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1 #+title: Clojure Utilities for jMonkeyEngine3
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description:
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5 #+keywords: JME3, clojure, import, utilities
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6 #+SETUPFILE: ../../aurellem/org/setup.org
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7 #+INCLUDE: ../../aurellem/org/level-0.org
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8
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9 [TABLE-OF-CONTENTS]
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10
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11 These are a collection of functions to make programming jMonkeyEngine
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12 in clojure easier.
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13
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14 * Imports
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15
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16 #+name: import
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17 #+begin_src clojure :results silent
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18 (ns cortex.import
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19 (:import java.io.File java.util.jar.JarFile))
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20
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21 (defn permissive-import
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22 [classname]
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23 (eval `(try (import '~classname)
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24 (catch java.lang.Exception e#
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25 (println "couldn't import " '~classname))))
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26 classname)
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27
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28 (defn jme-class? [classname]
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29 (and
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30 (.startsWith classname "com.jme3.")
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31 ;; Don't import the LWJGL stuff since it can throw exceptions
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32 ;; upon being loaded.
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33 (not (re-matches #".*Lwjgl.*" classname))))
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34
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35 (defn jme-jars []
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36 (map
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37 #(JarFile. (File. %))
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38 (filter (partial re-matches #".*jME3.*")
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39 (clojure.string/split
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40 (System/getProperty "java.class.path") #":"))))
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41
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42 (defn jme-class-names []
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43 (filter
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44 jme-class?
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45 (map
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46 (comp
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47 #(.replace % File/separator ".")
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48 #(clojure.string/replace % ".class" ""))
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49 (filter
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50 (partial re-matches #".*\.class$")
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51 (mapcat
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52 #(map
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53 str
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54 (enumeration-seq
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55 (.entries %)))
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56 (jme-jars))))))
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57
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58 (defn mega-import-jme3
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59 "Import ALL the jme classes. For REPL use."
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60 []
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61 (dorun
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62 (map (comp permissive-import symbol) (jme-class-names))))
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63 #+end_src
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64
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65 jMonkeyEngine3 has a plethora of classes which can be overwhelming to
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66 manage. This code uses reflection to import all of them. Once I'm
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67 happy with the general structure of a namespace I can deal with
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68 importing only the classes it actually needs.
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69
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70 The =mega-import-jme3= is quite useful for debugging purposes since
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71 it allows completion for almost all of JME's classes from the REPL.
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72
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73 Out of curiosity, let's see just how many classes =mega-import-jme3=
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74 imports:
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75
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76 #+begin_src clojure :exports both :results output
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77 (println (clojure.core/count (cortex.import/jme-classes)) "classes")
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78 #+end_src
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79
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80 #+results:
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81 : 955 classes
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82
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83
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84 * Utilities
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85
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86 The utilities here come in three main groups:
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87 - Changing settings in a running =Application=
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88 - Creating objects
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89 - Debug Actions
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90 - Visualizing objects
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91
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92 *** Changing Settings
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93
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94 #+name: util
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95 #+begin_src clojure
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96 (ns cortex.util
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97 "Utility functions for making jMonkeyEngine3 easier to program from
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98 clojure."
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99 {:author "Robert McIntyre"}
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100 (:use cortex.world)
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101 (:import com.jme3.math.Vector3f)
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102 (:import com.jme3.math.Quaternion)
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103 (:import com.jme3.asset.TextureKey)
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104 (:import com.jme3.bullet.control.RigidBodyControl)
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105 (:import com.jme3.bullet.collision.shapes.GImpactCollisionShape)
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106 (:import com.jme3.scene.shape.Box)
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107 (:import com.jme3.scene.Node)
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108 (:import com.jme3.scene.shape.Sphere)
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109 (:import com.jme3.light.AmbientLight)
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110 (:import com.jme3.light.DirectionalLight)
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111 (:import (com.jme3.math Triangle ColorRGBA))
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112 (:import com.jme3.bullet.BulletAppState)
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113 (:import com.jme3.material.Material)
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114 (:import com.jme3.scene.Geometry)
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115 (:import java.awt.image.BufferedImage)
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116 (:import javax.swing.JPanel)
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117 (:import javax.swing.JFrame)
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118 (:import ij.ImagePlus)
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119 (:import javax.swing.SwingUtilities)
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120 (:import com.jme3.scene.plugins.blender.BlenderModelLoader)
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121 (:import (java.util.logging Level Logger)))
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122
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123 (def println-repl
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124 "println called from the LWJGL thread will not go to the REPL, but
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125 instead to whatever terminal started the JVM process. This function
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126 will always output to the REPL"
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127 (bound-fn [& args] (apply println args)))
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128
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129 (defn position-camera
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130 "Change the position of the in-world camera."
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131 ([world #^Vector3f position #^Quaternion rotation]
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132 (doto (.getCamera world)
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133 (.setLocation position)
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134 (.setRotation rotation)))
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135 ([world [position rotation]]
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136 (position-camera world position rotation)))
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137
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138
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139 (defn enable-debug
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140 "Turn on debug wireframes for every object in this simulation."
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141 [world]
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142 (.enableDebug
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143 (.getPhysicsSpace
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144 (.getState
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145 (.getStateManager world)
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146 BulletAppState))
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147 (asset-manager)))
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148
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149 (defn speed-up
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150 "Increase the dismally slow speed of the world's camera."
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151 ([world] (speed-up world 1))
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152 ([world amount]
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153 (.setMoveSpeed (.getFlyByCamera world)
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154 (float (* amount 60)))
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155 (.setRotationSpeed (.getFlyByCamera world)
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156 (float (* amount 3)))
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157 world))
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158
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159 (defn no-logging
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160 "Disable all of jMonkeyEngine's logging."
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161 []
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162 (.setLevel (Logger/getLogger "com.jme3") Level/OFF))
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163
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164 (defn set-accuracy
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165 "Change the accuracy at which the World's Physics is calculated."
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166 [world new-accuracy]
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167 (let [physics-manager
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168 (.getState
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169 (.getStateManager world) BulletAppState)]
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170 (.setAccuracy
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171 (.getPhysicsSpace physics-manager)
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172 (float new-accuracy))))
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173
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174
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175 (defn set-gravity
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176 "In order to change the gravity of a scene, it is not only necessary
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177 to set the gravity variable, but to \"tap\" every physics object in
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178 the scene to reactivate physics calculations."
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179 [world gravity]
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180 (traverse
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181 (fn [geom]
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182 (if-let
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183 ;; only set gravity for physical objects.
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184 [control (.getControl geom RigidBodyControl)]
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185 (do
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186 (.setGravity control gravity)
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187 ;; tappsies!
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188 (.applyImpulse control Vector3f/ZERO Vector3f/ZERO))))
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189 (.getRootNode world)))
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190
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191 (defn add-element
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192 "Add the Spatial to the world's environment"
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193 ([world element node]
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194 (.addAll
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195 (.getPhysicsSpace
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196 (.getState
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197 (.getStateManager world)
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198 BulletAppState))
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199 element)
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200 (.attachChild node element))
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201 ([world element]
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202 (add-element world element (.getRootNode world))))
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203
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204 (defn apply-map
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205 "Like apply, but works for maps and functions that expect an
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206 implicit map and nothing else as in (fn [& {}]).
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207 ------- Example -------
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208 (defn demo [& {:keys [www] :or {www \"oh yeah\"} :as env}]
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209 (println www))
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210 (apply-map demo {:www \"hello!\"})
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211 -->\"hello\""
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212 [fn m]
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213 (apply fn (reduce #(into %1 %2) [] m)))
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214
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215 (defn map-vals
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216 "Transform a map by applying a function to its values,
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217 keeping the keys the same."
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218 [f m] (zipmap (keys m) (map f (vals m))))
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219
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220 (defn runonce
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221 "Decorator. returns a function which will run only once.
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222 Inspired by Halloway's version from Lancet."
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223 {:author "Robert McIntyre"}
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224 [function]
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225 (let [sentinel (Object.)
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226 result (atom sentinel)]
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227 (fn [& args]
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228 (locking sentinel
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229 (if (= @result sentinel)
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230 (reset! result (apply function args))
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231 @result)))))
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232
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233
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234 #+end_src
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235
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236 #+results: util
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237 : #'cortex.util/runonce
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238
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239
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240 *** Creating Basic Shapes
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241
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242 #+name: shapes
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243 #+begin_src clojure :results silent
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244 (in-ns 'cortex.util)
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245
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246 (defn load-bullet
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247 "Running this function unpacks the native bullet libraries and makes
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248 them available."
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249 []
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250 (let [sim (world (Node.) {} no-op no-op)]
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251 (doto sim
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252 (.enqueue
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253 (fn []
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254 (.stop sim)))
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255 (.start))))
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256
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257
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258 (defrecord shape-description
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259 [name
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260 color
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261 mass
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262 friction
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263 texture
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264 material
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265 position
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266 rotation
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267 shape
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268 physical?
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269 GImpact?
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270 ])
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271
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272 (def base-shape
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273 "Basic settings for shapes."
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274 (shape-description.
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275 "default-shape"
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276 false
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277 ;;ColorRGBA/Blue
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278 1.0 ;; mass
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279 1.0 ;; friction
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280 ;; texture
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281 "Textures/Terrain/BrickWall/BrickWall.jpg"
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282 ;; material
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283 "Common/MatDefs/Misc/Unshaded.j3md"
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284 Vector3f/ZERO
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285 Quaternion/IDENTITY
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286 (Box. Vector3f/ZERO 0.5 0.5 0.5)
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287 true
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288 false))
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289
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290 (defn make-shape
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291 [#^shape-description d]
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292 (let [asset-manager (asset-manager)
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293 mat (Material. asset-manager (:material d))
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294 geom (Geometry. (:name d) (:shape d))]
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295 (if (:texture d)
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296 (let [key (TextureKey. (:texture d))]
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297 (.setGenerateMips key true)
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298 (.setTexture mat "ColorMap" (.loadTexture asset-manager key))
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299 ))
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300 (if (:color d) (.setColor mat "Color" (:color d)))
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301 (.setMaterial geom mat)
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302 (if-let [rotation (:rotation d)] (.rotate geom rotation))
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303 (.setLocalTranslation geom (:position d))
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304 (if (:physical? d)
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305 (let [physics-control
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306 (if (:GImpact d)
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307 ;; Create an accurate mesh collision shape if desired.
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308 (RigidBodyControl.
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309 (doto (GImpactCollisionShape.
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310 (.getMesh geom))
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311 (.createJmeMesh)
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312 ;;(.setMargin 0)
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313 )
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314 (float (:mass d)))
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315 ;; otherwise use jme3's default
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316 (RigidBodyControl. (float (:mass d))))]
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317 (.addControl geom physics-control)
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318 ;;(.setSleepingThresholds physics-control (float 0) (float 0))
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319 (.setFriction physics-control (:friction d))))
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320 geom))
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321
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322 (defn box
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323 ([l w h & {:as options}]
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324 (let [options (merge base-shape options)]
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325 (make-shape (assoc options
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326 :shape (Box. l w h)))))
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327 ([] (box 0.5 0.5 0.5)))
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328
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329 (defn sphere
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330 ([r & {:as options}]
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331 (let [options (merge base-shape options)]
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332 (make-shape (assoc options
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333 :shape (Sphere. 32 32 (float r))))))
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334 ([] (sphere 0.5)))
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335
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336 (defn x-ray
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337 "A useful material for debugging -- it can be seen no matter what
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338 object occludes it."
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339 [#^ColorRGBA color]
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340 (doto (Material. (asset-manager)
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341 "Common/MatDefs/Misc/Unshaded.j3md")
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342 (.setColor "Color" color)
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343 (-> (.getAdditionalRenderState)
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344 (.setDepthTest false))))
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345
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346 (defn node-seq
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347 "Take a node and return a seq of all its children
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348 recursively. There will be no nodes left in the resulting
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349 structure"
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350 [#^Node node]
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351 (tree-seq #(isa? (class %) Node) #(.getChildren %) node))
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352
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353 (defn nodify
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354 "Take a sequence of things that can be attached to a node and return
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355 a node with all of them attached"
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356 ([name children]
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357 (let [node (Node. name)]
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358 (dorun (map #(.attachChild node %) children))
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359 node))
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360 ([children] (nodify "" children)))
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361
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362 (defn load-blender-model
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363 "Load a .blend file using an asset folder relative path."
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364 [^String model]
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365 (.loadModel
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366 (doto (asset-manager)
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367 (.registerLoader BlenderModelLoader
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368 (into-array String ["blend"]))) model))
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369
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370
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371 #+end_src
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rlm@25
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372
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rlm@25
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373
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rlm@50
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374 *** Debug Actions
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rlm@66
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375 #+name: debug-actions
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rlm@29
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376 #+begin_src clojure :results silent
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rlm@60
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377 (in-ns 'cortex.util)
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378
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rlm@47
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379 (defn basic-light-setup
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rlm@306
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380 "returns a sequence of lights appropriate for fully lighting a scene"
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381 []
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rlm@47
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382 (conj
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rlm@47
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383 (doall
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384 (map
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385 (fn [direction]
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rlm@47
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386 (doto (DirectionalLight.)
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387 (.setDirection direction)
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388 (.setColor ColorRGBA/White)))
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rlm@47
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389 [;; six faces of a cube
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390 Vector3f/UNIT_X
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rlm@47
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391 Vector3f/UNIT_Y
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rlm@47
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392 Vector3f/UNIT_Z
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rlm@47
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393 (.mult Vector3f/UNIT_X (float -1))
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rlm@47
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394 (.mult Vector3f/UNIT_Y (float -1))
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rlm@47
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395 (.mult Vector3f/UNIT_Z (float -1))]))
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rlm@47
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396 (doto (AmbientLight.)
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rlm@47
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397 (.setColor ColorRGBA/White))))
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398
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rlm@47
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399 (defn light-up-everything
|
rlm@306
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400 "Add lights to a world appropriate for quickly seeing everything
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401 in the scene. Adds six DirectionalLights facing in orthogonal
|
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402 directions, and one AmbientLight to provide overall lighting
|
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403 coverage."
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404 [world]
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405 (dorun
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rlm@47
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406 (map
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rlm@47
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407 #(.addLight (.getRootNode world) %)
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rlm@47
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408 (basic-light-setup))))
|
rlm@50
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409
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rlm@50
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410 (defn fire-cannon-ball
|
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|
411 "Creates a function that fires a cannon-ball from the current game's
|
rlm@50
|
412 camera. The cannon-ball will be attached to the node if provided, or
|
rlm@50
|
413 to the game's RootNode if no node is provided."
|
rlm@50
|
414 ([node]
|
rlm@50
|
415 (fn [game value]
|
rlm@50
|
416 (if (not value)
|
rlm@50
|
417 (let [camera (.getCamera game)
|
rlm@50
|
418 cannon-ball
|
rlm@363
|
419 (sphere 0.4
|
rlm@363
|
420 ;;:texture nil
|
rlm@50
|
421 :material "Common/MatDefs/Misc/Unshaded.j3md"
|
rlm@363
|
422 :color ColorRGBA/Blue
|
rlm@216
|
423 :name "cannonball!"
|
rlm@50
|
424 :position
|
rlm@50
|
425 (.add (.getLocation camera)
|
rlm@50
|
426 (.mult (.getDirection camera) (float 1)))
|
rlm@363
|
427 :mass 25)] ;200 0.05
|
rlm@50
|
428 (.setLinearVelocity
|
rlm@50
|
429 (.getControl cannon-ball RigidBodyControl)
|
rlm@50
|
430 (.mult (.getDirection camera) (float 50))) ;50
|
rlm@216
|
431 (add-element game cannon-ball (if node node (.getRootNode
|
rlm@216
|
432 game)))
|
rlm@216
|
433 cannon-ball))))
|
rlm@50
|
434 ([]
|
rlm@50
|
435 (fire-cannon-ball false)))
|
rlm@60
|
436
|
rlm@60
|
437 (def standard-debug-controls
|
rlm@60
|
438 {"key-space" (fire-cannon-ball)})
|
rlm@60
|
439
|
rlm@60
|
440
|
rlm@160
|
441 (defn tap [obj direction force]
|
rlm@160
|
442 (let [control (.getControl obj RigidBodyControl)]
|
rlm@160
|
443 (.applyTorque
|
rlm@160
|
444 control
|
rlm@160
|
445 (.mult (.getPhysicsRotation control)
|
rlm@160
|
446 (.mult (.normalize direction) (float force))))))
|
rlm@160
|
447
|
rlm@160
|
448
|
rlm@160
|
449 (defn with-movement
|
rlm@160
|
450 [object
|
rlm@160
|
451 [up down left right roll-up roll-down :as keyboard]
|
rlm@160
|
452 forces
|
rlm@160
|
453 [root-node
|
rlm@160
|
454 keymap
|
rlm@306
|
455 initialization
|
rlm@160
|
456 world-loop]]
|
rlm@160
|
457 (let [add-keypress
|
rlm@160
|
458 (fn [state keymap key]
|
rlm@160
|
459 (merge keymap
|
rlm@160
|
460 {key
|
rlm@160
|
461 (fn [_ pressed?]
|
rlm@160
|
462 (reset! state pressed?))}))
|
rlm@160
|
463 move-up? (atom false)
|
rlm@160
|
464 move-down? (atom false)
|
rlm@160
|
465 move-left? (atom false)
|
rlm@160
|
466 move-right? (atom false)
|
rlm@160
|
467 roll-left? (atom false)
|
rlm@160
|
468 roll-right? (atom false)
|
rlm@160
|
469
|
rlm@160
|
470 directions [(Vector3f. 0 1 0)(Vector3f. 0 -1 0)
|
rlm@160
|
471 (Vector3f. 0 0 1)(Vector3f. 0 0 -1)
|
rlm@160
|
472 (Vector3f. -1 0 0)(Vector3f. 1 0 0)]
|
rlm@160
|
473 atoms [move-left? move-right? move-up? move-down?
|
rlm@160
|
474 roll-left? roll-right?]
|
rlm@160
|
475
|
rlm@160
|
476 keymap* (reduce merge
|
rlm@160
|
477 (map #(add-keypress %1 keymap %2)
|
rlm@160
|
478 atoms
|
rlm@160
|
479 keyboard))
|
rlm@160
|
480
|
rlm@160
|
481 splice-loop (fn []
|
rlm@160
|
482 (dorun
|
rlm@160
|
483 (map
|
rlm@160
|
484 (fn [sym direction force]
|
rlm@160
|
485 (if @sym
|
rlm@160
|
486 (tap object direction force)))
|
rlm@160
|
487 atoms directions forces)))
|
rlm@160
|
488
|
rlm@160
|
489 world-loop* (fn [world tpf]
|
rlm@160
|
490 (world-loop world tpf)
|
rlm@160
|
491 (splice-loop))]
|
rlm@160
|
492 [root-node
|
rlm@160
|
493 keymap*
|
rlm@306
|
494 initialization
|
rlm@160
|
495 world-loop*]))
|
rlm@160
|
496
|
rlm@205
|
497 (import com.jme3.font.BitmapText)
|
rlm@205
|
498 (import com.jme3.scene.control.AbstractControl)
|
rlm@205
|
499 (import com.aurellem.capture.IsoTimer)
|
rlm@60
|
500
|
rlm@306
|
501 (defn display-dilated-time
|
rlm@205
|
502 "Shows the time as it is flowing in the simulation on a HUD display.
|
rlm@205
|
503 Useful for making videos."
|
rlm@205
|
504 [world timer]
|
rlm@205
|
505 (let [font (.loadFont (asset-manager) "Interface/Fonts/Default.fnt")
|
rlm@205
|
506 text (BitmapText. font false)]
|
rlm@205
|
507 (.setLocalTranslation text 300 (.getLineHeight text) 0)
|
rlm@205
|
508 (.addControl
|
rlm@205
|
509 text
|
rlm@205
|
510 (proxy [AbstractControl] []
|
rlm@205
|
511 (controlUpdate [tpf]
|
rlm@205
|
512 (.setText text (format
|
rlm@205
|
513 "%.2f"
|
rlm@341
|
514 (float (.getTimeInSeconds timer)))))
|
rlm@205
|
515 (controlRender [_ _])))
|
rlm@205
|
516 (.attachChild (.getGuiNode world) text)))
|
rlm@50
|
517 #+end_src
|
rlm@50
|
518
|
rlm@50
|
519
|
rlm@50
|
520 *** Viewing Objects
|
rlm@50
|
521
|
rlm@66
|
522 #+name: world-view
|
rlm@50
|
523 #+begin_src clojure :results silent
|
rlm@50
|
524 (in-ns 'cortex.util)
|
rlm@50
|
525
|
rlm@50
|
526 (defprotocol Viewable
|
rlm@50
|
527 (view [something]))
|
rlm@50
|
528
|
rlm@50
|
529 (extend-type com.jme3.scene.Geometry
|
rlm@50
|
530 Viewable
|
rlm@50
|
531 (view [geo]
|
rlm@50
|
532 (view (doto (Node.)(.attachChild geo)))))
|
rlm@47
|
533
|
rlm@29
|
534 (extend-type com.jme3.scene.Node
|
rlm@29
|
535 Viewable
|
rlm@29
|
536 (view
|
rlm@29
|
537 [node]
|
rlm@29
|
538 (.start
|
rlm@29
|
539 (world
|
rlm@29
|
540 node
|
rlm@29
|
541 {}
|
rlm@29
|
542 (fn [world]
|
rlm@29
|
543 (enable-debug world)
|
rlm@29
|
544 (set-gravity world Vector3f/ZERO)
|
rlm@47
|
545 (light-up-everything world))
|
rlm@29
|
546 no-op))))
|
rlm@62
|
547
|
rlm@62
|
548 (extend-type com.jme3.math.ColorRGBA
|
rlm@62
|
549 Viewable
|
rlm@62
|
550 (view
|
rlm@62
|
551 [color]
|
rlm@62
|
552 (view (doto (Node.)
|
rlm@62
|
553 (.attachChild (box 1 1 1 :color color))))))
|
rlm@62
|
554
|
rlm@336
|
555 (extend-type ij.ImagePlus
|
rlm@336
|
556 Viewable
|
rlm@336
|
557 (view [image]
|
rlm@336
|
558 (.show image)))
|
rlm@336
|
559
|
rlm@335
|
560 (extend-type java.awt.image.BufferedImage
|
rlm@335
|
561 Viewable
|
rlm@335
|
562 (view
|
rlm@335
|
563 [image]
|
rlm@336
|
564 (view (ImagePlus. "view-buffered-image" image))))
|
rlm@336
|
565
|
rlm@336
|
566
|
rlm@62
|
567 (defprotocol Textual
|
rlm@62
|
568 (text [something]
|
rlm@62
|
569 "Display a detailed textual analysis of the given object."))
|
rlm@62
|
570
|
rlm@62
|
571 (extend-type com.jme3.scene.Node
|
rlm@62
|
572 Textual
|
rlm@62
|
573 (text [node]
|
rlm@62
|
574 (println "Total Vertexes: " (.getVertexCount node))
|
rlm@62
|
575 (println "Total Triangles: " (.getTriangleCount node))
|
rlm@62
|
576 (println "Controls :")
|
rlm@62
|
577 (dorun (map #(text (.getControl node %)) (range (.getNumControls node))))
|
rlm@62
|
578 (println "Has " (.getQuantity node) " Children:")
|
rlm@62
|
579 (doall (map text (.getChildren node)))))
|
rlm@62
|
580
|
rlm@62
|
581 (extend-type com.jme3.animation.AnimControl
|
rlm@62
|
582 Textual
|
rlm@62
|
583 (text [control]
|
rlm@62
|
584 (let [animations (.getAnimationNames control)]
|
rlm@62
|
585 (println "Animation Control with " (count animations) " animation(s):")
|
rlm@62
|
586 (dorun (map println animations)))))
|
rlm@62
|
587
|
rlm@62
|
588 (extend-type com.jme3.animation.SkeletonControl
|
rlm@62
|
589 Textual
|
rlm@62
|
590 (text [control]
|
rlm@62
|
591 (println "Skeleton Control with the following skeleton:")
|
rlm@62
|
592 (println (.getSkeleton control))))
|
rlm@62
|
593
|
rlm@62
|
594 (extend-type com.jme3.bullet.control.KinematicRagdollControl
|
rlm@62
|
595 Textual
|
rlm@62
|
596 (text [control]
|
rlm@62
|
597 (println "Ragdoll Control")))
|
rlm@62
|
598
|
rlm@62
|
599 (extend-type com.jme3.scene.Geometry
|
rlm@62
|
600 Textual
|
rlm@62
|
601 (text [control]
|
rlm@62
|
602 (println "...geo...")))
|
rlm@108
|
603
|
rlm@108
|
604 (extend-type Triangle
|
rlm@108
|
605 Textual
|
rlm@108
|
606 (text [t]
|
rlm@108
|
607 (println "Triangle: " \newline (.get1 t) \newline
|
rlm@108
|
608 (.get2 t) \newline (.get3 t))))
|
rlm@108
|
609
|
rlm@25
|
610 #+end_src
|
rlm@25
|
611
|
rlm@29
|
612 Here I make the =Viewable= protocol and extend it to JME's types. Now
|
rlm@34
|
613 JME3's =hello-world= can be written as easily as:
|
rlm@29
|
614
|
rlm@29
|
615 #+begin_src clojure :results silent
|
rlm@29
|
616 (cortex.util/view (cortex.util/box))
|
rlm@29
|
617 #+end_src
|
rlm@29
|
618
|
rlm@29
|
619
|
rlm@400
|
620 * code generation
|
rlm@24
|
621 #+begin_src clojure :tangle ../src/cortex/import.clj
|
rlm@24
|
622 <<import>>
|
rlm@24
|
623 #+end_src
|
rlm@25
|
624
|
rlm@25
|
625
|
rlm@29
|
626 #+begin_src clojure :tangle ../src/cortex/util.clj :noweb yes
|
rlm@25
|
627 <<util>>
|
rlm@25
|
628 <<shapes>>
|
rlm@50
|
629 <<debug-actions>>
|
rlm@29
|
630 <<world-view>>
|
rlm@25
|
631 #+end_src
|
rlm@25
|
632
|
rlm@29
|
633
|
rlm@29
|
634
|
rlm@29
|
635
|
rlm@29
|
636
|
rlm@29
|
637
|
rlm@29
|
638
|
rlm@29
|
639
|
rlm@29
|
640
|
rlm@29
|
641
|
rlm@29
|
642
|
rlm@29
|
643
|
rlm@29
|
644
|
rlm@29
|
645
|
rlm@29
|
646
|
rlm@29
|
647
|
rlm@29
|
648
|