diff OpenAL32/alAuxEffectSlot.c @ 0:f9476ff7637e

initial forking of open-al to create multiple listeners
author Robert McIntyre <rlm@mit.edu>
date Tue, 25 Oct 2011 13:02:31 -0700
parents
children
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/OpenAL32/alAuxEffectSlot.c	Tue Oct 25 13:02:31 2011 -0700
     1.3 @@ -0,0 +1,540 @@
     1.4 +/**
     1.5 + * OpenAL cross platform audio library
     1.6 + * Copyright (C) 1999-2007 by authors.
     1.7 + * This library is free software; you can redistribute it and/or
     1.8 + *  modify it under the terms of the GNU Library General Public
     1.9 + *  License as published by the Free Software Foundation; either
    1.10 + *  version 2 of the License, or (at your option) any later version.
    1.11 + *
    1.12 + * This library is distributed in the hope that it will be useful,
    1.13 + *  but WITHOUT ANY WARRANTY; without even the implied warranty of
    1.14 + *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    1.15 + *  Library General Public License for more details.
    1.16 + *
    1.17 + * You should have received a copy of the GNU Library General Public
    1.18 + *  License along with this library; if not, write to the
    1.19 + *  Free Software Foundation, Inc., 59 Temple Place - Suite 330,
    1.20 + *  Boston, MA  02111-1307, USA.
    1.21 + * Or go to http://www.gnu.org/copyleft/lgpl.html
    1.22 + */
    1.23 +
    1.24 +#include "config.h"
    1.25 +
    1.26 +#include <stdlib.h>
    1.27 +#include <math.h>
    1.28 +
    1.29 +#include "AL/al.h"
    1.30 +#include "AL/alc.h"
    1.31 +#include "alMain.h"
    1.32 +#include "alAuxEffectSlot.h"
    1.33 +#include "alThunk.h"
    1.34 +#include "alError.h"
    1.35 +#include "alSource.h"
    1.36 +
    1.37 +
    1.38 +static ALvoid InitializeEffect(ALCcontext *Context, ALeffectslot *EffectSlot, ALeffect *effect);
    1.39 +
    1.40 +#define LookupEffectSlot(m, k) ((ALeffectslot*)LookupUIntMapKey(&(m), (k)))
    1.41 +#define LookupEffect(m, k) ((ALeffect*)LookupUIntMapKey(&(m), (k)))
    1.42 +
    1.43 +AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots)
    1.44 +{
    1.45 +    ALCcontext *Context;
    1.46 +    ALCdevice *Device;
    1.47 +
    1.48 +    Context = GetLockedContext();
    1.49 +    if(!Context) return;
    1.50 +
    1.51 +    Device = Context->Device;
    1.52 +    if(n < 0 || IsBadWritePtr((void*)effectslots, n * sizeof(ALuint)))
    1.53 +        alSetError(Context, AL_INVALID_VALUE);
    1.54 +    else if((ALuint)n > Device->AuxiliaryEffectSlotMax - Context->EffectSlotMap.size)
    1.55 +        alSetError(Context, AL_INVALID_VALUE);
    1.56 +    else
    1.57 +    {
    1.58 +        ALenum err;
    1.59 +        ALsizei i, j;
    1.60 +
    1.61 +        i = 0;
    1.62 +        while(i < n)
    1.63 +        {
    1.64 +            ALeffectslot *slot = calloc(1, sizeof(ALeffectslot));
    1.65 +            if(!slot || !(slot->EffectState=NoneCreate()))
    1.66 +            {
    1.67 +                free(slot);
    1.68 +                // We must have run out or memory
    1.69 +                alSetError(Context, AL_OUT_OF_MEMORY);
    1.70 +                alDeleteAuxiliaryEffectSlots(i, effectslots);
    1.71 +                break;
    1.72 +            }
    1.73 +
    1.74 +            err = NewThunkEntry(&slot->effectslot);
    1.75 +            if(err == AL_NO_ERROR)
    1.76 +                err = InsertUIntMapEntry(&Context->EffectSlotMap, slot->effectslot, slot);
    1.77 +            if(err != AL_NO_ERROR)
    1.78 +            {
    1.79 +                FreeThunkEntry(slot->effectslot);
    1.80 +                ALEffect_Destroy(slot->EffectState);
    1.81 +                free(slot);
    1.82 +
    1.83 +                alSetError(Context, err);
    1.84 +                alDeleteAuxiliaryEffectSlots(i, effectslots);
    1.85 +                break;
    1.86 +            }
    1.87 +
    1.88 +            effectslots[i++] = slot->effectslot;
    1.89 +
    1.90 +            slot->Gain = 1.0;
    1.91 +            slot->AuxSendAuto = AL_TRUE;
    1.92 +            slot->NeedsUpdate = AL_FALSE;
    1.93 +            for(j = 0;j < BUFFERSIZE;j++)
    1.94 +                slot->WetBuffer[j] = 0.0f;
    1.95 +            for(j = 0;j < 1;j++)
    1.96 +            {
    1.97 +                slot->ClickRemoval[j] = 0.0f;
    1.98 +                slot->PendingClicks[j] = 0.0f;
    1.99 +            }
   1.100 +            slot->refcount = 0;
   1.101 +        }
   1.102 +    }
   1.103 +
   1.104 +    UnlockContext(Context);
   1.105 +}
   1.106 +
   1.107 +AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots)
   1.108 +{
   1.109 +    ALCcontext *Context;
   1.110 +    ALeffectslot *EffectSlot;
   1.111 +    ALboolean SlotsValid = AL_FALSE;
   1.112 +    ALsizei i;
   1.113 +
   1.114 +    Context = GetLockedContext();
   1.115 +    if(!Context) return;
   1.116 +
   1.117 +    if(n < 0)
   1.118 +        alSetError(Context, AL_INVALID_VALUE);
   1.119 +    else
   1.120 +    {
   1.121 +        SlotsValid = AL_TRUE;
   1.122 +        // Check that all effectslots are valid
   1.123 +        for(i = 0;i < n;i++)
   1.124 +        {
   1.125 +            if((EffectSlot=LookupEffectSlot(Context->EffectSlotMap, effectslots[i])) == NULL)
   1.126 +            {
   1.127 +                alSetError(Context, AL_INVALID_NAME);
   1.128 +                SlotsValid = AL_FALSE;
   1.129 +                break;
   1.130 +            }
   1.131 +            else if(EffectSlot->refcount > 0)
   1.132 +            {
   1.133 +                alSetError(Context, AL_INVALID_NAME);
   1.134 +                SlotsValid = AL_FALSE;
   1.135 +                break;
   1.136 +            }
   1.137 +        }
   1.138 +    }
   1.139 +
   1.140 +    if(SlotsValid)
   1.141 +    {
   1.142 +        // All effectslots are valid
   1.143 +        for(i = 0;i < n;i++)
   1.144 +        {
   1.145 +            // Recheck that the effectslot is valid, because there could be duplicated names
   1.146 +            if((EffectSlot=LookupEffectSlot(Context->EffectSlotMap, effectslots[i])) == NULL)
   1.147 +                continue;
   1.148 +
   1.149 +            ALEffect_Destroy(EffectSlot->EffectState);
   1.150 +
   1.151 +            RemoveUIntMapKey(&Context->EffectSlotMap, EffectSlot->effectslot);
   1.152 +            FreeThunkEntry(EffectSlot->effectslot);
   1.153 +
   1.154 +            memset(EffectSlot, 0, sizeof(ALeffectslot));
   1.155 +            free(EffectSlot);
   1.156 +        }
   1.157 +    }
   1.158 +
   1.159 +    UnlockContext(Context);
   1.160 +}
   1.161 +
   1.162 +AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot)
   1.163 +{
   1.164 +    ALCcontext *Context;
   1.165 +    ALboolean  result;
   1.166 +
   1.167 +    Context = GetLockedContext();
   1.168 +    if(!Context) return AL_FALSE;
   1.169 +
   1.170 +    result = (LookupEffectSlot(Context->EffectSlotMap, effectslot) ?
   1.171 +              AL_TRUE : AL_FALSE);
   1.172 +
   1.173 +    UnlockContext(Context);
   1.174 +
   1.175 +    return result;
   1.176 +}
   1.177 +
   1.178 +AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint iValue)
   1.179 +{
   1.180 +    ALCdevice *Device;
   1.181 +    ALCcontext *Context;
   1.182 +    ALeffectslot *EffectSlot;
   1.183 +
   1.184 +    Context = GetLockedContext();
   1.185 +    if(!Context) return;
   1.186 +
   1.187 +    Device = Context->Device;
   1.188 +    if((EffectSlot=LookupEffectSlot(Context->EffectSlotMap, effectslot)) != NULL)
   1.189 +    {
   1.190 +        switch(param)
   1.191 +        {
   1.192 +        case AL_EFFECTSLOT_EFFECT: {
   1.193 +            ALeffect *effect = NULL;
   1.194 +
   1.195 +            if(iValue == 0 ||
   1.196 +               (effect=LookupEffect(Device->EffectMap, iValue)) != NULL)
   1.197 +            {
   1.198 +                InitializeEffect(Context, EffectSlot, effect);
   1.199 +                Context->UpdateSources = AL_TRUE;
   1.200 +            }
   1.201 +            else
   1.202 +                alSetError(Context, AL_INVALID_VALUE);
   1.203 +        }   break;
   1.204 +
   1.205 +        case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
   1.206 +            if(iValue == AL_TRUE || iValue == AL_FALSE)
   1.207 +            {
   1.208 +                EffectSlot->AuxSendAuto = iValue;
   1.209 +                Context->UpdateSources = AL_TRUE;
   1.210 +            }
   1.211 +            else
   1.212 +                alSetError(Context, AL_INVALID_VALUE);
   1.213 +            break;
   1.214 +
   1.215 +        default:
   1.216 +            alSetError(Context, AL_INVALID_ENUM);
   1.217 +            break;
   1.218 +        }
   1.219 +    }
   1.220 +    else
   1.221 +        alSetError(Context, AL_INVALID_NAME);
   1.222 +
   1.223 +    UnlockContext(Context);
   1.224 +}
   1.225 +
   1.226 +AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues)
   1.227 +{
   1.228 +    ALCcontext *Context;
   1.229 +
   1.230 +    switch(param)
   1.231 +    {
   1.232 +        case AL_EFFECTSLOT_EFFECT:
   1.233 +        case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
   1.234 +            alAuxiliaryEffectSloti(effectslot, param, piValues[0]);
   1.235 +            return;
   1.236 +    }
   1.237 +
   1.238 +    Context = GetLockedContext();
   1.239 +    if(!Context) return;
   1.240 +
   1.241 +    if(LookupEffectSlot(Context->EffectSlotMap, effectslot) != NULL)
   1.242 +    {
   1.243 +        switch(param)
   1.244 +        {
   1.245 +        default:
   1.246 +            alSetError(Context, AL_INVALID_ENUM);
   1.247 +            break;
   1.248 +        }
   1.249 +    }
   1.250 +    else
   1.251 +        alSetError(Context, AL_INVALID_NAME);
   1.252 +
   1.253 +    UnlockContext(Context);
   1.254 +}
   1.255 +
   1.256 +AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat flValue)
   1.257 +{
   1.258 +    ALCcontext *Context;
   1.259 +    ALeffectslot *EffectSlot;
   1.260 +
   1.261 +    Context = GetLockedContext();
   1.262 +    if(!Context) return;
   1.263 +
   1.264 +    if((EffectSlot=LookupEffectSlot(Context->EffectSlotMap, effectslot)) != NULL)
   1.265 +    {
   1.266 +        switch(param)
   1.267 +        {
   1.268 +        case AL_EFFECTSLOT_GAIN:
   1.269 +            if(flValue >= 0.0f && flValue <= 1.0f)
   1.270 +            {
   1.271 +                EffectSlot->Gain = flValue;
   1.272 +                EffectSlot->NeedsUpdate = AL_TRUE;
   1.273 +            }
   1.274 +            else
   1.275 +                alSetError(Context, AL_INVALID_VALUE);
   1.276 +            break;
   1.277 +
   1.278 +        default:
   1.279 +            alSetError(Context, AL_INVALID_ENUM);
   1.280 +            break;
   1.281 +        }
   1.282 +    }
   1.283 +    else
   1.284 +        alSetError(Context, AL_INVALID_NAME);
   1.285 +
   1.286 +    UnlockContext(Context);
   1.287 +}
   1.288 +
   1.289 +AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues)
   1.290 +{
   1.291 +    ALCcontext *Context;
   1.292 +
   1.293 +    switch(param)
   1.294 +    {
   1.295 +        case AL_EFFECTSLOT_GAIN:
   1.296 +            alAuxiliaryEffectSlotf(effectslot, param, pflValues[0]);
   1.297 +            return;
   1.298 +    }
   1.299 +
   1.300 +    Context = GetLockedContext();
   1.301 +    if(!Context) return;
   1.302 +
   1.303 +    if(LookupEffectSlot(Context->EffectSlotMap, effectslot) != NULL)
   1.304 +    {
   1.305 +        switch(param)
   1.306 +        {
   1.307 +        default:
   1.308 +            alSetError(Context, AL_INVALID_ENUM);
   1.309 +            break;
   1.310 +        }
   1.311 +    }
   1.312 +    else
   1.313 +        alSetError(Context, AL_INVALID_NAME);
   1.314 +
   1.315 +    UnlockContext(Context);
   1.316 +}
   1.317 +
   1.318 +AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *piValue)
   1.319 +{
   1.320 +    ALCcontext *Context;
   1.321 +    ALeffectslot *EffectSlot;
   1.322 +
   1.323 +    Context = GetLockedContext();
   1.324 +    if(!Context) return;
   1.325 +
   1.326 +    if((EffectSlot=LookupEffectSlot(Context->EffectSlotMap, effectslot)) != NULL)
   1.327 +    {
   1.328 +        switch(param)
   1.329 +        {
   1.330 +        case AL_EFFECTSLOT_EFFECT:
   1.331 +            *piValue = EffectSlot->effect.effect;
   1.332 +            break;
   1.333 +
   1.334 +        case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
   1.335 +            *piValue = EffectSlot->AuxSendAuto;
   1.336 +            break;
   1.337 +
   1.338 +        default:
   1.339 +            alSetError(Context, AL_INVALID_ENUM);
   1.340 +            break;
   1.341 +        }
   1.342 +    }
   1.343 +    else
   1.344 +        alSetError(Context, AL_INVALID_NAME);
   1.345 +
   1.346 +    UnlockContext(Context);
   1.347 +}
   1.348 +
   1.349 +AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues)
   1.350 +{
   1.351 +    ALCcontext *Context;
   1.352 +
   1.353 +    switch(param)
   1.354 +    {
   1.355 +        case AL_EFFECTSLOT_EFFECT:
   1.356 +        case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
   1.357 +            alGetAuxiliaryEffectSloti(effectslot, param, piValues);
   1.358 +            return;
   1.359 +    }
   1.360 +
   1.361 +    Context = GetLockedContext();
   1.362 +    if(!Context) return;
   1.363 +
   1.364 +    if(LookupEffectSlot(Context->EffectSlotMap, effectslot) != NULL)
   1.365 +    {
   1.366 +        switch(param)
   1.367 +        {
   1.368 +        default:
   1.369 +            alSetError(Context, AL_INVALID_ENUM);
   1.370 +            break;
   1.371 +        }
   1.372 +    }
   1.373 +    else
   1.374 +        alSetError(Context, AL_INVALID_NAME);
   1.375 +
   1.376 +    UnlockContext(Context);
   1.377 +}
   1.378 +
   1.379 +AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *pflValue)
   1.380 +{
   1.381 +    ALCcontext *Context;
   1.382 +    ALeffectslot *EffectSlot;
   1.383 +
   1.384 +    Context = GetLockedContext();
   1.385 +    if(!Context) return;
   1.386 +
   1.387 +    if((EffectSlot=LookupEffectSlot(Context->EffectSlotMap, effectslot)) != NULL)
   1.388 +    {
   1.389 +        switch(param)
   1.390 +        {
   1.391 +        case AL_EFFECTSLOT_GAIN:
   1.392 +            *pflValue = EffectSlot->Gain;
   1.393 +            break;
   1.394 +
   1.395 +        default:
   1.396 +            alSetError(Context, AL_INVALID_ENUM);
   1.397 +            break;
   1.398 +        }
   1.399 +    }
   1.400 +    else
   1.401 +        alSetError(Context, AL_INVALID_NAME);
   1.402 +
   1.403 +    UnlockContext(Context);
   1.404 +}
   1.405 +
   1.406 +AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues)
   1.407 +{
   1.408 +    ALCcontext *Context;
   1.409 +
   1.410 +    switch(param)
   1.411 +    {
   1.412 +        case AL_EFFECTSLOT_GAIN:
   1.413 +            alGetAuxiliaryEffectSlotf(effectslot, param, pflValues);
   1.414 +            return;
   1.415 +    }
   1.416 +
   1.417 +    Context = GetLockedContext();
   1.418 +    if(!Context) return;
   1.419 +
   1.420 +    if(LookupEffectSlot(Context->EffectSlotMap, effectslot) != NULL)
   1.421 +    {
   1.422 +        switch(param)
   1.423 +        {
   1.424 +        default:
   1.425 +            alSetError(Context, AL_INVALID_ENUM);
   1.426 +            break;
   1.427 +        }
   1.428 +    }
   1.429 +    else
   1.430 +        alSetError(Context, AL_INVALID_NAME);
   1.431 +
   1.432 +    UnlockContext(Context);
   1.433 +}
   1.434 +
   1.435 +
   1.436 +static ALvoid NoneDestroy(ALeffectState *State)
   1.437 +{ free(State); }
   1.438 +static ALboolean NoneDeviceUpdate(ALeffectState *State, ALCdevice *Device)
   1.439 +{
   1.440 +    return AL_TRUE;
   1.441 +    (void)State;
   1.442 +    (void)Device;
   1.443 +}
   1.444 +static ALvoid NoneUpdate(ALeffectState *State, ALCcontext *Context, const ALeffectslot *Slot)
   1.445 +{
   1.446 +    (void)State;
   1.447 +    (void)Context;
   1.448 +    (void)Slot;
   1.449 +}
   1.450 +static ALvoid NoneProcess(ALeffectState *State, const ALeffectslot *Slot, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[MAXCHANNELS])
   1.451 +{
   1.452 +    (void)State;
   1.453 +    (void)Slot;
   1.454 +    (void)SamplesToDo;
   1.455 +    (void)SamplesIn;
   1.456 +    (void)SamplesOut;
   1.457 +}
   1.458 +ALeffectState *NoneCreate(void)
   1.459 +{
   1.460 +    ALeffectState *state;
   1.461 +
   1.462 +    state = calloc(1, sizeof(*state));
   1.463 +    if(!state)
   1.464 +        return NULL;
   1.465 +
   1.466 +    state->Destroy = NoneDestroy;
   1.467 +    state->DeviceUpdate = NoneDeviceUpdate;
   1.468 +    state->Update = NoneUpdate;
   1.469 +    state->Process = NoneProcess;
   1.470 +
   1.471 +    return state;
   1.472 +}
   1.473 +
   1.474 +static ALvoid InitializeEffect(ALCcontext *Context, ALeffectslot *EffectSlot, ALeffect *effect)
   1.475 +{
   1.476 +    if(EffectSlot->effect.type != (effect?effect->type:AL_EFFECT_NULL))
   1.477 +    {
   1.478 +        ALeffectState *NewState = NULL;
   1.479 +        if(!effect || effect->type == AL_EFFECT_NULL)
   1.480 +            NewState = NoneCreate();
   1.481 +        else if(effect->type == AL_EFFECT_EAXREVERB)
   1.482 +            NewState = EAXVerbCreate();
   1.483 +        else if(effect->type == AL_EFFECT_REVERB)
   1.484 +            NewState = VerbCreate();
   1.485 +        else if(effect->type == AL_EFFECT_ECHO)
   1.486 +            NewState = EchoCreate();
   1.487 +        else if(effect->type == AL_EFFECT_RING_MODULATOR)
   1.488 +            NewState = ModulatorCreate();
   1.489 +        else if(effect->type == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT)
   1.490 +            NewState = DedicatedLFECreate();
   1.491 +        else if(effect->type == AL_EFFECT_DEDICATED_DIALOGUE)
   1.492 +            NewState = DedicatedDLGCreate();
   1.493 +        /* No new state? An error occured.. */
   1.494 +        if(NewState == NULL ||
   1.495 +           ALEffect_DeviceUpdate(NewState, Context->Device) == AL_FALSE)
   1.496 +        {
   1.497 +            if(NewState)
   1.498 +                ALEffect_Destroy(NewState);
   1.499 +            alSetError(Context, AL_OUT_OF_MEMORY);
   1.500 +            return;
   1.501 +        }
   1.502 +        if(EffectSlot->EffectState)
   1.503 +            ALEffect_Destroy(EffectSlot->EffectState);
   1.504 +        EffectSlot->EffectState = NewState;
   1.505 +
   1.506 +        if(!effect)
   1.507 +            memset(&EffectSlot->effect, 0, sizeof(EffectSlot->effect));
   1.508 +        else
   1.509 +            memcpy(&EffectSlot->effect, effect, sizeof(*effect));
   1.510 +        /* FIXME: This should be done asychronously, but since the EfefctState
   1.511 +         * object was changed, it needs an update before its Process method can
   1.512 +         * be called (coming changes may not guarantee an update when the
   1.513 +         * NeedsUpdate flag is set). */
   1.514 +        EffectSlot->NeedsUpdate = AL_FALSE;
   1.515 +        ALEffect_Update(EffectSlot->EffectState, Context, EffectSlot);
   1.516 +    }
   1.517 +    else
   1.518 +    {
   1.519 +        if(!effect)
   1.520 +            memset(&EffectSlot->effect, 0, sizeof(EffectSlot->effect));
   1.521 +        else
   1.522 +            memcpy(&EffectSlot->effect, effect, sizeof(*effect));
   1.523 +        EffectSlot->NeedsUpdate = AL_TRUE;
   1.524 +    }
   1.525 +}
   1.526 +
   1.527 +
   1.528 +ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context)
   1.529 +{
   1.530 +    ALsizei pos;
   1.531 +    for(pos = 0;pos < Context->EffectSlotMap.size;pos++)
   1.532 +    {
   1.533 +        ALeffectslot *temp = Context->EffectSlotMap.array[pos].value;
   1.534 +        Context->EffectSlotMap.array[pos].value = NULL;
   1.535 +
   1.536 +        // Release effectslot structure
   1.537 +        ALEffect_Destroy(temp->EffectState);
   1.538 +
   1.539 +        FreeThunkEntry(temp->effectslot);
   1.540 +        memset(temp, 0, sizeof(ALeffectslot));
   1.541 +        free(temp);
   1.542 +    }
   1.543 +}