annotate assets/Models/anim2/Cube.skeleton.xml @ 552:20e0ec94b35c

fix problem with large image running into header.
author Robert McIntyre <rlm@mit.edu>
date Fri, 02 May 2014 13:52:52 -0400
parents b1b90c4ab0bf
children
rev   line source
rlm@50 1 <skeleton >
rlm@50 2 <bones >
rlm@50 3 <bone name="Dummy-Root" id="0" >
rlm@50 4 <position y="0.000000" x="0.000000" z="0.000000" />
rlm@50 5 <rotation angle="0.000000" >
rlm@50 6 <axis y="0.000000" x="1.000000" z="0.000000" />
rlm@50 7 </rotation>
rlm@50 8 </bone>
rlm@50 9 <bone name="head" id="1" >
rlm@50 10 <position y="-0.000000" x="0.000000" z="3.000000" />
rlm@50 11 <rotation angle="1.570796" >
rlm@50 12 <axis y="0.000000" x="-1.000000" z="0.000000" />
rlm@50 13 </rotation>
rlm@50 14 </bone>
rlm@50 15 <bone name="mid1" id="2" >
rlm@50 16 <position y="1.000000" x="0.000000" z="0.000000" />
rlm@50 17 <rotation angle="0.000000" >
rlm@50 18 <axis y="0.000000" x="1.000000" z="0.000000" />
rlm@50 19 </rotation>
rlm@50 20 </bone>
rlm@50 21 <bone name="mid2" id="3" >
rlm@50 22 <position y="1.000000" x="0.000000" z="0.000000" />
rlm@50 23 <rotation angle="0.000000" >
rlm@50 24 <axis y="0.000000" x="1.000000" z="0.000000" />
rlm@50 25 </rotation>
rlm@50 26 </bone>
rlm@50 27 <bone name="mid3" id="4" >
rlm@50 28 <position y="1.000000" x="0.000000" z="0.000000" />
rlm@50 29 <rotation angle="0.000000" >
rlm@50 30 <axis y="0.000000" x="1.000000" z="0.000000" />
rlm@50 31 </rotation>
rlm@50 32 </bone>
rlm@50 33 <bone name="mid4" id="5" >
rlm@50 34 <position y="1.000000" x="0.000000" z="0.000000" />
rlm@50 35 <rotation angle="0.000000" >
rlm@50 36 <axis y="0.000000" x="1.000000" z="0.000000" />
rlm@50 37 </rotation>
rlm@50 38 </bone>
rlm@50 39 <bone name="tail" id="6" >
rlm@50 40 <position y="1.000000" x="0.000000" z="-0.000000" />
rlm@50 41 <rotation angle="0.000000" >
rlm@50 42 <axis y="0.000000" x="1.000000" z="0.000000" />
rlm@50 43 </rotation>
rlm@50 44 </bone>
rlm@50 45 </bones>
rlm@50 46 <bonehierarchy >
rlm@50 47 <boneparent parent="Dummy-Root" bone="head" />
rlm@50 48 <boneparent parent="head" bone="mid1" />
rlm@50 49 <boneparent parent="mid1" bone="mid2" />
rlm@50 50 <boneparent parent="mid2" bone="mid3" />
rlm@50 51 <boneparent parent="mid3" bone="mid4" />
rlm@50 52 <boneparent parent="mid4" bone="tail" />
rlm@50 53 </bonehierarchy>
rlm@50 54 <animations >
rlm@50 55 <animation length="0.041666666666666664" name="my_animation" >
rlm@50 56 <tracks >
rlm@50 57 <track bone="Dummy-Root" >
rlm@50 58 <keyframes >
rlm@50 59 <keyframe time="0.0" >
rlm@50 60 <translate y="0.000000" x="0.000000" z="0.000000" />
rlm@50 61 <rotate angle="0.000000" >
rlm@50 62 <axis y="0.000000" x="1.000000" z="0.000000" />
rlm@50 63 </rotate>
rlm@50 64 <scale y="1.000000" x="1.000000" z="1.000000" />
rlm@50 65 </keyframe>
rlm@50 66 </keyframes>
rlm@50 67 </track>
rlm@50 68 <track bone="head" >
rlm@50 69 <keyframes >
rlm@50 70 <keyframe time="0.0" >
rlm@50 71 <translate y="0.000000" x="0.000000" z="0.000000" />
rlm@50 72 <rotate angle="0.000000" >
rlm@50 73 <axis y="0.000000" x="1.000000" z="0.000000" />
rlm@50 74 </rotate>
rlm@50 75 <scale y="1.000000" x="1.000000" z="1.000000" />
rlm@50 76 </keyframe>
rlm@50 77 </keyframes>
rlm@50 78 </track>
rlm@50 79 <track bone="mid1" >
rlm@50 80 <keyframes >
rlm@50 81 <keyframe time="0.0" >
rlm@50 82 <translate y="0.000000" x="0.000000" z="0.000000" />
rlm@50 83 <rotate angle="0.000000" >
rlm@50 84 <axis y="0.000000" x="1.000000" z="0.000000" />
rlm@50 85 </rotate>
rlm@50 86 <scale y="1.000000" x="1.000000" z="1.000000" />
rlm@50 87 </keyframe>
rlm@50 88 </keyframes>
rlm@50 89 </track>
rlm@50 90 <track bone="mid2" >
rlm@50 91 <keyframes >
rlm@50 92 <keyframe time="0.0" >
rlm@50 93 <translate y="0.000000" x="0.000000" z="0.000000" />
rlm@50 94 <rotate angle="0.000000" >
rlm@50 95 <axis y="0.000000" x="1.000000" z="0.000000" />
rlm@50 96 </rotate>
rlm@50 97 <scale y="1.000000" x="1.000000" z="1.000000" />
rlm@50 98 </keyframe>
rlm@50 99 </keyframes>
rlm@50 100 </track>
rlm@50 101 <track bone="mid3" >
rlm@50 102 <keyframes >
rlm@50 103 <keyframe time="0.0" >
rlm@50 104 <translate y="0.000000" x="0.000000" z="0.000000" />
rlm@50 105 <rotate angle="0.000000" >
rlm@50 106 <axis y="0.000000" x="1.000000" z="0.000000" />
rlm@50 107 </rotate>
rlm@50 108 <scale y="1.000000" x="1.000000" z="1.000000" />
rlm@50 109 </keyframe>
rlm@50 110 </keyframes>
rlm@50 111 </track>
rlm@50 112 <track bone="mid4" >
rlm@50 113 <keyframes >
rlm@50 114 <keyframe time="0.0" >
rlm@50 115 <translate y="0.000000" x="0.000000" z="0.000000" />
rlm@50 116 <rotate angle="0.000000" >
rlm@50 117 <axis y="0.000000" x="1.000000" z="0.000000" />
rlm@50 118 </rotate>
rlm@50 119 <scale y="1.000000" x="1.000000" z="1.000000" />
rlm@50 120 </keyframe>
rlm@50 121 </keyframes>
rlm@50 122 </track>
rlm@50 123 <track bone="tail" >
rlm@50 124 <keyframes >
rlm@50 125 <keyframe time="0.0" >
rlm@50 126 <translate y="0.000000" x="0.000000" z="0.000000" />
rlm@50 127 <rotate angle="0.000000" >
rlm@50 128 <axis y="0.000000" x="1.000000" z="0.000000" />
rlm@50 129 </rotate>
rlm@50 130 <scale y="1.000000" x="1.000000" z="1.000000" />
rlm@50 131 </keyframe>
rlm@50 132 </keyframes>
rlm@50 133 </track>
rlm@50 134 </tracks>
rlm@50 135 </animation>
rlm@50 136 </animations>
rlm@50 137 </skeleton>