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1 #+title: Capture Live Video Feeds from JMonkeyEngine
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description: Capture video from a JMonkeyEngine3 Application with Xuggle, and use gstreamer to compress the video to upload to YouTube.
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5 #+keywords: JME3, video, Xuggle, JMonkeyEngine, youtube, capture video, Java
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6 #+SETUPFILE: ../../aurellem/org/setup.org
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7 #+INCLUDE: ../../aurellem/org/level-0.org
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8
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9
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10 * The Problem
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11 So you've made your cool new JMonkeyEngine3 game and you want to
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12 create a demo video to show off your hard work. Screen capturing is
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13 the most straightforward way to do this, but it can slow down your
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14 game and produce low-quality video as a result. A better way is to
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15 record a video feed directly from the game while it is
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16 running.
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17
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18 In this post, I'll explain how you can alter your JMonkeyEngine3 game
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19 to output video while it is running. The main trick is to alter the
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20 pace of JMonkeyEngine3's in-game time: we allow the engine as much
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21 time as it needs to compute complicated in-game events and to encode
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22 video frames. As a result, the game appears to speed up and slow down
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23 as the computational demands shift, but the end result is perfectly
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24 smooth video output at a constant framerate.
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25
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26
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27 * Game-time vs. User-time vs. Video-time
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28
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29 A standard JME3 application that extends =SimpleApplication= or
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30 =Application= tries as hard as it can to keep in sync with
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31 /user-time/. If a ball is rolling at 1 game-mile per game-hour in the
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32 game, and you wait for one user-hour as measured by the clock on your
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33 wall, then the ball should have traveled exactly one game-mile. In
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34 order to keep sync with the real world, the game throttles its physics
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35 engine and graphics display. If the computations involved in running
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36 the game are too intense, then the game will first skip frames, then
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37 sacrifice physics accuracy. If there are particuraly demanding
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38 computations, then you may only get 1 fps, and the ball may tunnel
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39 through the floor or obstacles due to inaccurate physics simulation,
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40 but after the end of one user-hour, that ball will have traveled one
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41 game-mile.
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42
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43 When we're recording video, we don't care if the game-time syncs with
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44 user-time, but instead whether the time in the recorded video
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45 (video-time) syncs with user-time. To continue the analogy, if we
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46 recorded the ball rolling at 1 game-mile per game-hour and watched the
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47 video later, we would want to see 30 fps video of the ball rolling at
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48 1 video-mile per /user-hour/. It doesn't matter how much user-time it
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49 took to simulate that hour of game-time to make the high-quality
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50 recording.
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51
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52 * COMMENT Two examples to clarify the point:
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53 ** Recording from a Simple Simulation
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54
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55 *** Without a Special Timer
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56 You have a simulation of a ball rolling on an infinite empty plane at
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57 one game-mile per game-hour, and a really good computer. Normally,
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58 JME3 will throttle the physics engine and graphics display to sync the
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59 game-time with user-time. If it takes one-thousandth of a second
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60 user-time to simulate one-sixtieth of a second game time and another
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61 one-thousandth of a second to draw to the screen, then JME3 will just
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62 sit around for the remainder of $\frac{1}{60} - \frac{2}{1000}$
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63 user-seconds, then calculate the next frame in $\frac{2}{1000}$
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64 user-seconds, then wait, and so on. For every second of user time that
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65 passes, one second of game-time passes, and the game will run at 60
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66 frames per user-second.
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67
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68
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69 *** With a Special Timer
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70 Then, you change the game's timer so that user-time will be synced to
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71 video-time. Assume that encoding a single frame takes 0 seconds
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72 user-time to complete.
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73
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74 Now, JME3 takes advantage of all available resources. It still takes
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75 one-thousandth of a second to calculate a physics tick, and another
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76 one-thousandth to render to the screen. Then it takes 0 seconds to
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77 write the video frame to disk and encode the video. In only one second
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78 of user time, JME3 will complete 500 physics-tick/render/encode-video
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79 cycles, and $\frac{500}{60}=8\frac{1}{3}$ seconds of game-time will
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80 have passed. Game-time appears to dilate $8\frac{1}{3}\times$ with
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81 respect to user-time, and in only 7.2 minutes user-time, one hour of
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82 video will have been recorded. The game itself will run at 500 fps.
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83 When someone watches the video, they will see 60 frames per
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84 user-second, and $\frac{1}{60}$ video-seconds will pass each frame. It
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85 will take exactly one hour user-time (and one hour video-time) for the
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86 ball in the video to travel one video-mile.
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87
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88 ** Recording from a Complex Simulation
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89
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90 *** Without a Special Timer
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91 You have a simulation of a ball rolling on an infinite empty plane at
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92 one game-mile per game-hour accompanied by multiple explosions
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93 involving thousands of nodes, particle effects, and complicated shadow
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94 shaders to create realistic shadows. You also have a slow
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95 laptop. Normally, JME3 must sacrifice rendering and physics simulation
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96 to try to keep up. If it takes $\frac{1}{120}$ of a user-second to
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97 calculate $\frac{1}{60}$ game-seconds, and an additional
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98 $\frac{1}{60}$ of a user-second to render to screen, then JME3 has
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99 it's work cut out for it. In order to render to the screen, it will
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100 first step the game forward by up to four physics ticks before
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101 rendering to the screen. If it still isn't fast enough then it will
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102 decrease the accuracy of the physics engine until game-time and user
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103 time are synched or a certain threshold is reached, at which point the
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104 game visibly slows down. In this case, JME3 continuously repeat a
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105 cycle of two physics ticks, and one screen render. For every
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106 user-second that passes, one game-second will pass, but the game will
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107 run at 30 fps instead of 60 fps like before.
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108
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109 *** With a Special Timer
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110 Then, you change the game's timer so that user-time will be synced to
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111 video-time. Once again, assume video encoding takes $\frac{1}{60}$ of
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112 a user-second.
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113
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114 Now, JME3 will spend $\frac{1}{120}$ of a user-second to step the
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115 physics tick $\frac{1}{60}$ game-seconds, $\frac{1}{60}$ to draw to
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116 the screen, and an additional $\frac{1}{60}$ to encode the video and
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117 write the frame to disk. This is a total of $\frac{1}{24}$
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118 user-seconds for each $\frac{1}{60}$ game-seconds. It will take
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119 $(\frac{60}{24} = 2.5)$ user-hours to record one game-hour and game-time
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120 will appear to flow two-fifths as fast as user time while the game is
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121 running. However, just as in example one, when all is said and done we
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122 will have an hour long video at 60 fps.
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123
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124
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125 * COMMENT proposed names for the new timer
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126 # METRONOME
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127 # IsoTimer
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128 # EvenTimer
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129 # PulseTimer
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130 # FixedTimer
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131 # RigidTimer
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132 # FixedTempo
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133 # RegularTimer
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134 # MetronomeTimer
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135 # ConstantTimer
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136 # SteadyTimer
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137
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138
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139 * =IsoTimer= records time like a metronome
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140
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141 The easiest way to achieve this special timing is to create a new
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142 timer that always reports the same framerate to JME3 every time it is
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143 called.
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144
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145
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146 =./jme3/src/core/com/jme3/system/IsoTimer.java=
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147 #+include ./jme3/src/core/com/jme3/system/IsoTimer.java src java
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148
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149 If an Application uses this =IsoTimer= instead of the normal one, we
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150 can be sure that every call to =simpleUpdate=, for example, corresponds
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151 to exactly $(\frac{1}{fps})$ seconds of game-time.
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152
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153 In order to facilitate setting the =Timer= in user code, I added
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154 getter and setter methods to =Application.java=.
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155
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156 In =./jme3/src/core/com/jme3/app/Application.java= I added:
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157 #+include ./jme3/src/core/com/jme3/app/Application.java src java :lines "340-356"
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158
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159 * Encoding to Video
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160
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161 Now that the issue of time is solved, we just need a function that
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162 writes each frame to a video. We can put this function somewhere
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163 where it will be called exactly one per frame.
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164
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165 JME3 already provides exactly the class we need: the =SceneProcessor=
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166 class can be attached to any viewport and the methods defined therein
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167 will be called at the appropriate points in the rendering process.
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168
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169 If you want to generate video from Java, a great option is [[http://www.xuggle.com/][Xuggle]]. It
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170 takes care of everything related to video encoding and decoding and
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171 runs on Windows, Linux and Mac. Out of all the video frameworks for
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172 Java I personally like this one the best.
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173
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174 Here is a =SceneProcessor= that uses [[http://www.xuggle.com/][Xuggle]] to write each frame to a
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175 video file.
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176
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177 =./jme3/src/core/com/jme3/app/VideoProcessor.java=
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178 #+include ./jme3/src/core/com/jme3/app/VideoProcessor.java src java
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179
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180 With this, we are able to record video!
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181
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182 * Hello Video!
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183
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184 I've taken [[http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/helloworld/HelloLoop.java][=./jme3/src/test/jme3test/helloworld/HelloLoop.java=]] and
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185 augmented it with video output as follows:
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186
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187 =./jme3/src/test/jme3test/helloworld/HelloVideo.java=
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188 #+include ./jme3/src/test/jme3test/helloworld/HelloVideo.java src java
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189
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190 The videos are created in the =hello-video= directory
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191
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192 #+begin_src sh :results verbatim
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193 du -h hello-video/*
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194 #+end_src
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195
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196 #+results:
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197 : 932K hello-video/hello-video-moving.flv
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198 : 640K hello-video/hello-video-static.flv
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199
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200 And can be immediately uploaded to youtube
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201
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202 - [[http://www.youtube.com/watch?v=C8gxVAySaPg][hello-video-moving.flv]]
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203 #+BEGIN_HTML
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204 <iframe width="425" height="349"
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205 src="http://www.youtube.com/embed/C8gxVAySaPg"
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206 frameborder="0" allowfullscreen>
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207 </iframe>
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208 #+END_HTML
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209 - [[http://www.youtube.com/watch?v=pHcFOtIS07Q][hello-video-static.flv]]
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210 #+BEGIN_HTML
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211 <iframe width="425" height="349"
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212 src="http://www.youtube.com/embed/pHcFOtIS07Q"
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213 frameborder="0" allowfullscreen>
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214 </iframe>
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215
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216 #+END_HTML
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217
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218
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219
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220 * Summary
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221 It's quite easy to augment your own application to record video,
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222 almost regardless of how complicated the actual application is. You
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223 can also record from multiple ViewPorts as the above example shows.
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224
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225 The process for adding video recording to your application is as
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226 follows:
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227
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228 Assuming you want to record at 30 fps, add:
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229
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230 #+begin_src java :exports code
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231 this.setTimer(new IsoTimer(30));
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232 #+end_src
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233
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234 Somewhere in the initialization of your Application. Right now, you
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235 will have to add the =setTimer= method to =Application=, but hopefully
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236 this method will be included soon by the JMonkeyEngine3 team.
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237
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238 Then, you create a =VideoProcessor= object and attach it to the
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239 =ViewPort= from which you want to record.
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240
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241 If you want to record from the game's main =ViewPort= to a file called
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242 =/home/r/record.flv=, then add:
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243
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244 #+begin_src java :exports code
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245 viewPort.addProcessor(new VideoProcessor(new File("/home/r/record.flv")));
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246 #+end_src
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247
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248 Do this for each =ViewPort= from which you want to record. The more
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249 ViewPorts from which you record, the slower the game will run, but
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250 this slowness will not affect the final video output.
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251
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252 * More Examples
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253 ** Hello Physics
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254 =HelloVideo= is boring. Let's add some video capturing to =HelloPhysics=
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255 and create something fun!
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256
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257 This example is a modified version of =HelloPhysics= that creates four
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258 simultaneous views of the same scene of cannonballs careening into a
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259 brick wall.
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260
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261 =./jme3/src/test/jme3test/helloworld/HelloPhysicsWithVideo.java=
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262 #+include ./jme3/src/test/jme3test/helloworld/HelloPhysicsWithVideo.java src java
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263
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264 Running the program outputs four videos into the =./physics-videos=
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265 directory.
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266
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267 #+begin_src sh :exports both :results verbatim
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268 ls ./physics-videos | grep -
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269 #+end_src
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270
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271 #+results:
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272 : lower-left.flv
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273 : lower-right.flv
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274 : upper-left.flv
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275 : upper-right.flv
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276
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277 The videos are fused together with the following =gstreamer= commands:
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278
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279 #+begin_src sh :results silent
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280 cd physics-videos
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281
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282 gst-launch-0.10 \
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283 filesrc location=./upper-right.flv ! decodebin ! \
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284 videoscale ! ffmpegcolorspace ! \
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285 video/x-raw-yuv, width=640, height=480, framerate=25/1 ! \
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286 videobox border-alpha=0 left=-640 ! \
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287 videomixer name=mix ! ffmpegcolorspace ! videorate ! \
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288 video/x-raw-yuv, width=1280, height=480, framerate=25/1 ! \
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289 jpegenc ! avimux ! filesink location=upper.flv \
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290 \
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291 filesrc location=./upper-left.flv ! decodebin ! \
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292 videoscale ! ffmpegcolorspace ! \
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293 video/x-raw-yuv, width=640, height=480, framerate=25/1 ! \
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294 videobox right=-640 ! mix.
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295 #+end_src
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296
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297 #+begin_src sh :results silent
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298 cd physics-videos
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299
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300 gst-launch-0.10 \
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301 filesrc location=./lower-left.flv ! decodebin ! \
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302 videoscale ! ffmpegcolorspace ! \
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303 video/x-raw-yuv, width=640, height=480, framerate=25/1 ! \
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304 videobox border-alpha=0 left=-640 ! \
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305 videomixer name=mix ! ffmpegcolorspace ! videorate ! \
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306 video/x-raw-yuv, width=1280, height=480, framerate=25/1 ! \
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307 jpegenc ! avimux ! filesink location=lower.flv \
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308 \
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309 filesrc location=./lower-right.flv ! decodebin ! \
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310 videoscale ! ffmpegcolorspace ! \
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311 video/x-raw-yuv, width=640, height=480, framerate=25/1 ! \
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312 videobox right=-640 ! mix.
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313 #+end_src
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314
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315 #+begin_src sh :results silent
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316 cd physics-videos
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317
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318 gst-launch-0.10 \
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319 filesrc location=./upper.flv ! decodebin ! \
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320 videoscale ! ffmpegcolorspace ! \
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321 video/x-raw-yuv, width=1280, height=480, framerate=25/1 ! \
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322 videobox border-alpha=0 bottom=-480 ! \
|
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323 videomixer name=mix ! ffmpegcolorspace ! videorate ! \
|
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324 video/x-raw-yuv, width=1280, height=960, framerate=25/1 ! \
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325 jpegenc ! avimux ! filesink location=../youtube/helloPhysics.flv \
|
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326 \
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327 filesrc location=./lower.flv ! decodebin ! \
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328 videoscale ! ffmpegcolorspace ! \
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329 video/x-raw-yuv, width=1280, height=480, framerate=25/1 ! \
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330 videobox top=-480 ! mix.
|
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331 #+end_src
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332
|
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333 #+begin_src sh :results verbatim
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334 du -h youtube/helloPhysics.flv
|
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335 #+end_src
|
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336
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337 #+results:
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338 : 180M physics-videos/helloPhysics.flv
|
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339
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340
|
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341 Thats a terribly large size!
|
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342 Let's compress it:
|
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343
|
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344 ** Compressing the HelloPhysics Video
|
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345 First, we'll scale the video, then, we'll decrease it's bitrate. The
|
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346 end result will be perfect for upload to YouTube.
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347
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348 #+begin_src sh :results silent
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349 cd youtube
|
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350
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351 gst-launch-0.10 \
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352 filesrc location=./helloPhysics.flv ! decodebin ! \
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353 videoscale ! ffmpegcolorspace ! \
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354 `: # the original size is 1280 by 960` \
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355 video/x-raw-yuv, width=1280, height=960, framerate=25/1 ! \
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356 videoscale ! \
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357 `: # here we scale the video down` \
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358 video/x-raw-yuv, width=640, height=480, framerate=25/1 ! \
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359 `: # and here we limit the bitrate` \
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360 theoraenc bitrate=1024 quality=30 ! \
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361 oggmux ! progressreport update-freq=1 ! \
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362 filesink location=./helloPhysics.ogg
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363 #+end_src
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364
|
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365 #+begin_src sh :results verbatim
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366 du -h youtube/helloPhysics.ogg
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367 #+end_src
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368
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369 #+results:
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370 : 13M youtube/helloPhysics.ogg
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371
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372 [[http://www.youtube.com/watch?v=WIJt9aRGusc][helloPhysics.ogg]]
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373
|
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374 #+begin_html
|
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375 <iframe width="425" height="349"
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376 src="http://www.youtube.com/embed/WIJt9aRGusc?hl=en&fs=1"
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377 frameborder="0" allowfullscreen>
|
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378 </iframe>
|
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379 #+end_html
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380
|
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381
|
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382 ** COMMENT failed attempts
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383 Let's try the [[http://diracvideo.org/][Dirac]] video encoder.
|
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384
|
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385 #+begin_src sh :results verbatim
|
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386 cd youtube
|
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387 START=$(date +%s)
|
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388 gst-launch-0.10 \
|
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389 filesrc location=./helloPhysics.flv ! decodebin ! \
|
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390 videoscale ! ffmpegcolorspace ! \
|
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391 video/x-raw-yuv, width=1280, height=960, framerate=25/1 ! \
|
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|
392 schroenc ! filesink location=./helloPhysics.drc > /dev/null
|
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|
393 echo `expr $(( $(date +%s) - $START))`
|
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|
394 #+end_src
|
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|
395
|
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|
396
|
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|
397 #+results:
|
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|
398 : 142
|
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|
399
|
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|
400 That took 142 seconds. Let's see how it does compression-wise:
|
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|
401
|
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|
402 #+begin_src sh :results verbatim
|
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|
403 du -h ./youtube/helloPhysics.drc
|
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|
404 #+end_src
|
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|
405
|
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|
406 #+results:
|
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|
407 : 22M ./physics-videos/helloPhysics.drc
|
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|
408
|
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|
409
|
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|
410 #+begin_src sh :results verbatim
|
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|
411 cd youtube
|
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|
412 START=$(date +%s)
|
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|
413 gst-launch-0.10 \
|
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|
414 filesrc location=./helloPhysics.flv ! decodebin ! \
|
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|
415 videoscale ! ffmpegcolorspace ! \
|
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|
416 video/x-raw-yuv, width=1280, height=960, framerate=25/1 ! \
|
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|
417 theoraenc ! oggmux ! filesink location=./helloPhysics.ogg \
|
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|
418 > /dev/null
|
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|
419 echo `expr $(( $(date +%s) - $START))`
|
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|
420 #+end_src
|
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|
421
|
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|
422 #+results:
|
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|
423 : 123
|
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|
424
|
rlm@0
|
425 #+begin_src sh :results verbatim
|
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|
426 du -h youtube/helloPhysics.ogg
|
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|
427 #+end_src
|
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|
428
|
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|
429 #+results:
|
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|
430 : 59M physics-videos/helloPhysics.ogg
|
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|
431
|
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|
432
|
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|
433 =*.drc= files can not be uploaded to YouTube, so I'll go for the
|
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|
434 avi file.
|
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|
435
|
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|
436
|
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|
437 ** COMMENT text for videos
|
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|
438 Video output from JMonkeyEngine3 (www.jmonkeyengine.org/) using Xuggle
|
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|
439 (www.xuggle.com/). Everything is explained at
|
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|
440 http://aurellem.org/cortex/capture-video.html.
|
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|
441
|
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|
442
|
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|
443 Video output from JMonkeyEngine3 (www.jmonkeyengine.org/) HelloPhysics
|
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|
444 demo application using Xuggle (www.xuggle.com/). Everything is
|
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|
445 explained at http://aurellem.org/cortex/capture-video.html. Here,
|
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|
446 four points of view are simultaneously recorded and then glued
|
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|
447 together later.
|
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|
448
|
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|
449 JME3 Xuggle Aurellem video capture
|
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|
450
|
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|
451
|
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|
452 * Sample Videos
|
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|
453 I encoded most of the original JME3 Hello demos for your viewing
|
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|
454 pleasure, all using the =VideoProcessor= and =IsoTimer= classes.
|
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|
455
|
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|
456 ** HelloTerrain
|
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|
457 [[http://youtu.be/5_4wyDFwrVQ][HelloTerrain.avi]]
|
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|
458
|
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|
459 #+begin_html
|
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|
460 <iframe width="425" height="349"
|
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|
461 src="http://www.youtube.com/embed/5_4wyDFwrVQ"
|
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|
462 frameborder="0" allowfullscreen>
|
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|
463 </iframe>
|
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|
464 #+end_html
|
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|
465
|
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|
466 ** HelloAssets
|
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|
467 [[http://www.youtube.com/watch?v=oGg-Q6k1BM4][HelloAssets.avi]]
|
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|
468
|
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|
469 #+begin_html
|
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|
470 <iframe width="425" height="349"
|
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|
471 src="http://www.youtube.com/embed/oGg-Q6k1BM4?hl=en&fs=1"
|
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|
472 frameborder="0" allowfullscreen>
|
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|
473 </iframe>
|
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|
474 #+end_html
|
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|
475
|
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|
476 ** HelloEffects
|
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|
477 [[http://www.youtube.com/watch?v=TuxlLMe53hA][HelloEffects]]
|
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|
478
|
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|
479 #+begin_html
|
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|
480 <iframe width="425" height="349"
|
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|
481 src="http://www.youtube.com/embed/TuxlLMe53hA?hl=en&fs=1"
|
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|
482 frameborder="0" allowfullscreen>
|
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|
483 </iframe>
|
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|
484 #+end_html
|
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|
485
|
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|
486 ** HelloCollision
|
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|
487 [[http://www.youtube.com/watch?v=GPlvJkiZfFw][HelloCollision.avi]]
|
rlm@0
|
488
|
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|
489 #+begin_html
|
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|
490 <iframe width="425" height="349"
|
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|
491 src="http://www.youtube.com/embed/GPlvJkiZfFw?hl=en&fs=1"
|
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|
492 frameborder="0" allowfullscreen>
|
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|
493 </iframe>
|
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|
494 #+end_html
|
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|
495
|
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|
496 ** HelloAnimation
|
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|
497 [[http://www.youtube.com/watch?v=SDCfOSPYUkg][HelloAnimation.avi]]
|
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|
498
|
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|
499 #+begin_html
|
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|
500 <iframe width="425" height="349"
|
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|
501 src="http://www.youtube.com/embed/SDCfOSPYUkg?hl=en&fs=1"
|
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|
502 frameborder="0" allowfullscreen>
|
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|
503 </iframe>
|
rlm@0
|
504 #+end_html
|
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|
505
|
rlm@0
|
506 ** HelloNode
|
rlm@0
|
507 [[http://www.youtube.com/watch?v=pL-0fR0-ilQ][HelloNode.avi]]
|
rlm@0
|
508
|
rlm@0
|
509 #+begin_html
|
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|
510 <iframe width="425" height="349"
|
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|
511 src="http://www.youtube.com/embed/pL-0fR0-ilQ?hl=en&fs=1"
|
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|
512 frameborder="0" allowfullscreen>
|
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|
513 </iframe>
|
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|
514 #+end_html
|
rlm@0
|
515
|
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|
516 ** HelloLoop
|
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|
517 [[http://www.youtube.com/watch?v=mosZzzcdE5w][HelloLoop.avi]]
|
rlm@0
|
518
|
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|
519 #+begin_html
|
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|
520 <iframe width="425" height="349"
|
rlm@0
|
521 src="http://www.youtube.com/embed/mosZzzcdE5w?hl=en&fs=1"
|
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|
522 frameborder="0" allowfullscreen>
|
rlm@0
|
523 </iframe>
|
rlm@0
|
524 #+end_html
|
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|
525
|
rlm@0
|
526
|
rlm@0
|
527 *** COMMENT x-form the other stupid
|
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|
528 progressreport update-freq=1
|
rlm@0
|
529
|
rlm@0
|
530 gst-launch-0.10 \
|
rlm@0
|
531 filesrc location=./helloPhy ! decodebin ! \
|
rlm@0
|
532 videoscale ! ffmpegcolorspace ! \
|
rlm@0
|
533 video/x-raw-yuv, width=1280, height=960, framerate=25/1 ! \
|
rlm@0
|
534 x264enc ! avimux ! filesink location=helloPhysics.avi \
|
rlm@0
|
535
|
rlm@0
|
536
|
rlm@0
|
537 gst-launch-0.10 \
|
rlm@0
|
538 filesrc location=./HelloAnimationStatic.flv ! decodebin ! \
|
rlm@0
|
539 videoscale ! ffmpegcolorspace ! \
|
rlm@0
|
540 video/x-raw-yuv, width=640, height=480, framerate=25/1 ! \
|
rlm@0
|
541 videobox border-alpha=0 left=-640 ! \
|
rlm@0
|
542 videomixer name=mix ! ffmpegcolorspace ! videorate ! \
|
rlm@0
|
543 video/x-raw-yuv, width=1280, height=480, framerate=25/1 ! \
|
rlm@0
|
544 x264enc ! avimux ! progressreport update-freq=1 ! \
|
rlm@0
|
545 filesink location=../youtube/HelloAnimation.avi \
|
rlm@0
|
546 \
|
rlm@0
|
547 filesrc location=./HelloAnimationMotion.flv ! decodebin ! \
|
rlm@0
|
548 videoscale ! ffmpegcolorspace ! \
|
rlm@0
|
549 video/x-raw-yuv, width=640, height=480, framerate=25/1 ! \
|
rlm@0
|
550 videobox right=-640 ! mix.
|
rlm@0
|
551
|
rlm@0
|
552 gst-launch-0.10 \
|
rlm@0
|
553 filesrc location=./HelloCollisionMotion.flv ! decodebin ! \
|
rlm@0
|
554 videoscale ! ffmpegcolorspace ! \
|
rlm@0
|
555 video/x-raw-yuv, width=800, height=600, framerate=25/1 ! \
|
rlm@0
|
556 x264enc bitrate=1024 ! avimux ! \
|
rlm@0
|
557 filesink location=../youtube/HelloCollision.avi
|
rlm@0
|
558
|
rlm@0
|
559 gst-launch-0.10 \
|
rlm@0
|
560 filesrc location=./HelloEffectsStatic.flv ! decodebin ! \
|
rlm@0
|
561 videoscale ! ffmpegcolorspace ! \
|
rlm@0
|
562 video/x-raw-yuv, width=640, height=480, framerate=25/1 ! \
|
rlm@0
|
563 videobox border-alpha=0 left=-640 ! \
|
rlm@0
|
564 videomixer name=mix ! ffmpegcolorspace ! videorate ! \
|
rlm@0
|
565 video/x-raw-yuv, width=1280, height=480, framerate=25/1 ! \
|
rlm@0
|
566 x264enc bitrate=1024 ! avimux ! progressreport update-freq=1 ! \
|
rlm@0
|
567 filesink location=../youtube/HelloEffects.avi \
|
rlm@0
|
568 \
|
rlm@0
|
569 filesrc location=./HelloEffectsMotion.flv ! decodebin ! \
|
rlm@0
|
570 videoscale ! ffmpegcolorspace ! \
|
rlm@0
|
571 video/x-raw-yuv, width=640, height=480, framerate=25/1 ! \
|
rlm@0
|
572 videobox right=-640 ! mix.
|
rlm@0
|
573
|
rlm@0
|
574 gst-launch-0.10 \
|
rlm@0
|
575 filesrc location=./HelloTerrainMotion.flv ! decodebin ! \
|
rlm@0
|
576 videoscale ! ffmpegcolorspace ! \
|
rlm@0
|
577 video/x-raw-yuv, width=800, height=600, framerate=25/1 ! \
|
rlm@0
|
578 x264enc bitrate=1024 ! avimux ! \
|
rlm@0
|
579 filesink location=../youtube/HelloTerrain.avi
|
rlm@0
|
580
|
rlm@0
|
581
|
rlm@0
|
582 gst-launch-0.10 \
|
rlm@0
|
583 filesrc location=./HelloAssetsStatic.flv ! decodebin ! \
|
rlm@0
|
584 videoscale ! ffmpegcolorspace ! \
|
rlm@0
|
585 video/x-raw-yuv, width=640, height=480, framerate=25/1 ! \
|
rlm@0
|
586 videobox border-alpha=0 left=-640 ! \
|
rlm@0
|
587 videomixer name=mix ! ffmpegcolorspace ! videorate ! \
|
rlm@0
|
588 video/x-raw-yuv, width=1280, height=480, framerate=25/1 ! \
|
rlm@0
|
589 x264enc bitrate=1024 ! avimux ! progressreport update-freq=1 ! \
|
rlm@0
|
590 filesink location=../youtube/HelloAssets.avi \
|
rlm@0
|
591 \
|
rlm@0
|
592 filesrc location=./HelloAssetsMotion.flv ! decodebin ! \
|
rlm@0
|
593 videoscale ! ffmpegcolorspace ! \
|
rlm@0
|
594 video/x-raw-yuv, width=640, height=480, framerate=25/1 ! \
|
rlm@0
|
595 videobox right=-640 ! mix.
|
rlm@0
|
596
|
rlm@0
|
597
|
rlm@0
|
598 gst-launch-0.10 \
|
rlm@0
|
599 filesrc location=./HelloNodeStatic.flv ! decodebin ! \
|
rlm@0
|
600 videoscale ! ffmpegcolorspace ! \
|
rlm@0
|
601 video/x-raw-yuv, width=640, height=480, framerate=25/1 ! \
|
rlm@0
|
602 videobox border-alpha=0 left=-640 ! \
|
rlm@0
|
603 videomixer name=mix ! ffmpegcolorspace ! videorate ! \
|
rlm@0
|
604 video/x-raw-yuv, width=1280, height=480, framerate=25/1 ! \
|
rlm@0
|
605 x264enc bitrate=1024 ! avimux ! progressreport update-freq=1 ! \
|
rlm@0
|
606 filesink location=../youtube/HelloNode.avi \
|
rlm@0
|
607 \
|
rlm@0
|
608 filesrc location=./HelloNodeMotion.flv ! decodebin ! \
|
rlm@0
|
609 videoscale ! ffmpegcolorspace ! \
|
rlm@0
|
610 video/x-raw-yuv, width=640, height=480, framerate=25/1 ! \
|
rlm@0
|
611 videobox right=-640 ! mix.
|
rlm@0
|
612
|
rlm@0
|
613 gst-launch-0.10 \
|
rlm@0
|
614 filesrc location=./HelloLoopStatic.flv ! decodebin ! \
|
rlm@0
|
615 videoscale ! ffmpegcolorspace ! \
|
rlm@0
|
616 video/x-raw-yuv, width=640, height=480, framerate=25/1 ! \
|
rlm@0
|
617 videobox border-alpha=0 left=-640 ! \
|
rlm@0
|
618 videomixer name=mix ! ffmpegcolorspace ! videorate ! \
|
rlm@0
|
619 video/x-raw-yuv, width=1280, height=480, framerate=25/1 ! \
|
rlm@0
|
620 x264enc bitrate=1024 ! avimux ! progressreport update-freq=1 ! \
|
rlm@0
|
621 filesink location=../youtube/HelloLoop.avi \
|
rlm@0
|
622 \
|
rlm@0
|
623 filesrc location=./HelloLoopMotion.flv ! decodebin ! \
|
rlm@0
|
624 videoscale ! ffmpegcolorspace ! \
|
rlm@0
|
625 video/x-raw-yuv, width=640, height=480, framerate=25/1 ! \
|
rlm@0
|
626 videobox right=-640 ! mix.
|
rlm@0
|
627
|