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1 #+title: First attempt at a creature!
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description:
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5 #+keywords: simulation, jMonkeyEngine3, clojure
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6 #+SETUPFILE: ../../aurellem/org/setup.org
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7 #+INCLUDE: ../../aurellem/org/level-0.org
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8
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9 * Intro
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10 So far, I've made the following senses --
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11 - Vision
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12 - Hearing
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13 - Touch
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14 - Proprioception
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15
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16 And one effector:
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17 - Movement
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18
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19 However, the code so far has only enabled these senses, but has not
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20 actually implemented them. For example, there is still a lot of work
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21 to be done for vision. I need to be able to create an /eyeball/ in
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22 simulation that can be moved around and see the world from different
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23 angles. I also need to determine weather to use log-polar or cartesian
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24 for the visual input, and I need to determine how/wether to
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25 disceritise the visual input.
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26
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27 I also want to be able to visualize both the sensors and the
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28 effectors in pretty pictures. This semi-retarted creature will by my
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29 first attempt at bringing everything together.
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30
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31 * The creature's body
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32
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33 Still going to do an eve-like body in blender, but due to problems
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34 importing the joints, etc into jMonkeyEngine3, I',m going to do all
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35 the connecting here in clojure code, using the names of the individual
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36 components and trial and error. Later, I'll maybe make some sort of
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37 creature-building modifications to blender that support whatever
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38 discreitized senses I'm going to make.
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39
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40 #+name: body-1
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41 #+begin_src clojure
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42 (ns cortex.silly
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43 "let's play!"
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44 {:author "Robert McIntyre"})
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45
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46 ;; TODO remove this!
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47 (require 'cortex.import)
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48 (cortex.import/mega-import-jme3)
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49 (use '(cortex world util body hearing touch vision))
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50
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51 (rlm.rlm-commands/help)
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52
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53 (defn load-blender-model
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54 "Load a .blend file using an asset folder relative path."
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55 [^String model]
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56 (.loadModel
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57 (doto (asset-manager)
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58 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
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59 model))
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60
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61 (defn meta-data [blender-node key]
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62 (if-let [data (.getUserData blender-node "properties")]
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63 (.findValue data key)
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64 nil))
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65
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66 (defn blender-to-jme
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67 "Convert from Blender coordinates to JME coordinates"
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68 [#^Vector3f in]
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69 (Vector3f. (.getX in)
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70 (.getZ in)
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71 (- (.getY in))))
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72
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73 (defn jme-to-blender
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74 "Convert from JME coordinates to Blender coordinates"
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75 [#^Vector3f in]
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76 (Vector3f. (.getX in)
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77 (- (.getZ in))
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78 (.getY in)))
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79
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80 (defn joint-targets
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81 "Return the two closest two objects to the joint object, ordered
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82 from bottom to top according to the joint's rotation."
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83 [#^Node parts #^Node joint]
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84 ;;(println (meta-data joint "joint"))
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85 (.getWorldRotation joint)
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86 (loop [radius (float 0.01)]
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87 (let [results (CollisionResults.)]
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88 (.collideWith
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89 parts
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90 (BoundingBox. (.getWorldTranslation joint)
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91 radius radius radius)
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92 results)
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93 (let [targets
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94 (distinct
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95 (map #(.getGeometry %) results))]
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96 (if (>= (count targets) 2)
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97 (sort-by
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98 #(let [v
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99 (jme-to-blender
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100 (.mult
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101 (.inverse (.getWorldRotation joint))
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102 (.subtract (.getWorldTranslation %)
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103 (.getWorldTranslation joint))))]
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104 (println-repl (.getName %) ":" v)
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105 (.dot (Vector3f. 1 1 1)
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106 v))
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107 (take 2 targets))
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108 (recur (float (* radius 2))))))))
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109
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110 (defn connect
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111 "here are some examples:
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112 {:type :point}
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113 {:type :hinge :limit [0 (/ Math/PI 2)] :axis (Vector3f. 0 1 0)}
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114 (:axis defaults to (Vector3f. 1 0 0) if not provided for hinge joints)
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115
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116 {:type :cone :limit-xz 0]
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117 :limit-xy 0]
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118 :twist 0]} (use XZY rotation mode in blender!)"
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119 ([#^Node obj-a #^Node obj-b #^Node joint]
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120 (let [center-a (.getWorldTranslation obj-a)
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121 center-b (.getWorldTranslation obj-b)
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122 joint-center (.getWorldTranslation joint)
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123 pivot-a (.subtract joint-center center-a)
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124 pivot-b (.subtract joint-center center-b)
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125 control-a (.getControl obj-a RigidBodyControl)
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126 control-b (.getControl obj-b RigidBodyControl)]
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127 ;; A side-effect of creating a joint registers
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128 ;; it with both physics objects which in turn
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129 ;; will register the joint with the physics system
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130 ;; when the simulation is started.
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131 (if-let [constraints
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132 (map-vals
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133 eval
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134 (read-string
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135 (meta-data joint "joint")))]
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136
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137 (let [joint-type (:type constraints)]
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138 (println-repl "creating joint between"
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139 (.getName obj-a) "and" (.getName obj-b))
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140 (cond (= :point joint-type)
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141 (do
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142 (println-repl "creating POINT joint")
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143 (Point2PointJoint.
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144 control-a
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145 control-b
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146 pivot-a
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147 pivot-b))
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148 (= :hinge joint-type)
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149 (do
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150 (println-repl "creating HINGE joint")
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151 (let [axis (if-let
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152 [axis (:axis constraints)]
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153 axis
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154 Vector3f/UNIT_X)
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155 [limit-1 limit-2] (:limit constraints)
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156 hinge-axis
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157 (.mult
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158 (.getWorldRotation joint)
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159 (blender-to-jme axis))]
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160 (doto
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161 (HingeJoint.
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162 control-a
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163 control-b
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164 pivot-a
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165 pivot-b
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166 hinge-axis
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167 hinge-axis)
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168 (.setLimit limit-1 limit-2))))
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169 (= :cone joint-type)
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170 (do
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171 (let [limit-xy (:limit-xz constraints)
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172 limit-yz (:limit-xy constraints)
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173 twist (:twist constraints)]
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174
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175 (println-repl "creating CONE joint")
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176 (doto
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177 (ConeJoint.
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178 control-a
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179 control-b
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180 pivot-a
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181 pivot-b
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182
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183 (doto (Matrix3f.)
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184 (.fromStartEndVectors
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185 Vector3f/UNIT_X
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186 (.normalize
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187 (.subtract
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188 (.getWorldTranslation joint)
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189 (.getWorldTranslation obj-a)))))
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190 (doto (Matrix3f.)
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191 (.set (.getWorldRotation joint)))
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192
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193 )
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194 (.setLimit (float limit-xy)
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195 (float limit-yz)
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196 (float twist)))))
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197 true
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198 (println-repl
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199 "joint-type" joint-type "not recognized")))
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200
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201 (println-repl "could not find joint meta-data!")))))
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202
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203 (defn assemble-creature [#^Node pieces joints]
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204 (dorun
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205 (map
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206 (fn [geom]
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207 (let [physics-control
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208 (RigidBodyControl.
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209 (HullCollisionShape.
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210 (.getMesh geom))
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211 (if-let [mass (meta-data geom "mass")]
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212 (do
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213 (println-repl
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214 "setting" (.getName geom) "mass to" (float mass))
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215 (float mass))
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216 (float 1)))]
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217
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218 (.addControl geom physics-control)))
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219 (filter #(isa? (class %) Geometry )
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220 (node-seq pieces))))
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221
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222 (dorun
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223 (map
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224 (fn [joint]
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225 (let [[obj-a obj-b]
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226 (joint-targets pieces joint)]
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227 (connect obj-a obj-b joint)))
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228 joints))
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229 pieces)
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230
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231 (defn blender-creature [blender-path]
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232 (let [model (load-blender-model blender-path)
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233 joints
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234 (if-let [joint-node (.getChild model "joints")]
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235 (seq (.getChildren joint-node))
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236 (do (println-repl "could not find joints node")
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237 []))]
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238 (assemble-creature model joints)))
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239
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240 (def hand "Models/creature1/one.blend")
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241
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242 (def worm "Models/creature1/try-again.blend")
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243
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244 (defn test-creature [thing]
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245 (world
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246 (nodify [(blender-creature thing)
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247 (box 10 2 10 :position (Vector3f. 0 -5.5 0)
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248 :color ColorRGBA/Gray :mass 0)])
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249 standard-debug-controls
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250 (comp light-up-everything enable-debug
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251 (fn [world]
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252 (.setTimer world (NanoTimer.))
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253 ;;(set-gravity world (Vector3f. 0 0 0))
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254 (speed-up world)
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255 world
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256 ))
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257 no-op))
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258
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259 (defn world-setup [joint]
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260 (let [top (doto
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261 (sphere 0.1 :physical? false :color ColorRGBA/Yellow
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262 :position (Vector3f. 0 7 0))
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263 (.addControl
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264 (RigidBodyControl.
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265 (CapsuleCollisionShape. 0.5 1.5 1) (float 15))))
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266 bottom (doto
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267 (sphere 0.1 :physical? false :color ColorRGBA/DarkGray
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268 :position (Vector3f. 0 -1 0))
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269 (.addControl
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270 (RigidBodyControl.
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271 (CapsuleCollisionShape. 0.5 1.5 1) (float 0))))
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272 table (box 10 2 10 :position (Vector3f. 0 -6 0)
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273 :color ColorRGBA/Gray :mass 0)
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274 a (.getControl top RigidBodyControl)
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275 b (.getControl bottom RigidBodyControl)]
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276 (cond
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277 (= joint :point)
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278 (doto
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279 (Point2PointJoint. a b
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280 (Vector3f. 0 -2 0)
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281 (Vector3f. 0 2 0))
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282 (.setCollisionBetweenLinkedBodys false))
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283 (= joint :hinge)
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284 (doto
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285 (HingeJoint.
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286 a b
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287 (Vector3f. 0 -2 0)
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288 (Vector3f. 0 2 0)
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289 (Vector3f. 0 0 1)
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290 (Vector3f. 0 0 1)
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291
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292 )
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293 (.setCollisionBetweenLinkedBodys false)
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294 ;;(.setLimit (- Math/PI) Math/PI)
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295 )
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296 (= joint :cone)
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297 ;; note to self -- jbullet does NOT implement cone joints
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298 ;; correctly. You must use plain ol' bullet for this to work.
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299 ;; It's faster anyway, so whatever.
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300
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301 (doto (ConeJoint.
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302 a b
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303 (Vector3f. 0 -5 0)
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304 (Vector3f. 0 2 0)
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305
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306 (doto (Matrix3f.)
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307 (.fromStartEndVectors Vector3f/UNIT_X
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308 Vector3f/UNIT_Y))
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309 (doto (Matrix3f.)
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310 (.fromStartEndVectors Vector3f/UNIT_X
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311 (.normalize
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312 (Vector3f. 5 5 0))))
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313 )
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314 ;;(.setAngularOnly true)
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315
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316 (.setCollisionBetweenLinkedBodys false)
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317 (.setLimit (* 1 (/ Math/PI 4))
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318 (* 1 (/ Math/PI 2))
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319 (* 0 (/ Math/PI 4)))
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320
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321 )
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322 (= joint :six)
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323 (doto
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324 (SixDofJoint.
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325 a b
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326 (Vector3f. 0 -2 0)
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327 (Vector3f. 0 2 0)
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328 ;;(doto (Matrix3f.)
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329 ;; (.fromStartEndVectors Vector3f/UNIT_X
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330 ;; Vector3f/UNIT_Y))
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331 ;;(doto (Matrix3f.)
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332 ;; (.fromStartEndVectors Vector3f/UNIT_X
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333 ;; Vector3f/UNIT_Y))
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334 true)
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335 (.setCollisionBetweenLinkedBodys false)
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336 (.setAngularLowerLimit (Vector3f. 0
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337 (- (/ Math/PI 2))
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338 0))
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339
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340 (.setAngularUpperLimit (Vector3f. 0
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341 (/ Math/PI 2)
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342 0))
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343 (.setLinearLowerLimit (Vector3f. 0 0 0))
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344 (.setLinearUpperLimit (Vector3f. 0 0 0))
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345
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346 )
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347
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348
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349
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350
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351
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352 )
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353
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354 [top bottom table]))
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355
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356
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357 (defn test-joint [joint]
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358 (let [[top bottom floor] (world-setup joint)
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359 control (.getControl top RigidBodyControl)
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360 move-up? (atom false)
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361 move-down? (atom false)
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362 move-left? (atom false)
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363 move-right? (atom false)
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364 roll-left? (atom false)
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365 roll-right? (atom false)
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366 timer (atom 0)]
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367
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368 (world
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369 (nodify [top bottom floor])
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370 (merge standard-debug-controls
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371 {"key-r" (fn [_ pressed?] (reset! move-up? pressed?))
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rlm@78
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372 "key-t" (fn [_ pressed?] (reset! move-down? pressed?))
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rlm@78
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373 "key-f" (fn [_ pressed?] (reset! move-left? pressed?))
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rlm@78
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374 "key-g" (fn [_ pressed?] (reset! move-right? pressed?))
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rlm@78
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375 "key-v" (fn [_ pressed?] (reset! roll-left? pressed?))
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rlm@78
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376 "key-b" (fn [_ pressed?] (reset! roll-right? pressed?))})
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rlm@78
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377
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rlm@78
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378 (fn [world]
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rlm@78
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379 (light-up-everything world)
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rlm@78
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380 (enable-debug world)
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rlm@78
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381 (set-gravity world (Vector3f. 0 0 0))
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rlm@78
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382 )
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rlm@78
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383
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rlm@78
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384 (fn [world _]
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rlm@78
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385 (if (zero? (rem (swap! timer inc) 100))
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rlm@78
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386 (do
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rlm@78
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387 ;; (println-repl @timer)
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rlm@78
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388 (.attachChild (.getRootNode world)
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rlm@78
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389 (sphere 0.05 :color ColorRGBA/Yellow
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rlm@78
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390 :position (.getWorldTranslation top)
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rlm@78
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391 :physical? false))))
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rlm@78
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392 (if @move-up?
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rlm@78
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393 (.applyTorque control
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rlm@78
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394 (.mult (.getPhysicsRotation control)
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rlm@78
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395 (Vector3f. 0 0 10))))
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rlm@78
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396 (if @move-down?
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rlm@78
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397 (.applyTorque control
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rlm@78
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398 (.mult (.getPhysicsRotation control)
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rlm@78
|
399 (Vector3f. 0 0 -10))))
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rlm@78
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400 (if @move-left?
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rlm@78
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401 (.applyTorque control
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rlm@78
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402 (.mult (.getPhysicsRotation control)
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rlm@78
|
403 (Vector3f. 0 10 0))))
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rlm@78
|
404 (if @move-right?
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rlm@78
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405 (.applyTorque control
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rlm@78
|
406 (.mult (.getPhysicsRotation control)
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rlm@78
|
407 (Vector3f. 0 -10 0))))
|
rlm@78
|
408 (if @roll-left?
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rlm@78
|
409 (.applyTorque control
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rlm@78
|
410 (.mult (.getPhysicsRotation control)
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rlm@78
|
411 (Vector3f. -1 0 0))))
|
rlm@78
|
412 (if @roll-right?
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rlm@78
|
413 (.applyTorque control
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rlm@78
|
414 (.mult (.getPhysicsRotation control)
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rlm@78
|
415 (Vector3f. 1 0 0))))))))
|
rlm@78
|
416 #+end_src
|
rlm@78
|
417
|
rlm@78
|
418
|
rlm@78
|
419 * COMMENT purgatory
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rlm@78
|
420 #+begin_src clojure
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rlm@77
|
421 (defn bullet-trans []
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rlm@77
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422 (let [obj-a (sphere 0.5 :color ColorRGBA/Red
|
rlm@77
|
423 :position (Vector3f. -10 5 0))
|
rlm@77
|
424 obj-b (sphere 0.5 :color ColorRGBA/Blue
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rlm@77
|
425 :position (Vector3f. -10 -5 0)
|
rlm@77
|
426 :mass 0)
|
rlm@77
|
427 control-a (.getControl obj-a RigidBodyControl)
|
rlm@77
|
428 control-b (.getControl obj-b RigidBodyControl)
|
rlm@77
|
429 swivel
|
rlm@77
|
430 (.toRotationMatrix
|
rlm@77
|
431 (doto (Quaternion.)
|
rlm@77
|
432 (.fromAngleAxis (/ Math/PI 2)
|
rlm@77
|
433 Vector3f/UNIT_X)))]
|
rlm@77
|
434 (doto
|
rlm@77
|
435 (ConeJoint.
|
rlm@77
|
436 control-a control-b
|
rlm@77
|
437 (Vector3f. 0 5 0)
|
rlm@77
|
438 (Vector3f. 0 -5 0)
|
rlm@77
|
439 swivel swivel)
|
rlm@77
|
440 (.setLimit (* 0.6 (/ Math/PI 4))
|
rlm@77
|
441 (/ Math/PI 4)
|
rlm@77
|
442 (* Math/PI 0.8)))
|
rlm@77
|
443 (world (nodify
|
rlm@77
|
444 [obj-a obj-b])
|
rlm@77
|
445 standard-debug-controls
|
rlm@77
|
446 enable-debug
|
rlm@77
|
447 no-op)))
|
rlm@74
|
448
|
rlm@74
|
449
|
rlm@77
|
450 (defn bullet-trans* []
|
rlm@77
|
451 (let [obj-a (box 1.5 0.5 0.5 :color ColorRGBA/Red
|
rlm@77
|
452 :position (Vector3f. 5 0 0)
|
rlm@77
|
453 :mass 90)
|
rlm@77
|
454 obj-b (sphere 0.5 :color ColorRGBA/Blue
|
rlm@77
|
455 :position (Vector3f. -5 0 0)
|
rlm@77
|
456 :mass 0)
|
rlm@77
|
457 control-a (.getControl obj-a RigidBodyControl)
|
rlm@77
|
458 control-b (.getControl obj-b RigidBodyControl)
|
rlm@77
|
459 move-up? (atom nil)
|
rlm@77
|
460 move-down? (atom nil)
|
rlm@77
|
461 move-left? (atom nil)
|
rlm@77
|
462 move-right? (atom nil)
|
rlm@77
|
463 roll-left? (atom nil)
|
rlm@77
|
464 roll-right? (atom nil)
|
rlm@77
|
465 force 100
|
rlm@77
|
466 swivel
|
rlm@77
|
467 (.toRotationMatrix
|
rlm@77
|
468 (doto (Quaternion.)
|
rlm@77
|
469 (.fromAngleAxis (/ Math/PI 2)
|
rlm@77
|
470 Vector3f/UNIT_X)))
|
rlm@77
|
471 x-move
|
rlm@77
|
472 (doto (Matrix3f.)
|
rlm@77
|
473 (.fromStartEndVectors Vector3f/UNIT_X
|
rlm@77
|
474 (.normalize (Vector3f. 1 1 0))))
|
rlm@77
|
475
|
rlm@77
|
476 timer (atom 0)]
|
rlm@77
|
477 (doto
|
rlm@77
|
478 (ConeJoint.
|
rlm@77
|
479 control-a control-b
|
rlm@77
|
480 (Vector3f. -8 0 0)
|
rlm@77
|
481 (Vector3f. 2 0 0)
|
rlm@77
|
482 ;;swivel swivel
|
rlm@77
|
483 ;;Matrix3f/IDENTITY Matrix3f/IDENTITY
|
rlm@77
|
484 x-move Matrix3f/IDENTITY
|
rlm@77
|
485 )
|
rlm@77
|
486 (.setCollisionBetweenLinkedBodys false)
|
rlm@77
|
487 (.setLimit (* 1 (/ Math/PI 4)) ;; twist
|
rlm@77
|
488 (* 1 (/ Math/PI 4)) ;; swing span in X-Y plane
|
rlm@77
|
489 (* 0 (/ Math/PI 4)))) ;; swing span in Y-Z plane
|
rlm@77
|
490 (world (nodify
|
rlm@77
|
491 [obj-a obj-b])
|
rlm@77
|
492 (merge standard-debug-controls
|
rlm@77
|
493 {"key-r" (fn [_ pressed?] (reset! move-up? pressed?))
|
rlm@77
|
494 "key-t" (fn [_ pressed?] (reset! move-down? pressed?))
|
rlm@77
|
495 "key-f" (fn [_ pressed?] (reset! move-left? pressed?))
|
rlm@77
|
496 "key-g" (fn [_ pressed?] (reset! move-right? pressed?))
|
rlm@77
|
497 "key-v" (fn [_ pressed?] (reset! roll-left? pressed?))
|
rlm@77
|
498 "key-b" (fn [_ pressed?] (reset! roll-right? pressed?))})
|
rlm@77
|
499
|
rlm@77
|
500 (fn [world]
|
rlm@77
|
501 (enable-debug world)
|
rlm@77
|
502 (set-gravity world Vector3f/ZERO)
|
rlm@77
|
503 )
|
rlm@77
|
504
|
rlm@77
|
505 (fn [world _]
|
rlm@77
|
506
|
rlm@77
|
507 (if @move-up?
|
rlm@77
|
508 (.applyForce control-a
|
rlm@77
|
509 (Vector3f. force 0 0)
|
rlm@77
|
510 (Vector3f. 0 0 0)))
|
rlm@77
|
511 (if @move-down?
|
rlm@77
|
512 (.applyForce control-a
|
rlm@77
|
513 (Vector3f. (- force) 0 0)
|
rlm@77
|
514 (Vector3f. 0 0 0)))
|
rlm@77
|
515 (if @move-left?
|
rlm@77
|
516 (.applyForce control-a
|
rlm@77
|
517 (Vector3f. 0 force 0)
|
rlm@77
|
518 (Vector3f. 0 0 0)))
|
rlm@77
|
519 (if @move-right?
|
rlm@77
|
520 (.applyForce control-a
|
rlm@77
|
521 (Vector3f. 0 (- force) 0)
|
rlm@77
|
522 (Vector3f. 0 0 0)))
|
rlm@77
|
523
|
rlm@77
|
524 (if @roll-left?
|
rlm@77
|
525 (.applyForce control-a
|
rlm@77
|
526 (Vector3f. 0 0 force)
|
rlm@77
|
527 (Vector3f. 0 0 0)))
|
rlm@77
|
528 (if @roll-right?
|
rlm@77
|
529 (.applyForce control-a
|
rlm@77
|
530 (Vector3f. 0 0 (- force))
|
rlm@77
|
531 (Vector3f. 0 0 0)))
|
rlm@77
|
532
|
rlm@77
|
533 (if (zero? (rem (swap! timer inc) 100))
|
rlm@77
|
534 (.attachChild
|
rlm@77
|
535 (.getRootNode world)
|
rlm@77
|
536 (sphere 0.05 :color ColorRGBA/Yellow
|
rlm@77
|
537 :physical? false :position
|
rlm@77
|
538 (.getWorldTranslation obj-a)))))
|
rlm@77
|
539 )
|
rlm@77
|
540 ))
|
rlm@77
|
541
|
rlm@77
|
542
|
rlm@77
|
543
|
rlm@73
|
544 #+end_src
|
rlm@73
|
545
|
rlm@73
|
546
|
rlm@73
|
547 * COMMENT generate source
|
rlm@73
|
548 #+begin_src clojure :tangle ../src/cortex/silly.clj
|
rlm@73
|
549 <<body-1>>
|
rlm@73
|
550 #+end_src
|
rlm@73
|
551
|