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1 #+title: Clojure Utilities for jMonkeyEngine3
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description:
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5 #+keywords: JME3, clojure, import, utilities
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6 #+SETUPFILE: ../../aurellem/org/setup.org
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7 #+INCLUDE: ../../aurellem/org/level-0.org
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8
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9 [TABLE-OF-CONTENTS]
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10
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11 These are a collection of functions to make programming jMonkeyEngine
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12 in clojure easier.
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13
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14 * Imports
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15
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16 #+name: import
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17 #+begin_src clojure :results silent
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18 (ns cortex.import
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19 (:require swank.util.class-browse))
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20
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21 (defn permissive-import
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22 [classname]
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23 (eval `(try (import '~classname)
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24 (catch java.lang.Exception e#
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25 (println "couldn't import " '~classname))))
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26 classname)
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27
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28 (defn jme-class? [classname]
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29 (and
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30 (.startsWith classname "com.jme3.")
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31 ;; Don't import the Lwjgl stuff since it can throw exceptions
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32 ;; upon being loaded.
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33 (not (re-matches #".*Lwjgl.*" classname))))
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34
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35 (defn jme-classes
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36 "returns a list of all jme3 classes"
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37 []
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38 (filter
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39 jme-class?
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40 (map :name
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41 swank.util.class-browse/available-classes)))
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42
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43 (defn mega-import-jme3
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44 "Import ALL the jme classes. For REPL use."
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45 []
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46 (doall
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47 (map (comp permissive-import symbol) (jme-classes))))
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48 #+end_src
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49
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50 jMonkeyEngine3 has a plethora of classes which can be overwhelming to
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51 manage. This code uses reflection to import all of them. Once I'm
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52 happy with the general structure of a namespace I can deal with
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53 importing only the classes it actually needs.
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54
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55 The =mega-import-jme3= is quite usefull for debugging purposes since
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56 it allows completion for almost all of JME's classes from the REPL.
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57
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58 Out of curiousity, let's see just how many classes =mega-import-jme3=
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59 imports:
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60
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61 #+begin_src clojure :exports both :results output
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62 (println (clojure.core/count (cortex.import/jme-classes)) "classes")
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63 #+end_src
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64
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65 #+results:
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66 : 955 classes
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67
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68
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69 * Utilities
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70
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71 The utilities here come in three main groups:
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72 - Changing settings in a running =Application=
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73 - Creating objects
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74 - Debug Actions
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75 - Visualizing objects
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76
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77 *** Changing Settings
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78
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79 #+name: util
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80 #+begin_src clojure
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81 (ns cortex.util
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82 "Utility functions for making jMonkeyEngine3 easier to program from
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83 clojure."
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84 {:author "Robert McIntyre"}
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85 (:use cortex.world)
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86 (:use clojure.contrib.def)
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87 (:import com.jme3.math.Vector3f)
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88 (:import com.jme3.math.Quaternion)
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89 (:import com.jme3.asset.TextureKey)
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90 (:import com.jme3.bullet.control.RigidBodyControl)
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91 (:import com.jme3.bullet.collision.shapes.GImpactCollisionShape)
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92 (:import com.jme3.scene.shape.Box)
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93 (:import com.jme3.scene.Node)
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94 (:import com.jme3.scene.shape.Sphere)
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95 (:import com.jme3.light.AmbientLight)
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96 (:import com.jme3.light.DirectionalLight)
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97 (:import (com.jme3.math Triangle ColorRGBA))
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98 (:import com.jme3.bullet.BulletAppState)
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99 (:import com.jme3.material.Material)
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100 (:import com.jme3.scene.Geometry)
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101 (:import java.awt.image.BufferedImage)
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102 (:import javax.swing.JPanel)
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103 (:import javax.swing.JFrame)
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104 (:import javax.swing.SwingUtilities)
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105 (:import com.jme3.scene.plugins.blender.BlenderModelLoader)
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106 (:import (java.util.logging Level Logger)))
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107
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108 (defvar println-repl
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109 (bound-fn [& args] (apply println args))
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110 "println called from the LWJGL thread will not go to the REPL, but
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111 instead to whatever terminal started the JVM process. This function
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112 will always output to the REPL")
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113
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114 (defn position-camera
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115 "Change the position of the in-world camera."
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116 ([world position direction up]
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117 (doto (.getCamera world)
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118 (.setLocation )
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119 (.lookAt direction up)))
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120 ([world position direction]
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121 (position-camera
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122 world position direction Vector3f/UNIT_Y)))
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123
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124 (defn enable-debug
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125 "Turn on debug wireframes for every object in this simulation."
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126 [world]
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127 (.enableDebug
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128 (.getPhysicsSpace
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129 (.getState
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130 (.getStateManager world)
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131 BulletAppState))
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132 (asset-manager)))
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133
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134 (defn speed-up
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135 "Increase the dismally slow speed of the world's camera."
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136 [world]
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137 (.setMoveSpeed (.getFlyByCamera world)
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138 (float 60))
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139 (.setRotationSpeed (.getFlyByCamera world)
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140 (float 3))
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141 world)
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142
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143
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144 (defn no-logging
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145 "Disable all of jMonkeyEngine's logging."
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146 []
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147 (.setLevel (Logger/getLogger "com.jme3") Level/OFF))
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148
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149 (defn set-accuracy
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150 "Change the accuracy at which the World's Physics is calculated."
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151 [world new-accuracy]
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152 (let [physics-manager
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153 (.getState
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154 (.getStateManager world) BulletAppState)]
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155 (.setAccuracy
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156 (.getPhysicsSpace physics-manager)
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157 (float new-accuracy))))
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158
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159
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160 (defn set-gravity
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161 "In order to change the gravity of a scene, it is not only necessary
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162 to set the gravity variable, but to \"tap\" every physics object in
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163 the scene to reactivate physics calculations."
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164 [world gravity]
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165 (traverse
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166 (fn [geom]
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167 (if-let
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168 ;; only set gravity for physical objects.
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169 [control (.getControl geom RigidBodyControl)]
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170 (do
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171 (.setGravity control gravity)
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172 ;; tappsies!
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173 (.applyImpulse control Vector3f/ZERO Vector3f/ZERO))))
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174 (.getRootNode world)))
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175
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176 (defn add-element
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177 "Add the Spatial to the world's environment"
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178 ([world element node]
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179 (.addAll
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180 (.getPhysicsSpace
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181 (.getState
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182 (.getStateManager world)
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183 BulletAppState))
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184 element)
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185 (.attachChild node element))
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186 ([world element]
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187 (add-element world element (.getRootNode world))))
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188
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189 (defn apply-map
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190 "Like apply, but works for maps and functions that expect an
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191 implicit map and nothing else as in (fn [& {}]).
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192 ------- Example -------
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193 (defn demo [& {:keys [www] :or {www \"oh yeah\"} :as env}]
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194 (println www))
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195 (apply-map demo {:www \"hello!\"})
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196 -->\"hello\""
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197 [fn m]
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198 (apply fn (reduce #(into %1 %2) [] m)))
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199
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200 (defn map-vals
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201 "Transform a map by applying a function to its values,
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202 keeping the keys the same."
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203 [f m] (zipmap (keys m) (map f (vals m))))
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204
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205 (defn runonce
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206 "Decorator. returns a function which will run only once.
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207 Inspired by Halloway's version from Lancet."
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208 {:author "Robert McIntyre"}
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209 [function]
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210 (let [sentinel (Object.)
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211 result (atom sentinel)]
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212 (fn [& args]
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213 (locking sentinel
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214 (if (= @result sentinel)
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215 (reset! result (apply function args))
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216 @result)))))
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217
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218
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219 #+end_src
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220
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221 #+results: util
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222 : #'cortex.util/apply-map
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223
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224
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225 *** Creating Basic Shapes
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226
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227 #+name: shapes
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228 #+begin_src clojure :results silent
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229 (in-ns 'cortex.util)
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230
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231 (defn load-bullet
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232 "Runnig this function unpacks the native bullet libraries and makes
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233 them available."
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234 []
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235 (let [sim (world (Node.) {} no-op no-op)]
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236 (doto sim
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237 (.enqueue
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238 (fn []
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239 (.stop sim)))
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240 (.start))))
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241
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242
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243 (defrecord shape-description
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244 [name
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245 color
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246 mass
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247 friction
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248 texture
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249 material
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250 position
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251 rotation
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252 shape
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253 physical?
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254 GImpact?
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255 ])
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256
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257 (defvar base-shape
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258 (shape-description.
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259 "default-shape"
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260 false
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261 ;;ColorRGBA/Blue
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262 1.0 ;; mass
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263 1.0 ;; friction
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264 ;; texture
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265 "Textures/Terrain/BrickWall/BrickWall.jpg"
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266 ;; material
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267 "Common/MatDefs/Misc/Unshaded.j3md"
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268 Vector3f/ZERO
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269 Quaternion/IDENTITY
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270 (Box. Vector3f/ZERO 0.5 0.5 0.5)
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271 true
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272 false)
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273 "Basic settings for shapes.")
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274
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275 (defn make-shape
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276 [#^shape-description d]
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277 (let [asset-manager (asset-manager)
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278 mat (Material. asset-manager (:material d))
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279 geom (Geometry. (:name d) (:shape d))]
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280 (if (:texture d)
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281 (let [key (TextureKey. (:texture d))]
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282 ;;(.setGenerateMips key true)
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283 ;;(.setTexture mat "ColorMap" (.loadTexture asset-manager key))
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284 ))
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285 (if (:color d) (.setColor mat "Color" (:color d)))
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286 (.setMaterial geom mat)
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287 (if-let [rotation (:rotation d)] (.rotate geom rotation))
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288 (.setLocalTranslation geom (:position d))
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289 (if (:physical? d)
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290 (let [physics-control
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291 (if (:GImpact d)
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292 ;; Create an accurate mesh collision shape if desired.
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293 (RigidBodyControl.
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294 (doto (GImpactCollisionShape.
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295 (.getMesh geom))
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296 (.createJmeMesh)
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297 ;;(.setMargin 0)
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298 )
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299 (float (:mass d)))
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300 ;; otherwise use jme3's default
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301 (RigidBodyControl. (float (:mass d))))]
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302 (.addControl geom physics-control)
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303 ;;(.setSleepingThresholds physics-control (float 0) (float 0))
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304 (.setFriction physics-control (:friction d))))
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305 geom))
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306
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307 (defn box
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308 ([l w h & {:as options}]
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309 (let [options (merge base-shape options)]
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310 (make-shape (assoc options
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311 :shape (Box. l w h)))))
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312 ([] (box 0.5 0.5 0.5)))
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313
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314 (defn sphere
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315 ([r & {:as options}]
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316 (let [options (merge base-shape options)]
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317 (make-shape (assoc options
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318 :shape (Sphere. 32 32 (float r))))))
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319 ([] (sphere 0.5)))
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320
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321 (defn x-ray
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322 "A usefull material for debuging -- it can be seen no matter what
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323 object occuldes it."
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324 [#^ColorRGBA color]
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325 (doto (Material. (asset-manager)
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326 "Common/MatDefs/Misc/Unshaded.j3md")
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327 (.setColor "Color" color)
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328 (-> (.getAdditionalRenderState)
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329 (.setDepthTest false))))
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330
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331 (defn node-seq
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332 "Take a node and return a seq of all its children
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333 recursively. There will be no nodes left in the resulting
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334 structure"
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335 [#^Node node]
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336 (tree-seq #(isa? (class %) Node) #(.getChildren %) node))
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337
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338 (defn nodify
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339 "Take a sequence of things that can be attached to a node and return
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340 a node with all of them attached"
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341 ([name children]
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342 (let [node (Node. name)]
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343 (dorun (map #(.attachChild node %) children))
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344 node))
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345 ([children] (nodify "" children)))
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346
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347 (defn load-blender-model
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348 "Load a .blend file using an asset folder relative path."
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349 [^String model]
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350 (.loadModel
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351 (doto (asset-manager)
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352 (.registerLoader BlenderModelLoader
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353 (into-array String ["blend"]))) model))
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354
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355
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356 #+end_src
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357
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358
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359 *** Debug Actions
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360 #+name: debug-actions
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361 #+begin_src clojure :results silent
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362 (in-ns 'cortex.util)
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363
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364 (defn basic-light-setup
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365 "returns a sequence of lights appropiate for fully lighting a scene"
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366 []
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367 (conj
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368 (doall
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369 (map
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370 (fn [direction]
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371 (doto (DirectionalLight.)
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372 (.setDirection direction)
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373 (.setColor ColorRGBA/White)))
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374 [;; six faces of a cube
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375 Vector3f/UNIT_X
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376 Vector3f/UNIT_Y
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377 Vector3f/UNIT_Z
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rlm@47
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378 (.mult Vector3f/UNIT_X (float -1))
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rlm@47
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379 (.mult Vector3f/UNIT_Y (float -1))
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380 (.mult Vector3f/UNIT_Z (float -1))]))
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381 (doto (AmbientLight.)
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382 (.setColor ColorRGBA/White))))
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383
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384 (defn light-up-everything
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385 "Add lights to a world appropiate for quickly seeing everything
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386 in the scene. Adds six DirectionalLights facing in orthogonal
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387 directions, and one AmbientLight to provide overall lighting
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388 coverage."
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389 [world]
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390 (dorun
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391 (map
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392 #(.addLight (.getRootNode world) %)
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393 (basic-light-setup))))
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394
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395 (defn fire-cannon-ball
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396 "Creates a function that fires a cannon-ball from the current game's
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397 camera. The cannon-ball will be attached to the node if provided, or
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398 to the game's RootNode if no node is provided."
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399 ([node]
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400 (fn [game value]
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401 (if (not value)
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402 (let [camera (.getCamera game)
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403 cannon-ball
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404 (sphere 0.7
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405 :material "Common/MatDefs/Misc/Unshaded.j3md"
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406 :texture "Textures/PokeCopper.jpg"
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407 :position
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408 (.add (.getLocation camera)
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409 (.mult (.getDirection camera) (float 1)))
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410 :mass 3)] ;200 0.05
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411 (.setLinearVelocity
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412 (.getControl cannon-ball RigidBodyControl)
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413 (.mult (.getDirection camera) (float 50))) ;50
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414 (add-element game cannon-ball (if node node (.getRootNode game)))))))
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415 ([]
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416 (fire-cannon-ball false)))
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417
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418 (def standard-debug-controls
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419 {"key-space" (fire-cannon-ball)})
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420
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421
|
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422 (defn tap [obj direction force]
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423 (let [control (.getControl obj RigidBodyControl)]
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424 (.applyTorque
|
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425 control
|
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426 (.mult (.getPhysicsRotation control)
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427 (.mult (.normalize direction) (float force))))))
|
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|
428
|
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|
429
|
rlm@160
|
430 (defn with-movement
|
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431 [object
|
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432 [up down left right roll-up roll-down :as keyboard]
|
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433 forces
|
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|
434 [root-node
|
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435 keymap
|
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436 intilization
|
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|
437 world-loop]]
|
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438 (let [add-keypress
|
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439 (fn [state keymap key]
|
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440 (merge keymap
|
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|
441 {key
|
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|
442 (fn [_ pressed?]
|
rlm@160
|
443 (reset! state pressed?))}))
|
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444 move-up? (atom false)
|
rlm@160
|
445 move-down? (atom false)
|
rlm@160
|
446 move-left? (atom false)
|
rlm@160
|
447 move-right? (atom false)
|
rlm@160
|
448 roll-left? (atom false)
|
rlm@160
|
449 roll-right? (atom false)
|
rlm@160
|
450
|
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|
451 directions [(Vector3f. 0 1 0)(Vector3f. 0 -1 0)
|
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|
452 (Vector3f. 0 0 1)(Vector3f. 0 0 -1)
|
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|
453 (Vector3f. -1 0 0)(Vector3f. 1 0 0)]
|
rlm@160
|
454 atoms [move-left? move-right? move-up? move-down?
|
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|
455 roll-left? roll-right?]
|
rlm@160
|
456
|
rlm@160
|
457 keymap* (reduce merge
|
rlm@160
|
458 (map #(add-keypress %1 keymap %2)
|
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|
459 atoms
|
rlm@160
|
460 keyboard))
|
rlm@160
|
461
|
rlm@160
|
462 splice-loop (fn []
|
rlm@160
|
463 (dorun
|
rlm@160
|
464 (map
|
rlm@160
|
465 (fn [sym direction force]
|
rlm@160
|
466 (if @sym
|
rlm@160
|
467 (tap object direction force)))
|
rlm@160
|
468 atoms directions forces)))
|
rlm@160
|
469
|
rlm@160
|
470 world-loop* (fn [world tpf]
|
rlm@160
|
471 (world-loop world tpf)
|
rlm@160
|
472 (splice-loop))]
|
rlm@160
|
473 [root-node
|
rlm@160
|
474 keymap*
|
rlm@160
|
475 intilization
|
rlm@160
|
476 world-loop*]))
|
rlm@160
|
477
|
rlm@60
|
478
|
rlm@60
|
479
|
rlm@50
|
480 #+end_src
|
rlm@50
|
481
|
rlm@50
|
482
|
rlm@50
|
483 *** Viewing Objects
|
rlm@50
|
484
|
rlm@66
|
485 #+name: world-view
|
rlm@50
|
486 #+begin_src clojure :results silent
|
rlm@50
|
487 (in-ns 'cortex.util)
|
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|
488
|
rlm@50
|
489 (defprotocol Viewable
|
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|
490 (view [something]))
|
rlm@50
|
491
|
rlm@50
|
492 (extend-type com.jme3.scene.Geometry
|
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|
493 Viewable
|
rlm@50
|
494 (view [geo]
|
rlm@50
|
495 (view (doto (Node.)(.attachChild geo)))))
|
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|
496
|
rlm@29
|
497 (extend-type com.jme3.scene.Node
|
rlm@29
|
498 Viewable
|
rlm@29
|
499 (view
|
rlm@29
|
500 [node]
|
rlm@29
|
501 (.start
|
rlm@29
|
502 (world
|
rlm@29
|
503 node
|
rlm@29
|
504 {}
|
rlm@29
|
505 (fn [world]
|
rlm@29
|
506 (enable-debug world)
|
rlm@29
|
507 (set-gravity world Vector3f/ZERO)
|
rlm@47
|
508 (light-up-everything world))
|
rlm@29
|
509 no-op))))
|
rlm@62
|
510
|
rlm@62
|
511 (extend-type com.jme3.math.ColorRGBA
|
rlm@62
|
512 Viewable
|
rlm@62
|
513 (view
|
rlm@62
|
514 [color]
|
rlm@62
|
515 (view (doto (Node.)
|
rlm@62
|
516 (.attachChild (box 1 1 1 :color color))))))
|
rlm@62
|
517
|
rlm@62
|
518 (defprotocol Textual
|
rlm@62
|
519 (text [something]
|
rlm@62
|
520 "Display a detailed textual analysis of the given object."))
|
rlm@62
|
521
|
rlm@62
|
522 (extend-type com.jme3.scene.Node
|
rlm@62
|
523 Textual
|
rlm@62
|
524 (text [node]
|
rlm@62
|
525 (println "Total Vertexes: " (.getVertexCount node))
|
rlm@62
|
526 (println "Total Triangles: " (.getTriangleCount node))
|
rlm@62
|
527 (println "Controls :")
|
rlm@62
|
528 (dorun (map #(text (.getControl node %)) (range (.getNumControls node))))
|
rlm@62
|
529 (println "Has " (.getQuantity node) " Children:")
|
rlm@62
|
530 (doall (map text (.getChildren node)))))
|
rlm@62
|
531
|
rlm@62
|
532 (extend-type com.jme3.animation.AnimControl
|
rlm@62
|
533 Textual
|
rlm@62
|
534 (text [control]
|
rlm@62
|
535 (let [animations (.getAnimationNames control)]
|
rlm@62
|
536 (println "Animation Control with " (count animations) " animation(s):")
|
rlm@62
|
537 (dorun (map println animations)))))
|
rlm@62
|
538
|
rlm@62
|
539 (extend-type com.jme3.animation.SkeletonControl
|
rlm@62
|
540 Textual
|
rlm@62
|
541 (text [control]
|
rlm@62
|
542 (println "Skeleton Control with the following skeleton:")
|
rlm@62
|
543 (println (.getSkeleton control))))
|
rlm@62
|
544
|
rlm@62
|
545 (extend-type com.jme3.bullet.control.KinematicRagdollControl
|
rlm@62
|
546 Textual
|
rlm@62
|
547 (text [control]
|
rlm@62
|
548 (println "Ragdoll Control")))
|
rlm@62
|
549
|
rlm@62
|
550 (extend-type com.jme3.scene.Geometry
|
rlm@62
|
551 Textual
|
rlm@62
|
552 (text [control]
|
rlm@62
|
553 (println "...geo...")))
|
rlm@108
|
554
|
rlm@108
|
555 (extend-type Triangle
|
rlm@108
|
556 Textual
|
rlm@108
|
557 (text [t]
|
rlm@108
|
558 (println "Triangle: " \newline (.get1 t) \newline
|
rlm@108
|
559 (.get2 t) \newline (.get3 t))))
|
rlm@108
|
560
|
rlm@25
|
561 #+end_src
|
rlm@25
|
562
|
rlm@29
|
563 Here I make the =Viewable= protocol and extend it to JME's types. Now
|
rlm@34
|
564 JME3's =hello-world= can be written as easily as:
|
rlm@29
|
565
|
rlm@29
|
566 #+begin_src clojure :results silent
|
rlm@29
|
567 (cortex.util/view (cortex.util/box))
|
rlm@29
|
568 #+end_src
|
rlm@29
|
569
|
rlm@29
|
570
|
rlm@24
|
571 * COMMENT code generation
|
rlm@24
|
572 #+begin_src clojure :tangle ../src/cortex/import.clj
|
rlm@24
|
573 <<import>>
|
rlm@24
|
574 #+end_src
|
rlm@25
|
575
|
rlm@25
|
576
|
rlm@29
|
577 #+begin_src clojure :tangle ../src/cortex/util.clj :noweb yes
|
rlm@25
|
578 <<util>>
|
rlm@25
|
579 <<shapes>>
|
rlm@50
|
580 <<debug-actions>>
|
rlm@29
|
581 <<world-view>>
|
rlm@25
|
582 #+end_src
|
rlm@25
|
583
|
rlm@29
|
584
|
rlm@29
|
585
|
rlm@29
|
586
|
rlm@29
|
587
|
rlm@29
|
588
|
rlm@29
|
589
|
rlm@29
|
590
|
rlm@29
|
591
|
rlm@29
|
592
|
rlm@29
|
593
|
rlm@29
|
594
|
rlm@29
|
595
|
rlm@29
|
596
|
rlm@29
|
597
|
rlm@29
|
598
|
rlm@29
|
599
|