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1 #+title: The BODY!!!
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description: Simulating a body (movement, touch, propioception) in jMonkeyEngine3.
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5 #+SETUPFILE: ../../aurellem/org/setup.org
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6 #+INCLUDE: ../../aurellem/org/level-0.org
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7
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8 * Proprioception
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9 #+name: proprioception
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10 #+begin_src clojure
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11 (ns cortex.body
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12 (:use (cortex world util))
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13 (:import
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14 com.jme3.math.Vector3f
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15 com.jme3.math.Quaternion
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16 com.jme3.math.Vector2f
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17 com.jme3.math.Matrix3f
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18 com.jme3.bullet.control.RigidBodyControl))
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19
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20
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21
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22 (defn quaternion-decompose [#^Quaternion q]
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23 (map
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24 #(arc-between % (.rotate q %))
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25 [Vector3f/UNIT_X
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26 Vector3f/UNIT_Y
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27 Vector3f/UNIT_Z]))
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28
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29 (defn any-orthogonal
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30 "Generate an arbitray (but stable) orthogonal vector to a given
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31 vector."
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32 [vector]
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33 (let [x (.getX vector)
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34 y (.getY vector)
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35 z (.getZ vector)]
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36 (cond
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37 (not= x (float 0)) (Vector3f. (- z) 0 x)
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38 (not= y (float 0)) (Vector3f. 0 (- z) y)
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39 (not= z (float 0)) (Vector3f. 0 (- z) y)
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40 true Vector3f/ZERO)))
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41
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42 (defn project-quaternion
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43 "From http://stackoverflow.com/questions/3684269/
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44 component-of-a-quaternion-rotation-around-an-axis.
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45
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46 Determine the amount of rotation a quaternion will
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47 cause about a given axis."
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48 [#^Quaternion q #^Vector3f axis]
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49 (let [basis-1 (any-orthogonal axis)
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50 basis-2 (.cross axis basis-1)
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51 rotated (.mult q basis-1)
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52 alpha (.dot basis-1 (.project rotated basis-1))
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53 beta (.dot basis-2 (.project rotated basis-2))]
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54 (Math/atan2 beta alpha)))
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55
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56 (defn right-handed? [vec1 vec2 vec3]
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57 (< 0 (.dot (.cross vec1 vec2) vec3)))
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58
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59 (defn project-quaternion
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60 "From http://stackoverflow.com/questions/3684269/
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61 component-of-a-quaternion-rotation-around-an-axis.
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62
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63 Determine the amount of rotation a quaternion will
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64 cause about a given axis."
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65 [#^Quaternion q #^Vector3f axis]
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66 (let [axis (.normalize axis)
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67 basis-1 (any-orthogonal axis)
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68 basis-2 (.cross axis basis-1)
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69 rotated (.mult q basis-1)
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70 rotated-in-plane (.add (.project rotated basis-1)
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71 (.project rotated basis-2))]
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72
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73 ;; be sure to get sign from cross product
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74 (if (right-handed? basis-1 rotated-in-plane axis)
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75 (.angleBetween rotated-in-plane basis-1)
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76 (- (* 2 Math/PI) (.angleBetween rotated-in-plane basis-1)))))
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77
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78
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79
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80 (defn joint-proprioception
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81 "Relative position information for a two-part system connected by a
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82 joint. Gives the pitch, yaw, and roll of the 'B' object relative to
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83 the 'A' object, as determined by the joint."
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84 [joint]
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85 (let [object-a (.getUserObject (.getBodyA joint))
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86 object-b (.getUserObject (.getBodyB joint))
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87 arm-a
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88 (.normalize
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89 (.subtract
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90 (.localToWorld object-a (.getPivotA joint) nil)
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91 (.getWorldTranslation object-a)))
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92
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93 ;; this is probably wrong!
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94 rotate-a
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95 (doto (Matrix3f.)
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96 (.fromStartEndVectors arm-a Vector3f/UNIT_X))
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97
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98 arm-b
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99 (.mult
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100 rotate-a
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101 (.normalize
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102 (.subtract
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103 (.localToWorld object-b (.getPivotB joint) nil)
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104 (.getWorldTranslation object-b))))
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105 pitch
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106 (.angleBetween
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107 (.normalize (Vector2f. (.getX arm-b) (.getY arm-b)))
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108 (Vector2f. 1 0))
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109 yaw
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110 (.angleBetween
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111 (.normalize (Vector2f. (.getX arm-b) (.getZ arm-b)))
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112 (Vector2f. 1 0))
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113
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114 roll
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115 (project-quaternion
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116 (.mult
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117 (.getLocalRotation object-b)
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118 (doto (Quaternion.)
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119 (.fromRotationMatrix rotate-a)))
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120 arm-b)]
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121 ;;(println-repl (.getName object-a) (.getName object-b))
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122 [pitch yaw roll]))
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123
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124
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125
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126
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127 (defn absolute-angle-between
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128 [vec-1 vec-2]
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129
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130
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131
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132
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133 (defn joint-proprioception
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134 [joint]
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135 (let [object-a (.getUserObject (.getBodyA joint))
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136 object-b (.getUserObject (.getBodyB joint))
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137
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138 arm-a
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139 (.normalize
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140 (.subtract
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141 (.localToWorld object-a (.getPivotA joint) nil)
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142 (.getWorldTranslation object-a)))
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143 arm-b
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144 (.normalize
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145 (.subtract
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146 (.localToWorld object-b (.getPivotB joint) nil)
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147 (.getWorldTranslation object-b)))
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148
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149 rotate-a (.clone (.getWorldRotation object-a))
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150 unrotate-a (.inverse (.getWorldRotation object-a))
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151
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152 canonical-arm-a (.mult unrotate-a arm-a)
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153
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154 basis-1 (any-orthogonal canonical-arm-a)
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155 basis-2 (.normalize (.cross basis-1 canonical-arm-a))
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156
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157 pitch (.angleBetween arm-b basis-1)
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158 yaw (.angleBetween arm-b basis-2)
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159
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160 twist-a
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161 (project-quaternion
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162 (.getWorldRotation object-a) arm-a)
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163
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164 twist-b
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165 (project-quaternion
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166 (.getWorldRotation object-b) arm-b)
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167
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168 roll (- twist-b 0)
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169 ;; "un-rotate" arm-a to it's canonical position, get two
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170 ;; orthogonal basis vectors. Rotate those two vectors back to
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171 ;; the correct position get the rotations between them.
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172
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173 ;; twist is the rotation about arm-a of obj-b minus the
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174 ;; rotation about arm-a of obj-a
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175 ]
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176 ;; object-a == hand
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177 ;; object-b == finger
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178 [pitch yaw roll]))
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179
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180 ;; (defn joint-proprioception*
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181 ;; [joint]
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182 ;; (let [object-a (.getUserObject (.getBodyA joint))
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183 ;; object-b (.getUserObject (.getBodyB joint))
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184
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185 ;; rotate-a (.clone (.getWorldRotation object-a))
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186 ;; rotate-b (.clone (.getWorldRotation object-b))
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187
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188 ;; rotate-rel (.mult rotate-b (.inverse rotate-a))
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189 ;; ]
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190 ;; ((comp vec map) (partial project-quaternion rotate-rel)
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191 ;; [Vector3f/UNIT_X
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192 ;; Vector3f/UNIT_Y
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193 ;; Vector3f/UNIT_Z])))
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194
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195
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196 (defn proprioception
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197 "Create a function that provides proprioceptive information about an
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198 entire body."
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199 [body]
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200 ;; extract the body's joints
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201 (let [joints
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202 (distinct
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203 (reduce
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204 concat
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205 (map #(.getJoints %)
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206 (keep
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207 #(.getControl % RigidBodyControl)
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208 (node-seq body)))))]
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209 (fn []
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210 (map joint-proprioception joints))))
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211
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212 #+end_src
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213
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214 * Motor Control
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215 #+name: motor-control
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216 #+begin_src clojure
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217 (in-ns 'cortex.body)
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218
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219 ;; surprisingly enough, terristerial creatures only move by using
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220 ;; torque applied about their joints. There's not a single straight
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221 ;; line of force in the human body at all! (A straight line of force
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222 ;; would correspond to some sort of jet or rocket propulseion.)
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223
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224 (defn vector-motor-control
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225 "Create a function that accepts a sequence of Vector3f objects that
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226 describe the torque to be applied to each part of the body."
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227 [body]
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228 (let [nodes (node-seq body)
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229 controls (keep #(.getControl % RigidBodyControl) nodes)]
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230 (fn [torques]
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231 (map #(.applyTorque %1 %2)
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232 controls torques))))
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233 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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234 #+end_src
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235
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236 ## note -- might want to add a lower dimensional, discrete version of
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237 ## this if it proves useful from a x-modal clustering perspective.
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238
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239 * Examples
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240
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241 #+name: test-body
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242 #+begin_src clojure
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243 (ns cortex.test.body
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244 (:use (cortex world util body))
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245 (:import
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246 com.jme3.math.Vector3f
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247 com.jme3.math.ColorRGBA
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248 com.jme3.bullet.joints.Point2PointJoint
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249 com.jme3.bullet.control.RigidBodyControl
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250 com.jme3.system.NanoTimer))
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251
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252 (defn worm-segments
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253 "Create multiple evenly spaced box segments. They're fabulous!"
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254 [segment-length num-segments interstitial-space radius]
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255 (letfn [(nth-segment
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256 [n]
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257 (box segment-length radius radius :mass 0.1
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258 :position
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259 (Vector3f.
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260 (* 2 n (+ interstitial-space segment-length)) 0 0)
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261 :name (str "worm-segment" n)
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262 :color (ColorRGBA/randomColor)))]
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263 (map nth-segment (range num-segments))))
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264
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265 (defn connect-at-midpoint
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266 "Connect two physics objects with a Point2Point joint constraint at
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267 the point equidistant from both objects' centers."
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268 [segmentA segmentB]
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269 (let [centerA (.getWorldTranslation segmentA)
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270 centerB (.getWorldTranslation segmentB)
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271 midpoint (.mult (.add centerA centerB) (float 0.5))
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272 pivotA (.subtract midpoint centerA)
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273 pivotB (.subtract midpoint centerB)
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274
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275 ;; A side-effect of creating a joint registers
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276 ;; it with both physics objects which in turn
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277 ;; will register the joint with the physics system
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278 ;; when the simulation is started.
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279 joint (Point2PointJoint.
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280 (.getControl segmentA RigidBodyControl)
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281 (.getControl segmentB RigidBodyControl)
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282 pivotA
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283 pivotB)]
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284 segmentB))
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285
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286 (defn eve-worm
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287 "Create a worm-like body bound by invisible joint constraints."
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288 []
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289 (let [segments (worm-segments 0.2 5 0.1 0.1)]
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290 (dorun (map (partial apply connect-at-midpoint)
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291 (partition 2 1 segments)))
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292 (nodify "worm" segments)))
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293
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294 (defn worm-pattern
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295 "This is a simple, mindless motor control pattern that drives the
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296 second segment of the worm's body at an offset angle with
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297 sinusoidally varying strength."
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298 [time]
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299 (let [angle (* Math/PI (/ 9 20))
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300 direction (Vector3f. 0 (Math/sin angle) (Math/cos angle))]
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301 [Vector3f/ZERO
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302 (.mult
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303 direction
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304 (float (* 2 (Math/sin (* Math/PI 2 (/ (rem time 300 ) 300))))))
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305 Vector3f/ZERO
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306 Vector3f/ZERO
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307 Vector3f/ZERO]))
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308
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309 (defn test-motor-control
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310 "Testing motor-control:
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311 You should see a multi-segmented worm-like object fall onto the
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312 table and begin writhing and moving."
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313 []
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314 (let [worm (eve-worm)
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315 time (atom 0)
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316 worm-motor-map (vector-motor-control worm)]
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317 (world
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318 (nodify [worm
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319 (box 10 0.5 10 :position (Vector3f. 0 -5 0) :mass 0
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320 :color ColorRGBA/Gray)])
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321 standard-debug-controls
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322 (fn [world]
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323 (enable-debug world)
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324 (light-up-everything world)
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325 (comment
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326 (com.aurellem.capture.Capture/captureVideo
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327 world
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328 (file-str "/home/r/proj/cortex/tmp/moving-worm")))
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329 )
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330
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331 (fn [_ _]
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332 (swap! time inc)
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333 (Thread/sleep 20)
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334 (dorun (worm-motor-map
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335 (worm-pattern @time)))))))
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336
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337
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338 (require 'cortex.silly)
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339 (defn join-at-point [obj-a obj-b world-pivot]
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340 (cortex.silly/joint-dispatch
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341 {:type :point}
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342 (.getControl obj-a RigidBodyControl)
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343 (.getControl obj-b RigidBodyControl)
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344 (cortex.silly/world-to-local obj-a world-pivot)
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345 (cortex.silly/world-to-local obj-b world-pivot)
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346 nil
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347 ))
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348
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349
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350
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351 (defn blab-* []
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352 (let [hand (box 0.5 0.2 0.2 :position (Vector3f. 0 0 0)
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353 :mass 0 :color ColorRGBA/Green)
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354 finger (box 0.5 0.2 0.2 :position (Vector3f. 2.4 0 0)
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355 :mass 1 :color ColorRGBA/Red)
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356 connection-point (Vector3f. 1.2 0 0)
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357 root (nodify [hand finger])]
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358
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359 (join-at-point hand finger (Vector3f. 1.2 0 0))
|
rlm@130
|
360
|
rlm@130
|
361 (.setCollisionGroup
|
rlm@130
|
362 (.getControl hand RigidBodyControl)
|
rlm@130
|
363 PhysicsCollisionObject/COLLISION_GROUP_NONE)
|
rlm@130
|
364 (world
|
rlm@130
|
365 root
|
rlm@130
|
366 standard-debug-controls
|
rlm@130
|
367 (fn [world]
|
rlm@130
|
368 (enable-debug world)
|
rlm@130
|
369 (.setTimer world (com.aurellem.capture.RatchetTimer. 60))
|
rlm@130
|
370 (set-gravity world Vector3f/ZERO)
|
rlm@130
|
371 )
|
rlm@130
|
372 no-op)))
|
rlm@131
|
373 (import java.awt.image.BufferedImage)
|
rlm@131
|
374
|
rlm@131
|
375 (defn draw-sprite [image sprite x y color ]
|
rlm@131
|
376 (dorun
|
rlm@131
|
377 (for [[u v] sprite]
|
rlm@131
|
378 (.setRGB image (+ u x) (+ v y) color))))
|
rlm@131
|
379
|
rlm@131
|
380 (defn view-angle
|
rlm@132
|
381 "create a debug view of an angle"
|
rlm@131
|
382 [color]
|
rlm@131
|
383 (let [image (BufferedImage. 50 50 BufferedImage/TYPE_INT_RGB)
|
rlm@131
|
384 previous (atom [25 25])
|
rlm@131
|
385 sprite [[0 0] [0 1]
|
rlm@131
|
386 [0 -1] [-1 0] [1 0]]]
|
rlm@131
|
387 (fn [angle]
|
rlm@131
|
388 (let [angle (float angle)]
|
rlm@131
|
389 (let [position
|
rlm@131
|
390 [(+ 25 (int (* 20 (Math/cos angle))))
|
rlm@131
|
391 (+ 25 (int (* 20(Math/sin angle))))]]
|
rlm@131
|
392 (draw-sprite image sprite (@previous 0) (@previous 1) 0x000000)
|
rlm@131
|
393 (draw-sprite image sprite (position 0) (position 1) color)
|
rlm@131
|
394 (reset! previous position))
|
rlm@131
|
395 image))))
|
rlm@131
|
396
|
rlm@130
|
397 (defn proprioception-debug-window
|
rlm@130
|
398 []
|
rlm@131
|
399 (let [yaw (view-angle 0xFF0000)
|
rlm@131
|
400 pitch (view-angle 0x00FF00)
|
rlm@131
|
401 roll (view-angle 0xFFFFFF)
|
rlm@131
|
402 v-yaw (view-image)
|
rlm@131
|
403 v-pitch (view-image)
|
rlm@131
|
404 v-roll (view-image)
|
rlm@131
|
405 ]
|
rlm@130
|
406 (fn [prop-data]
|
rlm@130
|
407 (dorun
|
rlm@130
|
408 (map
|
rlm@130
|
409 (fn [[p y r]]
|
rlm@131
|
410 (v-yaw (yaw y))
|
rlm@131
|
411 (v-roll (roll r))
|
rlm@131
|
412 (v-pitch (pitch p)))
|
rlm@131
|
413 prop-data)))))
|
rlm@130
|
414
|
rlm@131
|
415 (comment
|
rlm@131
|
416 (dorun
|
rlm@131
|
417 (map
|
rlm@131
|
418 (comp
|
rlm@131
|
419 println-repl
|
rlm@131
|
420 (fn [[p y r]]
|
rlm@131
|
421 (format
|
rlm@131
|
422 "pitch: %1.2f\nyaw: %1.2f\nroll: %1.2f\n"
|
rlm@131
|
423 p y r)))
|
rlm@131
|
424 prop-data)))
|
rlm@131
|
425
|
rlm@130
|
426
|
rlm@130
|
427
|
rlm@130
|
428
|
rlm@130
|
429
|
rlm@64
|
430 (defn test-proprioception
|
rlm@69
|
431 "Testing proprioception:
|
rlm@69
|
432 You should see two foating bars, and a printout of pitch, yaw, and
|
rlm@64
|
433 roll. Pressing key-r/key-t should move the blue bar up and down and
|
rlm@64
|
434 change only the value of pitch. key-f/key-g moves it side to side
|
rlm@64
|
435 and changes yaw. key-v/key-b will spin the blue segment clockwise
|
rlm@64
|
436 and counterclockwise, and only affect roll."
|
rlm@60
|
437 []
|
rlm@60
|
438 (let [hand (box 1 0.2 0.2 :position (Vector3f. 0 2 0)
|
rlm@132
|
439 :mass 0 :color ColorRGBA/Green :name "hand")
|
rlm@60
|
440 finger (box 1 0.2 0.2 :position (Vector3f. 2.4 2 0)
|
rlm@132
|
441 :mass 1 :color ColorRGBA/Red :name "finger")
|
rlm@60
|
442 floor (box 10 0.5 10 :position (Vector3f. 0 -5 0)
|
rlm@60
|
443 :mass 0 :color ColorRGBA/Gray)
|
rlm@60
|
444
|
rlm@60
|
445 move-up? (atom false)
|
rlm@60
|
446 move-down? (atom false)
|
rlm@60
|
447 move-left? (atom false)
|
rlm@60
|
448 move-right? (atom false)
|
rlm@60
|
449 roll-left? (atom false)
|
rlm@60
|
450 roll-right? (atom false)
|
rlm@60
|
451 control (.getControl finger RigidBodyControl)
|
rlm@130
|
452 time (atom 0)
|
rlm@130
|
453 joint (join-at-point hand finger (Vector3f. 1.2 2 0 ))
|
rlm@130
|
454 creature (nodify [hand finger])
|
rlm@130
|
455 prop (proprioception creature)
|
rlm@130
|
456
|
rlm@130
|
457 prop-view (proprioception-debug-window)
|
rlm@130
|
458
|
rlm@130
|
459
|
rlm@130
|
460 ]
|
rlm@130
|
461
|
rlm@130
|
462
|
rlm@130
|
463
|
rlm@130
|
464 (.setCollisionGroup
|
rlm@130
|
465 (.getControl hand RigidBodyControl)
|
rlm@130
|
466 PhysicsCollisionObject/COLLISION_GROUP_NONE)
|
rlm@130
|
467
|
rlm@130
|
468
|
rlm@60
|
469 (world
|
rlm@60
|
470 (nodify [hand finger floor])
|
rlm@60
|
471 (merge standard-debug-controls
|
rlm@60
|
472 {"key-r" (fn [_ pressed?] (reset! move-up? pressed?))
|
rlm@60
|
473 "key-t" (fn [_ pressed?] (reset! move-down? pressed?))
|
rlm@60
|
474 "key-f" (fn [_ pressed?] (reset! move-left? pressed?))
|
rlm@60
|
475 "key-g" (fn [_ pressed?] (reset! move-right? pressed?))
|
rlm@60
|
476 "key-v" (fn [_ pressed?] (reset! roll-left? pressed?))
|
rlm@60
|
477 "key-b" (fn [_ pressed?] (reset! roll-right? pressed?))})
|
rlm@60
|
478 (fn [world]
|
rlm@130
|
479 (.setTimer world (com.aurellem.capture.RatchetTimer. 60))
|
rlm@61
|
480 (set-gravity world (Vector3f. 0 0 0))
|
rlm@69
|
481 (light-up-everything world))
|
rlm@60
|
482 (fn [_ _]
|
rlm@60
|
483 (if @move-up?
|
rlm@60
|
484 (.applyTorque control
|
rlm@60
|
485 (.mult (.getPhysicsRotation control)
|
rlm@61
|
486 (Vector3f. 0 0 10))))
|
rlm@60
|
487 (if @move-down?
|
rlm@60
|
488 (.applyTorque control
|
rlm@60
|
489 (.mult (.getPhysicsRotation control)
|
rlm@61
|
490 (Vector3f. 0 0 -10))))
|
rlm@60
|
491 (if @move-left?
|
rlm@60
|
492 (.applyTorque control
|
rlm@60
|
493 (.mult (.getPhysicsRotation control)
|
rlm@61
|
494 (Vector3f. 0 10 0))))
|
rlm@60
|
495 (if @move-right?
|
rlm@60
|
496 (.applyTorque control
|
rlm@60
|
497 (.mult (.getPhysicsRotation control)
|
rlm@61
|
498 (Vector3f. 0 -10 0))))
|
rlm@60
|
499 (if @roll-left?
|
rlm@60
|
500 (.applyTorque control
|
rlm@60
|
501 (.mult (.getPhysicsRotation control)
|
rlm@61
|
502 (Vector3f. -1 0 0))))
|
rlm@60
|
503 (if @roll-right?
|
rlm@60
|
504 (.applyTorque control
|
rlm@60
|
505 (.mult (.getPhysicsRotation control)
|
rlm@61
|
506 (Vector3f. 1 0 0))))
|
rlm@60
|
507
|
rlm@131
|
508 ;;(if (= 0 (rem (swap! time inc) 20))
|
rlm@131
|
509 (prop-view (prop))))))
|
rlm@131
|
510
|
rlm@64
|
511 #+end_src
|
rlm@56
|
512
|
rlm@130
|
513 #+results: test-body
|
rlm@130
|
514 : #'cortex.test.body/test-proprioception
|
rlm@130
|
515
|
rlm@60
|
516
|
rlm@63
|
517 * COMMENT code-limbo
|
rlm@61
|
518 #+begin_src clojure
|
rlm@61
|
519 ;;(.loadModel
|
rlm@61
|
520 ;; (doto (asset-manager)
|
rlm@61
|
521 ;; (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@61
|
522 ;; "Models/person/person.blend")
|
rlm@61
|
523
|
rlm@64
|
524
|
rlm@64
|
525 (defn load-blender-model
|
rlm@64
|
526 "Load a .blend file using an asset folder relative path."
|
rlm@64
|
527 [^String model]
|
rlm@64
|
528 (.loadModel
|
rlm@64
|
529 (doto (asset-manager)
|
rlm@64
|
530 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@64
|
531 model))
|
rlm@64
|
532
|
rlm@64
|
533
|
rlm@61
|
534 (defn view-model [^String model]
|
rlm@61
|
535 (view
|
rlm@61
|
536 (.loadModel
|
rlm@61
|
537 (doto (asset-manager)
|
rlm@61
|
538 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@61
|
539 model)))
|
rlm@61
|
540
|
rlm@61
|
541 (defn load-blender-scene [^String model]
|
rlm@61
|
542 (.loadModel
|
rlm@61
|
543 (doto (asset-manager)
|
rlm@61
|
544 (.registerLoader BlenderLoader (into-array String ["blend"])))
|
rlm@61
|
545 model))
|
rlm@61
|
546
|
rlm@61
|
547 (defn worm
|
rlm@61
|
548 []
|
rlm@61
|
549 (.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml"))
|
rlm@61
|
550
|
rlm@61
|
551 (defn oto
|
rlm@61
|
552 []
|
rlm@61
|
553 (.loadModel (asset-manager) "Models/Oto/Oto.mesh.xml"))
|
rlm@61
|
554
|
rlm@61
|
555 (defn sinbad
|
rlm@61
|
556 []
|
rlm@61
|
557 (.loadModel (asset-manager) "Models/Sinbad/Sinbad.mesh.xml"))
|
rlm@61
|
558
|
rlm@61
|
559 (defn worm-blender
|
rlm@61
|
560 []
|
rlm@61
|
561 (first (seq (.getChildren (load-blender-model
|
rlm@61
|
562 "Models/anim2/simple-worm.blend")))))
|
rlm@61
|
563
|
rlm@61
|
564 (defn body
|
rlm@61
|
565 "given a node with a SkeletonControl, will produce a body sutiable
|
rlm@61
|
566 for AI control with movement and proprioception."
|
rlm@61
|
567 [node]
|
rlm@61
|
568 (let [skeleton-control (.getControl node SkeletonControl)
|
rlm@61
|
569 krc (KinematicRagdollControl.)]
|
rlm@61
|
570 (comment
|
rlm@61
|
571 (dorun
|
rlm@61
|
572 (map #(.addBoneName krc %)
|
rlm@61
|
573 ["mid2" "tail" "head" "mid1" "mid3" "mid4" "Dummy-Root" ""]
|
rlm@61
|
574 ;;"mid2" "mid3" "tail" "head"]
|
rlm@61
|
575 )))
|
rlm@61
|
576 (.addControl node krc)
|
rlm@61
|
577 (.setRagdollMode krc)
|
rlm@61
|
578 )
|
rlm@61
|
579 node
|
rlm@61
|
580 )
|
rlm@61
|
581 (defn show-skeleton [node]
|
rlm@61
|
582 (let [sd
|
rlm@61
|
583
|
rlm@61
|
584 (doto
|
rlm@61
|
585 (SkeletonDebugger. "aurellem-skel-debug"
|
rlm@61
|
586 (skel node))
|
rlm@61
|
587 (.setMaterial (green-x-ray)))]
|
rlm@61
|
588 (.attachChild node sd)
|
rlm@61
|
589 node))
|
rlm@61
|
590
|
rlm@61
|
591
|
rlm@61
|
592
|
rlm@61
|
593 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
594
|
rlm@61
|
595 ;; this could be a good way to give objects special properties like
|
rlm@61
|
596 ;; being eyes and the like
|
rlm@61
|
597
|
rlm@61
|
598 (.getUserData
|
rlm@61
|
599 (.getChild
|
rlm@61
|
600 (load-blender-model "Models/property/test.blend") 0)
|
rlm@61
|
601 "properties")
|
rlm@61
|
602
|
rlm@61
|
603 ;; the properties are saved along with the blender file.
|
rlm@61
|
604 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
605
|
rlm@61
|
606
|
rlm@61
|
607
|
rlm@61
|
608
|
rlm@61
|
609 (defn init-debug-skel-node
|
rlm@61
|
610 [f debug-node skeleton]
|
rlm@61
|
611 (let [bones
|
rlm@61
|
612 (map #(.getBone skeleton %)
|
rlm@61
|
613 (range (.getBoneCount skeleton)))]
|
rlm@61
|
614 (dorun (map #(.setUserControl % true) bones))
|
rlm@61
|
615 (dorun (map (fn [b]
|
rlm@61
|
616 (println (.getName b)
|
rlm@61
|
617 " -- " (f b)))
|
rlm@61
|
618 bones))
|
rlm@61
|
619 (dorun
|
rlm@61
|
620 (map #(.attachChild
|
rlm@61
|
621 debug-node
|
rlm@61
|
622 (doto
|
rlm@61
|
623 (sphere 0.1
|
rlm@61
|
624 :position (f %)
|
rlm@61
|
625 :physical? false)
|
rlm@61
|
626 (.setMaterial (green-x-ray))))
|
rlm@61
|
627 bones)))
|
rlm@61
|
628 debug-node)
|
rlm@61
|
629
|
rlm@61
|
630 (import jme3test.bullet.PhysicsTestHelper)
|
rlm@61
|
631
|
rlm@61
|
632
|
rlm@61
|
633 (defn test-zzz [the-worm world value]
|
rlm@61
|
634 (if (not value)
|
rlm@61
|
635 (let [skeleton (skel the-worm)]
|
rlm@61
|
636 (println-repl "enabling bones")
|
rlm@61
|
637 (dorun
|
rlm@61
|
638 (map
|
rlm@61
|
639 #(.setUserControl (.getBone skeleton %) true)
|
rlm@61
|
640 (range (.getBoneCount skeleton))))
|
rlm@61
|
641
|
rlm@61
|
642
|
rlm@61
|
643 (let [b (.getBone skeleton 2)]
|
rlm@61
|
644 (println-repl "moving " (.getName b))
|
rlm@61
|
645 (println-repl (.getLocalPosition b))
|
rlm@61
|
646 (.setUserTransforms b
|
rlm@61
|
647 Vector3f/UNIT_X
|
rlm@61
|
648 Quaternion/IDENTITY
|
rlm@61
|
649 ;;(doto (Quaternion.)
|
rlm@61
|
650 ;; (.fromAngles (/ Math/PI 2)
|
rlm@61
|
651 ;; 0
|
rlm@61
|
652 ;; 0
|
rlm@61
|
653
|
rlm@61
|
654 (Vector3f. 1 1 1))
|
rlm@61
|
655 )
|
rlm@61
|
656
|
rlm@61
|
657 (println-repl "hi! <3"))))
|
rlm@61
|
658
|
rlm@61
|
659
|
rlm@61
|
660 (defn test-ragdoll []
|
rlm@61
|
661
|
rlm@61
|
662 (let [the-worm
|
rlm@61
|
663
|
rlm@61
|
664 ;;(.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml")
|
rlm@61
|
665 (doto (show-skeleton (worm-blender))
|
rlm@61
|
666 (.setLocalTranslation (Vector3f. 0 10 0))
|
rlm@61
|
667 ;;(worm)
|
rlm@61
|
668 ;;(oto)
|
rlm@61
|
669 ;;(sinbad)
|
rlm@61
|
670 )
|
rlm@61
|
671 ]
|
rlm@61
|
672
|
rlm@61
|
673
|
rlm@61
|
674 (.start
|
rlm@61
|
675 (world
|
rlm@61
|
676 (doto (Node.)
|
rlm@61
|
677 (.attachChild the-worm))
|
rlm@61
|
678 {"key-return" (fire-cannon-ball)
|
rlm@61
|
679 "key-space" (partial test-zzz the-worm)
|
rlm@61
|
680 }
|
rlm@61
|
681 (fn [world]
|
rlm@61
|
682 (light-up-everything world)
|
rlm@61
|
683 (PhysicsTestHelper/createPhysicsTestWorld
|
rlm@61
|
684 (.getRootNode world)
|
rlm@61
|
685 (asset-manager)
|
rlm@61
|
686 (.getPhysicsSpace
|
rlm@61
|
687 (.getState (.getStateManager world) BulletAppState)))
|
rlm@61
|
688 (set-gravity world Vector3f/ZERO)
|
rlm@61
|
689 ;;(.setTimer world (NanoTimer.))
|
rlm@61
|
690 ;;(org.lwjgl.input.Mouse/setGrabbed false)
|
rlm@61
|
691 )
|
rlm@61
|
692 no-op
|
rlm@61
|
693 )
|
rlm@61
|
694
|
rlm@61
|
695
|
rlm@61
|
696 )))
|
rlm@61
|
697
|
rlm@61
|
698
|
rlm@61
|
699 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
700 ;;; here is the ragdoll stuff
|
rlm@61
|
701
|
rlm@61
|
702 (def worm-mesh (.getMesh (.getChild (worm-blender) 0)))
|
rlm@61
|
703 (def mesh worm-mesh)
|
rlm@61
|
704
|
rlm@61
|
705 (.getFloatBuffer mesh VertexBuffer$Type/Position)
|
rlm@61
|
706 (.getFloatBuffer mesh VertexBuffer$Type/BoneWeight)
|
rlm@61
|
707 (.getData (.getBuffer mesh VertexBuffer$Type/BoneIndex))
|
rlm@61
|
708
|
rlm@61
|
709
|
rlm@61
|
710 (defn position [index]
|
rlm@61
|
711 (.get
|
rlm@61
|
712 (.getFloatBuffer worm-mesh VertexBuffer$Type/Position)
|
rlm@61
|
713 index))
|
rlm@61
|
714
|
rlm@61
|
715 (defn bones [index]
|
rlm@61
|
716 (.get
|
rlm@61
|
717 (.getData (.getBuffer mesh VertexBuffer$Type/BoneIndex))
|
rlm@61
|
718 index))
|
rlm@61
|
719
|
rlm@61
|
720 (defn bone-weights [index]
|
rlm@61
|
721 (.get
|
rlm@61
|
722 (.getFloatBuffer mesh VertexBuffer$Type/BoneWeight)
|
rlm@61
|
723 index))
|
rlm@61
|
724
|
rlm@61
|
725
|
rlm@61
|
726
|
rlm@61
|
727 (defn vertex-bones [vertex]
|
rlm@61
|
728 (vec (map (comp int bones) (range (* vertex 4) (+ (* vertex 4) 4)))))
|
rlm@61
|
729
|
rlm@61
|
730 (defn vertex-weights [vertex]
|
rlm@61
|
731 (vec (map (comp float bone-weights) (range (* vertex 4) (+ (* vertex 4) 4)))))
|
rlm@61
|
732
|
rlm@61
|
733 (defn vertex-position [index]
|
rlm@61
|
734 (let [offset (* index 3)]
|
rlm@61
|
735 (Vector3f. (position offset)
|
rlm@61
|
736 (position (inc offset))
|
rlm@61
|
737 (position (inc(inc offset))))))
|
rlm@61
|
738
|
rlm@61
|
739 (def vertex-info (juxt vertex-position vertex-bones vertex-weights))
|
rlm@61
|
740
|
rlm@61
|
741 (defn bone-control-color [index]
|
rlm@61
|
742 (get {[1 0 0 0] ColorRGBA/Red
|
rlm@61
|
743 [1 2 0 0] ColorRGBA/Magenta
|
rlm@61
|
744 [2 0 0 0] ColorRGBA/Blue}
|
rlm@61
|
745 (vertex-bones index)
|
rlm@61
|
746 ColorRGBA/White))
|
rlm@61
|
747
|
rlm@61
|
748 (defn influence-color [index bone-num]
|
rlm@61
|
749 (get
|
rlm@61
|
750 {(float 0) ColorRGBA/Blue
|
rlm@61
|
751 (float 0.5) ColorRGBA/Green
|
rlm@61
|
752 (float 1) ColorRGBA/Red}
|
rlm@61
|
753 ;; find the weight of the desired bone
|
rlm@61
|
754 ((zipmap (vertex-bones index)(vertex-weights index))
|
rlm@61
|
755 bone-num)
|
rlm@61
|
756 ColorRGBA/Blue))
|
rlm@61
|
757
|
rlm@61
|
758 (def worm-vertices (set (map vertex-info (range 60))))
|
rlm@61
|
759
|
rlm@61
|
760
|
rlm@61
|
761 (defn test-info []
|
rlm@61
|
762 (let [points (Node.)]
|
rlm@61
|
763 (dorun
|
rlm@61
|
764 (map #(.attachChild points %)
|
rlm@61
|
765 (map #(sphere 0.01
|
rlm@61
|
766 :position (vertex-position %)
|
rlm@61
|
767 :color (influence-color % 1)
|
rlm@61
|
768 :physical? false)
|
rlm@61
|
769 (range 60))))
|
rlm@61
|
770 (view points)))
|
rlm@61
|
771
|
rlm@61
|
772
|
rlm@61
|
773 (defrecord JointControl [joint physics-space]
|
rlm@61
|
774 PhysicsControl
|
rlm@61
|
775 (setPhysicsSpace [this space]
|
rlm@61
|
776 (dosync
|
rlm@61
|
777 (ref-set (:physics-space this) space))
|
rlm@61
|
778 (.addJoint space (:joint this)))
|
rlm@61
|
779 (update [this tpf])
|
rlm@61
|
780 (setSpatial [this spatial])
|
rlm@61
|
781 (render [this rm vp])
|
rlm@61
|
782 (getPhysicsSpace [this] (deref (:physics-space this)))
|
rlm@61
|
783 (isEnabled [this] true)
|
rlm@61
|
784 (setEnabled [this state]))
|
rlm@61
|
785
|
rlm@61
|
786 (defn add-joint
|
rlm@61
|
787 "Add a joint to a particular object. When the object is added to the
|
rlm@61
|
788 PhysicsSpace of a simulation, the joint will also be added"
|
rlm@61
|
789 [object joint]
|
rlm@61
|
790 (let [control (JointControl. joint (ref nil))]
|
rlm@61
|
791 (.addControl object control))
|
rlm@61
|
792 object)
|
rlm@61
|
793
|
rlm@61
|
794
|
rlm@61
|
795 (defn hinge-world
|
rlm@61
|
796 []
|
rlm@61
|
797 (let [sphere1 (sphere)
|
rlm@61
|
798 sphere2 (sphere 1 :position (Vector3f. 3 3 3))
|
rlm@61
|
799 joint (Point2PointJoint.
|
rlm@61
|
800 (.getControl sphere1 RigidBodyControl)
|
rlm@61
|
801 (.getControl sphere2 RigidBodyControl)
|
rlm@61
|
802 Vector3f/ZERO (Vector3f. 3 3 3))]
|
rlm@61
|
803 (add-joint sphere1 joint)
|
rlm@61
|
804 (doto (Node. "hinge-world")
|
rlm@61
|
805 (.attachChild sphere1)
|
rlm@61
|
806 (.attachChild sphere2))))
|
rlm@61
|
807
|
rlm@61
|
808
|
rlm@61
|
809 (defn test-joint []
|
rlm@61
|
810 (view (hinge-world)))
|
rlm@61
|
811
|
rlm@61
|
812 ;; (defn copier-gen []
|
rlm@61
|
813 ;; (let [count (atom 0)]
|
rlm@61
|
814 ;; (fn [in]
|
rlm@61
|
815 ;; (swap! count inc)
|
rlm@61
|
816 ;; (clojure.contrib.duck-streams/copy
|
rlm@61
|
817 ;; in (File. (str "/home/r/tmp/mao-test/clojure-images/"
|
rlm@61
|
818 ;; ;;/home/r/tmp/mao-test/clojure-images
|
rlm@61
|
819 ;; (format "%08d.png" @count)))))))
|
rlm@61
|
820 ;; (defn decrease-framerate []
|
rlm@61
|
821 ;; (map
|
rlm@61
|
822 ;; (copier-gen)
|
rlm@61
|
823 ;; (sort
|
rlm@61
|
824 ;; (map first
|
rlm@61
|
825 ;; (partition
|
rlm@61
|
826 ;; 4
|
rlm@61
|
827 ;; (filter #(re-matches #".*.png$" (.getCanonicalPath %))
|
rlm@61
|
828 ;; (file-seq
|
rlm@61
|
829 ;; (file-str
|
rlm@61
|
830 ;; "/home/r/media/anime/mao-temp/images"))))))))
|
rlm@61
|
831
|
rlm@61
|
832
|
rlm@61
|
833
|
rlm@61
|
834 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
835
|
rlm@61
|
836 (defn proprioception
|
rlm@61
|
837 "Create a proprioception map that reports the rotations of the
|
rlm@61
|
838 various limbs of the creature's body"
|
rlm@61
|
839 [creature]
|
rlm@61
|
840 [#^Node creature]
|
rlm@61
|
841 (let [
|
rlm@61
|
842 nodes (node-seq creature)
|
rlm@61
|
843 joints
|
rlm@61
|
844 (map
|
rlm@61
|
845 :joint
|
rlm@61
|
846 (filter
|
rlm@61
|
847 #(isa? (class %) JointControl)
|
rlm@61
|
848 (reduce
|
rlm@61
|
849 concat
|
rlm@61
|
850 (map (fn [node]
|
rlm@61
|
851 (map (fn [num] (.getControl node num))
|
rlm@61
|
852 (range (.getNumControls node))))
|
rlm@61
|
853 nodes))))]
|
rlm@61
|
854 (fn []
|
rlm@61
|
855 (reduce concat (map relative-positions (list (first joints)))))))
|
rlm@61
|
856
|
rlm@61
|
857
|
rlm@63
|
858 (defn skel [node]
|
rlm@63
|
859 (doto
|
rlm@63
|
860 (.getSkeleton
|
rlm@63
|
861 (.getControl node SkeletonControl))
|
rlm@63
|
862 ;; this is necessary to force the skeleton to have accurate world
|
rlm@63
|
863 ;; transforms before it is rendered to the screen.
|
rlm@63
|
864 (.resetAndUpdate)))
|
rlm@63
|
865
|
rlm@63
|
866 (defn green-x-ray []
|
rlm@63
|
867 (doto (Material. (asset-manager)
|
rlm@63
|
868 "Common/MatDefs/Misc/Unshaded.j3md")
|
rlm@63
|
869 (.setColor "Color" ColorRGBA/Green)
|
rlm@63
|
870 (-> (.getAdditionalRenderState)
|
rlm@63
|
871 (.setDepthTest false))))
|
rlm@63
|
872
|
rlm@63
|
873 (defn test-worm []
|
rlm@63
|
874 (.start
|
rlm@63
|
875 (world
|
rlm@63
|
876 (doto (Node.)
|
rlm@63
|
877 ;;(.attachChild (point-worm))
|
rlm@63
|
878 (.attachChild (load-blender-model
|
rlm@63
|
879 "Models/anim2/joint-worm.blend"))
|
rlm@63
|
880
|
rlm@63
|
881 (.attachChild (box 10 1 10
|
rlm@63
|
882 :position (Vector3f. 0 -2 0) :mass 0
|
rlm@63
|
883 :color (ColorRGBA/Gray))))
|
rlm@63
|
884 {
|
rlm@63
|
885 "key-space" (fire-cannon-ball)
|
rlm@63
|
886 }
|
rlm@63
|
887 (fn [world]
|
rlm@63
|
888 (enable-debug world)
|
rlm@63
|
889 (light-up-everything world)
|
rlm@63
|
890 ;;(.setTimer world (NanoTimer.))
|
rlm@63
|
891 )
|
rlm@63
|
892 no-op)))
|
rlm@63
|
893
|
rlm@63
|
894
|
rlm@63
|
895
|
rlm@63
|
896 ;; defunct movement stuff
|
rlm@63
|
897 (defn torque-controls [control]
|
rlm@63
|
898 (let [torques
|
rlm@63
|
899 (concat
|
rlm@63
|
900 (map #(Vector3f. 0 (Math/sin %) (Math/cos %))
|
rlm@63
|
901 (range 0 (* Math/PI 2) (/ (* Math/PI 2) 20)))
|
rlm@63
|
902 [Vector3f/UNIT_X])]
|
rlm@63
|
903 (map (fn [torque-axis]
|
rlm@63
|
904 (fn [torque]
|
rlm@63
|
905 (.applyTorque
|
rlm@63
|
906 control
|
rlm@63
|
907 (.mult (.mult (.getPhysicsRotation control)
|
rlm@63
|
908 torque-axis)
|
rlm@63
|
909 (float
|
rlm@63
|
910 (* (.getMass control) torque))))))
|
rlm@63
|
911 torques)))
|
rlm@63
|
912
|
rlm@63
|
913 (defn motor-map
|
rlm@63
|
914 "Take a creature and generate a function that will enable fine
|
rlm@63
|
915 grained control over all the creature's limbs."
|
rlm@63
|
916 [#^Node creature]
|
rlm@63
|
917 (let [controls (keep #(.getControl % RigidBodyControl)
|
rlm@63
|
918 (node-seq creature))
|
rlm@63
|
919 limb-controls (reduce concat (map torque-controls controls))
|
rlm@63
|
920 body-control (partial map #(%1 %2) limb-controls)]
|
rlm@63
|
921 body-control))
|
rlm@63
|
922
|
rlm@63
|
923 (defn test-motor-map
|
rlm@63
|
924 "see how torque works."
|
rlm@63
|
925 []
|
rlm@63
|
926 (let [finger (box 3 0.5 0.5 :position (Vector3f. 0 2 0)
|
rlm@63
|
927 :mass 1 :color ColorRGBA/Green)
|
rlm@63
|
928 motor-map (motor-map finger)]
|
rlm@63
|
929 (world
|
rlm@63
|
930 (nodify [finger
|
rlm@63
|
931 (box 10 0.5 10 :position (Vector3f. 0 -5 0) :mass 0
|
rlm@63
|
932 :color ColorRGBA/Gray)])
|
rlm@63
|
933 standard-debug-controls
|
rlm@63
|
934 (fn [world]
|
rlm@63
|
935 (set-gravity world Vector3f/ZERO)
|
rlm@63
|
936 (light-up-everything world)
|
rlm@63
|
937 (.setTimer world (NanoTimer.)))
|
rlm@63
|
938 (fn [_ _]
|
rlm@63
|
939 (dorun (motor-map [0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0]))))))
|
rlm@61
|
940 #+end_src
|
rlm@0
|
941
|
rlm@0
|
942
|
rlm@0
|
943
|
rlm@0
|
944
|
rlm@0
|
945
|
rlm@0
|
946
|
rlm@0
|
947
|
rlm@73
|
948 * COMMENT generate Source
|
rlm@44
|
949 #+begin_src clojure :tangle ../src/cortex/body.clj
|
rlm@64
|
950 <<proprioception>>
|
rlm@64
|
951 <<motor-control>>
|
rlm@0
|
952 #+end_src
|
rlm@64
|
953
|
rlm@69
|
954 #+begin_src clojure :tangle ../src/cortex/test/body.clj
|
rlm@64
|
955 <<test-body>>
|
rlm@64
|
956 #+end_src
|
rlm@64
|
957
|
rlm@64
|
958
|
rlm@0
|
959
|