annotate assets/Models/anim2/Cube.material @ 213:319963720179

fleshing out vision
author Robert McIntyre <rlm@mit.edu>
date Thu, 09 Feb 2012 08:11:10 -0700
parents 00d0e1639d4b
children
rev   line source
rlm@52 1
rlm@52 2 // blender material: Material
rlm@52 3 material Material
rlm@52 4 {
rlm@52 5 receive_shadows on
rlm@52 6 technique b2ogre_1321319923.771223
rlm@52 7 {
rlm@52 8 pass b2ogre_1321319923.77125
rlm@52 9 {
rlm@52 10 ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
rlm@52 11 diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
rlm@52 12 specular 0.5 0.5 0.5 1.0 12.5
rlm@52 13 emissive 0.0 0.0 0.0 1.0
rlm@52 14 alpha_to_coverage off
rlm@52 15 colour_write on
rlm@52 16 cull_hardware clockwise
rlm@52 17 depth_check on
rlm@52 18 depth_func less_equal
rlm@52 19 depth_write on
rlm@52 20 illumination_stage
rlm@52 21 light_clip_planes off
rlm@52 22 light_scissor off
rlm@52 23 lighting on
rlm@52 24 normalise_normals off
rlm@52 25 polygon_mode solid
rlm@52 26 scene_blend one zero
rlm@52 27 scene_blend_op add
rlm@52 28 shading gouraud
rlm@52 29 transparent_sorting on
rlm@52 30 }
rlm@52 31 }
rlm@52 32 }