annotate thesis/dylan-reject.diff @ 536:0b0fef5e817b

more clarification.
author Robert McIntyre <rlm@mit.edu>
date Sun, 27 Apr 2014 20:39:33 -0400
parents ced955c3c84f
children
rev   line source
rlm@513 1 @@ -3234,8 +3354,8 @@
rlm@513 2
rlm@513 3 - =CORTEX=, a system for creating simulated creatures with rich
rlm@513 4 senses.
rlm@513 5 - - =EMPATH=, a program for recognizing actions by imagining sensory
rlm@513 6 - experience.
rlm@513 7 + - =EMPATH=, a program for recognizing actions by aligning them with
rlm@513 8 + personal sensory experiences.
rlm@513 9
rlm@513 10 # An anatomical joke:
rlm@513 11 # - Training
rlm@515 12
rlm@515 13 @@ -2732,7 +2851,7 @@
rlm@515 14 provided by an experience vector and reliably infering the rest of
rlm@515 15 the senses.
rlm@515 16
rlm@515 17 -** Empathy is the process of tracing though \Phi-space
rlm@515 18 +** ``Empathy'' requires retracing steps though \Phi-space
rlm@515 19
rlm@515 20 Here is the core of a basic empathy algorithm, starting with an
rlm@515 21 experience vector:
rlm@515 22 @@ -2440,7 +2558,8 @@
rlm@515 23 hard control problems without worrying about physics or
rlm@515 24 senses.
rlm@515 25
rlm@515 26 -* Empathy in a simulated worm
rlm@515 27 +* =EMPATH=: the simulated worm experiment
rlm@515 28 +# Empathy in a simulated worm
rlm@515 29
rlm@515 30 Here I develop a computational model of empathy, using =CORTEX= as a
rlm@515 31 base. Empathy in this context is the ability to observe another
rlm@516 32
rlm@516 33 @@ -436,7 +554,7 @@
rlm@516 34 doing everything in software is far cheaper than building custom
rlm@516 35 real-time hardware. All you need is a laptop and some patience.
rlm@516 36
rlm@516 37 -** Because of Time, simulation is perferable to reality
rlm@516 38 +** Simulated time enables rapid prototyping and complex scenes
rlm@516 39
rlm@516 40 I envision =CORTEX= being used to support rapid prototyping and
rlm@516 41 iteration of ideas. Even if I could put together a well constructed