Mercurial > audio-send
diff Alc/alcDedicated.c @ 0:f9476ff7637e
initial forking of open-al to create multiple listeners
author | Robert McIntyre <rlm@mit.edu> |
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date | Tue, 25 Oct 2011 13:02:31 -0700 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/Alc/alcDedicated.c Tue Oct 25 13:02:31 2011 -0700 1.3 @@ -0,0 +1,138 @@ 1.4 +/** 1.5 + * OpenAL cross platform audio library 1.6 + * Copyright (C) 2011 by Chris Robinson. 1.7 + * This library is free software; you can redistribute it and/or 1.8 + * modify it under the terms of the GNU Library General Public 1.9 + * License as published by the Free Software Foundation; either 1.10 + * version 2 of the License, or (at your option) any later version. 1.11 + * 1.12 + * This library is distributed in the hope that it will be useful, 1.13 + * but WITHOUT ANY WARRANTY; without even the implied warranty of 1.14 + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 1.15 + * Library General Public License for more details. 1.16 + * 1.17 + * You should have received a copy of the GNU Library General Public 1.18 + * License along with this library; if not, write to the 1.19 + * Free Software Foundation, Inc., 59 Temple Place - Suite 330, 1.20 + * Boston, MA 02111-1307, USA. 1.21 + * Or go to http://www.gnu.org/copyleft/lgpl.html 1.22 + */ 1.23 + 1.24 +#include "config.h" 1.25 + 1.26 +#include <stdlib.h> 1.27 + 1.28 +#include "alMain.h" 1.29 +#include "alFilter.h" 1.30 +#include "alAuxEffectSlot.h" 1.31 +#include "alError.h" 1.32 +#include "alu.h" 1.33 + 1.34 + 1.35 +typedef struct ALdedicatedState { 1.36 + // Must be first in all effects! 1.37 + ALeffectState state; 1.38 + 1.39 + ALfloat gains[MAXCHANNELS]; 1.40 +} ALdedicatedState; 1.41 + 1.42 + 1.43 +static ALvoid DedicatedDestroy(ALeffectState *effect) 1.44 +{ 1.45 + ALdedicatedState *state = (ALdedicatedState*)effect; 1.46 + free(state); 1.47 +} 1.48 + 1.49 +static ALboolean DedicatedDeviceUpdate(ALeffectState *effect, ALCdevice *Device) 1.50 +{ 1.51 + (void)effect; 1.52 + (void)Device; 1.53 + return AL_TRUE; 1.54 +} 1.55 + 1.56 +static ALvoid DedicatedDLGUpdate(ALeffectState *effect, ALCcontext *Context, const ALeffectslot *Slot) 1.57 +{ 1.58 + ALdedicatedState *state = (ALdedicatedState*)effect; 1.59 + ALCdevice *device = Context->Device; 1.60 + const ALfloat *SpeakerGain; 1.61 + ALfloat Gain; 1.62 + ALint pos; 1.63 + ALsizei s; 1.64 + 1.65 + pos = aluCart2LUTpos(1.0f, 0.0f); 1.66 + SpeakerGain = device->PanningLUT[pos]; 1.67 + 1.68 + Gain = Slot->Gain * Slot->effect.Params.Dedicated.Gain; 1.69 + for(s = 0;s < MAXCHANNELS;s++) 1.70 + state->gains[s] = SpeakerGain[s] * Gain; 1.71 +} 1.72 + 1.73 +static ALvoid DedicatedLFEUpdate(ALeffectState *effect, ALCcontext *Context, const ALeffectslot *Slot) 1.74 +{ 1.75 + ALdedicatedState *state = (ALdedicatedState*)effect; 1.76 + ALfloat Gain; 1.77 + ALsizei s; 1.78 + (void)Context; 1.79 + 1.80 + Gain = Slot->Gain * Slot->effect.Params.Dedicated.Gain; 1.81 + for(s = 0;s < MAXCHANNELS;s++) 1.82 + state->gains[s] = 0.0f; 1.83 + state->gains[LFE] = Gain; 1.84 +} 1.85 + 1.86 +static ALvoid DedicatedProcess(ALeffectState *effect, const ALeffectslot *Slot, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[MAXCHANNELS]) 1.87 +{ 1.88 + ALdedicatedState *state = (ALdedicatedState*)effect; 1.89 + const ALfloat *gains = state->gains; 1.90 + ALuint i, s; 1.91 + (void)Slot; 1.92 + 1.93 + for(i = 0;i < SamplesToDo;i++) 1.94 + { 1.95 + ALfloat sample; 1.96 + 1.97 + sample = SamplesIn[i]; 1.98 + for(s = 0;s < MAXCHANNELS;s++) 1.99 + SamplesOut[i][s] = sample * gains[s]; 1.100 + } 1.101 +} 1.102 + 1.103 +ALeffectState *DedicatedDLGCreate(void) 1.104 +{ 1.105 + ALdedicatedState *state; 1.106 + ALsizei s; 1.107 + 1.108 + state = malloc(sizeof(*state)); 1.109 + if(!state) 1.110 + return NULL; 1.111 + 1.112 + state->state.Destroy = DedicatedDestroy; 1.113 + state->state.DeviceUpdate = DedicatedDeviceUpdate; 1.114 + state->state.Update = DedicatedDLGUpdate; 1.115 + state->state.Process = DedicatedProcess; 1.116 + 1.117 + for(s = 0;s < MAXCHANNELS;s++) 1.118 + state->gains[s] = 0.0f; 1.119 + 1.120 + return &state->state; 1.121 +} 1.122 + 1.123 +ALeffectState *DedicatedLFECreate(void) 1.124 +{ 1.125 + ALdedicatedState *state; 1.126 + ALsizei s; 1.127 + 1.128 + state = malloc(sizeof(*state)); 1.129 + if(!state) 1.130 + return NULL; 1.131 + 1.132 + state->state.Destroy = DedicatedDestroy; 1.133 + state->state.DeviceUpdate = DedicatedDeviceUpdate; 1.134 + state->state.Update = DedicatedLFEUpdate; 1.135 + state->state.Process = DedicatedProcess; 1.136 + 1.137 + for(s = 0;s < MAXCHANNELS;s++) 1.138 + state->gains[s] = 0.0f; 1.139 + 1.140 + return &state->state; 1.141 +}