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1 #+title: The BODY!!!
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description: Simulating a body (movement, touch, propioception) in jMonkeyEngine3.
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5 #+SETUPFILE: ../../aurellem/org/setup.org
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6 #+INCLUDE: ../../aurellem/org/level-0.org
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7
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8 * Proprioception
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9 #+name: proprioception
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10 #+begin_src clojure
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11 (ns cortex.body
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12 (:use (cortex world util))
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13 (:import
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14 com.jme3.math.Vector3f
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15 com.jme3.math.Quaternion
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16 com.jme3.math.Vector2f
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17 com.jme3.math.Matrix3f
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18 com.jme3.bullet.control.RigidBodyControl
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19 com.jme3.collision.CollisionResults
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20 com.jme3.bounding.BoundingBox))
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21
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22 (import com.jme3.scene.Node)
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23
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24 (defn jme-to-blender
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25 "Convert from JME coordinates to Blender coordinates"
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26 [#^Vector3f in]
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27 (Vector3f. (.getX in)
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28 (- (.getZ in))
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29 (.getY in)))
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30
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31 (defn joint-targets
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32 "Return the two closest two objects to the joint object, ordered
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33 from bottom to top according to the joint's rotation."
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34 [#^Node parts #^Node joint]
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35 (loop [radius (float 0.01)]
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36 (let [results (CollisionResults.)]
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37 (.collideWith
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38 parts
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39 (BoundingBox. (.getWorldTranslation joint)
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40 radius radius radius)
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41 results)
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42 (let [targets
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43 (distinct
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44 (map #(.getGeometry %) results))]
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45 (if (>= (count targets) 2)
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46 (sort-by
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47 #(let [v
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48 (jme-to-blender
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49 (.mult
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50 (.inverse (.getWorldRotation joint))
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51 (.subtract (.getWorldTranslation %)
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52 (.getWorldTranslation joint))))]
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53 (println-repl (.getName %) ":" v)
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54 (.dot (Vector3f. 1 1 1)
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55 v))
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56 (take 2 targets))
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57 (recur (float (* radius 2))))))))
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58
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59 (defn creature-joints
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60 "Return the children of the creature's \"joints\" node."
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61 [#^Node creature]
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62 (if-let [joint-node (.getChild creature "joints")]
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63 (seq (.getChildren joint-node))
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64 (do (println-repl "could not find JOINTS node") [])))
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65
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66 (defn joint-proprioception [#^Node parts #^Node joint]
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67 (let [[obj-a obj-b] (joint-targets parts joint)
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68 joint-rot (.getWorldRotation joint)
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69 pre-inv-a (.inverse (.getWorldRotation obj-a))
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70 x (.mult pre-inv-a (.mult joint-rot Vector3f/UNIT_X))
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71 y (.mult pre-inv-a (.mult joint-rot Vector3f/UNIT_Y))
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72 z (.mult pre-inv-a (.mult joint-rot Vector3f/UNIT_Z))]
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73 (println-repl "x:" x)
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74 (println-repl "y:" y)
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75 (println-repl "z:" z)
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76 ;; this function will report proprioceptive information for the
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77 ;; joint.
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78 (fn []
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79 ;; x is the "twist" axis, y and z are the "bend" axes
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80 (let [rot-a (.getWorldRotation obj-a)
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81 ;;inv-a (.inverse rot-a)
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82 rot-b (.getWorldRotation obj-b)
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83 ;;relative (.mult rot-b inv-a)
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84 basis (doto (Matrix3f.)
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85 (.setColumn 0 (.mult rot-a x))
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86 (.setColumn 1 (.mult rot-a y))
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87 (.setColumn 2 (.mult rot-a z)))
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88 rotation-about-joint
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89 (doto (Quaternion.)
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90 (.fromRotationMatrix
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91 (.mult (.invert basis)
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92 (.toRotationMatrix rot-b))))
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93 [yaw roll pitch]
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94 (seq (.toAngles rotation-about-joint nil))]
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95 ;;return euler angles of the quaternion around the new basis
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96 [yaw roll pitch]
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97 ))))
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98
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99
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100 (defn proprioception
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101 "Create a function that provides proprioceptive information about an
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102 entire body."
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103 [#^Node creature]
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104 ;; extract the body's joints
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105 (let [joints (creature-joints creature)
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106 senses (map (partial joint-proprioception creature) joints)]
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107 (fn []
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108 (map #(%) senses))))
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109
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110 #+end_src
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111
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112 #+results: proprioception
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113 : #'cortex.body/proprioception
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114
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115 * Motor Control
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116 #+name: motor-control
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117 #+begin_src clojure
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118 (in-ns 'cortex.body)
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119
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120 ;; surprisingly enough, terristerial creatures only move by using
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121 ;; torque applied about their joints. There's not a single straight
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122 ;; line of force in the human body at all! (A straight line of force
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123 ;; would correspond to some sort of jet or rocket propulseion.)
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124
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125 (defn vector-motor-control
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126 "Create a function that accepts a sequence of Vector3f objects that
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127 describe the torque to be applied to each part of the body."
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128 [body]
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129 (let [nodes (node-seq body)
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130 controls (keep #(.getControl % RigidBodyControl) nodes)]
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131 (fn [torques]
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132 (map #(.applyTorque %1 %2)
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133 controls torques))))
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134 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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135 #+end_src
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136
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137 ## note -- might want to add a lower dimensional, discrete version of
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138 ## this if it proves useful from a x-modal clustering perspective.
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139
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140 * Examples
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141
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142 #+name: test-body
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143 #+begin_src clojure
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144 (ns cortex.test.body
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145 (:use (cortex world util body))
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146 (:require cortex.silly)
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147 (:import
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148 com.jme3.math.Vector3f
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149 com.jme3.math.ColorRGBA
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150 com.jme3.bullet.joints.Point2PointJoint
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151 com.jme3.bullet.control.RigidBodyControl
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152 com.jme3.system.NanoTimer))
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153
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154 (defn worm-segments
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155 "Create multiple evenly spaced box segments. They're fabulous!"
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156 [segment-length num-segments interstitial-space radius]
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157 (letfn [(nth-segment
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158 [n]
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159 (box segment-length radius radius :mass 0.1
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160 :position
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161 (Vector3f.
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162 (* 2 n (+ interstitial-space segment-length)) 0 0)
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163 :name (str "worm-segment" n)
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164 :color (ColorRGBA/randomColor)))]
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165 (map nth-segment (range num-segments))))
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166
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167 (defn connect-at-midpoint
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168 "Connect two physics objects with a Point2Point joint constraint at
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169 the point equidistant from both objects' centers."
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170 [segmentA segmentB]
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171 (let [centerA (.getWorldTranslation segmentA)
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172 centerB (.getWorldTranslation segmentB)
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173 midpoint (.mult (.add centerA centerB) (float 0.5))
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174 pivotA (.subtract midpoint centerA)
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175 pivotB (.subtract midpoint centerB)
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176
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177 ;; A side-effect of creating a joint registers
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178 ;; it with both physics objects which in turn
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179 ;; will register the joint with the physics system
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180 ;; when the simulation is started.
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181 joint (Point2PointJoint.
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182 (.getControl segmentA RigidBodyControl)
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183 (.getControl segmentB RigidBodyControl)
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184 pivotA
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185 pivotB)]
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186 segmentB))
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187
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188 (defn eve-worm
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189 "Create a worm-like body bound by invisible joint constraints."
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190 []
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191 (let [segments (worm-segments 0.2 5 0.1 0.1)]
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192 (dorun (map (partial apply connect-at-midpoint)
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193 (partition 2 1 segments)))
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194 (nodify "worm" segments)))
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195
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196 (defn worm-pattern
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197 "This is a simple, mindless motor control pattern that drives the
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198 second segment of the worm's body at an offset angle with
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199 sinusoidally varying strength."
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200 [time]
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201 (let [angle (* Math/PI (/ 9 20))
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202 direction (Vector3f. 0 (Math/sin angle) (Math/cos angle))]
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203 [Vector3f/ZERO
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204 (.mult
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205 direction
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206 (float (* 2 (Math/sin (* Math/PI 2 (/ (rem time 300 ) 300))))))
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207 Vector3f/ZERO
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208 Vector3f/ZERO
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209 Vector3f/ZERO]))
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210
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211 (defn test-motor-control
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212 "Testing motor-control:
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213 You should see a multi-segmented worm-like object fall onto the
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214 table and begin writhing and moving."
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215 []
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216 (let [worm (eve-worm)
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217 time (atom 0)
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218 worm-motor-map (vector-motor-control worm)]
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219 (world
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220 (nodify [worm
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221 (box 10 0.5 10 :position (Vector3f. 0 -5 0) :mass 0
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222 :color ColorRGBA/Gray)])
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223 standard-debug-controls
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224 (fn [world]
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225 (enable-debug world)
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226 (light-up-everything world)
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227 (comment
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228 (com.aurellem.capture.Capture/captureVideo
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229 world
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230 (file-str "/home/r/proj/cortex/tmp/moving-worm")))
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231 )
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232
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233 (fn [_ _]
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234 (swap! time inc)
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235 (Thread/sleep 20)
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236 (dorun (worm-motor-map
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237 (worm-pattern @time)))))))
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238
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239
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240
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241 (defn join-at-point [obj-a obj-b world-pivot]
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242 (cortex.silly/joint-dispatch
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243 {:type :point}
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244 (.getControl obj-a RigidBodyControl)
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245 (.getControl obj-b RigidBodyControl)
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246 (cortex.silly/world-to-local obj-a world-pivot)
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247 (cortex.silly/world-to-local obj-b world-pivot)
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248 nil
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249 ))
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250
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251 (import com.jme3.bullet.collision.PhysicsCollisionObject)
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252
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253 (defn blab-* []
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254 (let [hand (box 0.5 0.2 0.2 :position (Vector3f. 0 0 0)
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255 :mass 0 :color ColorRGBA/Green)
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256 finger (box 0.5 0.2 0.2 :position (Vector3f. 2.4 0 0)
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257 :mass 1 :color ColorRGBA/Red)
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258 connection-point (Vector3f. 1.2 0 0)
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259 root (nodify [hand finger])]
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260
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261 (join-at-point hand finger (Vector3f. 1.2 0 0))
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262
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263 (.setCollisionGroup
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264 (.getControl hand RigidBodyControl)
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265 PhysicsCollisionObject/COLLISION_GROUP_NONE)
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266 (world
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267 root
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268 standard-debug-controls
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269 (fn [world]
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270 (enable-debug world)
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271 (.setTimer world (com.aurellem.capture.RatchetTimer. 60))
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272 (set-gravity world Vector3f/ZERO)
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273 )
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274 no-op)))
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275 (import java.awt.image.BufferedImage)
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276
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277 (defn draw-sprite [image sprite x y color ]
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278 (dorun
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279 (for [[u v] sprite]
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280 (.setRGB image (+ u x) (+ v y) color))))
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281
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282 (defn view-angle
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283 "create a debug view of an angle"
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284 [color]
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285 (let [image (BufferedImage. 50 50 BufferedImage/TYPE_INT_RGB)
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286 previous (atom [25 25])
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287 sprite [[0 0] [0 1]
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288 [0 -1] [-1 0] [1 0]]]
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289 (fn [angle]
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290 (let [angle (float angle)]
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291 (let [position
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292 [(+ 25 (int (* 20 (Math/cos angle))))
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293 (+ 25 (int (* 20(Math/sin angle))))]]
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294 (draw-sprite image sprite (@previous 0) (@previous 1) 0x000000)
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295 (draw-sprite image sprite (position 0) (position 1) color)
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296 (reset! previous position))
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297 image))))
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298
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299 (defn proprioception-debug-window
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300 []
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301 (let [yaw (view-angle 0xFF0000)
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302 roll (view-angle 0x00FF00)
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303 pitch (view-angle 0xFFFFFF)
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304 v-yaw (view-image)
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305 v-roll (view-image)
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306 v-pitch (view-image)
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307 ]
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308 (fn [prop-data]
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309 (dorun
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310 (map
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311 (fn [[y r p]]
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312 (v-yaw (yaw y))
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313 (v-roll (roll r))
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314 (v-pitch (pitch p)))
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315 prop-data)))))
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316 (comment
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317
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318 (defn proprioception-debug-window
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319 []
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320 (let [time (atom 0)]
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321 (fn [prop-data]
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322 (if (= 0 (rem (swap! time inc) 40))
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323 (println-repl prop-data)))))
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324 )
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325
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326 (comment
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327 (dorun
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328 (map
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329 (comp
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330 println-repl
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331 (fn [[p y r]]
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332 (format
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333 "pitch: %1.2f\nyaw: %1.2f\nroll: %1.2f\n"
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334 p y r)))
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335 prop-data)))
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336
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337
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338
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339 (defn tap [obj direction force]
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340 (let [control (.getControl obj RigidBodyControl)]
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341 (.applyTorque
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342 control
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343 (.mult (.getPhysicsRotation control)
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344 (.mult (.normalize direction) (float force))))))
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345
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346
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347
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348 (defmacro with-movement
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349 [object
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350 [up down left right roll-up roll-down :as keyboard]
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351 forces
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352 [world-invocation
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353 root-node
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354 keymap
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355 intilization
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356 world-loop]]
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357 (let [add-keypress
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358 (fn [state keymap key]
|
rlm@137
|
359 `(merge ~keymap
|
rlm@137
|
360 {~key
|
rlm@138
|
361 (fn [_# pressed?#]
|
rlm@137
|
362 (reset! ~state pressed?#))}))
|
rlm@137
|
363 move-left? (gensym "move-left?")
|
rlm@137
|
364 move-right? (gensym "move-right?")
|
rlm@137
|
365 move-up? (gensym "move-up?")
|
rlm@137
|
366 move-down? (gensym "move-down?")
|
rlm@137
|
367 roll-left? (gensym "roll-left?")
|
rlm@137
|
368 roll-right? (gensym "roll-right?")
|
rlm@138
|
369 directions [[0 1 0][0 -1 0][0 0 1][0 0 -1][-1 0 0][1 0 0]]
|
rlm@137
|
370 symbols [move-left? move-right? move-up? move-down?
|
rlm@137
|
371 roll-left? roll-right?]
|
rlm@137
|
372
|
rlm@137
|
373 keymap* (vec (map #(add-keypress %1 keymap %2)
|
rlm@137
|
374 symbols
|
rlm@137
|
375 keyboard))
|
rlm@137
|
376
|
rlm@138
|
377 splice-loop (map (fn [sym direction force]
|
rlm@137
|
378 `(if (deref ~sym)
|
rlm@138
|
379 (tap ~object
|
rlm@138
|
380 (Vector3f. ~@direction)
|
rlm@138
|
381 ~force)))
|
rlm@137
|
382 symbols directions forces)
|
rlm@137
|
383
|
rlm@137
|
384 world-loop* `(fn [world# tpf#]
|
rlm@137
|
385 (~world-loop world# tpf#)
|
rlm@137
|
386 ~@splice-loop)]
|
rlm@137
|
387
|
rlm@137
|
388 `(let [~move-up? (atom false)
|
rlm@137
|
389 ~move-down? (atom false)
|
rlm@137
|
390 ~move-left? (atom false)
|
rlm@137
|
391 ~move-right? (atom false)
|
rlm@137
|
392 ~roll-left? (atom false)
|
rlm@137
|
393 ~roll-right? (atom false)]
|
rlm@137
|
394 (~world-invocation
|
rlm@137
|
395 ~root-node
|
rlm@137
|
396 (reduce merge ~keymap*)
|
rlm@137
|
397 ~intilization
|
rlm@138
|
398 ~world-loop*))))
|
rlm@137
|
399
|
rlm@137
|
400
|
rlm@64
|
401 (defn test-proprioception
|
rlm@69
|
402 "Testing proprioception:
|
rlm@69
|
403 You should see two foating bars, and a printout of pitch, yaw, and
|
rlm@64
|
404 roll. Pressing key-r/key-t should move the blue bar up and down and
|
rlm@64
|
405 change only the value of pitch. key-f/key-g moves it side to side
|
rlm@64
|
406 and changes yaw. key-v/key-b will spin the blue segment clockwise
|
rlm@64
|
407 and counterclockwise, and only affect roll."
|
rlm@60
|
408 []
|
rlm@60
|
409 (let [hand (box 1 0.2 0.2 :position (Vector3f. 0 2 0)
|
rlm@132
|
410 :mass 0 :color ColorRGBA/Green :name "hand")
|
rlm@60
|
411 finger (box 1 0.2 0.2 :position (Vector3f. 2.4 2 0)
|
rlm@132
|
412 :mass 1 :color ColorRGBA/Red :name "finger")
|
rlm@133
|
413 joint-node (box 0.1 0.05 0.05 :color ColorRGBA/Yellow
|
rlm@133
|
414 :position (Vector3f. 1.2 2 0)
|
rlm@133
|
415 :physical? false)
|
rlm@135
|
416 joint (join-at-point hand finger (Vector3f. 1.2 2 0 ))
|
rlm@135
|
417 creature (nodify [hand finger joint-node])
|
rlm@135
|
418 ;; *******************************************
|
rlm@137
|
419
|
rlm@135
|
420 floor (box 10 10 10 :position (Vector3f. 0 -15 0)
|
rlm@135
|
421 :mass 0 :color ColorRGBA/Gray)
|
rlm@137
|
422
|
rlm@137
|
423 root (nodify [creature floor])
|
rlm@133
|
424 prop (joint-proprioception creature joint-node)
|
rlm@135
|
425 prop-view (proprioception-debug-window)]
|
rlm@130
|
426
|
rlm@136
|
427 (.setCollisionGroup
|
rlm@136
|
428 (.getControl hand RigidBodyControl)
|
rlm@136
|
429 PhysicsCollisionObject/COLLISION_GROUP_NONE)
|
rlm@136
|
430
|
rlm@137
|
431 (with-movement
|
rlm@137
|
432 finger
|
rlm@137
|
433 ["key-r" "key-t" "key-f" "key-g" "key-v" "key-b"]
|
rlm@137
|
434 [10 10 10 10 1 1]
|
rlm@137
|
435 (world
|
rlm@137
|
436 root
|
rlm@138
|
437 standard-debug-controls
|
rlm@137
|
438 (fn [world]
|
rlm@137
|
439 (.setTimer world (com.aurellem.capture.RatchetTimer. 60))
|
rlm@137
|
440 (set-gravity world (Vector3f. 0 0 0))
|
rlm@137
|
441 (light-up-everything world))
|
rlm@138
|
442 (fn [_ _] (prop-view (list (prop))))))))
|
rlm@138
|
443
|
rlm@138
|
444
|
rlm@138
|
445
|
rlm@137
|
446
|
rlm@64
|
447 #+end_src
|
rlm@56
|
448
|
rlm@130
|
449 #+results: test-body
|
rlm@130
|
450 : #'cortex.test.body/test-proprioception
|
rlm@130
|
451
|
rlm@60
|
452
|
rlm@63
|
453 * COMMENT code-limbo
|
rlm@61
|
454 #+begin_src clojure
|
rlm@61
|
455 ;;(.loadModel
|
rlm@61
|
456 ;; (doto (asset-manager)
|
rlm@61
|
457 ;; (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@61
|
458 ;; "Models/person/person.blend")
|
rlm@61
|
459
|
rlm@64
|
460
|
rlm@64
|
461 (defn load-blender-model
|
rlm@64
|
462 "Load a .blend file using an asset folder relative path."
|
rlm@64
|
463 [^String model]
|
rlm@64
|
464 (.loadModel
|
rlm@64
|
465 (doto (asset-manager)
|
rlm@64
|
466 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@64
|
467 model))
|
rlm@64
|
468
|
rlm@64
|
469
|
rlm@61
|
470 (defn view-model [^String model]
|
rlm@61
|
471 (view
|
rlm@61
|
472 (.loadModel
|
rlm@61
|
473 (doto (asset-manager)
|
rlm@61
|
474 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@61
|
475 model)))
|
rlm@61
|
476
|
rlm@61
|
477 (defn load-blender-scene [^String model]
|
rlm@61
|
478 (.loadModel
|
rlm@61
|
479 (doto (asset-manager)
|
rlm@61
|
480 (.registerLoader BlenderLoader (into-array String ["blend"])))
|
rlm@61
|
481 model))
|
rlm@61
|
482
|
rlm@61
|
483 (defn worm
|
rlm@61
|
484 []
|
rlm@61
|
485 (.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml"))
|
rlm@61
|
486
|
rlm@61
|
487 (defn oto
|
rlm@61
|
488 []
|
rlm@61
|
489 (.loadModel (asset-manager) "Models/Oto/Oto.mesh.xml"))
|
rlm@61
|
490
|
rlm@61
|
491 (defn sinbad
|
rlm@61
|
492 []
|
rlm@61
|
493 (.loadModel (asset-manager) "Models/Sinbad/Sinbad.mesh.xml"))
|
rlm@61
|
494
|
rlm@61
|
495 (defn worm-blender
|
rlm@61
|
496 []
|
rlm@61
|
497 (first (seq (.getChildren (load-blender-model
|
rlm@61
|
498 "Models/anim2/simple-worm.blend")))))
|
rlm@61
|
499
|
rlm@61
|
500 (defn body
|
rlm@61
|
501 "given a node with a SkeletonControl, will produce a body sutiable
|
rlm@61
|
502 for AI control with movement and proprioception."
|
rlm@61
|
503 [node]
|
rlm@61
|
504 (let [skeleton-control (.getControl node SkeletonControl)
|
rlm@61
|
505 krc (KinematicRagdollControl.)]
|
rlm@61
|
506 (comment
|
rlm@61
|
507 (dorun
|
rlm@61
|
508 (map #(.addBoneName krc %)
|
rlm@61
|
509 ["mid2" "tail" "head" "mid1" "mid3" "mid4" "Dummy-Root" ""]
|
rlm@61
|
510 ;;"mid2" "mid3" "tail" "head"]
|
rlm@61
|
511 )))
|
rlm@61
|
512 (.addControl node krc)
|
rlm@61
|
513 (.setRagdollMode krc)
|
rlm@61
|
514 )
|
rlm@61
|
515 node
|
rlm@61
|
516 )
|
rlm@61
|
517 (defn show-skeleton [node]
|
rlm@61
|
518 (let [sd
|
rlm@61
|
519
|
rlm@61
|
520 (doto
|
rlm@61
|
521 (SkeletonDebugger. "aurellem-skel-debug"
|
rlm@61
|
522 (skel node))
|
rlm@61
|
523 (.setMaterial (green-x-ray)))]
|
rlm@61
|
524 (.attachChild node sd)
|
rlm@61
|
525 node))
|
rlm@61
|
526
|
rlm@61
|
527
|
rlm@61
|
528
|
rlm@61
|
529 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
530
|
rlm@61
|
531 ;; this could be a good way to give objects special properties like
|
rlm@61
|
532 ;; being eyes and the like
|
rlm@61
|
533
|
rlm@61
|
534 (.getUserData
|
rlm@61
|
535 (.getChild
|
rlm@61
|
536 (load-blender-model "Models/property/test.blend") 0)
|
rlm@61
|
537 "properties")
|
rlm@61
|
538
|
rlm@61
|
539 ;; the properties are saved along with the blender file.
|
rlm@61
|
540 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
541
|
rlm@61
|
542
|
rlm@61
|
543
|
rlm@61
|
544
|
rlm@61
|
545 (defn init-debug-skel-node
|
rlm@61
|
546 [f debug-node skeleton]
|
rlm@61
|
547 (let [bones
|
rlm@61
|
548 (map #(.getBone skeleton %)
|
rlm@61
|
549 (range (.getBoneCount skeleton)))]
|
rlm@61
|
550 (dorun (map #(.setUserControl % true) bones))
|
rlm@61
|
551 (dorun (map (fn [b]
|
rlm@61
|
552 (println (.getName b)
|
rlm@61
|
553 " -- " (f b)))
|
rlm@61
|
554 bones))
|
rlm@61
|
555 (dorun
|
rlm@61
|
556 (map #(.attachChild
|
rlm@61
|
557 debug-node
|
rlm@61
|
558 (doto
|
rlm@61
|
559 (sphere 0.1
|
rlm@61
|
560 :position (f %)
|
rlm@61
|
561 :physical? false)
|
rlm@61
|
562 (.setMaterial (green-x-ray))))
|
rlm@61
|
563 bones)))
|
rlm@61
|
564 debug-node)
|
rlm@61
|
565
|
rlm@61
|
566 (import jme3test.bullet.PhysicsTestHelper)
|
rlm@61
|
567
|
rlm@61
|
568
|
rlm@61
|
569 (defn test-zzz [the-worm world value]
|
rlm@61
|
570 (if (not value)
|
rlm@61
|
571 (let [skeleton (skel the-worm)]
|
rlm@61
|
572 (println-repl "enabling bones")
|
rlm@61
|
573 (dorun
|
rlm@61
|
574 (map
|
rlm@61
|
575 #(.setUserControl (.getBone skeleton %) true)
|
rlm@61
|
576 (range (.getBoneCount skeleton))))
|
rlm@61
|
577
|
rlm@61
|
578
|
rlm@61
|
579 (let [b (.getBone skeleton 2)]
|
rlm@61
|
580 (println-repl "moving " (.getName b))
|
rlm@61
|
581 (println-repl (.getLocalPosition b))
|
rlm@61
|
582 (.setUserTransforms b
|
rlm@61
|
583 Vector3f/UNIT_X
|
rlm@61
|
584 Quaternion/IDENTITY
|
rlm@61
|
585 ;;(doto (Quaternion.)
|
rlm@61
|
586 ;; (.fromAngles (/ Math/PI 2)
|
rlm@61
|
587 ;; 0
|
rlm@61
|
588 ;; 0
|
rlm@61
|
589
|
rlm@61
|
590 (Vector3f. 1 1 1))
|
rlm@61
|
591 )
|
rlm@61
|
592
|
rlm@61
|
593 (println-repl "hi! <3"))))
|
rlm@61
|
594
|
rlm@61
|
595
|
rlm@61
|
596 (defn test-ragdoll []
|
rlm@61
|
597
|
rlm@61
|
598 (let [the-worm
|
rlm@61
|
599
|
rlm@61
|
600 ;;(.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml")
|
rlm@61
|
601 (doto (show-skeleton (worm-blender))
|
rlm@61
|
602 (.setLocalTranslation (Vector3f. 0 10 0))
|
rlm@61
|
603 ;;(worm)
|
rlm@61
|
604 ;;(oto)
|
rlm@61
|
605 ;;(sinbad)
|
rlm@61
|
606 )
|
rlm@61
|
607 ]
|
rlm@61
|
608
|
rlm@61
|
609
|
rlm@61
|
610 (.start
|
rlm@61
|
611 (world
|
rlm@61
|
612 (doto (Node.)
|
rlm@61
|
613 (.attachChild the-worm))
|
rlm@61
|
614 {"key-return" (fire-cannon-ball)
|
rlm@61
|
615 "key-space" (partial test-zzz the-worm)
|
rlm@61
|
616 }
|
rlm@61
|
617 (fn [world]
|
rlm@61
|
618 (light-up-everything world)
|
rlm@61
|
619 (PhysicsTestHelper/createPhysicsTestWorld
|
rlm@61
|
620 (.getRootNode world)
|
rlm@61
|
621 (asset-manager)
|
rlm@61
|
622 (.getPhysicsSpace
|
rlm@61
|
623 (.getState (.getStateManager world) BulletAppState)))
|
rlm@61
|
624 (set-gravity world Vector3f/ZERO)
|
rlm@61
|
625 ;;(.setTimer world (NanoTimer.))
|
rlm@61
|
626 ;;(org.lwjgl.input.Mouse/setGrabbed false)
|
rlm@61
|
627 )
|
rlm@61
|
628 no-op
|
rlm@61
|
629 )
|
rlm@61
|
630
|
rlm@61
|
631
|
rlm@61
|
632 )))
|
rlm@61
|
633
|
rlm@61
|
634
|
rlm@61
|
635 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
636 ;;; here is the ragdoll stuff
|
rlm@61
|
637
|
rlm@61
|
638 (def worm-mesh (.getMesh (.getChild (worm-blender) 0)))
|
rlm@61
|
639 (def mesh worm-mesh)
|
rlm@61
|
640
|
rlm@61
|
641 (.getFloatBuffer mesh VertexBuffer$Type/Position)
|
rlm@61
|
642 (.getFloatBuffer mesh VertexBuffer$Type/BoneWeight)
|
rlm@61
|
643 (.getData (.getBuffer mesh VertexBuffer$Type/BoneIndex))
|
rlm@61
|
644
|
rlm@61
|
645
|
rlm@61
|
646 (defn position [index]
|
rlm@61
|
647 (.get
|
rlm@61
|
648 (.getFloatBuffer worm-mesh VertexBuffer$Type/Position)
|
rlm@61
|
649 index))
|
rlm@61
|
650
|
rlm@61
|
651 (defn bones [index]
|
rlm@61
|
652 (.get
|
rlm@61
|
653 (.getData (.getBuffer mesh VertexBuffer$Type/BoneIndex))
|
rlm@61
|
654 index))
|
rlm@61
|
655
|
rlm@61
|
656 (defn bone-weights [index]
|
rlm@61
|
657 (.get
|
rlm@61
|
658 (.getFloatBuffer mesh VertexBuffer$Type/BoneWeight)
|
rlm@61
|
659 index))
|
rlm@61
|
660
|
rlm@61
|
661
|
rlm@61
|
662
|
rlm@61
|
663 (defn vertex-bones [vertex]
|
rlm@61
|
664 (vec (map (comp int bones) (range (* vertex 4) (+ (* vertex 4) 4)))))
|
rlm@61
|
665
|
rlm@61
|
666 (defn vertex-weights [vertex]
|
rlm@61
|
667 (vec (map (comp float bone-weights) (range (* vertex 4) (+ (* vertex 4) 4)))))
|
rlm@61
|
668
|
rlm@61
|
669 (defn vertex-position [index]
|
rlm@61
|
670 (let [offset (* index 3)]
|
rlm@61
|
671 (Vector3f. (position offset)
|
rlm@61
|
672 (position (inc offset))
|
rlm@61
|
673 (position (inc(inc offset))))))
|
rlm@61
|
674
|
rlm@61
|
675 (def vertex-info (juxt vertex-position vertex-bones vertex-weights))
|
rlm@61
|
676
|
rlm@61
|
677 (defn bone-control-color [index]
|
rlm@61
|
678 (get {[1 0 0 0] ColorRGBA/Red
|
rlm@61
|
679 [1 2 0 0] ColorRGBA/Magenta
|
rlm@61
|
680 [2 0 0 0] ColorRGBA/Blue}
|
rlm@61
|
681 (vertex-bones index)
|
rlm@61
|
682 ColorRGBA/White))
|
rlm@61
|
683
|
rlm@61
|
684 (defn influence-color [index bone-num]
|
rlm@61
|
685 (get
|
rlm@61
|
686 {(float 0) ColorRGBA/Blue
|
rlm@61
|
687 (float 0.5) ColorRGBA/Green
|
rlm@61
|
688 (float 1) ColorRGBA/Red}
|
rlm@61
|
689 ;; find the weight of the desired bone
|
rlm@61
|
690 ((zipmap (vertex-bones index)(vertex-weights index))
|
rlm@61
|
691 bone-num)
|
rlm@61
|
692 ColorRGBA/Blue))
|
rlm@61
|
693
|
rlm@61
|
694 (def worm-vertices (set (map vertex-info (range 60))))
|
rlm@61
|
695
|
rlm@61
|
696
|
rlm@61
|
697 (defn test-info []
|
rlm@61
|
698 (let [points (Node.)]
|
rlm@61
|
699 (dorun
|
rlm@61
|
700 (map #(.attachChild points %)
|
rlm@61
|
701 (map #(sphere 0.01
|
rlm@61
|
702 :position (vertex-position %)
|
rlm@61
|
703 :color (influence-color % 1)
|
rlm@61
|
704 :physical? false)
|
rlm@61
|
705 (range 60))))
|
rlm@61
|
706 (view points)))
|
rlm@61
|
707
|
rlm@61
|
708
|
rlm@61
|
709 (defrecord JointControl [joint physics-space]
|
rlm@61
|
710 PhysicsControl
|
rlm@61
|
711 (setPhysicsSpace [this space]
|
rlm@61
|
712 (dosync
|
rlm@61
|
713 (ref-set (:physics-space this) space))
|
rlm@61
|
714 (.addJoint space (:joint this)))
|
rlm@61
|
715 (update [this tpf])
|
rlm@61
|
716 (setSpatial [this spatial])
|
rlm@61
|
717 (render [this rm vp])
|
rlm@61
|
718 (getPhysicsSpace [this] (deref (:physics-space this)))
|
rlm@61
|
719 (isEnabled [this] true)
|
rlm@61
|
720 (setEnabled [this state]))
|
rlm@61
|
721
|
rlm@61
|
722 (defn add-joint
|
rlm@61
|
723 "Add a joint to a particular object. When the object is added to the
|
rlm@61
|
724 PhysicsSpace of a simulation, the joint will also be added"
|
rlm@61
|
725 [object joint]
|
rlm@61
|
726 (let [control (JointControl. joint (ref nil))]
|
rlm@61
|
727 (.addControl object control))
|
rlm@61
|
728 object)
|
rlm@61
|
729
|
rlm@61
|
730
|
rlm@61
|
731 (defn hinge-world
|
rlm@61
|
732 []
|
rlm@61
|
733 (let [sphere1 (sphere)
|
rlm@61
|
734 sphere2 (sphere 1 :position (Vector3f. 3 3 3))
|
rlm@61
|
735 joint (Point2PointJoint.
|
rlm@61
|
736 (.getControl sphere1 RigidBodyControl)
|
rlm@61
|
737 (.getControl sphere2 RigidBodyControl)
|
rlm@61
|
738 Vector3f/ZERO (Vector3f. 3 3 3))]
|
rlm@61
|
739 (add-joint sphere1 joint)
|
rlm@61
|
740 (doto (Node. "hinge-world")
|
rlm@61
|
741 (.attachChild sphere1)
|
rlm@61
|
742 (.attachChild sphere2))))
|
rlm@61
|
743
|
rlm@61
|
744
|
rlm@61
|
745 (defn test-joint []
|
rlm@61
|
746 (view (hinge-world)))
|
rlm@61
|
747
|
rlm@61
|
748 ;; (defn copier-gen []
|
rlm@61
|
749 ;; (let [count (atom 0)]
|
rlm@61
|
750 ;; (fn [in]
|
rlm@61
|
751 ;; (swap! count inc)
|
rlm@61
|
752 ;; (clojure.contrib.duck-streams/copy
|
rlm@61
|
753 ;; in (File. (str "/home/r/tmp/mao-test/clojure-images/"
|
rlm@61
|
754 ;; ;;/home/r/tmp/mao-test/clojure-images
|
rlm@61
|
755 ;; (format "%08d.png" @count)))))))
|
rlm@61
|
756 ;; (defn decrease-framerate []
|
rlm@61
|
757 ;; (map
|
rlm@61
|
758 ;; (copier-gen)
|
rlm@61
|
759 ;; (sort
|
rlm@61
|
760 ;; (map first
|
rlm@61
|
761 ;; (partition
|
rlm@61
|
762 ;; 4
|
rlm@61
|
763 ;; (filter #(re-matches #".*.png$" (.getCanonicalPath %))
|
rlm@61
|
764 ;; (file-seq
|
rlm@61
|
765 ;; (file-str
|
rlm@61
|
766 ;; "/home/r/media/anime/mao-temp/images"))))))))
|
rlm@61
|
767
|
rlm@61
|
768
|
rlm@61
|
769
|
rlm@61
|
770 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
771
|
rlm@61
|
772 (defn proprioception
|
rlm@61
|
773 "Create a proprioception map that reports the rotations of the
|
rlm@61
|
774 various limbs of the creature's body"
|
rlm@61
|
775 [creature]
|
rlm@61
|
776 [#^Node creature]
|
rlm@61
|
777 (let [
|
rlm@61
|
778 nodes (node-seq creature)
|
rlm@61
|
779 joints
|
rlm@61
|
780 (map
|
rlm@61
|
781 :joint
|
rlm@61
|
782 (filter
|
rlm@61
|
783 #(isa? (class %) JointControl)
|
rlm@61
|
784 (reduce
|
rlm@61
|
785 concat
|
rlm@61
|
786 (map (fn [node]
|
rlm@61
|
787 (map (fn [num] (.getControl node num))
|
rlm@61
|
788 (range (.getNumControls node))))
|
rlm@61
|
789 nodes))))]
|
rlm@61
|
790 (fn []
|
rlm@61
|
791 (reduce concat (map relative-positions (list (first joints)))))))
|
rlm@61
|
792
|
rlm@61
|
793
|
rlm@63
|
794 (defn skel [node]
|
rlm@63
|
795 (doto
|
rlm@63
|
796 (.getSkeleton
|
rlm@63
|
797 (.getControl node SkeletonControl))
|
rlm@63
|
798 ;; this is necessary to force the skeleton to have accurate world
|
rlm@63
|
799 ;; transforms before it is rendered to the screen.
|
rlm@63
|
800 (.resetAndUpdate)))
|
rlm@63
|
801
|
rlm@63
|
802 (defn green-x-ray []
|
rlm@63
|
803 (doto (Material. (asset-manager)
|
rlm@63
|
804 "Common/MatDefs/Misc/Unshaded.j3md")
|
rlm@63
|
805 (.setColor "Color" ColorRGBA/Green)
|
rlm@63
|
806 (-> (.getAdditionalRenderState)
|
rlm@63
|
807 (.setDepthTest false))))
|
rlm@63
|
808
|
rlm@63
|
809 (defn test-worm []
|
rlm@63
|
810 (.start
|
rlm@63
|
811 (world
|
rlm@63
|
812 (doto (Node.)
|
rlm@63
|
813 ;;(.attachChild (point-worm))
|
rlm@63
|
814 (.attachChild (load-blender-model
|
rlm@63
|
815 "Models/anim2/joint-worm.blend"))
|
rlm@63
|
816
|
rlm@63
|
817 (.attachChild (box 10 1 10
|
rlm@63
|
818 :position (Vector3f. 0 -2 0) :mass 0
|
rlm@63
|
819 :color (ColorRGBA/Gray))))
|
rlm@63
|
820 {
|
rlm@63
|
821 "key-space" (fire-cannon-ball)
|
rlm@63
|
822 }
|
rlm@63
|
823 (fn [world]
|
rlm@63
|
824 (enable-debug world)
|
rlm@63
|
825 (light-up-everything world)
|
rlm@63
|
826 ;;(.setTimer world (NanoTimer.))
|
rlm@63
|
827 )
|
rlm@63
|
828 no-op)))
|
rlm@63
|
829
|
rlm@63
|
830
|
rlm@63
|
831
|
rlm@63
|
832 ;; defunct movement stuff
|
rlm@63
|
833 (defn torque-controls [control]
|
rlm@63
|
834 (let [torques
|
rlm@63
|
835 (concat
|
rlm@63
|
836 (map #(Vector3f. 0 (Math/sin %) (Math/cos %))
|
rlm@63
|
837 (range 0 (* Math/PI 2) (/ (* Math/PI 2) 20)))
|
rlm@63
|
838 [Vector3f/UNIT_X])]
|
rlm@63
|
839 (map (fn [torque-axis]
|
rlm@63
|
840 (fn [torque]
|
rlm@63
|
841 (.applyTorque
|
rlm@63
|
842 control
|
rlm@63
|
843 (.mult (.mult (.getPhysicsRotation control)
|
rlm@63
|
844 torque-axis)
|
rlm@63
|
845 (float
|
rlm@63
|
846 (* (.getMass control) torque))))))
|
rlm@63
|
847 torques)))
|
rlm@63
|
848
|
rlm@63
|
849 (defn motor-map
|
rlm@63
|
850 "Take a creature and generate a function that will enable fine
|
rlm@63
|
851 grained control over all the creature's limbs."
|
rlm@63
|
852 [#^Node creature]
|
rlm@63
|
853 (let [controls (keep #(.getControl % RigidBodyControl)
|
rlm@63
|
854 (node-seq creature))
|
rlm@63
|
855 limb-controls (reduce concat (map torque-controls controls))
|
rlm@63
|
856 body-control (partial map #(%1 %2) limb-controls)]
|
rlm@63
|
857 body-control))
|
rlm@63
|
858
|
rlm@63
|
859 (defn test-motor-map
|
rlm@63
|
860 "see how torque works."
|
rlm@63
|
861 []
|
rlm@63
|
862 (let [finger (box 3 0.5 0.5 :position (Vector3f. 0 2 0)
|
rlm@63
|
863 :mass 1 :color ColorRGBA/Green)
|
rlm@63
|
864 motor-map (motor-map finger)]
|
rlm@63
|
865 (world
|
rlm@63
|
866 (nodify [finger
|
rlm@63
|
867 (box 10 0.5 10 :position (Vector3f. 0 -5 0) :mass 0
|
rlm@63
|
868 :color ColorRGBA/Gray)])
|
rlm@63
|
869 standard-debug-controls
|
rlm@63
|
870 (fn [world]
|
rlm@63
|
871 (set-gravity world Vector3f/ZERO)
|
rlm@63
|
872 (light-up-everything world)
|
rlm@63
|
873 (.setTimer world (NanoTimer.)))
|
rlm@63
|
874 (fn [_ _]
|
rlm@63
|
875 (dorun (motor-map [0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0]))))))
|
rlm@61
|
876 #+end_src
|
rlm@0
|
877
|
rlm@0
|
878
|
rlm@0
|
879
|
rlm@0
|
880
|
rlm@0
|
881
|
rlm@0
|
882
|
rlm@0
|
883
|
rlm@73
|
884 * COMMENT generate Source
|
rlm@44
|
885 #+begin_src clojure :tangle ../src/cortex/body.clj
|
rlm@64
|
886 <<proprioception>>
|
rlm@64
|
887 <<motor-control>>
|
rlm@0
|
888 #+end_src
|
rlm@64
|
889
|
rlm@69
|
890 #+begin_src clojure :tangle ../src/cortex/test/body.clj
|
rlm@64
|
891 <<test-body>>
|
rlm@64
|
892 #+end_src
|
rlm@64
|
893
|
rlm@64
|
894
|
rlm@0
|
895
|