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1 #+title: Simulated Senses
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description: Simulating senses for AI research using JMonkeyEngine3
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5 #+SETUPFILE: ../../aurellem/org/setup.org
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6 #+INCLUDE: ../../aurellem/org/level-0.org
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7 #+babel: :mkdirp yes :noweb yes :exports both
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8
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9
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10 * Simulation Base
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11
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12 ** Imports
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13 jMonkeyEngine has a plethora of classes which can be overwhelming at
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14 first. So that I one can get right to coding, it's good to take the
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15 time right now and make a "import all" function which brings in all of
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16 the important jme3 classes. Once I'm happy with the general structure
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17 of a namespace I can deal with importing only the classes it actually
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18 needs.
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19
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20 #+srcname: import
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21 #+begin_src clojure :results silent
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22 (ns cortex.import
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23 (:require swank.util.class-browse))
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24
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25 (defn permissive-import
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26 [classname]
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27 (eval `(try (import '~classname)
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28 (catch java.lang.Exception e#
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29 (println "couldn't import " '~classname))))
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30 classname)
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31
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32 (defn jme-class? [classname]
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33 (and
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34 (.startsWith classname "com.jme3.")
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35 ;; Don't import the Lwjgl stuff since it can throw exceptions
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36 ;; upon being loaded.
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37 (not (re-matches #".*Lwjgl.*" classname))))
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38
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39 (defn jme-classes
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40 "returns a list of all jme3 classes"
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41 []
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42 (filter
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43 jme-class?
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44 (map :name
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45 swank.util.class-browse/available-classes)))
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46
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47 (defn mega-import-jme3
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48 "Import ALL the jme classes. For REPL use."
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49 []
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50 (doall
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51 (map (comp permissive-import symbol) (jme-classes))))
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52 #+end_src
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53
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54 The =mega-import-jme3= is quite usefull for debugging purposes since
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55 it allows completion for almost all of JME's classes.
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56
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57 Out of curiousity, let's see just how many classes =mega-import-jme3=
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58 imports:
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59
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60 #+begin_src clojure :exports both
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61 (clojure.core/count (cortex.import/jme-classes))
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62 #+end_src
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63
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64 #+results:
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65 : 955
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66
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67 ** Simplification
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68 *** World
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69
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70 It is comvienent to wrap the JME elements that deal with creating a
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71 world, creation of basic objects, and Keyboard input with a nicer
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72 interface (at least for my purposes).
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73
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74 #+srcname: world-inputs
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75 #+begin_src clojure :results silent
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76 (ns cortex.world)
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77 (require 'cortex.import)
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78 (use 'clojure.contrib.def)
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79 (rlm.rlm-commands/help)
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80 (cortex.import/mega-import-jme3)
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81
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82 (defvar *app-settings*
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83 (doto (AppSettings. true)
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84 (.setFullscreen false)
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85 (.setTitle "Aurellem.")
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86 ;; disable 32 bit stuff for now
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87 ;;(.setAudioRenderer "Send")
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88 )
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89 "These settings control how the game is displayed on the screen for
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90 debugging purposes. Use binding forms to change this if desired.
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91 Full-screen mode does not work on some computers.")
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92
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93 (defn asset-manager
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94 "returns a new, configured assetManager" []
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95 (JmeSystem/newAssetManager
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96 (.getResource
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97 (.getContextClassLoader (Thread/currentThread))
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98 "com/jme3/asset/Desktop.cfg")))
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99
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100 (defmacro no-exceptions
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101 "Sweet relief like I never knew."
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102 [& forms]
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103 `(try ~@forms (catch Exception e# (.printStackTrace e#))))
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104
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105 (defn thread-exception-removal []
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106 (println "removing exceptions from " (Thread/currentThread))
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107 (.setUncaughtExceptionHandler
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108 (Thread/currentThread)
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109 (proxy [Thread$UncaughtExceptionHandler] []
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110 (uncaughtException
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111 [thread thrown]
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112 (println "uncaught-exception thrown in " thread)
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113 (println (.getMessage thrown))))))
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114
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115 (def println-repl (bound-fn [& args] (apply println args)))
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116
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117 (use '[pokemon [lpsolve :only [constant-map]]])
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118
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119 (defn no-op [& _])
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120
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121 (defn all-keys
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122 "Construct a map of strings representing all the manual inputs from
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123 either the keyboard or mouse."
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124 []
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125 (let [inputs (constant-map KeyInput)]
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126 (assoc
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127 (zipmap (map (fn [field]
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128 (.toLowerCase (re-gsub #"_" "-" field))) (vals inputs))
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129 (map (fn [val] (KeyTrigger. val)) (keys inputs)))
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130 ;;explicitly add mouse controls
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131 "mouse-left" (MouseButtonTrigger. 0)
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132 "mouse-middle" (MouseButtonTrigger. 2)
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133 "mouse-right" (MouseButtonTrigger. 1))))
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134
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135 (defn initialize-inputs
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136 "more java-interop cruft to establish keybindings for a particular virtual world"
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137 [game input-manager key-map]
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138 (doall (map (fn [[name trigger]]
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139 (.addMapping ^InputManager input-manager
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140 name (into-array (class trigger) [trigger]))) key-map))
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141 (doall (map (fn [name]
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142 (.addListener ^InputManager input-manager game
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143 (into-array String [name]))) (keys key-map))))
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144
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145 #+end_src
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146
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147 These functions are all for debug controlling of the world through
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148 keyboard and mouse.
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149
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150 We reuse =constant-map= from =pokemon.lpsolve= to get the numerical
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151 values for all the keys defined in the =KeyInput= class. The
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152 documentation for =constant-map= is:
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153
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154 #+begin_src clojure :results output
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155 (doc pokemon.lpsolve/constant-map)
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156 #+end_src
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157
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158 #+results:
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159 : -------------------------
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160 : pokemon.lpsolve/constant-map
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161 : ([class])
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162 : Takes a class and creates a map of the static constant integer
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163 : fields with their names. This helps with C wrappers where they have
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164 : just defined a bunch of integer constants instead of enums
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165
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166
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167 Then, =all-keys= converts the constant names like =KEY_J= to the more
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168 clojure-like =key-j=, and returns a map from these keys to
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169 jMonkeyEngine KeyTrigger objects, the use of which will soon become
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170 apparent. =all-keys= also adds the three mouse button controls to the
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171 map.
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172
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173 #+srcname: world
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174 #+begin_src clojure :results silent
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175 (in-ns 'cortex.world)
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176
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177 (defn traverse
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178 "apply f to every non-node, deeply"
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179 [f node]
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180 (if (isa? (class node) Node)
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181 (dorun (map (partial traverse f) (.getChildren node)))
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182 (f node)))
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183
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184 (def gravity (Vector3f. 0 -9.81 0))
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185
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186 (defn world
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187 [root-node key-map setup-fn update-fn]
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188 (let [physics-manager (BulletAppState.)
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189 shadow-renderer (BasicShadowRenderer. (asset-manager) (int 256))
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190 ;;maybe use a better shadow renderer someday!
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191 ;;shadow-renderer (PssmShadowRenderer. (asset-manager) 256 1)
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192 ]
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193 (doto
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194 (proxy [SimpleApplication ActionListener] []
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195 (simpleInitApp
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196 []
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197 (no-exceptions
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198 (.setTimer this (IsoTimer. 60))
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199 ;; Create key-map.
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200 (.setFrustumFar (.getCamera this) 300)
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201 (initialize-inputs this (.getInputManager this) (all-keys))
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202 ;; Don't take control of the mouse
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203 (org.lwjgl.input.Mouse/setGrabbed false)
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204 ;; add all objects to the world
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205 (.attachChild (.getRootNode this) root-node)
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206 ;; enable physics
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207 ;; add a physics manager
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208 (.attach (.getStateManager this) physics-manager)
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209 (.setGravity (.getPhysicsSpace physics-manager) gravity)
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210
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211
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212 ;; go through every object and add it to the physics manager
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213 ;; if relavant.
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214 (traverse (fn [geom]
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215 (dorun
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216 (for [n (range (.getNumControls geom))]
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217 (do
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218 (println-repl "adding control " (.getControl geom n))
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219 (.add (.getPhysicsSpace physics-manager)
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220 (.getControl geom n))))))
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221 (.getRootNode this))
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222 ;;(.addAll (.getPhysicsSpace physics-manager) (.getRootNode this))
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223
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224 (setup-fn this)
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225 (.setDirection shadow-renderer
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226 (.normalizeLocal (Vector3f. -1 -1 -1)))
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227 (.addProcessor (.getViewPort this) shadow-renderer)
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228 (.setShadowMode (.getRootNode this) RenderQueue$ShadowMode/Off)
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229 ))
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230 (simpleUpdate
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231 [tpf]
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232 (no-exceptions
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233 (update-fn this tpf)))
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234 (onAction
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235 [binding value tpf]
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236 ;; whenever a key is pressed, call the function returned from
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237 ;; key-map.
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238 (no-exceptions
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239 (if-let [react (key-map binding)]
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240 (react this value)))))
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241 ;; don't show a menu to change options.
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242
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243 (.setShowSettings false)
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244 (.setPauseOnLostFocus false)
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245 (.setSettings *app-settings*))))
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246
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247 (defn apply-map
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248 "Like apply, but works for maps and functions that expect an implicit map
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249 and nothing else as in (fn [& {}]).
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250 ------- Example -------
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251 (defn jjj [& {:keys [www] :or {www \"oh yeah\"} :as env}] (println www))
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252 (apply-map jjj {:www \"whatever\"})
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253 -->\"whatever\""
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254 [fn m]
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255 (apply fn (reduce #(into %1 %2) [] m)))
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256
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257 #+end_src
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258
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259
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260 =world= is the most important function here.
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261 *** TODO more documentation
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262
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263 #+srcname: world-shapes
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264 #+begin_src clojure :results silent
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265 (in-ns 'cortex.world)
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266 (defrecord shape-description
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267 [name
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268 color
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269 mass
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270 friction
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271 texture
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272 material
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273 position
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274 rotation
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275 shape
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276 physical?])
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277
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278 (def base-shape
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279 (shape-description.
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280 "default-shape"
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281 false
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282 ;;ColorRGBA/Blue
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283 1.0 ;; mass
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284 1.0 ;; friction
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285 ;; texture
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286 "Textures/Terrain/BrickWall/BrickWall.jpg"
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287 ;; material
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288 "Common/MatDefs/Misc/Unshaded.j3md"
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289 Vector3f/ZERO
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290 Quaternion/IDENTITY
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291 (Box. Vector3f/ZERO 0.5 0.5 0.5)
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292 true))
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293
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294 (defn make-shape
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295 [#^shape-description d]
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296 (let [asset-manager (if (:asset-manager d) (:asset-manager d) (asset-manager))
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297 mat (Material. asset-manager (:material d))
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298 geom (Geometry. (:name d) (:shape d))]
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299 (if (:texture d)
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300 (let [key (TextureKey. (:texture d))]
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301 (.setGenerateMips key true)
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302 (.setTexture mat "ColorMap" (.loadTexture asset-manager key))))
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303 (if (:color d) (.setColor mat "Color" (:color d)))
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304 (.setMaterial geom mat)
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305 (if-let [rotation (:rotation d)] (.rotate geom rotation))
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306 (.setLocalTranslation geom (:position d))
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307 (if (:physical? d)
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308 (let [impact-shape (doto (GImpactCollisionShape.
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309 (.getMesh geom)) (.setMargin 0))
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310 physics-control (RigidBodyControl.
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311 ;;impact-shape ;; comment to disable
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312 (float (:mass d)))]
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313 (.createJmeMesh impact-shape)
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314 (.addControl geom physics-control)
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315 ;;(.setSleepingThresholds physics-control (float 0) (float 0))
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316 (.setFriction physics-control (:friction d))))
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317 ;;the default is to keep this node in the physics engine forever.
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318 ;;these commands must come after the control is added to the geometry.
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319 ;;
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320 geom))
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321
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322 (defn box
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323 ([l w h & {:as options}]
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324 (let [options (merge base-shape options)]
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325 (make-shape (assoc options
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326 :shape (Box. l w h)))))
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327 ([] (box 0.5 0.5 0.5)))
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328
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329 (defn sphere
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330 ([r & {:as options}]
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331 (let [options (merge base-shape options)]
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332 (make-shape (assoc options
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333 :shape (Sphere. 32 32 (float r))))))
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334 ([] (sphere 0.5)))
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335
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336 (defn add-element
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337 ([game element node]
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338 (.addAll
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339 (.getPhysicsSpace
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340 (.getState
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341 (.getStateManager game)
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342 BulletAppState))
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343 element)
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344 (.attachChild node element))
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345 ([game element]
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346 (add-element game element (.getRootNode game))))
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347
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348
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349 (defn set-gravity*
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350 [game gravity]
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351 (traverse
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352 (fn [geom]
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353 (if-let
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354 [control (.getControl geom RigidBodyControl)]
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355 (do
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356 (.setGravity control gravity)
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357 (.applyImpulse control Vector3f/ZERO Vector3f/ZERO)
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358 )))
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359 (.getRootNode game)))
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360
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361 #+end_src
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|
362
|
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|
363 These are convienence functions for creating JME objects and
|
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|
364 manipulating a world.
|
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|
365
|
rlm@0
|
366 #+srcname: world-view
|
rlm@0
|
367 #+begin_src clojure :results silent
|
rlm@0
|
368 (in-ns 'cortex.world)
|
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|
369
|
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|
370 (defprotocol Viewable
|
rlm@0
|
371 (view [something]))
|
rlm@0
|
372
|
rlm@0
|
373 (extend-type com.jme3.scene.Geometry
|
rlm@0
|
374 Viewable
|
rlm@0
|
375 (view [geo]
|
rlm@0
|
376 (view (doto (Node.)(.attachChild geo)))))
|
rlm@0
|
377
|
rlm@0
|
378 (extend-type com.jme3.scene.Node
|
rlm@0
|
379 Viewable
|
rlm@0
|
380 (view [node]
|
rlm@0
|
381 (.start
|
rlm@0
|
382 (world node
|
rlm@0
|
383 {}
|
rlm@0
|
384 (fn [world]
|
rlm@0
|
385 (.enableDebug
|
rlm@0
|
386 (.getPhysicsSpace
|
rlm@0
|
387 (.getState
|
rlm@0
|
388 (.getStateManager world)
|
rlm@0
|
389 BulletAppState))
|
rlm@0
|
390 (asset-manager))
|
rlm@0
|
391 (set-gravity* world Vector3f/ZERO)
|
rlm@0
|
392 ;; (set-gravity* world (Vector3f. 0 (float -0.4) 0))
|
rlm@0
|
393 (let [sun (doto (DirectionalLight.)
|
rlm@0
|
394 (.setDirection (.normalizeLocal (Vector3f. 1 0 -2)))
|
rlm@0
|
395 (.setColor ColorRGBA/White))]
|
rlm@0
|
396 (.addLight (.getRootNode world) sun)))
|
rlm@0
|
397 no-op))))
|
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|
398
|
rlm@0
|
399 (defn position-camera [game]
|
rlm@0
|
400 (doto (.getCamera game)
|
rlm@0
|
401 (.setLocation (Vector3f. 0 6 6))
|
rlm@0
|
402 (.lookAt Vector3f/ZERO (Vector3f. 0 1 0))))
|
rlm@0
|
403
|
rlm@0
|
404 #+end_src
|
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|
405
|
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|
406 Here I make the =Viewable= protocol and extend it to JME's types. Now
|
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|
407 hello-world can be written as easily as:
|
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|
408
|
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|
409 #+begin_src clojure :results silent
|
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|
410 (cortex.world/view (cortex.world/box))
|
rlm@0
|
411 #+end_src
|
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|
412
|
rlm@0
|
413 ** Hello
|
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|
414 Here are the jmonkeyengine "Hello" programs translated to clojure.
|
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|
415 *** Hello Simple App
|
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|
416 Here is the hello world example for jme3 in clojure.
|
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|
417 It's a more or less direct translation from the java source
|
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|
418 from
|
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|
419 http://jmonkeyengine.org/wiki/doku.php/jme3:beginner:hello_simpleapplication.
|
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|
420
|
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|
421 Of note is the fact that since we don't have access to the
|
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|
422 =AssetManager= via extendig =SimpleApplication=, we have to build one
|
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|
423 ourselves.
|
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|
424
|
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|
425 #+srcname: hello-simple-app
|
rlm@0
|
426 #+begin_src clojure :results silent
|
rlm@0
|
427 (ns hello.hello-simple-app)
|
rlm@0
|
428 (require 'cortex.import)
|
rlm@0
|
429 (use 'clojure.contrib.def)
|
rlm@0
|
430 (rlm.rlm-commands/help)
|
rlm@21
|
431 (cortex.import/mega-import-jme3)
|
rlm@0
|
432 (use 'cortex.world)
|
rlm@0
|
433
|
rlm@0
|
434
|
rlm@0
|
435 (def cube (Box. Vector3f/ZERO 1 1 1))
|
rlm@0
|
436
|
rlm@0
|
437 (def geom (Geometry. "Box" cube))
|
rlm@0
|
438
|
rlm@0
|
439 (def mat (Material. (asset-manager) "Common/MatDefs/Misc/Unshaded.j3md"))
|
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|
440
|
rlm@0
|
441 (.setColor mat "Color" ColorRGBA/Blue)
|
rlm@0
|
442
|
rlm@0
|
443 (.setMaterial geom mat)
|
rlm@0
|
444
|
rlm@0
|
445 (defn simple-app []
|
rlm@0
|
446 (doto
|
rlm@0
|
447 (proxy [SimpleApplication] []
|
rlm@0
|
448 (simpleInitApp
|
rlm@0
|
449 []
|
rlm@0
|
450 ;; Don't take control of the mouse
|
rlm@0
|
451 (org.lwjgl.input.Mouse/setGrabbed false)
|
rlm@0
|
452 (.attachChild (.getRootNode this) geom)))
|
rlm@0
|
453 ;; don't show a menu to change options.
|
rlm@0
|
454 (.setShowSettings false)
|
rlm@0
|
455 (.setPauseOnLostFocus false)
|
rlm@0
|
456 (.setSettings *app-settings*)))
|
rlm@0
|
457 #+end_src
|
rlm@0
|
458
|
rlm@0
|
459 Running this program will begin a new jMonkeyEngine game which
|
rlm@0
|
460 displays a single blue cube.
|
rlm@0
|
461
|
rlm@0
|
462 #+begin_src clojure :exports code :results silent
|
rlm@0
|
463 (.start (hello.hello-simple-app/simple-app))
|
rlm@0
|
464 #+end_src
|
rlm@0
|
465
|
rlm@0
|
466 #+caption: the simplest JME game.
|
rlm@0
|
467 [[./images/simple-app.jpg]]
|
rlm@0
|
468
|
rlm@0
|
469
|
rlm@0
|
470
|
rlm@0
|
471 *** Hello Physics
|
rlm@0
|
472 From http://jmonkeyengine.org/wiki/doku.php/jme3:beginner:hello_physics
|
rlm@0
|
473
|
rlm@0
|
474 #+srcname: brick-wall-header
|
rlm@0
|
475 #+begin_src clojure :results silent
|
rlm@0
|
476 (ns hello.brick-wall)
|
rlm@0
|
477 (require 'cortex.import)
|
rlm@0
|
478 (use 'clojure.contrib.def)
|
rlm@0
|
479 (rlm.rlm-commands/help)
|
rlm@0
|
480 (cortex.import/mega-import-jme3)
|
rlm@0
|
481 (use '[pokemon [lpsolve :only [constant-map]]])
|
rlm@0
|
482 (use 'cortex.world)
|
rlm@0
|
483 #+end_src
|
rlm@0
|
484
|
rlm@0
|
485 #+srcname: brick-wall-body
|
rlm@0
|
486 #+begin_src clojure :results silent
|
rlm@0
|
487 (in-ns 'hello.brick-wall)
|
rlm@0
|
488
|
rlm@0
|
489 (defn floor
|
rlm@0
|
490 "make a sturdy, unmovable physical floor"
|
rlm@0
|
491 []
|
rlm@0
|
492 (box 20 1 20 :mass 0 :color false :position (Vector3f. 0 -2 0)))
|
rlm@0
|
493
|
rlm@0
|
494 (def brick-length 0.48)
|
rlm@0
|
495 (def brick-width 0.24)
|
rlm@0
|
496 (def brick-height 0.12)
|
rlm@0
|
497
|
rlm@0
|
498
|
rlm@0
|
499 (defn brick* [position]
|
rlm@0
|
500 (doto (box brick-length brick-height brick-width
|
rlm@0
|
501 :position position :name "brick"
|
rlm@0
|
502 :material "Common/MatDefs/Misc/Unshaded.j3md"
|
rlm@0
|
503 :texture "Textures/Terrain/BrickWall/BrickWall.jpg"
|
rlm@0
|
504 :mass 36)
|
rlm@0
|
505 (->
|
rlm@0
|
506 (.getMesh)
|
rlm@0
|
507 (.scaleTextureCoordinates (Vector2f. 1 0.5)))
|
rlm@0
|
508 ;;(.setShadowMode RenderQueue$ShadowMode/CastAndReceive)
|
rlm@0
|
509 )
|
rlm@0
|
510 )
|
rlm@0
|
511
|
rlm@0
|
512 (defn inception-brick-wall
|
rlm@0
|
513 "construct a physical brick wall"
|
rlm@0
|
514 []
|
rlm@0
|
515 (let [node (Node. "brick-wall")]
|
rlm@0
|
516 (dorun
|
rlm@0
|
517 (map (comp #(.attachChild node %) brick*)
|
rlm@0
|
518 (for
|
rlm@0
|
519 [x (range 15)
|
rlm@0
|
520 y (range 10)
|
rlm@0
|
521 z (range 1)]
|
rlm@0
|
522 (Vector3f.
|
rlm@0
|
523 (* brick-length x 1.03)
|
rlm@0
|
524 (* brick-width y y 10)
|
rlm@0
|
525 (* brick-height z)))))
|
rlm@0
|
526 node))
|
rlm@0
|
527
|
rlm@0
|
528 (defn gravity-toggle
|
rlm@0
|
529 [new-value]
|
rlm@0
|
530 (fn [game value]
|
rlm@0
|
531 (println-repl "set gravity to " new-value)
|
rlm@0
|
532 (if value
|
rlm@0
|
533 (set-gravity* game new-value)
|
rlm@0
|
534 (set-gravity* game gravity))))
|
rlm@0
|
535
|
rlm@15
|
536 (defn fire-cannon-ball
|
rlm@15
|
537 ([node]
|
rlm@15
|
538 (fn [game value]
|
rlm@15
|
539 (if (not value)
|
rlm@15
|
540 (let [camera (.getCamera game)
|
rlm@15
|
541 cannon-ball
|
rlm@15
|
542 (sphere 0.7
|
rlm@15
|
543 :material "Common/MatDefs/Misc/Unshaded.j3md"
|
rlm@15
|
544 :texture "Textures/PokeCopper.jpg"
|
rlm@15
|
545 :position
|
rlm@15
|
546 (.add (.getLocation camera)
|
rlm@15
|
547 (.mult (.getDirection camera) (float 1)))
|
rlm@15
|
548 :mass 3)] ;200 0.05
|
rlm@15
|
549 (.setShadowMode cannon-ball RenderQueue$ShadowMode/CastAndReceive)
|
rlm@15
|
550 (.setLinearVelocity
|
rlm@15
|
551 (.getControl cannon-ball RigidBodyControl)
|
rlm@15
|
552 (.mult (.getDirection camera) (float 50))) ;50
|
rlm@21
|
553 (add-element game cannon-ball (if node node (.getRootNode game)))))))
|
rlm@15
|
554 ([]
|
rlm@15
|
555 (fire-cannon-ball false)))
|
rlm@15
|
556
|
rlm@0
|
557
|
rlm@0
|
558 (defn floor* []
|
rlm@0
|
559 (doto (box 10 0.1 5 :name "floor" ;10 0.1 5 ; 240 0.1 240
|
rlm@0
|
560 :material "Common/MatDefs/Misc/Unshaded.j3md"
|
rlm@0
|
561 :texture "Textures/Terrain/Pond/Pond.png"
|
rlm@0
|
562 :position (Vector3f. 0 -0.1 0 )
|
rlm@0
|
563 :mass 0)
|
rlm@0
|
564 (->
|
rlm@0
|
565 (.getMesh)
|
rlm@0
|
566 (.scaleTextureCoordinates (Vector2f. 3 6)));64 64
|
rlm@0
|
567 (->
|
rlm@0
|
568 (.getMaterial)
|
rlm@0
|
569 (.getTextureParam "ColorMap")
|
rlm@0
|
570 (.getTextureValue)
|
rlm@0
|
571 (.setWrap Texture$WrapMode/Repeat))
|
rlm@0
|
572 (.setShadowMode RenderQueue$ShadowMode/Receive)
|
rlm@0
|
573 ))
|
rlm@0
|
574
|
rlm@0
|
575 (defn brick-wall* []
|
rlm@0
|
576 (let [node (Node. "brick-wall")]
|
rlm@0
|
577 (dorun
|
rlm@0
|
578 (map
|
rlm@0
|
579 (comp #(.attachChild node %) brick*)
|
rlm@0
|
580 (for [y (range 15)
|
rlm@0
|
581 x (range 4)
|
rlm@0
|
582 z (range 1)]
|
rlm@0
|
583 (Vector3f.
|
rlm@0
|
584 (+ (* 2 x brick-length)
|
rlm@0
|
585 (if (even? (+ y z))
|
rlm@0
|
586 (/ brick-length 4) (/ brick-length -4)))
|
rlm@0
|
587 (+ (* brick-height (inc (* 2 y))))
|
rlm@0
|
588 (* 2 z brick-width) ))))
|
rlm@0
|
589 (.setShadowMode node RenderQueue$ShadowMode/CastAndReceive)
|
rlm@0
|
590 node))
|
rlm@0
|
591
|
rlm@0
|
592 (defn brick-wall-game-run []
|
rlm@0
|
593 (doto
|
rlm@0
|
594 (world
|
rlm@0
|
595 (doto (Node.) (.attachChild (floor*))
|
rlm@0
|
596 (.attachChild (brick-wall*))
|
rlm@0
|
597 )
|
rlm@0
|
598 {"key-i" (gravity-toggle (Vector3f. 0 0 -9.81))
|
rlm@0
|
599 "key-m" (gravity-toggle (Vector3f. 0 0 9.81))
|
rlm@0
|
600 "key-l" (gravity-toggle (Vector3f. 9.81 0 0))
|
rlm@0
|
601 "key-j" (gravity-toggle (Vector3f. -9.81 0 0))
|
rlm@0
|
602 "key-k" (gravity-toggle Vector3f/ZERO)
|
rlm@0
|
603 "key-u" (gravity-toggle (Vector3f. 0 9.81 0))
|
rlm@0
|
604 "key-o" (gravity-toggle (Vector3f. 0 -9.81 0))
|
rlm@0
|
605 "key-f" (fn[game value]
|
rlm@0
|
606 (if (not value) (add-element game (brick-wall*))))
|
rlm@0
|
607 "key-return" (fire-cannon-ball)}
|
rlm@0
|
608 position-camera
|
rlm@0
|
609 (fn [& _]))
|
rlm@0
|
610 (.start)))
|
rlm@0
|
611 #+end_src
|
rlm@0
|
612
|
rlm@0
|
613 #+begin_src clojure :results silent
|
rlm@0
|
614 (hello.brick-wall/brick-wall-game-run)
|
rlm@0
|
615 #+end_src
|
rlm@0
|
616
|
rlm@0
|
617 #+caption: the brick wall standing
|
rlm@0
|
618 [[./images/brick-wall-standing.jpg]]
|
rlm@0
|
619
|
rlm@0
|
620 #+caption: the brick wall after it has been knocked over by a "pok\eacute{}ball"
|
rlm@0
|
621 [[./images/brick-wall-knocked-down.jpg]]
|
rlm@0
|
622
|
rlm@0
|
623 *** Other Brick Games
|
rlm@0
|
624 #+srcname: other-games
|
rlm@0
|
625 #+begin_src clojure :results silent
|
rlm@0
|
626 (ns cortex.other-games
|
rlm@0
|
627 {:author "Dylan Holmes"})
|
rlm@0
|
628 (use 'cortex.world)
|
rlm@0
|
629 (use 'hello.brick-wall)
|
rlm@0
|
630 (use 'cortex.import)
|
rlm@0
|
631 (cortex.import/mega-import-jme3)
|
rlm@0
|
632
|
rlm@0
|
633 (defn scad [position]
|
rlm@0
|
634 (doto (box 0.1 0.1 0.1
|
rlm@0
|
635 :position position :name "brick"
|
rlm@0
|
636 :material "Common/MatDefs/Misc/Unshaded.j3md"
|
rlm@0
|
637 :texture "Textures/Terrain/BrickWall/BrickWall.jpg"
|
rlm@0
|
638 :mass 20)
|
rlm@0
|
639 (->
|
rlm@0
|
640 (.getMesh)
|
rlm@0
|
641 (.scaleTextureCoordinates (Vector2f. 1 0.5))
|
rlm@0
|
642 )
|
rlm@0
|
643 (-> (.getControl RigidBodyControl)
|
rlm@0
|
644 (.setLinearVelocity (Vector3f. 0 100 0))
|
rlm@0
|
645 )
|
rlm@0
|
646
|
rlm@0
|
647 ;;(.setShadowMode RenderQueue$ShadowMode/Cast)
|
rlm@0
|
648 ))
|
rlm@0
|
649
|
rlm@0
|
650
|
rlm@0
|
651 (defn shrapnel []
|
rlm@0
|
652 (let [node (Node. "explosion-day")]
|
rlm@0
|
653 (dorun
|
rlm@0
|
654 (map
|
rlm@0
|
655 (comp #(.attachChild node %) scad)
|
rlm@0
|
656 (for [y (range 15)
|
rlm@0
|
657 x (range 4)
|
rlm@0
|
658 z (range 1)]
|
rlm@0
|
659 (Vector3f.
|
rlm@0
|
660 (+ (* 2 x brick-height)
|
rlm@0
|
661 (if (even? (+ y z)) (/ brick-height 4) (/ brick-height -4)))
|
rlm@0
|
662 (+ (* brick-height (inc (* 2 y))))
|
rlm@0
|
663 (* 2 z brick-height) ))))
|
rlm@0
|
664 node))
|
rlm@0
|
665
|
rlm@0
|
666
|
rlm@0
|
667 (def domino-height 0.48)
|
rlm@0
|
668 (def domino-thickness 0.12)
|
rlm@0
|
669 (def domino-width 0.24)
|
rlm@0
|
670
|
rlm@0
|
671 (def domino-thickness 0.05)
|
rlm@0
|
672 (def domino-width 0.5)
|
rlm@0
|
673 (def domino-height 1)
|
rlm@0
|
674
|
rlm@0
|
675 (defn domino
|
rlm@0
|
676 ([position]
|
rlm@0
|
677 (domino position (Quaternion/IDENTITY)))
|
rlm@0
|
678 ([position rotation]
|
rlm@0
|
679 (doto (box domino-width domino-height domino-thickness
|
rlm@0
|
680 :position position :name "domino"
|
rlm@0
|
681 :material "Common/MatDefs/Misc/Unshaded.j3md"
|
rlm@0
|
682 :texture "Textures/Terrain/BrickWall/BrickWall.jpg"
|
rlm@0
|
683 :mass 1
|
rlm@0
|
684 :rotation rotation)
|
rlm@0
|
685 (.setShadowMode RenderQueue$ShadowMode/CastAndReceive)
|
rlm@0
|
686 )))
|
rlm@0
|
687
|
rlm@0
|
688
|
rlm@0
|
689 (defn domino-row []
|
rlm@0
|
690 (let [node (Node. "domino-row")]
|
rlm@0
|
691 (dorun
|
rlm@0
|
692 (map
|
rlm@0
|
693 (comp #(.attachChild node %) domino)
|
rlm@0
|
694 (for [
|
rlm@0
|
695 z (range 10)
|
rlm@0
|
696 x (range 5)
|
rlm@0
|
697 ]
|
rlm@0
|
698 (Vector3f.
|
rlm@0
|
699 (+ (* z domino-width) (* x 5 domino-width))
|
rlm@0
|
700 (/ domino-height 1)
|
rlm@0
|
701 (* -5.5 domino-thickness z) ))))
|
rlm@0
|
702
|
rlm@0
|
703 node))
|
rlm@0
|
704
|
rlm@0
|
705 (defn domino-cycle []
|
rlm@0
|
706 (let [node (Node. "domino-cycle")]
|
rlm@0
|
707 (dorun
|
rlm@0
|
708 (map
|
rlm@0
|
709 (comp #(.attachChild node %) (partial apply domino) )
|
rlm@0
|
710 (for [n (range 720)]
|
rlm@0
|
711 (let [space (* domino-height 5.5)
|
rlm@0
|
712 r (fn[n] (* (+ n 3) domino-width 0.5))
|
rlm@0
|
713 t (fn[n] (reduce
|
rlm@0
|
714 +
|
rlm@0
|
715 (map
|
rlm@0
|
716 (fn dt[n] (/ space (* 2 (Math/PI) (r n))))
|
rlm@0
|
717 (range n))))
|
rlm@0
|
718 t (t n)
|
rlm@0
|
719 r (r n)
|
rlm@0
|
720 ct (Math/cos t)
|
rlm@0
|
721 st (Math/sin t)
|
rlm@0
|
722 ]
|
rlm@0
|
723 (list
|
rlm@0
|
724 (Vector3f.
|
rlm@0
|
725 (* -1 r st)
|
rlm@0
|
726 (/ domino-height 1)
|
rlm@0
|
727 (* r ct))
|
rlm@0
|
728 (.fromAngleAxis (Quaternion.)
|
rlm@0
|
729 (- (/ 3.1415926 2) t) (Vector3f. 0 1 0))
|
rlm@0
|
730 )))
|
rlm@0
|
731 ))
|
rlm@0
|
732 node))
|
rlm@0
|
733
|
rlm@0
|
734
|
rlm@0
|
735 (defn domino-game-run []
|
rlm@0
|
736 (doto
|
rlm@0
|
737 (world
|
rlm@0
|
738 (doto (Node.) (.attachChild (floor*))
|
rlm@0
|
739 )
|
rlm@0
|
740 {"key-i" (gravity-toggle (Vector3f. 0 0 -9.81))
|
rlm@0
|
741 "key-m" (gravity-toggle (Vector3f. 0 0 9.81))
|
rlm@0
|
742 "key-l" (gravity-toggle (Vector3f. 9.81 0 0))
|
rlm@0
|
743 "key-j" (gravity-toggle (Vector3f. -9.81 0 0))
|
rlm@0
|
744 "key-k" (gravity-toggle (Vector3f. 0 9.81 0) )
|
rlm@0
|
745 "key-u" (fn[g v] ((gravity-toggle (Vector3f. 0 -0 0)) g true))
|
rlm@0
|
746 "key-o" (gravity-toggle (Vector3f. 0 -9.81 0))
|
rlm@0
|
747
|
rlm@0
|
748 "key-space"
|
rlm@0
|
749 (fn[game value]
|
rlm@0
|
750
|
rlm@0
|
751 (if (not value)
|
rlm@0
|
752 (let [d (domino (Vector3f. 0 (/ domino-height 0.25) 0)
|
rlm@0
|
753 (.fromAngleAxis (Quaternion.)
|
rlm@0
|
754 (/ Math/PI 2) (Vector3f. 0 1 0)))]
|
rlm@0
|
755 (add-element game d))))
|
rlm@0
|
756 "key-f"
|
rlm@0
|
757 (fn[game value](if (not value) (add-element game (domino-cycle))))
|
rlm@0
|
758 "key-return" (fire-cannon-ball)}
|
rlm@0
|
759 position-camera
|
rlm@0
|
760 (fn [& _]))
|
rlm@0
|
761 (.start)))
|
rlm@0
|
762 #+end_src
|
rlm@0
|
763
|
rlm@0
|
764 #+begin_src clojure :results silent
|
rlm@0
|
765 (cortex.other-games/domino-game-run)
|
rlm@0
|
766 #+end_src
|
rlm@0
|
767
|
rlm@0
|
768 #+caption: floating dominos
|
rlm@0
|
769 [[./images/dominos.jpg]]
|
rlm@0
|
770
|
rlm@0
|
771 *** Hello Loop
|
rlm@0
|
772 #+srcname: hello-loop
|
rlm@0
|
773 #+begin_src clojure :results silent
|
rlm@0
|
774 (ns hello.loop)
|
rlm@0
|
775 (use 'cortex.world)
|
rlm@0
|
776 (use 'cortex.import)
|
rlm@0
|
777 (cortex.import/mega-import-jme3)
|
rlm@0
|
778 (rlm.rlm-commands/help)
|
rlm@0
|
779
|
rlm@0
|
780 (defn blue-cube []
|
rlm@0
|
781 (box 1 1 1
|
rlm@0
|
782 :color ColorRGBA/Blue
|
rlm@0
|
783 :texture false
|
rlm@0
|
784 :material "Common/MatDefs/Misc/Unshaded.j3md"
|
rlm@0
|
785 :name "blue-cube"
|
rlm@0
|
786 :physical? false))
|
rlm@0
|
787
|
rlm@0
|
788 (defn blue-cube-game []
|
rlm@0
|
789 (let [cube (blue-cube)
|
rlm@0
|
790 root (doto (Node.) (.attachChild cube))]
|
rlm@0
|
791 (world root
|
rlm@0
|
792 {}
|
rlm@0
|
793 no-op
|
rlm@0
|
794 (fn [game tpf]
|
rlm@0
|
795 (.rotate cube 0.0 (* 2 tpf) 0.0)))))
|
rlm@0
|
796 #+end_src
|
rlm@0
|
797
|
rlm@0
|
798 *** Hello Collision
|
rlm@0
|
799
|
rlm@0
|
800 #+srcname: hello-collision
|
rlm@0
|
801 #+begin_src clojure :results silent
|
rlm@0
|
802 (ns hello.collision)
|
rlm@0
|
803 (use 'cortex.world)
|
rlm@0
|
804 (use 'cortex.import)
|
rlm@0
|
805 (use 'clojure.contrib.def)
|
rlm@0
|
806
|
rlm@0
|
807
|
rlm@0
|
808 (cortex.import/mega-import-jme3)
|
rlm@0
|
809 (rlm.rlm-commands/help)
|
rlm@0
|
810 (use '[hello [brick-wall :only [fire-cannon-ball brick-wall*]]])
|
rlm@0
|
811
|
rlm@0
|
812
|
rlm@0
|
813 (defn environment []
|
rlm@0
|
814 (let
|
rlm@0
|
815 [scene-model
|
rlm@0
|
816 (doto
|
rlm@0
|
817 (.loadModel
|
rlm@0
|
818 (doto (asset-manager)
|
rlm@0
|
819 (.registerLocator
|
rlm@0
|
820 "/home/r/cortex/assets/zips/town.zip" ZipLocator))
|
rlm@0
|
821 "main.scene")
|
rlm@0
|
822 (.setLocalScale (float 2.0)))
|
rlm@0
|
823 collision-shape
|
rlm@0
|
824 (CollisionShapeFactory/createMeshShape #^Node scene-model)
|
rlm@0
|
825 landscape (RigidBodyControl. collision-shape 0)]
|
rlm@0
|
826 (.setShadowMode scene-model RenderQueue$ShadowMode/CastAndReceive)
|
rlm@0
|
827 (.addControl scene-model landscape)
|
rlm@0
|
828 scene-model))
|
rlm@0
|
829
|
rlm@0
|
830 (defn player-fn []
|
rlm@0
|
831 (doto
|
rlm@0
|
832 (CharacterControl.
|
rlm@0
|
833 (CapsuleCollisionShape. (float 1.5) (float 6)(float 1))
|
rlm@0
|
834 (float 0.05))
|
rlm@0
|
835 (.setJumpSpeed 20)
|
rlm@0
|
836 (.setFallSpeed 30)
|
rlm@0
|
837 (.setGravity 30) ;30
|
rlm@0
|
838 (.setPhysicsLocation (Vector3f. 0 10 0))))
|
rlm@0
|
839
|
rlm@0
|
840 (defn lights []
|
rlm@0
|
841 [(doto (AmbientLight.) (.setColor (.mult (ColorRGBA. 1 1 1 1) (float 1))))
|
rlm@0
|
842 (doto (AmbientLight.) (.setColor (.mult (ColorRGBA. 1 0.7 0 1) (float 1))))
|
rlm@0
|
843 (doto (DirectionalLight.)
|
rlm@0
|
844 (.setColor (.mult ColorRGBA/White (float 0.9) ))
|
rlm@0
|
845 (.setDirection (.normalizeLocal (Vector3f. 2.8 -28 2.8))))])
|
rlm@0
|
846
|
rlm@0
|
847 (defn night-lights []
|
rlm@0
|
848 [(doto (AmbientLight.) (.setColor (.mult (ColorRGBA. 0.275 0.467 0.784 1) (float 0.3))))
|
rlm@0
|
849 (doto (DirectionalLight.)
|
rlm@0
|
850 (.setColor (.mult ColorRGBA/White (float 0.2) ))
|
rlm@0
|
851 (.setDirection (.normalizeLocal (Vector3f. 2.8 -28 2.8))))])
|
rlm@0
|
852
|
rlm@0
|
853 (def player (atom (player-fn)))
|
rlm@0
|
854
|
rlm@0
|
855 (defn setup-fn [game]
|
rlm@0
|
856 (dorun (map #(.addLight (.getRootNode game) %) (lights)))
|
rlm@0
|
857 ;; set the color of the sky
|
rlm@0
|
858 (.setBackgroundColor (.getViewPort game) (ColorRGBA. 0.3 0.4 0.9 1))
|
rlm@0
|
859 ;(.setBackgroundColor (.getViewPort game) (ColorRGBA. 0 0 0 1)
|
rlm@0
|
860 (doto (.getFlyByCamera game)
|
rlm@0
|
861 (.setMoveSpeed (float 100))
|
rlm@0
|
862 (.setRotationSpeed 3))
|
rlm@0
|
863 (.add
|
rlm@0
|
864 (.getPhysicsSpace
|
rlm@0
|
865 (.getState (.getStateManager game) BulletAppState))
|
rlm@0
|
866 @player)
|
rlm@0
|
867
|
rlm@0
|
868 (doto (Node.) (.attachChild (.getRootNode game))
|
rlm@0
|
869 (.attachChild (brick-wall*))
|
rlm@0
|
870 )
|
rlm@0
|
871
|
rlm@0
|
872 )
|
rlm@0
|
873
|
rlm@0
|
874
|
rlm@0
|
875 (def walking-up? (atom false))
|
rlm@0
|
876 (def walking-down? (atom false))
|
rlm@0
|
877 (def walking-left? (atom false))
|
rlm@0
|
878 (def walking-right? (atom false))
|
rlm@0
|
879
|
rlm@0
|
880 (defn set-walk [walk-atom game value]
|
rlm@0
|
881 ;;(println-repl "setting stuff to " value)
|
rlm@0
|
882 (reset! walk-atom value))
|
rlm@0
|
883
|
rlm@0
|
884 (defn responses []
|
rlm@0
|
885 {"key-w" (partial set-walk walking-up?)
|
rlm@0
|
886 "key-d" (partial set-walk walking-right?)
|
rlm@0
|
887 "key-s" (partial set-walk walking-down?)
|
rlm@0
|
888 "key-a" (partial set-walk walking-left?)
|
rlm@0
|
889 "key-return" (fire-cannon-ball)
|
rlm@0
|
890 "key-space" (fn [game value] (.jump @player))
|
rlm@0
|
891 })
|
rlm@0
|
892
|
rlm@0
|
893 (defn update-fn
|
rlm@0
|
894 [game tpf]
|
rlm@0
|
895 (let [camera (.getCamera game)
|
rlm@0
|
896 cam-dir (.multLocal
|
rlm@0
|
897 (.clone
|
rlm@0
|
898 (.getDirection camera)) (float 0.6))
|
rlm@0
|
899 cam-left (.multLocal
|
rlm@0
|
900 (.clone
|
rlm@0
|
901 (.getLeft camera)) (float 0.4))
|
rlm@0
|
902 walk-direction (Vector3f. 0 0 0)]
|
rlm@0
|
903
|
rlm@0
|
904 (cond
|
rlm@0
|
905 @walking-up? (.addLocal walk-direction cam-dir)
|
rlm@0
|
906 @walking-right? (.addLocal walk-direction (.negate cam-left))
|
rlm@0
|
907 @walking-down? (.addLocal walk-direction (.negate cam-dir))
|
rlm@0
|
908 @walking-left? (.addLocal walk-direction cam-left))
|
rlm@0
|
909 (.setWalkDirection @player walk-direction)
|
rlm@0
|
910 (.setLocation camera (.getPhysicsLocation @player))))
|
rlm@0
|
911
|
rlm@0
|
912 (defn run-game []
|
rlm@0
|
913 (.start
|
rlm@0
|
914 (world (environment)
|
rlm@0
|
915 (responses)
|
rlm@0
|
916 setup-fn
|
rlm@0
|
917 update-fn)))
|
rlm@0
|
918 #+end_src
|
rlm@0
|
919
|
rlm@0
|
920 *** Hello Terrain
|
rlm@0
|
921 #+srcname: hello-terrain
|
rlm@0
|
922 #+begin_src clojure :results silent
|
rlm@0
|
923 (ns hello.terrain)
|
rlm@0
|
924 (use 'cortex.world)
|
rlm@0
|
925 (use 'cortex.import)
|
rlm@0
|
926 (use 'clojure.contrib.def)
|
rlm@0
|
927 (import jme3tools.converters.ImageToAwt)
|
rlm@0
|
928
|
rlm@0
|
929
|
rlm@0
|
930 (cortex.import/mega-import-jme3)
|
rlm@0
|
931 (rlm.rlm-commands/help)
|
rlm@0
|
932 (use '[hello [brick-wall :only [fire-cannon-ball brick-wall*]]])
|
rlm@0
|
933
|
rlm@0
|
934
|
rlm@0
|
935 (defn setup-fn [type game]
|
rlm@0
|
936 (.setMoveSpeed (.getFlyByCamera game) 50)
|
rlm@0
|
937 (.setFrustumFar (.getCamera game) 10000)
|
rlm@0
|
938 (let [env (environment type)
|
rlm@0
|
939 cameras [(.getCamera game)]
|
rlm@0
|
940 control (TerrainLodControl. env cameras)]
|
rlm@0
|
941 ;;(.addControl env control)
|
rlm@0
|
942 (.attachChild (.getRootNode game) env)))
|
rlm@0
|
943
|
rlm@0
|
944 (defn environment [type]
|
rlm@0
|
945 (let
|
rlm@0
|
946 [mat_terrain
|
rlm@0
|
947 (Material. (asset-manager) "Common/MatDefs/Terrain/Terrain.j3md")
|
rlm@0
|
948 grass (.loadTexture (asset-manager) "Textures/Terrain/splat/grass.jpg")
|
rlm@0
|
949 dirt (.loadTexture (asset-manager) "Textures/Terrain/splat/dirt.jpg")
|
rlm@0
|
950 rock (.loadTexture (asset-manager) "Textures/Terrain/splat/road.jpg")
|
rlm@0
|
951 heightmap-image (.loadTexture (asset-manager)
|
rlm@0
|
952 ({:mountain "Textures/Terrain/splat/mountains512.png"
|
rlm@0
|
953 :fortress "Textures/Terrain/splat/fortress512.png"
|
rlm@0
|
954 }type))
|
rlm@0
|
955 heightmap (ImageBasedHeightMap.
|
rlm@0
|
956 (ImageToAwt/convert (.getImage heightmap-image) false true 0))
|
rlm@0
|
957 terrain (do (.load heightmap)
|
rlm@0
|
958 (TerrainQuad. "my terrain" 65 513 (.getHeightMap heightmap)))
|
rlm@0
|
959 ]
|
rlm@0
|
960
|
rlm@0
|
961 (dorun (map #(.setWrap % Texture$WrapMode/Repeat)
|
rlm@0
|
962 [grass dirt rock]))
|
rlm@0
|
963
|
rlm@0
|
964 (doto mat_terrain
|
rlm@0
|
965 (.setTexture "Tex1" grass)
|
rlm@0
|
966 (.setFloat "Tex1Scale" (float 64))
|
rlm@0
|
967
|
rlm@0
|
968 (.setTexture "Tex2" dirt)
|
rlm@0
|
969 (.setFloat "Tex2Scale" (float 32))
|
rlm@0
|
970
|
rlm@0
|
971 (.setTexture "Tex3" rock)
|
rlm@0
|
972 (.setFloat "Tex3Scale" (float 128))
|
rlm@0
|
973
|
rlm@0
|
974 (.setTexture "Alpha"
|
rlm@0
|
975 (.loadTexture
|
rlm@0
|
976 (asset-manager)
|
rlm@0
|
977 ({:mountain "Textures/Terrain/splat/alphamap.png"
|
rlm@0
|
978 :fortress "Textures/Terrain/splat/alphamap2.png"} type))))
|
rlm@0
|
979
|
rlm@0
|
980 (doto terrain
|
rlm@0
|
981 (.setMaterial mat_terrain)
|
rlm@0
|
982 (.setLocalTranslation 0 -100 0)
|
rlm@0
|
983 (.setLocalScale 2 1 2))))
|
rlm@0
|
984
|
rlm@0
|
985
|
rlm@0
|
986
|
rlm@0
|
987 (defn run-terrain-game [type]
|
rlm@0
|
988 (.start
|
rlm@0
|
989 (world
|
rlm@0
|
990 (Node.)
|
rlm@0
|
991 {}
|
rlm@0
|
992 (partial setup-fn type)
|
rlm@0
|
993 no-op)))
|
rlm@0
|
994 #+end_src
|
rlm@0
|
995
|
rlm@0
|
996
|
rlm@0
|
997
|
rlm@0
|
998 #+srcname: hello-animation
|
rlm@0
|
999 #+begin_src clojure :results silent
|
rlm@0
|
1000 (ns hello.animation)
|
rlm@0
|
1001 (use 'cortex.world)
|
rlm@0
|
1002 (use 'cortex.import)
|
rlm@0
|
1003 (use 'clojure.contrib.def)
|
rlm@0
|
1004 (cortex.import/mega-import-jme3)
|
rlm@0
|
1005 (rlm.rlm-commands/help)
|
rlm@0
|
1006 (use '[hello [collision :only [lights]]])
|
rlm@0
|
1007
|
rlm@0
|
1008 (defn stand
|
rlm@0
|
1009 [channel]
|
rlm@0
|
1010 (doto channel
|
rlm@0
|
1011 (.setAnim "stand" (float 0.5))
|
rlm@0
|
1012 (.setLoopMode LoopMode/DontLoop)
|
rlm@0
|
1013 (.setSpeed (float 1))))
|
rlm@0
|
1014
|
rlm@0
|
1015 (defn anim-listener []
|
rlm@0
|
1016 (proxy [AnimEventListener] []
|
rlm@0
|
1017 (onAnimChange
|
rlm@0
|
1018 [control channel animation-name]
|
rlm@0
|
1019 (println-repl "RLM --- onAnimChange"))
|
rlm@0
|
1020 (onAnimCycleDone
|
rlm@0
|
1021 [control channel animation-name]
|
rlm@0
|
1022 (if (= animation-name "Walk")
|
rlm@0
|
1023 (stand channel)
|
rlm@0
|
1024 ))))
|
rlm@0
|
1025
|
rlm@0
|
1026 (defn setup-fn [channel game]
|
rlm@0
|
1027 (dorun (map #(.addLight (.getRootNode game) %) (lights)))
|
rlm@0
|
1028 ;; set the color of the sky
|
rlm@0
|
1029 (.setBackgroundColor (.getViewPort game) (ColorRGBA. 0.3 0.4 0.9 1))
|
rlm@0
|
1030 ;(.setBackgroundColor (.getViewPort game) (ColorRGBA. 0 0 0 1)
|
rlm@0
|
1031 (.setAnim channel "stand")
|
rlm@0
|
1032 (doto (.getFlyByCamera game)
|
rlm@0
|
1033 (.setMoveSpeed (float 10))
|
rlm@0
|
1034 (.setRotationSpeed 1)))
|
rlm@0
|
1035
|
rlm@0
|
1036 (defn walk [channel]
|
rlm@0
|
1037 (println-repl "zzz")
|
rlm@0
|
1038 (doto channel
|
rlm@0
|
1039 (.setAnim "Walk" (float 0.5))
|
rlm@0
|
1040 (.setLoopMode LoopMode/Loop)))
|
rlm@0
|
1041
|
rlm@0
|
1042
|
rlm@0
|
1043 (defn key-map [channel]
|
rlm@0
|
1044 {"key-space" (fn [game value]
|
rlm@0
|
1045 (if (not value)
|
rlm@0
|
1046 (walk channel)))})
|
rlm@0
|
1047
|
rlm@0
|
1048 (defn player []
|
rlm@0
|
1049 (let [model (.loadModel (asset-manager) "Models/Oto/Oto.mesh.xml")
|
rlm@0
|
1050 control (.getControl model AnimControl)]
|
rlm@0
|
1051 (.setLocalScale model (float 0.5))
|
rlm@0
|
1052 (.clearListeners control)
|
rlm@0
|
1053 (.addListener control (anim-control))
|
rlm@0
|
1054 model))
|
rlm@0
|
1055
|
rlm@0
|
1056
|
rlm@0
|
1057
|
rlm@0
|
1058 (defn run-anim-game []
|
rlm@0
|
1059 (let [ninja (player)
|
rlm@0
|
1060 control (.getControl ninja AnimControl)
|
rlm@0
|
1061 channel (.createChannel control)]
|
rlm@0
|
1062 (.start
|
rlm@0
|
1063 (world
|
rlm@0
|
1064 ninja
|
rlm@0
|
1065 (key-map channel)
|
rlm@0
|
1066 (partial setup-fn channel)
|
rlm@0
|
1067 no-op))))
|
rlm@0
|
1068 #+end_src
|
rlm@0
|
1069
|
rlm@0
|
1070 *** Hello Materials
|
rlm@0
|
1071 #+srcname: material
|
rlm@0
|
1072 #+begin_src clojure :results silent
|
rlm@0
|
1073 (ns hello.material)
|
rlm@0
|
1074 (use 'cortex.world)
|
rlm@0
|
1075 (use 'cortex.import)
|
rlm@0
|
1076 (use 'clojure.contrib.def)
|
rlm@0
|
1077 (cortex.import/mega-import-jme3)
|
rlm@0
|
1078 (rlm.rlm-commands/help)
|
rlm@0
|
1079
|
rlm@0
|
1080 (defn simple-cube []
|
rlm@0
|
1081 (box 1 1 1
|
rlm@0
|
1082 :position (Vector3f. -3 1.1 0)
|
rlm@0
|
1083 :material "Common/MatDefs/Misc/Unshaded.j3md"
|
rlm@0
|
1084 :texture "Interface/Logo/Monkey.jpg"
|
rlm@0
|
1085 :physical? false))
|
rlm@0
|
1086
|
rlm@0
|
1087 (defn leaky-box []
|
rlm@0
|
1088 (box 1 1 1
|
rlm@0
|
1089 :position (Vector3f. 3 -1 0)
|
rlm@0
|
1090 :material "Common/MatDefs/Misc/ColoredTextured.j3md"
|
rlm@0
|
1091 :texture "Textures/ColoredTex/Monkey.png"
|
rlm@0
|
1092 :color (ColorRGBA. 1 0 1 1)
|
rlm@0
|
1093 :physical? false))
|
rlm@0
|
1094
|
rlm@0
|
1095 (defn transparent-box []
|
rlm@0
|
1096 (doto
|
rlm@0
|
1097 (box 1 1 0.1
|
rlm@0
|
1098 :position Vector3f/ZERO
|
rlm@0
|
1099 :name "window frame"
|
rlm@0
|
1100 :material "Common/MatDefs/Misc/Unshaded.j3md"
|
rlm@0
|
1101 :texture "Textures/ColoredTex/Monkey.png"
|
rlm@0
|
1102 :physical? false)
|
rlm@0
|
1103 (-> (.getMaterial)
|
rlm@0
|
1104 (.getAdditionalRenderState)
|
rlm@0
|
1105 (.setBlendMode RenderState$BlendMode/Alpha))
|
rlm@0
|
1106 (.setQueueBucket RenderQueue$Bucket/Transparent)))
|
rlm@0
|
1107
|
rlm@0
|
1108 (defn bumpy-sphere []
|
rlm@0
|
1109 (doto
|
rlm@0
|
1110 (sphere 2
|
rlm@0
|
1111 :position (Vector3f. 0 2 -2)
|
rlm@0
|
1112 :name "Shiny rock"
|
rlm@0
|
1113 :material "Common/MatDefs/Light/Lighting.j3md"
|
rlm@0
|
1114 :texture false
|
rlm@0
|
1115 :physical? false)
|
rlm@0
|
1116 (-> (.getMesh)
|
rlm@0
|
1117 (doto
|
rlm@0
|
1118 (.setTextureMode Sphere$TextureMode/Projected)
|
rlm@0
|
1119 (TangentBinormalGenerator/generate)))
|
rlm@0
|
1120 (-> (.getMaterial)
|
rlm@0
|
1121 (doto
|
rlm@0
|
1122 (.setTexture "DiffuseMap" (.loadTexture (asset-manager)
|
rlm@0
|
1123 "Textures/Terrain/Pond/Pond.png"))
|
rlm@0
|
1124 (.setTexture "NormalMap" (.loadTexture (asset-manager)
|
rlm@0
|
1125 "Textures/Terrain/Pond/Pond_normal.png"))
|
rlm@0
|
1126 (.setFloat "Shininess" (float 5))))
|
rlm@0
|
1127 (.rotate (float 1.6) 0 0)))
|
rlm@0
|
1128
|
rlm@0
|
1129
|
rlm@0
|
1130 (defn start-game []
|
rlm@0
|
1131 (.start
|
rlm@0
|
1132 (world
|
rlm@0
|
1133 (let [root (Node.)]
|
rlm@0
|
1134 (dorun (map #(.attachChild root %)
|
rlm@0
|
1135 [(simple-cube) (leaky-box) (transparent-box) (bumpy-sphere)]))
|
rlm@0
|
1136 root)
|
rlm@0
|
1137 {}
|
rlm@0
|
1138 (fn [world]
|
rlm@0
|
1139 (let [sun (doto (DirectionalLight.)
|
rlm@0
|
1140 (.setDirection (.normalizeLocal (Vector3f. 1 0 -2)))
|
rlm@0
|
1141 (.setColor ColorRGBA/White))]
|
rlm@0
|
1142 (.addLight (.getRootNode world) sun)))
|
rlm@0
|
1143 no-op
|
rlm@0
|
1144 )))
|
rlm@0
|
1145 #+end_src
|
rlm@0
|
1146
|
rlm@0
|
1147
|
rlm@0
|
1148
|
rlm@0
|
1149 * The Body
|
rlm@0
|
1150 ** Eyes
|
rlm@0
|
1151
|
rlm@0
|
1152 Ultimately I want to make creatures with eyes. Each eye can be
|
rlm@0
|
1153 independely moved and should see its own version of the world
|
rlm@0
|
1154 depending on where it is.
|
rlm@0
|
1155 #+srcname: eyes
|
rlm@0
|
1156 #+begin_src clojure
|
rlm@0
|
1157 (ns body.eye)
|
rlm@0
|
1158 (use 'cortex.world)
|
rlm@0
|
1159 (use 'cortex.import)
|
rlm@0
|
1160 (use 'clojure.contrib.def)
|
rlm@0
|
1161 (cortex.import/mega-import-jme3)
|
rlm@0
|
1162 (rlm.rlm-commands/help)
|
rlm@0
|
1163 (import java.nio.ByteBuffer)
|
rlm@0
|
1164 (import java.awt.image.BufferedImage)
|
rlm@0
|
1165 (import java.awt.Color)
|
rlm@0
|
1166 (import java.awt.Dimension)
|
rlm@0
|
1167 (import java.awt.Graphics)
|
rlm@0
|
1168 (import java.awt.Graphics2D)
|
rlm@0
|
1169 (import java.awt.event.WindowAdapter)
|
rlm@0
|
1170 (import java.awt.event.WindowEvent)
|
rlm@0
|
1171 (import java.awt.image.BufferedImage)
|
rlm@0
|
1172 (import java.nio.ByteBuffer)
|
rlm@0
|
1173 (import javax.swing.JFrame)
|
rlm@0
|
1174 (import javax.swing.JPanel)
|
rlm@0
|
1175 (import javax.swing.SwingUtilities)
|
rlm@0
|
1176 (import javax.swing.ImageIcon)
|
rlm@0
|
1177 (import javax.swing.JOptionPane)
|
rlm@0
|
1178 (import java.awt.image.ImageObserver)
|
rlm@0
|
1179
|
rlm@0
|
1180
|
rlm@0
|
1181
|
rlm@0
|
1182 (defn scene-processor
|
rlm@0
|
1183 "deals with converting FrameBuffers to BufferedImages so
|
rlm@0
|
1184 that the continuation function can be defined only in terms
|
rlm@0
|
1185 of what it does with BufferedImages"
|
rlm@0
|
1186 [continuation]
|
rlm@0
|
1187 (let [byte-buffer (atom nil)
|
rlm@0
|
1188 renderer (atom nil)
|
rlm@0
|
1189 image (atom nil)]
|
rlm@0
|
1190 (proxy [SceneProcessor] []
|
rlm@0
|
1191 (initialize
|
rlm@0
|
1192 [renderManager viewPort]
|
rlm@0
|
1193 (let [cam (.getCamera viewPort)
|
rlm@0
|
1194 width (.getWidth cam)
|
rlm@0
|
1195 height (.getHeight cam)]
|
rlm@0
|
1196 (reset! renderer (.getRenderer renderManager))
|
rlm@0
|
1197 (reset! byte-buffer
|
rlm@0
|
1198 (BufferUtils/createByteBuffer
|
rlm@0
|
1199 (* width height 4)))
|
rlm@0
|
1200 (reset! image (BufferedImage. width height
|
rlm@0
|
1201 BufferedImage/TYPE_4BYTE_ABGR))))
|
rlm@0
|
1202 (isInitialized [] (not (nil? @byte-buffer)))
|
rlm@0
|
1203 (reshape [_ _ _])
|
rlm@0
|
1204 (preFrame [_])
|
rlm@0
|
1205 (postQueue [_])
|
rlm@0
|
1206 (postFrame
|
rlm@0
|
1207 [#^FrameBuffer fb]
|
rlm@0
|
1208 (.clear @byte-buffer)
|
rlm@0
|
1209 (.readFrameBuffer @renderer fb @byte-buffer)
|
rlm@0
|
1210 (Screenshots/convertScreenShot @byte-buffer @image)
|
rlm@0
|
1211 (continuation @image))
|
rlm@0
|
1212 (cleanup []))))
|
rlm@0
|
1213
|
rlm@0
|
1214 (defn add-eye
|
rlm@0
|
1215 "Add an eye to the world, and call continuation on
|
rlm@0
|
1216 every frame produced"
|
rlm@0
|
1217 [world camera continuation]
|
rlm@0
|
1218 (let [width (.getWidth camera)
|
rlm@0
|
1219 height (.getHeight camera)
|
rlm@0
|
1220 render-manager (.getRenderManager world)
|
rlm@0
|
1221 viewport (.createMainView render-manager "eye-view" camera)]
|
rlm@0
|
1222 (doto viewport
|
rlm@0
|
1223 (.setBackgroundColor ColorRGBA/Black)
|
rlm@0
|
1224 (.setClearFlags true true true)
|
rlm@0
|
1225 (.addProcessor (scene-processor continuation))
|
rlm@0
|
1226 (.attachScene (.getRootNode world)))))
|
rlm@0
|
1227
|
rlm@0
|
1228 (defn make-display-frame [display width height]
|
rlm@0
|
1229 (SwingUtilities/invokeLater
|
rlm@0
|
1230 (fn []
|
rlm@0
|
1231 (.setPreferredSize display (Dimension. width height))
|
rlm@0
|
1232 (doto (JFrame. "Eye Camera!")
|
rlm@0
|
1233 (-> (.getContentPane) (.add display))
|
rlm@0
|
1234 (.setDefaultCloseOperation JFrame/DISPOSE_ON_CLOSE)
|
rlm@0
|
1235 (.pack)
|
rlm@0
|
1236 (.setLocationRelativeTo nil)
|
rlm@0
|
1237 (.setResizable false)
|
rlm@0
|
1238 (.setVisible true)))))
|
rlm@0
|
1239
|
rlm@0
|
1240 (defn image-monitor [#^BufferedImage image]
|
rlm@0
|
1241 (proxy [JPanel] []
|
rlm@0
|
1242 (paintComponent
|
rlm@0
|
1243 [g]
|
rlm@0
|
1244 (proxy-super paintComponent g)
|
rlm@0
|
1245 (locking image
|
rlm@0
|
1246 (.drawImage g image 0 0
|
rlm@0
|
1247 (proxy [ImageObserver]
|
rlm@0
|
1248 []
|
rlm@0
|
1249 (imageUpdate
|
rlm@0
|
1250 []
|
rlm@0
|
1251 (proxy-super imageUpdate))))))))
|
rlm@0
|
1252
|
rlm@0
|
1253 (defn movie-image []
|
rlm@0
|
1254 (let [setup
|
rlm@0
|
1255 (runonce
|
rlm@0
|
1256 (fn [#^BufferedImage image]
|
rlm@0
|
1257 (let [width (.getWidth image)
|
rlm@0
|
1258 height (.getHeight image)
|
rlm@0
|
1259 display (image-monitor image)
|
rlm@0
|
1260 frame (make-display-frame display width height)]
|
rlm@0
|
1261 display)))]
|
rlm@0
|
1262 (fn [#^BufferedImage image]
|
rlm@0
|
1263 (.repaint (setup image)))))
|
rlm@0
|
1264
|
rlm@0
|
1265
|
rlm@0
|
1266 (defn observer
|
rlm@0
|
1267 "place thy eye!"
|
rlm@0
|
1268 [world camera]
|
rlm@0
|
1269 (let [eye camera
|
rlm@0
|
1270 width (.getWidth eye)
|
rlm@0
|
1271 height (.getHeight eye)]
|
rlm@0
|
1272 (no-exceptions
|
rlm@0
|
1273 (add-eye
|
rlm@0
|
1274 world
|
rlm@0
|
1275 eye
|
rlm@0
|
1276 (movie-image)))))
|
rlm@0
|
1277 #+end_src
|
rlm@0
|
1278
|
rlm@0
|
1279 #+srcname: test-vision
|
rlm@0
|
1280 #+begin_src clojure
|
rlm@0
|
1281
|
rlm@0
|
1282 (ns test.vision)
|
rlm@0
|
1283 (use 'cortex.world)
|
rlm@0
|
1284 (use 'cortex.import)
|
rlm@0
|
1285 (use 'clojure.contrib.def)
|
rlm@0
|
1286 (use 'body.eye)
|
rlm@0
|
1287 (cortex.import/mega-import-jme3)
|
rlm@0
|
1288 (rlm.rlm-commands/help)
|
rlm@0
|
1289 (import java.nio.ByteBuffer)
|
rlm@0
|
1290 (import java.awt.image.BufferedImage)
|
rlm@0
|
1291 (import java.awt.Color)
|
rlm@0
|
1292 (import java.awt.Dimension)
|
rlm@0
|
1293 (import java.awt.Graphics)
|
rlm@0
|
1294 (import java.awt.Graphics2D)
|
rlm@0
|
1295 (import java.awt.event.WindowAdapter)
|
rlm@0
|
1296 (import java.awt.event.WindowEvent)
|
rlm@0
|
1297 (import java.awt.image.BufferedImage)
|
rlm@0
|
1298 (import java.nio.ByteBuffer)
|
rlm@0
|
1299 (import javax.swing.JFrame)
|
rlm@0
|
1300 (import javax.swing.JPanel)
|
rlm@0
|
1301 (import javax.swing.SwingUtilities)
|
rlm@0
|
1302 (import javax.swing.ImageIcon)
|
rlm@0
|
1303 (import javax.swing.JOptionPane)
|
rlm@0
|
1304 (import java.awt.image.ImageObserver)
|
rlm@0
|
1305
|
rlm@0
|
1306
|
rlm@0
|
1307 (def width 200)
|
rlm@0
|
1308 (def height 200)
|
rlm@0
|
1309
|
rlm@0
|
1310 (defn camera []
|
rlm@0
|
1311 (doto (Camera. width height)
|
rlm@0
|
1312 (.setFrustumPerspective 45 1 1 1000)
|
rlm@0
|
1313 (.setLocation (Vector3f. -3 0 -5))
|
rlm@0
|
1314 (.lookAt Vector3f/ZERO Vector3f/UNIT_Y)))
|
rlm@0
|
1315
|
rlm@0
|
1316 (defn camera2 []
|
rlm@0
|
1317 (doto (Camera. width height)
|
rlm@0
|
1318 (.setFrustumPerspective 45 1 1 1000)
|
rlm@0
|
1319 (.setLocation (Vector3f. 3 0 -5))
|
rlm@0
|
1320 (.lookAt Vector3f/ZERO Vector3f/UNIT_Y)))
|
rlm@0
|
1321
|
rlm@0
|
1322 (defn setup-fn [world]
|
rlm@0
|
1323 (let [eye (camera)
|
rlm@0
|
1324 width (.getWidth eye)
|
rlm@0
|
1325 height (.getHeight eye)]
|
rlm@0
|
1326 (no-exceptions
|
rlm@0
|
1327 (add-eye
|
rlm@0
|
1328 world
|
rlm@0
|
1329 eye
|
rlm@0
|
1330 (runonce visual))
|
rlm@0
|
1331 (add-eye
|
rlm@0
|
1332 world
|
rlm@0
|
1333 (camera2)
|
rlm@0
|
1334 (runonce visual)))))
|
rlm@0
|
1335
|
rlm@0
|
1336 (defn spider-eye [position]
|
rlm@0
|
1337 (doto (Camera. 200 200 )
|
rlm@0
|
1338 (.setFrustumPerspective 45 1 1 1000)
|
rlm@0
|
1339 (.setLocation position)
|
rlm@0
|
1340 (.lookAt Vector3f/ZERO Vector3f/UNIT_Y)))
|
rlm@0
|
1341
|
rlm@0
|
1342 (defn setup-fn* [world]
|
rlm@0
|
1343 (let [eye (camera)
|
rlm@0
|
1344 width (.getWidth eye)
|
rlm@0
|
1345 height (.getHeight eye)]
|
rlm@0
|
1346 ;;(.setClearFlags (.getViewPort world) true true true)
|
rlm@0
|
1347 (observer world (.getCamera world))
|
rlm@0
|
1348 (observer world (spider-eye (Vector3f. 3 0 -5)))
|
rlm@0
|
1349 ;;(observer world (spider-eye (Vector3f. 0 0 -5)))
|
rlm@0
|
1350 ;; (observer world (spider-eye (Vector3f. -3 0 -5)))
|
rlm@0
|
1351 ;; (observer world (spider-eye (Vector3f. 0 3 -5)))
|
rlm@0
|
1352 ;; (observer world (spider-eye (Vector3f. 0 -3 -5)))
|
rlm@0
|
1353 ;; (observer world (spider-eye (Vector3f. 3 3 -5)))
|
rlm@0
|
1354 ;; (observer world (spider-eye (Vector3f. -3 3 -5)))
|
rlm@0
|
1355 ;; (observer world (spider-eye (Vector3f. 3 -3 -5)))
|
rlm@0
|
1356 ;; (observer world (spider-eye (Vector3f. -3 -3 -5)))
|
rlm@0
|
1357
|
rlm@0
|
1358 )
|
rlm@0
|
1359 world)
|
rlm@0
|
1360
|
rlm@0
|
1361 (defn test-world []
|
rlm@0
|
1362 (let [thing (box 1 1 1 :physical? false)]
|
rlm@0
|
1363 (world
|
rlm@0
|
1364 (doto (Node.)
|
rlm@0
|
1365 (.attachChild thing))
|
rlm@0
|
1366 {}
|
rlm@0
|
1367 setup-fn
|
rlm@0
|
1368 (fn [world tpf]
|
rlm@0
|
1369 (.rotate thing (* tpf 0.2) 0 0)
|
rlm@0
|
1370 ))))
|
rlm@0
|
1371
|
rlm@0
|
1372
|
rlm@0
|
1373 #+end_src
|
rlm@0
|
1374
|
rlm@0
|
1375
|
rlm@0
|
1376 #+results: eyes
|
rlm@0
|
1377 : #'body.eye/test-world
|
rlm@0
|
1378
|
rlm@0
|
1379 Note the use of continuation passing style for connecting the eye to a
|
rlm@0
|
1380 function to process the output. The example code will create two
|
rlm@0
|
1381 videos of the same rotating cube from different angles, sutiable for
|
rlm@0
|
1382 stereoscopic vision.
|
rlm@0
|
1383
|
rlm@0
|
1384
|
rlm@0
|
1385
|
rlm@0
|
1386
|
rlm@0
|
1387
|
rlm@0
|
1388
|
rlm@0
|
1389 * COMMENT code generation
|
rlm@0
|
1390 #+begin_src clojure :tangle ../src/cortex/import.clj
|
rlm@0
|
1391 <<import>>
|
rlm@0
|
1392 #+end_src
|
rlm@0
|
1393
|
rlm@0
|
1394 #+begin_src clojure :tangle ../src/hello/brick_wall.clj
|
rlm@0
|
1395 <<brick-wall-header>>
|
rlm@0
|
1396 <<brick-wall-body>>
|
rlm@0
|
1397 #+end_src
|
rlm@0
|
1398
|
rlm@0
|
1399 #+begin_src clojure :tangle ../src/hello/hello_simple_app.clj
|
rlm@0
|
1400 <<hello-simple-app>>
|
rlm@0
|
1401 #+end_src
|
rlm@0
|
1402
|
rlm@0
|
1403 #+begin_src clojure :tangle ../src/cortex/world.clj
|
rlm@0
|
1404 <<world-inputs>>
|
rlm@0
|
1405 <<world>>
|
rlm@0
|
1406 <<world-shapes>>
|
rlm@0
|
1407 <<world-view>>
|
rlm@0
|
1408 #+end_src
|
rlm@0
|
1409
|
rlm@0
|
1410 #+begin_src clojure :tangle ../src/cortex/other_games.clj
|
rlm@0
|
1411 <<other-games>>
|
rlm@0
|
1412 #+end_src
|
rlm@0
|
1413
|
rlm@0
|
1414 #+begin_src clojure :tangle ../src/hello/loop.clj
|
rlm@0
|
1415 <<hello-loop>>
|
rlm@0
|
1416 #+end_src
|
rlm@0
|
1417
|
rlm@0
|
1418 #+begin_src clojure :tangle ../src/hello/collision.clj
|
rlm@0
|
1419 <<hello-collision>>
|
rlm@0
|
1420 #+end_src
|
rlm@0
|
1421
|
rlm@0
|
1422 #+begin_src clojure :tangle ../src/hello/terrain.clj
|
rlm@0
|
1423 <<hello-terrain>>
|
rlm@0
|
1424 #+end_src
|
rlm@0
|
1425
|
rlm@0
|
1426 #+begin_src clojure :tangle ../src/hello/animation.clj
|
rlm@0
|
1427 <<hello-animation>>
|
rlm@0
|
1428 #+end_src
|
rlm@0
|
1429
|
rlm@0
|
1430 #+begin_src clojure :tangle ../src/hello/material.clj
|
rlm@0
|
1431 <<material>>
|
rlm@0
|
1432 #+end_src
|
rlm@0
|
1433
|
rlm@0
|
1434 #+begin_src clojure :tangle ../src/body/eye.clj
|
rlm@0
|
1435 <<eyes>>
|
rlm@0
|
1436 #+end_src
|
rlm@0
|
1437
|
rlm@0
|
1438 #+begin_src clojure :tangle ../src/test/vision.clj
|
rlm@0
|
1439 <<test-vision>>
|
rlm@0
|
1440 #+end_src
|
rlm@0
|
1441
|
rlm@0
|
1442
|
rlm@0
|
1443
|