Mercurial > audio-send
comparison Alc/alcEcho.c @ 0:f9476ff7637e
initial forking of open-al to create multiple listeners
author | Robert McIntyre <rlm@mit.edu> |
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date | Tue, 25 Oct 2011 13:02:31 -0700 |
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-1:000000000000 | 0:f9476ff7637e |
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1 /** | |
2 * OpenAL cross platform audio library | |
3 * Copyright (C) 2009 by Chris Robinson. | |
4 * This library is free software; you can redistribute it and/or | |
5 * modify it under the terms of the GNU Library General Public | |
6 * License as published by the Free Software Foundation; either | |
7 * version 2 of the License, or (at your option) any later version. | |
8 * | |
9 * This library is distributed in the hope that it will be useful, | |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
12 * Library General Public License for more details. | |
13 * | |
14 * You should have received a copy of the GNU Library General Public | |
15 * License along with this library; if not, write to the | |
16 * Free Software Foundation, Inc., 59 Temple Place - Suite 330, | |
17 * Boston, MA 02111-1307, USA. | |
18 * Or go to http://www.gnu.org/copyleft/lgpl.html | |
19 */ | |
20 | |
21 #include "config.h" | |
22 | |
23 #include <math.h> | |
24 #include <stdlib.h> | |
25 | |
26 #include "alMain.h" | |
27 #include "alFilter.h" | |
28 #include "alAuxEffectSlot.h" | |
29 #include "alError.h" | |
30 #include "alu.h" | |
31 | |
32 | |
33 typedef struct ALechoState { | |
34 // Must be first in all effects! | |
35 ALeffectState state; | |
36 | |
37 ALfloat *SampleBuffer; | |
38 ALuint BufferLength; | |
39 | |
40 // The echo is two tap. The delay is the number of samples from before the | |
41 // current offset | |
42 struct { | |
43 ALuint delay; | |
44 } Tap[2]; | |
45 ALuint Offset; | |
46 // The LR gains for the first tap. The second tap uses the reverse | |
47 ALfloat GainL; | |
48 ALfloat GainR; | |
49 | |
50 ALfloat FeedGain; | |
51 | |
52 ALfloat Gain[MAXCHANNELS]; | |
53 | |
54 FILTER iirFilter; | |
55 ALfloat history[2]; | |
56 } ALechoState; | |
57 | |
58 static ALvoid EchoDestroy(ALeffectState *effect) | |
59 { | |
60 ALechoState *state = (ALechoState*)effect; | |
61 if(state) | |
62 { | |
63 free(state->SampleBuffer); | |
64 state->SampleBuffer = NULL; | |
65 free(state); | |
66 } | |
67 } | |
68 | |
69 static ALboolean EchoDeviceUpdate(ALeffectState *effect, ALCdevice *Device) | |
70 { | |
71 ALechoState *state = (ALechoState*)effect; | |
72 ALuint maxlen, i; | |
73 | |
74 // Use the next power of 2 for the buffer length, so the tap offsets can be | |
75 // wrapped using a mask instead of a modulo | |
76 maxlen = (ALuint)(AL_ECHO_MAX_DELAY * Device->Frequency) + 1; | |
77 maxlen += (ALuint)(AL_ECHO_MAX_LRDELAY * Device->Frequency) + 1; | |
78 maxlen = NextPowerOf2(maxlen); | |
79 | |
80 if(maxlen != state->BufferLength) | |
81 { | |
82 void *temp; | |
83 | |
84 temp = realloc(state->SampleBuffer, maxlen * sizeof(ALfloat)); | |
85 if(!temp) | |
86 return AL_FALSE; | |
87 state->SampleBuffer = temp; | |
88 state->BufferLength = maxlen; | |
89 } | |
90 for(i = 0;i < state->BufferLength;i++) | |
91 state->SampleBuffer[i] = 0.0f; | |
92 | |
93 return AL_TRUE; | |
94 } | |
95 | |
96 static ALvoid EchoUpdate(ALeffectState *effect, ALCcontext *Context, const ALeffectslot *Slot) | |
97 { | |
98 ALechoState *state = (ALechoState*)effect; | |
99 ALCdevice *Device = Context->Device; | |
100 ALuint frequency = Device->Frequency; | |
101 ALfloat lrpan, cw, g, gain; | |
102 ALuint i; | |
103 | |
104 state->Tap[0].delay = (ALuint)(Slot->effect.Params.Echo.Delay * frequency) + 1; | |
105 state->Tap[1].delay = (ALuint)(Slot->effect.Params.Echo.LRDelay * frequency); | |
106 state->Tap[1].delay += state->Tap[0].delay; | |
107 | |
108 lrpan = Slot->effect.Params.Echo.Spread*0.5f + 0.5f; | |
109 state->GainL = aluSqrt( lrpan); | |
110 state->GainR = aluSqrt(1.0f-lrpan); | |
111 | |
112 state->FeedGain = Slot->effect.Params.Echo.Feedback; | |
113 | |
114 cw = cos(2.0*M_PI * LOWPASSFREQCUTOFF / frequency); | |
115 g = 1.0f - Slot->effect.Params.Echo.Damping; | |
116 state->iirFilter.coeff = lpCoeffCalc(g, cw); | |
117 | |
118 gain = Slot->Gain; | |
119 for(i = 0;i < MAXCHANNELS;i++) | |
120 state->Gain[i] = 0.0f; | |
121 for(i = 0;i < Device->NumChan;i++) | |
122 { | |
123 enum Channel chan = Device->Speaker2Chan[i]; | |
124 state->Gain[chan] = gain; | |
125 } | |
126 } | |
127 | |
128 static ALvoid EchoProcess(ALeffectState *effect, const ALeffectslot *Slot, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[MAXCHANNELS]) | |
129 { | |
130 ALechoState *state = (ALechoState*)effect; | |
131 const ALuint mask = state->BufferLength-1; | |
132 const ALuint tap1 = state->Tap[0].delay; | |
133 const ALuint tap2 = state->Tap[1].delay; | |
134 ALuint offset = state->Offset; | |
135 ALfloat samp[2], smp; | |
136 ALuint i; | |
137 (void)Slot; | |
138 | |
139 for(i = 0;i < SamplesToDo;i++,offset++) | |
140 { | |
141 // Sample first tap | |
142 smp = state->SampleBuffer[(offset-tap1) & mask]; | |
143 samp[0] = smp * state->GainL; | |
144 samp[1] = smp * state->GainR; | |
145 // Sample second tap. Reverse LR panning | |
146 smp = state->SampleBuffer[(offset-tap2) & mask]; | |
147 samp[0] += smp * state->GainR; | |
148 samp[1] += smp * state->GainL; | |
149 | |
150 // Apply damping and feedback gain to the second tap, and mix in the | |
151 // new sample | |
152 smp = lpFilter2P(&state->iirFilter, 0, smp+SamplesIn[i]); | |
153 state->SampleBuffer[offset&mask] = smp * state->FeedGain; | |
154 | |
155 SamplesOut[i][FRONT_LEFT] += state->Gain[FRONT_LEFT] * samp[0]; | |
156 SamplesOut[i][FRONT_RIGHT] += state->Gain[FRONT_RIGHT] * samp[1]; | |
157 SamplesOut[i][SIDE_LEFT] += state->Gain[SIDE_LEFT] * samp[0]; | |
158 SamplesOut[i][SIDE_RIGHT] += state->Gain[SIDE_RIGHT] * samp[1]; | |
159 SamplesOut[i][BACK_LEFT] += state->Gain[BACK_LEFT] * samp[0]; | |
160 SamplesOut[i][BACK_RIGHT] += state->Gain[BACK_RIGHT] * samp[1]; | |
161 } | |
162 state->Offset = offset; | |
163 } | |
164 | |
165 ALeffectState *EchoCreate(void) | |
166 { | |
167 ALechoState *state; | |
168 | |
169 state = malloc(sizeof(*state)); | |
170 if(!state) | |
171 return NULL; | |
172 | |
173 state->state.Destroy = EchoDestroy; | |
174 state->state.DeviceUpdate = EchoDeviceUpdate; | |
175 state->state.Update = EchoUpdate; | |
176 state->state.Process = EchoProcess; | |
177 | |
178 state->BufferLength = 0; | |
179 state->SampleBuffer = NULL; | |
180 | |
181 state->Tap[0].delay = 0; | |
182 state->Tap[1].delay = 0; | |
183 state->Offset = 0; | |
184 state->GainL = 0.0f; | |
185 state->GainR = 0.0f; | |
186 | |
187 state->iirFilter.coeff = 0.0f; | |
188 state->iirFilter.history[0] = 0.0f; | |
189 state->iirFilter.history[1] = 0.0f; | |
190 | |
191 return &state->state; | |
192 } |