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1 #+title: The BODY!!!
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description: Simulating a body (movement, touch, propioception) in jMonkeyEngine3.
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5 #+SETUPFILE: ../../aurellem/org/setup.org
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6 #+INCLUDE: ../../aurellem/org/level-0.org
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7
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8 * Proprioception
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9 #+name: proprioception
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10 #+begin_src clojure
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11 (ns cortex.body
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12 (:use (cortex world util))
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13 (:import
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14 com.jme3.math.Vector3f
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15 com.jme3.math.Quaternion
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16 com.jme3.math.Vector2f
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17 com.jme3.math.Matrix3f
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18 com.jme3.bullet.control.RigidBodyControl
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19 com.jme3.collision.CollisionResults
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20 com.jme3.bounding.BoundingBox))
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21
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22 (import com.jme3.scene.Node)
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23
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24 (defn jme-to-blender
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25 "Convert from JME coordinates to Blender coordinates"
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26 [#^Vector3f in]
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27 (Vector3f. (.getX in)
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28 (- (.getZ in))
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29 (.getY in)))
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30
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31 (defn joint-targets
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32 "Return the two closest two objects to the joint object, ordered
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33 from bottom to top according to the joint's rotation."
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34 [#^Node parts #^Node joint]
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35 (loop [radius (float 0.01)]
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36 (let [results (CollisionResults.)]
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37 (.collideWith
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38 parts
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39 (BoundingBox. (.getWorldTranslation joint)
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40 radius radius radius)
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41 results)
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42 (let [targets
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43 (distinct
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44 (map #(.getGeometry %) results))]
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45 (if (>= (count targets) 2)
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46 (sort-by
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47 #(let [v
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48 (jme-to-blender
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49 (.mult
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50 (.inverse (.getWorldRotation joint))
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51 (.subtract (.getWorldTranslation %)
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52 (.getWorldTranslation joint))))]
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53 (println-repl (.getName %) ":" v)
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54 (.dot (Vector3f. 1 1 1)
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55 v))
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56 (take 2 targets))
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57 (recur (float (* radius 2))))))))
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58
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59 (defn creature-joints
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60 "Return the children of the creature's \"joints\" node."
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61 [#^Node creature]
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62 (if-let [joint-node (.getChild creature "joints")]
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63 (seq (.getChildren joint-node))
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64 (do (println-repl "could not find JOINTS node") [])))
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65
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66 (defn joint-proprioception [#^Node parts #^Node joint]
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67 (let [[obj-a obj-b] (joint-targets parts joint)
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68 joint-rot (.getWorldRotation joint)
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69 pre-inv-a (.inverse (.getWorldRotation obj-a))
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70 x (.mult pre-inv-a (.mult joint-rot Vector3f/UNIT_X))
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71 y (.mult pre-inv-a (.mult joint-rot Vector3f/UNIT_Y))
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72 z (.mult pre-inv-a (.mult joint-rot Vector3f/UNIT_Z))]
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73 (println-repl "x:" x)
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74 (println-repl "y:" y)
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75 (println-repl "z:" z)
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76 ;; this function will report proprioceptive information for the
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77 ;; joint.
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78 (fn []
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79 ;; x is the "twist" axis, y and z are the "bend" axes
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80 (let [rot-a (.getWorldRotation obj-a)
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81 ;;inv-a (.inverse rot-a)
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82 rot-b (.getWorldRotation obj-b)
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83 ;;relative (.mult rot-b inv-a)
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84 basis (doto (Matrix3f.)
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85 (.setColumn 0 (.mult rot-a x))
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86 (.setColumn 1 (.mult rot-a y))
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87 (.setColumn 2 (.mult rot-a z)))
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88 rotation-about-joint
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89 (doto (Quaternion.)
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90 (.fromRotationMatrix
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91 (.mult (.invert basis)
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92 (.toRotationMatrix rot-b))))
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93 [yaw roll pitch]
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94 (seq (.toAngles rotation-about-joint nil))]
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95 ;;return euler angles of the quaternion around the new basis
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96 [yaw roll pitch]
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97 ))))
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98
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99
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100 (defn proprioception
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101 "Create a function that provides proprioceptive information about an
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102 entire body."
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103 [#^Node creature]
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104 ;; extract the body's joints
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105 (let [joints (creature-joints creature)
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106 senses (map (partial joint-proprioception creature) joints)]
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107 (fn []
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108 (map #(%) senses))))
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109
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110 (defn tap [obj direction force]
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111 (let [control (.getControl obj RigidBodyControl)]
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112 (.applyTorque
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113 control
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114 (.mult (.getPhysicsRotation control)
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115 (.mult (.normalize direction) (float force))))))
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116
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117
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118 (defn with-movement
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119 [object
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120 [up down left right roll-up roll-down :as keyboard]
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121 forces
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122 [root-node
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123 keymap
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124 intilization
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125 world-loop]]
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126 (let [add-keypress
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127 (fn [state keymap key]
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128 (merge keymap
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129 {key
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130 (fn [_ pressed?]
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131 (reset! state pressed?))}))
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132 move-up? (atom false)
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133 move-down? (atom false)
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134 move-left? (atom false)
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135 move-right? (atom false)
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136 roll-left? (atom false)
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137 roll-right? (atom false)
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138
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139 directions [(Vector3f. 0 1 0)(Vector3f. 0 -1 0)
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140 (Vector3f. 0 0 1)(Vector3f. 0 0 -1)
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141 (Vector3f. -1 0 0)(Vector3f. 1 0 0)]
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142 atoms [move-left? move-right? move-up? move-down?
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143 roll-left? roll-right?]
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144
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145 keymap* (reduce merge
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146 (map #(add-keypress %1 keymap %2)
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147 atoms
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148 keyboard))
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149
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150 splice-loop (fn []
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151 (dorun
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152 (map
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153 (fn [sym direction force]
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154 (if @sym
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155 (tap object direction force)))
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156 atoms directions forces)))
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157
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158 world-loop* (fn [world tpf]
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159 (world-loop world tpf)
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160 (splice-loop))]
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161
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162 [root-node
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163 keymap*
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164 intilization
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165 world-loop*]))
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166
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167
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168 #+end_src
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169
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170 #+results: proprioception
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171 : #'cortex.body/proprioception
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172
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173 * Motor Control
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174 #+name: motor-control
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175 #+begin_src clojure
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176 (in-ns 'cortex.body)
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177
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178 ;; surprisingly enough, terristerial creatures only move by using
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179 ;; torque applied about their joints. There's not a single straight
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180 ;; line of force in the human body at all! (A straight line of force
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181 ;; would correspond to some sort of jet or rocket propulseion.)
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182
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183 (defn vector-motor-control
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184 "Create a function that accepts a sequence of Vector3f objects that
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185 describe the torque to be applied to each part of the body."
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186 [body]
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187 (let [nodes (node-seq body)
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188 controls (keep #(.getControl % RigidBodyControl) nodes)]
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189 (fn [torques]
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190 (map #(.applyTorque %1 %2)
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191 controls torques))))
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192 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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193 #+end_src
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194
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195 ## note -- might want to add a lower dimensional, discrete version of
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196 ## this if it proves useful from a x-modal clustering perspective.
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197
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198 * Examples
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199
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200 #+name: test-body
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201 #+begin_src clojure
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202 (ns cortex.test.body
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203 (:use (cortex world util body))
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204 (:require cortex.silly)
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205 (:import
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206 com.jme3.math.Vector3f
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207 com.jme3.math.ColorRGBA
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208 com.jme3.bullet.joints.Point2PointJoint
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209 com.jme3.bullet.control.RigidBodyControl
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210 com.jme3.system.NanoTimer))
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211
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212 (defn worm-segments
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213 "Create multiple evenly spaced box segments. They're fabulous!"
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214 [segment-length num-segments interstitial-space radius]
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215 (letfn [(nth-segment
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216 [n]
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217 (box segment-length radius radius :mass 0.1
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218 :position
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219 (Vector3f.
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220 (* 2 n (+ interstitial-space segment-length)) 0 0)
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221 :name (str "worm-segment" n)
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222 :color (ColorRGBA/randomColor)))]
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223 (map nth-segment (range num-segments))))
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224
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225 (defn connect-at-midpoint
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226 "Connect two physics objects with a Point2Point joint constraint at
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227 the point equidistant from both objects' centers."
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228 [segmentA segmentB]
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229 (let [centerA (.getWorldTranslation segmentA)
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230 centerB (.getWorldTranslation segmentB)
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231 midpoint (.mult (.add centerA centerB) (float 0.5))
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232 pivotA (.subtract midpoint centerA)
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233 pivotB (.subtract midpoint centerB)
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234
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235 ;; A side-effect of creating a joint registers
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236 ;; it with both physics objects which in turn
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237 ;; will register the joint with the physics system
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238 ;; when the simulation is started.
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239 joint (Point2PointJoint.
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240 (.getControl segmentA RigidBodyControl)
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241 (.getControl segmentB RigidBodyControl)
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242 pivotA
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243 pivotB)]
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244 segmentB))
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245
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246 (defn eve-worm
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247 "Create a worm-like body bound by invisible joint constraints."
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248 []
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249 (let [segments (worm-segments 0.2 5 0.1 0.1)]
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250 (dorun (map (partial apply connect-at-midpoint)
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251 (partition 2 1 segments)))
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252 (nodify "worm" segments)))
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253
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254 (defn worm-pattern
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255 "This is a simple, mindless motor control pattern that drives the
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256 second segment of the worm's body at an offset angle with
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257 sinusoidally varying strength."
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258 [time]
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259 (let [angle (* Math/PI (/ 9 20))
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260 direction (Vector3f. 0 (Math/sin angle) (Math/cos angle))]
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261 [Vector3f/ZERO
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262 (.mult
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263 direction
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264 (float (* 2 (Math/sin (* Math/PI 2 (/ (rem time 300 ) 300))))))
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265 Vector3f/ZERO
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266 Vector3f/ZERO
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267 Vector3f/ZERO]))
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268
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269 (defn test-motor-control
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270 "Testing motor-control:
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271 You should see a multi-segmented worm-like object fall onto the
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272 table and begin writhing and moving."
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273 []
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274 (let [worm (eve-worm)
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275 time (atom 0)
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276 worm-motor-map (vector-motor-control worm)]
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277 (world
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278 (nodify [worm
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279 (box 10 0.5 10 :position (Vector3f. 0 -5 0) :mass 0
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280 :color ColorRGBA/Gray)])
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281 standard-debug-controls
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282 (fn [world]
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283 (enable-debug world)
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284 (light-up-everything world)
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285 (comment
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286 (com.aurellem.capture.Capture/captureVideo
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287 world
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288 (file-str "/home/r/proj/cortex/tmp/moving-worm")))
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289 )
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290
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291 (fn [_ _]
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292 (swap! time inc)
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293 (Thread/sleep 20)
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294 (dorun (worm-motor-map
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295 (worm-pattern @time)))))))
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296
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297
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298
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299 (defn join-at-point [obj-a obj-b world-pivot]
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300 (cortex.silly/joint-dispatch
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301 {:type :point}
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302 (.getControl obj-a RigidBodyControl)
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303 (.getControl obj-b RigidBodyControl)
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304 (cortex.silly/world-to-local obj-a world-pivot)
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305 (cortex.silly/world-to-local obj-b world-pivot)
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306 nil
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307 ))
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308
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309 (import com.jme3.bullet.collision.PhysicsCollisionObject)
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310
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311 (defn blab-* []
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312 (let [hand (box 0.5 0.2 0.2 :position (Vector3f. 0 0 0)
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313 :mass 0 :color ColorRGBA/Green)
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314 finger (box 0.5 0.2 0.2 :position (Vector3f. 2.4 0 0)
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315 :mass 1 :color ColorRGBA/Red)
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316 connection-point (Vector3f. 1.2 0 0)
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317 root (nodify [hand finger])]
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318
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319 (join-at-point hand finger (Vector3f. 1.2 0 0))
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320
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321 (.setCollisionGroup
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322 (.getControl hand RigidBodyControl)
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323 PhysicsCollisionObject/COLLISION_GROUP_NONE)
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324 (world
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325 root
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326 standard-debug-controls
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327 (fn [world]
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328 (enable-debug world)
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329 (.setTimer world (com.aurellem.capture.RatchetTimer. 60))
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330 (set-gravity world Vector3f/ZERO)
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331 )
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332 no-op)))
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333 (import java.awt.image.BufferedImage)
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334
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335 (defn draw-sprite [image sprite x y color ]
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336 (dorun
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337 (for [[u v] sprite]
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338 (.setRGB image (+ u x) (+ v y) color))))
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339
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340 (defn view-angle
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341 "create a debug view of an angle"
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342 [color]
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343 (let [image (BufferedImage. 50 50 BufferedImage/TYPE_INT_RGB)
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344 previous (atom [25 25])
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345 sprite [[0 0] [0 1]
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346 [0 -1] [-1 0] [1 0]]]
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347 (fn [angle]
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348 (let [angle (float angle)]
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349 (let [position
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350 [(+ 25 (int (* 20 (Math/cos angle))))
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351 (+ 25 (int (* 20(Math/sin angle))))]]
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352 (draw-sprite image sprite (@previous 0) (@previous 1) 0x000000)
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353 (draw-sprite image sprite (position 0) (position 1) color)
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354 (reset! previous position))
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355 image))))
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356
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rlm@130
|
357 (defn proprioception-debug-window
|
rlm@130
|
358 []
|
rlm@131
|
359 (let [yaw (view-angle 0xFF0000)
|
rlm@133
|
360 roll (view-angle 0x00FF00)
|
rlm@133
|
361 pitch (view-angle 0xFFFFFF)
|
rlm@131
|
362 v-yaw (view-image)
|
rlm@133
|
363 v-roll (view-image)
|
rlm@131
|
364 v-pitch (view-image)
|
rlm@131
|
365 ]
|
rlm@130
|
366 (fn [prop-data]
|
rlm@130
|
367 (dorun
|
rlm@130
|
368 (map
|
rlm@133
|
369 (fn [[y r p]]
|
rlm@131
|
370 (v-yaw (yaw y))
|
rlm@131
|
371 (v-roll (roll r))
|
rlm@131
|
372 (v-pitch (pitch p)))
|
rlm@131
|
373 prop-data)))))
|
rlm@133
|
374 (comment
|
rlm@133
|
375
|
rlm@133
|
376 (defn proprioception-debug-window
|
rlm@133
|
377 []
|
rlm@133
|
378 (let [time (atom 0)]
|
rlm@133
|
379 (fn [prop-data]
|
rlm@133
|
380 (if (= 0 (rem (swap! time inc) 40))
|
rlm@133
|
381 (println-repl prop-data)))))
|
rlm@133
|
382 )
|
rlm@133
|
383
|
rlm@131
|
384 (comment
|
rlm@131
|
385 (dorun
|
rlm@131
|
386 (map
|
rlm@131
|
387 (comp
|
rlm@131
|
388 println-repl
|
rlm@131
|
389 (fn [[p y r]]
|
rlm@131
|
390 (format
|
rlm@131
|
391 "pitch: %1.2f\nyaw: %1.2f\nroll: %1.2f\n"
|
rlm@131
|
392 p y r)))
|
rlm@131
|
393 prop-data)))
|
rlm@131
|
394
|
rlm@130
|
395
|
rlm@130
|
396
|
rlm@137
|
397
|
rlm@64
|
398 (defn test-proprioception
|
rlm@69
|
399 "Testing proprioception:
|
rlm@69
|
400 You should see two foating bars, and a printout of pitch, yaw, and
|
rlm@64
|
401 roll. Pressing key-r/key-t should move the blue bar up and down and
|
rlm@64
|
402 change only the value of pitch. key-f/key-g moves it side to side
|
rlm@64
|
403 and changes yaw. key-v/key-b will spin the blue segment clockwise
|
rlm@64
|
404 and counterclockwise, and only affect roll."
|
rlm@60
|
405 []
|
rlm@60
|
406 (let [hand (box 1 0.2 0.2 :position (Vector3f. 0 2 0)
|
rlm@139
|
407 :mass 1 :color ColorRGBA/Green :name "hand")
|
rlm@60
|
408 finger (box 1 0.2 0.2 :position (Vector3f. 2.4 2 0)
|
rlm@132
|
409 :mass 1 :color ColorRGBA/Red :name "finger")
|
rlm@133
|
410 joint-node (box 0.1 0.05 0.05 :color ColorRGBA/Yellow
|
rlm@133
|
411 :position (Vector3f. 1.2 2 0)
|
rlm@133
|
412 :physical? false)
|
rlm@135
|
413 joint (join-at-point hand finger (Vector3f. 1.2 2 0 ))
|
rlm@135
|
414 creature (nodify [hand finger joint-node])
|
rlm@135
|
415 ;; *******************************************
|
rlm@137
|
416
|
rlm@135
|
417 floor (box 10 10 10 :position (Vector3f. 0 -15 0)
|
rlm@135
|
418 :mass 0 :color ColorRGBA/Gray)
|
rlm@137
|
419
|
rlm@137
|
420 root (nodify [creature floor])
|
rlm@133
|
421 prop (joint-proprioception creature joint-node)
|
rlm@139
|
422 prop-view (proprioception-debug-window)
|
rlm@139
|
423 finger-control (.getControl finger RigidBodyControl)
|
rlm@139
|
424 hand-control (.getControl hand RigidBodyControl)
|
rlm@139
|
425
|
rlm@139
|
426 controls
|
rlm@139
|
427 (merge standard-debug-controls
|
rlm@140
|
428 {"key-o"
|
rlm@139
|
429 (fn [_ _] (.setEnabled finger-control true))
|
rlm@140
|
430 "key-p"
|
rlm@139
|
431 (fn [_ _] (.setEnabled finger-control false))
|
rlm@140
|
432 "key-k"
|
rlm@140
|
433 (fn [_ _] (.setEnabled hand-control true))
|
rlm@140
|
434 "key-l"
|
rlm@140
|
435 (fn [_ _] (.setEnabled hand-control false))
|
rlm@139
|
436 "key-i"
|
rlm@139
|
437 (fn [world _] (set-gravity world (Vector3f. 0 0 0)))
|
rlm@139
|
438 }
|
rlm@139
|
439 )
|
rlm@130
|
440
|
rlm@139
|
441 ]
|
rlm@139
|
442 (comment
|
rlm@139
|
443 (.setCollisionGroup
|
rlm@139
|
444 (.getControl hand RigidBodyControl)
|
rlm@139
|
445 PhysicsCollisionObject/COLLISION_GROUP_NONE)
|
rlm@139
|
446 )
|
rlm@140
|
447 (apply
|
rlm@140
|
448 world
|
rlm@140
|
449 (with-movement
|
rlm@140
|
450 hand
|
rlm@140
|
451 ["key-y" "key-u" "key-h" "key-j" "key-n" "key-m"]
|
rlm@140
|
452 [10 10 10 10 1 1]
|
rlm@140
|
453 (with-movement
|
rlm@140
|
454 finger
|
rlm@140
|
455 ["key-r" "key-t" "key-f" "key-g" "key-v" "key-b"]
|
rlm@140
|
456 [10 10 10 10 1 1]
|
rlm@140
|
457 [root
|
rlm@140
|
458 controls
|
rlm@140
|
459 (fn [world]
|
rlm@140
|
460 (.setTimer world (com.aurellem.capture.RatchetTimer. 60))
|
rlm@140
|
461 (set-gravity world (Vector3f. 0 0 0))
|
rlm@140
|
462 (light-up-everything world))
|
rlm@140
|
463 (fn [_ _] (prop-view (list (prop))))])))))
|
rlm@138
|
464
|
rlm@64
|
465 #+end_src
|
rlm@56
|
466
|
rlm@130
|
467 #+results: test-body
|
rlm@130
|
468 : #'cortex.test.body/test-proprioception
|
rlm@130
|
469
|
rlm@60
|
470
|
rlm@63
|
471 * COMMENT code-limbo
|
rlm@61
|
472 #+begin_src clojure
|
rlm@61
|
473 ;;(.loadModel
|
rlm@61
|
474 ;; (doto (asset-manager)
|
rlm@61
|
475 ;; (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@61
|
476 ;; "Models/person/person.blend")
|
rlm@61
|
477
|
rlm@64
|
478
|
rlm@64
|
479 (defn load-blender-model
|
rlm@64
|
480 "Load a .blend file using an asset folder relative path."
|
rlm@64
|
481 [^String model]
|
rlm@64
|
482 (.loadModel
|
rlm@64
|
483 (doto (asset-manager)
|
rlm@64
|
484 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@64
|
485 model))
|
rlm@64
|
486
|
rlm@64
|
487
|
rlm@61
|
488 (defn view-model [^String model]
|
rlm@61
|
489 (view
|
rlm@61
|
490 (.loadModel
|
rlm@61
|
491 (doto (asset-manager)
|
rlm@61
|
492 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@61
|
493 model)))
|
rlm@61
|
494
|
rlm@61
|
495 (defn load-blender-scene [^String model]
|
rlm@61
|
496 (.loadModel
|
rlm@61
|
497 (doto (asset-manager)
|
rlm@61
|
498 (.registerLoader BlenderLoader (into-array String ["blend"])))
|
rlm@61
|
499 model))
|
rlm@61
|
500
|
rlm@61
|
501 (defn worm
|
rlm@61
|
502 []
|
rlm@61
|
503 (.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml"))
|
rlm@61
|
504
|
rlm@61
|
505 (defn oto
|
rlm@61
|
506 []
|
rlm@61
|
507 (.loadModel (asset-manager) "Models/Oto/Oto.mesh.xml"))
|
rlm@61
|
508
|
rlm@61
|
509 (defn sinbad
|
rlm@61
|
510 []
|
rlm@61
|
511 (.loadModel (asset-manager) "Models/Sinbad/Sinbad.mesh.xml"))
|
rlm@61
|
512
|
rlm@61
|
513 (defn worm-blender
|
rlm@61
|
514 []
|
rlm@61
|
515 (first (seq (.getChildren (load-blender-model
|
rlm@61
|
516 "Models/anim2/simple-worm.blend")))))
|
rlm@61
|
517
|
rlm@61
|
518 (defn body
|
rlm@61
|
519 "given a node with a SkeletonControl, will produce a body sutiable
|
rlm@61
|
520 for AI control with movement and proprioception."
|
rlm@61
|
521 [node]
|
rlm@61
|
522 (let [skeleton-control (.getControl node SkeletonControl)
|
rlm@61
|
523 krc (KinematicRagdollControl.)]
|
rlm@61
|
524 (comment
|
rlm@61
|
525 (dorun
|
rlm@61
|
526 (map #(.addBoneName krc %)
|
rlm@61
|
527 ["mid2" "tail" "head" "mid1" "mid3" "mid4" "Dummy-Root" ""]
|
rlm@61
|
528 ;;"mid2" "mid3" "tail" "head"]
|
rlm@61
|
529 )))
|
rlm@61
|
530 (.addControl node krc)
|
rlm@61
|
531 (.setRagdollMode krc)
|
rlm@61
|
532 )
|
rlm@61
|
533 node
|
rlm@61
|
534 )
|
rlm@61
|
535 (defn show-skeleton [node]
|
rlm@61
|
536 (let [sd
|
rlm@61
|
537
|
rlm@61
|
538 (doto
|
rlm@61
|
539 (SkeletonDebugger. "aurellem-skel-debug"
|
rlm@61
|
540 (skel node))
|
rlm@61
|
541 (.setMaterial (green-x-ray)))]
|
rlm@61
|
542 (.attachChild node sd)
|
rlm@61
|
543 node))
|
rlm@61
|
544
|
rlm@61
|
545
|
rlm@61
|
546
|
rlm@61
|
547 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
548
|
rlm@61
|
549 ;; this could be a good way to give objects special properties like
|
rlm@61
|
550 ;; being eyes and the like
|
rlm@61
|
551
|
rlm@61
|
552 (.getUserData
|
rlm@61
|
553 (.getChild
|
rlm@61
|
554 (load-blender-model "Models/property/test.blend") 0)
|
rlm@61
|
555 "properties")
|
rlm@61
|
556
|
rlm@61
|
557 ;; the properties are saved along with the blender file.
|
rlm@61
|
558 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
559
|
rlm@61
|
560
|
rlm@61
|
561
|
rlm@61
|
562
|
rlm@61
|
563 (defn init-debug-skel-node
|
rlm@61
|
564 [f debug-node skeleton]
|
rlm@61
|
565 (let [bones
|
rlm@61
|
566 (map #(.getBone skeleton %)
|
rlm@61
|
567 (range (.getBoneCount skeleton)))]
|
rlm@61
|
568 (dorun (map #(.setUserControl % true) bones))
|
rlm@61
|
569 (dorun (map (fn [b]
|
rlm@61
|
570 (println (.getName b)
|
rlm@61
|
571 " -- " (f b)))
|
rlm@61
|
572 bones))
|
rlm@61
|
573 (dorun
|
rlm@61
|
574 (map #(.attachChild
|
rlm@61
|
575 debug-node
|
rlm@61
|
576 (doto
|
rlm@61
|
577 (sphere 0.1
|
rlm@61
|
578 :position (f %)
|
rlm@61
|
579 :physical? false)
|
rlm@61
|
580 (.setMaterial (green-x-ray))))
|
rlm@61
|
581 bones)))
|
rlm@61
|
582 debug-node)
|
rlm@61
|
583
|
rlm@61
|
584 (import jme3test.bullet.PhysicsTestHelper)
|
rlm@61
|
585
|
rlm@61
|
586
|
rlm@61
|
587 (defn test-zzz [the-worm world value]
|
rlm@61
|
588 (if (not value)
|
rlm@61
|
589 (let [skeleton (skel the-worm)]
|
rlm@61
|
590 (println-repl "enabling bones")
|
rlm@61
|
591 (dorun
|
rlm@61
|
592 (map
|
rlm@61
|
593 #(.setUserControl (.getBone skeleton %) true)
|
rlm@61
|
594 (range (.getBoneCount skeleton))))
|
rlm@61
|
595
|
rlm@61
|
596
|
rlm@61
|
597 (let [b (.getBone skeleton 2)]
|
rlm@61
|
598 (println-repl "moving " (.getName b))
|
rlm@61
|
599 (println-repl (.getLocalPosition b))
|
rlm@61
|
600 (.setUserTransforms b
|
rlm@61
|
601 Vector3f/UNIT_X
|
rlm@61
|
602 Quaternion/IDENTITY
|
rlm@61
|
603 ;;(doto (Quaternion.)
|
rlm@61
|
604 ;; (.fromAngles (/ Math/PI 2)
|
rlm@61
|
605 ;; 0
|
rlm@61
|
606 ;; 0
|
rlm@61
|
607
|
rlm@61
|
608 (Vector3f. 1 1 1))
|
rlm@61
|
609 )
|
rlm@61
|
610
|
rlm@61
|
611 (println-repl "hi! <3"))))
|
rlm@61
|
612
|
rlm@61
|
613
|
rlm@61
|
614 (defn test-ragdoll []
|
rlm@61
|
615
|
rlm@61
|
616 (let [the-worm
|
rlm@61
|
617
|
rlm@61
|
618 ;;(.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml")
|
rlm@61
|
619 (doto (show-skeleton (worm-blender))
|
rlm@61
|
620 (.setLocalTranslation (Vector3f. 0 10 0))
|
rlm@61
|
621 ;;(worm)
|
rlm@61
|
622 ;;(oto)
|
rlm@61
|
623 ;;(sinbad)
|
rlm@61
|
624 )
|
rlm@61
|
625 ]
|
rlm@61
|
626
|
rlm@61
|
627
|
rlm@61
|
628 (.start
|
rlm@61
|
629 (world
|
rlm@61
|
630 (doto (Node.)
|
rlm@61
|
631 (.attachChild the-worm))
|
rlm@61
|
632 {"key-return" (fire-cannon-ball)
|
rlm@61
|
633 "key-space" (partial test-zzz the-worm)
|
rlm@61
|
634 }
|
rlm@61
|
635 (fn [world]
|
rlm@61
|
636 (light-up-everything world)
|
rlm@61
|
637 (PhysicsTestHelper/createPhysicsTestWorld
|
rlm@61
|
638 (.getRootNode world)
|
rlm@61
|
639 (asset-manager)
|
rlm@61
|
640 (.getPhysicsSpace
|
rlm@61
|
641 (.getState (.getStateManager world) BulletAppState)))
|
rlm@61
|
642 (set-gravity world Vector3f/ZERO)
|
rlm@61
|
643 ;;(.setTimer world (NanoTimer.))
|
rlm@61
|
644 ;;(org.lwjgl.input.Mouse/setGrabbed false)
|
rlm@61
|
645 )
|
rlm@61
|
646 no-op
|
rlm@61
|
647 )
|
rlm@61
|
648
|
rlm@61
|
649
|
rlm@61
|
650 )))
|
rlm@61
|
651
|
rlm@61
|
652
|
rlm@61
|
653 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
654 ;;; here is the ragdoll stuff
|
rlm@61
|
655
|
rlm@61
|
656 (def worm-mesh (.getMesh (.getChild (worm-blender) 0)))
|
rlm@61
|
657 (def mesh worm-mesh)
|
rlm@61
|
658
|
rlm@61
|
659 (.getFloatBuffer mesh VertexBuffer$Type/Position)
|
rlm@61
|
660 (.getFloatBuffer mesh VertexBuffer$Type/BoneWeight)
|
rlm@61
|
661 (.getData (.getBuffer mesh VertexBuffer$Type/BoneIndex))
|
rlm@61
|
662
|
rlm@61
|
663
|
rlm@61
|
664 (defn position [index]
|
rlm@61
|
665 (.get
|
rlm@61
|
666 (.getFloatBuffer worm-mesh VertexBuffer$Type/Position)
|
rlm@61
|
667 index))
|
rlm@61
|
668
|
rlm@61
|
669 (defn bones [index]
|
rlm@61
|
670 (.get
|
rlm@61
|
671 (.getData (.getBuffer mesh VertexBuffer$Type/BoneIndex))
|
rlm@61
|
672 index))
|
rlm@61
|
673
|
rlm@61
|
674 (defn bone-weights [index]
|
rlm@61
|
675 (.get
|
rlm@61
|
676 (.getFloatBuffer mesh VertexBuffer$Type/BoneWeight)
|
rlm@61
|
677 index))
|
rlm@61
|
678
|
rlm@61
|
679
|
rlm@61
|
680
|
rlm@61
|
681 (defn vertex-bones [vertex]
|
rlm@61
|
682 (vec (map (comp int bones) (range (* vertex 4) (+ (* vertex 4) 4)))))
|
rlm@61
|
683
|
rlm@61
|
684 (defn vertex-weights [vertex]
|
rlm@61
|
685 (vec (map (comp float bone-weights) (range (* vertex 4) (+ (* vertex 4) 4)))))
|
rlm@61
|
686
|
rlm@61
|
687 (defn vertex-position [index]
|
rlm@61
|
688 (let [offset (* index 3)]
|
rlm@61
|
689 (Vector3f. (position offset)
|
rlm@61
|
690 (position (inc offset))
|
rlm@61
|
691 (position (inc(inc offset))))))
|
rlm@61
|
692
|
rlm@61
|
693 (def vertex-info (juxt vertex-position vertex-bones vertex-weights))
|
rlm@61
|
694
|
rlm@61
|
695 (defn bone-control-color [index]
|
rlm@61
|
696 (get {[1 0 0 0] ColorRGBA/Red
|
rlm@61
|
697 [1 2 0 0] ColorRGBA/Magenta
|
rlm@61
|
698 [2 0 0 0] ColorRGBA/Blue}
|
rlm@61
|
699 (vertex-bones index)
|
rlm@61
|
700 ColorRGBA/White))
|
rlm@61
|
701
|
rlm@61
|
702 (defn influence-color [index bone-num]
|
rlm@61
|
703 (get
|
rlm@61
|
704 {(float 0) ColorRGBA/Blue
|
rlm@61
|
705 (float 0.5) ColorRGBA/Green
|
rlm@61
|
706 (float 1) ColorRGBA/Red}
|
rlm@61
|
707 ;; find the weight of the desired bone
|
rlm@61
|
708 ((zipmap (vertex-bones index)(vertex-weights index))
|
rlm@61
|
709 bone-num)
|
rlm@61
|
710 ColorRGBA/Blue))
|
rlm@61
|
711
|
rlm@61
|
712 (def worm-vertices (set (map vertex-info (range 60))))
|
rlm@61
|
713
|
rlm@61
|
714
|
rlm@61
|
715 (defn test-info []
|
rlm@61
|
716 (let [points (Node.)]
|
rlm@61
|
717 (dorun
|
rlm@61
|
718 (map #(.attachChild points %)
|
rlm@61
|
719 (map #(sphere 0.01
|
rlm@61
|
720 :position (vertex-position %)
|
rlm@61
|
721 :color (influence-color % 1)
|
rlm@61
|
722 :physical? false)
|
rlm@61
|
723 (range 60))))
|
rlm@61
|
724 (view points)))
|
rlm@61
|
725
|
rlm@61
|
726
|
rlm@61
|
727 (defrecord JointControl [joint physics-space]
|
rlm@61
|
728 PhysicsControl
|
rlm@61
|
729 (setPhysicsSpace [this space]
|
rlm@61
|
730 (dosync
|
rlm@61
|
731 (ref-set (:physics-space this) space))
|
rlm@61
|
732 (.addJoint space (:joint this)))
|
rlm@61
|
733 (update [this tpf])
|
rlm@61
|
734 (setSpatial [this spatial])
|
rlm@61
|
735 (render [this rm vp])
|
rlm@61
|
736 (getPhysicsSpace [this] (deref (:physics-space this)))
|
rlm@61
|
737 (isEnabled [this] true)
|
rlm@61
|
738 (setEnabled [this state]))
|
rlm@61
|
739
|
rlm@61
|
740 (defn add-joint
|
rlm@61
|
741 "Add a joint to a particular object. When the object is added to the
|
rlm@61
|
742 PhysicsSpace of a simulation, the joint will also be added"
|
rlm@61
|
743 [object joint]
|
rlm@61
|
744 (let [control (JointControl. joint (ref nil))]
|
rlm@61
|
745 (.addControl object control))
|
rlm@61
|
746 object)
|
rlm@61
|
747
|
rlm@61
|
748
|
rlm@61
|
749 (defn hinge-world
|
rlm@61
|
750 []
|
rlm@61
|
751 (let [sphere1 (sphere)
|
rlm@61
|
752 sphere2 (sphere 1 :position (Vector3f. 3 3 3))
|
rlm@61
|
753 joint (Point2PointJoint.
|
rlm@61
|
754 (.getControl sphere1 RigidBodyControl)
|
rlm@61
|
755 (.getControl sphere2 RigidBodyControl)
|
rlm@61
|
756 Vector3f/ZERO (Vector3f. 3 3 3))]
|
rlm@61
|
757 (add-joint sphere1 joint)
|
rlm@61
|
758 (doto (Node. "hinge-world")
|
rlm@61
|
759 (.attachChild sphere1)
|
rlm@61
|
760 (.attachChild sphere2))))
|
rlm@61
|
761
|
rlm@61
|
762
|
rlm@61
|
763 (defn test-joint []
|
rlm@61
|
764 (view (hinge-world)))
|
rlm@61
|
765
|
rlm@61
|
766 ;; (defn copier-gen []
|
rlm@61
|
767 ;; (let [count (atom 0)]
|
rlm@61
|
768 ;; (fn [in]
|
rlm@61
|
769 ;; (swap! count inc)
|
rlm@61
|
770 ;; (clojure.contrib.duck-streams/copy
|
rlm@61
|
771 ;; in (File. (str "/home/r/tmp/mao-test/clojure-images/"
|
rlm@61
|
772 ;; ;;/home/r/tmp/mao-test/clojure-images
|
rlm@61
|
773 ;; (format "%08d.png" @count)))))))
|
rlm@61
|
774 ;; (defn decrease-framerate []
|
rlm@61
|
775 ;; (map
|
rlm@61
|
776 ;; (copier-gen)
|
rlm@61
|
777 ;; (sort
|
rlm@61
|
778 ;; (map first
|
rlm@61
|
779 ;; (partition
|
rlm@61
|
780 ;; 4
|
rlm@61
|
781 ;; (filter #(re-matches #".*.png$" (.getCanonicalPath %))
|
rlm@61
|
782 ;; (file-seq
|
rlm@61
|
783 ;; (file-str
|
rlm@61
|
784 ;; "/home/r/media/anime/mao-temp/images"))))))))
|
rlm@61
|
785
|
rlm@61
|
786
|
rlm@61
|
787
|
rlm@61
|
788 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
789
|
rlm@61
|
790 (defn proprioception
|
rlm@61
|
791 "Create a proprioception map that reports the rotations of the
|
rlm@61
|
792 various limbs of the creature's body"
|
rlm@61
|
793 [creature]
|
rlm@61
|
794 [#^Node creature]
|
rlm@61
|
795 (let [
|
rlm@61
|
796 nodes (node-seq creature)
|
rlm@61
|
797 joints
|
rlm@61
|
798 (map
|
rlm@61
|
799 :joint
|
rlm@61
|
800 (filter
|
rlm@61
|
801 #(isa? (class %) JointControl)
|
rlm@61
|
802 (reduce
|
rlm@61
|
803 concat
|
rlm@61
|
804 (map (fn [node]
|
rlm@61
|
805 (map (fn [num] (.getControl node num))
|
rlm@61
|
806 (range (.getNumControls node))))
|
rlm@61
|
807 nodes))))]
|
rlm@61
|
808 (fn []
|
rlm@61
|
809 (reduce concat (map relative-positions (list (first joints)))))))
|
rlm@61
|
810
|
rlm@61
|
811
|
rlm@63
|
812 (defn skel [node]
|
rlm@63
|
813 (doto
|
rlm@63
|
814 (.getSkeleton
|
rlm@63
|
815 (.getControl node SkeletonControl))
|
rlm@63
|
816 ;; this is necessary to force the skeleton to have accurate world
|
rlm@63
|
817 ;; transforms before it is rendered to the screen.
|
rlm@63
|
818 (.resetAndUpdate)))
|
rlm@63
|
819
|
rlm@63
|
820 (defn green-x-ray []
|
rlm@63
|
821 (doto (Material. (asset-manager)
|
rlm@63
|
822 "Common/MatDefs/Misc/Unshaded.j3md")
|
rlm@63
|
823 (.setColor "Color" ColorRGBA/Green)
|
rlm@63
|
824 (-> (.getAdditionalRenderState)
|
rlm@63
|
825 (.setDepthTest false))))
|
rlm@63
|
826
|
rlm@63
|
827 (defn test-worm []
|
rlm@63
|
828 (.start
|
rlm@63
|
829 (world
|
rlm@63
|
830 (doto (Node.)
|
rlm@63
|
831 ;;(.attachChild (point-worm))
|
rlm@63
|
832 (.attachChild (load-blender-model
|
rlm@63
|
833 "Models/anim2/joint-worm.blend"))
|
rlm@63
|
834
|
rlm@63
|
835 (.attachChild (box 10 1 10
|
rlm@63
|
836 :position (Vector3f. 0 -2 0) :mass 0
|
rlm@63
|
837 :color (ColorRGBA/Gray))))
|
rlm@63
|
838 {
|
rlm@63
|
839 "key-space" (fire-cannon-ball)
|
rlm@63
|
840 }
|
rlm@63
|
841 (fn [world]
|
rlm@63
|
842 (enable-debug world)
|
rlm@63
|
843 (light-up-everything world)
|
rlm@63
|
844 ;;(.setTimer world (NanoTimer.))
|
rlm@63
|
845 )
|
rlm@63
|
846 no-op)))
|
rlm@63
|
847
|
rlm@63
|
848
|
rlm@63
|
849
|
rlm@63
|
850 ;; defunct movement stuff
|
rlm@63
|
851 (defn torque-controls [control]
|
rlm@63
|
852 (let [torques
|
rlm@63
|
853 (concat
|
rlm@63
|
854 (map #(Vector3f. 0 (Math/sin %) (Math/cos %))
|
rlm@63
|
855 (range 0 (* Math/PI 2) (/ (* Math/PI 2) 20)))
|
rlm@63
|
856 [Vector3f/UNIT_X])]
|
rlm@63
|
857 (map (fn [torque-axis]
|
rlm@63
|
858 (fn [torque]
|
rlm@63
|
859 (.applyTorque
|
rlm@63
|
860 control
|
rlm@63
|
861 (.mult (.mult (.getPhysicsRotation control)
|
rlm@63
|
862 torque-axis)
|
rlm@63
|
863 (float
|
rlm@63
|
864 (* (.getMass control) torque))))))
|
rlm@63
|
865 torques)))
|
rlm@63
|
866
|
rlm@63
|
867 (defn motor-map
|
rlm@63
|
868 "Take a creature and generate a function that will enable fine
|
rlm@63
|
869 grained control over all the creature's limbs."
|
rlm@63
|
870 [#^Node creature]
|
rlm@63
|
871 (let [controls (keep #(.getControl % RigidBodyControl)
|
rlm@63
|
872 (node-seq creature))
|
rlm@63
|
873 limb-controls (reduce concat (map torque-controls controls))
|
rlm@63
|
874 body-control (partial map #(%1 %2) limb-controls)]
|
rlm@63
|
875 body-control))
|
rlm@63
|
876
|
rlm@63
|
877 (defn test-motor-map
|
rlm@63
|
878 "see how torque works."
|
rlm@63
|
879 []
|
rlm@63
|
880 (let [finger (box 3 0.5 0.5 :position (Vector3f. 0 2 0)
|
rlm@63
|
881 :mass 1 :color ColorRGBA/Green)
|
rlm@63
|
882 motor-map (motor-map finger)]
|
rlm@63
|
883 (world
|
rlm@63
|
884 (nodify [finger
|
rlm@63
|
885 (box 10 0.5 10 :position (Vector3f. 0 -5 0) :mass 0
|
rlm@63
|
886 :color ColorRGBA/Gray)])
|
rlm@63
|
887 standard-debug-controls
|
rlm@63
|
888 (fn [world]
|
rlm@63
|
889 (set-gravity world Vector3f/ZERO)
|
rlm@63
|
890 (light-up-everything world)
|
rlm@63
|
891 (.setTimer world (NanoTimer.)))
|
rlm@63
|
892 (fn [_ _]
|
rlm@63
|
893 (dorun (motor-map [0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0]))))))
|
rlm@61
|
894 #+end_src
|
rlm@0
|
895
|
rlm@0
|
896
|
rlm@0
|
897
|
rlm@0
|
898
|
rlm@0
|
899
|
rlm@0
|
900
|
rlm@0
|
901
|
rlm@73
|
902 * COMMENT generate Source
|
rlm@44
|
903 #+begin_src clojure :tangle ../src/cortex/body.clj
|
rlm@64
|
904 <<proprioception>>
|
rlm@64
|
905 <<motor-control>>
|
rlm@0
|
906 #+end_src
|
rlm@64
|
907
|
rlm@69
|
908 #+begin_src clojure :tangle ../src/cortex/test/body.clj
|
rlm@64
|
909 <<test-body>>
|
rlm@64
|
910 #+end_src
|
rlm@64
|
911
|
rlm@64
|
912
|
rlm@0
|
913
|