Mercurial > aurellem
view org/index.org @ 30:3bb3b87c3bff
merge
author | Dylan Holmes <ocsenave@gmail.com> |
---|---|
date | Sun, 29 Apr 2012 03:32:56 -0500 |
parents | 7b4f4585f694 |
children | 805d8abc181f |
line wrap: on
line source
1 #+title: Our Blog Entries2 #+author: Robert McIntyre & Dylan Holmes3 #+email: rlm@mit.edu4 #+description: A Blog on AI, quantum mechanics, philosophy, and all sorts of coding goodies in clojure, java, C and more!5 #+keywords: AI, clojure, quantum mechanics6 #+SETUPFILE: ../../aurellem/org/setup.org7 #+INCLUDE: ../../aurellem/org/level-0.org8 #+OPTIONS: toc:nil, num:nil10 ** Adventures in coding11 - [[../abomination/html/no_parens.html][Calling it quits without parentheses]]12 - [[../cortex/html/capture-video.html][Capture live video feeds from JMonkeyEngine]]15 ** Academic16 - [[../dylan/html/quandary.html][Bugs in quantum mechanics]]17 - [[../dylan/html/visualizing-reason.html][A category-theoretic view of inductive reasoning]]18 - [[../jaynes/html/stat-mech.html][Jaynes' /Statistical Mechanics/]]20 ** Cortex: a virtual world for sensate AI21 1. [[../cortex/html/intro.html][Intro: Choosing between Virtual and Real Time]]22 2. [[../cortex/html/setup.html][Installing jMonkeyEngine3, a 3D Game Engine]]23 3. [[../cortex/html/world.html][Creating a Virtual World]]24 4. [[../cortex/html/util.html][Utilities that Integrate jMonkeyEngine3 into Clojure ]]25 5. [[../cortex/html/games.html][ Showing off: Games and Examples]]26 6. *Sensors and effectors*27 1. [[../cortex/html/sense.html][Preamble: auxillary functions]]28 2. [[../cortex/html/body.html][Building a Body]]29 3. [[../cortex/html/vision.html][Vision]]30 4. [[../cortex/html/hearing.html][Hearing]]31 5. [[../cortex/html/touch.html][Touch]]32 6. [[../cortex/html/proprioception.html][Proprioception]]33 7. [[../cortex/html/movement.html][Movement]]34 8. [[../cortex/html/integration.html][Integration]]37 ** Pok\eacute{}mon38 - [[../pokemon-types/html/types.html][Best-first search for effective Pok\eacute{}mon types]]39 - [[../pokemon-types/html/lpsolve.html][Discovering effective Pok\eacute{}mon types using linear optimization.]]40 - [[../vba-clojure/html/rom.html][Notes on deconstructing Pok\eacute{}mon Yellow]]42 ** Thoughts43 - [[../dylan/html/science.html][Science Minus Science]]44 - [[../thoughts/html/man-years.html][A Universe of Human Experience]]