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1 #+title: The BODY!!!
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description: Simulating a body (movement, touch, propioception) in jMonkeyEngine3.
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5 #+SETUPFILE: ../../aurellem/org/setup.org
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6 #+INCLUDE: ../../aurellem/org/level-0.org
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7
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8 * Body
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9
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10 #+srcname: body-main
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11 #+begin_src clojure
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12 (ns cortex.body
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13 (use (cortex world util import)))
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14
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15 (use 'clojure.contrib.def)
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16 (cortex.import/mega-import-jme3)
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17 (rlm.rlm-commands/help)
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18
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19 ;;(.loadModel
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20 ;; (doto (asset-manager)
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21 ;; (.registerLoader BlenderModelLoader (into-array String ["blend"])))
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22 ;; "Models/person/person.blend")
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23
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24 (defn view-model [^String model]
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25 (view
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26 (.loadModel
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27 (doto (asset-manager)
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28 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
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29 model)))
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30
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31 (defn load-blender-scene [^String model]
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32 (.loadModel
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33 (doto (asset-manager)
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34 (.registerLoader BlenderLoader (into-array String ["blend"])))
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35 model))
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36
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37 (defn load-blender-model
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38 [^String model]
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39 (.loadModel
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40 (doto (asset-manager)
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41 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
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42 model))
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43
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44 (defn worm
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45 []
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46 (.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml"))
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47
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48 (defn oto
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49 []
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50 (.loadModel (asset-manager) "Models/Oto/Oto.mesh.xml"))
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51
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52 (defn sinbad
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53 []
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54 (.loadModel (asset-manager) "Models/Sinbad/Sinbad.mesh.xml"))
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55
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56 (defn worm-blender
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57 []
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58 (first (seq (.getChildren (load-blender-model
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59 "Models/anim2/worm3.blend")))))
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60
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61 (defprotocol Textual
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62 (text [something]
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63 "Display a detailed textual analysis of the given object."))
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64
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65 (extend-type com.jme3.scene.Node
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66 Textual
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67 (text [node]
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68 (println "Total Vertexes: " (.getVertexCount node))
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69 (println "Total Triangles: " (.getTriangleCount node))
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70 (println "Controls :")
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71 (dorun (map #(text (.getControl node %)) (range (.getNumControls node))))
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72 (println "Has " (.getQuantity node) " Children:")
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73 (doall (map text (.getChildren node)))))
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74
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75 (extend-type com.jme3.animation.AnimControl
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76 Textual
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77 (text [control]
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78 (let [animations (.getAnimationNames control)]
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79 (println "Animation Control with " (count animations) " animations:")
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80 (dorun (map println animations)))))
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81
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82 (extend-type com.jme3.animation.SkeletonControl
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83 Textual
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84 (text [control]
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85 (println "Skeleton Control with the following skeleton:")
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86 (println (.getSkeleton control))))
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87
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88 (extend-type com.jme3.scene.Geometry
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89 Textual
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90 (text [control]
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91 (println "...geo...")))
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92
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93
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94
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95
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96 (defn body
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97 "given a node with a skeleton, will produce a body sutiable for AI
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98 control with movement and proprioception."
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99 [node]
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100 (let [skeleton-control (.getControl node SkeletonControl)
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101 krc (KinematicRagdollControl. (float 0.5))]
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102 (dorun
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103 (map #(.addBoneName krc %)
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104 ["mid1" "mid2" "mid3" "tail" "head"]))
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105 (.addControl node krc)
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106 (.setRagdollMode krc))
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107 node
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108 )
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109
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110 (defn
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111 green-x-ray []
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112 (doto (Material. (asset-manager)
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113 "Common/MatDefs/Misc/Unshaded.j3md")
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114 (.setColor "Color" ColorRGBA/Green)
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115 (-> (.getAdditionalRenderState) (.setDepthTest
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116 false))))
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117
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118 (defn view-skeleton [node]
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119 (let [sd
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120
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121 (doto
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122 (SkeletonDebugger. "aurellem-skel-debug"
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123 (skel node))
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124 (.setMaterial (green-x-ray)))]
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125 (view (doto (Node. "view node")
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126 (.attachChild sd)
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127
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128
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129
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130
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131 ;;(.attachChild node)
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132 ))))
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133
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134
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135 (defn init-debug-skel-node
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136 [f debug-node skeleton]
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137 (let [bones
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138 (map #(.getBone skeleton %)
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139 (range (.getBoneCount skeleton)))]
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140 (dorun (map #(.setUserControl % true) bones))
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141 (dorun (map (fn [b]
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142 (println (.getName b)
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143 " -- " (f b)))
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144 bones))
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145
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146 (dorun
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147 (map #(.attachChild
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148 debug-node
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149 (doto
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150 (sphere 0.1
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151 :position (f %)
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152 :physical? false)
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153 (.setMaterial (green-x-ray))))
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154 bones)))
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155 debug-node)
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156
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157 (defn skel [node]
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158 (doto
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159 (.getSkeleton
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160 (.getControl node SkeletonControl))
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161 ;; this is necessary to force the skeleton to have accurate world
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162 ;; transforms before it is rendered to the screen.
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163 (.resetAndUpdate)))
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164
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165
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166
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167
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168
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169 (view
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170 (init-debug-skel-node
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171 (fn [b] (.getWorldBindPosition b))
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172 (Node. "skel-debug") (skel (worm))))
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173
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174
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175
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176
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177
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178 (defn test-ragdoll []
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179
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180 (let [the-worm
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181 (body
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182 (.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml")
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183 ;;(worm-blender)
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184 )
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185 ]
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186
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187
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188 (.start
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189 (world
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190 (doto (Node.)
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191 (.attachChild the-worm))
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192 {"mouse-left" (fire-cannon-ball)}
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193 (fn [world]
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194 (light-up-everything world)
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195 ;;(.setTimer world (NanoTimer.))
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196 ;;(org.lwjgl.input.Mouse/setGrabbed false)
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197 )
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198 no-op
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199 )
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200
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201
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202 )))
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203
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218
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219
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220
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221 (defn test-worm-anim []
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222
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223 (let [the-worm
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224 ;; (oto)
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225 (worm-blender)
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226 anim-control (.getControl the-worm AnimControl)
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227 channel (doto (.createChannel anim-control)
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228 ;; (.setAnim "Walk")
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229 (.setAnim "moveHead")
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230 )
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231
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232 play-anim
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233 no-op
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234 ;; (fn [world pressed]
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235 ;; (if (not pressed)
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236 ;; (do
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237 ;; (println-repl "space")
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238 ;; ;; (.setAnim channel "moveHead")
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239 ;; (.setAnim channel "Walk" (float 0.5))
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240 ;; )))
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241
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242 ]
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243
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244 (.start
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245 (world
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246 (doto (Node.)
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247 (.attachChild the-worm))
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248 {"key-space" play-anim
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249 "mouse-left" (fire-cannon-ball)}
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250 (fn [world]
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251 (light-up-everything world)
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252 ;;(.setTimer world (NanoTimer.))
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253 (org.lwjgl.input.Mouse/setGrabbed false)
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254 )
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255 no-op
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256 )
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257
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258
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259 )))
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263
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264
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265
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266
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267 #+end_src
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268
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271
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273
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274
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275
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276 * COMMENT generate Source.
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277 #+begin_src clojure :tangle ../src/cortex/body.clj
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278 <<body-main>>
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279 #+end_src
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280
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