RigidBodyControl)
|
rlm@130
|
326 PhysicsCollisionObject/COLLISION_GROUP_NONE)
|
rlm@130
|
327 (world
|
rlm@130
|
328 root
|
rlm@130
|
329 standard-debug-controls
|
rlm@130
|
330 (fn [world]
|
rlm@130
|
331 (enable-debug world)
|
rlm@130
|
332 (.setTimer world (com.aurellem.capture.RatchetTimer. 60))
|
rlm@130
|
333 (set-gravity world Vector3f/ZERO)
|
rlm@130
|
334 )
|
rlm@130
|
335 no-op)))
|
rlm@131
|
336 (import java.awt.image.BufferedImage)
|
rlm@131
|
337
|
rlm@131
|
338 (defn draw-sprite [image sprite x y color ]
|
rlm@131
|
339 (dorun
|
rlm@131
|
340 (for [[u v] sprite]
|
rlm@131
|
341 (.setRGB image (+ u x) (+ v y) color))))
|
rlm@131
|
342
|
rlm@131
|
343 (defn view-angle
|
rlm@132
|
344 "create a debug view of an angle"
|
rlm@131
|
345 [color]
|
rlm@131
|
346 (let [image (BufferedImage. 50 50 BufferedImage/TYPE_INT_RGB)
|
rlm@131
|
347 previous (atom [25 25])
|
rlm@131
|
348 sprite [[0 0] [0 1]
|
rlm@131
|
349 [0 -1] [-1 0] [1 0]]]
|
rlm@131
|
350 (fn [angle]
|
rlm@131
|
351 (let [angle (float angle)]
|
rlm@131
|
352 (let [position
|
rlm@131
|
353 [(+ 25 (int (* 20 (Math/cos angle))))
|
rlm@131
|
354 (+ 25 (int (* 20(Math/sin angle))))]]
|
rlm@131
|
355 (draw-sprite image sprite (@previous 0) (@previous 1) 0x000000)
|
rlm@131
|
356 (draw-sprite image sprite (position 0) (position 1) color)
|
rlm@131
|
357 (reset! previous position))
|
rlm@131
|
358 image))))
|
rlm@131
|
359
|
rlm@130
|
360 (defn proprioception-debug-window
|
rlm@130
|
361 []
|
rlm@131
|
362 (let [yaw (view-angle 0xFF0000)
|
rlm@133
|
363 roll (view-angle 0x00FF00)
|
rlm@133
|
364 pitch (view-angle 0xFFFFFF)
|
rlm@131
|
365 v-yaw (view-image)
|
rlm@133
|
366 v-roll (view-image)
|
rlm@131
|
367 v-pitch (view-image)
|
rlm@131
|
368 ]
|
rlm@130
|
369 (fn [prop-data]
|
rlm@130
|
370 (dorun
|
rlm@130
|
371 (map
|
rlm@133
|
372 (fn [[y r p]]
|
rlm@131
|
373 (v-yaw (yaw y))
|
rlm@131
|
374 (v-roll (roll r))
|
rlm@131
|
375 (v-pitch (pitch p)))
|
rlm@131
|
376 prop-data)))))
|
rlm@133
|
377 (comment
|
rlm@133
|
378
|
rlm@133
|
379 (defn proprioception-debug-window
|
rlm@133
|
380 []
|
rlm@133
|
381 (let [time (atom 0)]
|
rlm@133
|
382 (fn [prop-data]
|
rlm@133
|
383 (if (= 0 (rem (swap! time inc) 40))
|
rlm@133
|
384 (println-repl prop-data)))))
|
rlm@133
|
385 )
|
rlm@133
|
386
|
rlm@131
|
387 (comment
|
rlm@131
|
388 (dorun
|
rlm@131
|
389 (map
|
rlm@131
|
390 (comp
|
rlm@131
|
391 println-repl
|
rlm@131
|
392 (fn [[p y r]]
|
rlm@131
|
393 (format
|
rlm@131
|
394 "pitch: %1.2f\nyaw: %1.2f\nroll: %1.2f\n"
|
rlm@131
|
395 p y r)))
|
rlm@131
|
396 prop-data)))
|
rlm@131
|
397
|
rlm@130
|
398
|
rlm@130
|
399
|
rlm@137
|
400
|
rlm@64
|
401 (defn test-proprioception
|
rlm@69
|
402 "Testing proprioception:
|
rlm@69
|
403 You should see two foating bars, and a printout of pitch, yaw, and
|
rlm@64
|
404 roll. Pressing key-r/key-t should move the blue bar up and down and
|
rlm@64
|
405 change only the value of pitch. key-f/key-g moves it side to side
|
rlm@64
|
406 and changes yaw. key-v/key-b will spin the blue segment clockwise
|
rlm@64
|
407 and counterclockwise, and only affect roll."
|
rlm@60
|
408 []
|
rlm@60
|
409 (let [hand (box 1 0.2 0.2 :position (Vector3f. 0 2 0)
|
rlm@142
|
410 :mass 0 :color ColorRGBA/Green :name "hand")
|
rlm@60
|
411 finger (box 1 0.2 0.2 :position (Vector3f. 2.4 2 0)
|
rlm@132
|
412 :mass 1 :color ColorRGBA/Red :name "finger")
|
rlm@133
|
413 joint-node (box 0.1 0.05 0.05 :color ColorRGBA/Yellow
|
rlm@133
|
414 :position (Vector3f. 1.2 2 0)
|
rlm@133
|
415 :physical? false)
|
rlm@135
|
416 joint (join-at-point hand finger (Vector3f. 1.2 2 0 ))
|
rlm@135
|
417 creature (nodify [hand finger joint-node])
|
rlm@135
|
418 ;; *******************************************
|
rlm@137
|
419
|
rlm@135
|
420 floor (box 10 10 10 :position (Vector3f. 0 -15 0)
|
rlm@135
|
421 :mass 0 :color ColorRGBA/Gray)
|
rlm@137
|
422
|
rlm@137
|
423 root (nodify [creature floor])
|
rlm@133
|
424 prop (joint-proprioception creature joint-node)
|
rlm@139
|
425 prop-view (proprioception-debug-window)
|
rlm@139
|
426 finger-control (.getControl finger RigidBodyControl)
|
rlm@139
|
427 hand-control (.getControl hand RigidBodyControl)
|
rlm@139
|
428
|
rlm@139
|
429 controls
|
rlm@139
|
430 (merge standard-debug-controls
|
rlm@140
|
431 {"key-o"
|
rlm@139
|
432 (fn [_ _] (.setEnabled finger-control true))
|
rlm@140
|
433 "key-p"
|
rlm@139
|
434 (fn [_ _] (.setEnabled finger-control false))
|
rlm@140
|
435 "key-k"
|
rlm@140
|
436 (fn [_ _] (.setEnabled hand-control true))
|
rlm@140
|
437 "key-l"
|
rlm@140
|
438 (fn [_ _] (.setEnabled hand-control false))
|
rlm@139
|
439 "key-i"
|
rlm@139
|
440 (fn [world _] (set-gravity world (Vector3f. 0 0 0)))
|
rlm@142
|
441 "key-period"
|
rlm@142
|
442 (fn [world _]
|
rlm@142
|
443 (.setEnabled finger-control false)
|
rlm@142
|
444 (.setEnabled hand-control false)
|
rlm@142
|
445 (.rotate creature (doto (Quaternion.)
|
rlm@142
|
446 (.fromAngleAxis
|
rlm@142
|
447 (float (/ Math/PI 15))
|
rlm@142
|
448 (Vector3f. 0 0 -1))))
|
rlm@142
|
449
|
rlm@142
|
450 (.setEnabled finger-control true)
|
rlm@142
|
451 (.setEnabled hand-control true)
|
rlm@142
|
452 (set-gravity world (Vector3f. 0 0 0))
|
rlm@142
|
453 )
|
rlm@142
|
454
|
rlm@142
|
455
|
rlm@139
|
456 }
|
rlm@139
|
457 )
|
rlm@130
|
458
|
rlm@139
|
459 ]
|
rlm@139
|
460 (comment
|
rlm@139
|
461 (.setCollisionGroup
|
rlm@139
|
462 (.getControl hand RigidBodyControl)
|
rlm@139
|
463 PhysicsCollisionObject/COLLISION_GROUP_NONE)
|
rlm@139
|
464 )
|
rlm@140
|
465 (apply
|
rlm@140
|
466 world
|
rlm@140
|
467 (with-movement
|
rlm@140
|
468 hand
|
rlm@140
|
469 ["key-y" "key-u" "key-h" "key-j" "key-n" "key-m"]
|
rlm@140
|
470 [10 10 10 10 1 1]
|
rlm@140
|
471 (with-movement
|
rlm@140
|
472 finger
|
rlm@140
|
473 ["key-r" "key-t" "key-f" "key-g" "key-v" "key-b"]
|
rlm@140
|
474 [10 10 10 10 1 1]
|
rlm@140
|
475 [root
|
rlm@140
|
476 controls
|
rlm@140
|
477 (fn [world]
|
rlm@140
|
478 (.setTimer world (com.aurellem.capture.RatchetTimer. 60))
|
rlm@140
|
479 (set-gravity world (Vector3f. 0 0 0))
|
rlm@140
|
480 (light-up-everything world))
|
rlm@140
|
481 (fn [_ _] (prop-view (list (prop))))])))))
|
rlm@138
|
482
|
rlm@64
|
483 #+end_src
|
rlm@56
|
484
|
rlm@130
|
485 #+results: test-body
|
rlm@130
|
486 : #'cortex.test.body/test-proprioception
|
rlm@130
|
487
|
rlm@60
|
488
|
rlm@63
|
489 * COMMENT code-limbo
|
rlm@61
|
490 #+begin_src clojure
|
rlm@61
|
491 ;;(.loadModel
|
rlm@61
|
492 ;; (doto (asset-manager)
|
rlm@61
|
493 ;; (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@61
|
494 ;; "Models/person/person.blend")
|
rlm@61
|
495
|
rlm@64
|
496
|
rlm@64
|
497 (defn load-blender-model
|
rlm@64
|
498 "Load a .blend file using an asset folder relative path."
|
rlm@64
|
499 [^String model]
|
rlm@64
|
500 (.loadModel
|
rlm@64
|
501 (doto (asset-manager)
|
rlm@64
|
502 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@64
|
503 model))
|
rlm@64
|
504
|
rlm@64
|
505
|
rlm@61
|
506 (defn view-model [^String model]
|
rlm@61
|
507 (view
|
rlm@61
|
508 (.loadModel
|
rlm@61
|
509 (doto (asset-manager)
|
rlm@61
|
510 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@61
|
511 model)))
|
rlm@61
|
512
|
rlm@61
|
513 (defn load-blender-scene [^String model]
|
rlm@61
|
514 (.loadModel
|
rlm@61
|
515 (doto (asset-manager)
|
rlm@61
|
516 (.registerLoader BlenderLoader (into-array String ["blend"])))
|
rlm@61
|
517 model))
|
rlm@61
|
518
|
rlm@61
|
519 (defn worm
|
rlm@61
|
520 []
|
rlm@61
|
521 (.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml"))
|
rlm@61
|
522
|
rlm@61
|
523 (defn oto
|
rlm@61
|
524 []
|
rlm@61
|
525 (.loadModel (asset-manager) "Models/Oto/Oto.mesh.xml"))
|
rlm@61
|
526
|
rlm@61
|
527 (defn sinbad
|
rlm@61
|
528 []
|
rlm@61
|
529 (.loadModel (asset-manager) "Models/Sinbad/Sinbad.mesh.xml"))
|
rlm@61
|
530
|
rlm@61
|
531 (defn worm-blender
|
rlm@61
|
532 []
|
rlm@61
|
533 (first (seq (.getChildren (load-blender-model
|
rlm@61
|
534 "Models/anim2/simple-worm.blend")))))
|
rlm@61
|
535
|
rlm@61
|
536 (defn body
|
rlm@61
|
537 "given a node with a SkeletonControl, will produce a body sutiable
|
rlm@61
|
538 for AI control with movement and proprioception."
|
rlm@61
|
539 [node]
|
rlm@61
|
540 (let [skeleton-control (.getControl node SkeletonControl)
|
rlm@61
|
541 krc (KinematicRagdollControl.)]
|
rlm@61
|
542 (comment
|
rlm@61
|
543 (dorun
|
rlm@61
|
544 (map #(.addBoneName krc %)
|
rlm@61
|
545 ["mid2" "tail" "head" "mid1" "mid3" "mid4" "Dummy-Root" ""]
|
rlm@61
|
546 ;;"mid2" "mid3" "tail" "head"]
|
rlm@61
|
547 )))
|
rlm@61
|
548 (.addControl node krc)
|
rlm@61
|
549 (.setRagdollMode krc)
|
rlm@61
|
550 )
|
rlm@61
|
551 node
|
rlm@61
|
552 )
|
rlm@61
|
553 (defn show-skeleton [node]
|
rlm@61
|
554 (let [sd
|
rlm@61
|
555
|
rlm@61
|
556 (doto
|
rlm@61
|
557 (SkeletonDebugger. "aurellem-skel-debug"
|
rlm@61
|
558 (skel node))
|
rlm@61
|
559 (.setMaterial (green-x-ray)))]
|
rlm@61
|
560 (.attachChild node sd)
|
rlm@61
|
561 node))
|
rlm@61
|
562
|
rlm@61
|
563
|
rlm@61
|
564
|
rlm@61
|
565 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
566
|
rlm@61
|
567 ;; this could be a good way to give objects special properties like
|
rlm@61
|
568 ;; being eyes and the like
|
rlm@61
|
569
|
rlm@61
|
570 (.getUserData
|
rlm@61
|
571 (.getChild
|
rlm@61
|
572 (load-blender-model "Models/property/test.blend") 0)
|
rlm@61
|
573 "properties")
|
rlm@61
|
574
|
rlm@61
|
575 ;; the properties are saved along with the blender file.
|
rlm@61
|
576 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
577
|
rlm@61
|
578
|
rlm@61
|
579
|
rlm@61
|
580
|
rlm@61
|
581 (defn init-debug-skel-node
|
rlm@61
|
582 [f debug-node skeleton]
|
rlm@61
|
583 (let [bones
|
rlm@61
|
584 (map #(.getBone skeleton %)
|
rlm@61
|
585 (range (.getBoneCount skeleton)))]
|
rlm@61
|
586 (dorun (map #(.setUserControl % true) bones))
|
rlm@61
|
587 (dorun (map (fn [b]
|
rlm@61
|
588 (println (.getName b)
|
rlm@61
|
589 " -- " (f b)))
|
rlm@61
|
590 bones))
|
rlm@61
|
591 (dorun
|
rlm@61
|
592 (map #(.attachChild
|
rlm@61
|
593 debug-node
|
rlm@61
|
594 (doto
|
rlm@61
|
595 (sphere 0.1
|
rlm@61
|
596 :position (f %)
|
rlm@61
|
597 :physical? false)
|
rlm@61
|
598 (.setMaterial (green-x-ray))))
|
rlm@61
|
599 bones)))
|
rlm@61
|
600 debug-node)
|
rlm@61
|
601
|
rlm@61
|
602 (import jme3test.bullet.PhysicsTestHelper)
|
rlm@61
|
603
|
rlm@61
|
604
|
rlm@61
|
605 (defn test-zzz [the-worm world value]
|
rlm@61
|
606 (if (not value)
|
rlm@61
|
607 (let [skeleton (skel the-worm)]
|
rlm@61
|
608 (println-repl "enabling bones")
|
rlm@61
|
609 (dorun
|
rlm@61
|
610 (map
|
rlm@61
|
611 #(.setUserControl (.getBone skeleton %) true)
|
rlm@61
|
612 (range (.getBoneCount skeleton))))
|
rlm@61
|
613
|
rlm@61
|
614
|
rlm@61
|
615 (let [b (.getBone skeleton 2)]
|
rlm@61
|
616 (println-repl "moving " (.getName b))
|
rlm@61
|
617 (println-repl (.getLocalPosition b))
|
rlm@61
|
618 (.setUserTransforms b
|
rlm@61
|
619 Vector3f/UNIT_X
|
rlm@61
|
620 Quaternion/IDENTITY
|
rlm@61
|
621 ;;(doto (Quaternion.)
|
rlm@61
|
622 ;; (.fromAngles (/ Math/PI 2)
|
rlm@61
|
623 ;; 0
|
rlm@61
|
624 ;; 0
|
rlm@61
|
625
|
rlm@61
|
626 (Vector3f. 1 1 1))
|
rlm@61
|
627 )
|
rlm@61
|
628
|
rlm@61
|
629 (println-repl "hi! <3"))))
|
rlm@61
|
630
|
rlm@61
|
631
|
rlm@61
|
632 (defn test-ragdoll []
|
rlm@61
|
633
|
rlm@61
|
634 (let [the-worm
|
rlm@61
|
635
|
rlm@61
|
636 ;;(.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml")
|
rlm@61
|
637 (doto (show-skeleton (worm-blender))
|
rlm@61
|
638 (.setLocalTranslation (Vector3f. 0 10 0))
|
rlm@61
|
639 ;;(worm)
|
rlm@61
|
640 ;;(oto)
|
rlm@61
|
641 ;;(sinbad)
|
rlm@61
|
642 )
|
rlm@61
|
643 ]
|
rlm@61
|
644
|
rlm@61
|
645
|
rlm@61
|
646 (.start
|
rlm@61
|
647 (world
|
rlm@61
|
648 (doto (Node.)
|
rlm@61
|
649 (.attachChild the-worm))
|
rlm@61
|
650 {"key-return" (fire-cannon-ball)
|
rlm@61
|
651 "key-space" (partial test-zzz the-worm)
|
rlm@61
|
652 }
|
rlm@61
|
653 (fn [world]
|
rlm@61
|
654 (light-up-everything world)
|
rlm@61
|
655 (PhysicsTestHelper/createPhysicsTestWorld
|
rlm@61
|
656 (.getRootNode world)
|
rlm@61
|
657 (asset-manager)
|
rlm@61
|
658 (.getPhysicsSpace
|
rlm@61
|
659 (.getState (.getStateManager world) BulletAppState)))
|
rlm@61
|
660 (set-gravity world Vector3f/ZERO)
|
rlm@61
|
661 ;;(.setTimer world (NanoTimer.))
|
rlm@61
|
662 ;;(org.lwjgl.input.Mouse/setGrabbed false)
|
rlm@61
|
663 )
|
rlm@61
|
664 no-op
|
rlm@61
|
665 )
|
rlm@61
|
666
|
rlm@61
|
667
|
rlm@61
|
668 )))
|
rlm@61
|
669
|
rlm@61
|
670
|
rlm@61
|
671 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
672 ;;; here is the ragdoll stuff
|
rlm@61
|
673
|
rlm@61
|
674 (def worm-mesh (.getMesh (.getChild (worm-blender) 0)))
|
rlm@61
|
675 (def mesh worm-mesh)
|
rlm@61
|
676
|
rlm@61
|
677 (.getFloatBuffer mesh VertexBuffer$Type/Position)
|
rlm@61
|
678 (.getFloatBuffer mesh VertexBuffer$Type/BoneWeight)
|
rlm@61
|
679 (.getData (.getBuffer mesh VertexBuffer$Type/BoneIndex))
|
rlm@61
|
680
|
rlm@61
|
681
|
rlm@61
|
682 (defn position [index]
|
rlm@61
|
683 (.get
|
rlm@61
|
684 (.getFloatBuffer worm-mesh VertexBuffer$Type/Position)
|
rlm@61
|
685 index))
|
rlm@61
|
686
|
rlm@61
|
687 (defn bones [index]
|
rlm@61
|
688 (.get
|
rlm@61
|
689 (.getData (.getBuffer mesh VertexBuffer$Type/BoneIndex))
|
rlm@61
|
690 index))
|
rlm@61
|
691
|
rlm@61
|
692 (defn bone-weights [index]
|
rlm@61
|
693 (.get
|
rlm@61
|
694 (.getFloatBuffer mesh VertexBuffer$Type/BoneWeight)
|
rlm@61
|
695 index))
|
rlm@61
|
696
|
rlm@61
|
697
|
rlm@61
|
698
|
rlm@61
|
699 (defn vertex-bones [vertex]
|
rlm@61
|
700 (vec (map (comp int bones) (range (* vertex 4) (+ (* vertex 4) 4)))))
|
rlm@61
|
701
|
rlm@61
|
702 (defn vertex-weights [vertex]
|
rlm@61
|
703 (vec (map (comp float bone-weights) (range (* vertex 4) (+ (* vertex 4) 4)))))
|
rlm@61
|
704
|
rlm@61
|
705 (defn vertex-position [index]
|
rlm@61
|
706 (let [offset (* index 3)]
|
rlm@61
|
707 (Vector3f. (position offset)
|
rlm@61
|
708 (position (inc offset))
|
rlm@61
|
709 (position (inc(inc offset))))))
|
rlm@61
|
710
|
rlm@61
|
711 (def vertex-info (juxt vertex-position vertex-bones vertex-weights))
|
rlm@61
|
712
|
rlm@61
|
713 (defn bone-control-color [index]
|
rlm@61
|
714 (get {[1 0 0 0] ColorRGBA/Red
|
rlm@61
|
715 [1 2 0 0] ColorRGBA/Magenta
|
rlm@61
|
716 [2 0 0 0] ColorRGBA/Blue}
|
rlm@61
|
717 (vertex-bones index)
|
rlm@61
|
718 ColorRGBA/White))
|
rlm@61
|
719
|
rlm@61
|
720 (defn influence-color [index bone-num]
|
rlm@61
|
721 (get
|
rlm@61
|
722 {(float 0) ColorRGBA/Blue
|
rlm@61
|
723 (float 0.5) ColorRGBA/Green
|
rlm@61
|
724 (float 1) ColorRGBA/Red}
|
rlm@61
|
725 ;; find the weight of the desired bone
|
rlm@61
|
726 ((zipmap (vertex-bones index)(vertex-weights index))
|
rlm@61
|
727 bone-num)
|
rlm@61
|
728 ColorRGBA/Blue))
|
rlm@61
|
729
|
rlm@61
|
730 (def worm-vertices (set (map vertex-info (range 60))))
|
rlm@61
|
731
|
rlm@61
|
732
|
rlm@61
|
733 (defn test-info []
|
rlm@61
|
734 (let [points (Node.)]
|
rlm@61
|
735 (dorun
|
rlm@61
|
736 (map #(.attachChild points %)
|
rlm@61
|
737 (map #(sphere 0.01
|
rlm@61
|
738 :position (vertex-position %)
|
rlm@61
|
739 :color (influence-color % 1)
|
rlm@61
|
740 :physical? false)
|
rlm@61
|
741 (range 60))))
|
rlm@61
|
742 (view points)))
|
rlm@61
|
743
|
rlm@61
|
744
|
rlm@61
|
745 (defrecord JointControl [joint physics-space]
|
rlm@61
|
746 PhysicsControl
|
rlm@61
|
747 (setPhysicsSpace [this space]
|
rlm@61
|
748 (dosync
|
rlm@61
|
749 (ref-set (:physics-space this) space))
|
rlm@61
|
750 (.addJoint space (:joint this)))
|
rlm@61
|
751 (update [this tpf])
|
rlm@61
|
752 (setSpatial [this spatial])
|
rlm@61
|
753 (render [this rm vp])
|
rlm@61
|
754 (getPhysicsSpace [this] (deref (:physics-space this)))
|
rlm@61
|
755 (isEnabled [this] true)
|
rlm@61
|
756 (setEnabled [this state]))
|
rlm@61
|
757
|
rlm@61
|
758 (defn add-joint
|
rlm@61
|
759 "Add a joint to a particular object. When the object is added to the
|
rlm@61
|
760 PhysicsSpace of a simulation, the joint will also be added"
|
rlm@61
|
761 [object joint]
|
rlm@61
|
762 (let [control (JointControl. joint (ref nil))]
|
rlm@61
|
763 (.addControl object control))
|
rlm@61
|
764 object)
|
rlm@61
|
765
|
rlm@61
|
766
|
rlm@61
|
767 (defn hinge-world
|
rlm@61
|
768 []
|
rlm@61
|
769 (let [sphere1 (sphere)
|
rlm@61
|
770 sphere2 (sphere 1 :position (Vector3f. 3 3 3))
|
rlm@61
|
771 joint (Point2PointJoint.
|
rlm@61
|
772 (.getControl sphere1 RigidBodyControl)
|
rlm@61
|
773 (.getControl sphere2 RigidBodyControl)
|
rlm@61
|
774 Vector3f/ZERO (Vector3f. 3 3 3))]
|
rlm@61
|
775 (add-joint sphere1 joint)
|
rlm@61
|
776 (doto (Node. "hinge-world")
|
rlm@61
|
777 (.attachChild sphere1)
|
rlm@61
|
778 (.attachChild sphere2))))
|
rlm@61
|
779
|
rlm@61
|
780
|
rlm@61
|
781 (defn test-joint []
|
rlm@61
|
782 (view (hinge-world)))
|
rlm@61
|
783
|
rlm@61
|
784 ;; (defn copier-gen []
|
rlm@61
|
785 ;; (let [count (atom 0)]
|
rlm@61
|
786 ;; (fn [in]
|
rlm@61
|
787 ;; (swap! count inc)
|
rlm@61
|
788 ;; (clojure.contrib.duck-streams/copy
|
rlm@61
|
789 ;; in (File. (str "/home/r/tmp/mao-test/clojure-images/"
|
rlm@61
|
790 ;; ;;/home/r/tmp/mao-test/clojure-images
|
rlm@61
|
791 ;; (format "%08d.png" @count)))))))
|
rlm@61
|
792 ;; (defn decrease-framerate []
|
rlm@61
|
793 ;; (map
|
rlm@61
|
794 ;; (copier-gen)
|
rlm@61
|
795 ;; (sort
|
rlm@61
|
796 ;; (map first
|
rlm@61
|
797 ;; (partition
|
rlm@61
|
798 ;; 4
|
rlm@61
|
799 ;; (filter #(re-matches #".*.png$" (.getCanonicalPath %))
|
rlm@61
|
800 ;; (file-seq
|
rlm@61
|
801 ;; (file-str
|
rlm@61
|
802 ;; "/home/r/media/anime/mao-temp/images"))))))))
|
rlm@61
|
803
|
rlm@61
|
804
|
rlm@61
|
805
|
rlm@61
|
806 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
807
|
rlm@61
|
808 (defn proprioception
|
rlm@61
|
809 "Create a proprioception map that reports the rotations of the
|
rlm@61
|
810 various limbs of the creature's body"
|
rlm@61
|
811 [creature]
|
rlm@61
|
812 [#^Node creature]
|
rlm@61
|
813 (let [
|
rlm@61
|
814 nodes (node-seq creature)
|
rlm@61
|
815 joints
|
rlm@61
|
816 (map
|
rlm@61
|
817 :joint
|
rlm@61
|
818 (filter
|
rlm@61
|
819 #(isa? (class %) JointControl)
|
rlm@61
|
820 (reduce
|
rlm@61
|
821 concat
|
rlm@61
|
822 (map (fn [node]
|
rlm@61
|
823 (map (fn [num] (.getControl node num))
|
rlm@61
|
824 (range (.getNumControls node))))
|
rlm@61
|
825 nodes))))]
|
rlm@61
|
826 (fn []
|
rlm@61
|
827 (reduce concat (map relative-positions (list (first joints)))))))
|
rlm@61
|
828
|
rlm@61
|
829
|
rlm@63
|
830 (defn skel [node]
|
rlm@63
|
831 (doto
|
rlm@63
|
832 (.getSkeleton
|
rlm@63
|
833 (.getControl node SkeletonControl))
|
rlm@63
|
834 ;; this is necessary to force the skeleton to have accurate world
|
rlm@63
|
835 ;; transforms before it is rendered to the screen.
|
rlm@63
|
836 (.resetAndUpdate)))
|
rlm@63
|
837
|
rlm@63
|
838 (defn green-x-ray []
|
rlm@63
|
839 (doto (Material. (asset-manager)
|
rlm@63
|
840 "Common/MatDefs/Misc/Unshaded.j3md")
|
rlm@63
|
841 (.setColor "Color" ColorRGBA/Green)
|
rlm@63
|
842 (-> (.getAdditionalRenderState)
|
rlm@63
|
843 (.setDepthTest false))))
|
rlm@63
|
844
|
rlm@63
|
845 (defn test-worm []
|
rlm@63
|
846 (.start
|
rlm@63
|
847 (world
|
rlm@63
|
848 (doto (Node.)
|
rlm@63
|
849 ;;(.attachChild (point-worm))
|
rlm@63
|
850 (.attachChild (load-blender-model
|
rlm@63
|
851 "Models/anim2/joint-worm.blend"))
|
rlm@63
|
852
|
rlm@63
|
853 (.attachChild (box 10 1 10
|
rlm@63
|
854 :position (Vector3f. 0 -2 0) :mass 0
|
rlm@63
|
855 :color (ColorRGBA/Gray))))
|
rlm@63
|
856 {
|
rlm@63
|
857 "key-space" (fire-cannon-ball)
|
rlm@63
|
858 }
|
rlm@63
|
859 (fn [world]
|
rlm@63
|
860 (enable-debug world)
|
rlm@63
|
861 (light-up-everything world)
|
rlm@63
|
862 ;;(.setTimer world (NanoTimer.))
|
rlm@63
|
863 )
|
rlm@63
|
864 no-op)))
|
rlm@63
|
865
|
rlm@63
|
866
|
rlm@63
|
867
|
rlm@63
|
868 ;; defunct movement stuff
|
rlm@63
|
869 (defn torque-controls [control]
|
rlm@63
|
870 (let [torques
|
rlm@63
|
871 (concat
|
rlm@63
|
872 (map #(Vector3f. 0 (Math/sin %) (Math/cos %))
|
rlm@63
|
873 (range 0 (* Math/PI 2) (/ (* Math/PI 2) 20)))
|
rlm@63
|
874 [Vector3f/UNIT_X])]
|
rlm@63
|
875 (map (fn [torque-axis]
|
rlm@63
|
876 (fn [torque]
|
rlm@63
|
877 (.applyTorque
|
rlm@63
|
878 control
|
rlm@63
|
879 (.mult (.mult (.getPhysicsRotation control)
|
rlm@63
|
880 torque-axis)
|
rlm@63
|
881 (float
|
rlm@63
|
882 (* (.getMass control) torque))))))
|
rlm@63
|
883 torques)))
|
rlm@63
|
884
|
rlm@63
|
885 (defn motor-map
|
rlm@63
|
886 "Take a creature and generate a function that will enable fine
|
rlm@63
|
887 grained control over all the creature's limbs."
|
rlm@63
|
888 [#^Node creature]
|
rlm@63
|
889 (let [controls (keep #(.getControl % RigidBodyControl)
|
rlm@63
|
890 (node-seq creature))
|
rlm@63
|
891 limb-controls (reduce concat (map torque-controls controls))
|
rlm@63
|
892 body-control (partial map #(%1 %2) limb-controls)]
|
rlm@63
|
893 body-control))
|
rlm@63
|
894
|
rlm@63
|
895 (defn test-motor-map
|
rlm@63
|
896 "see how torque works."
|
rlm@63
|
897 []
|
rlm@63
|
898 (let [finger (box 3 0.5 0.5 :position (Vector3f. 0 2 0)
|
rlm@63
|
899 :mass 1 :color ColorRGBA/Green)
|
rlm@63
|
900 motor-map (motor-map finger)]
|
rlm@63
|
901 (world
|
rlm@63
|
902 (nodify [finger
|
rlm@63
|
903 (box 10 0.5 10 :position (Vector3f. 0 -5 0) :mass 0
|
rlm@63
|
904 :color ColorRGBA/Gray)])
|
rlm@63
|
905 standard-debug-controls
|
rlm@63
|
906 (fn [world]
|
rlm@63
|
907 (set-gravity world Vector3f/ZERO)
|
rlm@63
|
908 (light-up-everything world)
|
rlm@63
|
909 (.setTimer world (NanoTimer.)))
|
rlm@63
|
910 (fn [_ _]
|
rlm@63
|
911 (dorun (motor-map [0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0]))))))
|
rlm@61
|
912 #+end_src
|
rlm@0
|
913
|
rlm@0
|
914
|
rlm@0
|
915
|
rlm@0
|
916
|
rlm@0
|
917
|
rlm@0
|
918
|
rlm@0
|
919
|
rlm@73
|
920 * COMMENT generate Source
|
rlm@44
|
921 #+begin_src clojure :tangle ../src/cortex/body.clj
|
rlm@64
|
922 <<proprioception>>
|
rlm@64
|
923 <<motor-control>>
|
rlm@0
|
924 #+end_src
|
rlm@64
|
925
|
rlm@69
|
926 #+begin_src clojure :tangle ../src/cortex/test/body.clj
|
rlm@64
|
927 <<test-body>>
|
rlm@64
|
928 #+end_src
|
rlm@64
|
929
|
rlm@64
|
930
|
rlm@0
|
931
|