view Alc/alcDedicated.c @ 1:c41d773a85fb

moved org files, ignored html files
author Robert McIntyre <rlm@mit.edu>
date Tue, 25 Oct 2011 13:03:35 -0700
parents f9476ff7637e
children
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1 /**
2 * OpenAL cross platform audio library
3 * Copyright (C) 2011 by Chris Robinson.
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
13 *
14 * You should have received a copy of the GNU Library General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
17 * Boston, MA 02111-1307, USA.
18 * Or go to http://www.gnu.org/copyleft/lgpl.html
19 */
21 #include "config.h"
23 #include <stdlib.h>
25 #include "alMain.h"
26 #include "alFilter.h"
27 #include "alAuxEffectSlot.h"
28 #include "alError.h"
29 #include "alu.h"
32 typedef struct ALdedicatedState {
33 // Must be first in all effects!
34 ALeffectState state;
36 ALfloat gains[MAXCHANNELS];
37 } ALdedicatedState;
40 static ALvoid DedicatedDestroy(ALeffectState *effect)
41 {
42 ALdedicatedState *state = (ALdedicatedState*)effect;
43 free(state);
44 }
46 static ALboolean DedicatedDeviceUpdate(ALeffectState *effect, ALCdevice *Device)
47 {
48 (void)effect;
49 (void)Device;
50 return AL_TRUE;
51 }
53 static ALvoid DedicatedDLGUpdate(ALeffectState *effect, ALCcontext *Context, const ALeffectslot *Slot)
54 {
55 ALdedicatedState *state = (ALdedicatedState*)effect;
56 ALCdevice *device = Context->Device;
57 const ALfloat *SpeakerGain;
58 ALfloat Gain;
59 ALint pos;
60 ALsizei s;
62 pos = aluCart2LUTpos(1.0f, 0.0f);
63 SpeakerGain = device->PanningLUT[pos];
65 Gain = Slot->Gain * Slot->effect.Params.Dedicated.Gain;
66 for(s = 0;s < MAXCHANNELS;s++)
67 state->gains[s] = SpeakerGain[s] * Gain;
68 }
70 static ALvoid DedicatedLFEUpdate(ALeffectState *effect, ALCcontext *Context, const ALeffectslot *Slot)
71 {
72 ALdedicatedState *state = (ALdedicatedState*)effect;
73 ALfloat Gain;
74 ALsizei s;
75 (void)Context;
77 Gain = Slot->Gain * Slot->effect.Params.Dedicated.Gain;
78 for(s = 0;s < MAXCHANNELS;s++)
79 state->gains[s] = 0.0f;
80 state->gains[LFE] = Gain;
81 }
83 static ALvoid DedicatedProcess(ALeffectState *effect, const ALeffectslot *Slot, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[MAXCHANNELS])
84 {
85 ALdedicatedState *state = (ALdedicatedState*)effect;
86 const ALfloat *gains = state->gains;
87 ALuint i, s;
88 (void)Slot;
90 for(i = 0;i < SamplesToDo;i++)
91 {
92 ALfloat sample;
94 sample = SamplesIn[i];
95 for(s = 0;s < MAXCHANNELS;s++)
96 SamplesOut[i][s] = sample * gains[s];
97 }
98 }
100 ALeffectState *DedicatedDLGCreate(void)
101 {
102 ALdedicatedState *state;
103 ALsizei s;
105 state = malloc(sizeof(*state));
106 if(!state)
107 return NULL;
109 state->state.Destroy = DedicatedDestroy;
110 state->state.DeviceUpdate = DedicatedDeviceUpdate;
111 state->state.Update = DedicatedDLGUpdate;
112 state->state.Process = DedicatedProcess;
114 for(s = 0;s < MAXCHANNELS;s++)
115 state->gains[s] = 0.0f;
117 return &state->state;
118 }
120 ALeffectState *DedicatedLFECreate(void)
121 {
122 ALdedicatedState *state;
123 ALsizei s;
125 state = malloc(sizeof(*state));
126 if(!state)
127 return NULL;
129 state->state.Destroy = DedicatedDestroy;
130 state->state.DeviceUpdate = DedicatedDeviceUpdate;
131 state->state.Update = DedicatedLFEUpdate;
132 state->state.Process = DedicatedProcess;
134 for(s = 0;s < MAXCHANNELS;s++)
135 state->gains[s] = 0.0f;
137 return &state->state;
138 }