rlm@1: #+title: Our Blog Entries rlm@3: #+author: Robert McIntyre & Dylan Holmes rlm@3: #+email: rlm@mit.edu rlm@3: #+description: A Blog on AI, quantum mechanics, philosophy, and all sorts of coding goodies in clojure, java, C and more! rlm@3: #+keywords: AI, clojure, quantum mechanics rlm@3: #+SETUPFILE: ../../aurellem/org/setup.org rlm@3: #+INCLUDE: ../../aurellem/org/level-0.org ocsenave@25: #+OPTIONS: toc:nil, num:nil rlm@1: ocsenave@25: ** Adventures in coding ocsenave@25: - [[/abomination/html/no_parens.html][Calling it quits without parentheses]] ocsenave@25: - [[/cortex/html/capture-video.html][Capture live video feeds from JMonkeyEngine]] rlm@6: rlm@17: ocsenave@25: ** Academic ocsenave@25: - [[/dylan/html/quandary.html][Bugs in quantum mechanics]] ocsenave@25: - [[/dylan/html/visualizing-reason.html][A category-theoretic view of inductive reasoning]] ocsenave@25: - [[/jaynes/html/stat-mech][Jaynes' /Statistical Mechanics/]] rlm@1: ocsenave@25: ** Cortex: a virtual world for sensate AI ocsenave@25: 1. [[/cortex/html/intro.html][Intro: Choosing between Virtual and Real Time]] ocsenave@25: 2. [[/cortex/html/setup.][Installing jMonkeyEngine3, a 3D Game Engine]] ocsenave@25: 3. [[/cortex/html/world.html][Creating a Virtual World]] ocsenave@25: 4. [[/cortex/html/util.html][Utilities that Integrate jMonkeyEngine3 into Clojure ]] ocsenave@25: 5. [[/cortex/html/games.html][ Showing off: Games and Examples]] ocsenave@25: 6. *Sensors and effectors* ocsenave@25: 1. [[/cortex/html/sense.html][Preamble: auxillary functions]] ocsenave@25: 2. [[/cortex/html/body.html][Building a Body]] ocsenave@25: 3. [[/cortex/html/vision.html][Vision]] ocsenave@25: 4. [[/cortex/html/hearing.html][Hearing]] ocsenave@25: 5. [[/cortex/html/touch.html][Touch]] ocsenave@25: 6. [[/cortex/html/proprioception.html][Proprioception]] ocsenave@25: 7. [[/cortex/html/movement.html][Movement]] ocsenave@25: 8. [[/cortex/html/integration.html][Integration]] rlm@1: ocsenave@25: ocsenave@25: ** Pok\eacute{}mon ocsenave@25: - [[/pokemon-types/html/types.html][Best-first search for effective Pok\eacute{}mon types]] ocsenave@25: - [[/pokemon-types/html/lpsolve.html][Discovering effective Pok\eacute{}mon types using linear optimization.]] ocsenave@25: ocsenave@25: ocsenave@25: ** Thoughts ocsenave@25: - [[/dylan/html/science.html][Science Minus Science]] ocsenave@25: - [[/thoughts/html/man-years.html][A Universe of Human Experience]] ocsenave@25: