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1 #+title: The BODY!!!
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description: Simulating a body (movement, touch, propioception) in jMonkeyEngine3.
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5 #+SETUPFILE: ../../aurellem/org/setup.org
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6 #+INCLUDE: ../../aurellem/org/level-0.org
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7
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8 * Proprioception
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9 #+name: proprioception
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10 #+begin_src clojure
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11 (ns cortex.body
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12 (:use (cortex world util))
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13 (:import
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14 com.jme3.math.Vector3f
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15 com.jme3.math.Quaternion
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16 com.jme3.math.Vector2f
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17 com.jme3.math.Matrix3f
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18 com.jme3.bullet.control.RigidBodyControl))
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19
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20 (defn any-orthogonal
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21 "Generate an arbitray (but stable) orthogonal vector to a given
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22 vector."
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23 [vector]
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24 (let [x (.getX vector)
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25 y (.getY vector)
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26 z (.getZ vector)]
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27 (cond
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28 (not= x (float 0)) (Vector3f. (- z) 0 x)
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29 (not= y (float 0)) (Vector3f. 0 (- z) y)
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30 (not= z (float 0)) (Vector3f. 0 (- z) y)
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31 true Vector3f/ZERO)))
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32
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33 (defn project-quaternion
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34 "From http://stackoverflow.com/questions/3684269/
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35 component-of-a-quaternion-rotation-around-an-axis.
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36
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37 Determine the amount of rotation a quaternion will
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38 cause about a given axis."
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39 [#^Quaternion q #^Vector3f axis]
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40 (let [basis-1 (any-orthogonal axis)
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41 basis-2 (.cross axis basis-1)
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42 rotated (.mult q basis-1)
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43 alpha (.dot basis-1 (.project rotated basis-1))
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44 beta (.dot basis-2 (.project rotated basis-2))]
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45 (Math/atan2 beta alpha)))
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46
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47 (defn joint-proprioception
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48 "Relative position information for a two-part system connected by a
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49 joint. Gives the pitch, yaw, and roll of the 'B' object relative to
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50 the 'A' object, as determined by the joint."
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51 [joint]
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52 (let [object-a (.getUserObject (.getBodyA joint))
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53 object-b (.getUserObject (.getBodyB joint))
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54 arm-a
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55 (.normalize
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56 (.subtract
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57 (.localToWorld object-a (.getPivotA joint) nil)
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58 (.getWorldTranslation object-a)))
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59 rotate-a
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60 (doto (Matrix3f.)
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61 (.fromStartEndVectors arm-a Vector3f/UNIT_X))
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62 arm-b
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63 (.mult
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64 rotate-a
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65 (.normalize
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66 (.subtract
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67 (.localToWorld object-b (.getPivotB joint) nil)
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68 (.getWorldTranslation object-b))))
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69 pitch
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70 (.angleBetween
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71 (.normalize (Vector2f. (.getX arm-b) (.getY arm-b)))
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72 (Vector2f. 1 0))
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73 yaw
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74 (.angleBetween
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75 (.normalize (Vector2f. (.getX arm-b) (.getZ arm-b)))
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76 (Vector2f. 1 0))
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77
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78 roll
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79 (project-quaternion
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80 (.mult
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81 (.getLocalRotation object-b)
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82 (doto (Quaternion.)
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83 (.fromRotationMatrix rotate-a)))
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84 arm-b)]
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85 [pitch yaw roll]))
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86
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87 (defn proprioception
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88 "Create a function that provides proprioceptive information about an
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89 entire body."
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90 [body]
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91 ;; extract the body's joints
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92 (let [joints
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93 (distinct
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94 (reduce
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95 concat
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96 (map #(.getJoints %)
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97 (keep
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98 #(.getControl % RigidBodyControl)
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99 (node-seq body)))))]
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100 (fn []
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101 (map joint-proprioception joints))))
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102
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103 #+end_src
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104
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105 * Motor Control
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106 #+name: motor-control
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107 #+begin_src clojure
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108 (in-ns 'cortex.body)
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109
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110 ;; surprisingly enough, terristerial creatures only move by using
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111 ;; torque applied about their joints. There's not a single straight
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112 ;; line of force in the human body at all! (A straight line of force
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113 ;; would correspond to some sort of jet or rocket propulseion.)
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114
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115 (defn vector-motor-control
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116 "Create a function that accepts a sequence of Vector3f objects that
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117 describe the torque to be applied to each part of the body."
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118 [body]
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119 (let [nodes (node-seq body)
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120 controls (keep #(.getControl % RigidBodyControl) nodes)]
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121 (fn [torques]
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122 (map #(.applyTorque %1 %2)
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123 controls torques))))
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124 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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125 #+end_src
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126
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127 ## note -- might want to add a lower dimensional, discrete version of
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128 ## this if it proves useful from a x-modal clustering perspective.
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129
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130 * Examples
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131
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132 #+name: test-body
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133 #+begin_src clojure
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134 (ns cortex.test.body
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135 (:use (cortex world util body))
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136 (:import
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137 com.jme3.math.Vector3f
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138 com.jme3.math.ColorRGBA
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139 com.jme3.bullet.joints.Point2PointJoint
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140 com.jme3.bullet.control.RigidBodyControl
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141 com.jme3.system.NanoTimer))
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142
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143 (defn worm-segments
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144 "Create multiple evenly spaced box segments. They're fabulous!"
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145 [segment-length num-segments interstitial-space radius]
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146 (letfn [(nth-segment
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147 [n]
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148 (box segment-length radius radius :mass 0.1
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149 :position
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150 (Vector3f.
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151 (* 2 n (+ interstitial-space segment-length)) 0 0)
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152 :name (str "worm-segment" n)
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153 :color (ColorRGBA/randomColor)))]
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154 (map nth-segment (range num-segments))))
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155
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156 (defn connect-at-midpoint
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157 "Connect two physics objects with a Point2Point joint constraint at
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158 the point equidistant from both objects' centers."
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159 [segmentA segmentB]
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160 (let [centerA (.getWorldTranslation segmentA)
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161 centerB (.getWorldTranslation segmentB)
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162 midpoint (.mult (.add centerA centerB) (float 0.5))
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163 pivotA (.subtract midpoint centerA)
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164 pivotB (.subtract midpoint centerB)
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165
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166 ;; A side-effect of creating a joint registers
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167 ;; it with both physics objects which in turn
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168 ;; will register the joint with the physics system
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169 ;; when the simulation is started.
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170 joint (Point2PointJoint.
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171 (.getControl segmentA RigidBodyControl)
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172 (.getControl segmentB RigidBodyControl)
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173 pivotA
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174 pivotB)]
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175 segmentB))
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176
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177 (defn eve-worm
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178 "Create a worm-like body bound by invisible joint constraints."
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179 []
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180 (let [segments (worm-segments 0.2 5 0.1 0.1)]
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181 (dorun (map (partial apply connect-at-midpoint)
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182 (partition 2 1 segments)))
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183 (nodify "worm" segments)))
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184
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185 (defn worm-pattern
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186 "This is a simple, mindless motor control pattern that drives the
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187 second segment of the worm's body at an offset angle with
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188 sinusoidally varying strength."
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189 [time]
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190 (let [angle (* Math/PI (/ 9 20))
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191 direction (Vector3f. 0 (Math/sin angle) (Math/cos angle))]
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192 [Vector3f/ZERO
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193 (.mult
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194 direction
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195 (float (* 2 (Math/sin (* Math/PI 2 (/ (rem time 300 ) 300))))))
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196 Vector3f/ZERO
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197 Vector3f/ZERO
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198 Vector3f/ZERO]))
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199
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200 (defn test-motor-control
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201 "Testing motor-control:
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202 You should see a multi-segmented worm-like object fall onto the
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203 table and begin writhing and moving."
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204 []
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205 (let [worm (eve-worm)
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206 time (atom 0)
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207 worm-motor-map (vector-motor-control worm)]
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208 (world
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209 (nodify [worm
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210 (box 10 0.5 10 :position (Vector3f. 0 -5 0) :mass 0
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211 :color ColorRGBA/Gray)])
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212 standard-debug-controls
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213 (fn [world]
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214 (enable-debug world)
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215 (light-up-everything world)
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216 (comment
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217 (com.aurellem.capture.Capture/captureVideo
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218 world
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219 (file-str "/home/r/proj/cortex/tmp/moving-worm")))
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220 )
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221
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222 (fn [_ _]
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223 (swap! time inc)
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224 (Thread/sleep 20)
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225 (dorun (worm-motor-map
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226 (worm-pattern @time)))))))
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227
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228 (defn test-proprioception
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229 "Testing proprioception:
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230 You should see two foating bars, and a printout of pitch, yaw, and
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231 roll. Pressing key-r/key-t should move the blue bar up and down and
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232 change only the value of pitch. key-f/key-g moves it side to side
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233 and changes yaw. key-v/key-b will spin the blue segment clockwise
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234 and counterclockwise, and only affect roll."
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235 []
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236 (let [hand (box 1 0.2 0.2 :position (Vector3f. 0 2 0)
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237 :mass 0 :color ColorRGBA/Green)
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238 finger (box 1 0.2 0.2 :position (Vector3f. 2.4 2 0)
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239 :mass 1 :color (ColorRGBA. 0.20 0.40 0.99 1.0))
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240 floor (box 10 0.5 10 :position (Vector3f. 0 -5 0)
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241 :mass 0 :color ColorRGBA/Gray)
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242
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243 move-up? (atom false)
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244 move-down? (atom false)
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245 move-left? (atom false)
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246 move-right? (atom false)
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247 roll-left? (atom false)
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248 roll-right? (atom false)
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249 control (.getControl finger RigidBodyControl)
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250 joint
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251 (doto
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252 (Point2PointJoint.
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253 (.getControl hand RigidBodyControl)
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254 control
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255 (Vector3f. 1.2 0 0)
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256 (Vector3f. -1.2 0 0 ))
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257 (.setCollisionBetweenLinkedBodys false))
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258 time (atom 0)]
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259 (world
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260 (nodify [hand finger floor])
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261 (merge standard-debug-controls
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262 {"key-r" (fn [_ pressed?] (reset! move-up? pressed?))
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263 "key-t" (fn [_ pressed?] (reset! move-down? pressed?))
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264 "key-f" (fn [_ pressed?] (reset! move-left? pressed?))
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265 "key-g" (fn [_ pressed?] (reset! move-right? pressed?))
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266 "key-v" (fn [_ pressed?] (reset! roll-left? pressed?))
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267 "key-b" (fn [_ pressed?] (reset! roll-right? pressed?))})
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268 (fn [world]
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269 (.setTimer world (NanoTimer.))
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270 (set-gravity world (Vector3f. 0 0 0))
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271 (.setMoveSpeed (.getFlyByCamera world) 50)
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272 (.setRotationSpeed (.getFlyByCamera world) 50)
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273 (light-up-everything world))
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274 (fn [_ _]
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275 (if @move-up?
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276 (.applyTorque control
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277 (.mult (.getPhysicsRotation control)
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278 (Vector3f. 0 0 10))))
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279 (if @move-down?
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280 (.applyTorque control
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281 (.mult (.getPhysicsRotation control)
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282 (Vector3f. 0 0 -10))))
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283 (if @move-left?
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284 (.applyTorque control
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285 (.mult (.getPhysicsRotation control)
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286 (Vector3f. 0 10 0))))
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287 (if @move-right?
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288 (.applyTorque control
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289 (.mult (.getPhysicsRotation control)
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290 (Vector3f. 0 -10 0))))
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291 (if @roll-left?
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292 (.applyTorque control
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293 (.mult (.getPhysicsRotation control)
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294 (Vector3f. -1 0 0))))
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295 (if @roll-right?
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296 (.applyTorque control
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297 (.mult (.getPhysicsRotation control)
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298 (Vector3f. 1 0 0))))
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299
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300 (if (= 0 (rem (swap! time inc) 2000))
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301 (do
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302 (apply
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303 (comp
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304 println-repl
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305 #(format "pitch: %1.2f\nyaw: %1.2f\nroll: %1.2f\n" %1 %2 %3))
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306 (joint-proprioception joint))))))))
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307 #+end_src
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308
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309
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310 * COMMENT code-limbo
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311 #+begin_src clojure
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312 ;;(.loadModel
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313 ;; (doto (asset-manager)
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314 ;; (.registerLoader BlenderModelLoader (into-array String ["blend"])))
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315 ;; "Models/person/person.blend")
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316
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317
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318 (defn load-blender-model
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319 "Load a .blend file using an asset folder relative path."
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320 [^String model]
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321 (.loadModel
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322 (doto (asset-manager)
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323 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
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324 model))
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325
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326
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327 (defn view-model [^String model]
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328 (view
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329 (.loadModel
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330 (doto (asset-manager)
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331 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
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332 model)))
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333
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334 (defn load-blender-scene [^String model]
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335 (.loadModel
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336 (doto (asset-manager)
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337 (.registerLoader BlenderLoader (into-array String ["blend"])))
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338 model))
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339
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340 (defn worm
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341 []
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342 (.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml"))
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343
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344 (defn oto
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345 []
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346 (.loadModel (asset-manager) "Models/Oto/Oto.mesh.xml"))
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347
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348 (defn sinbad
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349 []
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350 (.loadModel (asset-manager) "Models/Sinbad/Sinbad.mesh.xml"))
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351
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352 (defn worm-blender
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353 []
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rlm@61
|
354 (first (seq (.getChildren (load-blender-model
|
rlm@61
|
355 "Models/anim2/simple-worm.blend")))))
|
rlm@61
|
356
|
rlm@61
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357 (defn body
|
rlm@61
|
358 "given a node with a SkeletonControl, will produce a body sutiable
|
rlm@61
|
359 for AI control with movement and proprioception."
|
rlm@61
|
360 [node]
|
rlm@61
|
361 (let [skeleton-control (.getControl node SkeletonControl)
|
rlm@61
|
362 krc (KinematicRagdollControl.)]
|
rlm@61
|
363 (comment
|
rlm@61
|
364 (dorun
|
rlm@61
|
365 (map #(.addBoneName krc %)
|
rlm@61
|
366 ["mid2" "tail" "head" "mid1" "mid3" "mid4" "Dummy-Root" ""]
|
rlm@61
|
367 ;;"mid2" "mid3" "tail" "head"]
|
rlm@61
|
368 )))
|
rlm@61
|
369 (.addControl node krc)
|
rlm@61
|
370 (.setRagdollMode krc)
|
rlm@61
|
371 )
|
rlm@61
|
372 node
|
rlm@61
|
373 )
|
rlm@61
|
374 (defn show-skeleton [node]
|
rlm@61
|
375 (let [sd
|
rlm@61
|
376
|
rlm@61
|
377 (doto
|
rlm@61
|
378 (SkeletonDebugger. "aurellem-skel-debug"
|
rlm@61
|
379 (skel node))
|
rlm@61
|
380 (.setMaterial (green-x-ray)))]
|
rlm@61
|
381 (.attachChild node sd)
|
rlm@61
|
382 node))
|
rlm@61
|
383
|
rlm@61
|
384
|
rlm@61
|
385
|
rlm@61
|
386 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
387
|
rlm@61
|
388 ;; this could be a good way to give objects special properties like
|
rlm@61
|
389 ;; being eyes and the like
|
rlm@61
|
390
|
rlm@61
|
391 (.getUserData
|
rlm@61
|
392 (.getChild
|
rlm@61
|
393 (load-blender-model "Models/property/test.blend") 0)
|
rlm@61
|
394 "properties")
|
rlm@61
|
395
|
rlm@61
|
396 ;; the properties are saved along with the blender file.
|
rlm@61
|
397 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
398
|
rlm@61
|
399
|
rlm@61
|
400
|
rlm@61
|
401
|
rlm@61
|
402 (defn init-debug-skel-node
|
rlm@61
|
403 [f debug-node skeleton]
|
rlm@61
|
404 (let [bones
|
rlm@61
|
405 (map #(.getBone skeleton %)
|
rlm@61
|
406 (range (.getBoneCount skeleton)))]
|
rlm@61
|
407 (dorun (map #(.setUserControl % true) bones))
|
rlm@61
|
408 (dorun (map (fn [b]
|
rlm@61
|
409 (println (.getName b)
|
rlm@61
|
410 " -- " (f b)))
|
rlm@61
|
411 bones))
|
rlm@61
|
412 (dorun
|
rlm@61
|
413 (map #(.attachChild
|
rlm@61
|
414 debug-node
|
rlm@61
|
415 (doto
|
rlm@61
|
416 (sphere 0.1
|
rlm@61
|
417 :position (f %)
|
rlm@61
|
418 :physical? false)
|
rlm@61
|
419 (.setMaterial (green-x-ray))))
|
rlm@61
|
420 bones)))
|
rlm@61
|
421 debug-node)
|
rlm@61
|
422
|
rlm@61
|
423 (import jme3test.bullet.PhysicsTestHelper)
|
rlm@61
|
424
|
rlm@61
|
425
|
rlm@61
|
426 (defn test-zzz [the-worm world value]
|
rlm@61
|
427 (if (not value)
|
rlm@61
|
428 (let [skeleton (skel the-worm)]
|
rlm@61
|
429 (println-repl "enabling bones")
|
rlm@61
|
430 (dorun
|
rlm@61
|
431 (map
|
rlm@61
|
432 #(.setUserControl (.getBone skeleton %) true)
|
rlm@61
|
433 (range (.getBoneCount skeleton))))
|
rlm@61
|
434
|
rlm@61
|
435
|
rlm@61
|
436 (let [b (.getBone skeleton 2)]
|
rlm@61
|
437 (println-repl "moving " (.getName b))
|
rlm@61
|
438 (println-repl (.getLocalPosition b))
|
rlm@61
|
439 (.setUserTransforms b
|
rlm@61
|
440 Vector3f/UNIT_X
|
rlm@61
|
441 Quaternion/IDENTITY
|
rlm@61
|
442 ;;(doto (Quaternion.)
|
rlm@61
|
443 ;; (.fromAngles (/ Math/PI 2)
|
rlm@61
|
444 ;; 0
|
rlm@61
|
445 ;; 0
|
rlm@61
|
446
|
rlm@61
|
447 (Vector3f. 1 1 1))
|
rlm@61
|
448 )
|
rlm@61
|
449
|
rlm@61
|
450 (println-repl "hi! <3"))))
|
rlm@61
|
451
|
rlm@61
|
452
|
rlm@61
|
453 (defn test-ragdoll []
|
rlm@61
|
454
|
rlm@61
|
455 (let [the-worm
|
rlm@61
|
456
|
rlm@61
|
457 ;;(.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml")
|
rlm@61
|
458 (doto (show-skeleton (worm-blender))
|
rlm@61
|
459 (.setLocalTranslation (Vector3f. 0 10 0))
|
rlm@61
|
460 ;;(worm)
|
rlm@61
|
461 ;;(oto)
|
rlm@61
|
462 ;;(sinbad)
|
rlm@61
|
463 )
|
rlm@61
|
464 ]
|
rlm@61
|
465
|
rlm@61
|
466
|
rlm@61
|
467 (.start
|
rlm@61
|
468 (world
|
rlm@61
|
469 (doto (Node.)
|
rlm@61
|
470 (.attachChild the-worm))
|
rlm@61
|
471 {"key-return" (fire-cannon-ball)
|
rlm@61
|
472 "key-space" (partial test-zzz the-worm)
|
rlm@61
|
473 }
|
rlm@61
|
474 (fn [world]
|
rlm@61
|
475 (light-up-everything world)
|
rlm@61
|
476 (PhysicsTestHelper/createPhysicsTestWorld
|
rlm@61
|
477 (.getRootNode world)
|
rlm@61
|
478 (asset-manager)
|
rlm@61
|
479 (.getPhysicsSpace
|
rlm@61
|
480 (.getState (.getStateManager world) BulletAppState)))
|
rlm@61
|
481 (set-gravity world Vector3f/ZERO)
|
rlm@61
|
482 ;;(.setTimer world (NanoTimer.))
|
rlm@61
|
483 ;;(org.lwjgl.input.Mouse/setGrabbed false)
|
rlm@61
|
484 )
|
rlm@61
|
485 no-op
|
rlm@61
|
486 )
|
rlm@61
|
487
|
rlm@61
|
488
|
rlm@61
|
489 )))
|
rlm@61
|
490
|
rlm@61
|
491
|
rlm@61
|
492 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
493 ;;; here is the ragdoll stuff
|
rlm@61
|
494
|
rlm@61
|
495 (def worm-mesh (.getMesh (.getChild (worm-blender) 0)))
|
rlm@61
|
496 (def mesh worm-mesh)
|
rlm@61
|
497
|
rlm@61
|
498 (.getFloatBuffer mesh VertexBuffer$Type/Position)
|
rlm@61
|
499 (.getFloatBuffer mesh VertexBuffer$Type/BoneWeight)
|
rlm@61
|
500 (.getData (.getBuffer mesh VertexBuffer$Type/BoneIndex))
|
rlm@61
|
501
|
rlm@61
|
502
|
rlm@61
|
503 (defn position [index]
|
rlm@61
|
504 (.get
|
rlm@61
|
505 (.getFloatBuffer worm-mesh VertexBuffer$Type/Position)
|
rlm@61
|
506 index))
|
rlm@61
|
507
|
rlm@61
|
508 (defn bones [index]
|
rlm@61
|
509 (.get
|
rlm@61
|
510 (.getData (.getBuffer mesh VertexBuffer$Type/BoneIndex))
|
rlm@61
|
511 index))
|
rlm@61
|
512
|
rlm@61
|
513 (defn bone-weights [index]
|
rlm@61
|
514 (.get
|
rlm@61
|
515 (.getFloatBuffer mesh VertexBuffer$Type/BoneWeight)
|
rlm@61
|
516 index))
|
rlm@61
|
517
|
rlm@61
|
518
|
rlm@61
|
519
|
rlm@61
|
520 (defn vertex-bones [vertex]
|
rlm@61
|
521 (vec (map (comp int bones) (range (* vertex 4) (+ (* vertex 4) 4)))))
|
rlm@61
|
522
|
rlm@61
|
523 (defn vertex-weights [vertex]
|
rlm@61
|
524 (vec (map (comp float bone-weights) (range (* vertex 4) (+ (* vertex 4) 4)))))
|
rlm@61
|
525
|
rlm@61
|
526 (defn vertex-position [index]
|
rlm@61
|
527 (let [offset (* index 3)]
|
rlm@61
|
528 (Vector3f. (position offset)
|
rlm@61
|
529 (position (inc offset))
|
rlm@61
|
530 (position (inc(inc offset))))))
|
rlm@61
|
531
|
rlm@61
|
532 (def vertex-info (juxt vertex-position vertex-bones vertex-weights))
|
rlm@61
|
533
|
rlm@61
|
534 (defn bone-control-color [index]
|
rlm@61
|
535 (get {[1 0 0 0] ColorRGBA/Red
|
rlm@61
|
536 [1 2 0 0] ColorRGBA/Magenta
|
rlm@61
|
537 [2 0 0 0] ColorRGBA/Blue}
|
rlm@61
|
538 (vertex-bones index)
|
rlm@61
|
539 ColorRGBA/White))
|
rlm@61
|
540
|
rlm@61
|
541 (defn influence-color [index bone-num]
|
rlm@61
|
542 (get
|
rlm@61
|
543 {(float 0) ColorRGBA/Blue
|
rlm@61
|
544 (float 0.5) ColorRGBA/Green
|
rlm@61
|
545 (float 1) ColorRGBA/Red}
|
rlm@61
|
546 ;; find the weight of the desired bone
|
rlm@61
|
547 ((zipmap (vertex-bones index)(vertex-weights index))
|
rlm@61
|
548 bone-num)
|
rlm@61
|
549 ColorRGBA/Blue))
|
rlm@61
|
550
|
rlm@61
|
551 (def worm-vertices (set (map vertex-info (range 60))))
|
rlm@61
|
552
|
rlm@61
|
553
|
rlm@61
|
554 (defn test-info []
|
rlm@61
|
555 (let [points (Node.)]
|
rlm@61
|
556 (dorun
|
rlm@61
|
557 (map #(.attachChild points %)
|
rlm@61
|
558 (map #(sphere 0.01
|
rlm@61
|
559 :position (vertex-position %)
|
rlm@61
|
560 :color (influence-color % 1)
|
rlm@61
|
561 :physical? false)
|
rlm@61
|
562 (range 60))))
|
rlm@61
|
563 (view points)))
|
rlm@61
|
564
|
rlm@61
|
565
|
rlm@61
|
566 (defrecord JointControl [joint physics-space]
|
rlm@61
|
567 PhysicsControl
|
rlm@61
|
568 (setPhysicsSpace [this space]
|
rlm@61
|
569 (dosync
|
rlm@61
|
570 (ref-set (:physics-space this) space))
|
rlm@61
|
571 (.addJoint space (:joint this)))
|
rlm@61
|
572 (update [this tpf])
|
rlm@61
|
573 (setSpatial [this spatial])
|
rlm@61
|
574 (render [this rm vp])
|
rlm@61
|
575 (getPhysicsSpace [this] (deref (:physics-space this)))
|
rlm@61
|
576 (isEnabled [this] true)
|
rlm@61
|
577 (setEnabled [this state]))
|
rlm@61
|
578
|
rlm@61
|
579 (defn add-joint
|
rlm@61
|
580 "Add a joint to a particular object. When the object is added to the
|
rlm@61
|
581 PhysicsSpace of a simulation, the joint will also be added"
|
rlm@61
|
582 [object joint]
|
rlm@61
|
583 (let [control (JointControl. joint (ref nil))]
|
rlm@61
|
584 (.addControl object control))
|
rlm@61
|
585 object)
|
rlm@61
|
586
|
rlm@61
|
587
|
rlm@61
|
588 (defn hinge-world
|
rlm@61
|
589 []
|
rlm@61
|
590 (let [sphere1 (sphere)
|
rlm@61
|
591 sphere2 (sphere 1 :position (Vector3f. 3 3 3))
|
rlm@61
|
592 joint (Point2PointJoint.
|
rlm@61
|
593 (.getControl sphere1 RigidBodyControl)
|
rlm@61
|
594 (.getControl sphere2 RigidBodyControl)
|
rlm@61
|
595 Vector3f/ZERO (Vector3f. 3 3 3))]
|
rlm@61
|
596 (add-joint sphere1 joint)
|
rlm@61
|
597 (doto (Node. "hinge-world")
|
rlm@61
|
598 (.attachChild sphere1)
|
rlm@61
|
599 (.attachChild sphere2))))
|
rlm@61
|
600
|
rlm@61
|
601
|
rlm@61
|
602 (defn test-joint []
|
rlm@61
|
603 (view (hinge-world)))
|
rlm@61
|
604
|
rlm@61
|
605 ;; (defn copier-gen []
|
rlm@61
|
606 ;; (let [count (atom 0)]
|
rlm@61
|
607 ;; (fn [in]
|
rlm@61
|
608 ;; (swap! count inc)
|
rlm@61
|
609 ;; (clojure.contrib.duck-streams/copy
|
rlm@61
|
610 ;; in (File. (str "/home/r/tmp/mao-test/clojure-images/"
|
rlm@61
|
611 ;; ;;/home/r/tmp/mao-test/clojure-images
|
rlm@61
|
612 ;; (format "%08d.png" @count)))))))
|
rlm@61
|
613 ;; (defn decrease-framerate []
|
rlm@61
|
614 ;; (map
|
rlm@61
|
615 ;; (copier-gen)
|
rlm@61
|
616 ;; (sort
|
rlm@61
|
617 ;; (map first
|
rlm@61
|
618 ;; (partition
|
rlm@61
|
619 ;; 4
|
rlm@61
|
620 ;; (filter #(re-matches #".*.png$" (.getCanonicalPath %))
|
rlm@61
|
621 ;; (file-seq
|
rlm@61
|
622 ;; (file-str
|
rlm@61
|
623 ;; "/home/r/media/anime/mao-temp/images"))))))))
|
rlm@61
|
624
|
rlm@61
|
625
|
rlm@61
|
626
|
rlm@61
|
627 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
628
|
rlm@61
|
629 (defn proprioception
|
rlm@61
|
630 "Create a proprioception map that reports the rotations of the
|
rlm@61
|
631 various limbs of the creature's body"
|
rlm@61
|
632 [creature]
|
rlm@61
|
633 [#^Node creature]
|
rlm@61
|
634 (let [
|
rlm@61
|
635 nodes (node-seq creature)
|
rlm@61
|
636 joints
|
rlm@61
|
637 (map
|
rlm@61
|
638 :joint
|
rlm@61
|
639 (filter
|
rlm@61
|
640 #(isa? (class %) JointControl)
|
rlm@61
|
641 (reduce
|
rlm@61
|
642 concat
|
rlm@61
|
643 (map (fn [node]
|
rlm@61
|
644 (map (fn [num] (.getControl node num))
|
rlm@61
|
645 (range (.getNumControls node))))
|
rlm@61
|
646 nodes))))]
|
rlm@61
|
647 (fn []
|
rlm@61
|
648 (reduce concat (map relative-positions (list (first joints)))))))
|
rlm@61
|
649
|
rlm@61
|
650
|
rlm@63
|
651 (defn skel [node]
|
rlm@63
|
652 (doto
|
rlm@63
|
653 (.getSkeleton
|
rlm@63
|
654 (.getControl node SkeletonControl))
|
rlm@63
|
655 ;; this is necessary to force the skeleton to have accurate world
|
rlm@63
|
656 ;; transforms before it is rendered to the screen.
|
rlm@63
|
657 (.resetAndUpdate)))
|
rlm@63
|
658
|
rlm@63
|
659 (defn green-x-ray []
|
rlm@63
|
660 (doto (Material. (asset-manager)
|
rlm@63
|
661 "Common/MatDefs/Misc/Unshaded.j3md")
|
rlm@63
|
662 (.setColor "Color" ColorRGBA/Green)
|
rlm@63
|
663 (-> (.getAdditionalRenderState)
|
rlm@63
|
664 (.setDepthTest false))))
|
rlm@63
|
665
|
rlm@63
|
666 (defn test-worm []
|
rlm@63
|
667 (.start
|
rlm@63
|
668 (world
|
rlm@63
|
669 (doto (Node.)
|
rlm@63
|
670 ;;(.attachChild (point-worm))
|
rlm@63
|
671 (.attachChild (load-blender-model
|
rlm@63
|
672 "Models/anim2/joint-worm.blend"))
|
rlm@63
|
673
|
rlm@63
|
674 (.attachChild (box 10 1 10
|
rlm@63
|
675 :position (Vector3f. 0 -2 0) :mass 0
|
rlm@63
|
676 :color (ColorRGBA/Gray))))
|
rlm@63
|
677 {
|
rlm@63
|
678 "key-space" (fire-cannon-ball)
|
rlm@63
|
679 }
|
rlm@63
|
680 (fn [world]
|
rlm@63
|
681 (enable-debug world)
|
rlm@63
|
682 (light-up-everything world)
|
rlm@63
|
683 ;;(.setTimer world (NanoTimer.))
|
rlm@63
|
684 )
|
rlm@63
|
685 no-op)))
|
rlm@63
|
686
|
rlm@63
|
687
|
rlm@63
|
688
|
rlm@63
|
689 ;; defunct movement stuff
|
rlm@63
|
690 (defn torque-controls [control]
|
rlm@63
|
691 (let [torques
|
rlm@63
|
692 (concat
|
rlm@63
|
693 (map #(Vector3f. 0 (Math/sin %) (Math/cos %))
|
rlm@63
|
694 (range 0 (* Math/PI 2) (/ (* Math/PI 2) 20)))
|
rlm@63
|
695 [Vector3f/UNIT_X])]
|
rlm@63
|
696 (map (fn [torque-axis]
|
rlm@63
|
697 (fn [torque]
|
rlm@63
|
698 (.applyTorque
|
rlm@63
|
699 control
|
rlm@63
|
700 (.mult (.mult (.getPhysicsRotation control)
|
rlm@63
|
701 torque-axis)
|
rlm@63
|
702 (float
|
rlm@63
|
703 (* (.getMass control) torque))))))
|
rlm@63
|
704 torques)))
|
rlm@63
|
705
|
rlm@63
|
706 (defn motor-map
|
rlm@63
|
707 "Take a creature and generate a function that will enable fine
|
rlm@63
|
708 grained control over all the creature's limbs."
|
rlm@63
|
709 [#^Node creature]
|
rlm@63
|
710 (let [controls (keep #(.getControl % RigidBodyControl)
|
rlm@63
|
711 (node-seq creature))
|
rlm@63
|
712 limb-controls (reduce concat (map torque-controls controls))
|
rlm@63
|
713 body-control (partial map #(%1 %2) limb-controls)]
|
rlm@63
|
714 body-control))
|
rlm@63
|
715
|
rlm@63
|
716 (defn test-motor-map
|
rlm@63
|
717 "see how torque works."
|
rlm@63
|
718 []
|
rlm@63
|
719 (let [finger (box 3 0.5 0.5 :position (Vector3f. 0 2 0)
|
rlm@63
|
720 :mass 1 :color ColorRGBA/Green)
|
rlm@63
|
721 motor-map (motor-map finger)]
|
rlm@63
|
722 (world
|
rlm@63
|
723 (nodify [finger
|
rlm@63
|
724 (box 10 0.5 10 :position (Vector3f. 0 -5 0) :mass 0
|
rlm@63
|
725 :color ColorRGBA/Gray)])
|
rlm@63
|
726 standard-debug-controls
|
rlm@63
|
727 (fn [world]
|
rlm@63
|
728 (set-gravity world Vector3f/ZERO)
|
rlm@63
|
729 (light-up-everything world)
|
rlm@63
|
730 (.setTimer world (NanoTimer.)))
|
rlm@63
|
731 (fn [_ _]
|
rlm@63
|
732 (dorun (motor-map [0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0]))))))
|
rlm@63
|
733
|
rlm@63
|
734
|
rlm@61
|
735 #+end_src
|
rlm@0
|
736
|
rlm@0
|
737
|
rlm@0
|
738
|
rlm@0
|
739
|
rlm@0
|
740
|
rlm@0
|
741
|
rlm@0
|
742
|
rlm@73
|
743 * COMMENT generate Source
|
rlm@44
|
744 #+begin_src clojure :tangle ../src/cortex/body.clj
|
rlm@64
|
745 <<proprioception>>
|
rlm@64
|
746 <<motor-control>>
|
rlm@0
|
747 #+end_src
|
rlm@64
|
748
|
rlm@69
|
749 #+begin_src clojure :tangle ../src/cortex/test/body.clj
|
rlm@64
|
750 <<test-body>>
|
rlm@64
|
751 #+end_src
|
rlm@64
|
752
|
rlm@64
|
753
|
rlm@0
|
754
|