annotate org/device_details.org @ 25:f4c7260d397a

removed uint problem for Windows compilation
author Robert McIntyre <rlm@mit.edu>
date Fri, 18 Nov 2011 20:06:50 -0700
parents c41d773a85fb
children
rev   line source
rlm@0 1 * a device has a two names,
rlm@0 2 - *name*, which is the filename and which appears before all of the functions.
rlm@0 3 - *trueName*, which is a string that is used to summon the device.
rlm@0 4
rlm@0 5
rlm@0 6 Every device has the *<name>_data* struct, which is where all the
rlm@0 7 device specific state is located.
rlm@0 8
rlm@0 9 In the function *<name>_open_playback*, the device is initialized,
rlm@0 10 here the trueName is set, and the devices data is initialized.
rlm@0 11
rlm@0 12 The ALCdevice's ExtraData field must always be cast to to the actual
rlm@0 13 data struct that the device uses.
rlm@0 14
rlm@0 15
rlm@0 16
rlm@0 17 the =open_playback= function is where everything is initialized,
rlm@0 18
rlm@0 19
rlm@0 20 but the =reset_playback= is where the actual thread which is the heart
rlm@0 21 of the device is started.
rlm@0 22
rlm@0 23
rlm@0 24 every device has a <name>Proc function which takes a pointer to an
rlm@0 25 ALCdevice and is run in a separate thread. It is this procedure that
rlm@0 26 actually does stuff with sound data.
rlm@0 27
rlm@0 28
rlm@0 29 It is the ALContext which controls the particulars of a listener.
rlm@0 30
rlm@0 31 The context contains the device.
rlm@0 32
rlm@0 33 * so do we need a new context for each listener, alone with their own
rlm@0 34 devices?
rlm@0 35
rlm@0 36 However, the device also maintains a *list* of contexts...
rlm@0 37