Mercurial > audio-send
view OpenAL32/alEffect.c @ 32:b8bc24918d63
moved ear.org into cortex
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Sat, 04 Feb 2012 01:43:33 -0700 |
parents | f9476ff7637e |
children |
line wrap: on
line source
1 /**2 * OpenAL cross platform audio library3 * Copyright (C) 1999-2007 by authors.4 * This library is free software; you can redistribute it and/or5 * modify it under the terms of the GNU Library General Public6 * License as published by the Free Software Foundation; either7 * version 2 of the License, or (at your option) any later version.8 *9 * This library is distributed in the hope that it will be useful,10 * but WITHOUT ANY WARRANTY; without even the implied warranty of11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU12 * Library General Public License for more details.13 *14 * You should have received a copy of the GNU Library General Public15 * License along with this library; if not, write to the16 * Free Software Foundation, Inc., 59 Temple Place - Suite 330,17 * Boston, MA 02111-1307, USA.18 * Or go to http://www.gnu.org/copyleft/lgpl.html19 */21 #include "config.h"23 #include <stdlib.h>24 #include <math.h>26 #include "AL/al.h"27 #include "AL/alc.h"28 #include "alMain.h"29 #include "alEffect.h"30 #include "alThunk.h"31 #include "alError.h"34 ALboolean DisabledEffects[MAX_EFFECTS];37 static void InitEffectParams(ALeffect *effect, ALenum type);39 #define LookupEffect(m, k) ((ALeffect*)LookupUIntMapKey(&(m), (k)))41 AL_API ALvoid AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects)42 {43 ALCcontext *Context;44 ALsizei i=0;46 Context = GetLockedContext();47 if(!Context) return;49 if(n < 0 || IsBadWritePtr((void*)effects, n * sizeof(ALuint)))50 alSetError(Context, AL_INVALID_VALUE);51 else52 {53 ALCdevice *device = Context->Device;54 ALenum err;56 while(i < n)57 {58 ALeffect *effect = calloc(1, sizeof(ALeffect));59 if(!effect)60 {61 alSetError(Context, AL_OUT_OF_MEMORY);62 alDeleteEffects(i, effects);63 break;64 }66 err = NewThunkEntry(&effect->effect);67 if(err == AL_NO_ERROR)68 err = InsertUIntMapEntry(&device->EffectMap, effect->effect, effect);69 if(err != AL_NO_ERROR)70 {71 FreeThunkEntry(effect->effect);72 memset(effect, 0, sizeof(ALeffect));73 free(effect);75 alSetError(Context, err);76 alDeleteEffects(i, effects);77 break;78 }80 effects[i++] = effect->effect;81 InitEffectParams(effect, AL_EFFECT_NULL);82 }83 }85 UnlockContext(Context);86 }88 AL_API ALvoid AL_APIENTRY alDeleteEffects(ALsizei n, ALuint *effects)89 {90 ALCcontext *Context;91 ALCdevice *device;92 ALeffect *ALEffect;93 ALboolean Failed;94 ALsizei i;96 Context = GetLockedContext();97 if(!Context) return;99 Failed = AL_TRUE;100 device = Context->Device;101 if(n < 0)102 alSetError(Context, AL_INVALID_VALUE);103 else104 {105 Failed = AL_FALSE;106 // Check that all effects are valid107 for(i = 0;i < n;i++)108 {109 if(!effects[i])110 continue;112 if(LookupEffect(device->EffectMap, effects[i]) == NULL)113 {114 alSetError(Context, AL_INVALID_NAME);115 Failed = AL_TRUE;116 break;117 }118 }119 }121 if(!Failed)122 {123 // All effects are valid124 for(i = 0;i < n;i++)125 {126 // Recheck that the effect is valid, because there could be duplicated names127 if((ALEffect=LookupEffect(device->EffectMap, effects[i])) == NULL)128 continue;130 RemoveUIntMapKey(&device->EffectMap, ALEffect->effect);131 FreeThunkEntry(ALEffect->effect);133 memset(ALEffect, 0, sizeof(ALeffect));134 free(ALEffect);135 }136 }138 UnlockContext(Context);139 }141 AL_API ALboolean AL_APIENTRY alIsEffect(ALuint effect)142 {143 ALCcontext *Context;144 ALboolean result;146 Context = GetLockedContext();147 if(!Context) return AL_FALSE;149 result = ((!effect || LookupEffect(Context->Device->EffectMap, effect)) ?150 AL_TRUE : AL_FALSE);152 UnlockContext(Context);154 return result;155 }157 AL_API ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint iValue)158 {159 ALCcontext *Context;160 ALCdevice *Device;161 ALeffect *ALEffect;163 Context = GetLockedContext();164 if(!Context) return;166 Device = Context->Device;167 if((ALEffect=LookupEffect(Device->EffectMap, effect)) != NULL)168 {169 if(param == AL_EFFECT_TYPE)170 {171 ALboolean isOk = (iValue == AL_EFFECT_NULL);172 ALint i;173 for(i = 0;!isOk && EffectList[i].val;i++)174 {175 if(iValue == EffectList[i].val &&176 !DisabledEffects[EffectList[i].type])177 isOk = AL_TRUE;178 }180 if(isOk)181 InitEffectParams(ALEffect, iValue);182 else183 alSetError(Context, AL_INVALID_VALUE);184 }185 else if(ALEffect->type == AL_EFFECT_EAXREVERB)186 {187 switch(param)188 {189 case AL_EAXREVERB_DECAY_HFLIMIT:190 if(iValue >= AL_EAXREVERB_MIN_DECAY_HFLIMIT &&191 iValue <= AL_EAXREVERB_MAX_DECAY_HFLIMIT)192 ALEffect->Params.Reverb.DecayHFLimit = iValue;193 else194 alSetError(Context, AL_INVALID_VALUE);195 break;197 default:198 alSetError(Context, AL_INVALID_ENUM);199 break;200 }201 }202 else if(ALEffect->type == AL_EFFECT_REVERB)203 {204 switch(param)205 {206 case AL_REVERB_DECAY_HFLIMIT:207 if(iValue >= AL_REVERB_MIN_DECAY_HFLIMIT &&208 iValue <= AL_REVERB_MAX_DECAY_HFLIMIT)209 ALEffect->Params.Reverb.DecayHFLimit = iValue;210 else211 alSetError(Context, AL_INVALID_VALUE);212 break;214 default:215 alSetError(Context, AL_INVALID_ENUM);216 break;217 }218 }219 else if(ALEffect->type == AL_EFFECT_ECHO)220 {221 switch(param)222 {223 default:224 alSetError(Context, AL_INVALID_ENUM);225 break;226 }227 }228 else if(ALEffect->type == AL_EFFECT_RING_MODULATOR)229 {230 switch(param)231 {232 case AL_RING_MODULATOR_FREQUENCY:233 if(iValue >= AL_RING_MODULATOR_MIN_FREQUENCY &&234 iValue <= AL_RING_MODULATOR_MAX_FREQUENCY)235 ALEffect->Params.Modulator.Frequency = iValue;236 else237 alSetError(Context, AL_INVALID_VALUE);238 break;240 case AL_RING_MODULATOR_HIGHPASS_CUTOFF:241 if(iValue >= AL_RING_MODULATOR_MIN_HIGHPASS_CUTOFF &&242 iValue <= AL_RING_MODULATOR_MAX_HIGHPASS_CUTOFF)243 ALEffect->Params.Modulator.HighPassCutoff = iValue;244 else245 alSetError(Context, AL_INVALID_VALUE);246 break;248 case AL_RING_MODULATOR_WAVEFORM:249 if(iValue >= AL_RING_MODULATOR_MIN_WAVEFORM &&250 iValue <= AL_RING_MODULATOR_MAX_WAVEFORM)251 ALEffect->Params.Modulator.Waveform = iValue;252 else253 alSetError(Context, AL_INVALID_VALUE);254 break;256 default:257 alSetError(Context, AL_INVALID_ENUM);258 break;259 }260 }261 else262 alSetError(Context, AL_INVALID_ENUM);263 }264 else265 alSetError(Context, AL_INVALID_NAME);267 UnlockContext(Context);268 }270 AL_API ALvoid AL_APIENTRY alEffectiv(ALuint effect, ALenum param, ALint *piValues)271 {272 /* There are no multi-value int effect parameters */273 alEffecti(effect, param, piValues[0]);274 }276 AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue)277 {278 ALCcontext *Context;279 ALCdevice *Device;280 ALeffect *ALEffect;282 Context = GetLockedContext();283 if(!Context) return;285 Device = Context->Device;286 if((ALEffect=LookupEffect(Device->EffectMap, effect)) != NULL)287 {288 if(ALEffect->type == AL_EFFECT_EAXREVERB)289 {290 switch(param)291 {292 case AL_EAXREVERB_DENSITY:293 if(flValue >= AL_EAXREVERB_MIN_DENSITY &&294 flValue <= AL_EAXREVERB_MAX_DENSITY)295 ALEffect->Params.Reverb.Density = flValue;296 else297 alSetError(Context, AL_INVALID_VALUE);298 break;300 case AL_EAXREVERB_DIFFUSION:301 if(flValue >= AL_EAXREVERB_MIN_DIFFUSION &&302 flValue <= AL_EAXREVERB_MAX_DIFFUSION)303 ALEffect->Params.Reverb.Diffusion = flValue;304 else305 alSetError(Context, AL_INVALID_VALUE);306 break;308 case AL_EAXREVERB_GAIN:309 if(flValue >= AL_EAXREVERB_MIN_GAIN &&310 flValue <= AL_EAXREVERB_MAX_GAIN)311 ALEffect->Params.Reverb.Gain = flValue;312 else313 alSetError(Context, AL_INVALID_VALUE);314 break;316 case AL_EAXREVERB_GAINHF:317 if(flValue >= AL_EAXREVERB_MIN_GAINHF &&318 flValue <= AL_EAXREVERB_MAX_GAINHF)319 ALEffect->Params.Reverb.GainHF = flValue;320 else321 alSetError(Context, AL_INVALID_VALUE);322 break;324 case AL_EAXREVERB_GAINLF:325 if(flValue >= AL_EAXREVERB_MIN_GAINLF &&326 flValue <= AL_EAXREVERB_MAX_GAINLF)327 ALEffect->Params.Reverb.GainLF = flValue;328 else329 alSetError(Context, AL_INVALID_VALUE);330 break;332 case AL_EAXREVERB_DECAY_TIME:333 if(flValue >= AL_EAXREVERB_MIN_DECAY_TIME &&334 flValue <= AL_EAXREVERB_MAX_DECAY_TIME)335 ALEffect->Params.Reverb.DecayTime = flValue;336 else337 alSetError(Context, AL_INVALID_VALUE);338 break;340 case AL_EAXREVERB_DECAY_HFRATIO:341 if(flValue >= AL_EAXREVERB_MIN_DECAY_HFRATIO &&342 flValue <= AL_EAXREVERB_MAX_DECAY_HFRATIO)343 ALEffect->Params.Reverb.DecayHFRatio = flValue;344 else345 alSetError(Context, AL_INVALID_VALUE);346 break;348 case AL_EAXREVERB_DECAY_LFRATIO:349 if(flValue >= AL_EAXREVERB_MIN_DECAY_LFRATIO &&350 flValue <= AL_EAXREVERB_MAX_DECAY_LFRATIO)351 ALEffect->Params.Reverb.DecayLFRatio = flValue;352 else353 alSetError(Context, AL_INVALID_VALUE);354 break;356 case AL_EAXREVERB_REFLECTIONS_GAIN:357 if(flValue >= AL_EAXREVERB_MIN_REFLECTIONS_GAIN &&358 flValue <= AL_EAXREVERB_MAX_REFLECTIONS_GAIN)359 ALEffect->Params.Reverb.ReflectionsGain = flValue;360 else361 alSetError(Context, AL_INVALID_VALUE);362 break;364 case AL_EAXREVERB_REFLECTIONS_DELAY:365 if(flValue >= AL_EAXREVERB_MIN_REFLECTIONS_DELAY &&366 flValue <= AL_EAXREVERB_MAX_REFLECTIONS_DELAY)367 ALEffect->Params.Reverb.ReflectionsDelay = flValue;368 else369 alSetError(Context, AL_INVALID_VALUE);370 break;372 case AL_EAXREVERB_LATE_REVERB_GAIN:373 if(flValue >= AL_EAXREVERB_MIN_LATE_REVERB_GAIN &&374 flValue <= AL_EAXREVERB_MAX_LATE_REVERB_GAIN)375 ALEffect->Params.Reverb.LateReverbGain = flValue;376 else377 alSetError(Context, AL_INVALID_VALUE);378 break;380 case AL_EAXREVERB_LATE_REVERB_DELAY:381 if(flValue >= AL_EAXREVERB_MIN_LATE_REVERB_DELAY &&382 flValue <= AL_EAXREVERB_MAX_LATE_REVERB_DELAY)383 ALEffect->Params.Reverb.LateReverbDelay = flValue;384 else385 alSetError(Context, AL_INVALID_VALUE);386 break;388 case AL_EAXREVERB_AIR_ABSORPTION_GAINHF:389 if(flValue >= AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF &&390 flValue <= AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF)391 ALEffect->Params.Reverb.AirAbsorptionGainHF = flValue;392 else393 alSetError(Context, AL_INVALID_VALUE);394 break;396 case AL_EAXREVERB_ECHO_TIME:397 if(flValue >= AL_EAXREVERB_MIN_ECHO_TIME &&398 flValue <= AL_EAXREVERB_MAX_ECHO_TIME)399 ALEffect->Params.Reverb.EchoTime = flValue;400 else401 alSetError(Context, AL_INVALID_VALUE);402 break;404 case AL_EAXREVERB_ECHO_DEPTH:405 if(flValue >= AL_EAXREVERB_MIN_ECHO_DEPTH &&406 flValue <= AL_EAXREVERB_MAX_ECHO_DEPTH)407 ALEffect->Params.Reverb.EchoDepth = flValue;408 else409 alSetError(Context, AL_INVALID_VALUE);410 break;412 case AL_EAXREVERB_MODULATION_TIME:413 if(flValue >= AL_EAXREVERB_MIN_MODULATION_TIME &&414 flValue <= AL_EAXREVERB_MAX_MODULATION_TIME)415 ALEffect->Params.Reverb.ModulationTime = flValue;416 else417 alSetError(Context, AL_INVALID_VALUE);418 break;420 case AL_EAXREVERB_MODULATION_DEPTH:421 if(flValue >= AL_EAXREVERB_MIN_MODULATION_DEPTH &&422 flValue <= AL_EAXREVERB_MAX_MODULATION_DEPTH)423 ALEffect->Params.Reverb.ModulationDepth = flValue;424 else425 alSetError(Context, AL_INVALID_VALUE);426 break;428 case AL_EAXREVERB_HFREFERENCE:429 if(flValue >= AL_EAXREVERB_MIN_HFREFERENCE &&430 flValue <= AL_EAXREVERB_MAX_HFREFERENCE)431 ALEffect->Params.Reverb.HFReference = flValue;432 else433 alSetError(Context, AL_INVALID_VALUE);434 break;436 case AL_EAXREVERB_LFREFERENCE:437 if(flValue >= AL_EAXREVERB_MIN_LFREFERENCE &&438 flValue <= AL_EAXREVERB_MAX_LFREFERENCE)439 ALEffect->Params.Reverb.LFReference = flValue;440 else441 alSetError(Context, AL_INVALID_VALUE);442 break;444 case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR:445 if(flValue >= 0.0f && flValue <= 10.0f)446 ALEffect->Params.Reverb.RoomRolloffFactor = flValue;447 else448 alSetError(Context, AL_INVALID_VALUE);449 break;451 default:452 alSetError(Context, AL_INVALID_ENUM);453 break;454 }455 }456 else if(ALEffect->type == AL_EFFECT_REVERB)457 {458 switch(param)459 {460 case AL_REVERB_DENSITY:461 if(flValue >= AL_REVERB_MIN_DENSITY &&462 flValue <= AL_REVERB_MAX_DENSITY)463 ALEffect->Params.Reverb.Density = flValue;464 else465 alSetError(Context, AL_INVALID_VALUE);466 break;468 case AL_REVERB_DIFFUSION:469 if(flValue >= AL_REVERB_MIN_DIFFUSION &&470 flValue <= AL_REVERB_MAX_DIFFUSION)471 ALEffect->Params.Reverb.Diffusion = flValue;472 else473 alSetError(Context, AL_INVALID_VALUE);474 break;476 case AL_REVERB_GAIN:477 if(flValue >= AL_REVERB_MIN_GAIN &&478 flValue <= AL_REVERB_MAX_GAIN)479 ALEffect->Params.Reverb.Gain = flValue;480 else481 alSetError(Context, AL_INVALID_VALUE);482 break;484 case AL_REVERB_GAINHF:485 if(flValue >= AL_REVERB_MIN_GAINHF &&486 flValue <= AL_REVERB_MAX_GAINHF)487 ALEffect->Params.Reverb.GainHF = flValue;488 else489 alSetError(Context, AL_INVALID_VALUE);490 break;492 case AL_REVERB_DECAY_TIME:493 if(flValue >= AL_REVERB_MIN_DECAY_TIME &&494 flValue <= AL_REVERB_MAX_DECAY_TIME)495 ALEffect->Params.Reverb.DecayTime = flValue;496 else497 alSetError(Context, AL_INVALID_VALUE);498 break;500 case AL_REVERB_DECAY_HFRATIO:501 if(flValue >= AL_REVERB_MIN_DECAY_HFRATIO &&502 flValue <= AL_REVERB_MAX_DECAY_HFRATIO)503 ALEffect->Params.Reverb.DecayHFRatio = flValue;504 else505 alSetError(Context, AL_INVALID_VALUE);506 break;508 case AL_REVERB_REFLECTIONS_GAIN:509 if(flValue >= AL_REVERB_MIN_REFLECTIONS_GAIN &&510 flValue <= AL_REVERB_MAX_REFLECTIONS_GAIN)511 ALEffect->Params.Reverb.ReflectionsGain = flValue;512 else513 alSetError(Context, AL_INVALID_VALUE);514 break;516 case AL_REVERB_REFLECTIONS_DELAY:517 if(flValue >= AL_REVERB_MIN_REFLECTIONS_DELAY &&518 flValue <= AL_REVERB_MAX_REFLECTIONS_DELAY)519 ALEffect->Params.Reverb.ReflectionsDelay = flValue;520 else521 alSetError(Context, AL_INVALID_VALUE);522 break;524 case AL_REVERB_LATE_REVERB_GAIN:525 if(flValue >= AL_REVERB_MIN_LATE_REVERB_GAIN &&526 flValue <= AL_REVERB_MAX_LATE_REVERB_GAIN)527 ALEffect->Params.Reverb.LateReverbGain = flValue;528 else529 alSetError(Context, AL_INVALID_VALUE);530 break;532 case AL_REVERB_LATE_REVERB_DELAY:533 if(flValue >= AL_REVERB_MIN_LATE_REVERB_DELAY &&534 flValue <= AL_REVERB_MAX_LATE_REVERB_DELAY)535 ALEffect->Params.Reverb.LateReverbDelay = flValue;536 else537 alSetError(Context, AL_INVALID_VALUE);538 break;540 case AL_REVERB_AIR_ABSORPTION_GAINHF:541 if(flValue >= AL_REVERB_MIN_AIR_ABSORPTION_GAINHF &&542 flValue <= AL_REVERB_MAX_AIR_ABSORPTION_GAINHF)543 ALEffect->Params.Reverb.AirAbsorptionGainHF = flValue;544 else545 alSetError(Context, AL_INVALID_VALUE);546 break;548 case AL_REVERB_ROOM_ROLLOFF_FACTOR:549 if(flValue >= AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR &&550 flValue <= AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR)551 ALEffect->Params.Reverb.RoomRolloffFactor = flValue;552 else553 alSetError(Context, AL_INVALID_VALUE);554 break;556 default:557 alSetError(Context, AL_INVALID_ENUM);558 break;559 }560 }561 else if(ALEffect->type == AL_EFFECT_ECHO)562 {563 switch(param)564 {565 case AL_ECHO_DELAY:566 if(flValue >= AL_ECHO_MIN_DELAY && flValue <= AL_ECHO_MAX_DELAY)567 ALEffect->Params.Echo.Delay = flValue;568 else569 alSetError(Context, AL_INVALID_VALUE);570 break;572 case AL_ECHO_LRDELAY:573 if(flValue >= AL_ECHO_MIN_LRDELAY && flValue <= AL_ECHO_MAX_LRDELAY)574 ALEffect->Params.Echo.LRDelay = flValue;575 else576 alSetError(Context, AL_INVALID_VALUE);577 break;579 case AL_ECHO_DAMPING:580 if(flValue >= AL_ECHO_MIN_DAMPING && flValue <= AL_ECHO_MAX_DAMPING)581 ALEffect->Params.Echo.Damping = flValue;582 else583 alSetError(Context, AL_INVALID_VALUE);584 break;586 case AL_ECHO_FEEDBACK:587 if(flValue >= AL_ECHO_MIN_FEEDBACK && flValue <= AL_ECHO_MAX_FEEDBACK)588 ALEffect->Params.Echo.Feedback = flValue;589 else590 alSetError(Context, AL_INVALID_VALUE);591 break;593 case AL_ECHO_SPREAD:594 if(flValue >= AL_ECHO_MIN_SPREAD && flValue <= AL_ECHO_MAX_SPREAD)595 ALEffect->Params.Echo.Spread = flValue;596 else597 alSetError(Context, AL_INVALID_VALUE);598 break;600 default:601 alSetError(Context, AL_INVALID_ENUM);602 break;603 }604 }605 else if(ALEffect->type == AL_EFFECT_RING_MODULATOR)606 {607 switch(param)608 {609 case AL_RING_MODULATOR_FREQUENCY:610 if(flValue >= AL_RING_MODULATOR_MIN_FREQUENCY &&611 flValue <= AL_RING_MODULATOR_MAX_FREQUENCY)612 ALEffect->Params.Modulator.Frequency = flValue;613 else614 alSetError(Context, AL_INVALID_VALUE);615 break;617 case AL_RING_MODULATOR_HIGHPASS_CUTOFF:618 if(flValue >= AL_RING_MODULATOR_MIN_HIGHPASS_CUTOFF &&619 flValue <= AL_RING_MODULATOR_MAX_HIGHPASS_CUTOFF)620 ALEffect->Params.Modulator.HighPassCutoff = flValue;621 else622 alSetError(Context, AL_INVALID_VALUE);623 break;625 default:626 alSetError(Context, AL_INVALID_ENUM);627 break;628 }629 }630 else if(ALEffect->type == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT ||631 ALEffect->type == AL_EFFECT_DEDICATED_DIALOGUE)632 {633 switch(param)634 {635 case AL_DEDICATED_GAIN:636 if(flValue >= 0.0f && isfinite(flValue))637 ALEffect->Params.Dedicated.Gain = flValue;638 else639 alSetError(Context, AL_INVALID_VALUE);640 break;642 default:643 alSetError(Context, AL_INVALID_ENUM);644 break;645 }646 }647 else648 alSetError(Context, AL_INVALID_ENUM);649 }650 else651 alSetError(Context, AL_INVALID_NAME);653 UnlockContext(Context);654 }656 AL_API ALvoid AL_APIENTRY alEffectfv(ALuint effect, ALenum param, ALfloat *pflValues)657 {658 ALCcontext *Context;659 ALCdevice *Device;660 ALeffect *ALEffect;662 Context = GetLockedContext();663 if(!Context) return;665 Device = Context->Device;666 if((ALEffect=LookupEffect(Device->EffectMap, effect)) != NULL)667 {668 if(ALEffect->type == AL_EFFECT_EAXREVERB)669 {670 switch(param)671 {672 case AL_EAXREVERB_REFLECTIONS_PAN:673 if(isfinite(pflValues[0]) && isfinite(pflValues[1]) && isfinite(pflValues[2]))674 {675 ALEffect->Params.Reverb.ReflectionsPan[0] = pflValues[0];676 ALEffect->Params.Reverb.ReflectionsPan[1] = pflValues[1];677 ALEffect->Params.Reverb.ReflectionsPan[2] = pflValues[2];678 }679 else680 alSetError(Context, AL_INVALID_VALUE);681 break;682 case AL_EAXREVERB_LATE_REVERB_PAN:683 if(isfinite(pflValues[0]) && isfinite(pflValues[1]) && isfinite(pflValues[2]))684 {685 ALEffect->Params.Reverb.LateReverbPan[0] = pflValues[0];686 ALEffect->Params.Reverb.LateReverbPan[1] = pflValues[1];687 ALEffect->Params.Reverb.LateReverbPan[2] = pflValues[2];688 }689 else690 alSetError(Context, AL_INVALID_VALUE);691 break;693 default:694 UnlockContext(Context);695 alEffectf(effect, param, pflValues[0]);696 return;697 }698 }699 else700 {701 UnlockContext(Context);702 alEffectf(effect, param, pflValues[0]);703 return;704 }705 }706 else707 alSetError(Context, AL_INVALID_NAME);709 UnlockContext(Context);710 }712 AL_API ALvoid AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *piValue)713 {714 ALCcontext *Context;715 ALCdevice *Device;716 ALeffect *ALEffect;718 Context = GetLockedContext();719 if(!Context) return;721 Device = Context->Device;722 if((ALEffect=LookupEffect(Device->EffectMap, effect)) != NULL)723 {724 if(param == AL_EFFECT_TYPE)725 {726 *piValue = ALEffect->type;727 }728 else if(ALEffect->type == AL_EFFECT_EAXREVERB)729 {730 switch(param)731 {732 case AL_EAXREVERB_DECAY_HFLIMIT:733 *piValue = ALEffect->Params.Reverb.DecayHFLimit;734 break;736 default:737 alSetError(Context, AL_INVALID_ENUM);738 break;739 }740 }741 else if(ALEffect->type == AL_EFFECT_REVERB)742 {743 switch(param)744 {745 case AL_REVERB_DECAY_HFLIMIT:746 *piValue = ALEffect->Params.Reverb.DecayHFLimit;747 break;749 default:750 alSetError(Context, AL_INVALID_ENUM);751 break;752 }753 }754 else if(ALEffect->type == AL_EFFECT_ECHO)755 {756 switch(param)757 {758 default:759 alSetError(Context, AL_INVALID_ENUM);760 break;761 }762 }763 else if(ALEffect->type == AL_EFFECT_RING_MODULATOR)764 {765 switch(param)766 {767 case AL_RING_MODULATOR_FREQUENCY:768 *piValue = (ALint)ALEffect->Params.Modulator.Frequency;769 break;770 case AL_RING_MODULATOR_HIGHPASS_CUTOFF:771 *piValue = (ALint)ALEffect->Params.Modulator.HighPassCutoff;772 break;773 case AL_RING_MODULATOR_WAVEFORM:774 *piValue = ALEffect->Params.Modulator.Waveform;775 break;777 default:778 alSetError(Context, AL_INVALID_ENUM);779 break;780 }781 }782 else783 alSetError(Context, AL_INVALID_ENUM);784 }785 else786 alSetError(Context, AL_INVALID_NAME);788 UnlockContext(Context);789 }791 AL_API ALvoid AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *piValues)792 {793 /* There are no multi-value int effect parameters */794 alGetEffecti(effect, param, piValues);795 }797 AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *pflValue)798 {799 ALCcontext *Context;800 ALCdevice *Device;801 ALeffect *ALEffect;803 Context = GetLockedContext();804 if(!Context) return;806 Device = Context->Device;807 if((ALEffect=LookupEffect(Device->EffectMap, effect)) != NULL)808 {809 if(ALEffect->type == AL_EFFECT_EAXREVERB)810 {811 switch(param)812 {813 case AL_EAXREVERB_DENSITY:814 *pflValue = ALEffect->Params.Reverb.Density;815 break;817 case AL_EAXREVERB_DIFFUSION:818 *pflValue = ALEffect->Params.Reverb.Diffusion;819 break;821 case AL_EAXREVERB_GAIN:822 *pflValue = ALEffect->Params.Reverb.Gain;823 break;825 case AL_EAXREVERB_GAINHF:826 *pflValue = ALEffect->Params.Reverb.GainHF;827 break;829 case AL_EAXREVERB_GAINLF:830 *pflValue = ALEffect->Params.Reverb.GainLF;831 break;833 case AL_EAXREVERB_DECAY_TIME:834 *pflValue = ALEffect->Params.Reverb.DecayTime;835 break;837 case AL_EAXREVERB_DECAY_HFRATIO:838 *pflValue = ALEffect->Params.Reverb.DecayHFRatio;839 break;841 case AL_EAXREVERB_DECAY_LFRATIO:842 *pflValue = ALEffect->Params.Reverb.DecayLFRatio;843 break;845 case AL_EAXREVERB_REFLECTIONS_GAIN:846 *pflValue = ALEffect->Params.Reverb.ReflectionsGain;847 break;849 case AL_EAXREVERB_REFLECTIONS_DELAY:850 *pflValue = ALEffect->Params.Reverb.ReflectionsDelay;851 break;853 case AL_EAXREVERB_LATE_REVERB_GAIN:854 *pflValue = ALEffect->Params.Reverb.LateReverbGain;855 break;857 case AL_EAXREVERB_LATE_REVERB_DELAY:858 *pflValue = ALEffect->Params.Reverb.LateReverbDelay;859 break;861 case AL_EAXREVERB_AIR_ABSORPTION_GAINHF:862 *pflValue = ALEffect->Params.Reverb.AirAbsorptionGainHF;863 break;865 case AL_EAXREVERB_ECHO_TIME:866 *pflValue = ALEffect->Params.Reverb.EchoTime;867 break;869 case AL_EAXREVERB_ECHO_DEPTH:870 *pflValue = ALEffect->Params.Reverb.EchoDepth;871 break;873 case AL_EAXREVERB_MODULATION_TIME:874 *pflValue = ALEffect->Params.Reverb.ModulationTime;875 break;877 case AL_EAXREVERB_MODULATION_DEPTH:878 *pflValue = ALEffect->Params.Reverb.ModulationDepth;879 break;881 case AL_EAXREVERB_HFREFERENCE:882 *pflValue = ALEffect->Params.Reverb.HFReference;883 break;885 case AL_EAXREVERB_LFREFERENCE:886 *pflValue = ALEffect->Params.Reverb.LFReference;887 break;889 case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR:890 *pflValue = ALEffect->Params.Reverb.RoomRolloffFactor;891 break;893 default:894 alSetError(Context, AL_INVALID_ENUM);895 break;896 }897 }898 else if(ALEffect->type == AL_EFFECT_REVERB)899 {900 switch(param)901 {902 case AL_REVERB_DENSITY:903 *pflValue = ALEffect->Params.Reverb.Density;904 break;906 case AL_REVERB_DIFFUSION:907 *pflValue = ALEffect->Params.Reverb.Diffusion;908 break;910 case AL_REVERB_GAIN:911 *pflValue = ALEffect->Params.Reverb.Gain;912 break;914 case AL_REVERB_GAINHF:915 *pflValue = ALEffect->Params.Reverb.GainHF;916 break;918 case AL_REVERB_DECAY_TIME:919 *pflValue = ALEffect->Params.Reverb.DecayTime;920 break;922 case AL_REVERB_DECAY_HFRATIO:923 *pflValue = ALEffect->Params.Reverb.DecayHFRatio;924 break;926 case AL_REVERB_REFLECTIONS_GAIN:927 *pflValue = ALEffect->Params.Reverb.ReflectionsGain;928 break;930 case AL_REVERB_REFLECTIONS_DELAY:931 *pflValue = ALEffect->Params.Reverb.ReflectionsDelay;932 break;934 case AL_REVERB_LATE_REVERB_GAIN:935 *pflValue = ALEffect->Params.Reverb.LateReverbGain;936 break;938 case AL_REVERB_LATE_REVERB_DELAY:939 *pflValue = ALEffect->Params.Reverb.LateReverbDelay;940 break;942 case AL_REVERB_AIR_ABSORPTION_GAINHF:943 *pflValue = ALEffect->Params.Reverb.AirAbsorptionGainHF;944 break;946 case AL_REVERB_ROOM_ROLLOFF_FACTOR:947 *pflValue = ALEffect->Params.Reverb.RoomRolloffFactor;948 break;950 default:951 alSetError(Context, AL_INVALID_ENUM);952 break;953 }954 }955 else if(ALEffect->type == AL_EFFECT_ECHO)956 {957 switch(param)958 {959 case AL_ECHO_DELAY:960 *pflValue = ALEffect->Params.Echo.Delay;961 break;963 case AL_ECHO_LRDELAY:964 *pflValue = ALEffect->Params.Echo.LRDelay;965 break;967 case AL_ECHO_DAMPING:968 *pflValue = ALEffect->Params.Echo.Damping;969 break;971 case AL_ECHO_FEEDBACK:972 *pflValue = ALEffect->Params.Echo.Feedback;973 break;975 case AL_ECHO_SPREAD:976 *pflValue = ALEffect->Params.Echo.Spread;977 break;979 default:980 alSetError(Context, AL_INVALID_ENUM);981 break;982 }983 }984 else if(ALEffect->type == AL_EFFECT_RING_MODULATOR)985 {986 switch(param)987 {988 case AL_RING_MODULATOR_FREQUENCY:989 *pflValue = ALEffect->Params.Modulator.Frequency;990 break;991 case AL_RING_MODULATOR_HIGHPASS_CUTOFF:992 *pflValue = ALEffect->Params.Modulator.HighPassCutoff;993 break;995 default:996 alSetError(Context, AL_INVALID_ENUM);997 break;998 }999 }1000 else if(ALEffect->type == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT ||1001 ALEffect->type == AL_EFFECT_DEDICATED_DIALOGUE)1002 {1003 switch(param)1004 {1005 case AL_DEDICATED_GAIN:1006 *pflValue = ALEffect->Params.Dedicated.Gain;1007 break;1009 default:1010 alSetError(Context, AL_INVALID_ENUM);1011 break;1012 }1013 }1014 else1015 alSetError(Context, AL_INVALID_ENUM);1016 }1017 else1018 alSetError(Context, AL_INVALID_NAME);1020 UnlockContext(Context);1021 }1023 AL_API ALvoid AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *pflValues)1024 {1025 ALCcontext *Context;1026 ALCdevice *Device;1027 ALeffect *ALEffect;1029 Context = GetLockedContext();1030 if(!Context) return;1032 Device = Context->Device;1033 if((ALEffect=LookupEffect(Device->EffectMap, effect)) != NULL)1034 {1035 if(ALEffect->type == AL_EFFECT_EAXREVERB)1036 {1037 switch(param)1038 {1039 case AL_EAXREVERB_REFLECTIONS_PAN:1040 pflValues[0] = ALEffect->Params.Reverb.ReflectionsPan[0];1041 pflValues[1] = ALEffect->Params.Reverb.ReflectionsPan[1];1042 pflValues[2] = ALEffect->Params.Reverb.ReflectionsPan[2];1043 break;1044 case AL_EAXREVERB_LATE_REVERB_PAN:1045 pflValues[0] = ALEffect->Params.Reverb.LateReverbPan[0];1046 pflValues[1] = ALEffect->Params.Reverb.LateReverbPan[1];1047 pflValues[2] = ALEffect->Params.Reverb.LateReverbPan[2];1048 break;1050 default:1051 UnlockContext(Context);1052 alGetEffectf(effect, param, pflValues);1053 return;1054 }1055 }1056 else1057 {1058 UnlockContext(Context);1059 alGetEffectf(effect, param, pflValues);1060 return;1061 }1062 }1063 else1064 alSetError(Context, AL_INVALID_NAME);1066 UnlockContext(Context);1067 }1070 ALvoid ReleaseALEffects(ALCdevice *device)1071 {1072 ALsizei i;1073 for(i = 0;i < device->EffectMap.size;i++)1074 {1075 ALeffect *temp = device->EffectMap.array[i].value;1076 device->EffectMap.array[i].value = NULL;1078 // Release effect structure1079 FreeThunkEntry(temp->effect);1080 memset(temp, 0, sizeof(ALeffect));1081 free(temp);1082 }1083 }1086 static void InitEffectParams(ALeffect *effect, ALenum type)1087 {1088 effect->type = type;1089 switch(type)1090 {1091 /* NOTE: Standard reverb and EAX reverb use the same defaults for the1092 * shared parameters, and EAX's additional parameters default to1093 * values assumed by standard reverb.1094 */1095 case AL_EFFECT_EAXREVERB:1096 case AL_EFFECT_REVERB:1097 effect->Params.Reverb.Density = AL_EAXREVERB_DEFAULT_DENSITY;1098 effect->Params.Reverb.Diffusion = AL_EAXREVERB_DEFAULT_DIFFUSION;1099 effect->Params.Reverb.Gain = AL_EAXREVERB_DEFAULT_GAIN;1100 effect->Params.Reverb.GainHF = AL_EAXREVERB_DEFAULT_GAINHF;1101 effect->Params.Reverb.GainLF = AL_EAXREVERB_DEFAULT_GAINLF;1102 effect->Params.Reverb.DecayTime = AL_EAXREVERB_DEFAULT_DECAY_TIME;1103 effect->Params.Reverb.DecayHFRatio = AL_EAXREVERB_DEFAULT_DECAY_HFRATIO;1104 effect->Params.Reverb.DecayLFRatio = AL_EAXREVERB_DEFAULT_DECAY_LFRATIO;1105 effect->Params.Reverb.ReflectionsGain = AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN;1106 effect->Params.Reverb.ReflectionsDelay = AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY;1107 effect->Params.Reverb.ReflectionsPan[0] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;1108 effect->Params.Reverb.ReflectionsPan[1] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;1109 effect->Params.Reverb.ReflectionsPan[2] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;1110 effect->Params.Reverb.LateReverbGain = AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN;1111 effect->Params.Reverb.LateReverbDelay = AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY;1112 effect->Params.Reverb.LateReverbPan[0] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;1113 effect->Params.Reverb.LateReverbPan[1] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;1114 effect->Params.Reverb.LateReverbPan[2] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;1115 effect->Params.Reverb.EchoTime = AL_EAXREVERB_DEFAULT_ECHO_TIME;1116 effect->Params.Reverb.EchoDepth = AL_EAXREVERB_DEFAULT_ECHO_DEPTH;1117 effect->Params.Reverb.ModulationTime = AL_EAXREVERB_DEFAULT_MODULATION_TIME;1118 effect->Params.Reverb.ModulationDepth = AL_EAXREVERB_DEFAULT_MODULATION_DEPTH;1119 effect->Params.Reverb.AirAbsorptionGainHF = AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF;1120 effect->Params.Reverb.HFReference = AL_EAXREVERB_DEFAULT_HFREFERENCE;1121 effect->Params.Reverb.LFReference = AL_EAXREVERB_DEFAULT_LFREFERENCE;1122 effect->Params.Reverb.RoomRolloffFactor = AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR;1123 effect->Params.Reverb.DecayHFLimit = AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT;1124 break;1125 case AL_EFFECT_ECHO:1126 effect->Params.Echo.Delay = AL_ECHO_DEFAULT_DELAY;1127 effect->Params.Echo.LRDelay = AL_ECHO_DEFAULT_LRDELAY;1128 effect->Params.Echo.Damping = AL_ECHO_DEFAULT_DAMPING;1129 effect->Params.Echo.Feedback = AL_ECHO_DEFAULT_FEEDBACK;1130 effect->Params.Echo.Spread = AL_ECHO_DEFAULT_SPREAD;1131 break;1132 case AL_EFFECT_RING_MODULATOR:1133 effect->Params.Modulator.Frequency = AL_RING_MODULATOR_DEFAULT_FREQUENCY;1134 effect->Params.Modulator.HighPassCutoff = AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF;1135 effect->Params.Modulator.Waveform = AL_RING_MODULATOR_DEFAULT_WAVEFORM;1136 break;1137 case AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT:1138 case AL_EFFECT_DEDICATED_DIALOGUE:1139 effect->Params.Dedicated.Gain = 1.0f;1140 break;1141 }1142 }