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1 #+title: The BODY!!!
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description: Simulating a body (movement, touch, propioception) in jMonkeyEngine3.
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5 #+SETUPFILE: ../../aurellem/org/setup.org
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6 #+INCLUDE: ../../aurellem/org/level-0.org
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7
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8 * Proprioception
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9 #+name: proprioception
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10 #+begin_src clojure
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11 (ns cortex.body
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12 (:use (cortex world util))
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13 (:import
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14 com.jme3.math.Vector3f
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15 com.jme3.math.Quaternion
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16 com.jme3.math.Vector2f
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17 com.jme3.math.Matrix3f
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18 com.jme3.bullet.control.RigidBodyControl
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19 com.jme3.collision.CollisionResults
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20 com.jme3.bounding.BoundingBox))
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21
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22 (import com.jme3.scene.Node)
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23
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24 (defn jme-to-blender
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25 "Convert from JME coordinates to Blender coordinates"
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26 [#^Vector3f in]
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27 (Vector3f. (.getX in)
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28 (- (.getZ in))
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29 (.getY in)))
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30
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31 (defn joint-targets
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32 "Return the two closest two objects to the joint object, ordered
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33 from bottom to top according to the joint's rotation."
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34 [#^Node parts #^Node joint]
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35 (loop [radius (float 0.01)]
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36 (let [results (CollisionResults.)]
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37 (.collideWith
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38 parts
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39 (BoundingBox. (.getWorldTranslation joint)
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40 radius radius radius)
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41 results)
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42 (let [targets
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43 (distinct
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44 (map #(.getGeometry %) results))]
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45 (if (>= (count targets) 2)
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46 (sort-by
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47 #(let [v
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48 (jme-to-blender
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49 (.mult
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50 (.inverse (.getWorldRotation joint))
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51 (.subtract (.getWorldTranslation %)
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52 (.getWorldTranslation joint))))]
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53 (println-repl (.getName %) ":" v)
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54 (.dot (Vector3f. 1 1 1)
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55 v))
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56 (take 2 targets))
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57 (recur (float (* radius 2))))))))
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58
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59 (defn creature-joints
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60 "Return the children of the creature's \"joints\" node."
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61 [#^Node creature]
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62 (if-let [joint-node (.getChild creature "joints")]
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63 (seq (.getChildren joint-node))
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64 (do (println-repl "could not find JOINTS node") [])))
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65
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66 (defn joint-proprioception [#^Node parts #^Node joint]
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67 (let [[obj-a obj-b] (joint-targets parts joint)
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68 joint-rot (.getWorldRotation joint)
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69 pre-inv-a (.inverse (.getWorldRotation obj-a))
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70 x (.mult pre-inv-a (.mult joint-rot Vector3f/UNIT_X))
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71 y (.mult pre-inv-a (.mult joint-rot Vector3f/UNIT_Y))
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72 z (.mult pre-inv-a (.mult joint-rot Vector3f/UNIT_Z))]
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73 (println-repl "x:" x)
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74 (println-repl "y:" y)
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75 (println-repl "z:" z)
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76 ;; this function will report proprioceptive information for the
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77 ;; joint.
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78 (fn []
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79 ;; x is the "twist" axis, y and z are the "bend" axes
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80 (let [rot-a (.getWorldRotation obj-a)
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81 ;;inv-a (.inverse rot-a)
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82 rot-b (.getWorldRotation obj-b)
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83 ;;relative (.mult rot-b inv-a)
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84 basis (doto (Matrix3f.)
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85 (.setColumn 0 (.mult rot-a x))
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86 (.setColumn 1 (.mult rot-a y))
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87 (.setColumn 2 (.mult rot-a z)))
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88 rotation-about-joint
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89 (doto (Quaternion.)
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90 (.fromRotationMatrix
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91 (.mult (.invert basis)
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92 (.toRotationMatrix rot-b))))
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93 [yaw roll pitch]
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94 (seq (.toAngles rotation-about-joint nil))]
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95 ;;return euler angles of the quaternion around the new basis
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96 [yaw roll pitch]
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97 ))))
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98
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99
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100 (defn proprioception
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101 "Create a function that provides proprioceptive information about an
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102 entire body."
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103 [#^Node creature]
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104 ;; extract the body's joints
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105 (let [joints (creature-joints creature)
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106 senses (map (partial joint-proprioception creature) joints)]
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107 (fn []
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108 (map #(%) senses))))
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109
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110 #+end_src
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111
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112 #+results: proprioception
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113 : #'cortex.body/proprioception
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114
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115 * Motor Control
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116 #+name: motor-control
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117 #+begin_src clojure
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118 (in-ns 'cortex.body)
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119
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120 ;; surprisingly enough, terristerial creatures only move by using
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121 ;; torque applied about their joints. There's not a single straight
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122 ;; line of force in the human body at all! (A straight line of force
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123 ;; would correspond to some sort of jet or rocket propulseion.)
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124
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125 (defn vector-motor-control
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126 "Create a function that accepts a sequence of Vector3f objects that
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127 describe the torque to be applied to each part of the body."
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128 [body]
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129 (let [nodes (node-seq body)
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130 controls (keep #(.getControl % RigidBodyControl) nodes)]
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131 (fn [torques]
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132 (map #(.applyTorque %1 %2)
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133 controls torques))))
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134 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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135 #+end_src
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136
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137 ## note -- might want to add a lower dimensional, discrete version of
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138 ## this if it proves useful from a x-modal clustering perspective.
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139
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140 * Examples
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141
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142 #+name: test-body
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143 #+begin_src clojure
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144 (ns cortex.test.body
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145 (:use (cortex world util body))
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146 (:require cortex.silly)
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147 (:import
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148 com.jme3.math.Vector3f
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149 com.jme3.math.ColorRGBA
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150 com.jme3.bullet.joints.Point2PointJoint
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151 com.jme3.bullet.control.RigidBodyControl
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152 com.jme3.system.NanoTimer))
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153
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154 (defn worm-segments
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155 "Create multiple evenly spaced box segments. They're fabulous!"
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156 [segment-length num-segments interstitial-space radius]
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157 (letfn [(nth-segment
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158 [n]
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159 (box segment-length radius radius :mass 0.1
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160 :position
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161 (Vector3f.
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162 (* 2 n (+ interstitial-space segment-length)) 0 0)
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163 :name (str "worm-segment" n)
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164 :color (ColorRGBA/randomColor)))]
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165 (map nth-segment (range num-segments))))
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166
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167 (defn connect-at-midpoint
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168 "Connect two physics objects with a Point2Point joint constraint at
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169 the point equidistant from both objects' centers."
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170 [segmentA segmentB]
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171 (let [centerA (.getWorldTranslation segmentA)
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172 centerB (.getWorldTranslation segmentB)
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173 midpoint (.mult (.add centerA centerB) (float 0.5))
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174 pivotA (.subtract midpoint centerA)
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175 pivotB (.subtract midpoint centerB)
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176
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177 ;; A side-effect of creating a joint registers
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178 ;; it with both physics objects which in turn
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179 ;; will register the joint with the physics system
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180 ;; when the simulation is started.
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181 joint (Point2PointJoint.
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182 (.getControl segmentA RigidBodyControl)
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183 (.getControl segmentB RigidBodyControl)
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184 pivotA
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185 pivotB)]
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186 segmentB))
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187
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188 (defn eve-worm
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189 "Create a worm-like body bound by invisible joint constraints."
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190 []
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191 (let [segments (worm-segments 0.2 5 0.1 0.1)]
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192 (dorun (map (partial apply connect-at-midpoint)
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193 (partition 2 1 segments)))
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194 (nodify "worm" segments)))
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195
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196 (defn worm-pattern
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197 "This is a simple, mindless motor control pattern that drives the
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198 second segment of the worm's body at an offset angle with
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199 sinusoidally varying strength."
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200 [time]
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201 (let [angle (* Math/PI (/ 9 20))
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202 direction (Vector3f. 0 (Math/sin angle) (Math/cos angle))]
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203 [Vector3f/ZERO
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204 (.mult
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205 direction
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206 (float (* 2 (Math/sin (* Math/PI 2 (/ (rem time 300 ) 300))))))
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207 Vector3f/ZERO
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208 Vector3f/ZERO
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209 Vector3f/ZERO]))
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210
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211 (defn test-motor-control
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212 "Testing motor-control:
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213 You should see a multi-segmented worm-like object fall onto the
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214 table and begin writhing and moving."
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215 []
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216 (let [worm (eve-worm)
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217 time (atom 0)
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218 worm-motor-map (vector-motor-control worm)]
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219 (world
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220 (nodify [worm
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221 (box 10 0.5 10 :position (Vector3f. 0 -5 0) :mass 0
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222 :color ColorRGBA/Gray)])
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223 standard-debug-controls
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224 (fn [world]
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225 (enable-debug world)
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226 (light-up-everything world)
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227 (comment
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228 (com.aurellem.capture.Capture/captureVideo
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229 world
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230 (file-str "/home/r/proj/cortex/tmp/moving-worm")))
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231 )
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232
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233 (fn [_ _]
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234 (swap! time inc)
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235 (Thread/sleep 20)
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236 (dorun (worm-motor-map
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237 (worm-pattern @time)))))))
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238
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239
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240
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241 (defn join-at-point [obj-a obj-b world-pivot]
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242 (cortex.silly/joint-dispatch
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243 {:type :point}
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244 (.getControl obj-a RigidBodyControl)
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245 (.getControl obj-b RigidBodyControl)
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246 (cortex.silly/world-to-local obj-a world-pivot)
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247 (cortex.silly/world-to-local obj-b world-pivot)
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248 nil
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249 ))
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250
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251 (import com.jme3.bullet.collision.PhysicsCollisionObject)
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252
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253 (defn blab-* []
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254 (let [hand (box 0.5 0.2 0.2 :position (Vector3f. 0 0 0)
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255 :mass 0 :color ColorRGBA/Green)
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256 finger (box 0.5 0.2 0.2 :position (Vector3f. 2.4 0 0)
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257 :mass 1 :color ColorRGBA/Red)
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258 connection-point (Vector3f. 1.2 0 0)
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259 root (nodify [hand finger])]
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260
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261 (join-at-point hand finger (Vector3f. 1.2 0 0))
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262
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263 (.setCollisionGroup
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264 (.getControl hand RigidBodyControl)
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265 PhysicsCollisionObject/COLLISION_GROUP_NONE)
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266 (world
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267 root
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268 standard-debug-controls
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269 (fn [world]
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270 (enable-debug world)
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271 (.setTimer world (com.aurellem.capture.RatchetTimer. 60))
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272 (set-gravity world Vector3f/ZERO)
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273 )
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274 no-op)))
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275 (import java.awt.image.BufferedImage)
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276
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277 (defn draw-sprite [image sprite x y color ]
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278 (dorun
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279 (for [[u v] sprite]
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280 (.setRGB image (+ u x) (+ v y) color))))
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281
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282 (defn view-angle
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283 "create a debug view of an angle"
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284 [color]
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285 (let [image (BufferedImage. 50 50 BufferedImage/TYPE_INT_RGB)
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286 previous (atom [25 25])
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287 sprite [[0 0] [0 1]
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288 [0 -1] [-1 0] [1 0]]]
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289 (fn [angle]
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290 (let [angle (float angle)]
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291 (let [position
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292 [(+ 25 (int (* 20 (Math/cos angle))))
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293 (+ 25 (int (* 20(Math/sin angle))))]]
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294 (draw-sprite image sprite (@previous 0) (@previous 1) 0x000000)
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295 (draw-sprite image sprite (position 0) (position 1) color)
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296 (reset! previous position))
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297 image))))
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298
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299 (defn proprioception-debug-window
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300 []
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301 (let [yaw (view-angle 0xFF0000)
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302 roll (view-angle 0x00FF00)
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303 pitch (view-angle 0xFFFFFF)
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304 v-yaw (view-image)
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305 v-roll (view-image)
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306 v-pitch (view-image)
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307 ]
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308 (fn [prop-data]
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309 (dorun
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310 (map
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311 (fn [[y r p]]
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312 (v-yaw (yaw y))
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313 (v-roll (roll r))
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314 (v-pitch (pitch p)))
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315 prop-data)))))
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316 (comment
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317
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318 (defn proprioception-debug-window
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319 []
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320 (let [time (atom 0)]
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321 (fn [prop-data]
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322 (if (= 0 (rem (swap! time inc) 40))
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323 (println-repl prop-data)))))
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324 )
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325
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326 (comment
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327 (dorun
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328 (map
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329 (comp
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330 println-repl
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331 (fn [[p y r]]
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332 (format
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333 "pitch: %1.2f\nyaw: %1.2f\nroll: %1.2f\n"
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334 p y r)))
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335 prop-data)))
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336
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337
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338
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339 (defn tap [obj direction force]
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340 (let [control (.getControl obj RigidBodyControl)]
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341 (.applyTorque
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342 control
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343 (.mult (.getPhysicsRotation control)
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344 (.mult (.normalize direction) (float force))))))
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345
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346
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347
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348 (defmacro with-movement
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349 [object
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350 [up down left right roll-up roll-down :as keyboard]
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351 forces
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352 [world-invocation
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353 root-node
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354 keymap
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355 intilization
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356 world-loop]]
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357 (let [add-keypress
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358 (fn [state keymap key]
|
rlm@137
|
359 `(merge ~keymap
|
rlm@137
|
360 {~key
|
rlm@137
|
361 (fn [_ pressed?#]
|
rlm@137
|
362 (reset! ~state pressed?#))}))
|
rlm@137
|
363 move-left? (gensym "move-left?")
|
rlm@137
|
364 move-right? (gensym "move-right?")
|
rlm@137
|
365 move-up? (gensym "move-up?")
|
rlm@137
|
366 move-down? (gensym "move-down?")
|
rlm@137
|
367 roll-left? (gensym "roll-left?")
|
rlm@137
|
368 roll-right? (gensym "roll-right?")
|
rlm@137
|
369 directions
|
rlm@137
|
370 [(Vector3f. 0 1 0)
|
rlm@137
|
371 (Vector3f. 0 -1 0)
|
rlm@137
|
372 (Vector3f. 0 0 1)
|
rlm@137
|
373 (Vector3f. 0 0 -1)
|
rlm@137
|
374 (Vector3f. -1 0 0)
|
rlm@137
|
375 (Vector3f. 1 0 0)]
|
rlm@137
|
376 symbols [move-left? move-right? move-up? move-down?
|
rlm@137
|
377 roll-left? roll-right?]
|
rlm@137
|
378
|
rlm@137
|
379 keymap* (vec (map #(add-keypress %1 keymap %2)
|
rlm@137
|
380 symbols
|
rlm@137
|
381 keyboard))
|
rlm@137
|
382
|
rlm@137
|
383 splice-loop (map (fn [sym force direction]
|
rlm@137
|
384 `(if (deref ~sym)
|
rlm@137
|
385 (tap ~object ~direction ~force)))
|
rlm@137
|
386 symbols directions forces)
|
rlm@137
|
387
|
rlm@137
|
388 world-loop* `(fn [world# tpf#]
|
rlm@137
|
389 (~world-loop world# tpf#)
|
rlm@137
|
390 ~@splice-loop)]
|
rlm@137
|
391
|
rlm@137
|
392 `(let [~move-up? (atom false)
|
rlm@137
|
393 ~move-down? (atom false)
|
rlm@137
|
394 ~move-left? (atom false)
|
rlm@137
|
395 ~move-right? (atom false)
|
rlm@137
|
396 ~roll-left? (atom false)
|
rlm@137
|
397 ~roll-right? (atom false)]
|
rlm@137
|
398 (~world-invocation
|
rlm@137
|
399 ~root-node
|
rlm@137
|
400 (reduce merge ~keymap*)
|
rlm@137
|
401 ~intilization
|
rlm@137
|
402 ~world-loop*)
|
rlm@137
|
403 )))
|
rlm@137
|
404
|
rlm@137
|
405
|
rlm@64
|
406 (defn test-proprioception
|
rlm@69
|
407 "Testing proprioception:
|
rlm@69
|
408 You should see two foating bars, and a printout of pitch, yaw, and
|
rlm@64
|
409 roll. Pressing key-r/key-t should move the blue bar up and down and
|
rlm@64
|
410 change only the value of pitch. key-f/key-g moves it side to side
|
rlm@64
|
411 and changes yaw. key-v/key-b will spin the blue segment clockwise
|
rlm@64
|
412 and counterclockwise, and only affect roll."
|
rlm@60
|
413 []
|
rlm@60
|
414 (let [hand (box 1 0.2 0.2 :position (Vector3f. 0 2 0)
|
rlm@132
|
415 :mass 0 :color ColorRGBA/Green :name "hand")
|
rlm@60
|
416 finger (box 1 0.2 0.2 :position (Vector3f. 2.4 2 0)
|
rlm@132
|
417 :mass 1 :color ColorRGBA/Red :name "finger")
|
rlm@133
|
418 joint-node (box 0.1 0.05 0.05 :color ColorRGBA/Yellow
|
rlm@133
|
419 :position (Vector3f. 1.2 2 0)
|
rlm@133
|
420 :physical? false)
|
rlm@135
|
421 joint (join-at-point hand finger (Vector3f. 1.2 2 0 ))
|
rlm@135
|
422 creature (nodify [hand finger joint-node])
|
rlm@135
|
423 ;; *******************************************
|
rlm@137
|
424
|
rlm@135
|
425 floor (box 10 10 10 :position (Vector3f. 0 -15 0)
|
rlm@135
|
426 :mass 0 :color ColorRGBA/Gray)
|
rlm@137
|
427
|
rlm@60
|
428 move-up? (atom false)
|
rlm@60
|
429 move-down? (atom false)
|
rlm@60
|
430 move-left? (atom false)
|
rlm@60
|
431 move-right? (atom false)
|
rlm@60
|
432 roll-left? (atom false)
|
rlm@60
|
433 roll-right? (atom false)
|
rlm@135
|
434
|
rlm@135
|
435
|
rlm@137
|
436 root (nodify [creature floor])
|
rlm@133
|
437 prop (joint-proprioception creature joint-node)
|
rlm@135
|
438 prop-view (proprioception-debug-window)]
|
rlm@136
|
439
|
rlm@130
|
440
|
rlm@130
|
441
|
rlm@136
|
442 (.setCollisionGroup
|
rlm@136
|
443 (.getControl hand RigidBodyControl)
|
rlm@136
|
444 PhysicsCollisionObject/COLLISION_GROUP_NONE)
|
rlm@136
|
445
|
rlm@137
|
446 (with-movement
|
rlm@137
|
447 finger
|
rlm@137
|
448 ["key-r" "key-t" "key-f" "key-g" "key-v" "key-b"]
|
rlm@137
|
449 [10 10 10 10 1 1]
|
rlm@137
|
450 (world
|
rlm@137
|
451 root
|
rlm@137
|
452 (merge standard-debug-controls
|
rlm@137
|
453 {"key-r" (fn [_ pressed?] (reset! move-up? pressed?))
|
rlm@137
|
454 "key-t" (fn [_ pressed?] (reset! move-down? pressed?))
|
rlm@137
|
455 "key-f" (fn [_ pressed?] (reset! move-left? pressed?))
|
rlm@137
|
456 "key-g" (fn [_ pressed?] (reset! move-right? pressed?))
|
rlm@137
|
457 "key-v" (fn [_ pressed?] (reset! roll-left? pressed?))
|
rlm@137
|
458 "key-b" (fn [_ pressed?] (reset! roll-right? pressed?))})
|
rlm@137
|
459 (fn [world]
|
rlm@137
|
460 (.setTimer world (com.aurellem.capture.RatchetTimer. 60))
|
rlm@137
|
461 (set-gravity world (Vector3f. 0 0 0))
|
rlm@137
|
462 (light-up-everything world))
|
rlm@137
|
463 (fn [_ _]
|
rlm@137
|
464 (let [force 10
|
rlm@137
|
465 left (Vector3f. 0 1 0)
|
rlm@137
|
466 right (Vector3f. 0 -1 0)
|
rlm@137
|
467 up (Vector3f. 0 0 1)
|
rlm@137
|
468 down (Vector3f. 0 0 -1)
|
rlm@137
|
469 roll-left (Vector3f. -1 0 0)
|
rlm@137
|
470 roll-right (Vector3f. 1 0 0)]
|
rlm@137
|
471 (if @move-up? (tap finger up force))
|
rlm@137
|
472
|
rlm@137
|
473 (if @move-down? (tap finger down force))
|
rlm@137
|
474
|
rlm@137
|
475 (if @move-left? (tap finger left force))
|
rlm@137
|
476
|
rlm@137
|
477 (if @move-right? (tap finger right force))
|
rlm@137
|
478
|
rlm@137
|
479 (if @roll-left? (tap finger roll-left (/ force 10)))
|
rlm@137
|
480
|
rlm@137
|
481 (if @roll-right? (tap finger roll-right (/ force 10))))
|
rlm@137
|
482
|
rlm@137
|
483 (prop-view (list (prop))))))))
|
rlm@137
|
484
|
rlm@64
|
485 #+end_src
|
rlm@56
|
486
|
rlm@130
|
487 #+results: test-body
|
rlm@130
|
488 : #'cortex.test.body/test-proprioception
|
rlm@130
|
489
|
rlm@60
|
490
|
rlm@63
|
491 * COMMENT code-limbo
|
rlm@61
|
492 #+begin_src clojure
|
rlm@61
|
493 ;;(.loadModel
|
rlm@61
|
494 ;; (doto (asset-manager)
|
rlm@61
|
495 ;; (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@61
|
496 ;; "Models/person/person.blend")
|
rlm@61
|
497
|
rlm@64
|
498
|
rlm@64
|
499 (defn load-blender-model
|
rlm@64
|
500 "Load a .blend file using an asset folder relative path."
|
rlm@64
|
501 [^String model]
|
rlm@64
|
502 (.loadModel
|
rlm@64
|
503 (doto (asset-manager)
|
rlm@64
|
504 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@64
|
505 model))
|
rlm@64
|
506
|
rlm@64
|
507
|
rlm@61
|
508 (defn view-model [^String model]
|
rlm@61
|
509 (view
|
rlm@61
|
510 (.loadModel
|
rlm@61
|
511 (doto (asset-manager)
|
rlm@61
|
512 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@61
|
513 model)))
|
rlm@61
|
514
|
rlm@61
|
515 (defn load-blender-scene [^String model]
|
rlm@61
|
516 (.loadModel
|
rlm@61
|
517 (doto (asset-manager)
|
rlm@61
|
518 (.registerLoader BlenderLoader (into-array String ["blend"])))
|
rlm@61
|
519 model))
|
rlm@61
|
520
|
rlm@61
|
521 (defn worm
|
rlm@61
|
522 []
|
rlm@61
|
523 (.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml"))
|
rlm@61
|
524
|
rlm@61
|
525 (defn oto
|
rlm@61
|
526 []
|
rlm@61
|
527 (.loadModel (asset-manager) "Models/Oto/Oto.mesh.xml"))
|
rlm@61
|
528
|
rlm@61
|
529 (defn sinbad
|
rlm@61
|
530 []
|
rlm@61
|
531 (.loadModel (asset-manager) "Models/Sinbad/Sinbad.mesh.xml"))
|
rlm@61
|
532
|
rlm@61
|
533 (defn worm-blender
|
rlm@61
|
534 []
|
rlm@61
|
535 (first (seq (.getChildren (load-blender-model
|
rlm@61
|
536 "Models/anim2/simple-worm.blend")))))
|
rlm@61
|
537
|
rlm@61
|
538 (defn body
|
rlm@61
|
539 "given a node with a SkeletonControl, will produce a body sutiable
|
rlm@61
|
540 for AI control with movement and proprioception."
|
rlm@61
|
541 [node]
|
rlm@61
|
542 (let [skeleton-control (.getControl node SkeletonControl)
|
rlm@61
|
543 krc (KinematicRagdollControl.)]
|
rlm@61
|
544 (comment
|
rlm@61
|
545 (dorun
|
rlm@61
|
546 (map #(.addBoneName krc %)
|
rlm@61
|
547 ["mid2" "tail" "head" "mid1" "mid3" "mid4" "Dummy-Root" ""]
|
rlm@61
|
548 ;;"mid2" "mid3" "tail" "head"]
|
rlm@61
|
549 )))
|
rlm@61
|
550 (.addControl node krc)
|
rlm@61
|
551 (.setRagdollMode krc)
|
rlm@61
|
552 )
|
rlm@61
|
553 node
|
rlm@61
|
554 )
|
rlm@61
|
555 (defn show-skeleton [node]
|
rlm@61
|
556 (let [sd
|
rlm@61
|
557
|
rlm@61
|
558 (doto
|
rlm@61
|
559 (SkeletonDebugger. "aurellem-skel-debug"
|
rlm@61
|
560 (skel node))
|
rlm@61
|
561 (.setMaterial (green-x-ray)))]
|
rlm@61
|
562 (.attachChild node sd)
|
rlm@61
|
563 node))
|
rlm@61
|
564
|
rlm@61
|
565
|
rlm@61
|
566
|
rlm@61
|
567 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
568
|
rlm@61
|
569 ;; this could be a good way to give objects special properties like
|
rlm@61
|
570 ;; being eyes and the like
|
rlm@61
|
571
|
rlm@61
|
572 (.getUserData
|
rlm@61
|
573 (.getChild
|
rlm@61
|
574 (load-blender-model "Models/property/test.blend") 0)
|
rlm@61
|
575 "properties")
|
rlm@61
|
576
|
rlm@61
|
577 ;; the properties are saved along with the blender file.
|
rlm@61
|
578 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
579
|
rlm@61
|
580
|
rlm@61
|
581
|
rlm@61
|
582
|
rlm@61
|
583 (defn init-debug-skel-node
|
rlm@61
|
584 [f debug-node skeleton]
|
rlm@61
|
585 (let [bones
|
rlm@61
|
586 (map #(.getBone skeleton %)
|
rlm@61
|
587 (range (.getBoneCount skeleton)))]
|
rlm@61
|
588 (dorun (map #(.setUserControl % true) bones))
|
rlm@61
|
589 (dorun (map (fn [b]
|
rlm@61
|
590 (println (.getName b)
|
rlm@61
|
591 " -- " (f b)))
|
rlm@61
|
592 bones))
|
rlm@61
|
593 (dorun
|
rlm@61
|
594 (map #(.attachChild
|
rlm@61
|
595 debug-node
|
rlm@61
|
596 (doto
|
rlm@61
|
597 (sphere 0.1
|
rlm@61
|
598 :position (f %)
|
rlm@61
|
599 :physical? false)
|
rlm@61
|
600 (.setMaterial (green-x-ray))))
|
rlm@61
|
601 bones)))
|
rlm@61
|
602 debug-node)
|
rlm@61
|
603
|
rlm@61
|
604 (import jme3test.bullet.PhysicsTestHelper)
|
rlm@61
|
605
|
rlm@61
|
606
|
rlm@61
|
607 (defn test-zzz [the-worm world value]
|
rlm@61
|
608 (if (not value)
|
rlm@61
|
609 (let [skeleton (skel the-worm)]
|
rlm@61
|
610 (println-repl "enabling bones")
|
rlm@61
|
611 (dorun
|
rlm@61
|
612 (map
|
rlm@61
|
613 #(.setUserControl (.getBone skeleton %) true)
|
rlm@61
|
614 (range (.getBoneCount skeleton))))
|
rlm@61
|
615
|
rlm@61
|
616
|
rlm@61
|
617 (let [b (.getBone skeleton 2)]
|
rlm@61
|
618 (println-repl "moving " (.getName b))
|
rlm@61
|
619 (println-repl (.getLocalPosition b))
|
rlm@61
|
620 (.setUserTransforms b
|
rlm@61
|
621 Vector3f/UNIT_X
|
rlm@61
|
622 Quaternion/IDENTITY
|
rlm@61
|
623 ;;(doto (Quaternion.)
|
rlm@61
|
624 ;; (.fromAngles (/ Math/PI 2)
|
rlm@61
|
625 ;; 0
|
rlm@61
|
626 ;; 0
|
rlm@61
|
627
|
rlm@61
|
628 (Vector3f. 1 1 1))
|
rlm@61
|
629 )
|
rlm@61
|
630
|
rlm@61
|
631 (println-repl "hi! <3"))))
|
rlm@61
|
632
|
rlm@61
|
633
|
rlm@61
|
634 (defn test-ragdoll []
|
rlm@61
|
635
|
rlm@61
|
636 (let [the-worm
|
rlm@61
|
637
|
rlm@61
|
638 ;;(.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml")
|
rlm@61
|
639 (doto (show-skeleton (worm-blender))
|
rlm@61
|
640 (.setLocalTranslation (Vector3f. 0 10 0))
|
rlm@61
|
641 ;;(worm)
|
rlm@61
|
642 ;;(oto)
|
rlm@61
|
643 ;;(sinbad)
|
rlm@61
|
644 )
|
rlm@61
|
645 ]
|
rlm@61
|
646
|
rlm@61
|
647
|
rlm@61
|
648 (.start
|
rlm@61
|
649 (world
|
rlm@61
|
650 (doto (Node.)
|
rlm@61
|
651 (.attachChild the-worm))
|
rlm@61
|
652 {"key-return" (fire-cannon-ball)
|
rlm@61
|
653 "key-space" (partial test-zzz the-worm)
|
rlm@61
|
654 }
|
rlm@61
|
655 (fn [world]
|
rlm@61
|
656 (light-up-everything world)
|
rlm@61
|
657 (PhysicsTestHelper/createPhysicsTestWorld
|
rlm@61
|
658 (.getRootNode world)
|
rlm@61
|
659 (asset-manager)
|
rlm@61
|
660 (.getPhysicsSpace
|
rlm@61
|
661 (.getState (.getStateManager world) BulletAppState)))
|
rlm@61
|
662 (set-gravity world Vector3f/ZERO)
|
rlm@61
|
663 ;;(.setTimer world (NanoTimer.))
|
rlm@61
|
664 ;;(org.lwjgl.input.Mouse/setGrabbed false)
|
rlm@61
|
665 )
|
rlm@61
|
666 no-op
|
rlm@61
|
667 )
|
rlm@61
|
668
|
rlm@61
|
669
|
rlm@61
|
670 )))
|
rlm@61
|
671
|
rlm@61
|
672
|
rlm@61
|
673 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
674 ;;; here is the ragdoll stuff
|
rlm@61
|
675
|
rlm@61
|
676 (def worm-mesh (.getMesh (.getChild (worm-blender) 0)))
|
rlm@61
|
677 (def mesh worm-mesh)
|
rlm@61
|
678
|
rlm@61
|
679 (.getFloatBuffer mesh VertexBuffer$Type/Position)
|
rlm@61
|
680 (.getFloatBuffer mesh VertexBuffer$Type/BoneWeight)
|
rlm@61
|
681 (.getData (.getBuffer mesh VertexBuffer$Type/BoneIndex))
|
rlm@61
|
682
|
rlm@61
|
683
|
rlm@61
|
684 (defn position [index]
|
rlm@61
|
685 (.get
|
rlm@61
|
686 (.getFloatBuffer worm-mesh VertexBuffer$Type/Position)
|
rlm@61
|
687 index))
|
rlm@61
|
688
|
rlm@61
|
689 (defn bones [index]
|
rlm@61
|
690 (.get
|
rlm@61
|
691 (.getData (.getBuffer mesh VertexBuffer$Type/BoneIndex))
|
rlm@61
|
692 index))
|
rlm@61
|
693
|
rlm@61
|
694 (defn bone-weights [index]
|
rlm@61
|
695 (.get
|
rlm@61
|
696 (.getFloatBuffer mesh VertexBuffer$Type/BoneWeight)
|
rlm@61
|
697 index))
|
rlm@61
|
698
|
rlm@61
|
699
|
rlm@61
|
700
|
rlm@61
|
701 (defn vertex-bones [vertex]
|
rlm@61
|
702 (vec (map (comp int bones) (range (* vertex 4) (+ (* vertex 4) 4)))))
|
rlm@61
|
703
|
rlm@61
|
704 (defn vertex-weights [vertex]
|
rlm@61
|
705 (vec (map (comp float bone-weights) (range (* vertex 4) (+ (* vertex 4) 4)))))
|
rlm@61
|
706
|
rlm@61
|
707 (defn vertex-position [index]
|
rlm@61
|
708 (let [offset (* index 3)]
|
rlm@61
|
709 (Vector3f. (position offset)
|
rlm@61
|
710 (position (inc offset))
|
rlm@61
|
711 (position (inc(inc offset))))))
|
rlm@61
|
712
|
rlm@61
|
713 (def vertex-info (juxt vertex-position vertex-bones vertex-weights))
|
rlm@61
|
714
|
rlm@61
|
715 (defn bone-control-color [index]
|
rlm@61
|
716 (get {[1 0 0 0] ColorRGBA/Red
|
rlm@61
|
717 [1 2 0 0] ColorRGBA/Magenta
|
rlm@61
|
718 [2 0 0 0] ColorRGBA/Blue}
|
rlm@61
|
719 (vertex-bones index)
|
rlm@61
|
720 ColorRGBA/White))
|
rlm@61
|
721
|
rlm@61
|
722 (defn influence-color [index bone-num]
|
rlm@61
|
723 (get
|
rlm@61
|
724 {(float 0) ColorRGBA/Blue
|
rlm@61
|
725 (float 0.5) ColorRGBA/Green
|
rlm@61
|
726 (float 1) ColorRGBA/Red}
|
rlm@61
|
727 ;; find the weight of the desired bone
|
rlm@61
|
728 ((zipmap (vertex-bones index)(vertex-weights index))
|
rlm@61
|
729 bone-num)
|
rlm@61
|
730 ColorRGBA/Blue))
|
rlm@61
|
731
|
rlm@61
|
732 (def worm-vertices (set (map vertex-info (range 60))))
|
rlm@61
|
733
|
rlm@61
|
734
|
rlm@61
|
735 (defn test-info []
|
rlm@61
|
736 (let [points (Node.)]
|
rlm@61
|
737 (dorun
|
rlm@61
|
738 (map #(.attachChild points %)
|
rlm@61
|
739 (map #(sphere 0.01
|
rlm@61
|
740 :position (vertex-position %)
|
rlm@61
|
741 :color (influence-color % 1)
|
rlm@61
|
742 :physical? false)
|
rlm@61
|
743 (range 60))))
|
rlm@61
|
744 (view points)))
|
rlm@61
|
745
|
rlm@61
|
746
|
rlm@61
|
747 (defrecord JointControl [joint physics-space]
|
rlm@61
|
748 PhysicsControl
|
rlm@61
|
749 (setPhysicsSpace [this space]
|
rlm@61
|
750 (dosync
|
rlm@61
|
751 (ref-set (:physics-space this) space))
|
rlm@61
|
752 (.addJoint space (:joint this)))
|
rlm@61
|
753 (update [this tpf])
|
rlm@61
|
754 (setSpatial [this spatial])
|
rlm@61
|
755 (render [this rm vp])
|
rlm@61
|
756 (getPhysicsSpace [this] (deref (:physics-space this)))
|
rlm@61
|
757 (isEnabled [this] true)
|
rlm@61
|
758 (setEnabled [this state]))
|
rlm@61
|
759
|
rlm@61
|
760 (defn add-joint
|
rlm@61
|
761 "Add a joint to a particular object. When the object is added to the
|
rlm@61
|
762 PhysicsSpace of a simulation, the joint will also be added"
|
rlm@61
|
763 [object joint]
|
rlm@61
|
764 (let [control (JointControl. joint (ref nil))]
|
rlm@61
|
765 (.addControl object control))
|
rlm@61
|
766 object)
|
rlm@61
|
767
|
rlm@61
|
768
|
rlm@61
|
769 (defn hinge-world
|
rlm@61
|
770 []
|
rlm@61
|
771 (let [sphere1 (sphere)
|
rlm@61
|
772 sphere2 (sphere 1 :position (Vector3f. 3 3 3))
|
rlm@61
|
773 joint (Point2PointJoint.
|
rlm@61
|
774 (.getControl sphere1 RigidBodyControl)
|
rlm@61
|
775 (.getControl sphere2 RigidBodyControl)
|
rlm@61
|
776 Vector3f/ZERO (Vector3f. 3 3 3))]
|
rlm@61
|
777 (add-joint sphere1 joint)
|
rlm@61
|
778 (doto (Node. "hinge-world")
|
rlm@61
|
779 (.attachChild sphere1)
|
rlm@61
|
780 (.attachChild sphere2))))
|
rlm@61
|
781
|
rlm@61
|
782
|
rlm@61
|
783 (defn test-joint []
|
rlm@61
|
784 (view (hinge-world)))
|
rlm@61
|
785
|
rlm@61
|
786 ;; (defn copier-gen []
|
rlm@61
|
787 ;; (let [count (atom 0)]
|
rlm@61
|
788 ;; (fn [in]
|
rlm@61
|
789 ;; (swap! count inc)
|
rlm@61
|
790 ;; (clojure.contrib.duck-streams/copy
|
rlm@61
|
791 ;; in (File. (str "/home/r/tmp/mao-test/clojure-images/"
|
rlm@61
|
792 ;; ;;/home/r/tmp/mao-test/clojure-images
|
rlm@61
|
793 ;; (format "%08d.png" @count)))))))
|
rlm@61
|
794 ;; (defn decrease-framerate []
|
rlm@61
|
795 ;; (map
|
rlm@61
|
796 ;; (copier-gen)
|
rlm@61
|
797 ;; (sort
|
rlm@61
|
798 ;; (map first
|
rlm@61
|
799 ;; (partition
|
rlm@61
|
800 ;; 4
|
rlm@61
|
801 ;; (filter #(re-matches #".*.png$" (.getCanonicalPath %))
|
rlm@61
|
802 ;; (file-seq
|
rlm@61
|
803 ;; (file-str
|
rlm@61
|
804 ;; "/home/r/media/anime/mao-temp/images"))))))))
|
rlm@61
|
805
|
rlm@61
|
806
|
rlm@61
|
807
|
rlm@61
|
808 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
809
|
rlm@61
|
810 (defn proprioception
|
rlm@61
|
811 "Create a proprioception map that reports the rotations of the
|
rlm@61
|
812 various limbs of the creature's body"
|
rlm@61
|
813 [creature]
|
rlm@61
|
814 [#^Node creature]
|
rlm@61
|
815 (let [
|
rlm@61
|
816 nodes (node-seq creature)
|
rlm@61
|
817 joints
|
rlm@61
|
818 (map
|
rlm@61
|
819 :joint
|
rlm@61
|
820 (filter
|
rlm@61
|
821 #(isa? (class %) JointControl)
|
rlm@61
|
822 (reduce
|
rlm@61
|
823 concat
|
rlm@61
|
824 (map (fn [node]
|
rlm@61
|
825 (map (fn [num] (.getControl node num))
|
rlm@61
|
826 (range (.getNumControls node))))
|
rlm@61
|
827 nodes))))]
|
rlm@61
|
828 (fn []
|
rlm@61
|
829 (reduce concat (map relative-positions (list (first joints)))))))
|
rlm@61
|
830
|
rlm@61
|
831
|
rlm@63
|
832 (defn skel [node]
|
rlm@63
|
833 (doto
|
rlm@63
|
834 (.getSkeleton
|
rlm@63
|
835 (.getControl node SkeletonControl))
|
rlm@63
|
836 ;; this is necessary to force the skeleton to have accurate world
|
rlm@63
|
837 ;; transforms before it is rendered to the screen.
|
rlm@63
|
838 (.resetAndUpdate)))
|
rlm@63
|
839
|
rlm@63
|
840 (defn green-x-ray []
|
rlm@63
|
841 (doto (Material. (asset-manager)
|
rlm@63
|
842 "Common/MatDefs/Misc/Unshaded.j3md")
|
rlm@63
|
843 (.setColor "Color" ColorRGBA/Green)
|
rlm@63
|
844 (-> (.getAdditionalRenderState)
|
rlm@63
|
845 (.setDepthTest false))))
|
rlm@63
|
846
|
rlm@63
|
847 (defn test-worm []
|
rlm@63
|
848 (.start
|
rlm@63
|
849 (world
|
rlm@63
|
850 (doto (Node.)
|
rlm@63
|
851 ;;(.attachChild (point-worm))
|
rlm@63
|
852 (.attachChild (load-blender-model
|
rlm@63
|
853 "Models/anim2/joint-worm.blend"))
|
rlm@63
|
854
|
rlm@63
|
855 (.attachChild (box 10 1 10
|
rlm@63
|
856 :position (Vector3f. 0 -2 0) :mass 0
|
rlm@63
|
857 :color (ColorRGBA/Gray))))
|
rlm@63
|
858 {
|
rlm@63
|
859 "key-space" (fire-cannon-ball)
|
rlm@63
|
860 }
|
rlm@63
|
861 (fn [world]
|
rlm@63
|
862 (enable-debug world)
|
rlm@63
|
863 (light-up-everything world)
|
rlm@63
|
864 ;;(.setTimer world (NanoTimer.))
|
rlm@63
|
865 )
|
rlm@63
|
866 no-op)))
|
rlm@63
|
867
|
rlm@63
|
868
|
rlm@63
|
869
|
rlm@63
|
870 ;; defunct movement stuff
|
rlm@63
|
871 (defn torque-controls [control]
|
rlm@63
|
872 (let [torques
|
rlm@63
|
873 (concat
|
rlm@63
|
874 (map #(Vector3f. 0 (Math/sin %) (Math/cos %))
|
rlm@63
|
875 (range 0 (* Math/PI 2) (/ (* Math/PI 2) 20)))
|
rlm@63
|
876 [Vector3f/UNIT_X])]
|
rlm@63
|
877 (map (fn [torque-axis]
|
rlm@63
|
878 (fn [torque]
|
rlm@63
|
879 (.applyTorque
|
rlm@63
|
880 control
|
rlm@63
|
881 (.mult (.mult (.getPhysicsRotation control)
|
rlm@63
|
882 torque-axis)
|
rlm@63
|
883 (float
|
rlm@63
|
884 (* (.getMass control) torque))))))
|
rlm@63
|
885 torques)))
|
rlm@63
|
886
|
rlm@63
|
887 (defn motor-map
|
rlm@63
|
888 "Take a creature and generate a function that will enable fine
|
rlm@63
|
889 grained control over all the creature's limbs."
|
rlm@63
|
890 [#^Node creature]
|
rlm@63
|
891 (let [controls (keep #(.getControl % RigidBodyControl)
|
rlm@63
|
892 (node-seq creature))
|
rlm@63
|
893 limb-controls (reduce concat (map torque-controls controls))
|
rlm@63
|
894 body-control (partial map #(%1 %2) limb-controls)]
|
rlm@63
|
895 body-control))
|
rlm@63
|
896
|
rlm@63
|
897 (defn test-motor-map
|
rlm@63
|
898 "see how torque works."
|
rlm@63
|
899 []
|
rlm@63
|
900 (let [finger (box 3 0.5 0.5 :position (Vector3f. 0 2 0)
|
rlm@63
|
901 :mass 1 :color ColorRGBA/Green)
|
rlm@63
|
902 motor-map (motor-map finger)]
|
rlm@63
|
903 (world
|
rlm@63
|
904 (nodify [finger
|
rlm@63
|
905 (box 10 0.5 10 :position (Vector3f. 0 -5 0) :mass 0
|
rlm@63
|
906 :color ColorRGBA/Gray)])
|
rlm@63
|
907 standard-debug-controls
|
rlm@63
|
908 (fn [world]
|
rlm@63
|
909 (set-gravity world Vector3f/ZERO)
|
rlm@63
|
910 (light-up-everything world)
|
rlm@63
|
911 (.setTimer world (NanoTimer.)))
|
rlm@63
|
912 (fn [_ _]
|
rlm@63
|
913 (dorun (motor-map [0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0]))))))
|
rlm@61
|
914 #+end_src
|
rlm@0
|
915
|
rlm@0
|
916
|
rlm@0
|
917
|
rlm@0
|
918
|
rlm@0
|
919
|
rlm@0
|
920
|
rlm@0
|
921
|
rlm@73
|
922 * COMMENT generate Source
|
rlm@44
|
923 #+begin_src clojure :tangle ../src/cortex/body.clj
|
rlm@64
|
924 <<proprioception>>
|
rlm@64
|
925 <<motor-control>>
|
rlm@0
|
926 #+end_src
|
rlm@64
|
927
|
rlm@69
|
928 #+begin_src clojure :tangle ../src/cortex/test/body.clj
|
rlm@64
|
929 <<test-body>>
|
rlm@64
|
930 #+end_src
|
rlm@64
|
931
|
rlm@64
|
932
|
rlm@0
|
933
|