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1 #+title: First attempt at a creature!
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description:
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5 #+keywords: simulation, jMonkeyEngine3, clojure
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6 #+SETUPFILE: ../../aurellem/org/setup.org
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7 #+INCLUDE: ../../aurellem/org/level-0.org
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8
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9 * objectives
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10 - [X] get an overall bitmap-like image for touch
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11 - [X] write code to visuliaze this bitmap
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12 - [ ] directly change the UV-pixels to show touch sensor activation
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13 - [ ] write an explination for why b&w bitmaps for senses is appropiate
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14 - [ ] clean up touch code and write visulazation test
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15 - [ ] do the same for eyes
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16
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17 * Intro
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18 So far, I've made the following senses --
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19 - Vision
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20 - Hearing
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21 - Touch
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22 - Proprioception
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23
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24 And one effector:
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25 - Movement
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26
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27 However, the code so far has only enabled these senses, but has not
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28 actually implemented them. For example, there is still a lot of work
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29 to be done for vision. I need to be able to create an /eyeball/ in
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30 simulation that can be moved around and see the world from different
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31 angles. I also need to determine weather to use log-polar or cartesian
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32 for the visual input, and I need to determine how/wether to
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33 disceritise the visual input.
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34
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35 I also want to be able to visualize both the sensors and the
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36 effectors in pretty pictures. This semi-retarted creature will be my
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37 first attempt at bringing everything together.
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38
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39 * The creature's body
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40
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41 Still going to do an eve-like body in blender, but due to problems
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42 importing the joints, etc into jMonkeyEngine3, I'm going to do all
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43 the connecting here in clojure code, using the names of the individual
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44 components and trial and error. Later, I'll maybe make some sort of
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45 creature-building modifications to blender that support whatever
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46 discreitized senses I'm going to make.
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47
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48 #+name: body-1
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49 #+begin_src clojure
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50 (ns cortex.silly
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51 "let's play!"
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52 {:author "Robert McIntyre"})
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53
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54 ;; TODO remove this!
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55 (require 'cortex.import)
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56 (cortex.import/mega-import-jme3)
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57 (use '(cortex world util body hearing touch vision))
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58
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59 (rlm.rlm-commands/help)
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60 (import java.awt.image.BufferedImage)
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61 (import javax.swing.JPanel)
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62 (import javax.swing.SwingUtilities)
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63 (import java.awt.Dimension)
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64 (import javax.swing.JFrame)
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65 (import java.awt.Dimension)
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66 (declare joint-create)
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67
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68 (defn view-image
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69 "Initailizes a JPanel on which you may draw a BufferedImage.
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70 Returns a function that accepts a BufferedImage and draws it to the
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71 JPanel."
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72 []
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73 (let [image
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74 (atom
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75 (BufferedImage. 1 1 BufferedImage/TYPE_4BYTE_ABGR))
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76 panel
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77 (proxy [JPanel] []
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78 (paint
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79 [graphics]
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80 (proxy-super paintComponent graphics)
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81 (.drawImage graphics @image 0 0 nil)))
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82 frame (JFrame. "Display Image")]
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83 (SwingUtilities/invokeLater
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84 (fn []
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85 (doto frame
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86 (-> (.getContentPane) (.add panel))
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87 (.pack)
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88 (.setLocationRelativeTo nil)
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89 (.setResizable true)
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90 (.setVisible true))))
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91 (fn [#^BufferedImage i]
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92 (reset! image i)
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93 (.setSize frame (+ 8 (.getWidth i)) (+ 28 (.getHeight i)))
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94 (.repaint panel 0 0 (.getWidth i) (.getHeight i)))))
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95
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96 (defn points->image
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97 "Take a sparse collection of points and visuliaze it as a
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98 BufferedImage."
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99
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100 ;; TODO maybe parallelize this since it's easy
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101
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102 [points]
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103 (let [xs (vec (map first points))
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104 ys (vec (map second points))
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105 x0 (apply min xs)
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106 y0 (apply min ys)
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107 width (- (apply max xs) x0)
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108 height (- (apply max ys) y0)
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109 image (BufferedImage. (inc width) (inc height)
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110 BufferedImage/TYPE_BYTE_BINARY)]
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111 (dorun
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112 (for [index (range (count points))]
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113 (.setRGB image (- (xs index) x0) (- (ys index) y0) -1)))
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114
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115 image))
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116
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117 (defn test-data
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118 []
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119 (vec
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120 (for [a (range 0 1000 2)
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121 b (range 0 1000 2)]
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122 (vector a b))
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123 ))
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124
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125 (defn average [coll]
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126 (/ (reduce + coll) (count coll)))
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127
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128 (defn collapse-1d
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129 "One dimensional analogue of collapse"
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130 [center line]
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131 (let [length (count line)
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132 num-above (count (filter (partial < center) line))
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133 num-below (- length num-above)]
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134 (range (- center num-below)
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135 (+ center num-above))
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136 ))
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137
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138 (defn collapse
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139 "Take a set of pairs of integers and collapse them into a
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140 contigous bitmap."
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141 [points]
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142 (let
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143 [num-points (count points)
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144 center (vector
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145 (int (average (map first points)))
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146 (int (average (map first points))))
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147 flattened
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148 (reduce
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149 concat
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150 (map
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151 (fn [column]
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152 (map vector
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153 (map first column)
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154 (collapse-1d (second center)
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155 (map second column))))
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156 (partition-by first (sort-by first points))))
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157 squeezed
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158 (reduce
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159 concat
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160 (map
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161 (fn [row]
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162 (map vector
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163 (collapse-1d (first center)
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164 (map first row))
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165 (map second row)))
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166 (partition-by second (sort-by second flattened))))
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167 relocate
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168 (let [min-x (apply min (map first squeezed))
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169 min-y (apply min (map second squeezed))]
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170 (map (fn [[x y]]
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171 [(- x min-x)
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172 (- y min-y)])
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173 squeezed))]
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174 relocate
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175 ))
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176
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177 (defn load-bullet []
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178 (let [sim (world (Node.) {} no-op no-op)]
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179 (doto sim
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180 (.enqueue
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181 (fn []
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182 (.stop sim)))
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183 (.start))))
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184
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185 (defn load-blender-model
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186 "Load a .blend file using an asset folder relative path."
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187 [^String model]
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188 (.loadModel
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189 (doto (asset-manager)
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190 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
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191 model))
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192
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193 (defn meta-data [blender-node key]
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194 (if-let [data (.getUserData blender-node "properties")]
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195 (.findValue data key)
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196 nil))
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197
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198 (defn blender-to-jme
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199 "Convert from Blender coordinates to JME coordinates"
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200 [#^Vector3f in]
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201 (Vector3f. (.getX in)
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202 (.getZ in)
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203 (- (.getY in))))
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204
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205 (defn jme-to-blender
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206 "Convert from JME coordinates to Blender coordinates"
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207 [#^Vector3f in]
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208 (Vector3f. (.getX in)
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209 (- (.getZ in))
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210 (.getY in)))
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211
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212 (defn joint-targets
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213 "Return the two closest two objects to the joint object, ordered
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214 from bottom to top according to the joint's rotation."
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215 [#^Node parts #^Node joint]
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216 ;;(println (meta-data joint "joint"))
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217 (.getWorldRotation joint)
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218 (loop [radius (float 0.01)]
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219 (let [results (CollisionResults.)]
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220 (.collideWith
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221 parts
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222 (BoundingBox. (.getWorldTranslation joint)
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223 radius radius radius)
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224 results)
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225 (let [targets
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226 (distinct
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227 (map #(.getGeometry %) results))]
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228 (if (>= (count targets) 2)
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229 (sort-by
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230 #(let [v
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231 (jme-to-blender
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232 (.mult
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233 (.inverse (.getWorldRotation joint))
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234 (.subtract (.getWorldTranslation %)
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235 (.getWorldTranslation joint))))]
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236 (println-repl (.getName %) ":" v)
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237 (.dot (Vector3f. 1 1 1)
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238 v))
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239 (take 2 targets))
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240 (recur (float (* radius 2))))))))
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241
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242 (defn world-to-local
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243 "Convert the world coordinates into coordinates relative to the
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244 object (i.e. local coordinates), taking into account the rotation
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245 of object."
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246 [#^Spatial object world-coordinate]
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247 (let [out (Vector3f.)]
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248 (.worldToLocal object world-coordinate out) out))
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249
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250 (defn local-to-world
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251 "Convert the local coordinates into coordinates into world relative
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252 coordinates"
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253 [#^Spatial object local-coordinate]
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254 (let [world-coordinate (Vector3f.)]
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255 (.localToWorld object local-coordinate world-coordinate)
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256 world-coordinate))
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257
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258
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259 (defmulti joint-dispatch
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260 "Translate blender pseudo-joints into real JME joints."
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261 (fn [constraints & _]
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262 (:type constraints)))
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263
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264 (defmethod joint-dispatch :point
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265 [constraints control-a control-b pivot-a pivot-b rotation]
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266 (println-repl "creating POINT2POINT joint")
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267 (Point2PointJoint.
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268 control-a
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269 control-b
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270 pivot-a
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271 pivot-b))
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272
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273 (defmethod joint-dispatch :hinge
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274 [constraints control-a control-b pivot-a pivot-b rotation]
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275 (println-repl "creating HINGE joint")
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276 (let [axis
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277 (if-let
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278 [axis (:axis constraints)]
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279 axis
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280 Vector3f/UNIT_X)
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281 [limit-1 limit-2] (:limit constraints)
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282 hinge-axis
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283 (.mult
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284 rotation
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285 (blender-to-jme axis))]
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286 (doto
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287 (HingeJoint.
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288 control-a
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289 control-b
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290 pivot-a
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291 pivot-b
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292 hinge-axis
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293 hinge-axis)
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294 (.setLimit limit-1 limit-2))))
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295
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296 (defmethod joint-dispatch :cone
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297 [constraints control-a control-b pivot-a pivot-b rotation]
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298 (let [limit-xz (:limit-xz constraints)
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299 limit-xy (:limit-xy constraints)
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300 twist (:twist constraints)]
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301
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302 (println-repl "creating CONE joint")
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303 (println-repl rotation)
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304 (println-repl
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305 "UNIT_X --> " (.mult rotation (Vector3f. 1 0 0)))
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306 (println-repl
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307 "UNIT_Y --> " (.mult rotation (Vector3f. 0 1 0)))
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308 (println-repl
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309 "UNIT_Z --> " (.mult rotation (Vector3f. 0 0 1)))
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310 (doto
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311 (ConeJoint.
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312 control-a
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313 control-b
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314 pivot-a
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315 pivot-b
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316 rotation
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317 rotation)
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318 (.setLimit (float limit-xz)
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319 (float limit-xy)
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320 (float twist)))))
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321
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322 (defn connect
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323 "here are some examples:
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324 {:type :point}
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325 {:type :hinge :limit [0 (/ Math/PI 2)] :axis (Vector3f. 0 1 0)}
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326 (:axis defaults to (Vector3f. 1 0 0) if not provided for hinge joints)
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327
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328 {:type :cone :limit-xz 0]
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329 :limit-xy 0]
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330 :twist 0]} (use XZY rotation mode in blender!)"
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331 [#^Node obj-a #^Node obj-b #^Node joint]
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332 (let [control-a (.getControl obj-a RigidBodyControl)
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333 control-b (.getControl obj-b RigidBodyControl)
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334 joint-center (.getWorldTranslation joint)
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335 joint-rotation (.toRotationMatrix (.getWorldRotation joint))
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336 pivot-a (world-to-local obj-a joint-center)
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337 pivot-b (world-to-local obj-b joint-center)]
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338
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339 (if-let [constraints
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340 (map-vals
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341 eval
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342 (read-string
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343 (meta-data joint "joint")))]
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rlm@89
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344 ;; A side-effect of creating a joint registers
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345 ;; it with both physics objects which in turn
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346 ;; will register the joint with the physics system
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347 ;; when the simulation is started.
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348 (do
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349 (println-repl "creating joint between"
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350 (.getName obj-a) "and" (.getName obj-b))
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351 (joint-dispatch constraints
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352 control-a control-b
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353 pivot-a pivot-b
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354 joint-rotation))
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355 (println-repl "could not find joint meta-data!"))))
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356
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357 (defn assemble-creature [#^Node pieces joints]
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358 (dorun
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359 (map
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360 (fn [geom]
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361 (let [physics-control
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362 (RigidBodyControl.
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363 (HullCollisionShape.
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364 (.getMesh geom))
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365 (if-let [mass (meta-data geom "mass")]
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366 (do
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367 (println-repl
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368 "setting" (.getName geom) "mass to" (float mass))
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369 (float mass))
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370 (float 1)))]
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371
|
rlm@78
|
372 (.addControl geom physics-control)))
|
rlm@78
|
373 (filter #(isa? (class %) Geometry )
|
rlm@78
|
374 (node-seq pieces))))
|
rlm@78
|
375 (dorun
|
rlm@78
|
376 (map
|
rlm@78
|
377 (fn [joint]
|
rlm@78
|
378 (let [[obj-a obj-b]
|
rlm@78
|
379 (joint-targets pieces joint)]
|
rlm@88
|
380 (connect obj-a obj-b joint)))
|
rlm@78
|
381 joints))
|
rlm@78
|
382 pieces)
|
rlm@74
|
383
|
rlm@78
|
384 (defn blender-creature [blender-path]
|
rlm@78
|
385 (let [model (load-blender-model blender-path)
|
rlm@78
|
386 joints
|
rlm@78
|
387 (if-let [joint-node (.getChild model "joints")]
|
rlm@78
|
388 (seq (.getChildren joint-node))
|
rlm@78
|
389 (do (println-repl "could not find joints node")
|
rlm@78
|
390 []))]
|
rlm@78
|
391 (assemble-creature model joints)))
|
rlm@74
|
392
|
rlm@78
|
393 (def hand "Models/creature1/one.blend")
|
rlm@74
|
394
|
rlm@78
|
395 (def worm "Models/creature1/try-again.blend")
|
rlm@78
|
396
|
rlm@90
|
397 (def touch "Models/creature1/touch.blend")
|
rlm@90
|
398
|
rlm@90
|
399 (defn worm-model [] (load-blender-model worm))
|
rlm@90
|
400
|
rlm@80
|
401 (defn x-ray [#^ColorRGBA color]
|
rlm@80
|
402 (doto (Material. (asset-manager)
|
rlm@80
|
403 "Common/MatDefs/Misc/Unshaded.j3md")
|
rlm@80
|
404 (.setColor "Color" color)
|
rlm@80
|
405 (-> (.getAdditionalRenderState)
|
rlm@80
|
406 (.setDepthTest false))))
|
rlm@80
|
407
|
rlm@78
|
408 (defn test-creature [thing]
|
rlm@80
|
409 (let [x-axis
|
rlm@80
|
410 (box 1 0.01 0.01 :physical? false :color ColorRGBA/Red)
|
rlm@80
|
411 y-axis
|
rlm@80
|
412 (box 0.01 1 0.01 :physical? false :color ColorRGBA/Green)
|
rlm@80
|
413 z-axis
|
rlm@80
|
414 (box 0.01 0.01 1 :physical? false :color ColorRGBA/Blue)]
|
rlm@78
|
415 (world
|
rlm@78
|
416 (nodify [(blender-creature thing)
|
rlm@81
|
417 (box 10 2 10 :position (Vector3f. 0 -9 0)
|
rlm@80
|
418 :color ColorRGBA/Gray :mass 0)
|
rlm@80
|
419 x-axis y-axis z-axis
|
rlm@80
|
420 ])
|
rlm@78
|
421 standard-debug-controls
|
rlm@90
|
422 (fn [world]
|
rlm@90
|
423 (light-up-everything world)
|
rlm@90
|
424 (enable-debug world)
|
rlm@90
|
425 ;;(com.aurellem.capture.Capture/captureVideo
|
rlm@90
|
426 ;; world (file-str "/home/r/proj/ai-videos/hand"))
|
rlm@90
|
427 (.setTimer world (NanoTimer.))
|
rlm@93
|
428 (set-gravity world (Vector3f. 0 0 0))
|
rlm@90
|
429 (speed-up world)
|
rlm@90
|
430 )
|
rlm@90
|
431 no-op
|
rlm@90
|
432 ;;(let [timer (atom 0)]
|
rlm@90
|
433 ;; (fn [_ _]
|
rlm@90
|
434 ;; (swap! timer inc)
|
rlm@90
|
435 ;; (if (= (rem @timer 60) 0)
|
rlm@90
|
436 ;; (println-repl (float (/ @timer 60))))))
|
rlm@90
|
437 )))
|
rlm@90
|
438
|
rlm@91
|
439 (defn colorful []
|
rlm@91
|
440 (.getChild (worm-model) "worm-21"))
|
rlm@90
|
441
|
rlm@90
|
442 (import jme3tools.converters.ImageToAwt)
|
rlm@90
|
443
|
rlm@90
|
444 (import ij.ImagePlus)
|
rlm@90
|
445
|
rlm@90
|
446 (defn triangle-indices
|
rlm@90
|
447 "Get the triangle vertex indices of a given triangle from a given
|
rlm@90
|
448 mesh."
|
rlm@90
|
449 [#^Mesh mesh triangle-index]
|
rlm@90
|
450 (let [indices (int-array 3)]
|
rlm@90
|
451 (.getTriangle mesh triangle-index indices)
|
rlm@90
|
452 (vec indices)))
|
rlm@90
|
453
|
rlm@90
|
454 (defn uv-coord
|
rlm@90
|
455 "Get the uv-coordinates of the vertex named by vertex-index"
|
rlm@90
|
456 [#^Mesh mesh vertex-index]
|
rlm@90
|
457 (let [UV-buffer
|
rlm@90
|
458 (.getData
|
rlm@90
|
459 (.getBuffer
|
rlm@90
|
460 mesh
|
rlm@90
|
461 VertexBuffer$Type/TexCoord))]
|
rlm@91
|
462 (Vector2f.
|
rlm@91
|
463 (.get UV-buffer (* vertex-index 2))
|
rlm@91
|
464 (.get UV-buffer (+ 1 (* vertex-index 2))))))
|
rlm@90
|
465
|
rlm@93
|
466 (defn tri-uv-coord
|
rlm@93
|
467 "Get the uv-cooridnates of the triangle's verticies."
|
rlm@93
|
468 [#^Mesh mesh #^Triangle triangle]
|
rlm@93
|
469 (map (partial uv-coord mesh)
|
rlm@93
|
470 (triangle-indices mesh (.getIndex triangle))))
|
rlm@93
|
471
|
rlm@91
|
472 (defn touch-receptor-image
|
rlm@97
|
473 "Return the touch-sensor distribution image in ImagePlus format, or
|
rlm@97
|
474 nil if it does not exist."
|
rlm@91
|
475 [#^Geometry obj]
|
rlm@97
|
476 (let [mat (.getMaterial obj)]
|
rlm@97
|
477 (if-let [texture-param
|
rlm@97
|
478 (.getTextureParam
|
rlm@97
|
479 mat
|
rlm@97
|
480 MaterialHelper/TEXTURE_TYPE_DIFFUSE)]
|
rlm@97
|
481 (let
|
rlm@97
|
482 [texture
|
rlm@97
|
483 (.getTextureValue texture-param)
|
rlm@97
|
484 im (.getImage texture)]
|
rlm@97
|
485 (ImagePlus.
|
rlm@97
|
486 "UV-map"
|
rlm@97
|
487 (ImageToAwt/convert im false false 0))))))
|
rlm@91
|
488
|
rlm@91
|
489 (import ij.process.ImageProcessor)
|
rlm@91
|
490 (import java.awt.image.BufferedImage)
|
rlm@91
|
491
|
rlm@91
|
492 (defprotocol Frame
|
rlm@91
|
493 (frame [this]))
|
rlm@91
|
494
|
rlm@91
|
495 (extend-type BufferedImage
|
rlm@91
|
496 Frame
|
rlm@91
|
497 (frame [image]
|
rlm@91
|
498 (merge
|
rlm@91
|
499 (apply
|
rlm@91
|
500 hash-map
|
rlm@91
|
501 (interleave
|
rlm@91
|
502 (doall (for [x (range (.getWidth image)) y (range (.getHeight image))]
|
rlm@91
|
503 (vector x y)))
|
rlm@91
|
504 (doall (for [x (range (.getWidth image)) y (range (.getHeight image))]
|
rlm@91
|
505 (let [data (.getRGB image x y)]
|
rlm@91
|
506 (hash-map :r (bit-shift-right (bit-and 0xff0000 data) 16)
|
rlm@91
|
507 :g (bit-shift-right (bit-and 0x00ff00 data) 8)
|
rlm@91
|
508 :b (bit-and 0x0000ff data)))))))
|
rlm@91
|
509 {:width (.getWidth image) :height (.getHeight image)})))
|
rlm@91
|
510
|
rlm@91
|
511
|
rlm@91
|
512 (extend-type ImagePlus
|
rlm@91
|
513 Frame
|
rlm@91
|
514 (frame [image+]
|
rlm@91
|
515 (frame (.getBufferedImage image+))))
|
rlm@91
|
516
|
rlm@94
|
517
|
rlm@92
|
518 (def white -1)
|
rlm@94
|
519
|
rlm@91
|
520 (defn filter-pixels
|
rlm@91
|
521 "List the coordinates of all pixels matching pred."
|
rlm@92
|
522 {:author "Dylan Holmes"}
|
rlm@91
|
523 [pred #^ImageProcessor ip]
|
rlm@91
|
524 (let
|
rlm@91
|
525 [width (.getWidth ip)
|
rlm@91
|
526 height (.getHeight ip)]
|
rlm@91
|
527 ((fn accumulate [x y matches]
|
rlm@91
|
528 (cond
|
rlm@91
|
529 (>= y height) matches
|
rlm@91
|
530 (>= x width) (recur 0 (inc y) matches)
|
rlm@91
|
531 (pred (.getPixel ip x y))
|
rlm@91
|
532 (recur (inc x) y (conj matches (Vector2f. x y)))
|
rlm@91
|
533 :else (recur (inc x) y matches)))
|
rlm@91
|
534 0 0 [])))
|
rlm@91
|
535
|
rlm@91
|
536 (defn white-coordinates
|
rlm@91
|
537 "List the coordinates of all the white pixels in an image."
|
rlm@91
|
538 [#^ImageProcessor ip]
|
rlm@92
|
539 (filter-pixels #(= % white) ip))
|
rlm@91
|
540
|
rlm@102
|
541 (defn same-side?
|
rlm@102
|
542 "Given the points p1 and p2 and the reference point ref, is point p
|
rlm@102
|
543 on the same side of the line that goes through p1 and p2 as ref is?"
|
rlm@102
|
544 [p1 p2 ref p]
|
rlm@91
|
545 (<=
|
rlm@91
|
546 0
|
rlm@91
|
547 (.dot
|
rlm@91
|
548 (.cross (.subtract p2 p1) (.subtract p p1))
|
rlm@91
|
549 (.cross (.subtract p2 p1) (.subtract ref p1)))))
|
rlm@91
|
550
|
rlm@94
|
551 (defn triangle->matrix4f
|
rlm@94
|
552 "Converts the triangle into a 4x4 matrix of vertices: The first
|
rlm@94
|
553 three columns contain the vertices of the triangle; the last
|
rlm@94
|
554 contains the unit normal of the triangle. The bottom row is filled
|
rlm@94
|
555 with 1s."
|
rlm@94
|
556 [#^Triangle t]
|
rlm@94
|
557 (let [mat (Matrix4f.)
|
rlm@94
|
558 [vert-1 vert-2 vert-3]
|
rlm@94
|
559 ((comp vec map) #(.get t %) (range 3))
|
rlm@94
|
560 unit-normal (do (.calculateNormal t)(.getNormal t))
|
rlm@94
|
561 vertices [vert-1 vert-2 vert-3 unit-normal]]
|
rlm@94
|
562 (dorun
|
rlm@94
|
563 (for [row (range 4) col (range 3)]
|
rlm@94
|
564 (do
|
rlm@94
|
565 (.set mat col row (.get (vertices row)col))
|
rlm@94
|
566 (.set mat 3 row 1))))
|
rlm@94
|
567 mat))
|
rlm@94
|
568
|
rlm@94
|
569 (defn triangle-transformation
|
rlm@94
|
570 "Returns the affine transformation that converts each vertex in the
|
rlm@94
|
571 first triangle into the corresponding vertex in the second
|
rlm@94
|
572 triangle."
|
rlm@94
|
573 [#^Triangle tri-1 #^Triangle tri-2]
|
rlm@94
|
574 (.mult
|
rlm@94
|
575 (triangle->matrix4f tri-2)
|
rlm@94
|
576 (.invert (triangle->matrix4f tri-1))))
|
rlm@94
|
577
|
rlm@94
|
578 (def death (Triangle.
|
rlm@94
|
579 (Vector3f. 1 1 1)
|
rlm@94
|
580 (Vector3f. 1 2 3)
|
rlm@94
|
581 (Vector3f. 5 6 7)))
|
rlm@94
|
582
|
rlm@94
|
583 (def death-2 (Triangle.
|
rlm@94
|
584 (Vector3f. 2 2 2)
|
rlm@94
|
585 (Vector3f. 1 1 1)
|
rlm@94
|
586 (Vector3f. 0 1 0)))
|
rlm@94
|
587
|
rlm@94
|
588 (defn vector2f->vector3f [v]
|
rlm@94
|
589 (Vector3f. (.getX v) (.getY v) 0))
|
rlm@94
|
590
|
rlm@94
|
591 (extend-type Triangle
|
rlm@94
|
592 Textual
|
rlm@94
|
593 (text [t]
|
rlm@94
|
594 (println "Triangle: " \newline (.get1 t) \newline
|
rlm@94
|
595 (.get2 t) \newline (.get3 t))))
|
rlm@94
|
596
|
rlm@94
|
597 (defn map-triangle [f #^Triangle tri]
|
rlm@94
|
598 (Triangle.
|
rlm@94
|
599 (f 0 (.get1 tri))
|
rlm@94
|
600 (f 1 (.get2 tri))
|
rlm@94
|
601 (f 2 (.get3 tri))))
|
rlm@94
|
602
|
rlm@94
|
603 (defn triangle-seq [#^Triangle tri]
|
rlm@94
|
604 [(.get1 tri) (.get2 tri) (.get3 tri)])
|
rlm@94
|
605
|
rlm@94
|
606 (defn vector3f-seq [#^Vector3f v]
|
rlm@94
|
607 [(.getX v) (.getY v) (.getZ v)])
|
rlm@94
|
608
|
rlm@91
|
609 (defn inside-triangle?
|
rlm@94
|
610 "Is the point inside the triangle? Now what do we do?
|
rlm@94
|
611 You might want to hold on there"
|
rlm@95
|
612 {:author "Dylan Holmes"}
|
rlm@94
|
613 [tri p]
|
rlm@94
|
614 (let [[vert-1 vert-2 vert-3] (triangle-seq tri)]
|
rlm@94
|
615 (and
|
rlm@94
|
616 (same-side? vert-1 vert-2 vert-3 p)
|
rlm@94
|
617 (same-side? vert-2 vert-3 vert-1 p)
|
rlm@94
|
618 (same-side? vert-3 vert-1 vert-2 p))))
|
rlm@91
|
619
|
rlm@94
|
620 (defn uv-triangle
|
rlm@94
|
621 "Convert the mesh triangle into the cooresponding triangle in
|
rlm@94
|
622 UV-space. Z-component of these triangles is always zero."
|
rlm@94
|
623 [#^Mesh mesh #^Triangle tri]
|
rlm@94
|
624 (apply #(Triangle. %1 %2 %3)
|
rlm@94
|
625 (map vector2f->vector3f
|
rlm@94
|
626 (tri-uv-coord mesh tri))))
|
rlm@91
|
627
|
rlm@94
|
628 (defn pixel-triangle
|
rlm@102
|
629 "Convert the mesh triangle into the corresponding triangle in
|
rlm@94
|
630 UV-pixel-space. Z compenent will be zero."
|
rlm@94
|
631 [#^Mesh mesh #^Triangle tri width height]
|
rlm@94
|
632 (map-triangle (fn [_ v]
|
rlm@94
|
633 (Vector3f. (* width (.getX v))
|
rlm@94
|
634 (* height (.getY v))
|
rlm@94
|
635 0))
|
rlm@94
|
636 (uv-triangle mesh tri)))
|
rlm@93
|
637
|
rlm@96
|
638 (def rasterize pixel-triangle)
|
rlm@96
|
639
|
rlm@96
|
640
|
rlm@94
|
641 (defn triangle-bounds
|
rlm@94
|
642 "Dimensions of the bounding square of the triangle in the form
|
rlm@94
|
643 [x y width height].
|
rlm@94
|
644 Assumes that the triangle lies in the XY plane."
|
rlm@94
|
645 [#^Triangle tri]
|
rlm@94
|
646 (let [verts (map vector3f-seq (triangle-seq tri))
|
rlm@94
|
647 x (apply min (map first verts))
|
rlm@94
|
648 y (apply min (map second verts))]
|
rlm@94
|
649 [x y
|
rlm@94
|
650 (- (apply max (map first verts)) x)
|
rlm@94
|
651 (- (apply max (map second verts)) y)
|
rlm@94
|
652 ]))
|
rlm@93
|
653
|
rlm@93
|
654
|
rlm@97
|
655 (defn locate-feelers
|
rlm@94
|
656 "Search the geometry's tactile UV image for touch sensors, returning
|
rlm@94
|
657 their positions in geometry-relative coordinates."
|
rlm@94
|
658 [#^Geometry geo]
|
rlm@97
|
659 (if-let [image (touch-receptor-image geo)]
|
rlm@97
|
660 (let [mesh (.getMesh geo)
|
rlm@97
|
661 tris (triangles geo)
|
rlm@102
|
662
|
rlm@97
|
663 width (.getWidth image)
|
rlm@97
|
664 height (.getHeight image)
|
rlm@97
|
665
|
rlm@97
|
666 ;; for each triangle
|
rlm@97
|
667 sensor-coords
|
rlm@97
|
668 (fn [tri]
|
rlm@97
|
669 ;; translate triangle to uv-pixel-space
|
rlm@97
|
670 (let [uv-tri
|
rlm@97
|
671 (pixel-triangle mesh tri width height)
|
rlm@97
|
672 bounds (vec (triangle-bounds uv-tri))]
|
rlm@97
|
673
|
rlm@97
|
674 ;; get that part of the picture
|
rlm@97
|
675
|
rlm@97
|
676 (apply #(.setRoi image %1 %2 %3 %4) bounds)
|
rlm@97
|
677 (let [cutout (.crop (.getProcessor image))
|
rlm@97
|
678 ;; extract white pixels inside triangle
|
rlm@97
|
679 cutout-tri
|
rlm@97
|
680 (map-triangle
|
rlm@97
|
681 (fn [_ v]
|
rlm@97
|
682 (.subtract
|
rlm@97
|
683 v
|
rlm@97
|
684 (Vector3f. (bounds 0) (bounds 1) (float 0))))
|
rlm@97
|
685 uv-tri)
|
rlm@97
|
686 whites (filter (partial inside-triangle? cutout-tri)
|
rlm@97
|
687 (map vector2f->vector3f
|
rlm@97
|
688 (white-coordinates cutout)))
|
rlm@97
|
689 ;; translate pixel coordinates to world-space
|
rlm@97
|
690 transform (triangle-transformation cutout-tri tri)]
|
rlm@97
|
691 (map #(.mult transform %) whites))))]
|
rlm@97
|
692 (vec (map sensor-coords tris)))
|
rlm@97
|
693 (repeat (count (triangles geo)) [])))
|
rlm@102
|
694
|
rlm@102
|
695 (use 'clojure.contrib.def)
|
rlm@102
|
696
|
rlm@102
|
697 (defn-memo touch-topology [#^Gemoetry geo]
|
rlm@102
|
698 (let [feeler-coords
|
rlm@102
|
699 (map
|
rlm@102
|
700 #(vector (int (.getX %)) (int (.getY %)))
|
rlm@102
|
701 (white-coordinates
|
rlm@102
|
702 (.getProcessor (touch-receptor-image (colorful)))))]
|
rlm@102
|
703 (vec (collapse feeler-coords))))
|
rlm@102
|
704
|
rlm@97
|
705 (defn enable-touch [#^Geometry geo]
|
rlm@97
|
706 (let [feeler-coords (locate-feelers geo)
|
rlm@96
|
707 tris (triangles geo)
|
rlm@97
|
708 limit 0.1]
|
rlm@97
|
709 (fn [node]
|
rlm@97
|
710 (let [sensor-origins
|
rlm@97
|
711 (map
|
rlm@97
|
712 #(map (partial local-to-world geo) %)
|
rlm@97
|
713 feeler-coords)
|
rlm@97
|
714 triangle-normals
|
rlm@97
|
715 (map (partial get-ray-direction geo)
|
rlm@97
|
716 tris)
|
rlm@97
|
717 rays
|
rlm@97
|
718 (flatten
|
rlm@97
|
719 (map (fn [origins norm]
|
rlm@97
|
720 (map #(doto (Ray. % norm)
|
rlm@97
|
721 (.setLimit limit)) origins))
|
rlm@97
|
722 sensor-origins triangle-normals))]
|
rlm@102
|
723 (vector
|
rlm@102
|
724 (touch-topology geo)
|
rlm@102
|
725 (vec
|
rlm@102
|
726 (for [ray rays]
|
rlm@102
|
727 (do
|
rlm@102
|
728 (let [results (CollisionResults.)]
|
rlm@102
|
729 (.collideWith node ray results)
|
rlm@102
|
730 (let [touch-objects
|
rlm@102
|
731 (set
|
rlm@102
|
732 (filter #(not (= geo %))
|
rlm@102
|
733 (map #(.getGeometry %) results)))]
|
rlm@102
|
734 (if (> (count touch-objects) 0)
|
rlm@102
|
735 1 0)))))))))))
|
rlm@94
|
736
|
rlm@97
|
737 (defn touch [#^Node pieces]
|
rlm@102
|
738 (map enable-touch
|
rlm@102
|
739 (filter #(isa? (class %) Geometry)
|
rlm@102
|
740 (node-seq pieces))))
|
rlm@102
|
741
|
rlm@103
|
742 (defn debug-window
|
rlm@103
|
743 "creates function that offers a debug view of sensor data"
|
rlm@103
|
744 []
|
rlm@103
|
745 (let [vi (view-image)]
|
rlm@103
|
746 (fn
|
rlm@103
|
747 [[coords sensor-data]]
|
rlm@103
|
748 (let [image (points->image coords)]
|
rlm@103
|
749 (dorun
|
rlm@103
|
750 (for [i (range (count coords))]
|
rlm@103
|
751 (.setRGB image ((coords i) 0) ((coords i) 1)
|
rlm@103
|
752 ({0 -16777216
|
rlm@103
|
753 1 -1} (sensor-data i)))))
|
rlm@103
|
754 (vi image)))))
|
rlm@103
|
755
|
rlm@78
|
756 (defn world-setup [joint]
|
rlm@90
|
757 (let [joint-position (Vector3f. 0 0 0)
|
rlm@83
|
758 joint-rotation
|
rlm@83
|
759 (.toRotationMatrix
|
rlm@83
|
760 (.mult
|
rlm@83
|
761 (doto (Quaternion.)
|
rlm@83
|
762 (.fromAngleAxis
|
rlm@83
|
763 (* 1 (/ Math/PI 4))
|
rlm@85
|
764 (Vector3f. -1 0 0)))
|
rlm@85
|
765 (doto (Quaternion.)
|
rlm@85
|
766 (.fromAngleAxis
|
rlm@85
|
767 (* 1 (/ Math/PI 2))
|
rlm@85
|
768 (Vector3f. 0 0 1)))))
|
rlm@84
|
769 top-position (.mult joint-rotation (Vector3f. 8 0 0))
|
rlm@83
|
770
|
rlm@83
|
771 origin (doto
|
rlm@83
|
772 (sphere 0.1 :physical? false :color ColorRGBA/Cyan
|
rlm@84
|
773 :position top-position))
|
rlm@83
|
774 top (doto
|
rlm@78
|
775 (sphere 0.1 :physical? false :color ColorRGBA/Yellow
|
rlm@84
|
776 :position top-position)
|
rlm@83
|
777
|
rlm@78
|
778 (.addControl
|
rlm@78
|
779 (RigidBodyControl.
|
rlm@83
|
780 (CapsuleCollisionShape. 0.5 1.5 1) (float 20))))
|
rlm@78
|
781 bottom (doto
|
rlm@78
|
782 (sphere 0.1 :physical? false :color ColorRGBA/DarkGray
|
rlm@83
|
783 :position (Vector3f. 0 0 0))
|
rlm@83
|
784 (.addControl
|
rlm@78
|
785 (RigidBodyControl.
|
rlm@78
|
786 (CapsuleCollisionShape. 0.5 1.5 1) (float 0))))
|
rlm@83
|
787 table (box 10 2 10 :position (Vector3f. 0 -20 0)
|
rlm@78
|
788 :color ColorRGBA/Gray :mass 0)
|
rlm@78
|
789 a (.getControl top RigidBodyControl)
|
rlm@78
|
790 b (.getControl bottom RigidBodyControl)]
|
rlm@83
|
791
|
rlm@78
|
792 (cond
|
rlm@83
|
793 (= joint :cone)
|
rlm@83
|
794
|
rlm@83
|
795 (doto (ConeJoint.
|
rlm@83
|
796 a b
|
rlm@87
|
797 (world-to-local top joint-position)
|
rlm@87
|
798 (world-to-local bottom joint-position)
|
rlm@83
|
799 joint-rotation
|
rlm@83
|
800 joint-rotation
|
rlm@83
|
801 )
|
rlm@78
|
802
|
rlm@83
|
803
|
rlm@83
|
804 (.setLimit (* (/ 10) Math/PI)
|
rlm@83
|
805 (* (/ 4) Math/PI)
|
rlm@83
|
806 0)))
|
rlm@83
|
807 [origin top bottom table]))
|
rlm@78
|
808
|
rlm@78
|
809 (defn test-joint [joint]
|
rlm@83
|
810 (let [[origin top bottom floor] (world-setup joint)
|
rlm@78
|
811 control (.getControl top RigidBodyControl)
|
rlm@78
|
812 move-up? (atom false)
|
rlm@78
|
813 move-down? (atom false)
|
rlm@78
|
814 move-left? (atom false)
|
rlm@78
|
815 move-right? (atom false)
|
rlm@78
|
816 roll-left? (atom false)
|
rlm@78
|
817 roll-right? (atom false)
|
rlm@78
|
818 timer (atom 0)]
|
rlm@78
|
819
|
rlm@78
|
820 (world
|
rlm@83
|
821 (nodify [top bottom floor origin])
|
rlm@78
|
822 (merge standard-debug-controls
|
rlm@78
|
823 {"key-r" (fn [_ pressed?] (reset! move-up? pressed?))
|
rlm@78
|
824 "key-t" (fn [_ pressed?] (reset! move-down? pressed?))
|
rlm@78
|
825 "key-f" (fn [_ pressed?] (reset! move-left? pressed?))
|
rlm@78
|
826 "key-g" (fn [_ pressed?] (reset! move-right? pressed?))
|
rlm@78
|
827 "key-v" (fn [_ pressed?] (reset! roll-left? pressed?))
|
rlm@78
|
828 "key-b" (fn [_ pressed?] (reset! roll-right? pressed?))})
|
rlm@78
|
829
|
rlm@78
|
830 (fn [world]
|
rlm@78
|
831 (light-up-everything world)
|
rlm@78
|
832 (enable-debug world)
|
rlm@78
|
833 (set-gravity world (Vector3f. 0 0 0))
|
rlm@78
|
834 )
|
rlm@78
|
835
|
rlm@78
|
836 (fn [world _]
|
rlm@78
|
837 (if (zero? (rem (swap! timer inc) 100))
|
rlm@78
|
838 (do
|
rlm@78
|
839 ;; (println-repl @timer)
|
rlm@78
|
840 (.attachChild (.getRootNode world)
|
rlm@78
|
841 (sphere 0.05 :color ColorRGBA/Yellow
|
rlm@78
|
842 :position (.getWorldTranslation top)
|
rlm@83
|
843 :physical? false))
|
rlm@83
|
844 (.attachChild (.getRootNode world)
|
rlm@83
|
845 (sphere 0.05 :color ColorRGBA/LightGray
|
rlm@83
|
846 :position (.getWorldTranslation bottom)
|
rlm@83
|
847 :physical? false))))
|
rlm@83
|
848
|
rlm@78
|
849 (if @move-up?
|
rlm@78
|
850 (.applyTorque control
|
rlm@78
|
851 (.mult (.getPhysicsRotation control)
|
rlm@78
|
852 (Vector3f. 0 0 10))))
|
rlm@78
|
853 (if @move-down?
|
rlm@78
|
854 (.applyTorque control
|
rlm@78
|
855 (.mult (.getPhysicsRotation control)
|
rlm@78
|
856 (Vector3f. 0 0 -10))))
|
rlm@78
|
857 (if @move-left?
|
rlm@78
|
858 (.applyTorque control
|
rlm@78
|
859 (.mult (.getPhysicsRotation control)
|
rlm@78
|
860 (Vector3f. 0 10 0))))
|
rlm@78
|
861 (if @move-right?
|
rlm@78
|
862 (.applyTorque control
|
rlm@78
|
863 (.mult (.getPhysicsRotation control)
|
rlm@78
|
864 (Vector3f. 0 -10 0))))
|
rlm@78
|
865 (if @roll-left?
|
rlm@78
|
866 (.applyTorque control
|
rlm@78
|
867 (.mult (.getPhysicsRotation control)
|
rlm@78
|
868 (Vector3f. -1 0 0))))
|
rlm@78
|
869 (if @roll-right?
|
rlm@78
|
870 (.applyTorque control
|
rlm@78
|
871 (.mult (.getPhysicsRotation control)
|
rlm@78
|
872 (Vector3f. 1 0 0))))))))
|
rlm@83
|
873
|
rlm@83
|
874
|
rlm@87
|
875 #+end_src
|
rlm@83
|
876
|
rlm@87
|
877 #+results: body-1
|
rlm@104
|
878 : #'cortex.silly/tactile-coords
|
rlm@78
|
879
|
rlm@78
|
880
|
rlm@78
|
881 * COMMENT purgatory
|
rlm@78
|
882 #+begin_src clojure
|
rlm@77
|
883 (defn bullet-trans []
|
rlm@77
|
884 (let [obj-a (sphere 0.5 :color ColorRGBA/Red
|
rlm@77
|
885 :position (Vector3f. -10 5 0))
|
rlm@77
|
886 obj-b (sphere 0.5 :color ColorRGBA/Blue
|
rlm@77
|
887 :position (Vector3f. -10 -5 0)
|
rlm@77
|
888 :mass 0)
|
rlm@77
|
889 control-a (.getControl obj-a RigidBodyControl)
|
rlm@77
|
890 control-b (.getControl obj-b RigidBodyControl)
|
rlm@77
|
891 swivel
|
rlm@77
|
892 (.toRotationMatrix
|
rlm@77
|
893 (doto (Quaternion.)
|
rlm@77
|
894 (.fromAngleAxis (/ Math/PI 2)
|
rlm@77
|
895 Vector3f/UNIT_X)))]
|
rlm@77
|
896 (doto
|
rlm@77
|
897 (ConeJoint.
|
rlm@77
|
898 control-a control-b
|
rlm@77
|
899 (Vector3f. 0 5 0)
|
rlm@77
|
900 (Vector3f. 0 -5 0)
|
rlm@77
|
901 swivel swivel)
|
rlm@77
|
902 (.setLimit (* 0.6 (/ Math/PI 4))
|
rlm@77
|
903 (/ Math/PI 4)
|
rlm@77
|
904 (* Math/PI 0.8)))
|
rlm@77
|
905 (world (nodify
|
rlm@77
|
906 [obj-a obj-b])
|
rlm@77
|
907 standard-debug-controls
|
rlm@77
|
908 enable-debug
|
rlm@77
|
909 no-op)))
|
rlm@74
|
910
|
rlm@74
|
911
|
rlm@77
|
912 (defn bullet-trans* []
|
rlm@77
|
913 (let [obj-a (box 1.5 0.5 0.5 :color ColorRGBA/Red
|
rlm@77
|
914 :position (Vector3f. 5 0 0)
|
rlm@77
|
915 :mass 90)
|
rlm@77
|
916 obj-b (sphere 0.5 :color ColorRGBA/Blue
|
rlm@77
|
917 :position (Vector3f. -5 0 0)
|
rlm@77
|
918 :mass 0)
|
rlm@77
|
919 control-a (.getControl obj-a RigidBodyControl)
|
rlm@77
|
920 control-b (.getControl obj-b RigidBodyControl)
|
rlm@77
|
921 move-up? (atom nil)
|
rlm@77
|
922 move-down? (atom nil)
|
rlm@77
|
923 move-left? (atom nil)
|
rlm@77
|
924 move-right? (atom nil)
|
rlm@77
|
925 roll-left? (atom nil)
|
rlm@77
|
926 roll-right? (atom nil)
|
rlm@77
|
927 force 100
|
rlm@77
|
928 swivel
|
rlm@77
|
929 (.toRotationMatrix
|
rlm@77
|
930 (doto (Quaternion.)
|
rlm@77
|
931 (.fromAngleAxis (/ Math/PI 2)
|
rlm@77
|
932 Vector3f/UNIT_X)))
|
rlm@77
|
933 x-move
|
rlm@77
|
934 (doto (Matrix3f.)
|
rlm@77
|
935 (.fromStartEndVectors Vector3f/UNIT_X
|
rlm@77
|
936 (.normalize (Vector3f. 1 1 0))))
|
rlm@77
|
937
|
rlm@77
|
938 timer (atom 0)]
|
rlm@77
|
939 (doto
|
rlm@77
|
940 (ConeJoint.
|
rlm@77
|
941 control-a control-b
|
rlm@77
|
942 (Vector3f. -8 0 0)
|
rlm@77
|
943 (Vector3f. 2 0 0)
|
rlm@77
|
944 ;;swivel swivel
|
rlm@77
|
945 ;;Matrix3f/IDENTITY Matrix3f/IDENTITY
|
rlm@77
|
946 x-move Matrix3f/IDENTITY
|
rlm@77
|
947 )
|
rlm@77
|
948 (.setCollisionBetweenLinkedBodys false)
|
rlm@77
|
949 (.setLimit (* 1 (/ Math/PI 4)) ;; twist
|
rlm@77
|
950 (* 1 (/ Math/PI 4)) ;; swing span in X-Y plane
|
rlm@77
|
951 (* 0 (/ Math/PI 4)))) ;; swing span in Y-Z plane
|
rlm@77
|
952 (world (nodify
|
rlm@77
|
953 [obj-a obj-b])
|
rlm@77
|
954 (merge standard-debug-controls
|
rlm@77
|
955 {"key-r" (fn [_ pressed?] (reset! move-up? pressed?))
|
rlm@77
|
956 "key-t" (fn [_ pressed?] (reset! move-down? pressed?))
|
rlm@77
|
957 "key-f" (fn [_ pressed?] (reset! move-left? pressed?))
|
rlm@77
|
958 "key-g" (fn [_ pressed?] (reset! move-right? pressed?))
|
rlm@77
|
959 "key-v" (fn [_ pressed?] (reset! roll-left? pressed?))
|
rlm@77
|
960 "key-b" (fn [_ pressed?] (reset! roll-right? pressed?))})
|
rlm@77
|
961
|
rlm@77
|
962 (fn [world]
|
rlm@77
|
963 (enable-debug world)
|
rlm@77
|
964 (set-gravity world Vector3f/ZERO)
|
rlm@77
|
965 )
|
rlm@77
|
966
|
rlm@77
|
967 (fn [world _]
|
rlm@77
|
968
|
rlm@77
|
969 (if @move-up?
|
rlm@77
|
970 (.applyForce control-a
|
rlm@77
|
971 (Vector3f. force 0 0)
|
rlm@77
|
972 (Vector3f. 0 0 0)))
|
rlm@77
|
973 (if @move-down?
|
rlm@77
|
974 (.applyForce control-a
|
rlm@77
|
975 (Vector3f. (- force) 0 0)
|
rlm@77
|
976 (Vector3f. 0 0 0)))
|
rlm@77
|
977 (if @move-left?
|
rlm@77
|
978 (.applyForce control-a
|
rlm@77
|
979 (Vector3f. 0 force 0)
|
rlm@77
|
980 (Vector3f. 0 0 0)))
|
rlm@77
|
981 (if @move-right?
|
rlm@77
|
982 (.applyForce control-a
|
rlm@77
|
983 (Vector3f. 0 (- force) 0)
|
rlm@77
|
984 (Vector3f. 0 0 0)))
|
rlm@77
|
985
|
rlm@77
|
986 (if @roll-left?
|
rlm@77
|
987 (.applyForce control-a
|
rlm@77
|
988 (Vector3f. 0 0 force)
|
rlm@77
|
989 (Vector3f. 0 0 0)))
|
rlm@77
|
990 (if @roll-right?
|
rlm@77
|
991 (.applyForce control-a
|
rlm@77
|
992 (Vector3f. 0 0 (- force))
|
rlm@77
|
993 (Vector3f. 0 0 0)))
|
rlm@77
|
994
|
rlm@77
|
995 (if (zero? (rem (swap! timer inc) 100))
|
rlm@77
|
996 (.attachChild
|
rlm@77
|
997 (.getRootNode world)
|
rlm@77
|
998 (sphere 0.05 :color ColorRGBA/Yellow
|
rlm@77
|
999 :physical? false :position
|
rlm@77
|
1000 (.getWorldTranslation obj-a)))))
|
rlm@77
|
1001 )
|
rlm@77
|
1002 ))
|
rlm@77
|
1003
|
rlm@94
|
1004 (defn transform-trianglesdsd
|
rlm@94
|
1005 "Transform that converts each vertex in the first triangle
|
rlm@94
|
1006 into the corresponding vertex in the second triangle."
|
rlm@94
|
1007 [#^Triangle tri-1 #^Triangle tri-2]
|
rlm@94
|
1008 (let [in [(.get1 tri-1)
|
rlm@94
|
1009 (.get2 tri-1)
|
rlm@94
|
1010 (.get3 tri-1)]
|
rlm@94
|
1011 out [(.get1 tri-2)
|
rlm@94
|
1012 (.get2 tri-2)
|
rlm@94
|
1013 (.get3 tri-2)]]
|
rlm@94
|
1014 (let [translate (doto (Matrix4f.) (.setTranslation (.negate (in 0))))
|
rlm@94
|
1015 in* [(.mult translate (in 0))
|
rlm@94
|
1016 (.mult translate (in 1))
|
rlm@94
|
1017 (.mult translate (in 2))]
|
rlm@94
|
1018 final-translation
|
rlm@94
|
1019 (doto (Matrix4f.)
|
rlm@94
|
1020 (.setTranslation (out 1)))
|
rlm@94
|
1021
|
rlm@94
|
1022 rotate-1
|
rlm@94
|
1023 (doto (Matrix3f.)
|
rlm@94
|
1024 (.fromStartEndVectors
|
rlm@94
|
1025 (.normalize
|
rlm@94
|
1026 (.subtract
|
rlm@94
|
1027 (in* 1) (in* 0)))
|
rlm@94
|
1028 (.normalize
|
rlm@94
|
1029 (.subtract
|
rlm@94
|
1030 (out 1) (out 0)))))
|
rlm@94
|
1031 in** [(.mult rotate-1 (in* 0))
|
rlm@94
|
1032 (.mult rotate-1 (in* 1))
|
rlm@94
|
1033 (.mult rotate-1 (in* 2))]
|
rlm@94
|
1034 scale-factor-1
|
rlm@94
|
1035 (.mult
|
rlm@94
|
1036 (.normalize
|
rlm@94
|
1037 (.subtract
|
rlm@94
|
1038 (out 1)
|
rlm@94
|
1039 (out 0)))
|
rlm@94
|
1040 (/ (.length
|
rlm@94
|
1041 (.subtract (out 1)
|
rlm@94
|
1042 (out 0)))
|
rlm@94
|
1043 (.length
|
rlm@94
|
1044 (.subtract (in** 1)
|
rlm@94
|
1045 (in** 0)))))
|
rlm@94
|
1046 scale-1 (doto (Matrix4f.) (.setScale scale-factor-1))
|
rlm@94
|
1047 in*** [(.mult scale-1 (in** 0))
|
rlm@94
|
1048 (.mult scale-1 (in** 1))
|
rlm@94
|
1049 (.mult scale-1 (in** 2))]
|
rlm@94
|
1050
|
rlm@94
|
1051
|
rlm@94
|
1052
|
rlm@94
|
1053
|
rlm@94
|
1054
|
rlm@94
|
1055 ]
|
rlm@94
|
1056
|
rlm@94
|
1057 (dorun (map println in))
|
rlm@94
|
1058 (println)
|
rlm@94
|
1059 (dorun (map println in*))
|
rlm@94
|
1060 (println)
|
rlm@94
|
1061 (dorun (map println in**))
|
rlm@94
|
1062 (println)
|
rlm@94
|
1063 (dorun (map println in***))
|
rlm@94
|
1064 (println)
|
rlm@94
|
1065
|
rlm@99
|
1066 ))))
|
rlm@94
|
1067
|
rlm@94
|
1068
|
rlm@99
|
1069
|
rlm@99
|
1070
|
rlm@99
|
1071 #+end_src
|
rlm@99
|
1072
|
rlm@99
|
1073
|
rlm@99
|
1074 * COMMENT generate source
|
rlm@99
|
1075 #+begin_src clojure :tangle ../src/cortex/silly.clj
|
rlm@99
|
1076 <<body-1>>
|
rlm@99
|
1077 #+end_src
|
rlm@99
|
1078
|
rlm@99
|
1079
|
rlm@94
|
1080
|
rlm@94
|
1081
|