Mercurial > aurellem
comparison org/index.org @ 25:b0cefe9134e1
Rewrote index.org to be remove inline html. Reorganized.
author | Dylan Holmes <ocsenave@gmail.com> |
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date | Sat, 28 Apr 2012 17:56:32 -0500 |
parents | 9befc0cfe405 |
children | 91ede1e909b9 |
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24:f679403db87d | 25:b0cefe9134e1 |
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3 #+email: rlm@mit.edu | 3 #+email: rlm@mit.edu |
4 #+description: A Blog on AI, quantum mechanics, philosophy, and all sorts of coding goodies in clojure, java, C and more! | 4 #+description: A Blog on AI, quantum mechanics, philosophy, and all sorts of coding goodies in clojure, java, C and more! |
5 #+keywords: AI, clojure, quantum mechanics | 5 #+keywords: AI, clojure, quantum mechanics |
6 #+SETUPFILE: ../../aurellem/org/setup.org | 6 #+SETUPFILE: ../../aurellem/org/setup.org |
7 #+INCLUDE: ../../aurellem/org/level-0.org | 7 #+INCLUDE: ../../aurellem/org/level-0.org |
8 #+OPTIONS: toc:nil, num:nil | |
8 | 9 |
9 #+begin_HTML | 10 ** Adventures in coding |
10 | 11 - [[/abomination/html/no_parens.html][Calling it quits without parentheses]] |
11 <div id="posts"> | 12 - [[/cortex/html/capture-video.html][Capture live video feeds from JMonkeyEngine]] |
12 <ul class="post_list"> | |
13 <li><a href="/pokemon-types/html/types.html"> | |
14 Best-First Search for Effective Pokemon Types</a></li> | |
15 <li><a href="/pokemon-types/html/lpsolve.html"> | |
16 Discovering Effective Pokemon Types Using Linear | |
17 Optimization</a></li> | |
18 <li><a href="/abomination/html/no_parens.html"> | |
19 Calling it Quits Without Parentheses</a></li> | |
20 <li><a href="/dylan/html/quandary.html"> | |
21 Bugs in quantum mechanics</a></li> | |
22 <li><a href="/cortex/html/capture-video.html"> | |
23 Capture Live Video Feeds from JMonkeyEngine</a></li> | |
24 <li><a href="/thoughts/html/man-years.html"> | |
25 A Universe of Human Experience</a></li> | |
26 <li><a href="/dylan/html/science.html"> | |
27 Science Minus Science</a></li> | |
28 <li><a href="/dylan/html/visualizing-reason.html"> | |
29 A Category-Theoretic View of Inductive Reasoning</a></li> | |
30 <li><b>Cortex: A Virtual World for Sensate A.I.</b></li> | |
31 <ul class="cortex_posts"> | |
32 | |
33 <li><a href="/cortex/html/intro.html"> | |
34 Intro: Choosing between Virtual and Real Time</a></li> | |
35 <li><a href="/cortex/html/setup.html"> | |
36 Installing jMonkeyEngine3, a 3D Game Engine</a></li> | |
37 <li><a href="/cortex/html/world.html"> | |
38 Creating a Virtual World</a></li> | |
39 <li><a href="/cortex/html/util.html"> | |
40 Utilities that Integrate jMonkeyEngine3 into Clojure </a></li> | |
41 <li><a href="/cortex/html/games.html"> | |
42 Showing off: Games and Examples</a></li> | |
43 <li> <b> Simulated Senses/Effectors </b> </li> | |
44 <ul class="cortex_senses"> | |
45 <li><a href="/cortex/html/sense.html"> | |
46 Introduction</a></li> | |
47 <li><a href="/cortex/html/body.html"> | |
48 Building a Body</a></li> | |
49 <li><a href="/cortex/html/vision.html"> | |
50 Vision</a></li> | |
51 <li><a href="/cortex/html/hearing.html"> | |
52 Hearing</a></li> | |
53 <li><a href="/cortex/html/touch.html"> | |
54 Touch</a></li> | |
55 <li><a href="/cortex/html/proprioception.html"> | |
56 Proprioception</a></li> | |
57 <li><a href="/cortex/html/movement.html"> | |
58 Movement</a></li> | |
59 <li><a href="/cortex/html/integration.html"> | |
60 Integration</a></li> | |
61 </ul> | |
62 </ul> | |
63 </ul> | |
64 </div> | |
65 #+end_HTML | |
66 | 13 |
67 | 14 |
15 ** Academic | |
16 - [[/dylan/html/quandary.html][Bugs in quantum mechanics]] | |
17 - [[/dylan/html/visualizing-reason.html][A category-theoretic view of inductive reasoning]] | |
18 - [[/jaynes/html/stat-mech][Jaynes' /Statistical Mechanics/]] | |
19 | |
20 ** Cortex: a virtual world for sensate AI | |
21 1. [[/cortex/html/intro.html][Intro: Choosing between Virtual and Real Time]] | |
22 2. [[/cortex/html/setup.][Installing jMonkeyEngine3, a 3D Game Engine]] | |
23 3. [[/cortex/html/world.html][Creating a Virtual World]] | |
24 4. [[/cortex/html/util.html][Utilities that Integrate jMonkeyEngine3 into Clojure ]] | |
25 5. [[/cortex/html/games.html][ Showing off: Games and Examples]] | |
26 6. *Sensors and effectors* | |
27 1. [[/cortex/html/sense.html][Preamble: auxillary functions]] | |
28 2. [[/cortex/html/body.html][Building a Body]] | |
29 3. [[/cortex/html/vision.html][Vision]] | |
30 4. [[/cortex/html/hearing.html][Hearing]] | |
31 5. [[/cortex/html/touch.html][Touch]] | |
32 6. [[/cortex/html/proprioception.html][Proprioception]] | |
33 7. [[/cortex/html/movement.html][Movement]] | |
34 8. [[/cortex/html/integration.html][Integration]] | |
35 | |
36 | |
37 ** Pok\eacute{}mon | |
38 - [[/pokemon-types/html/types.html][Best-first search for effective Pok\eacute{}mon types]] | |
39 - [[/pokemon-types/html/lpsolve.html][Discovering effective Pok\eacute{}mon types using linear optimization.]] | |
40 | |
41 | |
42 ** Thoughts | |
43 - [[/dylan/html/science.html][Science Minus Science]] | |
44 - [[/thoughts/html/man-years.html][A Universe of Human Experience]] | |
45 |