rlm@0
|
1 #+title: The BODY!!!
|
rlm@0
|
2 #+author: Robert McIntyre
|
rlm@0
|
3 #+email: rlm@mit.edu
|
rlm@4
|
4 #+description: Simulating a body (movement, touch, propioception) in jMonkeyEngine3.
|
rlm@4
|
5 #+SETUPFILE: ../../aurellem/org/setup.org
|
rlm@4
|
6 #+INCLUDE: ../../aurellem/org/level-0.org
|
rlm@4
|
7
|
rlm@45
|
8 * Body
|
rlm@0
|
9
|
rlm@0
|
10 #+srcname: body-main
|
rlm@0
|
11 #+begin_src clojure
|
rlm@44
|
12 (ns cortex.body
|
rlm@44
|
13 (use (cortex world util import)))
|
rlm@44
|
14
|
rlm@0
|
15 (use 'clojure.contrib.def)
|
rlm@0
|
16 (cortex.import/mega-import-jme3)
|
rlm@0
|
17 (rlm.rlm-commands/help)
|
rlm@0
|
18
|
rlm@44
|
19 ;;(.loadModel
|
rlm@44
|
20 ;; (doto (asset-manager)
|
rlm@44
|
21 ;; (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@44
|
22 ;; "Models/person/person.blend")
|
rlm@44
|
23
|
rlm@44
|
24 (defn view-model [^String model]
|
rlm@44
|
25 (view
|
rlm@44
|
26 (.loadModel
|
rlm@44
|
27 (doto (asset-manager)
|
rlm@44
|
28 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@44
|
29 model)))
|
rlm@49
|
30
|
rlm@49
|
31 (defn load-blender-scene [^String model]
|
rlm@49
|
32 (.loadModel
|
rlm@49
|
33 (doto (asset-manager)
|
rlm@49
|
34 (.registerLoader BlenderLoader (into-array String ["blend"])))
|
rlm@49
|
35 model))
|
rlm@49
|
36
|
rlm@49
|
37 (defn load-blender-model
|
rlm@49
|
38 [^String model]
|
rlm@49
|
39 (.loadModel
|
rlm@49
|
40 (doto (asset-manager)
|
rlm@49
|
41 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@49
|
42 model))
|
rlm@49
|
43
|
rlm@49
|
44 (defn worm
|
rlm@49
|
45 []
|
rlm@50
|
46 (.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml"))
|
rlm@49
|
47
|
rlm@50
|
48 (defn oto
|
rlm@49
|
49 []
|
rlm@49
|
50 (.loadModel (asset-manager) "Models/Oto/Oto.mesh.xml"))
|
rlm@49
|
51
|
rlm@50
|
52 (defn sinbad
|
rlm@50
|
53 []
|
rlm@50
|
54 (.loadModel (asset-manager) "Models/Sinbad/Sinbad.mesh.xml"))
|
rlm@50
|
55
|
rlm@50
|
56 (defn worm-blender
|
rlm@50
|
57 []
|
rlm@50
|
58 (first (seq (.getChildren (load-blender-model
|
rlm@50
|
59 "Models/anim2/worm3.blend")))))
|
rlm@50
|
60
|
rlm@52
|
61 (defn skel [node]
|
rlm@52
|
62 (doto
|
rlm@52
|
63 (.getSkeleton
|
rlm@52
|
64 (.getControl node SkeletonControl))
|
rlm@52
|
65 ;; this is necessary to force the skeleton to have accurate world
|
rlm@52
|
66 ;; transforms before it is rendered to the screen.
|
rlm@52
|
67 (.resetAndUpdate)))
|
rlm@52
|
68
|
rlm@50
|
69 (defprotocol Textual
|
rlm@50
|
70 (text [something]
|
rlm@50
|
71 "Display a detailed textual analysis of the given object."))
|
rlm@50
|
72
|
rlm@50
|
73 (extend-type com.jme3.scene.Node
|
rlm@50
|
74 Textual
|
rlm@50
|
75 (text [node]
|
rlm@50
|
76 (println "Total Vertexes: " (.getVertexCount node))
|
rlm@50
|
77 (println "Total Triangles: " (.getTriangleCount node))
|
rlm@50
|
78 (println "Controls :")
|
rlm@50
|
79 (dorun (map #(text (.getControl node %)) (range (.getNumControls node))))
|
rlm@50
|
80 (println "Has " (.getQuantity node) " Children:")
|
rlm@50
|
81 (doall (map text (.getChildren node)))))
|
rlm@50
|
82
|
rlm@50
|
83 (extend-type com.jme3.animation.AnimControl
|
rlm@50
|
84 Textual
|
rlm@50
|
85 (text [control]
|
rlm@50
|
86 (let [animations (.getAnimationNames control)]
|
rlm@52
|
87 (println "Animation Control with " (count animations) " animation(s):")
|
rlm@50
|
88 (dorun (map println animations)))))
|
rlm@50
|
89
|
rlm@50
|
90 (extend-type com.jme3.animation.SkeletonControl
|
rlm@50
|
91 Textual
|
rlm@50
|
92 (text [control]
|
rlm@50
|
93 (println "Skeleton Control with the following skeleton:")
|
rlm@50
|
94 (println (.getSkeleton control))))
|
rlm@50
|
95
|
rlm@52
|
96 (extend-type com.jme3.bullet.control.KinematicRagdollControl
|
rlm@52
|
97 Textual
|
rlm@52
|
98 (text [control]
|
rlm@52
|
99 (println "Ragdoll Control")))
|
rlm@52
|
100
|
rlm@52
|
101
|
rlm@50
|
102 (extend-type com.jme3.scene.Geometry
|
rlm@50
|
103 Textual
|
rlm@50
|
104 (text [control]
|
rlm@50
|
105 (println "...geo...")))
|
rlm@50
|
106
|
rlm@50
|
107
|
rlm@50
|
108
|
rlm@50
|
109
|
rlm@50
|
110 (defn body
|
rlm@52
|
111 "given a node with a SkeletonControl, will produce a body sutiable
|
rlm@52
|
112 for AI control with movement and proprioception."
|
rlm@50
|
113 [node]
|
rlm@50
|
114 (let [skeleton-control (.getControl node SkeletonControl)
|
rlm@50
|
115 krc (KinematicRagdollControl. (float 0.5))]
|
rlm@50
|
116 (dorun
|
rlm@50
|
117 (map #(.addBoneName krc %)
|
rlm@52
|
118 ["mid1" "mid2" "mid3" "tail" "head"]
|
rlm@52
|
119 ;; ["Ulna.L"
|
rlm@52
|
120 ;; "Ulna.R"
|
rlm@52
|
121 ;; "Chest"
|
rlm@52
|
122 ;; "Foot.L"
|
rlm@52
|
123 ;; "Foot.R"
|
rlm@52
|
124 ;; "Hand.R"
|
rlm@52
|
125 ;; "Hand.L"
|
rlm@52
|
126 ;; "Neck"
|
rlm@52
|
127 ;; "Root"
|
rlm@52
|
128 ;; "Stomach"
|
rlm@52
|
129 ;; "Waist"
|
rlm@52
|
130 ;; "Humerus.L"
|
rlm@52
|
131 ;; "Humerus.R"
|
rlm@52
|
132 ;; "Thigh.L"
|
rlm@52
|
133 ;; "Thigh.R"
|
rlm@52
|
134 ;; "Calf.L"
|
rlm@52
|
135 ;; "Calf.R"
|
rlm@52
|
136 ;; "Clavicle.L"
|
rlm@52
|
137 ;; "Clavicle.R"]
|
rlm@52
|
138 ))
|
rlm@52
|
139
|
rlm@52
|
140
|
rlm@52
|
141
|
rlm@50
|
142 (.addControl node krc)
|
rlm@52
|
143 (.setRagdollMode krc)
|
rlm@52
|
144 )
|
rlm@50
|
145 node
|
rlm@50
|
146 )
|
rlm@50
|
147
|
rlm@52
|
148 (defn green-x-ray []
|
rlm@51
|
149 (doto (Material. (asset-manager)
|
rlm@51
|
150 "Common/MatDefs/Misc/Unshaded.j3md")
|
rlm@51
|
151 (.setColor "Color" ColorRGBA/Green)
|
rlm@52
|
152 (-> (.getAdditionalRenderState)
|
rlm@52
|
153 (.setDepthTest false))))
|
rlm@51
|
154
|
rlm@50
|
155 (defn view-skeleton [node]
|
rlm@50
|
156 (let [sd
|
rlm@51
|
157
|
rlm@50
|
158 (doto
|
rlm@51
|
159 (SkeletonDebugger. "aurellem-skel-debug"
|
rlm@51
|
160 (skel node))
|
rlm@51
|
161 (.setMaterial (green-x-ray)))]
|
rlm@51
|
162 (view (doto (Node. "view node")
|
rlm@51
|
163 (.attachChild sd)
|
rlm@50
|
164
|
rlm@51
|
165
|
rlm@51
|
166
|
rlm@51
|
167
|
rlm@51
|
168 ;;(.attachChild node)
|
rlm@51
|
169 ))))
|
rlm@51
|
170
|
rlm@50
|
171
|
rlm@50
|
172 (defn init-debug-skel-node
|
rlm@50
|
173 [f debug-node skeleton]
|
rlm@50
|
174 (let [bones
|
rlm@50
|
175 (map #(.getBone skeleton %)
|
rlm@50
|
176 (range (.getBoneCount skeleton)))]
|
rlm@50
|
177 (dorun (map #(.setUserControl % true) bones))
|
rlm@50
|
178 (dorun (map (fn [b]
|
rlm@50
|
179 (println (.getName b)
|
rlm@50
|
180 " -- " (f b)))
|
rlm@50
|
181 bones))
|
rlm@51
|
182
|
rlm@50
|
183 (dorun
|
rlm@50
|
184 (map #(.attachChild
|
rlm@50
|
185 debug-node
|
rlm@51
|
186 (doto
|
rlm@51
|
187 (sphere 0.1
|
rlm@51
|
188 :position (f %)
|
rlm@51
|
189 :physical? false)
|
rlm@51
|
190 (.setMaterial (green-x-ray))))
|
rlm@50
|
191 bones)))
|
rlm@50
|
192 debug-node)
|
rlm@50
|
193
|
rlm@52
|
194 (import jme3test.bullet.PhysicsTestHelper)
|
rlm@50
|
195
|
rlm@50
|
196 (defn test-ragdoll []
|
rlm@50
|
197
|
rlm@50
|
198 (let [the-worm
|
rlm@50
|
199 (body
|
rlm@52
|
200 ;;(.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml")
|
rlm@50
|
201 ;;(worm-blender)
|
rlm@52
|
202 (worm)
|
rlm@52
|
203 ;;(oto)
|
rlm@52
|
204 ;;(sinbad)
|
rlm@50
|
205 )
|
rlm@50
|
206 ]
|
rlm@50
|
207
|
rlm@50
|
208
|
rlm@50
|
209 (.start
|
rlm@50
|
210 (world
|
rlm@50
|
211 (doto (Node.)
|
rlm@50
|
212 (.attachChild the-worm))
|
rlm@50
|
213 {"mouse-left" (fire-cannon-ball)}
|
rlm@50
|
214 (fn [world]
|
rlm@50
|
215 (light-up-everything world)
|
rlm@52
|
216 (PhysicsTestHelper/createPhysicsTestWorld
|
rlm@52
|
217 (.getRootNode world)
|
rlm@52
|
218 (asset-manager)
|
rlm@52
|
219 (.getPhysicsSpace
|
rlm@52
|
220 (.getState (.getStateManager world) BulletAppState)))
|
rlm@50
|
221 ;;(.setTimer world (NanoTimer.))
|
rlm@50
|
222 ;;(org.lwjgl.input.Mouse/setGrabbed false)
|
rlm@50
|
223 )
|
rlm@50
|
224 no-op
|
rlm@50
|
225 )
|
rlm@50
|
226
|
rlm@50
|
227
|
rlm@50
|
228 )))
|
rlm@50
|
229
|
rlm@50
|
230
|
rlm@50
|
231
|
rlm@49
|
232
|
rlm@50
|
233
|
rlm@50
|
234
|
rlm@50
|
235
|
rlm@49
|
236
|
rlm@49
|
237
|
rlm@49
|
238
|
rlm@0
|
239 #+end_src
|
rlm@0
|
240
|
rlm@0
|
241
|
rlm@0
|
242
|
rlm@0
|
243
|
rlm@0
|
244
|
rlm@0
|
245
|
rlm@0
|
246
|
rlm@0
|
247
|
rlm@0
|
248 * COMMENT generate Source.
|
rlm@44
|
249 #+begin_src clojure :tangle ../src/cortex/body.clj
|
rlm@0
|
250 <<body-main>>
|
rlm@0
|
251 #+end_src
|
rlm@0
|
252
|