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1 #+title: The BODY!!!
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description: Simulating a body (movement, touch, propioception) in jMonkeyEngine3.
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5 #+SETUPFILE: ../../aurellem/org/setup.org
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6 #+INCLUDE: ../../aurellem/org/level-0.org
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7
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8 * Proprioception
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9 #+name: proprioception
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10 #+begin_src clojure
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11 (ns cortex.body
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12 (:use (cortex world util))
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13 (:import
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14 com.jme3.math.Vector3f
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15 com.jme3.math.Quaternion
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16 com.jme3.math.Vector2f
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17 com.jme3.math.Matrix3f
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18 com.jme3.bullet.control.RigidBodyControl))
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19
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20 (comment
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21 (defn joint-proprioception
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22 "Relative position information for a two-part system connected by a
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23 joint. Gives the pitch, yaw, and roll of the 'B' object relative to
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24 the 'A' object, as determined by the joint."
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25 [joint]
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26 (let [object-a (.getUserObject (.getBodyA joint))
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27 object-b (.getUserObject (.getBodyB joint))
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28 arm-a
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29 (.normalize
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30 (.subtract
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31 (.localToWorld object-a (.getPivotA joint) nil)
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32 (.getWorldTranslation object-a)))
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33
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34 ;; this is probably wrong!
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35 rotate-a
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36 (doto (Matrix3f.)
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37 (.fromStartEndVectors arm-a Vector3f/UNIT_X))
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38
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39 arm-b
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40 (.mult
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41 rotate-a
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42 (.normalize
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43 (.subtract
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44 (.localToWorld object-b (.getPivotB joint) nil)
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45 (.getWorldTranslation object-b))))
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46 pitch
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47 (.angleBetween
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48 (.normalize (Vector2f. (.getX arm-b) (.getY arm-b)))
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49 (Vector2f. 1 0))
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50 yaw
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51 (.angleBetween
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52 (.normalize (Vector2f. (.getX arm-b) (.getZ arm-b)))
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53 (Vector2f. 1 0))
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54
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55 roll
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56 (project-quaternion
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57 (.mult
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58 (.getLocalRotation object-b)
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59 (doto (Quaternion.)
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60 (.fromRotationMatrix rotate-a)))
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61 arm-b)]
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62 ;;(println-repl (.getName object-a) (.getName object-b))
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63 [pitch yaw roll]))
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64 )
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65
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66 (defn any-orthogonal
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67 "Generate an arbitray (but stable) orthogonal vector to a given
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68 vector."
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69 [vector]
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70 (let [x (.getX vector)
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71 y (.getY vector)
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72 z (.getZ vector)]
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73 (cond
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74 (not= x (float 0)) (Vector3f. (- z) 0 x)
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75 (not= y (float 0)) (Vector3f. 0 (- z) y)
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76 (not= z (float 0)) (Vector3f. 0 (- z) y)
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77 true Vector3f/ZERO)))
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78
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79 (comment
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80 (defn project-quaternion
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81 "From http://stackoverflow.com/questions/3684269/
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82 component-of-a-quaternion-rotation-around-an-axis.
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83
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84 Determine the amount of rotation a quaternion will
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85 cause about a given axis."
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86 [#^Quaternion q #^Vector3f axis]
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87 (let [basis-1 (any-orthogonal axis)
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88 basis-2 (.cross axis basis-1)
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89 rotated (.mult q basis-1)
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90 alpha (.dot basis-1 (.project rotated basis-1))
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91 beta (.dot basis-2 (.project rotated basis-2))]
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92 (Math/atan2 beta alpha)))
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93 )
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94
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95 (defn right-handed? [vec1 vec2 vec3]
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96 (< 0 (.dot (.cross vec1 vec2) vec3)))
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97
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98 (defn absolute-angle [vec1 vec2 axis]
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99 (let [angle (.angleBetween vec1 vec2)]
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100 (if (right-handed? vec1 vec2 axis)
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101 angle (- (* 2 Math/PI) angle))))
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102
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103 (defn angle-min [& angles]
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104 (first
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105 (sort-by
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106 (fn [angle]
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107 (let [in-circle (Math/abs (rem angle (* 2 Math/PI)))]
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108 (min in-circle
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109 (- (* Math/PI 2) in-circle))))
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110 angles)))
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111
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112 (defn project-quaternion
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113 "From http://stackoverflow.com/questions/3684269/
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114 component-of-a-quaternion-rotation-around-an-axis.
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115
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116 Determine the amount of rotation a quaternion will
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117 cause about a given axis."
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118 [#^Quaternion q #^Vector3f axis]
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119 (let [axis (.normalize axis)
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120 basis-1 (.normalize (any-orthogonal axis))
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121 basis-2 (.cross axis basis-1)
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122 rotated-1 (.mult q basis-1)
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123 basis-1* (.normalize
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124 (.add (.project rotated-1 basis-1)
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125 (.project rotated-1 basis-2)))
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126 rotated-2 (.mult q basis-2)
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127 basis-2* (.normalize
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128 (.add (.project rotated-2 basis-1)
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129 (.project rotated-2 basis-2)))
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130 angle-1
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131 (absolute-angle basis-1 basis-1* axis)
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132 angle-2
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133 (absolute-angle basis-2 basis-2* axis)
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134
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135
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136 angle (angle-min angle-1 angle-2)
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137 ]
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138
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139
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140 ;; be sure to get sign from cross product
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141 (if false
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142 (do
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143 (println-repl "axis" axis)
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144 (println-repl "basis-1" basis-1)
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145 (println-repl "basis-2" basis-2)
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146 (println-repl "rotated-1" rotated-1)
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147 (println-repl "rotated-2" rotated-2)
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148 (println-repl "basis-1*" basis-1*)
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149 (println-repl "basis-2*" basis-2*)
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150 (println-repl "angle-1" angle-1)
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151 (println-repl "angle-2" angle-2)
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152
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153 (println-repl "angle" angle)
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154 (println-repl "")))
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155 angle))
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156
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157
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158 (import com.jme3.scene.Node)
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159
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160 (defn joint-proprioception [#^Node parts #^Node joint]
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161 (let [[obj-a obj-b] (cortex.silly/joint-targets parts joint)
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162 joint-rot (.getWorldRotation joint)
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163 x (.mult joint-rot Vector3f/UNIT_X)
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164 y (.mult joint-rot Vector3f/UNIT_Y)
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165 z (.mult joint-rot Vector3f/UNIT_Z)]
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166 ;; this function will report proprioceptive information for the
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167 ;; joint
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168 (fn []
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169 ;; x is the "twist" axis, y and z are the "bend" axes
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170 (let [rot-a (.getWorldRotation obj-a)
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171 rot-b (.getWorldRotation obj-b)
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172 relative (.mult (.inverse rot-a) rot-b)
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173 basis (doto (Matrix3f.)
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174 (.setColumn 0 x)
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175 (.setColumn 1 y)
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176 (.setColumn 2 z))
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177 rotation-about-joint
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178 (doto (Quaternion.)
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179 (.fromRotationMatrix
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180 (.mult (.invert basis)
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181 (.toRotationMatrix relative))))
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182 [yaw roll pitch]
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183 (seq (.toAngles rotation-about-joint nil))]
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184 ;;return euler angles of the quaternion around the new basis
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185 ;;[yaw pitch roll]
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186 [yaw roll pitch]
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187 ))))
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188
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189
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190 (comment
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191
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192 (defn joint-proprioception
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193 [joint]
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194 (let [object-a (.getUserObject (.getBodyA joint))
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195 object-b (.getUserObject (.getBodyB joint))
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196 rot-a (.clone (.getWorldRotation object-a))
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197 rot-b (.clone (.getWorldRotation object-b))
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198 ]
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199
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200 (.mult rot-b (.inverse rot-a))
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201
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202 ;; object-a == hand
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203 ;; object-b == finger
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204 ))
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205 )
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206 ;; (defn joint-proprioception*
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207 ;; [joint]
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208 ;; (let [object-a (.getUserObject (.getBodyA joint))
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209 ;; object-b (.getUserObject (.getBodyB joint))
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210
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211 ;; rotate-a (.clone (.getWorldRotation object-a))
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212 ;; rotate-b (.clone (.getWorldRotation object-b))
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213
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214 ;; rotate-rel (.mult rotate-b (.inverse rotate-a))
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215 ;; ]
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216 ;; ((comp vec map) (partial project-quaternion rotate-rel)
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217 ;; [Vector3f/UNIT_X
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218 ;; Vector3f/UNIT_Y
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219 ;; Vector3f/UNIT_Z])))
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220
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221
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222 (defn proprioception
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223 "Create a function that provides proprioceptive information about an
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224 entire body."
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225 [body]
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226 ;; extract the body's joints
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227 (let [joints
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228 (distinct
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229 (reduce
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230 concat
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231 (map #(.getJoints %)
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232 (keep
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233 #(.getControl % RigidBodyControl)
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234 (node-seq body)))))]
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235 (fn []
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236 (map joint-proprioception joints))))
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237
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238 #+end_src
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239
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240 #+results: proprioception
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241 : #'cortex.body/proprioception
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242
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243 * Motor Control
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244 #+name: motor-control
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245 #+begin_src clojure
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246 (in-ns 'cortex.body)
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247
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248 ;; surprisingly enough, terristerial creatures only move by using
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249 ;; torque applied about their joints. There's not a single straight
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250 ;; line of force in the human body at all! (A straight line of force
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251 ;; would correspond to some sort of jet or rocket propulseion.)
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252
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253 (defn vector-motor-control
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254 "Create a function that accepts a sequence of Vector3f objects that
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255 describe the torque to be applied to each part of the body."
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256 [body]
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257 (let [nodes (node-seq body)
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258 controls (keep #(.getControl % RigidBodyControl) nodes)]
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259 (fn [torques]
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260 (map #(.applyTorque %1 %2)
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261 controls torques))))
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262 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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263 #+end_src
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264
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265 ## note -- might want to add a lower dimensional, discrete version of
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266 ## this if it proves useful from a x-modal clustering perspective.
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267
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268 * Examples
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269
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270 #+name: test-body
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271 #+begin_src clojure
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272 (ns cortex.test.body
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273 (:use (cortex world util body))
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274 (:import
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275 com.jme3.math.Vector3f
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276 com.jme3.math.ColorRGBA
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277 com.jme3.bullet.joints.Point2PointJoint
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278 com.jme3.bullet.control.RigidBodyControl
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279 com.jme3.system.NanoTimer))
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280
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281 (defn worm-segments
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282 "Create multiple evenly spaced box segments. They're fabulous!"
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283 [segment-length num-segments interstitial-space radius]
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284 (letfn [(nth-segment
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285 [n]
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286 (box segment-length radius radius :mass 0.1
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287 :position
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288 (Vector3f.
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289 (* 2 n (+ interstitial-space segment-length)) 0 0)
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290 :name (str "worm-segment" n)
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291 :color (ColorRGBA/randomColor)))]
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292 (map nth-segment (range num-segments))))
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293
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294 (defn connect-at-midpoint
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295 "Connect two physics objects with a Point2Point joint constraint at
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296 the point equidistant from both objects' centers."
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297 [segmentA segmentB]
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298 (let [centerA (.getWorldTranslation segmentA)
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299 centerB (.getWorldTranslation segmentB)
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300 midpoint (.mult (.add centerA centerB) (float 0.5))
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301 pivotA (.subtract midpoint centerA)
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302 pivotB (.subtract midpoint centerB)
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303
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304 ;; A side-effect of creating a joint registers
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305 ;; it with both physics objects which in turn
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306 ;; will register the joint with the physics system
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307 ;; when the simulation is started.
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308 joint (Point2PointJoint.
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309 (.getControl segmentA RigidBodyControl)
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310 (.getControl segmentB RigidBodyControl)
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311 pivotA
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312 pivotB)]
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313 segmentB))
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314
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315 (defn eve-worm
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316 "Create a worm-like body bound by invisible joint constraints."
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317 []
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318 (let [segments (worm-segments 0.2 5 0.1 0.1)]
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319 (dorun (map (partial apply connect-at-midpoint)
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320 (partition 2 1 segments)))
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321 (nodify "worm" segments)))
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322
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323 (defn worm-pattern
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324 "This is a simple, mindless motor control pattern that drives the
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325 second segment of the worm's body at an offset angle with
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326 sinusoidally varying strength."
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327 [time]
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328 (let [angle (* Math/PI (/ 9 20))
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329 direction (Vector3f. 0 (Math/sin angle) (Math/cos angle))]
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330 [Vector3f/ZERO
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331 (.mult
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332 direction
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333 (float (* 2 (Math/sin (* Math/PI 2 (/ (rem time 300 ) 300))))))
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334 Vector3f/ZERO
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335 Vector3f/ZERO
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336 Vector3f/ZERO]))
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337
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338 (defn test-motor-control
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339 "Testing motor-control:
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340 You should see a multi-segmented worm-like object fall onto the
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341 table and begin writhing and moving."
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342 []
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343 (let [worm (eve-worm)
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344 time (atom 0)
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345 worm-motor-map (vector-motor-control worm)]
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346 (world
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347 (nodify [worm
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348 (box 10 0.5 10 :position (Vector3f. 0 -5 0) :mass 0
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349 :color ColorRGBA/Gray)])
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350 standard-debug-controls
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351 (fn [world]
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352 (enable-debug world)
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353 (light-up-everything world)
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354 (comment
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355 (com.aurellem.capture.Capture/captureVideo
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356 world
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357 (file-str "/home/r/proj/cortex/tmp/moving-worm")))
|
rlm@63
|
358 )
|
rlm@60
|
359
|
rlm@60
|
360 (fn [_ _]
|
rlm@60
|
361 (swap! time inc)
|
rlm@64
|
362 (Thread/sleep 20)
|
rlm@60
|
363 (dorun (worm-motor-map
|
rlm@60
|
364 (worm-pattern @time)))))))
|
rlm@60
|
365
|
rlm@130
|
366
|
rlm@130
|
367 (require 'cortex.silly)
|
rlm@130
|
368 (defn join-at-point [obj-a obj-b world-pivot]
|
rlm@130
|
369 (cortex.silly/joint-dispatch
|
rlm@130
|
370 {:type :point}
|
rlm@130
|
371 (.getControl obj-a RigidBodyControl)
|
rlm@130
|
372 (.getControl obj-b RigidBodyControl)
|
rlm@130
|
373 (cortex.silly/world-to-local obj-a world-pivot)
|
rlm@130
|
374 (cortex.silly/world-to-local obj-b world-pivot)
|
rlm@130
|
375 nil
|
rlm@130
|
376 ))
|
rlm@130
|
377
|
rlm@133
|
378 (import com.jme3.bullet.collision.PhysicsCollisionObject)
|
rlm@130
|
379
|
rlm@130
|
380 (defn blab-* []
|
rlm@130
|
381 (let [hand (box 0.5 0.2 0.2 :position (Vector3f. 0 0 0)
|
rlm@130
|
382 :mass 0 :color ColorRGBA/Green)
|
rlm@130
|
383 finger (box 0.5 0.2 0.2 :position (Vector3f. 2.4 0 0)
|
rlm@130
|
384 :mass 1 :color ColorRGBA/Red)
|
rlm@130
|
385 connection-point (Vector3f. 1.2 0 0)
|
rlm@130
|
386 root (nodify [hand finger])]
|
rlm@130
|
387
|
rlm@130
|
388 (join-at-point hand finger (Vector3f. 1.2 0 0))
|
rlm@130
|
389
|
rlm@130
|
390 (.setCollisionGroup
|
rlm@130
|
391 (.getControl hand RigidBodyControl)
|
rlm@130
|
392 PhysicsCollisionObject/COLLISION_GROUP_NONE)
|
rlm@130
|
393 (world
|
rlm@130
|
394 root
|
rlm@130
|
395 standard-debug-controls
|
rlm@130
|
396 (fn [world]
|
rlm@130
|
397 (enable-debug world)
|
rlm@130
|
398 (.setTimer world (com.aurellem.capture.RatchetTimer. 60))
|
rlm@130
|
399 (set-gravity world Vector3f/ZERO)
|
rlm@130
|
400 )
|
rlm@130
|
401 no-op)))
|
rlm@131
|
402 (import java.awt.image.BufferedImage)
|
rlm@131
|
403
|
rlm@131
|
404 (defn draw-sprite [image sprite x y color ]
|
rlm@131
|
405 (dorun
|
rlm@131
|
406 (for [[u v] sprite]
|
rlm@131
|
407 (.setRGB image (+ u x) (+ v y) color))))
|
rlm@131
|
408
|
rlm@131
|
409 (defn view-angle
|
rlm@132
|
410 "create a debug view of an angle"
|
rlm@131
|
411 [color]
|
rlm@131
|
412 (let [image (BufferedImage. 50 50 BufferedImage/TYPE_INT_RGB)
|
rlm@131
|
413 previous (atom [25 25])
|
rlm@131
|
414 sprite [[0 0] [0 1]
|
rlm@131
|
415 [0 -1] [-1 0] [1 0]]]
|
rlm@131
|
416 (fn [angle]
|
rlm@131
|
417 (let [angle (float angle)]
|
rlm@131
|
418 (let [position
|
rlm@131
|
419 [(+ 25 (int (* 20 (Math/cos angle))))
|
rlm@131
|
420 (+ 25 (int (* 20(Math/sin angle))))]]
|
rlm@131
|
421 (draw-sprite image sprite (@previous 0) (@previous 1) 0x000000)
|
rlm@131
|
422 (draw-sprite image sprite (position 0) (position 1) color)
|
rlm@131
|
423 (reset! previous position))
|
rlm@131
|
424 image))))
|
rlm@131
|
425
|
rlm@130
|
426 (defn proprioception-debug-window
|
rlm@130
|
427 []
|
rlm@131
|
428 (let [yaw (view-angle 0xFF0000)
|
rlm@133
|
429 roll (view-angle 0x00FF00)
|
rlm@133
|
430 pitch (view-angle 0xFFFFFF)
|
rlm@131
|
431 v-yaw (view-image)
|
rlm@133
|
432 v-roll (view-image)
|
rlm@131
|
433 v-pitch (view-image)
|
rlm@131
|
434 ]
|
rlm@130
|
435 (fn [prop-data]
|
rlm@130
|
436 (dorun
|
rlm@130
|
437 (map
|
rlm@133
|
438 (fn [[y r p]]
|
rlm@131
|
439 (v-yaw (yaw y))
|
rlm@131
|
440 (v-roll (roll r))
|
rlm@131
|
441 (v-pitch (pitch p)))
|
rlm@131
|
442 prop-data)))))
|
rlm@133
|
443 (comment
|
rlm@133
|
444
|
rlm@133
|
445 (defn proprioception-debug-window
|
rlm@133
|
446 []
|
rlm@133
|
447 (let [time (atom 0)]
|
rlm@133
|
448 (fn [prop-data]
|
rlm@133
|
449 (if (= 0 (rem (swap! time inc) 40))
|
rlm@133
|
450 (println-repl prop-data)))))
|
rlm@133
|
451 )
|
rlm@133
|
452
|
rlm@131
|
453 (comment
|
rlm@131
|
454 (dorun
|
rlm@131
|
455 (map
|
rlm@131
|
456 (comp
|
rlm@131
|
457 println-repl
|
rlm@131
|
458 (fn [[p y r]]
|
rlm@131
|
459 (format
|
rlm@131
|
460 "pitch: %1.2f\nyaw: %1.2f\nroll: %1.2f\n"
|
rlm@131
|
461 p y r)))
|
rlm@131
|
462 prop-data)))
|
rlm@131
|
463
|
rlm@130
|
464
|
rlm@130
|
465
|
rlm@130
|
466
|
rlm@130
|
467
|
rlm@64
|
468 (defn test-proprioception
|
rlm@69
|
469 "Testing proprioception:
|
rlm@69
|
470 You should see two foating bars, and a printout of pitch, yaw, and
|
rlm@64
|
471 roll. Pressing key-r/key-t should move the blue bar up and down and
|
rlm@64
|
472 change only the value of pitch. key-f/key-g moves it side to side
|
rlm@64
|
473 and changes yaw. key-v/key-b will spin the blue segment clockwise
|
rlm@64
|
474 and counterclockwise, and only affect roll."
|
rlm@60
|
475 []
|
rlm@60
|
476 (let [hand (box 1 0.2 0.2 :position (Vector3f. 0 2 0)
|
rlm@132
|
477 :mass 0 :color ColorRGBA/Green :name "hand")
|
rlm@60
|
478 finger (box 1 0.2 0.2 :position (Vector3f. 2.4 2 0)
|
rlm@132
|
479 :mass 1 :color ColorRGBA/Red :name "finger")
|
rlm@133
|
480 floor (box 10 10 10 :position (Vector3f. 0 -15 0)
|
rlm@60
|
481 :mass 0 :color ColorRGBA/Gray)
|
rlm@133
|
482 joint-node (box 0.1 0.05 0.05 :color ColorRGBA/Yellow
|
rlm@133
|
483 :position (Vector3f. 1.2 2 0)
|
rlm@133
|
484 :physical? false)
|
rlm@60
|
485
|
rlm@60
|
486 move-up? (atom false)
|
rlm@60
|
487 move-down? (atom false)
|
rlm@60
|
488 move-left? (atom false)
|
rlm@60
|
489 move-right? (atom false)
|
rlm@60
|
490 roll-left? (atom false)
|
rlm@60
|
491 roll-right? (atom false)
|
rlm@60
|
492 control (.getControl finger RigidBodyControl)
|
rlm@130
|
493 time (atom 0)
|
rlm@130
|
494 joint (join-at-point hand finger (Vector3f. 1.2 2 0 ))
|
rlm@133
|
495 creature (nodify [hand finger joint-node])
|
rlm@133
|
496 prop (joint-proprioception creature joint-node)
|
rlm@130
|
497
|
rlm@130
|
498 prop-view (proprioception-debug-window)
|
rlm@130
|
499
|
rlm@130
|
500
|
rlm@130
|
501 ]
|
rlm@130
|
502
|
rlm@130
|
503
|
rlm@130
|
504
|
rlm@133
|
505
|
rlm@130
|
506 (.setCollisionGroup
|
rlm@130
|
507 (.getControl hand RigidBodyControl)
|
rlm@130
|
508 PhysicsCollisionObject/COLLISION_GROUP_NONE)
|
rlm@130
|
509
|
rlm@130
|
510
|
rlm@60
|
511 (world
|
rlm@133
|
512 (nodify [hand finger floor joint-node])
|
rlm@60
|
513 (merge standard-debug-controls
|
rlm@60
|
514 {"key-r" (fn [_ pressed?] (reset! move-up? pressed?))
|
rlm@60
|
515 "key-t" (fn [_ pressed?] (reset! move-down? pressed?))
|
rlm@60
|
516 "key-f" (fn [_ pressed?] (reset! move-left? pressed?))
|
rlm@60
|
517 "key-g" (fn [_ pressed?] (reset! move-right? pressed?))
|
rlm@60
|
518 "key-v" (fn [_ pressed?] (reset! roll-left? pressed?))
|
rlm@60
|
519 "key-b" (fn [_ pressed?] (reset! roll-right? pressed?))})
|
rlm@60
|
520 (fn [world]
|
rlm@130
|
521 (.setTimer world (com.aurellem.capture.RatchetTimer. 60))
|
rlm@61
|
522 (set-gravity world (Vector3f. 0 0 0))
|
rlm@69
|
523 (light-up-everything world))
|
rlm@60
|
524 (fn [_ _]
|
rlm@60
|
525 (if @move-up?
|
rlm@60
|
526 (.applyTorque control
|
rlm@60
|
527 (.mult (.getPhysicsRotation control)
|
rlm@61
|
528 (Vector3f. 0 0 10))))
|
rlm@60
|
529 (if @move-down?
|
rlm@60
|
530 (.applyTorque control
|
rlm@60
|
531 (.mult (.getPhysicsRotation control)
|
rlm@61
|
532 (Vector3f. 0 0 -10))))
|
rlm@60
|
533 (if @move-left?
|
rlm@60
|
534 (.applyTorque control
|
rlm@60
|
535 (.mult (.getPhysicsRotation control)
|
rlm@61
|
536 (Vector3f. 0 10 0))))
|
rlm@60
|
537 (if @move-right?
|
rlm@60
|
538 (.applyTorque control
|
rlm@60
|
539 (.mult (.getPhysicsRotation control)
|
rlm@61
|
540 (Vector3f. 0 -10 0))))
|
rlm@60
|
541 (if @roll-left?
|
rlm@60
|
542 (.applyTorque control
|
rlm@60
|
543 (.mult (.getPhysicsRotation control)
|
rlm@61
|
544 (Vector3f. -1 0 0))))
|
rlm@60
|
545 (if @roll-right?
|
rlm@60
|
546 (.applyTorque control
|
rlm@60
|
547 (.mult (.getPhysicsRotation control)
|
rlm@61
|
548 (Vector3f. 1 0 0))))
|
rlm@60
|
549
|
rlm@131
|
550 ;;(if (= 0 (rem (swap! time inc) 20))
|
rlm@133
|
551 (prop-view (list (prop)))))))
|
rlm@131
|
552
|
rlm@64
|
553 #+end_src
|
rlm@56
|
554
|
rlm@130
|
555 #+results: test-body
|
rlm@130
|
556 : #'cortex.test.body/test-proprioception
|
rlm@130
|
557
|
rlm@60
|
558
|
rlm@63
|
559 * COMMENT code-limbo
|
rlm@61
|
560 #+begin_src clojure
|
rlm@61
|
561 ;;(.loadModel
|
rlm@61
|
562 ;; (doto (asset-manager)
|
rlm@61
|
563 ;; (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@61
|
564 ;; "Models/person/person.blend")
|
rlm@61
|
565
|
rlm@64
|
566
|
rlm@64
|
567 (defn load-blender-model
|
rlm@64
|
568 "Load a .blend file using an asset folder relative path."
|
rlm@64
|
569 [^String model]
|
rlm@64
|
570 (.loadModel
|
rlm@64
|
571 (doto (asset-manager)
|
rlm@64
|
572 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@64
|
573 model))
|
rlm@64
|
574
|
rlm@64
|
575
|
rlm@61
|
576 (defn view-model [^String model]
|
rlm@61
|
577 (view
|
rlm@61
|
578 (.loadModel
|
rlm@61
|
579 (doto (asset-manager)
|
rlm@61
|
580 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@61
|
581 model)))
|
rlm@61
|
582
|
rlm@61
|
583 (defn load-blender-scene [^String model]
|
rlm@61
|
584 (.loadModel
|
rlm@61
|
585 (doto (asset-manager)
|
rlm@61
|
586 (.registerLoader BlenderLoader (into-array String ["blend"])))
|
rlm@61
|
587 model))
|
rlm@61
|
588
|
rlm@61
|
589 (defn worm
|
rlm@61
|
590 []
|
rlm@61
|
591 (.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml"))
|
rlm@61
|
592
|
rlm@61
|
593 (defn oto
|
rlm@61
|
594 []
|
rlm@61
|
595 (.loadModel (asset-manager) "Models/Oto/Oto.mesh.xml"))
|
rlm@61
|
596
|
rlm@61
|
597 (defn sinbad
|
rlm@61
|
598 []
|
rlm@61
|
599 (.loadModel (asset-manager) "Models/Sinbad/Sinbad.mesh.xml"))
|
rlm@61
|
600
|
rlm@61
|
601 (defn worm-blender
|
rlm@61
|
602 []
|
rlm@61
|
603 (first (seq (.getChildren (load-blender-model
|
rlm@61
|
604 "Models/anim2/simple-worm.blend")))))
|
rlm@61
|
605
|
rlm@61
|
606 (defn body
|
rlm@61
|
607 "given a node with a SkeletonControl, will produce a body sutiable
|
rlm@61
|
608 for AI control with movement and proprioception."
|
rlm@61
|
609 [node]
|
rlm@61
|
610 (let [skeleton-control (.getControl node SkeletonControl)
|
rlm@61
|
611 krc (KinematicRagdollControl.)]
|
rlm@61
|
612 (comment
|
rlm@61
|
613 (dorun
|
rlm@61
|
614 (map #(.addBoneName krc %)
|
rlm@61
|
615 ["mid2" "tail" "head" "mid1" "mid3" "mid4" "Dummy-Root" ""]
|
rlm@61
|
616 ;;"mid2" "mid3" "tail" "head"]
|
rlm@61
|
617 )))
|
rlm@61
|
618 (.addControl node krc)
|
rlm@61
|
619 (.setRagdollMode krc)
|
rlm@61
|
620 )
|
rlm@61
|
621 node
|
rlm@61
|
622 )
|
rlm@61
|
623 (defn show-skeleton [node]
|
rlm@61
|
624 (let [sd
|
rlm@61
|
625
|
rlm@61
|
626 (doto
|
rlm@61
|
627 (SkeletonDebugger. "aurellem-skel-debug"
|
rlm@61
|
628 (skel node))
|
rlm@61
|
629 (.setMaterial (green-x-ray)))]
|
rlm@61
|
630 (.attachChild node sd)
|
rlm@61
|
631 node))
|
rlm@61
|
632
|
rlm@61
|
633
|
rlm@61
|
634
|
rlm@61
|
635 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
636
|
rlm@61
|
637 ;; this could be a good way to give objects special properties like
|
rlm@61
|
638 ;; being eyes and the like
|
rlm@61
|
639
|
rlm@61
|
640 (.getUserData
|
rlm@61
|
641 (.getChild
|
rlm@61
|
642 (load-blender-model "Models/property/test.blend") 0)
|
rlm@61
|
643 "properties")
|
rlm@61
|
644
|
rlm@61
|
645 ;; the properties are saved along with the blender file.
|
rlm@61
|
646 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
647
|
rlm@61
|
648
|
rlm@61
|
649
|
rlm@61
|
650
|
rlm@61
|
651 (defn init-debug-skel-node
|
rlm@61
|
652 [f debug-node skeleton]
|
rlm@61
|
653 (let [bones
|
rlm@61
|
654 (map #(.getBone skeleton %)
|
rlm@61
|
655 (range (.getBoneCount skeleton)))]
|
rlm@61
|
656 (dorun (map #(.setUserControl % true) bones))
|
rlm@61
|
657 (dorun (map (fn [b]
|
rlm@61
|
658 (println (.getName b)
|
rlm@61
|
659 " -- " (f b)))
|
rlm@61
|
660 bones))
|
rlm@61
|
661 (dorun
|
rlm@61
|
662 (map #(.attachChild
|
rlm@61
|
663 debug-node
|
rlm@61
|
664 (doto
|
rlm@61
|
665 (sphere 0.1
|
rlm@61
|
666 :position (f %)
|
rlm@61
|
667 :physical? false)
|
rlm@61
|
668 (.setMaterial (green-x-ray))))
|
rlm@61
|
669 bones)))
|
rlm@61
|
670 debug-node)
|
rlm@61
|
671
|
rlm@61
|
672 (import jme3test.bullet.PhysicsTestHelper)
|
rlm@61
|
673
|
rlm@61
|
674
|
rlm@61
|
675 (defn test-zzz [the-worm world value]
|
rlm@61
|
676 (if (not value)
|
rlm@61
|
677 (let [skeleton (skel the-worm)]
|
rlm@61
|
678 (println-repl "enabling bones")
|
rlm@61
|
679 (dorun
|
rlm@61
|
680 (map
|
rlm@61
|
681 #(.setUserControl (.getBone skeleton %) true)
|
rlm@61
|
682 (range (.getBoneCount skeleton))))
|
rlm@61
|
683
|
rlm@61
|
684
|
rlm@61
|
685 (let [b (.getBone skeleton 2)]
|
rlm@61
|
686 (println-repl "moving " (.getName b))
|
rlm@61
|
687 (println-repl (.getLocalPosition b))
|
rlm@61
|
688 (.setUserTransforms b
|
rlm@61
|
689 Vector3f/UNIT_X
|
rlm@61
|
690 Quaternion/IDENTITY
|
rlm@61
|
691 ;;(doto (Quaternion.)
|
rlm@61
|
692 ;; (.fromAngles (/ Math/PI 2)
|
rlm@61
|
693 ;; 0
|
rlm@61
|
694 ;; 0
|
rlm@61
|
695
|
rlm@61
|
696 (Vector3f. 1 1 1))
|
rlm@61
|
697 )
|
rlm@61
|
698
|
rlm@61
|
699 (println-repl "hi! <3"))))
|
rlm@61
|
700
|
rlm@61
|
701
|
rlm@61
|
702 (defn test-ragdoll []
|
rlm@61
|
703
|
rlm@61
|
704 (let [the-worm
|
rlm@61
|
705
|
rlm@61
|
706 ;;(.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml")
|
rlm@61
|
707 (doto (show-skeleton (worm-blender))
|
rlm@61
|
708 (.setLocalTranslation (Vector3f. 0 10 0))
|
rlm@61
|
709 ;;(worm)
|
rlm@61
|
710 ;;(oto)
|
rlm@61
|
711 ;;(sinbad)
|
rlm@61
|
712 )
|
rlm@61
|
713 ]
|
rlm@61
|
714
|
rlm@61
|
715
|
rlm@61
|
716 (.start
|
rlm@61
|
717 (world
|
rlm@61
|
718 (doto (Node.)
|
rlm@61
|
719 (.attachChild the-worm))
|
rlm@61
|
720 {"key-return" (fire-cannon-ball)
|
rlm@61
|
721 "key-space" (partial test-zzz the-worm)
|
rlm@61
|
722 }
|
rlm@61
|
723 (fn [world]
|
rlm@61
|
724 (light-up-everything world)
|
rlm@61
|
725 (PhysicsTestHelper/createPhysicsTestWorld
|
rlm@61
|
726 (.getRootNode world)
|
rlm@61
|
727 (asset-manager)
|
rlm@61
|
728 (.getPhysicsSpace
|
rlm@61
|
729 (.getState (.getStateManager world) BulletAppState)))
|
rlm@61
|
730 (set-gravity world Vector3f/ZERO)
|
rlm@61
|
731 ;;(.setTimer world (NanoTimer.))
|
rlm@61
|
732 ;;(org.lwjgl.input.Mouse/setGrabbed false)
|
rlm@61
|
733 )
|
rlm@61
|
734 no-op
|
rlm@61
|
735 )
|
rlm@61
|
736
|
rlm@61
|
737
|
rlm@61
|
738 )))
|
rlm@61
|
739
|
rlm@61
|
740
|
rlm@61
|
741 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
742 ;;; here is the ragdoll stuff
|
rlm@61
|
743
|
rlm@61
|
744 (def worm-mesh (.getMesh (.getChild (worm-blender) 0)))
|
rlm@61
|
745 (def mesh worm-mesh)
|
rlm@61
|
746
|
rlm@61
|
747 (.getFloatBuffer mesh VertexBuffer$Type/Position)
|
rlm@61
|
748 (.getFloatBuffer mesh VertexBuffer$Type/BoneWeight)
|
rlm@61
|
749 (.getData (.getBuffer mesh VertexBuffer$Type/BoneIndex))
|
rlm@61
|
750
|
rlm@61
|
751
|
rlm@61
|
752 (defn position [index]
|
rlm@61
|
753 (.get
|
rlm@61
|
754 (.getFloatBuffer worm-mesh VertexBuffer$Type/Position)
|
rlm@61
|
755 index))
|
rlm@61
|
756
|
rlm@61
|
757 (defn bones [index]
|
rlm@61
|
758 (.get
|
rlm@61
|
759 (.getData (.getBuffer mesh VertexBuffer$Type/BoneIndex))
|
rlm@61
|
760 index))
|
rlm@61
|
761
|
rlm@61
|
762 (defn bone-weights [index]
|
rlm@61
|
763 (.get
|
rlm@61
|
764 (.getFloatBuffer mesh VertexBuffer$Type/BoneWeight)
|
rlm@61
|
765 index))
|
rlm@61
|
766
|
rlm@61
|
767
|
rlm@61
|
768
|
rlm@61
|
769 (defn vertex-bones [vertex]
|
rlm@61
|
770 (vec (map (comp int bones) (range (* vertex 4) (+ (* vertex 4) 4)))))
|
rlm@61
|
771
|
rlm@61
|
772 (defn vertex-weights [vertex]
|
rlm@61
|
773 (vec (map (comp float bone-weights) (range (* vertex 4) (+ (* vertex 4) 4)))))
|
rlm@61
|
774
|
rlm@61
|
775 (defn vertex-position [index]
|
rlm@61
|
776 (let [offset (* index 3)]
|
rlm@61
|
777 (Vector3f. (position offset)
|
rlm@61
|
778 (position (inc offset))
|
rlm@61
|
779 (position (inc(inc offset))))))
|
rlm@61
|
780
|
rlm@61
|
781 (def vertex-info (juxt vertex-position vertex-bones vertex-weights))
|
rlm@61
|
782
|
rlm@61
|
783 (defn bone-control-color [index]
|
rlm@61
|
784 (get {[1 0 0 0] ColorRGBA/Red
|
rlm@61
|
785 [1 2 0 0] ColorRGBA/Magenta
|
rlm@61
|
786 [2 0 0 0] ColorRGBA/Blue}
|
rlm@61
|
787 (vertex-bones index)
|
rlm@61
|
788 ColorRGBA/White))
|
rlm@61
|
789
|
rlm@61
|
790 (defn influence-color [index bone-num]
|
rlm@61
|
791 (get
|
rlm@61
|
792 {(float 0) ColorRGBA/Blue
|
rlm@61
|
793 (float 0.5) ColorRGBA/Green
|
rlm@61
|
794 (float 1) ColorRGBA/Red}
|
rlm@61
|
795 ;; find the weight of the desired bone
|
rlm@61
|
796 ((zipmap (vertex-bones index)(vertex-weights index))
|
rlm@61
|
797 bone-num)
|
rlm@61
|
798 ColorRGBA/Blue))
|
rlm@61
|
799
|
rlm@61
|
800 (def worm-vertices (set (map vertex-info (range 60))))
|
rlm@61
|
801
|
rlm@61
|
802
|
rlm@61
|
803 (defn test-info []
|
rlm@61
|
804 (let [points (Node.)]
|
rlm@61
|
805 (dorun
|
rlm@61
|
806 (map #(.attachChild points %)
|
rlm@61
|
807 (map #(sphere 0.01
|
rlm@61
|
808 :position (vertex-position %)
|
rlm@61
|
809 :color (influence-color % 1)
|
rlm@61
|
810 :physical? false)
|
rlm@61
|
811 (range 60))))
|
rlm@61
|
812 (view points)))
|
rlm@61
|
813
|
rlm@61
|
814
|
rlm@61
|
815 (defrecord JointControl [joint physics-space]
|
rlm@61
|
816 PhysicsControl
|
rlm@61
|
817 (setPhysicsSpace [this space]
|
rlm@61
|
818 (dosync
|
rlm@61
|
819 (ref-set (:physics-space this) space))
|
rlm@61
|
820 (.addJoint space (:joint this)))
|
rlm@61
|
821 (update [this tpf])
|
rlm@61
|
822 (setSpatial [this spatial])
|
rlm@61
|
823 (render [this rm vp])
|
rlm@61
|
824 (getPhysicsSpace [this] (deref (:physics-space this)))
|
rlm@61
|
825 (isEnabled [this] true)
|
rlm@61
|
826 (setEnabled [this state]))
|
rlm@61
|
827
|
rlm@61
|
828 (defn add-joint
|
rlm@61
|
829 "Add a joint to a particular object. When the object is added to the
|
rlm@61
|
830 PhysicsSpace of a simulation, the joint will also be added"
|
rlm@61
|
831 [object joint]
|
rlm@61
|
832 (let [control (JointControl. joint (ref nil))]
|
rlm@61
|
833 (.addControl object control))
|
rlm@61
|
834 object)
|
rlm@61
|
835
|
rlm@61
|
836
|
rlm@61
|
837 (defn hinge-world
|
rlm@61
|
838 []
|
rlm@61
|
839 (let [sphere1 (sphere)
|
rlm@61
|
840 sphere2 (sphere 1 :position (Vector3f. 3 3 3))
|
rlm@61
|
841 joint (Point2PointJoint.
|
rlm@61
|
842 (.getControl sphere1 RigidBodyControl)
|
rlm@61
|
843 (.getControl sphere2 RigidBodyControl)
|
rlm@61
|
844 Vector3f/ZERO (Vector3f. 3 3 3))]
|
rlm@61
|
845 (add-joint sphere1 joint)
|
rlm@61
|
846 (doto (Node. "hinge-world")
|
rlm@61
|
847 (.attachChild sphere1)
|
rlm@61
|
848 (.attachChild sphere2))))
|
rlm@61
|
849
|
rlm@61
|
850
|
rlm@61
|
851 (defn test-joint []
|
rlm@61
|
852 (view (hinge-world)))
|
rlm@61
|
853
|
rlm@61
|
854 ;; (defn copier-gen []
|
rlm@61
|
855 ;; (let [count (atom 0)]
|
rlm@61
|
856 ;; (fn [in]
|
rlm@61
|
857 ;; (swap! count inc)
|
rlm@61
|
858 ;; (clojure.contrib.duck-streams/copy
|
rlm@61
|
859 ;; in (File. (str "/home/r/tmp/mao-test/clojure-images/"
|
rlm@61
|
860 ;; ;;/home/r/tmp/mao-test/clojure-images
|
rlm@61
|
861 ;; (format "%08d.png" @count)))))))
|
rlm@61
|
862 ;; (defn decrease-framerate []
|
rlm@61
|
863 ;; (map
|
rlm@61
|
864 ;; (copier-gen)
|
rlm@61
|
865 ;; (sort
|
rlm@61
|
866 ;; (map first
|
rlm@61
|
867 ;; (partition
|
rlm@61
|
868 ;; 4
|
rlm@61
|
869 ;; (filter #(re-matches #".*.png$" (.getCanonicalPath %))
|
rlm@61
|
870 ;; (file-seq
|
rlm@61
|
871 ;; (file-str
|
rlm@61
|
872 ;; "/home/r/media/anime/mao-temp/images"))))))))
|
rlm@61
|
873
|
rlm@61
|
874
|
rlm@61
|
875
|
rlm@61
|
876 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
877
|
rlm@61
|
878 (defn proprioception
|
rlm@61
|
879 "Create a proprioception map that reports the rotations of the
|
rlm@61
|
880 various limbs of the creature's body"
|
rlm@61
|
881 [creature]
|
rlm@61
|
882 [#^Node creature]
|
rlm@61
|
883 (let [
|
rlm@61
|
884 nodes (node-seq creature)
|
rlm@61
|
885 joints
|
rlm@61
|
886 (map
|
rlm@61
|
887 :joint
|
rlm@61
|
888 (filter
|
rlm@61
|
889 #(isa? (class %) JointControl)
|
rlm@61
|
890 (reduce
|
rlm@61
|
891 concat
|
rlm@61
|
892 (map (fn [node]
|
rlm@61
|
893 (map (fn [num] (.getControl node num))
|
rlm@61
|
894 (range (.getNumControls node))))
|
rlm@61
|
895 nodes))))]
|
rlm@61
|
896 (fn []
|
rlm@61
|
897 (reduce concat (map relative-positions (list (first joints)))))))
|
rlm@61
|
898
|
rlm@61
|
899
|
rlm@63
|
900 (defn skel [node]
|
rlm@63
|
901 (doto
|
rlm@63
|
902 (.getSkeleton
|
rlm@63
|
903 (.getControl node SkeletonControl))
|
rlm@63
|
904 ;; this is necessary to force the skeleton to have accurate world
|
rlm@63
|
905 ;; transforms before it is rendered to the screen.
|
rlm@63
|
906 (.resetAndUpdate)))
|
rlm@63
|
907
|
rlm@63
|
908 (defn green-x-ray []
|
rlm@63
|
909 (doto (Material. (asset-manager)
|
rlm@63
|
910 "Common/MatDefs/Misc/Unshaded.j3md")
|
rlm@63
|
911 (.setColor "Color" ColorRGBA/Green)
|
rlm@63
|
912 (-> (.getAdditionalRenderState)
|
rlm@63
|
913 (.setDepthTest false))))
|
rlm@63
|
914
|
rlm@63
|
915 (defn test-worm []
|
rlm@63
|
916 (.start
|
rlm@63
|
917 (world
|
rlm@63
|
918 (doto (Node.)
|
rlm@63
|
919 ;;(.attachChild (point-worm))
|
rlm@63
|
920 (.attachChild (load-blender-model
|
rlm@63
|
921 "Models/anim2/joint-worm.blend"))
|
rlm@63
|
922
|
rlm@63
|
923 (.attachChild (box 10 1 10
|
rlm@63
|
924 :position (Vector3f. 0 -2 0) :mass 0
|
rlm@63
|
925 :color (ColorRGBA/Gray))))
|
rlm@63
|
926 {
|
rlm@63
|
927 "key-space" (fire-cannon-ball)
|
rlm@63
|
928 }
|
rlm@63
|
929 (fn [world]
|
rlm@63
|
930 (enable-debug world)
|
rlm@63
|
931 (light-up-everything world)
|
rlm@63
|
932 ;;(.setTimer world (NanoTimer.))
|
rlm@63
|
933 )
|
rlm@63
|
934 no-op)))
|
rlm@63
|
935
|
rlm@63
|
936
|
rlm@63
|
937
|
rlm@63
|
938 ;; defunct movement stuff
|
rlm@63
|
939 (defn torque-controls [control]
|
rlm@63
|
940 (let [torques
|
rlm@63
|
941 (concat
|
rlm@63
|
942 (map #(Vector3f. 0 (Math/sin %) (Math/cos %))
|
rlm@63
|
943 (range 0 (* Math/PI 2) (/ (* Math/PI 2) 20)))
|
rlm@63
|
944 [Vector3f/UNIT_X])]
|
rlm@63
|
945 (map (fn [torque-axis]
|
rlm@63
|
946 (fn [torque]
|
rlm@63
|
947 (.applyTorque
|
rlm@63
|
948 control
|
rlm@63
|
949 (.mult (.mult (.getPhysicsRotation control)
|
rlm@63
|
950 torque-axis)
|
rlm@63
|
951 (float
|
rlm@63
|
952 (* (.getMass control) torque))))))
|
rlm@63
|
953 torques)))
|
rlm@63
|
954
|
rlm@63
|
955 (defn motor-map
|
rlm@63
|
956 "Take a creature and generate a function that will enable fine
|
rlm@63
|
957 grained control over all the creature's limbs."
|
rlm@63
|
958 [#^Node creature]
|
rlm@63
|
959 (let [controls (keep #(.getControl % RigidBodyControl)
|
rlm@63
|
960 (node-seq creature))
|
rlm@63
|
961 limb-controls (reduce concat (map torque-controls controls))
|
rlm@63
|
962 body-control (partial map #(%1 %2) limb-controls)]
|
rlm@63
|
963 body-control))
|
rlm@63
|
964
|
rlm@63
|
965 (defn test-motor-map
|
rlm@63
|
966 "see how torque works."
|
rlm@63
|
967 []
|
rlm@63
|
968 (let [finger (box 3 0.5 0.5 :position (Vector3f. 0 2 0)
|
rlm@63
|
969 :mass 1 :color ColorRGBA/Green)
|
rlm@63
|
970 motor-map (motor-map finger)]
|
rlm@63
|
971 (world
|
rlm@63
|
972 (nodify [finger
|
rlm@63
|
973 (box 10 0.5 10 :position (Vector3f. 0 -5 0) :mass 0
|
rlm@63
|
974 :color ColorRGBA/Gray)])
|
rlm@63
|
975 standard-debug-controls
|
rlm@63
|
976 (fn [world]
|
rlm@63
|
977 (set-gravity world Vector3f/ZERO)
|
rlm@63
|
978 (light-up-everything world)
|
rlm@63
|
979 (.setTimer world (NanoTimer.)))
|
rlm@63
|
980 (fn [_ _]
|
rlm@63
|
981 (dorun (motor-map [0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0]))))))
|
rlm@61
|
982 #+end_src
|
rlm@0
|
983
|
rlm@0
|
984
|
rlm@0
|
985
|
rlm@0
|
986
|
rlm@0
|
987
|
rlm@0
|
988
|
rlm@0
|
989
|
rlm@73
|
990 * COMMENT generate Source
|
rlm@44
|
991 #+begin_src clojure :tangle ../src/cortex/body.clj
|
rlm@64
|
992 <<proprioception>>
|
rlm@64
|
993 <<motor-control>>
|
rlm@0
|
994 #+end_src
|
rlm@64
|
995
|
rlm@69
|
996 #+begin_src clojure :tangle ../src/cortex/test/body.clj
|
rlm@64
|
997 <<test-body>>
|
rlm@64
|
998 #+end_src
|
rlm@64
|
999
|
rlm@64
|
1000
|
rlm@0
|
1001
|