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1 #+title: The BODY!!!
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description: Simulating a body (movement, touch, propioception) in jMonkeyEngine3.
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5 #+SETUPFILE: ../../aurellem/org/setup.org
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6 #+INCLUDE: ../../aurellem/org/level-0.org
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7
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8 * Proprioception
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9 #+name: proprioception
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10 #+begin_src clojure
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11 (ns cortex.body
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12 (:use (cortex world util))
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13 (:import
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14 com.jme3.math.Vector3f
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15 com.jme3.math.Quaternion
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16 com.jme3.math.Vector2f
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17 com.jme3.math.Matrix3f
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18 com.jme3.bullet.control.RigidBodyControl
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19 com.jme3.collision.CollisionResults
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20 com.jme3.bounding.BoundingBox))
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21
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22 (import com.jme3.scene.Node)
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23
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24 (defn jme-to-blender
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25 "Convert from JME coordinates to Blender coordinates"
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26 [#^Vector3f in]
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27 (Vector3f. (.getX in)
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28 (- (.getZ in))
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29 (.getY in)))
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30
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31 (defn joint-targets
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32 "Return the two closest two objects to the joint object, ordered
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33 from bottom to top according to the joint's rotation."
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34 [#^Node parts #^Node joint]
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35 (loop [radius (float 0.01)]
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36 (let [results (CollisionResults.)]
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37 (.collideWith
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38 parts
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39 (BoundingBox. (.getWorldTranslation joint)
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40 radius radius radius)
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41 results)
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42 (let [targets
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43 (distinct
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44 (map #(.getGeometry %) results))]
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45 (if (>= (count targets) 2)
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46 (sort-by
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47 #(let [v
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48 (jme-to-blender
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49 (.mult
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50 (.inverse (.getWorldRotation joint))
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51 (.subtract (.getWorldTranslation %)
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52 (.getWorldTranslation joint))))]
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53 (println-repl (.getName %) ":" v)
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54 (.dot (Vector3f. 1 1 1)
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55 v))
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56 (take 2 targets))
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57 (recur (float (* radius 2))))))))
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58
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59 (defn creature-joints
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60 "Return the children of the creature's \"joints\" node."
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61 [#^Node creature]
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62 (if-let [joint-node (.getChild creature "joints")]
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63 (seq (.getChildren joint-node))
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64 (do (println-repl "could not find JOINTS node") [])))
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65
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66 (defn joint-proprioception [#^Node parts #^Node joint]
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67 (let [[obj-a obj-b] (joint-targets parts joint)
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68 joint-rot (.getWorldRotation joint)
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69 x (.mult joint-rot Vector3f/UNIT_X)
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70 y (.mult joint-rot Vector3f/UNIT_Y)
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71 z (.mult joint-rot Vector3f/UNIT_Z)]
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72 ;; this function will report proprioceptive information for the
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73 ;; joint.
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74 (fn []
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75 ;; x is the "twist" axis, y and z are the "bend" axes
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76 (let [rot-a (.getWorldRotation obj-a)
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77 ;;inv-a (.inverse rot-a)
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78 rot-b (.getWorldRotation obj-b)
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79 ;;relative (.mult rot-b inv-a)
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80 basis (doto (Matrix3f.)
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81 (.setColumn 0 (.mult rot-a x))
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82 (.setColumn 1 (.mult rot-a y))
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83 (.setColumn 2 (.mult rot-a z)))
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84 rotation-about-joint
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85 (doto (Quaternion.)
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86 (.fromRotationMatrix
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87 (.mult (.invert basis)
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88 (.toRotationMatrix rot-b))))
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89 [yaw roll pitch]
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90 (seq (.toAngles rotation-about-joint nil))]
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91 ;;return euler angles of the quaternion around the new basis
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92 [yaw roll pitch]
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93 ))))
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94
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95
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96 (defn proprioception
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97 "Create a function that provides proprioceptive information about an
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98 entire body."
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99 [#^Node creature]
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100 ;; extract the body's joints
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101 (let [joints (creature-joints creature)
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102 senses (map (partial joint-proprioception creature) joints)]
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103 (fn []
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104 (map #(%) senses))))
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105
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106 #+end_src
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107
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108 #+results: proprioception
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109 : #'cortex.body/proprioception
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110
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111 * Motor Control
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112 #+name: motor-control
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113 #+begin_src clojure
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114 (in-ns 'cortex.body)
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115
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116 ;; surprisingly enough, terristerial creatures only move by using
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117 ;; torque applied about their joints. There's not a single straight
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118 ;; line of force in the human body at all! (A straight line of force
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119 ;; would correspond to some sort of jet or rocket propulseion.)
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120
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121 (defn vector-motor-control
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122 "Create a function that accepts a sequence of Vector3f objects that
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123 describe the torque to be applied to each part of the body."
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124 [body]
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125 (let [nodes (node-seq body)
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126 controls (keep #(.getControl % RigidBodyControl) nodes)]
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127 (fn [torques]
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128 (map #(.applyTorque %1 %2)
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129 controls torques))))
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130 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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131 #+end_src
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132
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133 ## note -- might want to add a lower dimensional, discrete version of
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134 ## this if it proves useful from a x-modal clustering perspective.
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135
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136 * Examples
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137
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138 #+name: test-body
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139 #+begin_src clojure
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140 (ns cortex.test.body
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141 (:use (cortex world util body))
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142 (:require cortex.silly)
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143 (:import
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144 com.jme3.math.Vector3f
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145 com.jme3.math.ColorRGBA
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146 com.jme3.bullet.joints.Point2PointJoint
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147 com.jme3.bullet.control.RigidBodyControl
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148 com.jme3.system.NanoTimer))
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149
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150 (defn worm-segments
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151 "Create multiple evenly spaced box segments. They're fabulous!"
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152 [segment-length num-segments interstitial-space radius]
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153 (letfn [(nth-segment
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154 [n]
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155 (box segment-length radius radius :mass 0.1
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156 :position
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157 (Vector3f.
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158 (* 2 n (+ interstitial-space segment-length)) 0 0)
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159 :name (str "worm-segment" n)
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160 :color (ColorRGBA/randomColor)))]
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161 (map nth-segment (range num-segments))))
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162
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163 (defn connect-at-midpoint
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164 "Connect two physics objects with a Point2Point joint constraint at
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165 the point equidistant from both objects' centers."
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166 [segmentA segmentB]
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167 (let [centerA (.getWorldTranslation segmentA)
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168 centerB (.getWorldTranslation segmentB)
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169 midpoint (.mult (.add centerA centerB) (float 0.5))
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170 pivotA (.subtract midpoint centerA)
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171 pivotB (.subtract midpoint centerB)
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172
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173 ;; A side-effect of creating a joint registers
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174 ;; it with both physics objects which in turn
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175 ;; will register the joint with the physics system
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176 ;; when the simulation is started.
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177 joint (Point2PointJoint.
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178 (.getControl segmentA RigidBodyControl)
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179 (.getControl segmentB RigidBodyControl)
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180 pivotA
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181 pivotB)]
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182 segmentB))
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183
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184 (defn eve-worm
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185 "Create a worm-like body bound by invisible joint constraints."
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186 []
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187 (let [segments (worm-segments 0.2 5 0.1 0.1)]
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188 (dorun (map (partial apply connect-at-midpoint)
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189 (partition 2 1 segments)))
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190 (nodify "worm" segments)))
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191
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192 (defn worm-pattern
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193 "This is a simple, mindless motor control pattern that drives the
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194 second segment of the worm's body at an offset angle with
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195 sinusoidally varying strength."
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196 [time]
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197 (let [angle (* Math/PI (/ 9 20))
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198 direction (Vector3f. 0 (Math/sin angle) (Math/cos angle))]
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199 [Vector3f/ZERO
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200 (.mult
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201 direction
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202 (float (* 2 (Math/sin (* Math/PI 2 (/ (rem time 300 ) 300))))))
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203 Vector3f/ZERO
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204 Vector3f/ZERO
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205 Vector3f/ZERO]))
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206
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207 (defn test-motor-control
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208 "Testing motor-control:
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209 You should see a multi-segmented worm-like object fall onto the
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210 table and begin writhing and moving."
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211 []
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212 (let [worm (eve-worm)
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213 time (atom 0)
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214 worm-motor-map (vector-motor-control worm)]
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215 (world
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216 (nodify [worm
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217 (box 10 0.5 10 :position (Vector3f. 0 -5 0) :mass 0
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218 :color ColorRGBA/Gray)])
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219 standard-debug-controls
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220 (fn [world]
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221 (enable-debug world)
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222 (light-up-everything world)
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223 (comment
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224 (com.aurellem.capture.Capture/captureVideo
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225 world
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226 (file-str "/home/r/proj/cortex/tmp/moving-worm")))
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227 )
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228
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229 (fn [_ _]
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230 (swap! time inc)
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231 (Thread/sleep 20)
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232 (dorun (worm-motor-map
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233 (worm-pattern @time)))))))
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234
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235
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236
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237 (defn join-at-point [obj-a obj-b world-pivot]
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238 (cortex.silly/joint-dispatch
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239 {:type :point}
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240 (.getControl obj-a RigidBodyControl)
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241 (.getControl obj-b RigidBodyControl)
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242 (cortex.silly/world-to-local obj-a world-pivot)
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243 (cortex.silly/world-to-local obj-b world-pivot)
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244 nil
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245 ))
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246
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247 (import com.jme3.bullet.collision.PhysicsCollisionObject)
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248
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249 (defn blab-* []
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250 (let [hand (box 0.5 0.2 0.2 :position (Vector3f. 0 0 0)
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251 :mass 0 :color ColorRGBA/Green)
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252 finger (box 0.5 0.2 0.2 :position (Vector3f. 2.4 0 0)
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253 :mass 1 :color ColorRGBA/Red)
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254 connection-point (Vector3f. 1.2 0 0)
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255 root (nodify [hand finger])]
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256
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257 (join-at-point hand finger (Vector3f. 1.2 0 0))
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258
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259 (.setCollisionGroup
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260 (.getControl hand RigidBodyControl)
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261 PhysicsCollisionObject/COLLISION_GROUP_NONE)
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262 (world
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263 root
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264 standard-debug-controls
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265 (fn [world]
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266 (enable-debug world)
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267 (.setTimer world (com.aurellem.capture.RatchetTimer. 60))
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268 (set-gravity world Vector3f/ZERO)
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269 )
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270 no-op)))
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271 (import java.awt.image.BufferedImage)
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272
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273 (defn draw-sprite [image sprite x y color ]
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274 (dorun
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275 (for [[u v] sprite]
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276 (.setRGB image (+ u x) (+ v y) color))))
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277
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278 (defn view-angle
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279 "create a debug view of an angle"
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280 [color]
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281 (let [image (BufferedImage. 50 50 BufferedImage/TYPE_INT_RGB)
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282 previous (atom [25 25])
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283 sprite [[0 0] [0 1]
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284 [0 -1] [-1 0] [1 0]]]
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285 (fn [angle]
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286 (let [angle (float angle)]
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287 (let [position
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288 [(+ 25 (int (* 20 (Math/cos angle))))
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289 (+ 25 (int (* 20(Math/sin angle))))]]
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290 (draw-sprite image sprite (@previous 0) (@previous 1) 0x000000)
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291 (draw-sprite image sprite (position 0) (position 1) color)
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292 (reset! previous position))
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293 image))))
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294
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295 (defn proprioception-debug-window
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296 []
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297 (let [yaw (view-angle 0xFF0000)
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298 roll (view-angle 0x00FF00)
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299 pitch (view-angle 0xFFFFFF)
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300 v-yaw (view-image)
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301 v-roll (view-image)
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302 v-pitch (view-image)
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303 ]
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304 (fn [prop-data]
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305 (dorun
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306 (map
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307 (fn [[y r p]]
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308 (v-yaw (yaw y))
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309 (v-roll (roll r))
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310 (v-pitch (pitch p)))
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311 prop-data)))))
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312 (comment
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313
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314 (defn proprioception-debug-window
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315 []
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316 (let [time (atom 0)]
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317 (fn [prop-data]
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318 (if (= 0 (rem (swap! time inc) 40))
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319 (println-repl prop-data)))))
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320 )
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321
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322 (comment
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323 (dorun
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324 (map
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325 (comp
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326 println-repl
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327 (fn [[p y r]]
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328 (format
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329 "pitch: %1.2f\nyaw: %1.2f\nroll: %1.2f\n"
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330 p y r)))
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331 prop-data)))
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332
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333
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334
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335 (defn tap [obj direction force]
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336 (let [control (.getControl obj RigidBodyControl)]
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337 (.applyTorque
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338 control
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339 (.mult (.getPhysicsRotation control)
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340 (.mult (.normalize direction) (float force))))))
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341
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342
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343
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344 (defn test-proprioception
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345 "Testing proprioception:
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346 You should see two foating bars, and a printout of pitch, yaw, and
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347 roll. Pressing key-r/key-t should move the blue bar up and down and
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348 change only the value of pitch. key-f/key-g moves it side to side
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349 and changes yaw. key-v/key-b will spin the blue segment clockwise
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350 and counterclockwise, and only affect roll."
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351 []
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352 (let [hand (box 1 0.2 0.2 :position (Vector3f. 0 2 0)
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353 :mass 0 :color ColorRGBA/Green :name "hand")
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354 finger (box 1 0.2 0.2 :position (Vector3f. 2.4 2 0)
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|
355 :mass 1 :color ColorRGBA/Red :name "finger")
|
rlm@133
|
356 joint-node (box 0.1 0.05 0.05 :color ColorRGBA/Yellow
|
rlm@133
|
357 :position (Vector3f. 1.2 2 0)
|
rlm@133
|
358 :physical? false)
|
rlm@135
|
359 joint (join-at-point hand finger (Vector3f. 1.2 2 0 ))
|
rlm@135
|
360 creature (nodify [hand finger joint-node])
|
rlm@135
|
361 ;; *******************************************
|
rlm@136
|
362 rot (doto (Quaternion.)
|
rlm@136
|
363 (.fromAngleAxis (/ Math/PI 4)
|
rlm@136
|
364 (Vector3f. 0 0 -1)))
|
rlm@135
|
365 hand2 (box 1 0.2 0.2 :position (Vector3f. 0 1.5 -3)
|
rlm@136
|
366 :mass 0 :color ColorRGBA/Blue :rotation rot)
|
rlm@135
|
367 finger2 (box 1 0.2 0.2 :position (Vector3f. 2.4 1.5 -3)
|
rlm@136
|
368 :mass 1 :color ColorRGBA/Magenta :rotation rot)
|
rlm@135
|
369 joint-node2 (box 0.1 0.05 0.05 :color ColorRGBA/Gray
|
rlm@135
|
370 :position (Vector3f. 1.2 1.5 -3)
|
rlm@136
|
371 :physical? false :rotation rot)
|
rlm@135
|
372 joint2 (join-at-point hand2 finger2 (Vector3f. 1.2 1.5 -3))
|
rlm@135
|
373 creature2 (nodify [hand2 finger2 joint-node2])
|
rlm@135
|
374 ;; *******************************************
|
rlm@135
|
375
|
rlm@135
|
376 floor (box 10 10 10 :position (Vector3f. 0 -15 0)
|
rlm@135
|
377 :mass 0 :color ColorRGBA/Gray)
|
rlm@60
|
378
|
rlm@60
|
379 move-up? (atom false)
|
rlm@60
|
380 move-down? (atom false)
|
rlm@60
|
381 move-left? (atom false)
|
rlm@60
|
382 move-right? (atom false)
|
rlm@60
|
383 roll-left? (atom false)
|
rlm@60
|
384 roll-right? (atom false)
|
rlm@135
|
385
|
rlm@135
|
386
|
rlm@135
|
387 root (nodify [creature creature2 floor])
|
rlm@133
|
388 prop (joint-proprioception creature joint-node)
|
rlm@135
|
389 prop-view (proprioception-debug-window)]
|
rlm@136
|
390
|
rlm@130
|
391
|
rlm@130
|
392
|
rlm@136
|
393 (.setCollisionGroup
|
rlm@136
|
394 (.getControl hand RigidBodyControl)
|
rlm@136
|
395 PhysicsCollisionObject/COLLISION_GROUP_NONE)
|
rlm@136
|
396 (.setCollisionGroup
|
rlm@136
|
397 (.getControl hand2 RigidBodyControl)
|
rlm@136
|
398 PhysicsCollisionObject/COLLISION_GROUP_NONE)
|
rlm@136
|
399
|
rlm@130
|
400
|
rlm@130
|
401
|
rlm@130
|
402
|
rlm@60
|
403 (world
|
rlm@135
|
404 root
|
rlm@60
|
405 (merge standard-debug-controls
|
rlm@60
|
406 {"key-r" (fn [_ pressed?] (reset! move-up? pressed?))
|
rlm@60
|
407 "key-t" (fn [_ pressed?] (reset! move-down? pressed?))
|
rlm@60
|
408 "key-f" (fn [_ pressed?] (reset! move-left? pressed?))
|
rlm@60
|
409 "key-g" (fn [_ pressed?] (reset! move-right? pressed?))
|
rlm@60
|
410 "key-v" (fn [_ pressed?] (reset! roll-left? pressed?))
|
rlm@60
|
411 "key-b" (fn [_ pressed?] (reset! roll-right? pressed?))})
|
rlm@60
|
412 (fn [world]
|
rlm@130
|
413 (.setTimer world (com.aurellem.capture.RatchetTimer. 60))
|
rlm@61
|
414 (set-gravity world (Vector3f. 0 0 0))
|
rlm@69
|
415 (light-up-everything world))
|
rlm@60
|
416 (fn [_ _]
|
rlm@135
|
417 (let [force 10
|
rlm@135
|
418 left (Vector3f. 0 1 0)
|
rlm@135
|
419 right (Vector3f. 0 -1 0)
|
rlm@135
|
420 up (Vector3f. 0 0 1)
|
rlm@135
|
421 down (Vector3f. 0 0 -1)
|
rlm@135
|
422 roll-left (Vector3f. -1 0 0)
|
rlm@135
|
423 roll-right (Vector3f. 1 0 0)]
|
rlm@136
|
424 (if @move-up? (do (tap finger up force)
|
rlm@136
|
425 (tap finger2 up force)))
|
rlm@136
|
426 (if @move-down? (do (tap finger down force)
|
rlm@136
|
427 (tap finger2 down force)))
|
rlm@136
|
428 (if @move-left? (do (tap finger left force)
|
rlm@136
|
429 (tap finger2 left force)))
|
rlm@136
|
430 (if @move-right? (do (tap finger right force)
|
rlm@136
|
431 (tap finger2 right force)))
|
rlm@136
|
432 (if @roll-left? (do (tap finger roll-left (/ force 10))
|
rlm@136
|
433 (tap finger2 roll-left (/ force 10))))
|
rlm@136
|
434 (if @roll-right? (do (tap finger roll-right (/ force 10))
|
rlm@136
|
435 (tap finger2 roll-right (/ force 10)))))
|
rlm@135
|
436 (prop-view (list (prop)))))))
|
rlm@131
|
437
|
rlm@64
|
438 #+end_src
|
rlm@56
|
439
|
rlm@130
|
440 #+results: test-body
|
rlm@130
|
441 : #'cortex.test.body/test-proprioception
|
rlm@130
|
442
|
rlm@60
|
443
|
rlm@63
|
444 * COMMENT code-limbo
|
rlm@61
|
445 #+begin_src clojure
|
rlm@61
|
446 ;;(.loadModel
|
rlm@61
|
447 ;; (doto (asset-manager)
|
rlm@61
|
448 ;; (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@61
|
449 ;; "Models/person/person.blend")
|
rlm@61
|
450
|
rlm@64
|
451
|
rlm@64
|
452 (defn load-blender-model
|
rlm@64
|
453 "Load a .blend file using an asset folder relative path."
|
rlm@64
|
454 [^String model]
|
rlm@64
|
455 (.loadModel
|
rlm@64
|
456 (doto (asset-manager)
|
rlm@64
|
457 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@64
|
458 model))
|
rlm@64
|
459
|
rlm@64
|
460
|
rlm@61
|
461 (defn view-model [^String model]
|
rlm@61
|
462 (view
|
rlm@61
|
463 (.loadModel
|
rlm@61
|
464 (doto (asset-manager)
|
rlm@61
|
465 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@61
|
466 model)))
|
rlm@61
|
467
|
rlm@61
|
468 (defn load-blender-scene [^String model]
|
rlm@61
|
469 (.loadModel
|
rlm@61
|
470 (doto (asset-manager)
|
rlm@61
|
471 (.registerLoader BlenderLoader (into-array String ["blend"])))
|
rlm@61
|
472 model))
|
rlm@61
|
473
|
rlm@61
|
474 (defn worm
|
rlm@61
|
475 []
|
rlm@61
|
476 (.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml"))
|
rlm@61
|
477
|
rlm@61
|
478 (defn oto
|
rlm@61
|
479 []
|
rlm@61
|
480 (.loadModel (asset-manager) "Models/Oto/Oto.mesh.xml"))
|
rlm@61
|
481
|
rlm@61
|
482 (defn sinbad
|
rlm@61
|
483 []
|
rlm@61
|
484 (.loadModel (asset-manager) "Models/Sinbad/Sinbad.mesh.xml"))
|
rlm@61
|
485
|
rlm@61
|
486 (defn worm-blender
|
rlm@61
|
487 []
|
rlm@61
|
488 (first (seq (.getChildren (load-blender-model
|
rlm@61
|
489 "Models/anim2/simple-worm.blend")))))
|
rlm@61
|
490
|
rlm@61
|
491 (defn body
|
rlm@61
|
492 "given a node with a SkeletonControl, will produce a body sutiable
|
rlm@61
|
493 for AI control with movement and proprioception."
|
rlm@61
|
494 [node]
|
rlm@61
|
495 (let [skeleton-control (.getControl node SkeletonControl)
|
rlm@61
|
496 krc (KinematicRagdollControl.)]
|
rlm@61
|
497 (comment
|
rlm@61
|
498 (dorun
|
rlm@61
|
499 (map #(.addBoneName krc %)
|
rlm@61
|
500 ["mid2" "tail" "head" "mid1" "mid3" "mid4" "Dummy-Root" ""]
|
rlm@61
|
501 ;;"mid2" "mid3" "tail" "head"]
|
rlm@61
|
502 )))
|
rlm@61
|
503 (.addControl node krc)
|
rlm@61
|
504 (.setRagdollMode krc)
|
rlm@61
|
505 )
|
rlm@61
|
506 node
|
rlm@61
|
507 )
|
rlm@61
|
508 (defn show-skeleton [node]
|
rlm@61
|
509 (let [sd
|
rlm@61
|
510
|
rlm@61
|
511 (doto
|
rlm@61
|
512 (SkeletonDebugger. "aurellem-skel-debug"
|
rlm@61
|
513 (skel node))
|
rlm@61
|
514 (.setMaterial (green-x-ray)))]
|
rlm@61
|
515 (.attachChild node sd)
|
rlm@61
|
516 node))
|
rlm@61
|
517
|
rlm@61
|
518
|
rlm@61
|
519
|
rlm@61
|
520 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
521
|
rlm@61
|
522 ;; this could be a good way to give objects special properties like
|
rlm@61
|
523 ;; being eyes and the like
|
rlm@61
|
524
|
rlm@61
|
525 (.getUserData
|
rlm@61
|
526 (.getChild
|
rlm@61
|
527 (load-blender-model "Models/property/test.blend") 0)
|
rlm@61
|
528 "properties")
|
rlm@61
|
529
|
rlm@61
|
530 ;; the properties are saved along with the blender file.
|
rlm@61
|
531 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
532
|
rlm@61
|
533
|
rlm@61
|
534
|
rlm@61
|
535
|
rlm@61
|
536 (defn init-debug-skel-node
|
rlm@61
|
537 [f debug-node skeleton]
|
rlm@61
|
538 (let [bones
|
rlm@61
|
539 (map #(.getBone skeleton %)
|
rlm@61
|
540 (range (.getBoneCount skeleton)))]
|
rlm@61
|
541 (dorun (map #(.setUserControl % true) bones))
|
rlm@61
|
542 (dorun (map (fn [b]
|
rlm@61
|
543 (println (.getName b)
|
rlm@61
|
544 " -- " (f b)))
|
rlm@61
|
545 bones))
|
rlm@61
|
546 (dorun
|
rlm@61
|
547 (map #(.attachChild
|
rlm@61
|
548 debug-node
|
rlm@61
|
549 (doto
|
rlm@61
|
550 (sphere 0.1
|
rlm@61
|
551 :position (f %)
|
rlm@61
|
552 :physical? false)
|
rlm@61
|
553 (.setMaterial (green-x-ray))))
|
rlm@61
|
554 bones)))
|
rlm@61
|
555 debug-node)
|
rlm@61
|
556
|
rlm@61
|
557 (import jme3test.bullet.PhysicsTestHelper)
|
rlm@61
|
558
|
rlm@61
|
559
|
rlm@61
|
560 (defn test-zzz [the-worm world value]
|
rlm@61
|
561 (if (not value)
|
rlm@61
|
562 (let [skeleton (skel the-worm)]
|
rlm@61
|
563 (println-repl "enabling bones")
|
rlm@61
|
564 (dorun
|
rlm@61
|
565 (map
|
rlm@61
|
566 #(.setUserControl (.getBone skeleton %) true)
|
rlm@61
|
567 (range (.getBoneCount skeleton))))
|
rlm@61
|
568
|
rlm@61
|
569
|
rlm@61
|
570 (let [b (.getBone skeleton 2)]
|
rlm@61
|
571 (println-repl "moving " (.getName b))
|
rlm@61
|
572 (println-repl (.getLocalPosition b))
|
rlm@61
|
573 (.setUserTransforms b
|
rlm@61
|
574 Vector3f/UNIT_X
|
rlm@61
|
575 Quaternion/IDENTITY
|
rlm@61
|
576 ;;(doto (Quaternion.)
|
rlm@61
|
577 ;; (.fromAngles (/ Math/PI 2)
|
rlm@61
|
578 ;; 0
|
rlm@61
|
579 ;; 0
|
rlm@61
|
580
|
rlm@61
|
581 (Vector3f. 1 1 1))
|
rlm@61
|
582 )
|
rlm@61
|
583
|
rlm@61
|
584 (println-repl "hi! <3"))))
|
rlm@61
|
585
|
rlm@61
|
586
|
rlm@61
|
587 (defn test-ragdoll []
|
rlm@61
|
588
|
rlm@61
|
589 (let [the-worm
|
rlm@61
|
590
|
rlm@61
|
591 ;;(.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml")
|
rlm@61
|
592 (doto (show-skeleton (worm-blender))
|
rlm@61
|
593 (.setLocalTranslation (Vector3f. 0 10 0))
|
rlm@61
|
594 ;;(worm)
|
rlm@61
|
595 ;;(oto)
|
rlm@61
|
596 ;;(sinbad)
|
rlm@61
|
597 )
|
rlm@61
|
598 ]
|
rlm@61
|
599
|
rlm@61
|
600
|
rlm@61
|
601 (.start
|
rlm@61
|
602 (world
|
rlm@61
|
603 (doto (Node.)
|
rlm@61
|
604 (.attachChild the-worm))
|
rlm@61
|
605 {"key-return" (fire-cannon-ball)
|
rlm@61
|
606 "key-space" (partial test-zzz the-worm)
|
rlm@61
|
607 }
|
rlm@61
|
608 (fn [world]
|
rlm@61
|
609 (light-up-everything world)
|
rlm@61
|
610 (PhysicsTestHelper/createPhysicsTestWorld
|
rlm@61
|
611 (.getRootNode world)
|
rlm@61
|
612 (asset-manager)
|
rlm@61
|
613 (.getPhysicsSpace
|
rlm@61
|
614 (.getState (.getStateManager world) BulletAppState)))
|
rlm@61
|
615 (set-gravity world Vector3f/ZERO)
|
rlm@61
|
616 ;;(.setTimer world (NanoTimer.))
|
rlm@61
|
617 ;;(org.lwjgl.input.Mouse/setGrabbed false)
|
rlm@61
|
618 )
|
rlm@61
|
619 no-op
|
rlm@61
|
620 )
|
rlm@61
|
621
|
rlm@61
|
622
|
rlm@61
|
623 )))
|
rlm@61
|
624
|
rlm@61
|
625
|
rlm@61
|
626 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
627 ;;; here is the ragdoll stuff
|
rlm@61
|
628
|
rlm@61
|
629 (def worm-mesh (.getMesh (.getChild (worm-blender) 0)))
|
rlm@61
|
630 (def mesh worm-mesh)
|
rlm@61
|
631
|
rlm@61
|
632 (.getFloatBuffer mesh VertexBuffer$Type/Position)
|
rlm@61
|
633 (.getFloatBuffer mesh VertexBuffer$Type/BoneWeight)
|
rlm@61
|
634 (.getData (.getBuffer mesh VertexBuffer$Type/BoneIndex))
|
rlm@61
|
635
|
rlm@61
|
636
|
rlm@61
|
637 (defn position [index]
|
rlm@61
|
638 (.get
|
rlm@61
|
639 (.getFloatBuffer worm-mesh VertexBuffer$Type/Position)
|
rlm@61
|
640 index))
|
rlm@61
|
641
|
rlm@61
|
642 (defn bones [index]
|
rlm@61
|
643 (.get
|
rlm@61
|
644 (.getData (.getBuffer mesh VertexBuffer$Type/BoneIndex))
|
rlm@61
|
645 index))
|
rlm@61
|
646
|
rlm@61
|
647 (defn bone-weights [index]
|
rlm@61
|
648 (.get
|
rlm@61
|
649 (.getFloatBuffer mesh VertexBuffer$Type/BoneWeight)
|
rlm@61
|
650 index))
|
rlm@61
|
651
|
rlm@61
|
652
|
rlm@61
|
653
|
rlm@61
|
654 (defn vertex-bones [vertex]
|
rlm@61
|
655 (vec (map (comp int bones) (range (* vertex 4) (+ (* vertex 4) 4)))))
|
rlm@61
|
656
|
rlm@61
|
657 (defn vertex-weights [vertex]
|
rlm@61
|
658 (vec (map (comp float bone-weights) (range (* vertex 4) (+ (* vertex 4) 4)))))
|
rlm@61
|
659
|
rlm@61
|
660 (defn vertex-position [index]
|
rlm@61
|
661 (let [offset (* index 3)]
|
rlm@61
|
662 (Vector3f. (position offset)
|
rlm@61
|
663 (position (inc offset))
|
rlm@61
|
664 (position (inc(inc offset))))))
|
rlm@61
|
665
|
rlm@61
|
666 (def vertex-info (juxt vertex-position vertex-bones vertex-weights))
|
rlm@61
|
667
|
rlm@61
|
668 (defn bone-control-color [index]
|
rlm@61
|
669 (get {[1 0 0 0] ColorRGBA/Red
|
rlm@61
|
670 [1 2 0 0] ColorRGBA/Magenta
|
rlm@61
|
671 [2 0 0 0] ColorRGBA/Blue}
|
rlm@61
|
672 (vertex-bones index)
|
rlm@61
|
673 ColorRGBA/White))
|
rlm@61
|
674
|
rlm@61
|
675 (defn influence-color [index bone-num]
|
rlm@61
|
676 (get
|
rlm@61
|
677 {(float 0) ColorRGBA/Blue
|
rlm@61
|
678 (float 0.5) ColorRGBA/Green
|
rlm@61
|
679 (float 1) ColorRGBA/Red}
|
rlm@61
|
680 ;; find the weight of the desired bone
|
rlm@61
|
681 ((zipmap (vertex-bones index)(vertex-weights index))
|
rlm@61
|
682 bone-num)
|
rlm@61
|
683 ColorRGBA/Blue))
|
rlm@61
|
684
|
rlm@61
|
685 (def worm-vertices (set (map vertex-info (range 60))))
|
rlm@61
|
686
|
rlm@61
|
687
|
rlm@61
|
688 (defn test-info []
|
rlm@61
|
689 (let [points (Node.)]
|
rlm@61
|
690 (dorun
|
rlm@61
|
691 (map #(.attachChild points %)
|
rlm@61
|
692 (map #(sphere 0.01
|
rlm@61
|
693 :position (vertex-position %)
|
rlm@61
|
694 :color (influence-color % 1)
|
rlm@61
|
695 :physical? false)
|
rlm@61
|
696 (range 60))))
|
rlm@61
|
697 (view points)))
|
rlm@61
|
698
|
rlm@61
|
699
|
rlm@61
|
700 (defrecord JointControl [joint physics-space]
|
rlm@61
|
701 PhysicsControl
|
rlm@61
|
702 (setPhysicsSpace [this space]
|
rlm@61
|
703 (dosync
|
rlm@61
|
704 (ref-set (:physics-space this) space))
|
rlm@61
|
705 (.addJoint space (:joint this)))
|
rlm@61
|
706 (update [this tpf])
|
rlm@61
|
707 (setSpatial [this spatial])
|
rlm@61
|
708 (render [this rm vp])
|
rlm@61
|
709 (getPhysicsSpace [this] (deref (:physics-space this)))
|
rlm@61
|
710 (isEnabled [this] true)
|
rlm@61
|
711 (setEnabled [this state]))
|
rlm@61
|
712
|
rlm@61
|
713 (defn add-joint
|
rlm@61
|
714 "Add a joint to a particular object. When the object is added to the
|
rlm@61
|
715 PhysicsSpace of a simulation, the joint will also be added"
|
rlm@61
|
716 [object joint]
|
rlm@61
|
717 (let [control (JointControl. joint (ref nil))]
|
rlm@61
|
718 (.addControl object control))
|
rlm@61
|
719 object)
|
rlm@61
|
720
|
rlm@61
|
721
|
rlm@61
|
722 (defn hinge-world
|
rlm@61
|
723 []
|
rlm@61
|
724 (let [sphere1 (sphere)
|
rlm@61
|
725 sphere2 (sphere 1 :position (Vector3f. 3 3 3))
|
rlm@61
|
726 joint (Point2PointJoint.
|
rlm@61
|
727 (.getControl sphere1 RigidBodyControl)
|
rlm@61
|
728 (.getControl sphere2 RigidBodyControl)
|
rlm@61
|
729 Vector3f/ZERO (Vector3f. 3 3 3))]
|
rlm@61
|
730 (add-joint sphere1 joint)
|
rlm@61
|
731 (doto (Node. "hinge-world")
|
rlm@61
|
732 (.attachChild sphere1)
|
rlm@61
|
733 (.attachChild sphere2))))
|
rlm@61
|
734
|
rlm@61
|
735
|
rlm@61
|
736 (defn test-joint []
|
rlm@61
|
737 (view (hinge-world)))
|
rlm@61
|
738
|
rlm@61
|
739 ;; (defn copier-gen []
|
rlm@61
|
740 ;; (let [count (atom 0)]
|
rlm@61
|
741 ;; (fn [in]
|
rlm@61
|
742 ;; (swap! count inc)
|
rlm@61
|
743 ;; (clojure.contrib.duck-streams/copy
|
rlm@61
|
744 ;; in (File. (str "/home/r/tmp/mao-test/clojure-images/"
|
rlm@61
|
745 ;; ;;/home/r/tmp/mao-test/clojure-images
|
rlm@61
|
746 ;; (format "%08d.png" @count)))))))
|
rlm@61
|
747 ;; (defn decrease-framerate []
|
rlm@61
|
748 ;; (map
|
rlm@61
|
749 ;; (copier-gen)
|
rlm@61
|
750 ;; (sort
|
rlm@61
|
751 ;; (map first
|
rlm@61
|
752 ;; (partition
|
rlm@61
|
753 ;; 4
|
rlm@61
|
754 ;; (filter #(re-matches #".*.png$" (.getCanonicalPath %))
|
rlm@61
|
755 ;; (file-seq
|
rlm@61
|
756 ;; (file-str
|
rlm@61
|
757 ;; "/home/r/media/anime/mao-temp/images"))))))))
|
rlm@61
|
758
|
rlm@61
|
759
|
rlm@61
|
760
|
rlm@61
|
761 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
762
|
rlm@61
|
763 (defn proprioception
|
rlm@61
|
764 "Create a proprioception map that reports the rotations of the
|
rlm@61
|
765 various limbs of the creature's body"
|
rlm@61
|
766 [creature]
|
rlm@61
|
767 [#^Node creature]
|
rlm@61
|
768 (let [
|
rlm@61
|
769 nodes (node-seq creature)
|
rlm@61
|
770 joints
|
rlm@61
|
771 (map
|
rlm@61
|
772 :joint
|
rlm@61
|
773 (filter
|
rlm@61
|
774 #(isa? (class %) JointControl)
|
rlm@61
|
775 (reduce
|
rlm@61
|
776 concat
|
rlm@61
|
777 (map (fn [node]
|
rlm@61
|
778 (map (fn [num] (.getControl node num))
|
rlm@61
|
779 (range (.getNumControls node))))
|
rlm@61
|
780 nodes))))]
|
rlm@61
|
781 (fn []
|
rlm@61
|
782 (reduce concat (map relative-positions (list (first joints)))))))
|
rlm@61
|
783
|
rlm@61
|
784
|
rlm@63
|
785 (defn skel [node]
|
rlm@63
|
786 (doto
|
rlm@63
|
787 (.getSkeleton
|
rlm@63
|
788 (.getControl node SkeletonControl))
|
rlm@63
|
789 ;; this is necessary to force the skeleton to have accurate world
|
rlm@63
|
790 ;; transforms before it is rendered to the screen.
|
rlm@63
|
791 (.resetAndUpdate)))
|
rlm@63
|
792
|
rlm@63
|
793 (defn green-x-ray []
|
rlm@63
|
794 (doto (Material. (asset-manager)
|
rlm@63
|
795 "Common/MatDefs/Misc/Unshaded.j3md")
|
rlm@63
|
796 (.setColor "Color" ColorRGBA/Green)
|
rlm@63
|
797 (-> (.getAdditionalRenderState)
|
rlm@63
|
798 (.setDepthTest false))))
|
rlm@63
|
799
|
rlm@63
|
800 (defn test-worm []
|
rlm@63
|
801 (.start
|
rlm@63
|
802 (world
|
rlm@63
|
803 (doto (Node.)
|
rlm@63
|
804 ;;(.attachChild (point-worm))
|
rlm@63
|
805 (.attachChild (load-blender-model
|
rlm@63
|
806 "Models/anim2/joint-worm.blend"))
|
rlm@63
|
807
|
rlm@63
|
808 (.attachChild (box 10 1 10
|
rlm@63
|
809 :position (Vector3f. 0 -2 0) :mass 0
|
rlm@63
|
810 :color (ColorRGBA/Gray))))
|
rlm@63
|
811 {
|
rlm@63
|
812 "key-space" (fire-cannon-ball)
|
rlm@63
|
813 }
|
rlm@63
|
814 (fn [world]
|
rlm@63
|
815 (enable-debug world)
|
rlm@63
|
816 (light-up-everything world)
|
rlm@63
|
817 ;;(.setTimer world (NanoTimer.))
|
rlm@63
|
818 )
|
rlm@63
|
819 no-op)))
|
rlm@63
|
820
|
rlm@63
|
821
|
rlm@63
|
822
|
rlm@63
|
823 ;; defunct movement stuff
|
rlm@63
|
824 (defn torque-controls [control]
|
rlm@63
|
825 (let [torques
|
rlm@63
|
826 (concat
|
rlm@63
|
827 (map #(Vector3f. 0 (Math/sin %) (Math/cos %))
|
rlm@63
|
828 (range 0 (* Math/PI 2) (/ (* Math/PI 2) 20)))
|
rlm@63
|
829 [Vector3f/UNIT_X])]
|
rlm@63
|
830 (map (fn [torque-axis]
|
rlm@63
|
831 (fn [torque]
|
rlm@63
|
832 (.applyTorque
|
rlm@63
|
833 control
|
rlm@63
|
834 (.mult (.mult (.getPhysicsRotation control)
|
rlm@63
|
835 torque-axis)
|
rlm@63
|
836 (float
|
rlm@63
|
837 (* (.getMass control) torque))))))
|
rlm@63
|
838 torques)))
|
rlm@63
|
839
|
rlm@63
|
840 (defn motor-map
|
rlm@63
|
841 "Take a creature and generate a function that will enable fine
|
rlm@63
|
842 grained control over all the creature's limbs."
|
rlm@63
|
843 [#^Node creature]
|
rlm@63
|
844 (let [controls (keep #(.getControl % RigidBodyControl)
|
rlm@63
|
845 (node-seq creature))
|
rlm@63
|
846 limb-controls (reduce concat (map torque-controls controls))
|
rlm@63
|
847 body-control (partial map #(%1 %2) limb-controls)]
|
rlm@63
|
848 body-control))
|
rlm@63
|
849
|
rlm@63
|
850 (defn test-motor-map
|
rlm@63
|
851 "see how torque works."
|
rlm@63
|
852 []
|
rlm@63
|
853 (let [finger (box 3 0.5 0.5 :position (Vector3f. 0 2 0)
|
rlm@63
|
854 :mass 1 :color ColorRGBA/Green)
|
rlm@63
|
855 motor-map (motor-map finger)]
|
rlm@63
|
856 (world
|
rlm@63
|
857 (nodify [finger
|
rlm@63
|
858 (box 10 0.5 10 :position (Vector3f. 0 -5 0) :mass 0
|
rlm@63
|
859 :color ColorRGBA/Gray)])
|
rlm@63
|
860 standard-debug-controls
|
rlm@63
|
861 (fn [world]
|
rlm@63
|
862 (set-gravity world Vector3f/ZERO)
|
rlm@63
|
863 (light-up-everything world)
|
rlm@63
|
864 (.setTimer world (NanoTimer.)))
|
rlm@63
|
865 (fn [_ _]
|
rlm@63
|
866 (dorun (motor-map [0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0]))))))
|
rlm@61
|
867 #+end_src
|
rlm@0
|
868
|
rlm@0
|
869
|
rlm@0
|
870
|
rlm@0
|
871
|
rlm@0
|
872
|
rlm@0
|
873
|
rlm@0
|
874
|
rlm@73
|
875 * COMMENT generate Source
|
rlm@44
|
876 #+begin_src clojure :tangle ../src/cortex/body.clj
|
rlm@64
|
877 <<proprioception>>
|
rlm@64
|
878 <<motor-control>>
|
rlm@0
|
879 #+end_src
|
rlm@64
|
880
|
rlm@69
|
881 #+begin_src clojure :tangle ../src/cortex/test/body.clj
|
rlm@64
|
882 <<test-body>>
|
rlm@64
|
883 #+end_src
|
rlm@64
|
884
|
rlm@64
|
885
|
rlm@0
|
886
|