Mercurial > cortex
annotate assets/Models/anim2/Cube.material @ 213:319963720179
fleshing out vision
author | Robert McIntyre <rlm@mit.edu> |
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date | Thu, 09 Feb 2012 08:11:10 -0700 |
parents | 00d0e1639d4b |
children |
rev | line source |
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rlm@52 | 1 |
rlm@52 | 2 // blender material: Material |
rlm@52 | 3 material Material |
rlm@52 | 4 { |
rlm@52 | 5 receive_shadows on |
rlm@52 | 6 technique b2ogre_1321319923.771223 |
rlm@52 | 7 { |
rlm@52 | 8 pass b2ogre_1321319923.77125 |
rlm@52 | 9 { |
rlm@52 | 10 ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 |
rlm@52 | 11 diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 |
rlm@52 | 12 specular 0.5 0.5 0.5 1.0 12.5 |
rlm@52 | 13 emissive 0.0 0.0 0.0 1.0 |
rlm@52 | 14 alpha_to_coverage off |
rlm@52 | 15 colour_write on |
rlm@52 | 16 cull_hardware clockwise |
rlm@52 | 17 depth_check on |
rlm@52 | 18 depth_func less_equal |
rlm@52 | 19 depth_write on |
rlm@52 | 20 illumination_stage |
rlm@52 | 21 light_clip_planes off |
rlm@52 | 22 light_scissor off |
rlm@52 | 23 lighting on |
rlm@52 | 24 normalise_normals off |
rlm@52 | 25 polygon_mode solid |
rlm@52 | 26 scene_blend one zero |
rlm@52 | 27 scene_blend_op add |
rlm@52 | 28 shading gouraud |
rlm@52 | 29 transparent_sorting on |
rlm@52 | 30 } |
rlm@52 | 31 } |
rlm@52 | 32 } |