view ear.html @ 0:f9476ff7637e

initial forking of open-al to create multiple listeners
author Robert McIntyre <rlm@mit.edu>
date Tue, 25 Oct 2011 13:02:31 -0700
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104 <h1 class="title">The EARS!</h1>
105 <div class="author">Written by <author>Robert McIntyre</author></div>
116 <div id="table-of-contents">
117 <h2>Table of Contents</h2>
118 <div id="text-table-of-contents">
119 <ul>
120 <li><a href="#sec-1">1 Ears! </a></li>
121 </ul>
122 </div>
123 </div>
125 <div id="outline-container-1" class="outline-2">
126 <h2 id="sec-1"><span class="section-number-2">1</span> Ears! </h2>
127 <div class="outline-text-2" id="text-1">
130 <p>
131 I want to be able to place ears in a similiar manner to how I place
132 the eyes. I want to be able to place ears in a unique spatial
133 position, and recieve as output at every tick the FFT of whatever
134 signals are happening at that point.
135 </p>
139 <pre class="src src-clojure">(<span style="color: #9b30ff;">ns</span> body.ear)
140 (<span style="color: #da70d6;">use</span> 'cortex.world)
141 (<span style="color: #da70d6;">use</span> 'cortex.import)
142 (<span style="color: #da70d6;">use</span> 'clojure.contrib.def)
143 (cortex.import/mega-import-jme3)
144 (rlm.rlm-commands/help)
145 (<span style="color: #9b30ff;">import</span> java.nio.ByteBuffer)
146 (<span style="color: #9b30ff;">import</span> java.awt.image.BufferedImage)
147 (<span style="color: #9b30ff;">import</span> java.awt.Color)
148 (<span style="color: #9b30ff;">import</span> java.awt.Dimension)
149 (<span style="color: #9b30ff;">import</span> java.awt.Graphics)
150 (<span style="color: #9b30ff;">import</span> java.awt.Graphics2D)
151 (<span style="color: #9b30ff;">import</span> java.awt.event.WindowAdapter)
152 (<span style="color: #9b30ff;">import</span> java.awt.event.WindowEvent)
153 (<span style="color: #9b30ff;">import</span> java.awt.image.BufferedImage)
154 (<span style="color: #9b30ff;">import</span> java.nio.ByteBuffer)
155 (<span style="color: #9b30ff;">import</span> javax.swing.JFrame)
156 (<span style="color: #9b30ff;">import</span> javax.swing.JPanel)
157 (<span style="color: #9b30ff;">import</span> javax.swing.SwingUtilities)
158 (<span style="color: #9b30ff;">import</span> javax.swing.ImageIcon)
159 (<span style="color: #9b30ff;">import</span> javax.swing.JOptionPane)
160 (<span style="color: #9b30ff;">import</span> java.awt.image.ImageObserver)
161 </pre>
166 <p>
167 JMonkeyEngine3's audio system works as follows:
168 first, an appropiate audio renderer is created during initialization
169 and depending on the context. On my computer, this is the
170 LwjglAudioRenderer.
171 </p>
172 <p>
173 The LwjglAudioRenderer sets a few internal state variables depending
174 on what capabilities the audio system has.
175 </p>
176 <p>
177 may very well need to make my own AudioRenderer
178 </p>
182 <pre class="src src-clojure">(<span style="color: #9b30ff;">in-ns</span> 'body.ear)
183 (<span style="color: #9b30ff;">import</span> 'com.jme3.capture.SoundProcessor)
186 (<span style="color: #9b30ff;">defn</span> <span style="color: #0000ff;">sound-processor</span>
187 <span style="color: #EB4264;">"deals with converting ByteBuffers into Arrays of bytes so that the</span>
188 <span style="color: #EB4264;"> continuation functions can be defined in terms of immutable stuff."</span>
189 [continuation]
190 (<span style="color: #da70d6;">proxy</span> [SoundProcessor] []
191 (cleanup [])
192 (process
193 [<span style="color: #228b22;">#^ByteBuffer</span> audioSamples numSamples]
194 (no-exceptions
195 (<span style="color: #9b30ff;">let</span> [byte-array (<span style="color: #da70d6;">byte-array</span> numSamples)]
196 (.get audioSamples byte-array 0 numSamples)
197 (continuation
198 (<span style="color: #da70d6;">vec</span> byte-array)))))))
201 (<span style="color: #9b30ff;">defn</span> <span style="color: #0000ff;">add-ear</span>
202 <span style="color: #EB4264;">"add an ear to the world. The continuation function will be called</span>
203 <span style="color: #EB4264;"> on the FFT or the sounds which the ear hears in the given</span>
204 <span style="color: #EB4264;"> timeframe. Sound is 3D."</span>
205 [world listener continuation]
206 (<span style="color: #9b30ff;">let</span> [renderer (.getAudioRenderer world)]
207 (.addListener renderer listener)
208 (.registerSoundProcessor renderer listener
209 (sound-processor continuation))
210 listener))
212 </pre>
220 <pre class="src src-clojure">(<span style="color: #9b30ff;">ns</span> test.hearing)
221 (<span style="color: #da70d6;">use</span> 'cortex.world)
222 (<span style="color: #da70d6;">use</span> 'cortex.import)
223 (<span style="color: #da70d6;">use</span> 'clojure.contrib.def)
224 (<span style="color: #da70d6;">use</span> 'body.ear)
225 (cortex.import/mega-import-jme3)
226 (rlm.rlm-commands/help)
228 (<span style="color: #9b30ff;">defn</span> <span style="color: #0000ff;">setup-fn</span> [world]
229 (<span style="color: #9b30ff;">let</span> [listener (Listener.)]
230 (add-ear world listener #(<span style="color: #da70d6;">println</span> (<span style="color: #da70d6;">nth</span> % 0)))))
232 (<span style="color: #9b30ff;">defn</span> <span style="color: #0000ff;">play-sound</span> [node world value]
233 (<span style="color: #9b30ff;">if</span> (<span style="color: #da70d6;">not</span> value)
234 (<span style="color: #9b30ff;">do</span>
235 (.playSource (.getAudioRenderer world) node))))
237 (<span style="color: #9b30ff;">defn</span> <span style="color: #0000ff;">test-world</span> []
238 (<span style="color: #9b30ff;">let</span> [node1 (AudioNode. (asset-manager) <span style="color: #3AA221;">"Sounds/pure.wav"</span> false false)]
239 (world
240 (Node.)
241 {<span style="color: #3AA221;">"key-space"</span> (<span style="color: #da70d6;">partial</span> play-sound node1)}
242 setup-fn
243 no-op
244 )))
247 </pre>
256 </div>
257 </div>
258 <div id="postamble">
259 <p class="date">Date: 2011-09-21 16:38:27 MDT</p>
260 <p class="author">Author: Robert McIntyre</p>
261 <p class="creator">Org version 7.6 with Emacs version 23</p>
262 <a href="http://validator.w3.org/check?uri=referer">Validate XHTML 1.0</a>
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