rlm@29
|
1 #+title: Clojure Utilities for jMonkeyEngine3
|
rlm@23
|
2 #+author: Robert McIntyre
|
rlm@23
|
3 #+email: rlm@mit.edu
|
rlm@29
|
4 #+description:
|
rlm@29
|
5 #+keywords: JME3, clojure, import, utilities
|
rlm@23
|
6 #+SETUPFILE: ../../aurellem/org/setup.org
|
rlm@23
|
7 #+INCLUDE: ../../aurellem/org/level-0.org
|
rlm@29
|
8
|
rlm@34
|
9 [TABLE-OF-CONTENTS]
|
rlm@29
|
10
|
rlm@29
|
11 These are a collection of functions to make programming jMonkeyEngine
|
rlm@29
|
12 in clojure easier.
|
rlm@23
|
13
|
rlm@34
|
14 * Imports
|
rlm@28
|
15
|
rlm@23
|
16 #+srcname: import
|
rlm@23
|
17 #+begin_src clojure :results silent
|
rlm@23
|
18 (ns cortex.import
|
rlm@23
|
19 (:require swank.util.class-browse))
|
rlm@23
|
20
|
rlm@23
|
21 (defn permissive-import
|
rlm@23
|
22 [classname]
|
rlm@23
|
23 (eval `(try (import '~classname)
|
rlm@23
|
24 (catch java.lang.Exception e#
|
rlm@23
|
25 (println "couldn't import " '~classname))))
|
rlm@23
|
26 classname)
|
rlm@23
|
27
|
rlm@23
|
28 (defn jme-class? [classname]
|
rlm@23
|
29 (and
|
rlm@23
|
30 (.startsWith classname "com.jme3.")
|
rlm@23
|
31 ;; Don't import the Lwjgl stuff since it can throw exceptions
|
rlm@23
|
32 ;; upon being loaded.
|
rlm@23
|
33 (not (re-matches #".*Lwjgl.*" classname))))
|
rlm@23
|
34
|
rlm@23
|
35 (defn jme-classes
|
rlm@23
|
36 "returns a list of all jme3 classes"
|
rlm@23
|
37 []
|
rlm@23
|
38 (filter
|
rlm@23
|
39 jme-class?
|
rlm@23
|
40 (map :name
|
rlm@23
|
41 swank.util.class-browse/available-classes)))
|
rlm@23
|
42
|
rlm@23
|
43 (defn mega-import-jme3
|
rlm@23
|
44 "Import ALL the jme classes. For REPL use."
|
rlm@23
|
45 []
|
rlm@23
|
46 (doall
|
rlm@23
|
47 (map (comp permissive-import symbol) (jme-classes))))
|
rlm@23
|
48 #+end_src
|
rlm@23
|
49
|
rlm@29
|
50 jMonkeyEngine3 has a plethora of classes which can be overwhelming to
|
rlm@29
|
51 manage. This code uses reflection to import all of them. Once I'm
|
rlm@29
|
52 happy with the general structure of a namespace I can deal with
|
rlm@29
|
53 importing only the classes it actually needs.
|
rlm@29
|
54
|
rlm@23
|
55 The =mega-import-jme3= is quite usefull for debugging purposes since
|
rlm@34
|
56 it allows completion for almost all of JME's classes from the REPL.
|
rlm@23
|
57
|
rlm@23
|
58 Out of curiousity, let's see just how many classes =mega-import-jme3=
|
rlm@23
|
59 imports:
|
rlm@23
|
60
|
rlm@29
|
61 #+begin_src clojure :exports both :results output
|
rlm@29
|
62 (println (clojure.core/count (cortex.import/jme-classes)) "classes")
|
rlm@23
|
63 #+end_src
|
rlm@23
|
64
|
rlm@23
|
65 #+results:
|
rlm@29
|
66 : 955 classes
|
rlm@23
|
67
|
rlm@25
|
68
|
rlm@34
|
69 * Utilities
|
rlm@23
|
70
|
rlm@29
|
71 The utilities here come in three main groups:
|
rlm@29
|
72 - Changing settings in a running =Application=
|
rlm@29
|
73 - Creating objects
|
rlm@50
|
74 - Debug Actions
|
rlm@29
|
75 - Visualizing objects
|
rlm@23
|
76
|
rlm@23
|
77
|
rlm@50
|
78
|
rlm@29
|
79 *** Changing Settings
|
rlm@24
|
80
|
rlm@25
|
81 #+srcname: util
|
rlm@25
|
82 #+begin_src clojure
|
rlm@29
|
83 (ns cortex.util
|
rlm@34
|
84 "Utility functions for making jMonkeyEngine3 easier to program from
|
rlm@34
|
85 clojure."
|
rlm@29
|
86 {:author "Robert McIntyre"}
|
rlm@29
|
87 (:use cortex.world)
|
rlm@29
|
88 (:use clojure.contrib.def)
|
rlm@29
|
89 (:import com.jme3.math.Vector3f)
|
rlm@29
|
90 (:import com.jme3.math.Quaternion)
|
rlm@29
|
91 (:import com.jme3.asset.TextureKey)
|
rlm@29
|
92 (:import com.jme3.bullet.control.RigidBodyControl)
|
rlm@29
|
93 (:import com.jme3.bullet.collision.shapes.GImpactCollisionShape)
|
rlm@29
|
94 (:import com.jme3.scene.shape.Box)
|
rlm@29
|
95 (:import com.jme3.scene.Node)
|
rlm@29
|
96 (:import com.jme3.scene.shape.Sphere)
|
rlm@47
|
97 (:import com.jme3.light.AmbientLight)
|
rlm@29
|
98 (:import com.jme3.light.DirectionalLight)
|
rlm@29
|
99 (:import com.jme3.math.ColorRGBA)
|
rlm@29
|
100 (:import com.jme3.bullet.BulletAppState)
|
rlm@29
|
101 (:import com.jme3.material.Material)
|
rlm@40
|
102 (:import com.jme3.scene.Geometry)
|
rlm@40
|
103 (:import (java.util.logging Level Logger)))
|
rlm@40
|
104
|
rlm@40
|
105
|
rlm@25
|
106
|
rlm@29
|
107 (defvar println-repl
|
rlm@29
|
108 (bound-fn [& args] (apply println args))
|
rlm@29
|
109 "println called from the LWJGL thread will not go to the REPL, but
|
rlm@29
|
110 instead to whatever terminal started the JVM process. This function
|
rlm@29
|
111 will always output to the REPL")
|
rlm@25
|
112
|
rlm@29
|
113 (defn position-camera
|
rlm@34
|
114 "Change the position of the in-world camera."
|
rlm@34
|
115 ([world position direction up]
|
rlm@34
|
116 (doto (.getCamera world)
|
rlm@29
|
117 (.setLocation )
|
rlm@29
|
118 (.lookAt direction up)))
|
rlm@34
|
119 ([world position direction]
|
rlm@29
|
120 (position-camera
|
rlm@34
|
121 world position direction Vector3f/UNIT_Y)))
|
rlm@25
|
122
|
rlm@29
|
123 (defn enable-debug
|
rlm@34
|
124 "Turn on debug wireframes for every object in this simulation."
|
rlm@29
|
125 [world]
|
rlm@29
|
126 (.enableDebug
|
rlm@29
|
127 (.getPhysicsSpace
|
rlm@29
|
128 (.getState
|
rlm@29
|
129 (.getStateManager world)
|
rlm@29
|
130 BulletAppState))
|
rlm@29
|
131 (asset-manager)))
|
rlm@29
|
132
|
rlm@40
|
133 (defn no-logging
|
rlm@40
|
134 "Disable all of jMonkeyEngine's logging."
|
rlm@40
|
135 []
|
rlm@40
|
136 (.setLevel (Logger/getLogger "com.jme3") Level/OFF))
|
rlm@40
|
137
|
rlm@40
|
138 (defn set-accuracy
|
rlm@40
|
139 "Change the accuracy at which the World's Physics is calculated."
|
rlm@40
|
140 [world new-accuracy]
|
rlm@40
|
141 (let [physics-manager
|
rlm@40
|
142 (.getState
|
rlm@40
|
143 (.getStateManager world) BulletAppState)]
|
rlm@40
|
144 (.setAccuracy
|
rlm@40
|
145 (.getPhysicsSpace physics-manager)
|
rlm@40
|
146 (float new-accuracy))))
|
rlm@40
|
147
|
rlm@40
|
148
|
rlm@34
|
149 (defn set-gravity
|
rlm@29
|
150 "In order to change the gravity of a scene, it is not only necessary
|
rlm@29
|
151 to set the gravity variable, but to \"tap\" every physics object in
|
rlm@29
|
152 the scene to reactivate physics calculations."
|
rlm@34
|
153 [world gravity]
|
rlm@25
|
154 (traverse
|
rlm@25
|
155 (fn [geom]
|
rlm@25
|
156 (if-let
|
rlm@29
|
157 ;; only set gravity for physical objects.
|
rlm@25
|
158 [control (.getControl geom RigidBodyControl)]
|
rlm@25
|
159 (do
|
rlm@25
|
160 (.setGravity control gravity)
|
rlm@29
|
161 ;; tappsies!
|
rlm@29
|
162 (.applyImpulse control Vector3f/ZERO Vector3f/ZERO))))
|
rlm@34
|
163 (.getRootNode world)))
|
rlm@29
|
164
|
rlm@29
|
165 (defn add-element
|
rlm@34
|
166 "Add the Spatial to the world's environment"
|
rlm@34
|
167 ([world element node]
|
rlm@29
|
168 (.addAll
|
rlm@29
|
169 (.getPhysicsSpace
|
rlm@29
|
170 (.getState
|
rlm@34
|
171 (.getStateManager world)
|
rlm@29
|
172 BulletAppState))
|
rlm@29
|
173 element)
|
rlm@29
|
174 (.attachChild node element))
|
rlm@34
|
175 ([world element]
|
rlm@34
|
176 (add-element world element (.getRootNode world))))
|
rlm@29
|
177
|
rlm@29
|
178 (defn apply-map
|
rlm@29
|
179 "Like apply, but works for maps and functions that expect an
|
rlm@29
|
180 implicit map and nothing else as in (fn [& {}]).
|
rlm@29
|
181 ------- Example -------
|
rlm@29
|
182 (defn demo [& {:keys [www] :or {www \"oh yeah\"} :as env}]
|
rlm@29
|
183 (println www))
|
rlm@29
|
184 (apply-map demo {:www \"hello!\"})
|
rlm@29
|
185 -->\"hello\""
|
rlm@29
|
186 [fn m]
|
rlm@29
|
187 (apply fn (reduce #(into %1 %2) [] m)))
|
rlm@29
|
188
|
rlm@25
|
189 #+end_src
|
rlm@25
|
190
|
rlm@47
|
191 #+results: util
|
rlm@47
|
192 : #'cortex.util/apply-map
|
rlm@47
|
193
|
rlm@25
|
194
|
rlm@29
|
195 *** Creating Basic Shapes
|
rlm@29
|
196
|
rlm@25
|
197 #+srcname: shapes
|
rlm@25
|
198 #+begin_src clojure :results silent
|
rlm@25
|
199 (in-ns 'cortex.util)
|
rlm@29
|
200
|
rlm@25
|
201 (defrecord shape-description
|
rlm@25
|
202 [name
|
rlm@25
|
203 color
|
rlm@25
|
204 mass
|
rlm@25
|
205 friction
|
rlm@25
|
206 texture
|
rlm@25
|
207 material
|
rlm@25
|
208 position
|
rlm@25
|
209 rotation
|
rlm@25
|
210 shape
|
rlm@29
|
211 physical?
|
rlm@29
|
212 GImpact?
|
rlm@29
|
213 ])
|
rlm@25
|
214
|
rlm@34
|
215 (defvar base-shape
|
rlm@25
|
216 (shape-description.
|
rlm@25
|
217 "default-shape"
|
rlm@25
|
218 false
|
rlm@25
|
219 ;;ColorRGBA/Blue
|
rlm@25
|
220 1.0 ;; mass
|
rlm@25
|
221 1.0 ;; friction
|
rlm@25
|
222 ;; texture
|
rlm@25
|
223 "Textures/Terrain/BrickWall/BrickWall.jpg"
|
rlm@25
|
224 ;; material
|
rlm@25
|
225 "Common/MatDefs/Misc/Unshaded.j3md"
|
rlm@25
|
226 Vector3f/ZERO
|
rlm@25
|
227 Quaternion/IDENTITY
|
rlm@25
|
228 (Box. Vector3f/ZERO 0.5 0.5 0.5)
|
rlm@29
|
229 true
|
rlm@34
|
230 false)
|
rlm@34
|
231 "Basic settings for shapes.")
|
rlm@25
|
232
|
rlm@25
|
233 (defn make-shape
|
rlm@25
|
234 [#^shape-description d]
|
rlm@29
|
235 (let [asset-manager (asset-manager)
|
rlm@25
|
236 mat (Material. asset-manager (:material d))
|
rlm@25
|
237 geom (Geometry. (:name d) (:shape d))]
|
rlm@25
|
238 (if (:texture d)
|
rlm@25
|
239 (let [key (TextureKey. (:texture d))]
|
rlm@34
|
240 ;;(.setGenerateMips key true)
|
rlm@34
|
241 ;;(.setTexture mat "ColorMap" (.loadTexture asset-manager key))
|
rlm@34
|
242 ))
|
rlm@25
|
243 (if (:color d) (.setColor mat "Color" (:color d)))
|
rlm@25
|
244 (.setMaterial geom mat)
|
rlm@25
|
245 (if-let [rotation (:rotation d)] (.rotate geom rotation))
|
rlm@25
|
246 (.setLocalTranslation geom (:position d))
|
rlm@25
|
247 (if (:physical? d)
|
rlm@29
|
248 (let [physics-control
|
rlm@29
|
249 (if (:GImpact d)
|
rlm@29
|
250 ;; Create an accurate mesh collision shape if desired.
|
rlm@29
|
251 (RigidBodyControl.
|
rlm@29
|
252 (doto (GImpactCollisionShape.
|
rlm@29
|
253 (.getMesh geom))
|
rlm@29
|
254 (.createJmeMesh)
|
rlm@29
|
255 (.setMargin 0))
|
rlm@29
|
256 (float (:mass d)))
|
rlm@29
|
257 ;; otherwise use jme3's default
|
rlm@29
|
258 (RigidBodyControl. (float (:mass d))))]
|
rlm@25
|
259 (.addControl geom physics-control)
|
rlm@25
|
260 ;;(.setSleepingThresholds physics-control (float 0) (float 0))
|
rlm@25
|
261 (.setFriction physics-control (:friction d))))
|
rlm@25
|
262 geom))
|
rlm@25
|
263
|
rlm@25
|
264 (defn box
|
rlm@25
|
265 ([l w h & {:as options}]
|
rlm@25
|
266 (let [options (merge base-shape options)]
|
rlm@25
|
267 (make-shape (assoc options
|
rlm@25
|
268 :shape (Box. l w h)))))
|
rlm@25
|
269 ([] (box 0.5 0.5 0.5)))
|
rlm@25
|
270
|
rlm@25
|
271 (defn sphere
|
rlm@25
|
272 ([r & {:as options}]
|
rlm@25
|
273 (let [options (merge base-shape options)]
|
rlm@25
|
274 (make-shape (assoc options
|
rlm@25
|
275 :shape (Sphere. 32 32 (float r))))))
|
rlm@25
|
276 ([] (sphere 0.5)))
|
rlm@62
|
277
|
rlm@62
|
278 (defn node-seq
|
rlm@62
|
279 "Take a node and return a seq of all its children
|
rlm@62
|
280 recursively. There will be no nodes left in the resulting
|
rlm@62
|
281 structure"
|
rlm@62
|
282 [#^Node node]
|
rlm@62
|
283 (tree-seq #(isa? (class %) Node) #(.getChildren %) node))
|
rlm@62
|
284
|
rlm@62
|
285 (defn nodify
|
rlm@62
|
286 "Take a sequence of things that can be attached to a node and return
|
rlm@62
|
287 a node with all of them attached"
|
rlm@62
|
288 ([name children]
|
rlm@62
|
289 (let [node (Node. name)]
|
rlm@62
|
290 (dorun (map #(.attachChild node %) children))
|
rlm@62
|
291 node))
|
rlm@62
|
292 ([children] (nodify "" children)))
|
rlm@62
|
293
|
rlm@62
|
294
|
rlm@29
|
295 #+end_src
|
rlm@25
|
296
|
rlm@25
|
297
|
rlm@50
|
298 *** Debug Actions
|
rlm@50
|
299 #+srcname: debug-actions
|
rlm@29
|
300 #+begin_src clojure :results silent
|
rlm@60
|
301 (in-ns 'cortex.util)
|
rlm@60
|
302
|
rlm@47
|
303 (defn basic-light-setup
|
rlm@47
|
304 "returns a sequence of lights appropiate for fully lighting a scene"
|
rlm@47
|
305 []
|
rlm@47
|
306 (conj
|
rlm@47
|
307 (doall
|
rlm@47
|
308 (map
|
rlm@47
|
309 (fn [direction]
|
rlm@47
|
310 (doto (DirectionalLight.)
|
rlm@47
|
311 (.setDirection direction)
|
rlm@47
|
312 (.setColor ColorRGBA/White)))
|
rlm@47
|
313 [;; six faces of a cube
|
rlm@47
|
314 Vector3f/UNIT_X
|
rlm@47
|
315 Vector3f/UNIT_Y
|
rlm@47
|
316 Vector3f/UNIT_Z
|
rlm@47
|
317 (.mult Vector3f/UNIT_X (float -1))
|
rlm@47
|
318 (.mult Vector3f/UNIT_Y (float -1))
|
rlm@47
|
319 (.mult Vector3f/UNIT_Z (float -1))]))
|
rlm@47
|
320 (doto (AmbientLight.)
|
rlm@47
|
321 (.setColor ColorRGBA/White))))
|
rlm@47
|
322
|
rlm@47
|
323 (defn light-up-everything
|
rlm@47
|
324 "Add lights to a world appropiate for quickly seeing everything
|
rlm@47
|
325 in the scene. Adds six DirectionalLights facing in orthogonal
|
rlm@47
|
326 directions, and one AmbientLight to provide overall lighting
|
rlm@47
|
327 coverage."
|
rlm@47
|
328 [world]
|
rlm@47
|
329 (dorun
|
rlm@47
|
330 (map
|
rlm@47
|
331 #(.addLight (.getRootNode world) %)
|
rlm@47
|
332 (basic-light-setup))))
|
rlm@50
|
333
|
rlm@50
|
334 (defn fire-cannon-ball
|
rlm@50
|
335 "Creates a function that fires a cannon-ball from the current game's
|
rlm@50
|
336 camera. The cannon-ball will be attached to the node if provided, or
|
rlm@50
|
337 to the game's RootNode if no node is provided."
|
rlm@50
|
338 ([node]
|
rlm@50
|
339 (fn [game value]
|
rlm@50
|
340 (if (not value)
|
rlm@50
|
341 (let [camera (.getCamera game)
|
rlm@50
|
342 cannon-ball
|
rlm@50
|
343 (sphere 0.7
|
rlm@50
|
344 :material "Common/MatDefs/Misc/Unshaded.j3md"
|
rlm@50
|
345 :texture "Textures/PokeCopper.jpg"
|
rlm@50
|
346 :position
|
rlm@50
|
347 (.add (.getLocation camera)
|
rlm@50
|
348 (.mult (.getDirection camera) (float 1)))
|
rlm@50
|
349 :mass 3)] ;200 0.05
|
rlm@50
|
350 (.setLinearVelocity
|
rlm@50
|
351 (.getControl cannon-ball RigidBodyControl)
|
rlm@50
|
352 (.mult (.getDirection camera) (float 50))) ;50
|
rlm@50
|
353 (add-element game cannon-ball (if node node (.getRootNode game)))))))
|
rlm@50
|
354 ([]
|
rlm@50
|
355 (fire-cannon-ball false)))
|
rlm@60
|
356
|
rlm@60
|
357 (def standard-debug-controls
|
rlm@60
|
358 {"key-space" (fire-cannon-ball)})
|
rlm@60
|
359
|
rlm@60
|
360
|
rlm@60
|
361
|
rlm@60
|
362
|
rlm@50
|
363 #+end_src
|
rlm@50
|
364
|
rlm@50
|
365
|
rlm@50
|
366 *** Viewing Objects
|
rlm@50
|
367
|
rlm@50
|
368 #+srcname: world-view
|
rlm@50
|
369 #+begin_src clojure :results silent
|
rlm@50
|
370 (in-ns 'cortex.util)
|
rlm@50
|
371
|
rlm@50
|
372 (defprotocol Viewable
|
rlm@50
|
373 (view [something]))
|
rlm@50
|
374
|
rlm@50
|
375 (extend-type com.jme3.scene.Geometry
|
rlm@50
|
376 Viewable
|
rlm@50
|
377 (view [geo]
|
rlm@50
|
378 (view (doto (Node.)(.attachChild geo)))))
|
rlm@47
|
379
|
rlm@29
|
380 (extend-type com.jme3.scene.Node
|
rlm@29
|
381 Viewable
|
rlm@29
|
382 (view
|
rlm@29
|
383 [node]
|
rlm@29
|
384 (.start
|
rlm@29
|
385 (world
|
rlm@29
|
386 node
|
rlm@29
|
387 {}
|
rlm@29
|
388 (fn [world]
|
rlm@29
|
389 (enable-debug world)
|
rlm@29
|
390 (set-gravity world Vector3f/ZERO)
|
rlm@47
|
391 (light-up-everything world))
|
rlm@29
|
392 no-op))))
|
rlm@62
|
393
|
rlm@62
|
394 (extend-type com.jme3.math.ColorRGBA
|
rlm@62
|
395 Viewable
|
rlm@62
|
396 (view
|
rlm@62
|
397 [color]
|
rlm@62
|
398 (view (doto (Node.)
|
rlm@62
|
399 (.attachChild (box 1 1 1 :color color))))))
|
rlm@62
|
400
|
rlm@62
|
401 (defprotocol Textual
|
rlm@62
|
402 (text [something]
|
rlm@62
|
403 "Display a detailed textual analysis of the given object."))
|
rlm@62
|
404
|
rlm@62
|
405 (extend-type com.jme3.scene.Node
|
rlm@62
|
406 Textual
|
rlm@62
|
407 (text [node]
|
rlm@62
|
408 (println "Total Vertexes: " (.getVertexCount node))
|
rlm@62
|
409 (println "Total Triangles: " (.getTriangleCount node))
|
rlm@62
|
410 (println "Controls :")
|
rlm@62
|
411 (dorun (map #(text (.getControl node %)) (range (.getNumControls node))))
|
rlm@62
|
412 (println "Has " (.getQuantity node) " Children:")
|
rlm@62
|
413 (doall (map text (.getChildren node)))))
|
rlm@62
|
414
|
rlm@62
|
415 (extend-type com.jme3.animation.AnimControl
|
rlm@62
|
416 Textual
|
rlm@62
|
417 (text [control]
|
rlm@62
|
418 (let [animations (.getAnimationNames control)]
|
rlm@62
|
419 (println "Animation Control with " (count animations) " animation(s):")
|
rlm@62
|
420 (dorun (map println animations)))))
|
rlm@62
|
421
|
rlm@62
|
422 (extend-type com.jme3.animation.SkeletonControl
|
rlm@62
|
423 Textual
|
rlm@62
|
424 (text [control]
|
rlm@62
|
425 (println "Skeleton Control with the following skeleton:")
|
rlm@62
|
426 (println (.getSkeleton control))))
|
rlm@62
|
427
|
rlm@62
|
428 (extend-type com.jme3.bullet.control.KinematicRagdollControl
|
rlm@62
|
429 Textual
|
rlm@62
|
430 (text [control]
|
rlm@62
|
431 (println "Ragdoll Control")))
|
rlm@62
|
432
|
rlm@62
|
433 (extend-type com.jme3.scene.Geometry
|
rlm@62
|
434 Textual
|
rlm@62
|
435 (text [control]
|
rlm@62
|
436 (println "...geo...")))
|
rlm@25
|
437 #+end_src
|
rlm@25
|
438
|
rlm@29
|
439 Here I make the =Viewable= protocol and extend it to JME's types. Now
|
rlm@34
|
440 JME3's =hello-world= can be written as easily as:
|
rlm@29
|
441
|
rlm@29
|
442 #+begin_src clojure :results silent
|
rlm@29
|
443 (cortex.util/view (cortex.util/box))
|
rlm@29
|
444 #+end_src
|
rlm@29
|
445
|
rlm@29
|
446
|
rlm@24
|
447 * COMMENT code generation
|
rlm@24
|
448 #+begin_src clojure :tangle ../src/cortex/import.clj
|
rlm@24
|
449 <<import>>
|
rlm@24
|
450 #+end_src
|
rlm@25
|
451
|
rlm@25
|
452
|
rlm@29
|
453 #+begin_src clojure :tangle ../src/cortex/util.clj :noweb yes
|
rlm@25
|
454 <<util>>
|
rlm@25
|
455 <<shapes>>
|
rlm@50
|
456 <<debug-actions>>
|
rlm@29
|
457 <<world-view>>
|
rlm@25
|
458 #+end_src
|
rlm@25
|
459
|
rlm@29
|
460
|
rlm@29
|
461
|
rlm@29
|
462
|
rlm@29
|
463
|
rlm@29
|
464
|
rlm@29
|
465
|
rlm@29
|
466
|
rlm@29
|
467
|
rlm@29
|
468
|
rlm@29
|
469
|
rlm@29
|
470
|
rlm@29
|
471
|
rlm@29
|
472
|
rlm@29
|
473
|
rlm@29
|
474
|
rlm@29
|
475
|